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Fanfic / Smite Quest

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Simon Miller was given Mythology and Folktales by Robert Campbell by his inattentive parents who couldn't make it for his 18th birthday. Hitting the rock bottom of loneliness, he triggered, and gained the ability to summon gods.
-Summary.

Smite Quest written by Monk Penguin is a crossover quest of Worm and SMITE.

The story starts with a kid named Simon Miller, living in Brockton Bay of Earth-Bet. After being left alone in his 18th birthday, he triggered from the loneliness and summoned Athena, Goddess of Wisdom. As Brockton Bay's newest parahuman hero Pantheon, he sets out to protect his home, defeat villains, make friends, and manage his new coterie of divine assistants.


This fanfic contains examples of:

  • An Arm and a Leg: Pantheon, Aranea and Dragon's attack on Coil's base results in Pantheon getting his leg shot off. Luckily, Dragon provides a suitable prosthetic until Panacea is free to grow it back.
  • Awesomeness by Analysis: Erlang Shen. His third eye can spot Logical Weakness in people's fighting capabilities. He can decipher flaws from his targets just by looking at TV clips.
  • Combo Platter Powers: Simon's power allows him to summon whatever God or mythical warrior helps him at the task at hand: from finding enemy weaknesses, to learning their secret identities to finding their location.
  • Enemies with Death: Thanatos' blessing requires hunting those who've cheated death, unintentionally outing Lung and Coil's secret identities to Simon in the process.
  • Escort Mission: Simon/Pantheon and his projection at the time, Fafnir, accompanied Squealer's prison transport, fending off an attempted jailbreak.
  • Hates Being Alone: Simon triggered due to overwhelming loneliness.
  • I See Dead People: Hades's power, up to eleven. As the God of Death, Hades knows all the lives claimed by the Endbringers. After Simon inquires a way to kill Endbringers, Hades informs him that killing Endbringers was no more than killing buildings, hinting their nature as artificial constructs.
  • Hiding Behind the Language Barrier: Invoked when Simon needs to pass on information about Coil to Armsmaster without the villain's PRT moles catching on. He does so by getting Chaac to tell Armsmaster the info in both Spy Speak and Yucatec Mayan while getting him to record it (and then laughing like he told a good joke), hoping Armsmaster will translate it and get the message.
  • Living Emotional Crutch: Simon's terminally dependent on his summons, growing attached to them to an unhealthy level after getting a taste of companionship.
  • Magikarp Power: Simon starts off as just an ordinary baseline human, but as he summons a variety of Gods and they grant him their blessings, gift him magical artifacts, and teach him potent skills, including actual magic, he gradually becomes a force to be reckoned with in his own right.
    • His Summon Magic power itself gradually strengthens the more heroic deeds he accomplishes. It starts off with just the power to summon one single god for one day, but every act of heroism he completes gives him options to increase the power of his summoned gods, call upon more at a time, or let them stick around longer.
  • Mythology Gag: When Simon summons Khepri, he feels a brief sense of something not quite being right.
  • Paint the Town Red: When Simon summons Camazotz, one of the bat-god's quests for him is to buy a lot of animal blood and hold a blood feast for a warehouse-full of bats.
  • Pals with Jesus: Some of the Gods he summons takes a liking to Simon and aid him in the more mundane parts of his life.
  • Parental Neglect: Simon's mother and father are respectively a senator and superintendent of Massachusetts, so it's no surprise that they'd be too busy for their son.
  • Poke in the Third Eye: Knowing he would be going up against the precognitive Coil, Simon asks Nike for a way to protect him from it. After winning a competition with the Wards, Nike gifts him a laurel wreath that blocks precognition.
  • The Quest: Blessings and magical artifacts are offered to Simon by the gods he summons in exchange for quests. The quests can be something as mundane as offering Baron Samedi wine and a drop of blood, to lethal prerequisites like getting struck by Zeus's lightning.
  • Random Effect Spell: Simon's Summon Magic power counts, as the only specific thing he can control about his summoned god is their specialty (i.e. SMITE class). Beyond that, the summoned god could be any god from any mythology, so for example, Simon choosing to summon a Warrior would randomly summon Bellona, Erlang Shen, or any other Warrior-class god.
  • Screw This, I'm Outta Here: Mush, after getting dragon acid on his armor courtesy of Fafnir, opted to run instead of fighting the Norse God.
  • Summon Magic: Simon's power allows him to summon Gods and myths of legend, and command them in battle.
  • Tracking Spell: Terra can locate people based on their connection to the earth, which was what allowed her to locate Coil.

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