The hero is alone in a [[DieHardOnAnX Die Hard]] situation (with limited resources and running low on ammunition). He manages to free one or more hostages, and the first thing he does is to give away his only gun to one of them.

This may happen for several reasons. Possibly the rescuer is soon going to acquire another one himself. (You'd think, though, that in that situation, it would be better to wait until you actually had a second gun.) Possibly the rescuee is better trained to handle the weapon. Sometimes, however, it happens for absolutely no reason, other than to [[RuleOfDrama make things]] [[SelfImposedChallenge tougher for the hero]] and/or show what a good guy the hero is.

Note that this is completely different from any occasion where someone on a rescue mission gives a hostage a ''spare'' gun, as happens in ''Film/DieHard'' (which would have been a subversion anyway, as he deliberately gave the BigBad an empty gun) and near the start of ''Film/MissionImpossibleIII''. This just makes good sense that both you and your ally/friend are armed while trying to escape.

In [[RealLife Real Life]], it is worth noting that (in the highly unlikely event you find yourself disrupting a hostage situation) this is probably a good idea ONLY if the person you are giving the weapon to is better trained to use it than you are. It is also worth noting that a police officer or soldier who hands their government-issued weapon to a civilian stands a very good chance of being punished for breaking regulations.



[[folder:Films -- Live-Action]]
* In the movie ''Film/AirForceOne'', when James Marshall (Creator/HarrisonFord) frees the staff from a locked room aboard the aeroplane, the first thing he does is give his gun to the Secret Service man, which makes tremendous sense, regardless of his [[OurPresidentsAreDifferent President Action]] abilities.

* Non-gun example: in the ''Literature/LoneWolf'' book ''Fire on the Water'', if you have the Magic Spear (the only weapon at that point that can harm a Helghast) you can give it to Lord-Lieutenant Rhygar so that he can guard the entrance of the Tarnalin tunnel. In early editions, you get killed for doing this.

[[folder:Live-Action TV]]
%%* In ''Series/TheGoodGuys'' pilot episode.
* In the ''Series/StargateSG1'' episode "Foothold", as soon as Jack O'Neill frees Major Davis, he gives him his pistol.

[[folder:Video Games]]
* ''VideoGame/DeusEx''
** After you free Agent Gunter, you have the option of giving him your pistol.
** A player who isn't careful with their weapons can find themselves in this situation in ''Videogame/DeusExHumanRevolution'' before the first shootout with Belltower in the Alice Garden Pods, as [[PlayfulHacker Arie Van Bruggen]] begs for a weapon to defend himself. [[spoiler:And if you don't give him one, he ''will'' die]]. Of course, depending on [[PlayerCharacter Adam's]] augmentations, a gun [[StealthExpert may not even be remotely necessary to escape unharmed]], ultimately subverting the spirit of this trope.
** On the other hand, if you didn't know this was coming and didn't have a spare gun you picked up on the way, giving him one of your weapons means giving away a substantial investment of weapons mods that you're not going to get back.
* In ''VideoGame/DeadRising'', in general it's better to give your guns to the non-suicidal survivors you rescue because as {{NPC}}s they will have unlimited ammo. As an added bonus, since bosses tend to go for you first, doing so frees the survivors to pepper them with bullets.
* Police officer Cybil Bennet gives her pistol to the untrained novelist protagonist Harry Mason in ''VideoGame/SilentHill1'' for no apparent reason. She somehow acquires another one, which isn't that hard to believe considering the small arsenal you amass by exploring the town.