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Headscratchers: Warhammer
  • The official name of the empire is The Reikland why is it never called that?
    • Reikland is a province in the Empire, not the Empire itself.
  • If the High Elves are dying out due to low population, and they presumably don't want to, why don't they make a law that says every elf has to have, say, three to four children? This would cause a massive surge in the birthrate and the population in the long term.
    • There are many nobles that would oppose such a suggestion and the Phoenix King can't decide over all the kingdoms in that way.
    • More importantly, the elf Hat is "slow decline." In just about any 'verse, particularly LOTR, Elves (and Dwarves) actually have a hard time even conceiving. Chances are they couldn't have a population boom if they wanted to.
      • Yeah but the in Warhammer the High Elves hat isn't "slow decline" its more Imperial Japan Expies than anything else
      • Unlike most of the other races (Holy Roman Empire - The Empire, Mayincatec - Lizardmen Egyptian - Tomb Kings Vikings - Chaos Marauders Russia - Kislev etc. etc.) the elves in Warhammer don't really have counterpart cultures. High elves don't have any lamellar armour, horned helmets, curved swords, cruelty and aren't ruled by a puppet-government propped up by a military junta. Their writing is functionally similar to chinese but looks more like typical mystical squiggles than any actual East Asian language. They do have naval power on Byzantine-style galleys, are led by a rather unusual dual-monarchy/oligarchy system, live predominantly in Greek-style city-states, have spear-armed citizen militias backed by nobles on horseback, zen warrior-monks in the Swordmasters, Varangian guard in the White Lions, old, lost colonies kinda like the remnants of a roman empire... So there's bits of everything in there. "Slowly dying empire" is more of their hat than any particular culture, as every bit of fluff about them makes some reference to how their glories are not as great as they were, their cities are mostly empty and so forth.
    • Actually in one of the novels there is a hint as to why there is a slow decline in birthrates, in an elven embassy in an Imperial Port City one of the elves remarks disdainfully on the humans' tendency to have 'unguarded rutting' indicating that the High elves practice contraception, presumably on a large level which, given that the High Elves have a fertility and healing Goddess who is both very much real and very good at protecting them from venereal diseases (presumably) the Elves likely practice contraception for no better reason then convenience. Which, given the state of their species at this moment, is an incredibly idiotic practice. All the Phoenix King needs to do to rectify this is to impose a contraceptive ban for say, 60 years (nothing to an Elf) and watch the streets of Elven cities fill up with young Elven children.
    • It may not be contraception. Maybe they're just prudes. Anyway, yeah, other gods exist, but they're not available on a hotline, so they can't be relied on all the time. So if they do use contraception, there's a logical reason for it.
  • Why doesn't the Empire try setting fire to the massive forests that the Beastmen dwell in? They currently act as a massive safe haven for a large unknown number of enemies. They are a consistent site of ambushes of Imperial troops and supplies. Also, Beastmen raid Imperial settlements and retreat back into there. Wouldn't a forest fire or twelve be a very good idea?
    • Wood Elves live in those forests too, and wouldn't be happy about it.
    • A forest fire would more likely unite the beastmen against the empire then defeat them and without enough men to farm and use the lands the forests would quickly regrow. In addition to this wood is an important resource as they trade it with the dwarfs.
    • Not to mention the massive environmental damage involved in burning several million square miles of woodland.
      • It's more like several thousand, its also worth noting that one of the grand provinces Hochland is almost entirely covered with forests.
    • The forest takes up a fairly major chunk of the Empire, and has plenty of Imperial citizens living within and immediately surrounding it. It's pretty unlikely that the Empire would set about 33% of its own territory on fire.
    • Not all the forests in the Empire are full of monsters. The ones in Reikland and in the entire south-west are pretty safe. And considering this is where it's leadership and the bulk of it's population live, it's possible that - as usual - the Imperial administration simply doesn't know/care enough about the problems up north to organize something on this scale.
      • Valten the co-emperor comes from a village devastated by beastmen you'd think he would care enough to do something like this.
      • Valten is dead.
    • Add to the above threat of uniting the Beastmen, under most circumstances, they don't pose a huge threat anyways. If they got forced out of the place they usually lived in, they would likely fight to death against the Empire without no likelyhood of retreating, becoming much of a threat than they ever were in the past and the Empire has to be careful picking what wars it's going to start given that a threat keeps putting up every five minutes.
  • Why has there been almost nothing written or any army lists of Estalia so far?
    • Because they haven't come up with a suitable distinct theme. They don't just make up army lists for places — they make up army lists for concepts. What would an Estalian army list be like? A synthesis of Bretonnia and the Empire, probably. So why bother?
    • If Spanish history is anything to go by, there is a lot of stuff to use. Conquistadors, Roloderos and Swashbucklers. Plus later on Spain was known for guerrilla fighters, so an Estalia army could be about guerrilla skirmishers supporting a highly mobile mounted conquistador army. Hey, if Kislev got an army list Estalia should.
    • For a classic spanish feel it would probably be a bit too similar to the Empire, but it could certainly be done, based on the pike-and-shot formula...
