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Literature / Aesir: Cross Wars

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Aesir: Cross Wars is an ongoing story on Wattpad.

Taking place in what seems to be the future, Aesir: Cross Wars features Oz Abendroth, a young, angelic knight in service of Gelhalla, who one day goes to his commander, Svafrlami, in hopes of a promotion. But Svafrlami, who does not intend to make this easy for the angel, offers him this only if he can defeat the vicious wolf turned traitor to mankind, Fenrir. So, aided by Thor, the God of Thunder, he sets out to do so, and in the process learns of a plot by a cult named the Hel's Angels, who wish to completely upheave Gelhalla's social order. Now, he wishes to stop this cult at all costs, no matter the friends and enemies he makes along the way.

This story has undergone multiple revisions and overhauls in the past to get to where it is today, with the first version having been written as far back as 2017. Indeed, the current product is much different from how it started out.


This story contains examples of the following:

  • Adaptational Seriousness: Originally the author's most comedic work, this rewrite is much more serious, albeit with plentiful humorous moments, and feels more like it's genuinely trying to tell a story than its borderline-parody predecessors. It also cuts down somewhat on the RPG Elements.
  • Affably Evil: The Hel's Angels are villains bent on trying to resurrect an evil goddess to kill Odin, but each of them are genuinely nice people when you look aside from that. Anwin, though smug, is friendly and chatty to his enemies. Aleron is polite and tries to be reasonable. Ragnar is also very calm and respectful, standing up for Anwin when Fafnir attempts to bully him. The notable exception to this is Fafnir.
  • Affectionate Parody: To Norse Mythology. Also to video games of the fantasy genre, playing with a lot of their stock tropes.
  • Grey-and-Grey Morality: The Hel's Angels are more Neutral than Evil, with Fafnir being their only truly malicious member. Gelhalla, however, is a very light grey, as they are propagating a toxic, fate-centric culture. The only clear speck of white is Oz himself, and by association, Freya.
  • Lemony Narrator: While the narrator has always been this in Aesir: Cross Wars, in this version it's noticeable because it's not an actual character this time, being a third-person omniscient who never directly interacts with the characters or story, but still has an incredibly dry wit.
  • Sadly Mythtaken: While the story is only inspired by Norse Mythology, it is still the predominant influence, and the author takes one noticeable creative liberty — there are no angels or demons in Norse Mythology. The closest thing are the light elves and dark elves, which are simply listed under 'elves' and exist separately. Asgard, which Gelhalla (the land of the Angels) stands in for, was the realm of the Aesir, as opposed to Vanaheim. Possibly justified as the story doesn't dabble in the concept of the Vanir, but it's still rather striking.
  • Sliding Scale of Silliness vs. Seriousness: Occupies a strange position on this scale. The story seems silly at first, but it has several serious moments and far too much research done on the subject matter to be considered a purely silly story.
  • Standard Fantasy Races: Downplayed. While humans, elves and dwarves do exist, the other races are less cookie-cutter than that, consisting of angels, demons, nixies, ifrits, giants and gods.
  • World of Snark: With the seeming exception of Yuri (whose jokes are more innocent and straightforward), everyone is noticeably snarky - even the narrator.
  • X Meets Y: Kid Icarus: Uprising meets Kingdom Hearts set in Norse Mythology.

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