Follow TV Tropes

Following

History DummiedOut / PuzzleGames

Go To

OR

Is there an issue? Send a MessageReason:
None


* ''The New VideoGame/{{Tetris}}'' on UsefulNotes/Nintendo64 contains some [[ClusterFBomb amazingly vulgar]] rants hidden in the code, as well as some ASCII art.

to:

* ''The New VideoGame/{{Tetris}}'' on UsefulNotes/Nintendo64 Platform/Nintendo64 contains some [[ClusterFBomb amazingly vulgar]] rants hidden in the code, as well as some ASCII art.

Added: 4741

Changed: 5085

Removed: 3472

Is there an issue? Send a MessageReason:
None


* Even ''VideoGame/{{Portal}}'' has its dummied out stuff.
** A few lines by [=GLaDOS=] and the turrets are unused, and there is some AsciiArt that never gets used in the credits. Here is an example probably from before laser turrets were redesigned as rocket turrets (the commentary mentions the change itself):
--->'''[=GLaDOS=]:''' [[AC: I'll use lasers to inscribe a line down the center of the facility. [[ThisIsMySide And one half will be where you live, and I'll live in the other half.]]]]
** And a turret line in general:
--->"Preparing to [[MoreDakka dispense product]]."
** The sequel has a few examples of unused dialogue in the game files.
*** There are some [[https://www.youtube.com/watch?v=dE0zP5QNoRk leftover lines]] from a time in the beta when [=GLaDOS=]' dialogue was more aggressive and vitriolic towards the player. The developer commentary states this was changed because playtesters found it too intense. Interesting to note: she actually calls [[SilentProtagonist Chell]] by name in a few clips.
*** Cave Johnson's posthumous MoralEventHorizon -- [[spoiler: uploading his secretary Caroline's mind into [=GLaDOS=] against her will]] -- was later dummied out as they generally felt it unnecessary. Since a couple of lines of [[spoiler:Caroline refusing the upload]] remained in the game, this spawned a rumour of a [[http://uk.gamespot.com/news/writing-valves-silent-protagonists-6339609 deleted rape scene]].
*** On a lighter note, some removed co-op dialogue reveals what must have been a scrapped mission to retrieve - of all things - [[https://www.youtube.com/watch?v=57lVjxOTr-M a comic strip]] from a ''ComicStrip/{{Garfield}}''-like comic called ''Dorfeldt'', [[https://i.redd.it/z20dkhgfzn021.jpg which GLaDOS would have reworked]].
*** One odd downside is that this caused the set-up for a BrickJoke to be left hanging.
---->'''Cave Johnson:''' "Anyway, overruled. If you think I'm affecting your decisions, in any way, don’t be afraid to speak up. I’m not made of glass. That reminds me: Caroline, Do we have a wing made out of glass yet? Let's get on that, Caroline."
*** One disturbing scene that was left out of the game involves [[spoiler:Chell and [=PotatOS=] coming across Cave Johnson's mind uploaded into a computer. He begs them to kill (or unplug) him, and then they climb over what's described as his corpse to get to the next section of the game.]] These and other unused lines can be found [[http://www.facepunch.com/threads/1098654 here]].
*** Files in ''VideoGame/{{Portal 2}}'' contain a blonde, blue-suited reskin of Chell; this stems back to when the multiplayer aspect of ''Portal 2'' was in development, where the players originally controlled Chell (from single player) and Mel (the reskin). While the blue/orange concept was kept, having controllable humans was scrapped due to the frequency of player deaths in co-op, yet Mel's texture files remain in the game despite being removed).

to:

* Even ''VideoGame/{{Portal}}'' %%%
%%
%% This page
has its dummied out stuff.
** A few lines by [=GLaDOS=] and the turrets are unused, and there is some AsciiArt that never gets used
been alphabetized. Please add new examples in the credits. Here is an example probably from before laser turrets were redesigned as rocket turrets (the commentary mentions the change itself):
--->'''[=GLaDOS=]:''' [[AC: I'll use lasers to inscribe a line down the center
correct order. Thanks!
%%
%%%

