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- Why did Link grab the Moon Pearl? He had no way of knowing he would need it: at that point in the game, he thought his quest was (1) get the pendants, (2) get the Master Sword, (3) kill Agahnim. There was no expectation that he would spend 2/3rds of the game in the Dark World — that's just metagaming. Heck, the stupid thing doesn't even serve a purpose in the dungeon we're given it (and the only other example of THAT I can think of is the Raft in the first two games)!
- Because Link is a Kleptomaniac Hero, and has a tendency to nick anything that isn't nailed down, looks shiny and/or enchanted, or might be of value to someone at some point.
- Because I'm fairly sure there is at least one point you can access the Dark World at by that point and the people there tell you you need it to not be a defenseless pink bunny?
- As the above troper states, one of the two people you can talk to the first time you access the Dark World as a way to access the Tower of Hera, mention the Moon Pearl as a way to protect yourself from the effects of The Golden Power. Then in the first room of the Tower, Sahasrahla tells you to retrieve the Moon Pearl so that The Golden Power won't turn you into a bunny.
- This. The purpose of the Moon Pearl is to protect the bearer from the Golden Power. Link's ultimate goal at that time is to kill Agahnim, a wizard who is seemingly infused with the Golden Power. Bear in mind that Agahnim is supposedly some great wizard, but his sole powers seem to be firing an energy ball, firing another type of energy ball, going Palpatine on yo' ass, teleportation, and sending people into the Dark World. At the very least, that last point would have been a consideration to anyone confronting him; and at the most it could be that the Moon Pearl's power protected Link from Agahnim's deadly "Cause Subject To Sneeze Out Every Internal Organ Through Their Left Nostril" spell. It's not coded into the game (And hey, it's actually possible to skip the Moon Pearl), but it's a possibility. Actually, going back to the possibility to skip the Moon Pearl, I'm not joking when I say you can do it. The game seems to carry on whether or not you pick it up, and it's possible that a player not particularly savvy to how the game operates would think "eh, I've just been through the Dark World, and I doubt I'm going back there again, I don't need the Pearl" only to find that they're stuck as a bunny after the first battle with Agahnim. You can skip most of the treasures in every dungeon, and a few of them aren't actually required to complete the game (Both Mails for instance). In the Light World, you can skip the Bow and it's never actually required until the Dark Palace. The only dungeon item you require before Agahnim is the Power Glove. Collecting the Moon Pearl may appear as metagaming, but so is collecting the Bow and the Ice Rod (Which is useless up until Trinexx, where it becomes a goddamn requirement without anything as much as hinting to it.)
- It's in the largest, hardest to reach chest in the tower. It's obviously valuable in some way, so why not grab it just in case?
- I'm sorry, but...all of the above information is true, I know, but...isn't the reason Link takes the Moon Pearl because you, the player, tell him to? It's not like he forcibly goes beyond your control, opens the chest in a cutscene, and takes it. Why is this even a question, might I ask?
- I actually beat Agahnim without getting the Moon Pearl. The text at the beginning at the Pyramid of Power advices you to go back and get the Pearl. As a bunny, you can't actually access the first dungeon, cut down bushes, lift stones, or fight the relentless storm of baddies after you.
- the OP's point wasn't that Link *didn't* know what the Moon Pearl did (multiple people tell him by then), but rather that he didn't know he'd be returning to the Dark World soon. He had no idea yet how badly his fight with Agahnim would turn out, or that he wouldn't succeed in rescuing Zelda from the castle tower. That said, he most certainly knew (as did everyone else in the kingdom) that the Triforce was in the Sacred Realm/Dark World. With both a means to retain his form *and* a means to return to Hyrule (two things which caused most of the people searching for the Triforce to fail), Link knew he would essentially have the keys to the Power of Gold.
