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Characters: Valkyrie Profile
aka: Valkyrie Profile 2 Silmeria
A quick rundown of the gods, the mortals, and the formerly mortal caught up in a war beyond their understanding in the Valkyrie Profile series. Rather incomplete; feel free to add.

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    Valkyries 

All of them.

Lenneth Valkyrie / Lenneth the Creator

Voices: Yumi Touma (Japanese), Megan Hollingshead (English)

The middle of the three Valkyrie sisters, and the main character of the first Valkyrie Profile (later appropriately called Valkyrie Profile Lenneth). A warrior-maiden tasked with finding and strengthening deceased warriors for the upcoming battle of Ragnarok, she takes the guise of a mortal girl named Platina to seek out worthy souls to join her. It turns out that she was previously sealed inside Platina, Lucian's Unlucky Childhood Friend, and that Platina's memories were sealed upon Lenneth's reawakening to keep her from straying from her mission. Odin is very unhappy should those reawaken. Her Finishing Move is Nibelung Valesti - after letting loose with a flurry of sword strikes/bow shots, she knocks her foe in the air and impales them on three spears (which can evolve to her throwing a larger fourth spear, which can further evolve to explode). Her version of Nibelung Valesti is blue.

  • Action Girl: One of the strongest female leads in RPG history.
  • Archer Archetype: If you choose to equip her with a bow, she's the best archer.
  • Badass
  • Battle Ballgown: Mostly of the armor with a skirt variety, although still very fancy armor.
  • Braids of Action
  • Bow and Sword, in Accord: Again, only in the first game. She might be the only example that wears plate mail.
  • Critical Existence Failure: If she is defeated, you have three turns to revive her before you automatically lose. Justified in that she is the power source of the main party in the first game.
  • Cry Cute: as soon as she regains her memories as Platina.
  • Defrosting Ice Queen: Lenneth slowly shows more concern for humans as the game goes on, though it doesn't really appear readily until the Golden Ending has been triggered.
  • Did You Just Punch Out Cthulu: In the Golden Ending when she defeats Loki after he displayed the power to destroy Migard with the Dragon Orb.
  • The Ego: Explicitly referred to as the Valkyries' primary ego in the bad ending.
  • Eleventh Hour Superpower: In the Golden Ending of the first game.
  • Emotionless Girl: at first, though even she later showed the same attitude to Freya even after regaining her memories.
  • Energy Bow: Her arrows seem to be composed of some sort of light energy.
  • Everyone Calls Him Barkeep: Played with - mortals don't actually know the names of any of the valkyries, and only address them by that title (or sometimes Lady Valkyrie). Only other gods refer to her as Lenneth. Used to great effect in the second game to foreshadow The Reveal about Rufus.
  • Evolving Attack: Lenneth's finisher has three levels, although the third is only really seen in the endgame.
  • Fanservice (Averted in the first game, but as time goes on, the artists of the series just keep blowing her skirt up more and more in illustrations until it finally resulted in this. Just scroll down until you reach I Accuse Everyone.)
  • Form-Fitting Wardrobe: Her armor forms around her breasts.
  • Gold and White Are Divine / Heavenly Blue: Her outfit is gold, blue, and white.
  • Good Bad Translation: Her finishing move Nibelung Valesti was apparently a corruption of Nibelung Velocity. Also, her pre-fight quote as mentioned above doesn't make sense in the first game, especially when she refers it to her warriors. This was fixed in the sequel game, where she now says "Come to me brave warriors, the battle awaits us!"
  • The Grim Reaper
  • Half-Human Hybrid: In the Golden Ending of the first game, again.
  • Heroines Prefer Swords: Even if she is equipped with a bow, Lenneth uses a sword to slash things in dungeons. She's also the only sister to use swords as primary weapons in the second game; all three Valkyries still use a sword for Nibelung Valesti.
  • Heroic BSOD: After having her memories and being reassembled, she briefly goes into this over Lucian's death.
  • Karma Meter: Lenneth has two. One, more obvious, shows how well she is in the graces of Odin, the All-Father. The second shows how strong the seal is on her memories. If it's low enough at the appropriate time, the Golden Ending opens up on Medium or Hard difficulty.
  • Lady of War
  • Mama Bear: Toward her Einherjar and, in the A Ending, the whole world. Loki's last big mistake was blasting Midgard.
  • My Significance Sense Is Tingling
  • Mystical White Hair
  • Physical God: In the Golden Ending, Lenneth assumes the prime position as the creator of a new world - one of the most benevolent examples of the trope. While stripped of much of this power when she time travels after Lezard in the sequel, she is still Lenneth the Creator in her sequel appearance.
  • Rapunzel Hair: Her braid reaches to about her lower back, and it's even longer on her in-game sprite.
  • Restraining Bolt: Odin is extremely unhappy should this be released; he attempts to reseal Lenneth and awakens Hrist in her stead.
  • Party in My Pocket: Probably one of the most literal examples given that she's powering them.
  • Power Gives You Wings
  • Rage Against the Heavens: After her memory is restored.
  • Roaring Rampage of Revenge: Against Loki in the final act of the Gold Ending.
  • This Is Unforgivable!: Naturally, this is her proclamation.
  • To Be Lawful or Good: Lenneth grapples with this question as she regains her memories and sees past Odin's façade. She ultimately settles on good.
  • True Blue Femininity: Bright blue armor and a blue glow when she uses Nibelung Valesti.
  • What Is This Thing You Call Love?: For most of the first game, she just doesn't "get" love in general, and calls into question some of her einherjar's judgment when they do something apparently crazy out of love.
  • "World of Cardboard" Speech: Gives one to Loki in the Golden Ending, just before recreating the world, resurrecting all the humans that died in Loki's attack, and kicking his ass.
  • You Kill It, You Bought It: She kills no less than two of the souls who join her.


Silmeria Valkyrie

Voices: Ayako Kawasumi (Japanese), Stephanie Sheh (English)

The youngest Valkyrie, who is only vaguely mentioned by Lord of the Vampires, Brahms, briefly (and actually only named once in the Golden Ending) in the first game. She's one of the central characters of the second, which was named after her. Active centuries before the first game, Odin's attempt to put a Restraining Bolt on her was incomplete, and Silmeria was able to communicate with her host body, Princess Alicia of Dipan. It turns out that Silmeria was sealed because she found out about Odin's world-destroying plan to win Ragnarok by potentially causing the world to fall apart. Silmeria's attempting to counter-plan against this in the meantime. Her Finishing Move is also Niebelung Valesti, colored yellow.

  • Action Girl: Not nearly on Lenneth's level, but she has her moments.
  • Bow and Sword, in Accord: Silmeria prefers to use a bow, but remains proficient with a sword for when she's directly controlling Alicia or using Nibelung Valesti.
  • Cosmic Keystone: In the second game, it's revealed that Brahms held her frozen body in Midgard because Odin stole the Dragon Orb, which was supposed to keep Midgard stable, and Silmeria's power was used as a replacement.
  • Defector from Decadence
  • Divergent Character Evolution
    • Gameplay-wise, she takes over the archer role from Lenneth in the second game. Design-wise, her armor is light purple and she is the least armored of the three. Her valkyrie headpiece is smaller and has three hawk feathers.
  • Good Is Dumb: Many a time a situation may have been resolved in her favor had more forethought been put into her plans. Alas, she ends up Out-Gambitted by everyone and their dog.
  • Graceful Ladies Like Purple: Wears lavender armor.
  • Grand Theft Me: Princess Alicia and Silmeria Valkyrie share the same body. Silmeria can take control anytime she wants.
  • The Grim Reaper: Unlike her sisters, though, Silmeria's active recruitment days are behind her. She instead has to find her old einherjar where they had been dropped.
  • Hot-Blooded: When compared to her sisters.
  • Hair of Gold, Heart of Gold: Silmeria is more traditionally heroic than her sisters, as she's acting out of her disgust towards Odin's manipulative actions.
  • Goddess Popsicle: She's trapped in crystal during the first game.
  • The Id: With Lenneth and Hrist being respectively referred to as the primary ego and the secondary ego, this is the logical conclusion for Silmeria's role in the Valkyrie.
  • Informed Attribute: Is said to be the kindest of the three Valkyries. In practice, Lenneth consistently is.
    • Though, to be fair, Silmeria is the one actively trying to protect humanity from Odin's plans. Plus, she reincarnates her einherjar instead of sending them to Valhalla. Silmeria's approach to kindness is more along the lines of a Jerk with a Heart of Gold.
    • Also, Lenneth only became kind after she learned the truth about herself and Platina. For most of the first game, she is pretty cold.
      • Which in turn, is the consequence of her actions and the cause of her demise in Covenant of the Plume and that was the reason Odin and Freya decided to seal valkyrie memories from then on.
  • Jerk with a Heart of Gold: She has a rough exterior, but she is trying to protect humanity from Odin.
  • Lady of War (Not a particularly impressive one, but still...)
  • Out-Gambitted: Constantly. Whether it's being outdone by Hrist, the three mages, Lezard, or Odin, Silmeria never once comes out ahead. She's either a freakin' Vizzini or just very, very unlucky.
  • Power Gives You Wings
  • Rebellious Princess: Well, rebellious goddess, but the effect's the same. And she gets sealed into another rebellious princess.
  • Spoiled Brat: Easily the most rebellious of the three Valkyries. It also appears in her invocation for Niebelung Valesti, which is a much more curt version of her sisters' invocation. Of course, as she's found out that Odin's willing to sacrifice the entire human realm for his ambitions to win Ragnarok, Silmeria's more than justified in acting like this.
  • To Be Lawful or Good: Silmeria has the least difficulty with this question. Her commitment to good over law makes her the quickest to rebel.