----

* ''VideoGame/{{Antichamber}}'': [[spoiler:Two
of the facility. [[ThisIsMySide And one half will pink cubes]] are located inside areas that are impossible to reach in normal gameplay. One of them can be where you live, and I'll live in reached by exploiting a {{Good Bad Bug|s}} involving the area it's located in, but the other half.]]]]
** And a turret line in general:
--->"Preparing to [[MoreDakka dispense product]]."
** The sequel has a few examples of unused dialogue in
requires activating the game files.
*** There are some [[https://www.youtube.com/watch?v=dE0zP5QNoRk leftover lines]] from a time in the beta when [=GLaDOS=]' dialogue was more aggressive and vitriolic towards the player. The developer commentary states this was changed because playtesters found it too intense. Interesting to note: she actually calls [[SilentProtagonist Chell]] by name in a few clips.
*** Cave Johnson's posthumous MoralEventHorizon -- [[spoiler: uploading his secretary Caroline's mind into [=GLaDOS=] against her will]] -- was later dummied out as they generally felt it unnecessary. Since a couple of lines of [[spoiler:Caroline refusing the upload]] remained in the game, this spawned a rumour of a [[http://uk.gamespot.com/news/writing-valves-silent-protagonists-6339609 deleted rape scene]].
*** On a lighter note, some removed co-op dialogue reveals what must have been a scrapped mission to retrieve - of all things - [[https://www.youtube.com/watch?v=57lVjxOTr-M a comic strip]] from a ''ComicStrip/{{Garfield}}''-like comic called ''Dorfeldt'', [[https://i.redd.it/z20dkhgfzn021.jpg which GLaDOS would have reworked]].
*** One odd downside is that this caused the set-up for a BrickJoke to be left hanging.
---->'''Cave Johnson:''' "Anyway, overruled. If you think I'm affecting your decisions, in any way, don’t be afraid to speak up. I’m not made of glass. That reminds me: Caroline, Do we have a wing made out of glass yet? Let's get on that, Caroline."
*** One disturbing scene that was left out of the game involves [[spoiler:Chell and [=PotatOS=] coming across Cave Johnson's mind uploaded into a computer. He begs them to kill (or unplug) him,
console and then they climb over what's described as his corpse toggling noclipping to get to the next section of the game.]] These and other unused lines can be found [[http://www.facepunch.com/threads/1098654 here]].
*** Files in ''VideoGame/{{Portal 2}}'' contain a blonde, blue-suited reskin of Chell; this stems back to when the multiplayer aspect of ''Portal 2'' was in development, where the players originally controlled Chell (from single player) and Mel (the reskin). While the blue/orange concept was kept, having controllable humans was scrapped due to the frequency of player deaths in co-op, yet Mel's texture files remain in the game despite being removed).
reach it.



* ''VideoGame/TengenTetris'' NES ROM has nametables similar for multiplayer co-op mode but with places for scores for four players which means that co-op was originally intended for up to 4 players using an adapter but was scrapped later for whatever reason.
* ''VideoGame/TRIOfFriendshipAndMadness'' contains a few glimpses into the game's development if you collect enough golden idols. There used to be mansions, laboratories, and cellars with hand-drawn textures - but these locations were scrapped for various reasons, mainly in favor of the game taking place in the [[{{AlienGeometries}} reality-warping]] [[{{EldritchLocation}} Odd Gods' World.]]
* European and American copies of ''VideoGame/RollAway'' contain a tutorial/debug level that's not accessible officially but was made accessible in the Japanese version. This level includes objects that didn't make it into the finished game such as an invincibility pill and a poison block.
* ''VideoGame/{{Antichamber}}'': [[spoiler:Two of the pink cubes]] are located inside areas that are impossible to reach in normal gameplay. One of them can be reached by exploiting a {{Good Bad Bug|s}} involving the area it's located in, but the other requires activating the console and then toggling noclipping to reach it.
* When ''VideoGame/PanelDePon'' was brought to Western players as ''Tetris Attack'', the unique garbage block patterns for each character were eliminated, replacing them with a generic design varying only in color. The reason for this is because plans were made to allow ! panels to create garbage blocks of more than one row in width (larger blocks would have notably had Shy Guy "faces" on them), the graphics for which are loaded into the space occupied by player 2's garbage blocks in ''Panel de Pon''. In both versions of the game, ! panels only ever spawn one-panel-thick blocks.

to:

* ''VideoGame/TengenTetris'' NES ROM Expectedly, ''VideoGame/DrRobotniksMeanBeanMachine'' has nametables similar for multiplayer co-op mode but with places for scores for four players which means that co-op was originally intended for up to 4 players using an adapter but was scrapped later for whatever reason.
* ''VideoGame/TRIOfFriendshipAndMadness'' contains a few glimpses into
some discarded elements from the game's development if you collect enough golden idols. There used to be mansions, laboratories, original ''Puyo Puyo'' still existent inside its data, including a half-deleted Beginner course and cellars with hand-drawn textures - but these locations were scrapped for various reasons, mainly in favor some of the game taking place in the [[{{AlienGeometries}} reality-warping]] [[{{EldritchLocation}} Odd Gods' World.]]
* European
unused gameplay backgrounds and American copies of ''VideoGame/RollAway'' contain a tutorial/debug level that's not accessible officially but was made music tracks. A retooled sound test is also accessible in the game, but for some reason is only activated on Japanese version. This level region consoles.
* ''[=DynaMike=]'', an unfinished and unreleased (and kinda incomprehensible) Game Boy Color game by Engine Software, has a whole bunch of random computer data included in its ROM, due presumably to someone forgetting to initialize their memory. Rather hilariously, this
includes objects that didn't make it into the finished game such as an invincibility pill and a poison block.
* ''VideoGame/{{Antichamber}}'': [[spoiler:Two
complete HTML document (sans images) of the pink cubes]] are located inside areas that are impossible to reach in normal gameplay. One of them can be reached by exploiting a {{Good Bad Bug|s}} involving the area it's located in, but the other requires activating the console and then toggling noclipping to reach it.
* When ''VideoGame/PanelDePon'' was brought to Western players as ''Tetris Attack'', the unique garbage block patterns for each character were eliminated, replacing them with
a generic design varying only in color. The reason for this is because plans were made to allow ! panels to create garbage blocks of more than one row in width (larger blocks would have notably had Shy Guy "faces" on them), the graphics for which are loaded into the space occupied by player 2's garbage blocks in ''Panel de Pon''. In both versions of the game, ! panels only ever spawn one-panel-thick blocks.90s-era lesbian porn site, complete with penis-enlargement ads.