- Apart from needing the Moon Pearl to advance after Agahnim (and the game telling you that), the game gives you multiple hints that you should grab the Moon Pearl, where to find it, and why you should grab it. Sahasrahla tells you to get it, the creatures you first meet in the Dark World on the way to Tower of Hera tell you to grab it (and that it is in Tower of Hera and will allow you to keep your shape), and the fortune teller will tell you to grab it and that it's in Tower of Hera. Also, you do need the Bow to finish off Eastern Palace, contrary to what is posted above. You cannot defeat the Red Eye Guards in the rooms before Armos without it, and defeating those monsters is what opens the door. The game actually does an excellent job in regard to guiding you through the fact that you need to open every chest. If you don't open the big chest in Eastern Palace where the Bow is, you will find you cannot proceed in the dungeon, and it's not that long of a slog to get back the big chest. As for the Ice Rod, Sahasrahla tells you to grab it after he gives you the Pegasus Shoes. If you skip returning to Sahasrahla after beating Eastern Palace (as the game tells you to do), you will find that you cannot get into your next dungeon, Desert Palace, without the Pegasus Shoes because they are required to get the Book of Mudora in the library, so you're pretty much forced to read the text about Ice Rod before getting to Trinexx. Finally, no you cannot go to Agahnim with just the Power Glove - you need the Master Sword in order to break the barrier to the Hyrule Castle Tower (which requires all pendants, and pendants requires Pegasus Shoes, Bow, and having seen the Ice Rod hint). I suppose you could call it metagaming when you go and accomplish tasks the game tells you to because you assume that when the game tells you to grab an item those items are required. But in this genre of game, you could also just call that gaming.
Blind the Thief
- What was the point of Blind the Thief posing as the fourth maiden? He refuses to go outside, despite asking you to take him outside, doesn't lead you into ambushes, trick you in any real way, or even directly attack you before you force him out of his disguise.
- This. He asks you to take him outside, but then won't follow you out the front door. What to do with him is even more confusing if you didn't manage to bomb the ceiling beforehand.
- He's trying to keep you inside his dungeon longer so his horde of monsters has a better chance of killing Link. Outside of gameplay, if Link thinks he's got the fourth maiden he won't be looking for the real one. This troper's father spent almost two hours running around the dungeon trying to find an alternate exit before he realized he could blow a hole in the floor and then got curious and walked through the light patch.
- Did anyone else think the location of the Flute (Ocarina) was a Guide Dang It! moment? Because I didn't think it was very clear where it was, and I searched all over Hyrule for months before I caved in, bought a guide, and found it.
- We did get a single hint as to where the flute was, since Flute Boy told us that he had buried it "with some flower seeds". If you focus on only digging up areas around the stump that have flowers, it's pretty simple to find. But if you didn't catch that hint the first time, you're pretty much screwed.
- If you play the game before you learn how to read, this point of the game is by far the hardest part to figure out. This troper had to look through all the accessible areas at that point of the game several times, restart the game twice (thinking somehow he was stuck in an Unwinnable situation), and spend several months to find it.
- Was Aganihm really responsible for bringing peace to the lands by dealing with those problems using his own special magic? I was under the impression that he was merely dispelling the spells he had cast in the first place.
- I don't think it's ever specified if Agahnim cursed Hyrule and then later undid his own magic to look like a hero or if he legitimately saved them, but it's pretty unlikely that a random stranger just happened to pass through and dispel all the bad magic no one else could handle and then decided on a whim to turn against Hyrule.
- Why is Agahnim's official art red when his in-game sprite is green?
- Just a coloring error in-game, maybe? The sprites also have Link's hair looking kind of pinkish, after all.
Escaping the Dark Realm
- Did it ever occur to Ganon to ask the Triforce, that was in his possession the whole time, to escape the Dark Realm? Or am I missing the point? And Please don't answer, "then there wouldn't have been a game". I know that already.
- Because he had presumably used his wish to rule Hyrule, and the Triforce granted him the magical power to do it. The Triforce doesn't seem to directly grant wishes.
- The Triforce grants what your heart truly desires. In Ganon's case, this was conquest.
- But what he truly desired was conquest of the light world. I also don't recall anything stating that the Triforce only allows one wish per person. It didn't disappear like it did in The Wind Waker, he clearly still had it. Why didn't he use it again?
- It's been suggested that the Triforce only stays together if one with a balanced heart makes a wish upon it. The scenario goes: Balanced heart touches the Triforce > That person gets to keep it and make as many wishes as they'd like. (Link gets the Triforce at the end of this game and gives it to the royal family.) Meanwhile, an imbalanced heart splits the Triforce > Imbalanced heart is forced to find all three pieces > Imbalanced heart gets one wish from the Triforce after reassembling it > Triforce returns to its original, unsplit form and location, and awaits a new host. (In Ganon's case, he collected all three pieces after defeating the Hero of Time, wished for omnipotence, and caused the Triforce to reset and return to the Sacred Realm, now the Dark World, and seal itself inside the Pyramid where no one could get to it.)
- And then the Triforce just happens to come out of hiding when Ganon is killed? I call bull. He clearly had it on him.