Hrist Valkyrie

Voices: Kikuko Inoue (Japanese, first game), Atsuko Tanaka (Japanese, second game), Megan Hollingshead (English, first game), Tara Platt (English, second game)

The eldest Valkyrie, who finds herself fighting against her sisters an awful amount. Very cold and imperious, she very much believes in Odin and tries to follow directions the best she can. Or, alternatively, she's a vicious, cold-blooded killer who is all for Odin's potentially world-shattering plans. Her Finishing Move is, as with her sisters, Niebelung Valesti. Her version of Nibelung Valesti is red or purple.

  • Aloof Big Sister: The most emotionally distant of the three valkyrie sisters, and the one who consequently has the most elaborate invocation for her finisher.
  • Blade on a Stick: The lone Valkyrie who uses a spear instead of a sword outside of Nibelung Valesti.
  • Breaking the Fourth Wall: Her truthade bio in the third game basically says "Be strong. They'll have to make a game about you someday".
  • Conflicting Loyalty: She comes to question her more disturbing duties under Odin (like stealing the power source that holds Midgard together, destroying whole kingdoms, and such) after spending some time with the heroes, and eventually even confesses that she doesn't know what to believe anymore when asked at a certain point.
  • Dark Action Girl: Whether you believe one Alternate Character Interpretation or the other, she definitely is.
  • Defrosting Ice Queen: Posing as Leone gives her an opportunity to get to know Alicia and develop sympathy for her she hadn't had before.
  • Demoted to Extra: Hrist has not been the central character of any Valkyrie Profile game yet; she only makes a brief appearance in the first game's Golden Ending (and a mention of her name in the worst ending), and she spends much of the second game hunting her sister's Soul Jar. Her appearance in the third is restricted to complaining about not having a starring role in the Bonus Dungeon.
  • Divergent Character Evolution: In Silmeria. In the first game, she's a Palette Swap of Lenneth; in the second, she's given a different weapon and moves.
    • Her moves in Silmeria are based from Lawfer's attacks, primarily because there are no other spearmen in your team other than her.
    • Design-wise, aside from having a black and dark purple color scheme, Hrist is the most heavily-armored of the valkyries and she actually wears a helmet rather than just a tiara. Her valkyrie headpiece has five black fathers.
  • Enemy Mine: What those who tend to dislike her believe she does by the end of Silmeria. She has the first one of the series exacted on her.
  • The Grim Reaper: The only one of the three valkyries in the habit of personally killing people she wants as einherjar.
  • Humans Are Average: How she views us the best of times.
  • Heel-Face Turn: What those who do like her believe she does by the end of Silmeria.
  • Just Following Orders
  • Kick the Dog: In Valkyrie Profile: Silmeria, she kills Arngrim to turn him into an einherjar so that he's forced to obey her instead of siding with Silmeria. Those that don't like her find her killing and brainwashing an ally brings her over the Moral Event Horizon. Those that do forgive her in part because Death Is Cheap and in part because he rebels and goes back to joining the good guys anyhow.
  • Knight Templar: There is nothing she won't do to achieve what she thinks right. Nothing.
  • Lady of War
  • Leeroy Jenkins: Yes, believe it or not, Hrist pulls one of these in the first game. Without any forward planning whatsoever and while disobeying orders, thus derailing Odin's plans, Hrist rushes headfirst into Brahms' Castle without any einherjar and while somewhat Nerfed from having been forcefully awakened before her time. It ends about as well as for her as the Trope Namer's own venture.
  • Meaningful Name: In Old Norse, her name translates to "the shaker" or "the quaking one".
  • The Mole: I'm sure we can trust Leone completely.
  • My God, What Have I Done?: She does end up questioning her actions.
  • Purple Is Powerful: Her Nibelung Valesti is purple in the second game.
  • Red and Black and Evil All Over: Wears black armor, and in the first game, when she was completely antagonistic, her Nibelung Valesti was red. By the time she uses it in the second game, she has begun the process of undergoing a Heel-Face Turn and uses a purple version instead.
  • Roaring Rampage of Revenge: Rather than attempt to recruit einherjar when Odin awakens her in the first game, she attempts to rescue Silmeria.
  • Shotoclone: In VP: Lenneth and VP: Covenant.
  • Slasher Smile: A subtle example during the execution of King Barbarossa in the first game.
  • Power Gives You Wings
  • The Super Ego: Is explicitly referred to as the Valkyries' secondary ego by Freya.
    • However, in the first game, she goes after Brahms immediately after awakening without plans, without allies, and in a weakened state, just to try to liberate her sister Silmeria from Brahms. A pretty emotional course of action for a super ego character.
  • This Cannot Be!: Her reaction to being defeated in the Golden Ending of the first game.
  • To Be Lawful or Good: Hrist has the most difficulty with this question. She initially settles on lawful, but spending time with Alicia and being faced with all the problems Odin has caused pushes her towards good.
  • You Kill It, You Bought It: You Kill Arngrim, You Bought Him. It's implied that she regularly uses this method to gain Einherjar.
    • She also takes it very seriously, as she will go out of her way to ensure her Einherjar's safety. Even if she killed him herself, she also believes it is her duty to keep them safe once they are under her command, and is even willing to fight Freya to protect them.


The Valkyrie

"Let it be done!"

The one true Valkyrie, created by combining Hrist, Lenneth, and Silmeria, the three Goddesses of Fate. Holds more power than multiple Gods, and literally has the power to control even Fate.

The three sisters are actually separate aspects of one being, and each share the one body. Only one sister awakens at a time while her sisters' souls are reincarnated into human vessels via the Sovereign's Rite.

     Other Immortals 

Odin

Voices: Shuichi Ikeda (Japanese), Ken Gates (English, first game), Arthur Russel (English, second game)

All-father, the lord of the Aesir, who is hoping to win Ragnarok over the Vanir led by Surt. He is the one who controls and has exclusive use of the Sovereign Rite, which can bind the divine or so he thinks. He wields Gungnir, a Cosmic Keystone that he can draw upon for devastating attacks. He's also a Half-Elf/Half-Aesir hybrid, which is how he's able to constantly increase his power.

  • BFS: Well, it's a spear, but Odin's huge two-sided spear Gungnir definitely counts.
  • Blade on a Stick
  • Disc One Final Boss: In the second game.
  • Gambit Roulette: His plans might edge into this territory if not for his divinity.
  • Give Me Your Inventory Item: After defeating a boss, he'll ask for the divine treasures in chests left by the bosses. He gives you one point of karma for giving them up, but dings you five points if you don't.
  • Hoist by His Own Petard: Ironically killed by Loki using the Dragon Orb, the artifact that he stole from Midgard.
  • Jerkass Gods: Literally the god of Jerkass.
  • Kick the Dog: Made all the worse that he used to be just like one of the dogs he kicks. Namely, Rufus.
  • Omniscient Morality License: He claims one, anyhow. Too bad he's not actually omniscient.
  • The Patriarch
  • Slouch of Villainy: Just look at how he sits in his throne in both games. That's not the sign of a good guy.
  • Smug Snake: This makes his respective owning at the hands of other villains all the more satisfying.
  • The Unfought: In the original game, disappointingly.
  • Unwitting Pawn: Loki completely snows him in the Golden Ending of the original. Fitting, considering the original myths.
  • The Worf Effect: He's the king of the gods, and yet still falls victim to less powerful villains, for crying out loud.


Freya

Voices: Maria Kawamura (Japanese), Veronica Taylor (English, first game), Kirsten Potter (English, second game)

Patroness of the Valkyries, she is the one who awakens them on Odin's orders, and she shows Lenneth the ropes in the original to help her get back up to speed. Her Finishing Move is Ether Strike - a bolt of intense divine energy.


Loki

Voices: Mitsuaki Madono (Japanese), Ted Lewis (English)

God of mischief, and strategist for the Aesir. Given how often he gets relegated to the Satan role in adaptations of Norse myths, you just know he's up to something.