* A few things in ''VideoGame/WonderlandAdventures'', throughout the games and the Editor.
** In the original game, there are several hub/overworld levels that aren't seen in gameplay. Some of them are used for in-game cutscenes, but notably, there are also early versions of a few levels as well as some completely unused maps (such as an unused “intro” cutscene level, and a level that was originally going to be some sort of park in Wondertown). While the “cutscene” levels hold true in [=MoFI=] (and presumably [=PoTZ=] as well), there don't seem to be any levels that are entirely unused.
** Poking around in the executable reveals two unused model strings – one for a fence (that's less detailed than the one in the games proper, presumably an older model), and one that's just... A sphere, going by the name of [=!FloingOrb=]. It's distinct from the [[TimeyWimeyBall Floing Bubbles]] that the player can create via magic – Presumably, this was originally going to be a unique model for the Floing Orb items in [=MoFI=].
** Additionally, there's an unused object variable in the editor called “[=WaterReact=]”. Early development videos of [=WA1=] showed various placeholder objects sinking to different depths in a pool of water and floating around differently. Presumably, the variable is a remnant of that mechanic.
* Expectedly, ''VideoGame/DrRobotniksMeanBeanMachine'' has some discarded elements from the original ''Puyo Puyo'' still existent inside its data, including a half-deleted Beginner course and some of the unused gameplay backgrounds and music tracks. A retooled sound test is also accessible in the game, but for some reason is only activated on Japanese region consoles.

to:

* A few things in ''VideoGame/WonderlandAdventures'', throughout ''VideoGame/LEGODimensions'' was intended to have [[BigBad Lord Vortech]] made playable with a patch during the games and first year of content, but support for the Editor.
** In
game was dropped before his figure was released. Lines for him commenting on other characters are still in the original game, there are several hub/overworld levels that aren't seen in gameplay. Some of game.
* When ''VideoGame/PanelDePon'' was brought to Western players as ''Tetris Attack'', the unique garbage block patterns for each character were eliminated, replacing
them with a generic design varying only in color. The reason for this is because plans were made to allow ! panels to create garbage blocks of more than one row in width (larger blocks would have notably had Shy Guy "faces" on them), the graphics for which are used for in-game cutscenes, but notably, there are also early loaded into the space occupied by player 2's garbage blocks in ''Panel de Pon''. In both versions of a few levels as well as some completely unused maps (such as an unused “intro” cutscene level, and a level that was originally going to be some sort of park in Wondertown). While the “cutscene” levels hold true in [=MoFI=] (and presumably [=PoTZ=] as well), there don't seem to be any levels that are entirely unused.
** Poking around in the executable reveals two unused model strings – one for a fence (that's less detailed than the one in the games proper, presumably an older model), and one that's just... A sphere, going by the name of [=!FloingOrb=]. It's distinct from the [[TimeyWimeyBall Floing Bubbles]] that the player can create via magic – Presumably, this was originally going to be a unique model for the Floing Orb items in [=MoFI=].
** Additionally, there's an unused object variable in the editor called “[=WaterReact=]”. Early development videos of [=WA1=] showed various placeholder objects sinking to different depths in a pool of water and floating around differently. Presumably, the variable is a remnant of that mechanic.
* Expectedly, ''VideoGame/DrRobotniksMeanBeanMachine'' has some discarded elements from the original ''Puyo Puyo'' still existent inside its data, including a half-deleted Beginner course and some of the unused gameplay backgrounds and music tracks. A retooled sound test is also accessible in
the game, but for some reason is ! panels only activated on Japanese region consoles.ever spawn one-panel-thick blocks.



* ''[=DynaMike=]'', an unfinished and unreleased (and kinda incomprehensible) Game Boy Color game by Engine Software, has a whole bunch of random computer data included in its ROM, due presumably to someone forgetting to initialize their memory. Rather hilariously, this includes the complete HTML document (sans images) of a generic 90s-era lesbian porn site, complete with penis-enlargement ads.

to:

