Follow TV Tropes

Following

Funny / Five Nights at Freddy's 3

Go To

As this is a Funny Moments page, spoilers will be left unmarked. You Have Been Warned!


Main Page
Main Series:
1 | 2 | 3 | 4 | Sister Location | Pizzeria Simulator | Help Wanted | Security Breach
Spinoffs:
FNaF World | Ultimate Custom Night
Books:
Fazbear Frights

Hey, just because we have an undead robot hare going after us doesn't mean we still can't have a quick chuckle now, can we?
  • Some of the things Phone Dude says are just gold. The first phone call alone is hilarious:
    • He reveals that the player character will be participating in the attraction as... a security guard.
    • Among the things they recently found is a Foxy head. He and the organizers of the attraction are unsure as to whether it's authentic or "another crappy cosplay", suggesting that people in-universe have taken the effort to cosplay as the killer animatronics.
    • Phone Dude says that if they don't find something "really cool" by the time the attraction opens, they'll just have the security guard wear a Furry suit and scare people instead.
    • Early in the call, Phone Dude says one of the player's duties is making sure nothing catches on fire. Later on, he talks about how they may have gone overboard in making the attraction feel vintage.
      "I wasn't joking about the fire, that's — that's a real risk."
    • The first night phone calls in previous installments wrapped up during 2 A.M. at the latest. This call lasts until 4 A.M.
  • The Balloon Boy mini-game. Found by chance, it is a fun little mini-game where Balloon Boy collects balloons. It does reset the night, but it is a cute little Easter Egg, and completely out of place in the grim setting.
    • There is also a mini-game for Toy Chica, and it was discovered it occurs if you click on certain objects in a certain order in certain cameras. This time, Chica is finding cakes to give crying children.
  • The recordings of the old Phone Guy, as he explains the safety procedures for operating the new suits, have him talking about the possible deaths of the suit's operators with his standard nonchalant attitude.
    • His Night 3 phone call states that in the event that the springlocks in the suits fail while someone's wearing them, they should head to a secluded area before bleeding out to avoid scaring the customers.
    • His Night 4 phone call explaining the new policy for the springlock suits.
      Phone Guy: There's been a slight change of company policy, concerning use of the suits: Um, don't.
    • His Night 6 phone call, in which he mentions that the safe rooms are now being permanently sealed brings a few horrifying things to mind, but the sentence notifying employees that they can't go back in is just pure hilarity at its finest.
      Phone Guy: Nothing is being taken out beforehand, so if you left anything in there, it's your own fault.
  • On Night 4, Phone Guy mentions that the employees should not question the relevance or appropriateness of the short notice suits (and also doubles as a Brick Joke to Phone Dude's earlier line).
  • The phantom animatronics may be a very scary part of the game, but there are tons of laugh-worthy things alongside them.
    • The way Phantom Freddy tiptoes past the glass window looks so goofy and looks like one of those cartoon characters trying to sneak somewhere. Though his Jump Scare is unfiltered Nightmare Fuel, there is something strangely amusing about seeing him hobbling past the office window like he has a limp.
      • It gets better. Someone edited the animation slightly and then someone else added some music: the result? Freddy Jazzbear.
      • Alas, it becomes less funny when you realize he walks like this because one of his legs is nearly entirely missing. note 
    • The pose Phantom Foxy's character model is in on the Extras menu looks ridiculously strange. Even if he's adopting a Primal Stance with his hunch and crouch, as if ready to pounce at the camera, the effect is that his head looks like it's far too large for his body, his torso is very small, his arms are very thick, and he has comically short legs. His jumpscare also brings to mind those pictures of dogs sticking their noses into a camera with a fish-eyed lens.
    • Phantom Chica uses her old rotund character model from the first game, and due to her coloration, she looks like a watermelon.
      • Her Jump Scare is also very casual, for the same reasons as Springtrap. She just walks up to you with her mouth open.
    • Phantom Mangle merely peeks its head up to peer at you through the window. All you get to see of it is the top of its head!
  • The Night 5 ending cutscene. You play as a murdered child and progress to the same room where the other animatronics were dismantled by the Purple Guy, but this time he doesn't appear. Entering the room he was guarding reveals more murdered children barring the door, and the Purple Guy utterly losing his shit. His sprite shows him screaming and pointing, and when you walk over to him, he hops around the room while cute little jump noises play. What happens next is horrible, but still.
    • There is something incredibly hilarious and cathartic about seeing the murderer freaking out and getting exactly what he deserves.
  • You can still honk Freddy's nose by clicking on it.
  • Springtrap can be pretty terrifying, but his expression as he glances at you from outside the left office entrance is funnily casual, like he's saying, "What's up?" That is, until he attacks you when the lights go out.
    • Even his jumpscares, especially when compared to the phantoms, are inappropriately casual. He doesn't leap at you or move to invade your personal bubble more so than he just walks to you and makes himself known. Complete with the "grin", it's almost as if he's saying "Gotcha! Now... howyadoin'?"
    • If he gets into the office through one opening while you're staring adamantly at the other, he will... Continue not attacking you until you either look at him or start blacking out from a ventilation failure. Eventually, if you put up the monitor for the side you're viewing, you can see him actually walk to that side of the room because he simply insists on terrifying you before he kills you and won't accept anything less.
  • Some of the sprites from the Atari mini-games are pretty funny. Examples include a fat kid who's running off his weight, a comically sprinting Purple Guy, and Springtrap bobbing his head as if he's listening to a beat.
  • There's a Phantom version of, of all things, the little toy cupcake from the previous games. It's strangely adorable.
  • In the end of night minigames, after Purple Guy dismantles your character, he starts reacting to it in a way that makes it look like he's dancing on the animatronic's corpse.
  • As with the first game, the rare screen where Springtrap "unmasks" himself is very reminiscent of this scene in RoboCop 2. Especially since both scenes involve corpses stuffed into machines.
  • There's something indirectly hilarious about picturing the Guard trying to keep both his maintenance panel AND the cameras up and failing because opening one closes the other.
  • This running animation of Springtrap, since it doesn't show him moving his legs (because his legs would've been cut off from view in the game).
  • The fan is back. The fact that Phone Dude confirms that it's the original fan from the first two games makes it all the funnier.
  • Springtrap's movements when he nears the office can actually be quite amusing, as he seems to be outright trolling the player with his peeking, hiding and his Smug Smiler tendencies. It's easy to imagine him going: "Just peepin' in to check if you signed your will yet!"

Top