Hel

The mistress of Nifleheim, she makes a brief appearance in the original game, and has a more prominent role in Covenant of the Plume, where she makes the titular covenant with Wylfred, offering him power in exchange for the lives of his allies.

  • For the Evulz: She gave Wylfred power, and is revealed to have been behind the Succession Crisis in the first place, apparently for her own amusement.

Roussalier

An Elf living in the Forest of Spirits, she helps Alicia and Rufus escape Heimdall. An archer, she shows an almost maternal concern for the two, particularly Rufus, leading to speculation that she's his mother.

     Lenneth's Einherjar 

Jelanda

Voices: Kae Araki (Japanese), Rachael Lillis (English)

"Now face a princess's true wrath!"

Rebellious Princess from the kingdom of Artolia, she tries to get back at Arngrim for insulting her father. Unfortunately, she doesn't realize just what kind of political machinations are going on behind the scenes. Her death comes from enemies of Artolia tricking her into consuming Ghoul Powder, and Lenneth is forced to put her down. As a mage, her Finishing Move is from the pool of twelve Great Magic attacks.

  • A Fate Worse Than Death (Narrowly averted. See below.)
  • Black Magician Girl: Your starting mage. A decent and reliable one, too. Commonly ends up being the Closing Mage, too.
  • Body Horror: Changed into a demon by the Ghoul Powder. The transformation is offscreen in the original, but is shown in its full glory in the PSP remake. Her transformed and possessed body goes on a murderous rampage while she watches helplessly, a prisoner in her own vessel.
  • Bratty Half-Pint: Lives and breathes this, initially. Throws her scepter during a temper tantrum soon after Arngrim has humiliated her father in front of his own knighthood by exposing him as a coward.
    • So, she disguises herself to hire Arngrim for a job on which she intends to pay him back. While discussing the "job" with him, she makes a scene over what she deems inadequate food at a restaurant before accidentally downing alcohol and passing out on the floor.
  • Break the Haughty: A particularly horrifying example.
  • Clark Kenting: Glasses + babushka = her alias, Angela.
  • Crowning Moment of Funny: The entirety of her escapades as Angela. Half the fun is watching Arngrim react to this proverbial train wreck.
  • Does This Remind You of Anything?
    Jelanda: Arngrim, it hurts!
  • Graceful Ladies Like Purple / Purple Is Powerful: Her princess dress is purple.
  • Hair of Gold, Heart of Gold: For all her bossy attitude, she's a genuinely good person and rather unaware of the outside world as a princess.
  • Kill It with Fire: Starts out like this
  • Mercy Kill: By her eventual Big Brother Mentor Arngrim and Lenneth after being transmogrified into a terrible beast.
  • Pimped-Out Dress: As a royal, she wears a grand dress.
  • Pretty in Mink: As a sorcoress, she wears a cape trimmed with white fur.
  • Rebellious Princess
  • Red Mage: Starts with fire spells, but can also heal your party.
  • Regal Ringlets
  • Treacherous Advisor: Is the victim of one of these. Her father's advisor is actually a double agent for the enemy nation and arranged for her to be delivered to them. If the plot is unveiled, she was drugged, and the soldiers sent to her rescue were ordered to give her some medicine in order to wake her up.
  • Tsundere


Arngrim

Voices: Hiroki Tochi (Japanese), Maddie Blaustein (English, first game), Dameon Clarke (English, second game)

"I grow tired of you!"

A mercenary who insults the king of Artolia, and thus becomes a good distraction for the powers behind the throne to use while trying to plunge the kingdom into further chaos. He first teams with Lenneth to take down the monster that Jelanda was changed to. His death is suicide; he would rather die by his own hand quickly than the drawn-out process of being executed by Artolia. His Finishing Move is Final Blast, an explosive dash with his absurdly large sword. He has an Expy in the second game, who is actually the same guy, thanks to reincarnation.


Belenus

Voices: Kazuhiro Nakata (Japanese), Ted Lewis (English)

"You have paid the price for your evil!"

Noble from the kingdom of Gerabellum, Belenus is a widely respected man who treats his servant slaves well. He dies in the process of Soul Transfer, which he willingly undergoes to save his beloved, one of his servant slaves. His Finishing Move is Extreme Void, which holds an enemy in place as a BFS impales them from below.


Llewelyn

Voices: Daisuke Sakaguchi (Japanese), Tara Jayne (English)

"With enemies like this, even I might have a chance!"

A reluctant young archer from the religious kingdom of Crell Monferaigne, who is drafted into the military, and leaves his beloved to fight in the wars enveloping the world. Although he promises to return to her, he's killed at sea before he even sees battle. His Finishing Move is Layer Storm, a Rain of Arrows all focused on a single foe.


Lawfer

Voices: Atsushi Naito (Japanese), Maddie Blaustein (English)

"I pledge my strength to the lady Valkyrie!"

A young soldier from Artolia following in the footsteps of his knightly father. From a noble lineage, Lawfer had to combat the expectations of others and struggle to compete with the more skilled Arngrim. His death is never shown, although it's generally assumed that he was executed for helping Arngrim's brother escape his own execution (which he was sentenced to due to Arngrim's suicide). His finishing move, Justice Stream, starts with him hitting the enemy several times and ends with catching the enemy in a violent whirlwind.

  • Always Second Best: Compared to tactical genius Arngrim. Doesn't help that his father is captain of the knights, as well.
  • Bishōnen: Being beautiful is even a positive trait that Valhalla values.
  • Badass Normal
  • Blade on a Stick
  • Blow You Away
  • Dare to Be Badass: Arngrim calls him out on this during a flashback of Arngrim kicking his ass in training.
    Arngrim: "Genius? That's what losers say. He's 'different', he's 'special'. Pick up your spear, all you can do is your best."
  • Heterosexual Life-Partners: With Arngrim.
  • Heroic Sacrifice: Implied. He attempts to release Arngrim's brother, Roland, from prison, and is then recruited to Valhalla.
  • What Happened to the Mouse? - How he died is never shown onscreen. The manga states that Lawfer was turned into a vampire and Arngrim, who had already become an Einherjar, killed him. It is implied that he tried rescuing Roland, but was killed during the jailbreak.


Nanami

Voices: Natsumi Yanase (JP), Tara Jayne (EN)

"I have drawn dai-kichi: excellent fortune!"

After both her parents died, she was adopted by a Shinto priest and chosen to inherit the shrine duties. Her upbringing has left her honest and self-sacrificing, but also fatalistic and resigned to the vicissitudes of fate. As a mage, she uses the pool of twelve Great Magics for her Finishing Move.

  • Determinator: She set out to prove that familial bonds can transcend simply being of blood in order to obtain her family's power.
  • Disc One Nuke:
    • Her heirloom sword, Dragonbane, which can be obtained after recruiting her. It is the strongest mage weapon in the first disc (outside of Element Scepters and Ether Scepters, both of which have a high chance of breaking when used, and the Unicorn Horn, which is one of the several endgame-tier weapons potentially available via Transmutation) and can be equipped by any sorcerer.
    • She also starts with Lightning Bolt, which can be used to one-shot many early-game enemy encounters.
  • Fragile Flower
  • Happily Adopted
  • Hime Cut: A sign of her miko and aspiring Yamato Nadeshiko status.
  • Miko
  • Replacement Goldfish
  • Sacrificial Revival Spell: She sacrificed herself on a soul transfer to let Minayo, her adoptive parents' real daughter, live in her body.
  • Shock and Awe: Starts with a lighting spell.
  • The Fatalist
  • Wutai
  • Yamato Nadeshiko: A Nice Girl from wutai who has a hime cut and works as a miko.


Jun

Voices: Masaya Onosaka (JP), Scottie Ray (EN)

"No matter who the opponent, I shall not yield!"

A young man from the land of Yamato, Jun wields two swords with a style all his own. Jun's goal is to find a miracle drug that will cure his beloved sister, Ai, of blindness. His life is devoted solely to his sister, whom he cherishes. However, his greed gets the best of him; he's turned into an ogre by it, and Lenneth is forced to kill him. His finishing move, Senko-Jin, is a series of rapid slashes while he move around in lightning speed.


Kashell

Voices: Tetsuya Iwanaga (JP), Jimmy Zoppi (EN)

"Aw, over already? I still wanted to fight!"

Disdaining all profit and personal gain, he travels the land in search of adventure. He wields an enormous sword to prepare for his meeting with a certain person. He shows no disdain toward those who fight for their ideals. His death comes via Heroic Sacrifice, both to save his ally Celia's life and to defeat a medusa preying on a town. His Finishing Move is Flashing Blade, where he leaps up and impales his foe on his zweihander.