* ''[=DynaMike=]'', an unfinished Even ''VideoGame/{{Portal}}'' has its dummied out stuff.
** A few lines by [=GLaDOS=]
and unreleased (and kinda incomprehensible) Game Boy Color game by Engine Software, the turrets are unused, and there is some AsciiArt that never gets used in the credits. Here is an example probably from before laser turrets were redesigned as rocket turrets (the commentary mentions the change itself):
--->'''[=GLaDOS=]:''' [[AC: I'll use lasers to inscribe a line down the center of the facility. [[ThisIsMySide And one half will be where you live, and I'll live in the other half.]]]]
** And a turret line in general:
--->"Preparing to [[MoreDakka dispense product]]."
** The sequel
has a whole bunch few examples of random computer data included unused dialogue in its ROM, due presumably to someone forgetting to initialize their memory. Rather hilariously, the game files.
*** There are some [[https://www.youtube.com/watch?v=dE0zP5QNoRk leftover lines]] from a time in the beta when [=GLaDOS=]' dialogue was more aggressive and vitriolic towards the player. The developer commentary states
this was changed because playtesters found it too intense. Interesting to note: she actually calls [[SilentProtagonist Chell]] by name in a few clips.
*** Cave Johnson's posthumous MoralEventHorizon -- [[spoiler: uploading his secretary Caroline's mind into [=GLaDOS=] against her will]] -- was later dummied out as they generally felt it unnecessary. Since a couple of lines of [[spoiler:Caroline refusing the upload]] remained in the game, this spawned a rumour of a [[http://uk.gamespot.com/news/writing-valves-silent-protagonists-6339609 deleted rape scene]].
*** On a lighter note, some removed co-op dialogue reveals what must have been a scrapped mission to retrieve - of all things -- [[https://www.youtube.com/watch?v=57lVjxOTr-M a comic strip]] from a ''ComicStrip/{{Garfield}}''-like comic called ''Dorfeldt'', [[https://i.redd.it/z20dkhgfzn021.jpg which GLaDOS would have reworked]].
*** One odd downside is that this caused the set-up for a BrickJoke to be left hanging.
---->'''Cave Johnson:''' "Anyway, overruled. If you think I'm affecting your decisions, in any way, don’t be afraid to speak up. I’m not made of glass. That reminds me: Caroline, Do we have a wing made out of glass yet? Let's get on that, Caroline."
*** One disturbing scene that was left out of the game involves [[spoiler:Chell and [=PotatOS=] coming across Cave Johnson's mind uploaded into a computer. He begs them to kill (or unplug) him, and then they climb over what's described as his corpse to get to the next section of the game.]] These and other unused lines can be found [[http://www.facepunch.com/threads/1098654 here]].
*** Files in ''VideoGame/{{Portal 2}}'' contain a blonde, blue-suited reskin of Chell; this stems back to when the multiplayer aspect of ''Portal 2'' was in development, where the players originally controlled Chell (from single player) and Mel (the reskin). While the blue/orange concept was kept, having controllable humans was scrapped due to the frequency of player deaths in co-op, yet Mel's texture files remain in the game despite being removed).
* European and American copies of ''VideoGame/RollAway'' contain a tutorial/debug level that's not accessible officially but was made accessible in the Japanese version. This level
includes objects that didn't make it into the complete HTML document (sans images) of finished game such as an invincibility pill and a generic 90s-era lesbian porn site, complete poison block.
* ''VideoGame/TengenTetris'' NES ROM has nametables similar for multiplayer co-op mode but
with penis-enlargement ads.places for scores for four players which means that co-op was originally intended for up to 4 players using an adapter but was scrapped later for whatever reason.



* ''VideoGame/LEGODimensions'' was intended to have [[BigBad Lord Vortech]] made playable with a patch during the first year of content, but support for the game was dropped before his figure was released. Lines for him commenting on other characters are still in the game.

to:

* ''VideoGame/LEGODimensions'' was intended ''VideoGame/TRIOfFriendshipAndMadness'' contains a few glimpses into the game's development if you collect enough golden idols. There used to have [[BigBad Lord Vortech]] made playable be mansions, laboratories, and cellars with a patch during the first year of content, hand-drawn textures - but support these locations were scrapped for various reasons, mainly in favor of the game was dropped before his figure was released. Lines for him commenting on other characters are still taking place in the game.[[{{AlienGeometries}} reality-warping]] [[{{EldritchLocation}} Odd Gods' World.]]
* A few things in ''VideoGame/WonderlandAdventures'', throughout the games and the Editor.
** In the original game, there are several hub/overworld levels that aren't seen in gameplay. Some of them are used for in-game cutscenes, but notably, there are also early versions of a few levels as well as some completely unused maps (such as an unused “intro” cutscene level, and a level that was originally going to be some sort of park in Wondertown). While the “cutscene” levels hold true in [=MoFI=] (and presumably [=PoTZ=] as well), there don't seem to be any levels that are entirely unused.
** Poking around in the executable reveals two unused model strings – one for a fence (that's less detailed than the one in the games proper, presumably an older model), and one that's just... A sphere, going by the name of [=!FloingOrb=]. It's distinct from the [[TimeyWimeyBall Floing Bubbles]] that the player can create via magic – Presumably, this was originally going to be a unique model for the Floing Orb items in [=MoFI=].
** Additionally, there's an unused object variable in the editor called “[=WaterReact=]”. Early development videos of [=WA1=] showed various placeholder objects sinking to different depths in a pool of water and floating around differently. Presumably, the variable is a remnant of that mechanic.
Is there an issue? Send a MessageReason:
None


-->"Preparing to [[MoreDakka dispense product]]."

to:

-->"Preparing --->"Preparing to [[MoreDakka dispense product]]."