- Remember, the Triforce is weirdly sentient in this game. (Either that or the voice you hear from it is the Golden Goddesses speaking to Link, and they opened the door once Ganon was defeated.) And the fact that it was sealed up in a separate room sort of implies that he didn't have it on him.
- ... Has no one noticed that Link's sprite has pink hair on it... Does anybody know why?
- The real reason is that Bunny Link's sprite is pink, and thus regular Link's sprite had to have some pink because of pallete limitations. In-universe, I like to imagine he was just born that way.
- It's just one of the system's limitations. Link's uncle's hair is purple in his in-game sprite, but that doesn't mean that's its actual color. In the official artwork, Link's hair is a sort of strawberry blonde and his uncle's is black.
- Pretty much what the above troper said about system limitations. In ye olden days of video games and animation, it was hard to correctly render a lot of colours related to human phenotypes (real life skin, eye and hair colours being hard to represent other than with simplistic equivalents, such as blonde=yellow). In the case of some colours, they had to get creative, which is why blue hair became a trope: originally a dark shade of blue was used to represent "black" (true black being impossible or awkward to use, hence why Link's uncle's hair looks somewhat blue/purple in the game while it's black in the artwork), and it just became its own anime quirk over time. Likewise, Pink seems to have started as a shorthand for strawberry blonde (Louise from The Familiar of Zero is an obvious example, being reddish-blonde in the light novels and Anime!Pink in the... well... anime) or other reddish hues (as evidenced by Link's strawberry/brownish blond hair in the artwork). Pink=Strawberry is just another of those shorthands developed by Japanese media that became codified as a trope of its own during the 90s.
Leaving Link in Hyrule
- I know he didn't know Link had the Moon Pearl that might've thought turning him into a helpless bunny in the Dark World would've worked, but is there any reason beyond that why Agahnim didn't just leave Link in Hyrule? He finishes transporting Zelda there and then seems to disappear himself, but it turns out he's just warped himself one room further and hidden it behind some curtains, and he waits patiently there for Link to find the entrance instead of just teleporting to the Dark World himself straightaway.
- Alright, you're gonna have to follow me for a bit: Agahnim wants to bring Ganon to Hyrule so Ganon can rule Hyrule. He knows that the one holding the Master Sword is the biggest threat to his plans, so he dumps Link in the Dark World, thinking Link won't be able to make it to Ganon by the time Ganon is able to return to the Light World. Also, he doesn't know Link is packing both the Moon Pearl AND the Magic Mirror that allows him to travel back and forth. Throwing Link into the Dark World as an effort to buy time makes total sense. Link is just too damn awesome to handle.
- This was one of the earliest games in the series, and the first one to establish the Master Sword as being capable of shooting beams when Link was at full health. So why can't it ever do that in other games?
- Perhaps the Master Sword only gives out the real cool powers in dire emergencies?
- The full health sword beams were common in the sprite based overhead view games and non-existent in the games with 3D graphics. The reason for this should be obvious: in the sprite games the sword attack was a thrust and having a beam shoot out in a straight line looked cool, while in the 3D based games the sword attack was a swing so the beam effect would have looked strange and been impossible to aim. The sword beams actually originated with the original NES Legend of Zelda game, Link to the Past was merely the first game to put a limitation on the first sword you acquire.
- The sword's attack is swing in A Link To The Past and the beam is a spiral. Majora's Mask also has sword beams for the fierce deity and it is a three dimensional polygon game. The reason for the inconsistency is that Zelda games never had explicit continuity beyond those that directly continued from each other (The Legend Of Zelda — Zelda 2 The Adventure Of Link, Ocarina of Time — Majora's Mask). It was only when The Wind Waker was released that it was stated they were all a part of a carefully thought out chronological narrative.
- I know the reason why, developmentally, since an overall continuity hadn't been established yet. I'm looking for an in-universe explanation. Why does it behave differently in A Link to the Past (and Breath of the Wild, where it's supposed to be weaker than normal) than it does in all the other games?
- One wonders how there are people in Misery Mire, considering the only way to get in is via a portal that is only accessible by using the magic flute (and you're apparently the first person to have used the flute in some time, considering that the bird in Kakariko town square actually pops out of a sculpture when you play it). The story rules out the possibility that they were there before Ganon transformed the Golden Land into the Dark World, as he was apparently the first person to enter the region for an unspecified amount of time. Most likely there are other methods of entering that aren't represented by game mechanics and the MST3K Mantra should apply, but one wonders why Link would have had to go through all the trouble then.
