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Films — Live-Action
- Non-gun example: in the Lone Wolf book Fire on the Water, if you have the Magic Spear (the only weapon at that point that can harm a Helghast) you can give it to Lord-Lieutenant Rhygar so that he can guard the entrance of the Tarnalin tunnel. In early editions, you get killed for doing this.
- In the Stargate SG-1 episode "Foothold", as soon as Jack O'Neill frees Major Davis, he gives him his pistol.
- Deus Ex
- After you free Agent Gunter, you have the option of giving him your pistol.
- A player who isn't careful with their weapons can find themselves in this situation in Deus Ex: Human Revolution before the first shootout with Belltower in the Alice Garden Pods, as Arie Van Bruggen begs for a weapon to defend himself. And if you don't give him one, he will die. Of course, depending on Adam's augmentations, a gun may not even be remotely necessary to escape unharmed, ultimately subverting the spirit of this trope.
- On the other hand, if you didn't know this was coming and didn't have a spare gun you picked up on the way, giving him one of your weapons means giving away a substantial investment of weapons mods that you're not going to get back.
- In Dead Rising, in general it's better to give your guns to the non-suicidal survivors you rescue because as NPCs they will have unlimited ammo. As an added bonus, since bosses tend to go for you first, doing so frees the survivors to pepper them with bullets.
- Police officer Cybil Bennet gives her pistol to the untrained novelist protagonist Harry Mason in Silent Hill for no apparent reason. She somehow acquires another one, which isn't that hard to believe considering the small arsenal you amass by exploring the town.