** [[https://tcrf.net/File:Catherine-PS3-PC-UI.png Tutorial icons for a PC version]] have been found in data, but their placement and name suggests such an idea was scrapped very early, and it may have just been for development builds. However a PC version was eventually released nine years later.

to:

** [[https://tcrf.net/File:Catherine-PS3-PC-UI.png Tutorial icons for a PC version]] have been found in data, but their placement and name suggests suggest such an idea was scrapped very early, and it may have just been for development builds. However However, a PC version was eventually released nine years later.
Is there an issue? Send a MessageReason:
Good Bad Bugs pluralization


* ''VideoGame/{{Antichamber}}'': [[spoiler:Two of the pink cubes]] are located inside areas that are impossible to reach in normal gameplay. One of them can be reached by exploiting a GoodBadBug involving the area it's located in, but the other requires activating the console and then toggling noclipping to reach it.

to:

* ''VideoGame/{{Antichamber}}'': [[spoiler:Two of the pink cubes]] are located inside areas that are impossible to reach in normal gameplay. One of them can be reached by exploiting a GoodBadBug {{Good Bad Bug|s}} involving the area it's located in, but the other requires activating the console and then toggling noclipping to reach it.

Added: 1123

Changed: 190

Is there an issue? Send a MessageReason:
None


*** On a lighter note, some removed co-op dialogue reveals what must have been a scrapped mission to retrieve - of all things - [[https://www.youtube.com/watch?v=57lVjxOTr-M a Garfield comic]].

to:

*** On a lighter note, some removed co-op dialogue reveals what must have been a scrapped mission to retrieve - of all things - [[https://www.youtube.com/watch?v=57lVjxOTr-M a Garfield comic]].comic strip]] from a ''ComicStrip/{{Garfield}}''-like comic called ''Dorfeldt'', [[https://i.redd.it/z20dkhgfzn021.jpg which GLaDOS would have reworked]].



*** Files in ''Portal 2'' contain a blonde, blue-suited reskin of Chell; this stems back to when the multiplayer aspect of ''Portal 2'' was in development, where the players originally controlled Chell (from single player) and Mel (the reskin). While the blue/orange concept was kept, having controllable humans was scrapped due to the frequency of player deaths in co-op, yet Mel's texture files remain in the game despite being removed).

to:

*** Files in ''Portal 2'' ''VideoGame/{{Portal 2}}'' contain a blonde, blue-suited reskin of Chell; this stems back to when the multiplayer aspect of ''Portal 2'' was in development, where the players originally controlled Chell (from single player) and Mel (the reskin). While the blue/orange concept was kept, having controllable humans was scrapped due to the frequency of player deaths in co-op, yet Mel's texture files remain in the game despite being removed).removed).
* ''VideoGame/{{Catherine}}'':
** [[https://tcrf.net/File:Catherine-PS3-PC-UI.png Tutorial icons for a PC version]] have been found in data, but their placement and name suggests such an idea was scrapped very early, and it may have just been for development builds. However a PC version was eventually released nine years later.
** There are early placeholder versions of the pictures Catherine and Katherine send Vincent on his cell phone. Notably, [[https://tcrf.net/File:Catherine-Cell-Image-1-Early.png the early version]] of one of the Catherine pics has her wearing an American FlagBikini, which was changed to [[https://tcrf.net/File:Catherine-Cell-Image-1-Final.png vertical red-and-white stripes]] in the final version.
** Bizarrely, there's [[https://youtu.be/bvu0l1yay00 a remix]] of the Wild Pokémon battle music from ''VideoGame/PokemonDiamondAndPearl'' in the files. This isn't the only reference to ''Franchise/{{Pokemon}}'' in the game's files: there's also [[https://tcrf.net/File:Catherine-Ranking-Test.png a placeholder ranking test]] that uses the names of ''VideoGame/PokemonRubyAndSapphire'' characters.



* ''[[{{VideoGame/TRIOfFriendshipAndMadness}} TRI: Of Friendship and Madness]]'' contains a few glimpses into the game's development if you collect enough golden idols. There used to be mansions, laboratories, and cellars with hand-drawn textures - but these locations were scrapped for various reasons, mainly in favor of the game taking place in the [[{{AlienGeometries}} reality-warping]] [[{{EldritchLocation}} Odd Gods' World.]]

to:

* ''[[{{VideoGame/TRIOfFriendshipAndMadness}} TRI: Of Friendship and Madness]]'' ''VideoGame/TRIOfFriendshipAndMadness'' contains a few glimpses into the game's development if you collect enough golden idols. There used to be mansions, laboratories, and cellars with hand-drawn textures - but these locations were scrapped for various reasons, mainly in favor of the game taking place in the [[{{AlienGeometries}} reality-warping]] [[{{EldritchLocation}} Odd Gods' World.]]
Is there an issue? Send a MessageReason:
previous editor strains mightily to wring drama from stone


