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  • Antichamber: Two of the pink cubes are located inside areas that are impossible to reach in normal gameplay. One of them can be reached by exploiting a Good Bad Bug involving the area it's located in, but the other requires activating the console and then toggling noclipping to reach it.
  • Catherine:
  • Expectedly, Dr. Robotnik's Mean Bean Machine has some discarded elements from the original Puyo Puyo still existent inside its data, including a half-deleted Beginner course and some of the unused gameplay backgrounds and music tracks. A retooled sound test is also accessible in the game, but for some reason is only activated on Japanese region consoles.
  • DynaMike, an unfinished and unreleased (and kinda incomprehensible) Game Boy Color game by Engine Software, has a whole bunch of random computer data included in its ROM, due presumably to someone forgetting to initialize their memory. Rather hilariously, this includes the complete HTML document (sans images) of a generic 90s-era lesbian porn site, complete with penis-enlargement ads.
  • Gruntz:
    • There is an attack animation and related voice files for gruntz carrying Warpstone pieces. The weirdest part is that in this animation, the grunt actually smashes the Warpstone against the ground. In the final game, the Warpstone pieces are crucial to successfully completing the game, and if the Warpstone gets destroyed in any way, it's Game Over.
    • For that matter, Magic Wand gruntz also have unused attack animations. In the final game, they can only cast spells, which not always are offensive or applicable in given situation.
    • Using the freeze spell was originally supposed to elicit a voice response from the victims.
    • The is an unused icon for an Over Mitt tool. Whatever it was supposed to be used for is a mystery.
  • LEGO Dimensions was intended to have Lord Vortech made playable with a patch during the first year of content, but support for the game was dropped before his figure was released. Lines for him commenting on other characters are still in the game.
  • When Panel de Pon was brought to Western players as Tetris Attack, the unique garbage block patterns for each character were eliminated, replacing them with a generic design varying only in color. The reason for this is because plans were made to allow ! panels to create garbage blocks of more than one row in width (larger blocks would have notably had Shy Guy "faces" on them), the graphics for which are loaded into the space occupied by player 2's garbage blocks in Panel de Pon. In both versions of the game, ! panels only ever spawn one-panel-thick blocks.
  • Pony Island: By the creator Lucifer himself no less, since he's never satisfied with his work. A lot of content and features made by him remain orphaned and nonfunctional in the machine. Ranging from game options like 'Pony Blades', 'Ponymobile' and 'Unlimited Ammo', to system programs such as Buer.exe an outdated guardian of an important core file.
  • Even Portal has its dummied out stuff.
    • A few lines by GLaDOS and the turrets are unused, and there is some ASCII Art that never gets used in the credits. Here is an example probably from before laser turrets were redesigned as rocket turrets (the commentary mentions the change itself):
      GLaDOS: I'll use lasers to inscribe a line down the center of the facility. And one half will be where you live, and I'll live in the other half.
    • And a turret line in general:
      "Preparing to dispense product."
    • The sequel has a few examples of unused dialogue in the game files.
      • There are some leftover lines from a time in the beta when GLaDOS' dialogue was more aggressive and vitriolic towards the player. The developer commentary states this was changed because playtesters found it too intense. Interesting to note: she actually calls Chell by name in a few clips.
      • Cave Johnson's posthumous Moral Event Horizon uploading his secretary Caroline's mind into GLaDOS against her will — was later dummied out as they generally felt it unnecessary. Since a couple of lines of Caroline refusing the upload remained in the game, this spawned a rumour of a deleted rape scene.
      • On a lighter note, some removed co-op dialogue reveals what must have been a scrapped mission to retrieve - of all things — a comic strip from a Garfield-like comic called Dorfeldt, which GLaDOS would have reworked.
      • One odd downside is that this caused the set-up for a Brick Joke to be left hanging.
        Cave Johnson: "Anyway, overruled. If you think I'm affecting your decisions, in any way, don’t be afraid to speak up. I’m not made of glass. That reminds me: Caroline, Do we have a wing made out of glass yet? Let's get on that, Caroline."
      • One disturbing scene that was left out of the game involves Chell and PotatOS coming across Cave Johnson's mind uploaded into a computer. He begs them to kill (or unplug) him, and then they climb over what's described as his corpse to get to the next section of the game. These and other unused lines can be found here.
      • Files in Portal 2 contain a blonde, blue-suited reskin of Chell; this stems back to when the multiplayer aspect of Portal 2 was in development, where the players originally controlled Chell (from single player) and Mel (the reskin). While the blue/orange concept was kept, having controllable humans was scrapped due to the frequency of player deaths in co-op, yet Mel's texture files remain in the game despite being removed).
  • European and American copies of Roll Away contain a tutorial/debug level that's not accessible officially but was made accessible in the Japanese version. This level includes objects that didn't make it into the finished game such as an invincibility pill and a poison block.
  • Tengen Tetris NES ROM has nametables similar for multiplayer co-op mode but with places for scores for four players which means that co-op was originally intended for up to 4 players using an adapter but was scrapped later for whatever reason.
  • The New Tetris on Nintendo 64 contains some amazingly vulgar rants hidden in the code, as well as some ASCII art.
  • TRI: Of Friendship and Madness contains a few glimpses into the game's development if you collect enough golden idols. There used to be mansions, laboratories, and cellars with hand-drawn textures - but these locations were scrapped for various reasons, mainly in favor of the game taking place in the reality-warping Odd Gods' World.
  • A few things in Wonderland Adventures, throughout the games and the Editor.
    • In the original game, there are several hub/overworld levels that aren't seen in gameplay. Some of them are used for in-game cutscenes, but notably, there are also early versions of a few levels as well as some completely unused maps (such as an unused “intro” cutscene level, and a level that was originally going to be some sort of park in Wondertown). While the “cutscene” levels hold true in MoFI (and presumably PoTZ as well), there don't seem to be any levels that are entirely unused.
    • Poking around in the executable reveals two unused model strings – one for a fence (that's less detailed than the one in the games proper, presumably an older model), and one that's just... A sphere, going by the name of !FloingOrb. It's distinct from the Floing Bubbles that the player can create via magic – Presumably, this was originally going to be a unique model for the Floing Orb items in MoFI.
    • Additionally, there's an unused object variable in the editor called “WaterReact”. Early development videos of WA1 showed various placeholder objects sinking to different depths in a pool of water and floating around differently. Presumably, the variable is a remnant of that mechanic.


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