- It's feasible to believe that since people had been getting trapped in the Dark World for centuries, someone may have at some point blocked off the Mire between Ganon's imprisonment and when Agahnim weakened the barriers. It's also believable that the Sacred Realm had SOME kind of native life in it to a degree, since Ganondorf was the first being from Hyrule to enter since the Sacred Realm's creation.
- It's actually justified in a pretty simple way: According to the backstory, the Swamp's waters were rising at a dangerous pace due to constant endless raining, so the dwellers of the Dark World blocked the entrance to the swamp so the region doesn't flood, blocking anyone who might have been living in that Swamp.
Sages as Hylians
- Given that the Sages represent multiple races in Hyrule (Goron, Kokiri, Zora, Hylian, Gerudo), why are the maidens all Hylian? Yeah, retcon, but I wonder what the in-story reason is, especially since the other races no longer exist.
- Actually, when you consider the fact that Link is descendant to the blood-line of the Hylian Knights, logic follows that these maidens must also have blood-lines of their respective races, making them Hylian part-Goron, Kokiri, Zora, and Gerudo respectively.
- The instruction manual actually discusses this. Hylians in this game are considered an extinct if not all-but-extinct race, specifically because of interspecies romance. Now, they are muddled up and referred to as Hyruleans, with no physical differences from Hylians but carrying the blood of Gorons, Zora, and (possibly) Gerudo (its implied Ganon may have killed them all in this timeline) as well as the Hylia. The Hylia themselves in this game are referred to as if they were the Sheikah of later games, as well as being an ancient civilization.
- Indeed, appearance-wise, there is little difference between Hylians, Gerudo, and Kokiri, aside from one group being perpetual children — which does make the idea of descendants kind of gross and weird — and the other has distinguishing red hair and dark skin, and Ruto's interest in Link in Ocarina of Time implies that crossbreeding isn't out of the question for Zoras. All this would leave is the ambiguous nature in which Gorons reproduce to be able to explain the bloodline of the sages in A Link to the Past.
- Simple: A Link to the Past takes place in a timeline in which Ganon wins. It's not made explicitly clear when he defeats the Hero of Time, just that he does. Regardless of the actual timing, it means that the sages of Ocarina of Time are either never awakened by Link, or are slaughtered after Link himself is slain. This leads to the Imprisoning War, and seven completely different sages, who are the ancestors of the maidens Link rescues in this game.
- A Link Between Worlds seems to imply the Interspecies Romance route, with Rosso looking somewhat Goron-like.
- Which raises further questions. The Zoras are egg-laying fish-people and the Gorons subsist on stone. How exactly are they and Hylians compatible? It is also inconsistent, given the very idea of Interspecies Romance has been consistently mocked in the series.
- A Wizard Did It. But real answer, Hylians are a magical race seperate from humans in-game so maybe there's more compatibility than meets the eye. As for Zoras, they would have to pass on their genes to a Hylian through males and a few generations would certainly allow that setup to happen eventually.
- Actually, when you consider the fact that Link is descendant to the blood-line of the Hylian Knights, logic follows that these maidens must also have blood-lines of their respective races, making them Hylian part-Goron, Kokiri, Zora, and Gerudo respectively.
Triforce mechanics are inconsistent with Ocarina of Time
- Ocarina of Time states that if the wrong person tries to use the Triforce, it splits into its components as a defense mechanism. Yet here, Ganon was apparently able to use the full Triforce without that happening. I know the obvious answer is that the writers didn't come up with the defense mechanism idea until OoT, but maybe we can try to find an in-universe explanation just for fun?
- We don't need to, as Hyrule Historia already took care of it: A Link to the Past occurs on a timeline where Ganondorf was victorious against the Hero of Time. He has the full combined Triforce because he was successfully able to recover the Triforce of Courage and Triforce of Wisdom from Link and Zelda, respectively.
- That's a retcon, though; in the backstory for this game, it says that Ganondorf got the whole Triforce when he entered the Sacred Realm. No mention of the split and tracking down the other bearers. The best explanation I can come up with is Literary Agent Hypothesis; the details about the splitting were lost over time. That seems like it would be a pretty important detail, though.
- Doesn't matter. Even if it's a retcon, that still makes it canon. Also, keep in mind that A Link to the Past came first, and that the entire "The Triforce splits if you're not in balance" spiel was itself a retcon. Hyrule Historia was merely plugging the plothole OoT introduced.