*** Cave Johnson's posthumous MoralEventHorizon - [[spoiler: uploading his secretary Caroline's mind into [=GLaDOS=] against her will]] - was later dummied out as they generally felt it unnecessary. Since a couple of lines of [[spoiler:Caroline refusing the upload]] remained in the game, people created drama by insisting there was originally a rape scene and/or J.K. Simmons refused to read lines due to being disturbed. [[UrbanLegendOfZelda The rumors were then considered "true"]] (as anything resembling fact, such as Simmons doing rape scenes previously, were used to exaggerate the offense of the scene), and WordOfGod eventually said in an interview that [[TakeThat J.K. Simmons will do anything for money]] and [[http://uk.gamespot.com/news/writing-valves-silent-protagonists-6339609 any rumors of cut content due to offensive rape similarities, etc. were false.]]

to:

*** Cave Johnson's posthumous MoralEventHorizon - -- [[spoiler: uploading his secretary Caroline's mind into [=GLaDOS=] against her will]] - -- was later dummied out as they generally felt it unnecessary. Since a couple of lines of [[spoiler:Caroline refusing the upload]] remained in the game, people created drama by insisting there was originally this spawned a rape scene and/or J.K. Simmons refused to read lines due to being disturbed. [[UrbanLegendOfZelda The rumors were then considered "true"]] (as anything resembling fact, such as Simmons doing rape scenes previously, were used to exaggerate the offense rumour of the scene), and WordOfGod eventually said in an interview that [[TakeThat J.K. Simmons will do anything for money]] and a [[http://uk.gamespot.com/news/writing-valves-silent-protagonists-6339609 any rumors of cut content due to offensive deleted rape similarities, etc. were false.]]scene]].

Added: 273

Changed: 9

Is there an issue? Send a MessageReason:
None


*** Files in ''Portal 2'' contain a blonde, blue suited reskin of Chell; this stems back to when the multiplayer aspect of ''Portal 2'' was in development, where the players originally controlled Chell (from single player) and Mel (the reskin). While the blue/orange concept was kept, having controllable humans was scrapped due to the frequency of player deaths in co-op, yet Mel's texture files remain in the game despite being removed).
* ''VideoGame/TengenTetris'' NES ROM has nametables similar for multiplayer co-op mode but with places for scores for four players which means that co-op was originally intented for up to 4 players using an adapter, but was scrapped later for whatever reason.

to:

*** Files in ''Portal 2'' contain a blonde, blue suited blue-suited reskin of Chell; this stems back to when the multiplayer aspect of ''Portal 2'' was in development, where the players originally controlled Chell (from single player) and Mel (the reskin). While the blue/orange concept was kept, having controllable humans was scrapped due to the frequency of player deaths in co-op, yet Mel's texture files remain in the game despite being removed).
* ''VideoGame/TengenTetris'' NES ROM has nametables similar for multiplayer co-op mode but with places for scores for four players which means that co-op was originally intented intended for up to 4 players using an adapter, adapter but was scrapped later for whatever reason.



* ''VideoGame/{{Antichamber}}'': [[spoiler:Two of the pink cubes]] are located in side areas that are impossible to reach in normal gameplay. One of them can be reached by exploiting a GoodBadBug involving the area it's located in, but the other requires activating the console and then toggling noclipping to reach it.

to:

* ''VideoGame/{{Antichamber}}'': [[spoiler:Two of the pink cubes]] are located in side inside areas that are impossible to reach in normal gameplay. One of them can be reached by exploiting a GoodBadBug involving the area it's located in, but the other requires activating the console and then toggling noclipping to reach it.



* Expectedly, ''VideoGame/DrRobotniksMeanBeanMachine'' has some discarded elements from the original ''Puyo Puyo'' still existent inside it's data, including a half deleted Beginner course and some of the unused gameplay backgrounds and music tracks. A retooled sound test is also accessible in the game, but for some reason is only activated on Japanese region consoles.

to:

* Expectedly, ''VideoGame/DrRobotniksMeanBeanMachine'' has some discarded elements from the original ''Puyo Puyo'' still existent inside it's its data, including a half deleted half-deleted Beginner course and some of the unused gameplay backgrounds and music tracks. A retooled sound test is also accessible in the game, but for some reason is only activated on Japanese region consoles.


