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  • In his Slender: The Arrival review, he compares the Slenderman to the primal fear of bumping into your boss, demonstrating this as a camera view of a guy walking down the street, glancing away from the sidewalk, glancing back and suddenly his boss is there, extending his hand. There's a zoom in on his face with the Slenderman static effect.
    • Later on, he says that you can play Slender yourself just by slapping random notes to trees in a forest. While demonstrating this, he runs into Mr. Peterson again who Slenders him again.
  • During his Retro Review on Metal Gear 2: Solid Snake, he goes over how ahead of its time it was, eventually getting into Big Boss' motives, which prompts him to start fanboying about the series and deriding himself for it.
    Super Bunnyhop: Most of it is all villain fluff, but he also says a lot of lines about the ambiguity and pettiness of war that sounded just like what this lady (shows the cutscene with The Boss) talks about. (Oh my god, seriously?) And it's really sad because Big Boss is just going full-circle from the previous Bo— (Dude are you seriously saying this shit?).
  • From his Far Cry Primal review:
    Super Bunnyhop: Some guy in some Ubisoft office actually shut everyone up during a meeting and said "Guys! Guys! Let's make Far Cry happen during the stone age!" And apparently he didn't get thrown out the window.
  • In his retrospective "The First Levels of Sonic Games", he explains with an appropriately snarky tone of voice how Sonic Adventure's gameplay influenced future 3D game developers. His tone of voice makes it.
    Super Bunnyhop: As far as gameplay goes, Sonic Adventure 1 practically wrote the book on how not to make an action game. It gave future developers handy rules to follow. Rules like:
    [ding] Don't start the game in the middle of the boss fight;
    [ding] Don't have long sections where you're running towards the camera;
    [with dings punctuating every syllable] Don't make the camera switch its axis of action without retaining the relativity of your previously held direction.
  • In the Mod Monetization Madness video, Bunnyhop summarizes Bethesda statements about paid mods while interjecting:
    "Bethesda": They said their early ideas for paid mods had to ensure that the market would be open and not curated at all.
    Super Bunnyhop: That's a really bad idea!
    "Bethesda": They said it was years before Valve solved the technical and legal hurdles to make this possible.
    Super Bunnyhop: No they didn't!

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