The entire Garycon Arc, which overlaps with Crowning Moment of Awesome.
The laughter begins when the various gamers arrive for a Hackmaster event, only for Nitro to inform them that they've been 'drafted' for a D-Day style LARP. And by drafted, we mean A) duped, since Nitro had planned this for a while, and falsely advertised it as a Hackmaster event to ensure a large number of players, and B) conscripted, since all the hall doors have been locked and guards placed to prevent escape.
At one point Bob's Dad bans Bob from playing Hack Master. After a few missed games, he finally makes it to the gaming table. How? He tells his Dad he's attending Dave's funeral.
After a few weeks of various excuses, Bob turns up at a game in a Grease-Monkey's overalls. It turns out that his Dad spotted Dave at the Mall, making him suspicious. So when Bob makes his next excuse -that he has a job at a Motorbike repair shop- his Dad shadows him from a distance. This forces Bob to go to the repair shop, and when his Dad continues to shadow him, he has to put on some spare overalls and pretend to be working there.
Dave: Uh... didn't anyone notice you?
Bob:Hell yes they noticed me! They almost killed me! I had to hide in a grease rag hamper until I could make a break for it!
One of their first adventures (prior to Sara joining them) sees the Knights attack a Gazebo. They have apparently also attacked a green Davenport. In both cases B.A. 'didn't have the heart to tell them' the truth.
Later on, they're replaying (with Sara) an old adventure, and upon remembering the last time they played it, Dave, Bob, and Brian start arguing over who killed a Snow Golem. In reality it was a Lawn Jockey. Once again B.A. didn't have the heart to tell them.
Wherever You Go - There You Are: a gaming session with a complex dungeon means that someone has to be doing 'Mapping'. In the end Dave does/is made to do it. Unfortunately Dave's mapping skills are so atrocious that the Knights soon find that the dungeon isn't riddled with spiked pit traps, but that they've been going round in circles and repeatedly falling into the same pit.
As a result of the Knights constantly derailing the planned adventure, poor B.A. has ended up wasting dollar after dollar on gaming material. One wonders why he bothers planning sessions at all. And if he complains about his money being wasted?
Bob: Ninety (replace 'ninety' with number of your choice) Bucks! He got screwed!
The previous quote is from one of B.A.'s first attempts to start a long-running campaign, only to have it destroyed by the Untouchable Trio's relentless hack-and-slashing. Before the game even starts, Bob and Dave object that all the emphasis on orc culture and languages in the "Orcs at the Gates" module (on which B.A. spent $89.99) suggest "parley and talk instead of hacking". The scenario is quickly derailed when Bob decides to cop an attitude about bowing to the local king and Dave follows his lead. After the players trash the throne room and attempt to pawn the king's crown and scepter locally, Dave complains "We didn't run into a single damn Orc!"
A good example of this is 'The Cows Of War'. When B.A. reads some flavour text which mentions a cow, the Knights, being.......... the Knights, decide to investigate it, with Dave taking point. B.A. keeps telling them that it is an ordinary cow, but Dave just won't listen, going as far as to cast a Detect Magic spell on the cow. B.A., in a moment of annoyance, sarcastically says that it is a magic cow. Naturally, since he apparently doesn't have a Detect Sarcasm spell, this results in Dave keeping the cow (which he names Chelsie) for several issues as his steed.
B.A.: You know, I never see it coming. No matter how many times they do it to me, I never see it coming. *Sigh*.
It's not just B.A. that suffers from this. A session run by Sara involving an adventure at 'Lonely Castle' sees the Knights heading off in completely the opposite direction, and never even reach the castle before Sara gives up and quits the game.
Although warned by Weird Pete that it can be addictive, B.A. introduces the Knights to Spell-Jacked, a collectible card game. After six weeks, it has not only become an addiction, but turned into an all-out war.
Bob: This is your last chance B.A.! Hand over the balance of the group treasury and there'll be no blood spilled!
Take any gaming session involving the Knights being themselves, and 9 times out of 10 poor Sara is left watching the madness unfold before her.
'The Great Revolt': complaints about B.A. wearing the title of 'Gamemaster' like 'it was a badge or something' leads to the Knights (and for once, this includes Sara) discussing renaming him as 'Game Trustee' and forming a group to veto any decision by the GM.
B.A.: My worst fears have come true! My players have Unionized!!
Johnny Kizinski, a former member of the Knights from the time that Dave joined, leaves Hack Master after an extreme streak of bad luck at Garycon '91. Or at least that is what his official profile says.....
Sara: Wasn't Johnny the guy who put superglue on all the toilet seats at that convention? I don't think bad luck had anything to do with it...
At a Hackcon, Nitro makes the mistake of touching Bob's dice. The first time he is warned. The second time? Well, according to Dave it involves blinding Nitro with a salt shaker, putting him in a Morgenstein Throatlock, smacking him with a snack tray....... in the end it took three members of Hotel Security and pepper spray to get Bob off an unconscious Nitro.
Dave: You should have seen it. Ol' Bob was like a rabid Pit Bull! It was awesome!
Unfortunately for Bob, Nitro later gets his revenge by a fake letter which invites Bob to a Hack Master LARP session, which Brian, Dave, and B.A. also attend. In reality they are sent to Hawg Waller's, a bikers' bar, where their attempts at LAR Ping sees them getting very badly injured....
In a later strip, we find that, while it's unclear if the Knights even worked out the truth or not, they look back on the 'adventure' as enjoyable. Bob certainly does, much to Nitro's displeasure.
'Hell Hath No Fury': After finding out the truth regarding Troy's Boys, Sara returns to the group, only for their next adventure to be the festival-based one where women were supposedly banned. Upon finding out that it actually farm animals that are banned, Sara reacts to the situation like a true Knight would:
Sara:I WASTE HIM WITH MY LONGBOW!
Made extra funny by the fact that up to that point, the Untouchable Trio had actually been acting like role-players. The moment Sara shouts out the above sentence, they quickly return to the bloodthirsty Hack-&-Slashers we know and love.