  • BFS Second to Arngrim
  • Blood Knight
  • Curtains Match the Window
  • Jumped at the Call: Unlike some of the others, he's adventuring because he wants to do good and can't wait to do it.
  • Nice Guy
  • Ship Tease: Some dialogue suggests that he and Celia (one of his companions, along with fellow Einherjar Aelia and Grey) have feelings for each other; in one scene he accidentally calls Lenneth by Celia's name, and Celia herself is far more devastated by his death than the deaths of Aelia and Grey.
  • Speak of the Devil: How he taunts the demon before it unexpectedly showed up right in front of him and impaling him.
  • You Gotta Have Blue Hair


Janus

Voices: Norio Wakamoto (JP), Scottie Ray (EN)

"How long must we keep fighting the same battles?"

A disgraced former knight and sniper from Crell Monferaigne, Janus lost his social status and was disowned by his family due to the public fallout of an assassination mission he undertook on behalf of his liege. He desires to return to his rightful position, which is used to manipulate him to his death by those who don't want the truth of his actions to come to light. His Finishing Move is Guilty Break, a repeated stream of arrows pinning his target before finishing with an explosion.

Aelia

Voices: Ai Orikasa (JP), Veronica Taylor (EN)

"I love a good battle!"

A beautiful spear wielding woman clad in green armor, Aelia is a powerful fighter. She is of the Dragonian race, and as such, she is able to transform into a dragon with the Dragon Gem. However, she is unaware that this form of necromancy is slowly robbing her of her human form. She is tortured to death by Gandar, trying to wring the secrets of the Dragon Gem from her. Her finishing move is Dreaded Dragon; she transforms into a dragon and attacks the enemy with a powerful energy beam in a similar fashion to Bahamut.


Yumei
Voices: Hiroko Emori (JP), Tara Jayne (EN)

"Father, Mother; watch over me!"

A young and feisty mermaid that lived off of the coast of Yamato, Yumei was born to a mermaid mother and a human father. Throughout her life, Yumei was ostracized by the mermaid community for her human blood, and felt she could never be accepted by either race and learned to suppress all of her emotions. After her mother died, Yumei attempted to locate her father by hitching a ride on a small fishing boat operated by a man and his son. Yumei struck up a friendship with the boy, Fuyuki, and revealed to him her desire to find the Cerulean Lapis, a rare jewel said to grant any desire. Her death comes after Fuyuki finds the Cerulean Lapis and wishes that the despondent Yumei could be reunited with her parentsnote . She is a mage, and her Finishing Move is one of the twelve Great Magic attacks.


Lorenta

Voices: Naoko Kuda (JP), Megan Hollingshead (EN)

"Depart now, you grotesque thing!"

Lorenta was the intelligent and refined headmistress of the Flenceburg Sorcery Academy. She was very well-respected, though strict. She considers Mystina her favorite student, but is secretly hated by her. She was responsible for expelling Lezard Valeth from the Academy, and is later killed by him on her 36th birthday. Specifically, Lezard uses Ghoul Powder to transform her beloved husband into a demon, which crushed her spine. As her position indicates, she's a mage and uses Great Magic for her Finishing Move.

  • Happily Married: Until Lezard decided to use her and her husband as a sacrifice to attract Lenneth's attention. Thanks a ton, jerk.
  • Holy Hand Grenade: Has Mystic Cross as an starter spell
  • Pimped-Out Dress
  • Power Floats: She's apparently so powerful, she can wield her staff by having it hover near her.
  • Schoolmarm: Certainly in appearance.
  • Stern Teacher: At least to Lezard and Mystina. Despite this, she's considered a favorite instructor at the Flenceburg university.
  • Unwitting Pawn: To Lezard.


Mystina

Voices: Wakana Yamazaki (JP), Rachael Lillis (EN)

"You freaks have no reason to exist!"

Born and raised in Flenceburg, Mystina is a graduate and researcher of the Academy. While Lorenta sees Mystina as a favorite student, Mystina secretly loathes her for her strict personality and expresses a distinct lack of grief when she discovers that Lezard Valeth murdered her. It could be seen as Laser-Guided Karma that Lezard's next victim is her; he freezes her to death after explaining his plan to her. She has the array of Great Magic attacks as her Finishing Move, befitting a mage.


Lucian

Voices: Nozomu Sasaki (JP), Eric Stuart (EN)

"Valkyrie, grant me power!"

A young man from a poor village in the Villnore Region. Haunted for years by the tragic death of his childhood girlfriend, Platina, he sees the vestiges of her in Valkyrie. Strong in battle, but lacking the true spirit of a hero. His death comes when overmatched as a mercenary. His Finishing Move is Round-Rip Saber, a Teleport Spam attack.


Jayle

Voices: Urara Takano (JP), Veronica Taylor (EN)

"There are plenty of foes left to fight, let's go!"

Jayle was born as a noblewoman of Gerabellum named Leticia. Eventually, she disguises herself as a man and takes on the name "Jayle" to join her country's legion of knights. She's killed by the vampire Genevieve after she avoided being hypnotized (as Genevieve's powers only work on men). Her Finishing Move is Eternal Raid, a Spam Attack with her rapier.


Badrach

Voices: Mitsuaki Madono (JP), Jimmy Zoppi (EN)

'"Goddess, I'd give my life for you... shyeah, right!"

A thief who works alone, having refused to enter the Thieves' Guild. His power is unquestionable, but his unique ability to make enemies makes him unpopular. He has a notorious weakness for women and drink. He also handles any mercenary work, so long as he gets paid; he accompanies Arngrim on the mission to escort Jelanda before they're killed. His death comes from an arranged hit, from elements that worry he knows too much. His Finishing Move is Sphere Strike, in which he sets explosives around his foe and sets them off (with a shot in the American version, with his cigarette in the original).

  • Anti-Hero: Type IV, and this is exemplified by the fact that he has the absolute lowest hero value among the Einherjar (negative 111 points). Only two other characters are with the negative one-hundred range with him (Arngrim and Gandar) and neither of them can be sent up to Valhalla anyway.
  • Archer Archetype: And not a good one at that.
  • Blood Knight
  • Boisterous Bruiser
  • Jumped at the Call: When he saw Valkyrie, he was all too happy to be picked up to be brought to Valhalla, mainly because the alternative was to rot in Nifelheim instead with Hel.
  • More Dakka: His attacks fire off more shots than anyone else in the game - more than ten more, at best, than anyone else. However, he generally will only connect with less than a quarter of this unless fighting a really large foe.
  • No Smoking: He's a smoker in the original Japanese version; the removal of his cigarette takes away from the effect of his finisher.
  • Professional Killer
  • Right for the Wrong Reasons: Mentions one time he was stiffed by slavers; he let a girl get away to screw them over. This is the one thing that allows Lenneth to take him with her. It is implied that the girl was Lucian's sister.
  • Schizo Tech: Guns in early Norse Medieval times. Though he equips bows like any other archer and his artwork shows him with a crossbow.

Grey

Voices: Tatsuya Nagatomo (JP), Eric Stuart (EN)

"Even in the face of defeat, I shall never surrender!"

Grey is a mysterious man who is only seen in black full plate armor. Upon dying, he was saved by his love, Lemia, who sacrificed herself for the the Ritual of Soul Transfer. He attempted to return the favor, but discovered too late that Soul Transfer cannot revive someone who sacrificed their life via Soul Transfer. However, his comrades Aelia, Kashell, Celia, and others mistakenly believed he had killed her, and he was forced to go into hiding. His finishing move is Icicle Disaster, which assaults the enemy and encases it in an ice block before scoring the final blow.


Shiho

Voices: Yuri Shiratori (JP), Tara Jayne (EN)

"It's a blessing I cannot look upon you."

A song maiden, her goal was to use the enchanted nature of her song to empower her countrymen in battle against Yamato. However, she finally started to realize just what her power was being used for. In horror, she stopped singing, and was massacred on the field of battle. She's a mage, and uses the Great Magic spells for her Finishing Move.


Suo

Voices: Akimitsu Takase (JP), Ted Lewis (EN)

"My path is strewn with corpses!"

A samurai from Yamato; his life was a constant series of battles that he began to question more and more as Ragnarok approached. He was part of what led to Shiho's Heroic BSOD, which later led to further doubts on his behalf. He died while trying to clear out a town supposedly filled with warriors by a man trying to cover the escape of women and children, not sure anymore if fighting further was actually worth it. His Finishing Move is Hyoso-hojin, a deep slash with his no-dachi.


Lyseria

Voices: Kikuko Inoue (JP), Rachael Lillis (EN)

"Such abominations should not be allowed to exist!"

A descendant of the Jotun Mimir, her sorcerous power was so great that she feared it, deliberately sealing it by sealing her body and soul in ice. Odin orders Lenneth to set her free, which she accepts if Lenneth can prove that the valkyrie can contain her power. Her death is at Lenneth's hands, and her Finishing Move is from the list of Great Magic.

  • Half-Human Hybrid
  • Hard Mode Perks: She's the only party member found exclusively on Hard mode. While she has one of the highest base magic stats, there are already a slew of mages to pick from, so her exclusivity loses its value.
  • Lost Forever: If you send her to Asgard, you'll never get her back at the end of the game.
  • Restraining Bolt: She's hoping Lenneth can be one.
  • Sealed Good in a Can: She sealed herself, no less.


