History Main / ArmedAltruism

15th Dec '15 10:48:20 PM Nentuaby
Is there an issue? Send a Message


In [[RealLife Real Life]], it is worth noting that (in the highly unlikely event you find yourself disrupting a hostage situation) this is probably a good idea ONLY if the person you are giving the weapon to is better trained to use it than you are. It is also worth noting that a police officer or soldier who gives the weapon they were to a civilian, stands a very good chance of being punished for breaking regulations.

to:

In [[RealLife Real Life]], it is worth noting that (in the highly unlikely event you find yourself disrupting a hostage situation) this is probably a good idea ONLY if the person you are giving the weapon to is better trained to use it than you are. It is also worth noting that a police officer or soldier who gives the hands their government-issued weapon they were to a civilian, civilian stands a very good chance of being punished for breaking regulations.
27th Dec '14 10:50:23 AM erforce
Is there an issue? Send a Message


Note that this is completely different from any occasion where someone on a rescue mission gives a hostage a ''spare'' gun, as happens in ''Film/DieHard'' (which would have been a subversion anyway, as he deliberately gave the BigBad an empty gun) and near the start of ''Film/MissionImpossible III''. This just makes good sense that both you and your ally/friend are armed while trying to escape.

to:

Note that this is completely different from any occasion where someone on a rescue mission gives a hostage a ''spare'' gun, as happens in ''Film/DieHard'' (which would have been a subversion anyway, as he deliberately gave the BigBad an empty gun) and near the start of ''Film/MissionImpossible III''.''Film/MissionImpossibleIII''. This just makes good sense that both you and your ally/friend are armed while trying to escape.



* In ''Series/TheGoodGuys'' pilot episode.

to:

* %%* In ''Series/TheGoodGuys'' pilot episode.
26th Sep '14 7:59:50 AM Hashil
Is there an issue? Send a Message

Added DiffLines:

* Police officer Cybil Bennet gives her pistol to the untrained novelist protagonist Harry Mason in ''VideoGame/SilentHill1'' for no apparent reason. She somehow acquires another one, which isn't that hard to believe considering the small arsenal you amass by exploring the town.
26th Nov '13 6:11:41 AM STOPRESTORING1
Is there an issue? Send a Message


!!Examples

to:

!!Examples
!!Examples:
25th Nov '13 2:37:16 PM StFan
Is there an issue? Send a Message





[[AC:Films]]

to:

[[AC:Films]][[foldercontrol]]

[[folder:Films -- Live-Action]]




[[AC:Gamebooks]]
* Non-gun example: in the ''LoneWolf'' book ''Fire on the Water'', if you have the Magic Spear (the only weapon at that point that can harm a Helghast) you can give it to Lord-Lieutenant Rhygar so that he can guard the entrance of the Tarnalin tunnel. In early editions, you get killed for doing this.

[[AC:Live-Action TV]]

to:

\n[[AC:Gamebooks]]\n[[/folder]]

[[folder:Gamebooks]]
* Non-gun example: in the ''LoneWolf'' ''Literature/LoneWolf'' book ''Fire on the Water'', if you have the Magic Spear (the only weapon at that point that can harm a Helghast) you can give it to Lord-Lieutenant Rhygar so that he can guard the entrance of the Tarnalin tunnel. In early editions, you get killed for doing this.

[[AC:Live-Action
this.
[[/folder]]

[[folder:Live-Action
TV]]




[[AC:Videogames]]
* In ''VideoGame/DeusEx'', after you free Agent Gunter you have the option of giving him your pistol.
* A player who isn't careful with their weapons can find themselves in this situation in ''Videogame/DeusExHumanRevolution'' before the first shootout with Belltower in the Alice Garden Pods, as [[PlayfulHacker Arie Van Bruggen]] begs for a weapon to defend himself. [[spoiler:And if you don't give him one, he ''will'' die]]. Of course, depending on [[PlayerCharacter Adam's]] augmentations, a gun [[StealthExpert may not even be remotely necessary to escape unharmed]], ultimately subverting the spirit of this trope.

to:

\n[[AC:Videogames]]\n[[/folder]]

[[folder:Video Games]]
* In ''VideoGame/DeusEx'', after ''VideoGame/DeusEx''
** After
you free Agent Gunter Gunter, you have the option of giving him your pistol.
* ** A player who isn't careful with their weapons can find themselves in this situation in ''Videogame/DeusExHumanRevolution'' before the first shootout with Belltower in the Alice Garden Pods, as [[PlayfulHacker Arie Van Bruggen]] begs for a weapon to defend himself. [[spoiler:And if you don't give him one, he ''will'' die]]. Of course, depending on [[PlayerCharacter Adam's]] augmentations, a gun [[StealthExpert may not even be remotely necessary to escape unharmed]], ultimately subverting the spirit of this trope.



* In ''DeadRising'', in general it's better to give your guns to the non-suicidal survivors you rescue because as {{NPC}}s they will have unlimited ammo. As an added bonus, since bosses tend to go for you first, doing so frees the survivors to pepper them with bullets.

to:

* In ''DeadRising'', ''VideoGame/DeadRising'', in general it's better to give your guns to the non-suicidal survivors you rescue because as {{NPC}}s they will have unlimited ammo. As an added bonus, since bosses tend to go for you first, doing so frees the survivors to pepper them with bullets.bullets.
[[/folder]]
16th Aug '13 1:34:39 AM ricjac
Is there an issue? Send a Message


* In the ''{{Stargate SG-1}}'' episode "Foothold", as soon as Jack O'Neill frees Major Davis, he gives him his pistol.

to:

* In the ''{{Stargate SG-1}}'' ''Series/StargateSG1'' episode "Foothold", as soon as Jack O'Neill frees Major Davis, he gives him his pistol.
12th May '13 11:07:26 PM AnimeSunglasses
Is there an issue? Send a Message


In [[Real Life]], it is worth noting that (in the highly unlikely event you find yourself disrupting a hostage situation) this is probably a good idea ONLY if the person you are giving the weapon to is better trained to use it than you are. It is also worth noting that a police officer or soldier who gives the weapon they were to a civilian, stands a very good chance of being punished for breaking regulations.

to:

In [[Real [[RealLife Real Life]], it is worth noting that (in the highly unlikely event you find yourself disrupting a hostage situation) this is probably a good idea ONLY if the person you are giving the weapon to is better trained to use it than you are. It is also worth noting that a police officer or soldier who gives the weapon they were to a civilian, stands a very good chance of being punished for breaking regulations.
12th May '13 11:04:12 PM AnimeSunglasses
Is there an issue? Send a Message

Added DiffLines:


In [[Real Life]], it is worth noting that (in the highly unlikely event you find yourself disrupting a hostage situation) this is probably a good idea ONLY if the person you are giving the weapon to is better trained to use it than you are. It is also worth noting that a police officer or soldier who gives the weapon they were to a civilian, stands a very good chance of being punished for breaking regulations.
29th Apr '13 1:49:08 AM Lightning4119
Is there an issue? Send a Message

Added DiffLines:

** On the other hand, if you didn't know this was coming and didn't have a spare gun you picked up on the way, giving him one of your weapons means giving away a substantial investment of weapons mods that you're not going to get back.
This list shows the last 9 events of 9. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.ArmedAltruism