Fr / Personnages Du Jeu Video

The original English page will be fully translated in French in the coming weeks, please be patient !

La page originale anglaise va être entièrement traduite en français, merci de votre patience !

The act of being a video game character is a bit of an odd one. You spend all day killing things, all night healing from wounds that should have killed you, and there's a better than eighty percent chance that your tomboy female friend is a lost princess. But what's a guy to do, eh?

Playable character types:


Fighting Game characters (may or may not be playable):

  • Assist Character
    A non-playable character who assists a playable one.
  • Character Roster Global Warming
    The series' character roster increases over time, but the number of Mighty Glacier characters is kept constant.
  • Ditto Fighter
    A character who copies the moveset of the other characters, sometimes with the added catch that the moveset is chosen randomly.
  • Fighting Clown
    A character that looks and acts wackier to the rest of the cast, but actually plays like a normal character.
  • Guest Fighter
    A character from another franchise who shows up in a Fighting Game.
  • Husky Russkie
    Is bik, stronk, and dreenks vodka.
  • Moveset Clone
    Two characters are given equal or similar abilities/appearances, and often wind up as being the main characters for the series.
  • Perfect-Play A.I.
    An AI which continually walks forward, dodges or blocks all attacks, and attacks flawlessly once it reaches its target.
  • Shotoclone
    Stock Fighting Game character whose skillset includes a fireball and uppercut and often wear a karate gi.

Types de PNJ types:

Enemy character types (excluding Boss Battles):

  • Actually Four Mooks
    An enemy appears as a single sprite, but turns out to be a whole party of baddies.
  • Airborne Mook
    Mooks that can fly.
  • Asteroids Monster
    A creature of significant size that, when killed, splits into several miniature versions of itself.
  • Bandit Mook
    An enemy that employs Video Game Stealing.
  • Border Patrol
    A monster or other hazard introduced specifically to prevent the player from wandering too far without resorting to the immersion-breaking Invisible Wall.
  • Boss in Mook Clothing
    A "normal battle" with an enemy that, as it turns out, can wipe the floor with you.
  • Chest Monster
    an enemy or hazard that has disguised itself to look like something positive, like a chest.
  • Clairvoyant Security Force
    Manages to always appear the second you try to steal something.
  • Degraded Boss
    Once you beat the boss, it comes back as a normal enemy later.
  • Drop-In Nemesis
    Where an enemy or obstacle comes out of nowhere and kills you, generally in a cutscene.
  • Elemental Embodiment
    When the elements that are the basic building blocks of the universe get up and come for you.
  • Enemy Summoner
    An enemy who casts spells which bring additional enemies into combat, while causing some damage itself.
  • Everything Trying to Kill You
    Almost everything is out for your blood.
  • Evil Chancellor
    The helpful and suspiciously toadying assistant to the monarchy whose morality is usually inverse to the head of state.
  • Fake Ultimate Mook
    A massive monster of terrifying appearance that's no real threat.
  • Flying Seafood Special
    Fish that float in the air. And generally try to kill you.
  • Giant Hands of Doom
    A character who fights only with giant hands.
  • Goddamned Bats
    Enemies that don't pose much of a threat on their own, but can frustrate, annoy, and get in your way when working together.
    • Demonic Spiders
      Enemies that frustrate you by killing you in unfair ways, which make them innately more dangerous than other normal enemies.
    • Ledge Bats
      Enemies that knock you back in the middle of jumps, often to your death.
    • Metal Slime
      A monster that appears and runs away very quickly, is hard to hit, and gives very good rewards.
    • Wall Master
      Monsters that lurk within the environment and never fully appear until you walk close to them, at which point they suddenly lunge out and try to grab you.
  • The Goomba
    An enemy who will always be encountered in the first level, has a simple movement pattern, and is reassuringly easy to beat.
  • Half-Hearted Henchman
    A normal henchman who's lazy, unmotivated, or otherwise unwilling to do his job.
  • Heavily Armored Mook
    An ordinary mook, but with hard steel accessories.
  • Incredibly Durable Enemies
    When the basic mook is an unstoppable killing machine, you know you're in a difficult game.
  • Increasingly Lethal Enemy
    When an enemy gets harder to beat if the fight goes on for too long.
  • Invincible Minor Minion
    A weak enemy who is nevertheless completely impossible to harm in any way.
  • Invisible Monsters
    You can't see them, but they can probably hurt you.
  • Killer Rabbit
    Any monster that's far more dangerous than it looks.
  • Mook
    A slang term for the hordes of standard-issue, disposable bad guys whom the hero regularly fights and defeats.
  • Personal Space Invader
    A monster who grabs onto you and must be shaken off.
  • Pi˝ata Enemy
    An enemy target or victim in a video game sought out by the player because they are (relatively) easy to kill and have a very high cash payout.
  • Puppet Fighter
    A character who can control one or more entities separate from itself.
  • Raising the Steaks
    Dead animals coming back to life with the intention of killing you.
  • Rat Stomp
    Finally, you get to the adventuring part! But first, fight some rats.
  • Roaming Enemy
    An enemy which appears randomly under various circumstances.
  • Savage Setpiece
    A character that is peaceful to your character unless he attacks it. Then it demolishes you.
  • Segmented Serpent
    An enemy which is made up of lots of mostly identical segments, and moves like a worm or snake.
  • Shield-Bearing Mook
    A mook with a shield to protect against frontal attacks.
  • Smash Mook
    A big, strong enemy that does nothing but smash you with straight physical attacks.
  • The Spiny
    A Platform Game enemy that will damage or kill you if you try to jump on it.
  • Standard FPS Enemies
    Those generic baddies seen in nearly every FPS you've ever played.
  • Stock Monsters
    Those generic baddies seen in nearly every RPG you've ever played.
  • Teleporting Keycard Squad
    Whenever you take something important, a slough of new enemies suddenly rushes in.
  • Underground Monkey
    Exactly the same as a regular monkey - but underground, and therefore has better stats.
  • Underrated and Overleveled
    A character whom the plot provides no reason to be particularly strong turns out to be quite powerful in statistical terms when they join your party.
  • The Unfought
    A major antagonist who you don't fight in the actual game.
  • Unique Enemy
    An enemy that only shows up once in the whole game, but is otherwise fairly unremarkable.
  • Waddling Head
    A stock monster that resembles a colored oval with eyes and feet.
  • Weaponized Offspring
    A creature gives birth to Cannon Fodder as a defense mechanism.
  • Whack-a-Monster
    You see lots of holes in the ground: you know you're going to have to fight a bunch of monsters that pop up, attack, and pop back in.