Gandar

Voices: Mugihito (JP), Ted Lewis (EN)

"My sorcery makes even the gods tremble!"

A maniac mage behind most of the mortal chaos that others had to trudge through, his goal is to arise to the stature where he can become a god himself. Odin sends Lenneth after him on the theory that, no matter how insane and evil he is, his power would be a great last-minute addition to his Ragnarok forces. Lenneth kills him as well, and he uses one of the Great Magic spells as a Finishing Move.


    Silmeria's Einherjar 

Silmeria: "They exist within me."

Unlike Lenneth, who collects the souls of warriors as they die, Silmeria already has the souls of her Einherjar within her from her previous incarnation. Once she finds a relic that they used to posess (usually their former weapons) she is able to use it as a conduit to manifest their souls physically and once she has strengthened them sufficiently (through combat) she is able to release them in mortal form to live out their lives once more.

  • All There in the Manual: Their origin stories are all explained in their character menus (and are gone into greater detail here).
  • Belated Happy Ending: Once Silmeria has sufficiently trained her Einherjar she is able to release them back into Midgard as mortals. In many cases this means that related heroes who died tragically can be reunited again in peace and live out their lives together.
  • Hero of Another Story: All of Silmeria's Einherjar have been dead for centuries and therefor have little to do with the current plot, yet they all were heroes once and many of them had interweaving storylines of their own.
  • Written by the Winners: The bios given in the character profiles are presented as how history remembers them. Their actual stories can often differ from recorded history or are understood much better by comparing them to each other. As such their listed tropes may be inconsistant with their profile above.

Dylan

Voices: Kenji Nomura (Japanese), Patrick Seitz (English)
Heavy Warrior. Age 28, 772cc - 800cc

"I will cut asunder your earthly bonds!"

An Einherjar materialised by Silmeria. He lived 150 years ago as a heavy warrior who swore loyalty to the Kingdom of Dipan. Dylan happened to be accompanying Silmeria when she was transmigrated by the Sovereign’s Rite, and thus he came to reside within Alicia as well. While other transferred Einherjar souls deteriorated, Dylan’s spirit remained strong, as did his body upon materialization. Thus, he was summoned forth to protect the Princess of Dipan, Alicia. Knowing that Dipan is in danger, he steps forward to protect and assist Alicia. His taciturn gruffness belies a deep sense of honour and the kindness in his heart.


The Beginning Years

Mithra

Voices: Dai Matsumoto (Japanese), Chris Kent (English)
Mage. Age 29, 112cc - 146cc

"Be calm! Do not show weakness"

Led the military of Fraelgard, a country that existed on the island south of the continent from 80cc to 234cc. It is said Mithra was behind the construction of hidden fortresses at key points on the island that fended off would-be invaders from the continent. However, a mistake by a subordinate raised suspicions of treason against the King, during a battle in 145cc Mithra was left to die on the battlefield and eventually captured. For the entire year he was held captive in a dungeon, Mithra was subjected to unspeakable tortures, yet never spoke a word. When his corpse was later delivered to Fraelgard without eyes, ears or tongue, the King is said to have broken down in tears at his own shameful folly.

  • An Ice Person / Making a Splash: One of only two mages to use ice magic.
    "Awaken the song which speaks of empty skies! Now hearken thee the voice of the ocean's lord! Tidal Wave!"
  • Et Tu, Brute?: Subverted. He never actually betrayed his King.
  • Mutilation Interrogation: Was horrifically tortured after his capture, as seen above it included both Eye Scream and Tongue Trauma.
  • My God, What Have I Done?: From the King of Fraelgard upon seeing Mithra’s corpse and realising the mistake he made.
  • Robe and Wizard Hat
    • Nice Hat: A traditional Wizards pointy one.
  • The Strategist: Showed great defensive strategy in his placement of fortresses, May also qualify as The Engineer if he had a part in their actual design/construction.
  • Synchronization: After the Sovereign's Rite in Dipan he is able to sense that Silmeria is in distress despite the fact that his connection to her was severed after his release. Presumably this is because he has been with her for centuries longer than any other Einherjar.
  • Torture Always Works: Subverted. Despite repeated gruesome torture Mithra never spoke a word (although maybe they simply started with his tongue).

    ""Have you finished with my powers?"


Atrasia

Voices: Yuri Amano (Japanese), Erika Lenhart (English)
Archer. Age 25, 308cc - 333cc.

"I despise the gods, but you I trust"

A member of the Tehm, a small tribe from the north of the continent. The tribe excelled in the ability to handle horses. They rode as fast as the wind and flew over mountains like birds. Tehm tribal custom calls for a Protector, one who is sacrificed for the blessings of the gods. However, the Protector of the time broke the laws of purity by bearing a child. Atrasia was this Protector. Without a Protector, the tribe was attacked by a group of undead and wiped out. Atrasia managed to escape to a nearby town with her child, but died of exhaustion and physical injuries.

  • Born in the Saddle:
  • Bargain with Heaven: The Tehm had a deal with the gods to become Einherjar upon their deaths in exchange for Divine protection.
  • The Chosen One: Atrasia was supposed to be a pure sacrifice to the Gods. but...
  • To Hel and Back: Supposedly her child died and a saddened Atrasia ventured into Niflhiem to retrieve her child's soul.
  • Deal with the Devil: The truth however was that Atrasia distrusted the Gods and voluntarily tried to break the traditions of her people by working with Hel, the Mistress of Niflheim, in exchange for the protection of her child.
  • Girlish Pigtails
  • Jerkass Gods: In retaliation the Gods destroyed her tribe yet allowed her child to live.
  • I Love the Dead: Well not quite that, but she does have a lot of respect for the undead and none for the Gods.
  • Sole Survivor: After her tribe was destroyed by the Gods she survived only long enough to get her child to safety in another village, leaving it as the last of her people.
  • Under Boobs and Bare Your Midriff:

    "The rest's up to you. Believe in yourself."


Lwyn

Light Warrior. Age 22, 324cc - 346cc.
Voices: Yuri Amano (Japanese), Hunter Mackenzie Austin (English)

"Is it my turn now? I've waited an eternity"

A member of ‘Truth’, a band of treasure hunters spanning the entire continent. A treasure hunter through and through, Lwyn travelled with her father from a young age, slaying numerous monsters and discovering countless relics and ruins. She was last heard from in 346cc, in the desert region to the south of Artolia Pass. She disappeared soon after reporting to Truth Headquarters regarding her discovery of an ancient dynasty's royal tomb.


Falx

Voices: Jouji Nakata (Japanese), Travis Willingham (English)
Heavy Warrior. Age 25, 350cc - 375cc.

"I'll watch our backs! Now go!"

An adventurer from the outskirts of Gerabellum. Blaming the undead for the death of his parents, Falx spent his entire life seeking vengeance by defeating Brahms, the Lord of the Undead. Falx not only excelled in wielding a sword, but also used his knowledge of contraptions and sorcery to his advantage in battles. After his extraordinary fighting ability skills finally caught Brahms' eye, he soon lost his life.


Aegis

Voices: Jouji Nakata (Japanese), Travis Willingham (English)
Mage. Age 28, 390cc - 418cc.

A sorcerer from Solde. Although originally a Dipan soldier, Aegis become widely known because of his extraordinary contribution in the battle against the Principality of Paltierre, which once existed in the northeast of the continent. A master at reading the ocean, it was said he could take on any numbers of enemies at sea. However, despite being undefeatable on the water he was not so invincible in it, as he couldn't swim. While skirmishing with pirates in 418cc, he fell into the water and drowned at sea.


Psoron

Voices: Taiten Kusunoki (Japanese), Kyle Hebert (English)
Mage. Age 27, 423cc - 450cc.

"Things are getting interesting!"

A genius sorcerer from the Principality of Paltierre, which once existed in the northeast of the continent. Psoron created Fire Storm, the most widely used offensive magic spell, and Guard Reinforce, one of the most basic defensive magic spells. He was the court sorcerer for the king of Paltierre. After creating these two magic spells to fight the undead, he disappeared. More than half the magic spells in existence would not have been, were it not for the creation of Psoron's two basic spells.


Jessica

Voices: Naoko Matsui (Japanese), Karen Strassman (English)
Age 23, 445cc - 468cc.

"I am sorry; I am not ready for my journey to end."

Raised by a merchant family in the Nethov region. A girl of such prosperous upbringing should never have been exposed to the brutishness of the world, but one day her destiny took a sudden turn. Her father, the wealthiest man in town, was ensnared in a trap that cost him his entire fortune- and his life. Her fiancé broke off their engagement when her house went bankrupt. Faced with starvation, Jessica decided to become an adventurer. In 468cc, she came across an enormous gemstone while adventuring through some ruins. Unaware that the stone sealed the spirit of an evil dragon, she removed it from its resting place.