- Hm. True enough, though disappointing. I suppose that does answer my question.
- Come to think of it, there's another inconsistency too: Ocarina of Time says that the defense mechanism is to protect the Triforce from someone with an impure heart, but in the backstory for ALttP, it says that the Triforce doesn't judge between good and evil and just does whatever its bearer wishes.
- The Triforce judges whether one's heart is imbalanced, not impure — that has nothing to do with being good or evil. Ganondorf received only the Triforce of Power in Ocarina of Time because that was the virtue his heart most reflected, while the other two went to Zelda, the wisest, and Link, the bravest. If it splits due to an imbalanced heart, the only way to reunite it and gain your wish is to seek out the other two pieces and reclaim them.
- True, that was bad wording on my part. Even still, judging someone based on whether they have the three virtues seems like it contradicts the backstory in the manual, which seems to imply pretty strongly that the Triforce isn't supposed to judge people period. (Though apparently a closer translation reveals that it's something like "only the gods can judge people" and there is an emphasis on good vs. evil rather than the specific virtues so eh.)
- If the manual does indeed say that, then that would be where the "Ocarina of Time-induced retcon" would come into play which, as the person above has mentioned, still makes it canon.
- Didn't LttP come after OoT, gameworld-timeline wise? If so, then the back story of LttP is describing what the people remember of OoT. Ganon got sealed into the Golden Realm just before he acquired the Triforce. Wouldn't the seal keep the Triforce from splitting in the first place? Unless there were people in the realm to send Courage and Wisdom to, Ganon would have had all three. By the time Link beats him, he has a balanced heart and can use the Triforce without worry.
- No, the seal wouldn't have prevented the Triforce from splitting. Ganon got his hands on the Triforce before he was sealed in the Golden Land. The entire purpose of the Imprisoning War in A Link to the Past's backstory was because they couldn't stop him otherwise. The Imprisoning War in this case was an entirely different event than what is depicted in Ocarina of Time, because in the Downfall timeline Link failed to awaken the Sages, leading to a bloody war between the Hylian Knights and Ganon's army.
- ...Not quite, my friend. The Downfall Timeline came about as a result of a hypothetical Game Over suffered by Link during the final battle against Ganon in Ocarina of Time, thus allowing him to obtain both Link's and Zelda's Triforce pieces, and forcing the seven sages to have to seal him inside the Sacred Realm. As has been suggested on a different page, it's possible that, if the Triforce is split and reassembled by one with an imbalanced heart, they only get a chance at one wish before it resets itself back to its resting place in the Sacred Realm, which would've been inside the sealed chamber in the Pyramid in A Link to the Past, where Ganon couldn't get to it.
The Seven Sages
- Why is one of them shorter than the others? Why?
- Why does it matter?
- Considering the sages in this game are the same as those from Ocarina of Time, it's possible the shorter one is supposed to be or represent Saria, since as a Kokiri, she was the only child among them. Rauru, Darunia, Ruto, Nabooru, Impa, and Zelda were all significantly taller adults, meaning the Sage of Forest could've been remembered as being the youngest and smallest.
- I always thought that that sage was kneeling.
- The Sages are people, people have different sizes. It's more surprising that all of the other six have exactly the same height.
- Clearly, they would all be different sizes in real life — what we see of them is just a simplified depiction. What's being asked is why one of them is shown to be shorter than the others in that depiction.
What Holds the Big Bag?
- So, this one is more about The Ancient Stone Tablets... Basically, at the beginning of every week's adventure in the Satellaview-exclusive "second quest," the player is given an item called the "Big Bag." It's basically a bag three times the size of the player, has a label on it which reads "XL," and holds the player's entire inventory. My question… Where in the world does the "mysterious youth" actually store the Big Bag if the Big Bag holds everything they collect? (The same could be asked of Link in A Link to the Past (among other games), but he never officially gets a Big Bag. It's implied, in his case.)
- On the game's map, Death Mountain appears to simply tower over the kingdom, and has a river divide it. In the actual game though, this river is replaced with a bottomless pit which also borders the bottom of the mountain. So is there some sort of tall cliff around the mountain itself? Is the mountain more like an island in the center of a big pit? Where is the water?
- There's a cavern in the eastern half with a hole dropping down to a higher floor.
- In Zelda II, Death Mountain was actually bigger vertically than it was horizontally. At the very least, if the player looks off the bridge on the northern half, shouldn't they see more mountains below, instead of trees?