    • There is one. It's called "Dogs of War", and while technically a mercenary force it represents generic humans from Estalia, Tilea, Border Princes...It's a couple of editions old, though.
    • A couple of units couldn't hurt though, maybe a special character and/or a Regiment of Renown. A Spanish Inquisition-style witch hunter squad perhaps. No-one would expect it...
      • Nah, the Empire has witchhunting down pat. They're even pretty sure what their main weapons are - instilling fear and burning people.
      • NOBODY expects the Empire Inquisition! Our chief weapon is surprise...surprise and fear...fear and surprise.... Our two weapons are fear and surprise...and ruthless efficiency.... Our *three* weapons are fear, surprise, and ruthless efficiency...and an almost fanatical devotion to the Grand Theogonist..... Our *four* *Amongst* our weapons.... Amongst our weaponry...are such elements as fear, surprise... I'll come in again.
  • How does chaos create those huge armies of big burly bodybuilder men from the arctic, are they from the warp?
    • They're members of the native tribes, empowered by Chaos. Remember that the Chaos Wastes cover a pretty big area, so you can have large population spread thinly. It's All There in the Manual.
      • This, also despite what Warhammer Online says, every single man and woman up there is a warrior of Chaos and settlements can range from small towns to massive cities with millions of residents.
      • Not exactly true. Most of them are Chaos Marauders, not Warriors. If they'd all become Chaos Warriors then the Empire might as well give up.
      • Most chaos warbands consist of marauders from Norsca or a few other barbarian peoples (there was a hun equivalent), with a chaos warrior at the top if they're lucky. Whole armies led by Exalted Champions are rare. Remember that the armies played in the table are usually highly atypical - most Imperial army lists have a steam tank, but there are less than ten of them in existence in the world.
      • The Chaos Wastes cover a vast area of land, most of it sub-arctic (the arctic areas are the Realm of Chaos). The Marauders represent a number of distinct peoples including the Norse, Kurgans, and Hung, who have sizeable populations - remember that the term "Chaos Wastes" is applied by the people of the Empire who have never been there. The Warriors of Chaos book goes into more detail.
  • Why the sudden trend towards great heroes as special characters... at Hero level? Korhil is "One of the mightiest living elves", and would get his arse handed to him by your standard High Elf army general. Likewise Kurt Helborg- the Emperor's Champion, yet weaker than the Grand Master of any of the Knightly Orders. I don't mind having hero-level SCs, but couldn't they have someone relatively inexperienced but unique? Admittedly, they've done this right in the Chaos Warriors book with Festus and Wulfrik, but there's all these legends relegated to "Get-owned-by-all-Orc-Warbosses" status.
    • Then again, special characters are supposed to be special. Don't all special characters have something particular about them, anyway? It's less about the stats as they are, and more about the special abilities and the novelty of fielding "The Emperor's Champion", something that's important for story reasons if nothing else.
    • I've seen Orc Warbosses and Wood Elf Lords killed in single rounds by normal unit champions. I'd say that a simple points comparison isn't really that meaningful for judging relative power.
    • Have you seen the 7th ed. Skaven book? Tretch Craventail is the epitome of "special, not-stupidly-overpowered-in-either-gameplay-or-in-stories, character" that you are looking for. Then again, we are talking about the Skaven...
  • Obscurus. It's as if his very name is some sort of cruel joke. I can't find fluff on him anywhere, not even on the Lexicanum! Is there anybody here who knows anything about him? From what's listed on the characters page, he's certainly as worthy of my attention as Malal/Malice is.
    • Salvaged info can be seen here
  • How has Bretonia existed for so long despite the fact that the peasants always seem to be two missed meals away from bloody revolution?
    • The Wood Elves make sure they only ever miss one meal at a time.
    • Much like real-world middle ages, the peasants are too oppressed (help, help!) to revolt. They're too downtrodden, too disorganised, and also earnestly believe that their lords have a god-given right to rule over them. Then when they do revolt (as happens reasonably frequently in the fluff) it ends up going the way you think it would when starving, mud-born, uneducated people with knowledge of farming and no available military equipment take on Brettonian knights.
    • Bretonia is the middle ages flanderized, its a mixture between two older editions of bretonnia one where it was a corrupted nightmare state much worse then it is now and one where it was straight up Arthurian Magnificence. Its not a true reflection on the real life middle ages were peasents, while poor and sometimes oppressed, actually had more holidays a year and paid less tax in percentage as well as in absolute terms then a modern salaryman does and as a result, had alot more individual freedom within their villages. How the knights can retain their chivalric ideals (which are flanderized themselves) and how the peasents tolerate this situation is pretty much the Wood Elves' fault. Elves are jerks.
  • The Daemon Prince currently seems a lot weaker than it should be. I get that Chaos worshipers want daemonhood for the immortality, but this is supposed to be the peak of the power the Chaos gods give them, and yet a Chaos Lord is more powerful, and even has an overall better stateline if he gets two or more roles on the eye of the gods table.