Gerald

Voices: Dai Matsumoto (Japanese), Chris Kent (English)
Age 25, 464cc - 489cc.

"Our will cannot be broken so easily."

A warrior from Nethov, a town vital to the Principality of Paltierre, a power that ruled in the northeast of the continent. Gerald was one of the many who volunteered to slay a dragon- a menace that often appeared near town. He and 99 other volunteers charged into the dragon's den, ready for a fight. As his sword plunged into the dragon's chest, a fountain of poisonous blood spurted from the wound, killing not only the soldiers in the area, but all living creatures in the Nethov region.
  • Call Forward: The Nethov swamp, and the dragon that comes with it, are one of the earliest dungeons in the first game.
  • Disappeared Dad: A discussion with Jessica after releasing her implies that she doesn't even know who his father was, to boot.
  • Dummied Out: His conversation with his mother, Jessica, doesn't make much sense (he tells her that she looks like her mother). It hints that their relationship was different at some stage of development.
  • Nice Job Breaking It, Hero: To the entire Nethov region, basically. If you release him he points out that Odin was masterminding the calamity, and it would have happened regardless.
  • You Killed My Mother: Why Gerald took up arms against the dragon to begin with.


Age of Turmoil

Crescent

Voices: Yuri Amano (Japanese), Hunter Mackenzie Austin (English)
Born 562cc.

"All set? Weapons ready!?"

An aristocrat from Gerabellum. Crescent was only ten years old when the neighbouring city suddenly attacked in 572cc. She managed to escape with the help of a Mercenary. This sudden attack began an era of war from what would later be called the War of Camille Hill, a battle that lasted four years. However, because of her young age, Crescent was merely used as a bargaining chip by the kingdom for political purposes. After the war, she returned home, only to find her stepmother still holding reign over her father's land. The one she once called mother threatened her. She realized the attack itself was her stepmother's plot and exacted revenge. Afterwards, she and her heroic mercenary travelled the world. In 580cc, she enlisted with the Rosetta Dynasty, a power that once existed in the south of the continent. She joined the royal guard, the Knights of the Sun, and was appointed Meridian General. In 581cc, she joined the Year-Long War. She vanished after the Battle of Artolia Pass. Her body was never found.
  • Teeth-Clenched Teamwork: With Adonis, if you put them together in battle. She occasionally tells him to go to Hel if he makes fun of her, and if Adonis falls in battle, Crescent isn't afraid to hide her gleefulness at the turn of events.
  • Undying Loyalty: With Ehlen. When you acquire her, the first thing she wants to know is where he is, and if you put them together in battle, she'll declare that she'll be by his side until death. Given that they're both Einherjar now, that'll probably be a long time indeed. Adonis teases her about this if they're together in battle.


Ehlen

Voices: Dai Matsumoto (Japanese), Chris Kent (English)
Age 32, 549cc - 581.

"I shall never retreat, never!!"

Formerly working as a mercenary mainly in the Gerabellum region, Ehlen was part of the Gerabellum Army in the War of Camille Hill that began in 572 C.C. His name was often found at the top of the list of the Seventeen Commanders of Camille, which included only the mightiest warriors. He was a fighter who never gave up, and had been through much in his lifetime. People looked at him with awe and fear. Thus he was given the nickname "Demigod Ehlen". He wandered the land after the war, but in 580 C.C., he sided with the Rosetta Dynasty, which once existed in the south of the continent. He was appointed as Horizon General of the royal guard, Knights of the Sun, and participated in the Year-Long War, which began the year after. He demonstrated his amazing fighting skills during the war as he held his own against the two major powers- Paltierre and Dipan. However, during the battle of Artolia Pass, he gave his life to protect his friends from an ambush by the Undead.


Celes

Voices: Takako Honda (Japanese), Gina Grad (English)
Age 27, 556cc - 583cc.

"Smash the silver chains that bind thee to life!!"

Celes led the troops of Dipan in the War of Camille Hill from 573cc to 576cc. Her myriad battle tactics earned her a position as one of the Seventeen Commanders of Camille, and also earned her the moniker "Warrior Princess Celes." After the war, she married the lord of Lassen and lived a peaceful life. However, in 581cc, the Rosetta Dynasty, a power existing in the south continent, launched an invasion that resulted in her capture while her husband was away. This battle, known as the Lassen Invasion, was the cause of the Year-Long War, which ended with the whole Continent's involvement. Celes participated in this war as Eclipse General of the Knights of the Sun. They fought against Dipan's navy, which was said to be ten times the size of their army. Near the end of the Year-Long War, she was wounded at the Battle of Rosetta by her birth sister Phyress, Queen of Dipan. She died two years later as a result of the wound.


Phyress

Voices: Yuri Amano (Japanese), Hunter Mackenzie Austin (English)
Age appearance 17 (actually 58), 564 - 622cc.

"Ta da!"

A former queen of Dipan. Phyress participated in the Year-Long War which began in 581cc, with only two comrades. She was a heroine in the Battle of Paltierre, the Arkdain uprising, the Battle of Artolia pass and the Battle of Rosetta. Were it not for her the surrounding four powers would have been unable to completely contain Rosetta. During the Battle of Rosetta near the end of the Year-Long War, she lost her arm and decided to give up her warrior life. She married her childhood friend King Cyphel of Paltierre. She supported her husband governing the country, but in 622cc she caught an endemic disease and passed away. Mourning his wife, the king of Paltierre died five years later. Phyress had possessed the skill and knowledge of a great bowyer. She also compiled the writings of alchemy scattered throughout the continent to create the Tome of Truths.


Richelle

Voices: Naoko Matsui (Japanese), Karen Strassman (English)
Age 27, 550cc - 577cc.

"I believe in us... In our strength..."

A captain of the White Lily, Count Leon's royal guard. The count's domain was the western territory of what was once the Arkdain Kingdom, located in the northeast of the continent. Richelle was one of Camille's renowned "Seventeen Commanders" in the war of Camille Hill, and was later dubbed "Richelle of the Simmering Samite." In 574cc, under orders from the Count, Richelle fought in the War of Camille Hill. Her superior swordsmanship saved a defensive line from the brink of collapse and drove the enemy back into the mountains, resulting in victory. She commanded the frontline patrols for two years following the war and was eventually ordered home in 577cc. However, on the way home, the entire guard went missing after visiting a town in the Gorlha region.


Roland

Voices: Hiroshi Kamiya (Japanese), Johnny Yong Bosch (English)
Age 29, 548cc - 577cc

"Forward soldiers, and crush the foe!"
Captain of the Knights of the Bloodsword, crown defenders of the Arkdain Kingdom that once spanned the continent's northwest. Roland was one of Camille's renowned Seventeen Commanders in the War of Camille Hill, and was later dubbed, "Roland of the Thundercry". In 574cc, by order of the king of Arkdain, Roland fought in the War of Camille Hill. His unparalleled strategic command saved a defensive line from the brink of collapse and drove the enemy back into the mountains. He commanded the frontline patrols for two years following the war and was eventually ordered home in 577cc. However, he went missing and was last reported seen in the Gorlha region.


Aaron

Voices: Taiten Kusunoki (Japanese), Kyle Hebert (English)
Age 28, 553cc - 581cc.

"Stick together and charge!"

A captain of the Knights of the Bloodsword, crown defenders of the Arkdain Kingdom that once spanned the continent's northwest. Even though he began to realize the king was eccentric, he was loyal to his duty as a knight and continued to wage war against the king's brother's troops. In 581cc, he killed a captain of the king's brother's troops, the Knights of the White Lily, in one-on-one melee. However, after the war, he refused treatment for his wounds and passed away quietly.


Fraudir

Voices: Naoko Matsui (Japanese), Erica Lenhart (English)
Age 25, 556cc - 581cc.

"We shouldn't waste time. Finish this quickly."

A Captain of the Knights of the White Lily, Count Leon's royal guard. Count Leon was the younger sibling of the King of Arkdain. The Arkdain Kingdom once existed in the continent's northwest. In 578cc, Fraudir accompanied the count in revolting against the King and his corrupt ways. In the battles known as the Arkdain Uprising that raged until 581cc, she fought as Count Leon's right-hand guard. After invading central Arkdain, she faced a captain of the Knights of the Bloodsword in a duel. She lost her life without the chance to unsheathe her sword. However, she died with a content look on her face, knowing the count had succeeded in achieving his goal.


Khanon

Voices: Dai Matsumoto (Japanese), Chris Kent (English)
Age 42, 539cc - 581cc.

"Kill 'em!"