Added DiffLines:

* ''VideoGame/LEGODimensions'' was intended to have [[BigBad Lord Vortech]] made playable with a patch during the first year of content, but support for the game was dropped before his figure was released. Lines for him commenting on other characters are still in the game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''The New VideoGame/{{Tetris}}'' on UsefulNotes/Nintendo64 contains some [[ClusterFBomb amazingly vulgar]] rants hidden in the code, as well as some ASCII art.
Is there an issue? Send a MessageReason:
None


* ''[=DynaMike=]'' an unfinished and unreleased (and kinda incomprehensible) Game Boy Color game by Engine Software, has a whole bunch of random computer data included in its ROM, due presumably to someone forgetting to initialize their memory. Rather hilariously, this includes the complete HTML document (sans images) of a generic 90s-era lesbian porn site, complete with penis-enlargement ads.

to:

* ''[=DynaMike=]'' ''[=DynaMike=]'', an unfinished and unreleased (and kinda incomprehensible) Game Boy Color game by Engine Software, has a whole bunch of random computer data included in its ROM, due presumably to someone forgetting to initialize their memory. Rather hilariously, this includes the complete HTML document (sans images) of a generic 90s-era lesbian porn site, complete with penis-enlargement ads.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''[=DynaMike=]'' an unfinished and unreleased (and kinda incomprehensible) Game Boy Color game by Engine Software, has a whole bunch of random computer data included in its ROM, due presumably to someone forgetting to initialize their memory. Rather hilariously, this includes the complete HTML document (sans images) of a generic 90s-era lesbian porn site, complete with penis-enlargement ads.

Added: 184

Changed: 567

Is there an issue? Send a MessageReason:
None


* Even ''VideoGame/{{Portal}}'' has its dummied out stuff. A few lines by [=GLaDOS=] and the turrets are unused, and there is some AsciiArt that never gets used in the credits. Here is an example probably from before laser turrets were redesigned as rocket turrets (the commentary mentions the change itself):
-->'''[=GLaDOS=]:''' "I'll use lasers to inscribe a line down the center of the facility. [[ThisIsMySide And one half will be where you live, and I'll live in the other half.]]"

to:

* Even ''VideoGame/{{Portal}}'' has its dummied out stuff. A
**A
few lines by [=GLaDOS=] and the turrets are unused, and there is some AsciiArt that never gets used in the credits. Here is an example probably from before laser turrets were redesigned as rocket turrets (the commentary mentions the change itself):
-->'''[=GLaDOS=]:''' "I'll --->'''[=GLaDOS=]:''' [[AC: I'll use lasers to inscribe a line down the center of the facility. [[ThisIsMySide And one half will be where you live, and I'll live in the other half.]]"]]]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''[[{{VideoGame/TRIOfFriendshipAndMadness}} TRI: Of Friendship and Madness]]'' contains a few glimpses into the game's development if you collect enough golden idols. There used to be mansions, laboratories, and cellars with hand-drawn textures - but these locations were scrapped for various reasons, mainly in favor of the game taking place in the [[{{AlienGeometries}} reality-warping]] [[{{EldritchLocation}} Odd Gods' World.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/PonyIsland'': By the creator Lucifer himself no less, since he's ''never'' satisfied with his work. A lot of content and features made by him remain orphaned and nonfunctional in the machine. Ranging from game options like 'Pony Blades', 'Ponymobile' and 'Unlimited Ammo', to system programs such as Buer.exe an outdated guardian of an important core file.
Is there an issue? Send a MessageReason:
None


* Expectedly, ''DrRobotniksMeanBeanMachine'' has some discarded elements from the original ''Puyo Puyo'' still existent inside it's data, including a half deleted Beginner course and some of the unused gameplay backgrounds and music tracks. A retooled sound test is also accessible in the game, but for some reason is only activated on Japanese region consoles.

to:

* Expectedly, ''DrRobotniksMeanBeanMachine'' ''VideoGame/DrRobotniksMeanBeanMachine'' has some discarded elements from the original ''Puyo Puyo'' still existent inside it's data, including a half deleted Beginner course and some of the unused gameplay backgrounds and music tracks. A retooled sound test is also accessible in the game, but for some reason is only activated on Japanese region consoles.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Expectedly, ''DrRobotniksMeanBeanMachine'' has some discarded elements from the original ''Puyo Puyo'' still existent inside it's data, including a half deleted Beginner course and some of the unused gameplay backgrounds and music tracks. A retooled sound test is also accessible in the game, but for some reason is only activated on Japanese region consoles.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* A few things in ''VideoGame/WonderlandAdventures'', throughout the games and the Editor.
** In the original game, there are several hub/overworld levels that aren't seen in gameplay. Some of them are used for in-game cutscenes, but notably, there are also early versions of a few levels as well as some completely unused maps (such as an unused “intro” cutscene level, and a level that was originally going to be some sort of park in Wondertown). While the “cutscene” levels hold true in [=MoFI=] (and presumably [=PoTZ=] as well), there don't seem to be any levels that are entirely unused.
** Poking around in the executable reveals two unused model strings – one for a fence (that's less detailed than the one in the games proper, presumably an older model), and one that's just... A sphere, going by the name of [=!FloingOrb=]. It's distinct from the [[TimeyWimeyBall Floing Bubbles]] that the player can create via magic – Presumably, this was originally going to be a unique model for the Floing Orb items in [=MoFI=].
** Additionally, there's an unused object variable in the editor called “[=WaterReact=]”. Early development videos of [=WA1=] showed various placeholder objects sinking to different depths in a pool of water and floating around differently. Presumably, the variable is a remnant of that mechanic.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/{{Gruntz}}'':
** There is an attack animation and related voice files for gruntz carrying Warpstone pieces. The weirdest part is that in this animation, the grunt actually ''smashes the Warpstone against the ground''. In the final game, the Warpstone pieces are crucial to successfully completing the game, and if the Warpstone gets destroyed in any way, it's Game Over.
** For that matter, Magic Wand gruntz also have unused attack animations. In the final game, they can only cast spells, which not always are offensive or applicable in given situation.
** Using the freeze spell was originally supposed to elicit a voice response from the victims.
** The is an unused icon for an Over Mitt tool. Whatever it was supposed to be used for is a mystery.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Antichamber}}'': [[spoiler:Two of the pink cubes]] are located in side areas that are impossible to reach without hacking.