  • If the Wood Elves being behind the Lady of Lake is only a possibility that was proposed, why do so many fans take it as canon? In fact it looks more like it isn't canon given the fact that Wood Elves can't do the magic stuff we see Brettonian knights do and Prophetesses can use Lore of Heavens when Wood Elf mages can't.
    • Because the idea is so bleak and cynical that it's tailor-made for a place that was the originator of Grim Dark until 40k came along. Plus, it meshes well with the common fantasy theme of Elves manipulating or otherwise being the Man Behind the Man to humans.
  • So, does GW say if any of the campaign events like Storm of Chaos or Nemesis Crown happened or not? The lore that's made after them seems to ignore that they even exist, so would that mean Archon is just sitting all day doing anything?
    • The last few army books moved the timeline back to before Storm of Chaos, but Nemesis Crown is Canon Discontinuity.
  • So the Nemesis Crown was supposed to give knowledge of all past users to a wearer but also drive them insane. That hardly sounds like an Artifact of Doom given that if sounds like if any Orc or Chaos Warrior got his hands on it, he'd be too insane to lead an army, or did I misinterpret what the crown does?
    • No. You're just misinterpreting the people who want to get it. Chaos Warriors are already insane, so it would have no adverse effect on them. And the Orcs just want the crown because it would pretty much be bait for everyone to come over and fight them.
    • So would the Chaos Warriors getting it actually be The End of the World as We Know It? Them getting knowledge of the previous wearers doesn't sound that dangerous since not many beings even wore it, so unless they got Alaric's run smith skills it doesn't sound like them getting it would be that dangerous.
    • No, the End Times will only come when the Dark Gods will it and the Everchosen (Archaon, for now) gets the Northmen's shit together. Getting the crown helps speed it along, since the guys who did wear the Crown are implied to be pretty badassed.
    • So does that mean that Chaos Warriors keep failing to destroy the empire or uniting a big enough army is because the Chaos Gods are sabotaging them (I heard that as an argument as to why the Chaos Space Marines keep losing, and it could apply to both)?
    • They do only as the Gods see fit. And the Gods desire eternal suffering for all. While you're here, do contribute to this page. Lord knows I need help at it.
    • I wonder why no one posits that the reason why Chaos keeps failing is not because the Chaos gods will it and much more likely the NUMEROUS gods the other mortals worship take it upon themselves to put aside their own petty differences for the sake of screwing over Tzeentch and his brothers. Yes yes from 40k's perspective the Chaos gods pretty much determine everything but in Fantasy their power and influence is SEVERELY reduced by comparison. It is not inconceivable that the Trickster god of the Empire on his own could trick Tzzentch once or twice, he actually seems to be the only god tailor made for fouling up another's plans. Just as planned. Or not as the case may be. And the only real word we have that Chaos will carry the day at the end of it all is... the word of Chaos worshipers themselves.
    • Not really. Word of God says that the Chaos Gods are the most powerful divinities in canon. And there's nothing saying that their power is reduced in Fantasy. If anything, it's likely more potent. Oh yes, and a throw away reference by a Daemon Prince of Khorne and Nagash states there are multiple worlds that the Chaos Gods have consumed in Fantasy. In fact, there's a decent amount of evidence to claim that every god worshiped by the Empire is but a reflection of the Chaos Gods. Particularly the Khorne/Khaine debate. Also, every inch of the background fluff states that Chaos has already won in the long term. So there's that to consider.
    • Chaos is slowly gaining ground, but the outcome is uncertain. If the Lizardmen and Elves ever got their shit together they could probably force them back; as it is the defenses that keep the world too magic-poor to support daemons are weakening from neglect. Chaos was actually pretty weak between the time the first incursion was pushed back and the collapse of the Elven and Dwarven empires. A major theme of the setting is that whenever the Old World is at the edge of final defeat a champion of good appears and rallies all of the other heroes and nations in the last defense.
    • ... Chaos was weak in its first incursion? It took the combined might of ALL the Elder Races to force them back and an Elven King selling his soul to his people's god of carnage to gain the power to stand against them; and even then it was just barely that they were defeated. You also forget that the Gods focus a mere fraction of their attention on the Warhammer world and the majority is placed on the Great Game within the realm of Chaos. The God's desire to conquer the Warhammer World is part of the great game. The idea of the Everchosen having an equal opposite is by no means the point of Warhammer or a central theme of it. Especially considering that the 7th edition Chaos codex retcons the death of Asavar Kul from falling to Magnus to instead being murdered by one of his lieutenants. And lets not forget Valten being crushed by Archaon. Also remember that Chaos has almost annihilated the world on several occasions; one of which being detailed in Empire by Graham Mc Neill; the Norse nearly eradicated the Empire and would have if their Chaos Sorcerer hadn't misinterpreted his vision; a thing which likely the gods intended, because in the next book Morkar begins to rise up from the Norse. Seriously, the background minces no words when it says Chaos is just playing with the world.
  • Is Aelfric Cyrnwulf Norse or Kurgan? With a name like that I thought he would be Norse, but does anyone know?
    • Kurgan.
    • Considering though that Aelfric is an Anglo-Saxon name, he should very well be a Norscan.

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