Originally a mere lord of a small region of Gorhla, Khanon began to make frequent appearances in Arkdain after several casualties in the War of Camille Hill that began in 575cc. He eventually gained enough power to make decisions concerning state affairs. He created a neutral clerical faction that opposed both parties that caused the War of Camille Hill, the king's and his brother's. At the same time, he created the Division of the Sacred Cross, a troop with a church. This inalienable right gave his clerical faction solid political ground. In 581cc Khanon was shot in the heart with an arrow while being anointed in the lake temple in the southwest region of the Arkdain Kingdom.


Xehnon

Voices: Hiroshi Kamiya (Japanese), Johnny Yong Bosch (English)
Age 24, 562cc - 586cc.

"Death is no great thing... Just a fleeting pain..."

Xehnon was a servant of the Rosetta Dynasty, a dynasty that once existed in the south of the continent in 578cc. He accidentally got a hold of a divine book, The Manuscript of Manifestation, and became possessed by its strong, godly powers. Under its spell, he managed to become the court sorcerer to get close to the king of Rosetta. Eventually, he was able to persuade the king to invade the rest of the continent. Xehnon was possessed for three and a half years, until the book was burned by Queen Phyress of Dipan. Once freed, he began searching the lands for a means to rectify the state the world was in, but in 586cc, he was attacked and killed by a group of rioters.


Adonis

Voices: Jouji Nakata (Japanese), Travis Willingham (English
Age 28, 553cc - 581cc

"I'll kill you all."

Formerly a stray mercenary. Adonis participated in the War of Camille Hill, where he became one of the Seventeen Commanders of Camille and earned the nickname "Black Blade Adonis".He often did not fight for a particular side, but he would often strike a deal with the troops of the area he happened to be in. It is said that he once destroyed troops he sided with just two days prior. People regarded him as one of the strongest warriors of the time.He sided with the Rosetta Dynasty, which once existed in the south of the continent, after the War of Camille Hill. He led the Eclipse Troop of the Knights of the Sun. He was part of the invading troops during the Lassen Invasion. After a fierce duel, he was beheaded by Warrior Princess Celes, another one of the Seventeen Commanders.
  • Jerkass: In spades. The only other einherjar that he acknowledges and isn't an ass to is Circe, but that's just because he's too busy giving her a Badass Boast about his swordplay to insult her.
  • Teeth-Clenched Teamwork: With everyone he knew when he was living, though in some cases it's pretty one-sided on his part.


Ehrde

Voices: Jouji Nakata (Japanese), Travis Willingham (English)
Age 26, 551cc - 581cc.

"You didn't want to die? Too bad."

Ehrde was appointed the Twilight General of the Knights of the Sun of the Rosetta Dynasty during the Year-Long War that began in 581 C.C. It was he who captured the feared Warrior Princess Celes during Lassen's Invasions. He stayed in Lassen and fought against the Arkdain troops from the northeast of the continent. However, after Artolia Pass to the east was overtaken by Paltierre forces, his troops became isolated. Although he fought valiantly, he lost his life. Ehrde not only achieved fame as a general, but also carried out many espionage missions for Rosetta. It is rumoured that he was directly involved in the assassination of the king of Arkdain.


Guilm

Voices: Dai Matsumoto (Japanese), Chris Kent (English)
Age 35, 546cc - 581cc.

"Let's go! I will clear the way!"

Guilm participated in the War of Camille Hill to aid Queen Celes, the leader of the Dipan Army. He was considered one of the Seventeen Commanders, and was given the nickname "Baron Blade Guilm". After the war, he resigned from his position as general and served his country as a mere soldier. However, during Lassen's Invasions six years later, he participated in the battle alongside Queen Celes's sister, Queen Phyress. In 581cc, during the Battle of Rosetta near the end of the Year- Long War, he laid down his life to recover the life of a friend he had lost.


Sylphide

Voices: Naoko Matsui (Japanese), Karen Strassman (English)
Age 32, 567cc - 599cc.

"We fight battle upon battle, will peace ever come?"

An attendant of Dipan's Queen Phyress for as long as she can remember, Sylphide stood by the queen's side unquestioningly and ended up fighting in the Year-Long War that raged across the continent. Though not suited for war, the healing magic she wielded is said to have saved Queen Phyress from myriad dangers. Sylphide almost lost her life near the war's end in the Battle of Rosetta, but was rescued from the clutches of death by a companion. Upon her return, she spent her days quietly in Dipan's chapel, but she was found murdered by the undead during the Mist of Nifelheim- the dark ages that began in 599cc.


Farant

Voices: Taiten Kusonoki (Japanese), Kyle Hebert (English)
Age 27, 554cc - 581cc.

"Teamwork wins it!"

Farant hailed from Lassen, a town in the southwest of the continent. Farant created an organization which consisted of the remaining soldiers from the troops that participated in the Year-Long War from 581cc. The organization was formed to resist any powers that might try to assume control over Lassen. His troops used guerrilla tactics and were victorious with only 100 soldiers against an army of 5000. Even the generals of the Rosetta Dynasty, which ruled over Lassen, feared Farant's power and asked for reinforcements to help with this matter. During the Battle of Artolia Pass, near the end of the Year-Long War, he commanded a feint operation. Although the plan was a success, he was killed by the Meridian General of the Knights of the Sun. He died without ever seeing Lassen liberated.


Alm

Voices: Jouji Nakata (Japanese), Travis Willingham (English)
Age 38, 563cc - 601cc.

"You sleep now, and never awake..."

The second prince of the Principality of Paltierre, which once ruled in the north-eastern region of the continent. Alm was the son of Dragon Scale Sigmund, one of the Seventeen Commanders of Camille. His eyes were like his father's- similar to those of a dragon. He was known for his vast knowledge of magic. When his brother and father left for the mainland in 581cc for the Year-Long War, he stayed to keep the country in order. In the Mist of Nifelheim that began in 599cc, he commanded a regiment and fought off the undead invading the country. During one of the ensuing battles, he was attacked and killed by the underworld's dragon king.


Mists of Nifelheim

Seluvia

Voices: Hiroshi Kamiya (Japanese), Johnny Yong Bosch (English)
Born 573cc.

"O gods! Give me courage!"

Raised in Rand, a small town along Artolia Pass. During the Year-Long War that began in 581cc, Rand was attacked by an opposition group. These groups had rapidly increased in number due to the decrease of public safety. Seluvia was Rand's lone survivor. He was rescued by a woman who later went on to become Queen Phyress of the Principality of Paltierre. In 593cc, he disappeared, fearing that his existence would cause a war to breakout among the heirs to the throne. He then became a minstrel and travelled many lands, sealing the undead along the way.


Dyn

Voices: Taiten Kusunoki (Japanese), Kyle Hebert (English)
Born: 582cc.

"You will never break through our guard of steel!"

A warrior priest for Dipan. Dyn was one of the heroes that became legendary for his contribution during the Mist of Nifelheim (Beginning in 599cc). According to town minstrels, he risked his life to close the passage between Nifelheim and Midgard.


Chrystie

Voices: Yuri Amano (Japanese), Hunter Mackenzie Austin (English)
Born 583cc.

"Well, I'm sure we'll be okay. ...maybe."

The only daughter to King Cyphel of Paltierre. Paltierre once existed in the northeast of the continent. In 598cc, Chrystie left the country to pursue a minstrel who happened to drop by the palace. In 599cc, during the three year Mist of Nifelheim, she and the minstrel travelled to many lands to seal and destroy the undead. However, she never returned to her country even after the door to Nifleheim was closed. She merely disappeared, never to be seen again.


The Age of Restoration

Kraad

Voices: Hiroshi Kamiya (Japanese), Johnny Yong Bosch (English)
Age 32, 630cc - 662cc.

"If your interests clash, war is the only answer."

Hailing from a remote village on the north side of the continent, Kraad was one of the original founders of Villnore. They say his sword arm sliced enemies armour and all, while his steel-like body could repell speeding arrows.It is said that Villnore's first king gave Kraad his own sword and armour after gazing upon his battered arms, as repeated battles during the founding had taken their toll. Three years after the country was founded, Kraad was struck by a poison arrow while putting down a rebellion, ultimately leading to his death.


Circe

Voices: Naoko Matsui (Japanese), Erica Lenhart (English)
Age 24, 634cc - 658cc.

"Might makes right. Think about that."

From the mines in the north-western region of the continent. Circe was both a warrior and a legendary swordsmith. Using the Secret Law of Principles, it was said her swords could cut through the hardest of rock, and her armour could repel even the sharpest of arrows. One of the founders of Villnore, she died in battle at the age of 24 before she could pass on her knowledge of the Secret Law.


Sha-Kon

Voices: Yuri Amano (Japanese), Hunter Mackenzie Austin (English)
Age 23, 627cc - 650cc.

"They were good! I'd like to mass-produce them."

Hails from a nameless island far to the southwest of the continent. Clever with her hands, Sha-Kon was the creator of mechanical dolls with various complex components. She travelled alone to the continent in hope of obtaining necromancy that enabled one to control a dead soul. Her desire was to fill her dolls with these souls, bringing them to life. After a long and painful journey, she succeeded in learning the spell. As a result of much experimentation, she managed to create a doll with a soul...Or so she thought. Her final creation was merely a doll that used the soul as energy for mobility.