to:

* ''VideoGame/{{Antichamber}}'': [[spoiler:Two of the pink cubes]] are located in side areas that are impossible to reach without hacking. in normal gameplay. One of them can be reached by exploiting a GoodBadBug involving the area it's located in, but the other requires activating the console and then toggling noclipping to reach it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* When ''VideoGame/PanelDePon'' was brought to Western players as ''Tetris Attack'', the unique garbage block patterns for each character were eliminated, replacing them with a generic design varying only in color. The reason for this is because plans were made to allow ! panels to create garbage blocks of more than one row in width (larger blocks would have notably had Shy Guy "faces" on them), the graphics for which are loaded into the space occupied by player 2's garbage blocks in ''Panel de Pon''. In both versions of the game, ! panels only ever spawn one-panel-thick blocks.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/{{Antichamber}}'': [[spoiler:Two of the pink cubes]] are located in side areas that are impossible to reach without hacking.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Even ''VideoGame/{{Portal}}'' has its dummied out stuff. A few lines by [=GLaDOS=] and the turrets are unused, and there is some AsciiArt that never gets used in the credits. Here is an example probably from before laser turrets were redesigned as rocket turrets (the commentary mentions the change itself):
-->'''[=GLaDOS=]:''' "I'll use lasers to inscribe a line down the center of the facility. [[ThisIsMySide And one half will be where you live, and I'll live in the other half.]]"
** And a turret line in general:
-->"Preparing to [[MoreDakka dispense product]]."
** The sequel has a few examples of unused dialogue in the game files.
*** There are some [[http://www.youtube.com/watch?v=dE0zP5QNoRk leftover lines]] from a time in the beta when [=GLaDOS=]' dialogue was more aggressive and vitriolic towards the player. The developer commentary states this was changed because playtesters found it too intense. Interesting to note: she actually calls [[SilentProtagonist Chell]] by name in a few clips.
*** Cave Johnson's posthumous MoralEventHorizon - [[spoiler: uploading his secretary Caroline's mind into [=GLaDOS=] against her will]] - was later dummied out as they generally felt it unnecessary. Since a couple of lines of [[spoiler:Caroline refusing the upload]] remained in the game, people created drama by insisting there was originally a rape scene and/or J.K. Simmons refused to read lines due to being disturbed. [[UrbanLegendOfZelda The rumors were then considered "true"]] (as anything resembling fact, such as Simmons doing rape scenes previously, were used to exaggerate the offense of the scene), and WordOfGod eventually said in an interview that [[TakeThat J.K. Simmons will do anything for money]] and [[http://uk.gamespot.com/news/writing-valves-silent-protagonists-6339609 any rumors of cut content due to offensive rape similarities, etc. were false.]]
*** On a lighter note, some removed co-op dialogue reveals what must have been a scrapped mission to retrieve - of all things - [[http://www.youtube.com/watch?v=57lVjxOTr-M a Garfield comic]].
*** One odd downside is that this caused the set-up for a BrickJoke to be left hanging.
---->'''Cave Johnson:''' "Anyway, overruled. If you think I'm affecting your decisions, in any way, don’t be afraid to speak up. I’m not made of glass. That reminds me: Caroline, Do we have a wing made out of glass yet? Let's get on that, Caroline."
*** One disturbing scene that was left out of the game involves [[spoiler:Chell and [=PotatOS=] coming across Cave Johnson's mind uploaded into a computer. He begs them to kill (or unplug) him, and then they climb over what's described as his corpse to get to the next section of the game.]] These and other unused lines can be found [[http://www.facepunch.com/threads/1098654 here]].
*** Files in ''Portal 2'' contain a blonde, blue suited reskin of Chell; this stems back to when the multiplayer aspect of ''Portal 2'' was in development, where the players originally controlled Chell (from single player) and Mel (the reskin). While the blue/orange concept was kept, having controllable humans was scrapped due to the frequency of player deaths in co-op, yet Mel's texture files remain in the game despite being removed).
* ''VideoGame/TengenTetris'' NES ROM has nametables similar for multiplayer co-op mode but with places for scores for four players which means that co-op was originally intented for up to 4 players using an adapter, but was scrapped later for whatever reason.
* European and American copies of ''VideoGame/RollAway'' contain a tutorial/debug level that's not accessible officially but was made accessible in the Japanese version. This level includes objects that didn't make it into the finished game such as an invincibility pill and a poison block.
----

Top