Tyrith

Voices: Takako Honda (Japanese), Gina Grad (English)
Age 23, 639cc - 659cc.

"What the heck happened!?"

Raised in Lassen, a town in the southwest of the continent. Tyrith claimed to be the descendent of the Warrior Princess Celes, a heroine who lived more than 100 years ago. She sided with Arkdain which once existed in the northwest of the continent, and contributed tremendously in the battle against Villnore. She became as famous and as strong, if not stronger, than Celes, giving her soldiers courage to fight even at their most exhausted. In 658cc, during the Battle of the Lake Temple, the Villnore army's strategic plans sank the temple, killing Tyrith in the process. Although she claimed she was related to General Celes, she was actually a mere merchant's daughter.


Masato

Voices: Hiroshi Kamiya (Japanese), Johnny Yong Bosch (English)
Age 23, 658cc - 681cc.

"This might be trouble!"

Masato hailed from a nameless island far to the southwest of the continent. Not only did Masato excel at magic, but he was also able to perform the secret art of inscribing runes to create barriers. He devised a plan to assassinate the tyrant who ruled at the time, but was betrayed by his best friend. He crossed the ocean to flee from his pursuers. After reaching the continent, he lived a peaceful life, while chasing away the undead who attacked villages. However, his body began to wither as a repercussion of a failed spell. He eventually died, his body reduced to a mere skeleton.


Rasheeka

Voices: Naoko Matsui (Japanese), Erica Lenhart (English)
Age 20, 704cc - 724cc.

"Fine. If you want to die, come and get it!"

From the desert town of Kalstad, Rasheeka was one of the several heroes who protected the town from the spreading forces of the powerful Crell Monferaigne. With her knowledge of the land and by controlling the water supply, she managed to protect the town from the colossal Crell Monferaigne army. In 724cc, she received a fatal wound during the Fourth Kalstad Invasion and died in the arms of her lover. When the Crell Monferaigne army later heard of her demise, they immediately regretted missing the opportunity to take Kalstad.


Arcana

Voices: Takako Honda (Japanese), Gina Grad (English)
Age 19, 705cc - 724cc.

"Forward, forward! Keep pushing forward!"

Raised in the desert town of Kalstad, Arcana was one of the heroes who saved the town from Crell Monferaigne, a kingdom trying to spread its power over the continent. With her superior knowledge of weather patterns, she managed to avoid battles during the disadvantageous rainy season, and kept the Crell Monferaigne troops from taking the town. In 724cc during the Fourth Kalstad Invasion, she suffered a deep wound and died in the arms of her most-trusted friend. Her death came at a young age, and it is said that even the Crell Monferaigne battalion mourned her death.


Woltar

Voices: Jouji Nakata (Japanese), Travis Willingham (English)
Age 28, 724cc - 752cc.

"Ugly, ugly..."

A ruthless alchemist who kidnapped the Queen of Crell Monferaigne in 746cc. Hiding out in the hinterland of Salerno, Woltar was rumoured to have spent his days and nights engrossed in horrifying experiments. However, in 752cc he was found and punished by officers from Crell Monferaigne. A month after the queen was rescued from her prison, she took her own life by throwing herself from atop the castle wall.
  • Affably Evil: While he's not really too evil, per se, he did commit some gruesome experiments in his day... while also being a caring father and lover in his spare time.
  • Badass Family: With Lylia and their daughter, Lydia. Only the best warriors qualify for einherjar, after all.
  • Mad Scientist: According to his backstory, anyway. If you release him, he mentions that he's going to return to his experiments.
  • The Hermit: If you release him, he mentions he's going to become this because of what happened to him in his last life.

Lylia

Voices: Naoko Matsui (Japanese), Karen Strassman (English)
Age 22, 730cc - 752cc.

"I will be strong!"

The daughter of a lord in Crell Monferaigne, Lylia was a holy child who received the blessings of Frei at birth. In 746cc, she was about to marry into the royal family, but ran out in the middle of the ceremony. Despite a thorough search for the new queen, she was nowhere to be found. Time passed, and people began to forget she ever existed. However, six years later in 752cc, mayhem broke out when she was spotted in the Salerno region. She returned to Crell Monferaigne, but in a fragile mental state. Awhile after her return, she threw herself from atop the castle walls in front of the king.
  • Absurdly Youthful Mother: Lylia and Lydia look very close in age, but it's justified in-universe because Silmeria brings back einherjar to when they were their physical best in life.
  • Arranged Marriage: To the King of Crell Monferaigne.
  • Badass Family: With Woltar and their daughter, Lydia.
  • Driven to Suicide: Part of her backstory.
  • Holy Child: Sort of. She was blessed by the gods at birth. Given how fanatic Crell Monferaigne is, it's probably why she was engaged to the king. Historically, this is why Woltar allegedly kidnapped her, though in reality they were lovers.
  • Runaway Bride: Whether or not she was this or outright kidnapped by Woltar on her wedding day is up to debate, and the accounts differ depending on whose history you're reading. Either way, she did fall deeply in love with him regardless.
  • Star-Crossed Lovers: With Woltar, which leads to...
  • Together in Death: Her suicide was at least partially committed because she wanted this with Woltar. The whole family has the potential to be reunited (at least, in combat), although Lydia hates her mother for abandoning her in life.

Lydia

Voices: Yuri Amano (Japanese), Erica Lenhart (English)
Age 21, 748cc - 769cc.

"I will strike the target."

The daughter of a Queen of Crell Monferaigne. Lydia suffered shame and disdain, as she was not the legitimate daughter of the king. To find her purpose in life, she trained hard and demonstrated great skill on the battlefield from a young age. However, her younger brother-in-law, Prince Cain, was jealous of her skills as a warrior and hired a group of thieves to kill her. Although she died at a young age, her prowess as an archer was legendary. It is said that during one battle, she was able to save an ally by disarming an enemy one hundred meters away.
  • Badass Family: With her parents, Lylia and Woltar.
  • Improbable Aiming Skills: Was actually known for this in life. Her starting skill, True Seeing, references this ability.
  • Mad Scientist's Beautiful Daughter: Definitely qualifies, given her father's background. However, he was executed before she really had a chance to learn about him and his work.
  • The Ace: In her backstory. Subverted in the gameplay, as when compared to the famous archers that have become Silmeria's einherjar, where she's merely average.
  • This Is Unforgivable!: Lydia feels this way about her mother's suicide, and tells her so if you happen to put the both of them in combat together.

Millidia

Voices: Naoko Matsui (Japanese), Karen Strassman (English)
Age 29, 773cc - 802.

"I only wish to be free..."

Millidia lived a simple life in Gerabellum with her elder sister. Her entire life changed when her sister caught the eye of their lord. From then on, she was able to live the life she had only dreamed of- finally, shelter, and an abundance of food. However, unaccustomed to luxury, she requested to live in a house in the corner of town where she spent her days living a simple life.Shortly thereafter, she began to notice changes in her sister. Perhaps because her sister was not used to living in luxury, or maybe because she wanted to erase her past, her sister began showing disdain towards the poor. With the passing of her husband, her sister's attitude towards the poor only became worse. She disowned Millidia as her sister and even went as far as to burn the poor area of the town they once inhabited. She switched places with her sister to stop her from doing such horrible things with some help from the thieves' guild. Once she began governing the country, there was nothing but peace in Gerabellum.In 802cc, for some unknown reason, she set fire to the thieves' hideout and she burned herself to death with half the guild. The real cause of her death was covered up. The general public was told she died in a fire at the theatre.


Sophalla

Voices: Takako Honda (Japanese), Gina Grad (English)
Age 24, 772cc - 796cc.

"Stay cool. We can't afford to throw away victory..."

Sophalla grew up in a poor neighbourhood of Gerabellum. Sophalla was raised as an assassin by a thieves guild, but caught the eye of a local lord and she married at 16. Her life changed completely as she became a member of the upper class overnight. However, unable to erase her past, she received letters of threat and blackmail from the guild. After coming clean about her past to the lord, they devised a plan to destroy the guild. However, in 790cc, the lord was assassinated by a member of the guild. After this incident, Sophalla continued to fight the guild on her own. In 792cc, she was kidnapped by the guild, who crushed her throat and sold her as a slave.


Zunde

Voices: Taiten Kusunoki (Japanese), Kyle Hebert (English)
Age 22, 754cc - 776cc.

"Showtime!"

An adventurer from Quiryl, a small town near Loahm Hill. Zunde became famous for discovering the legendary sword Grand Sting, in an old shrine he passed on his journey. Later, as he and his friends travelled through Camille Hill, he received a request to slay the monsters in the area. He set out full of confidence, never to be heard from again.

    Mortals 

Valkyrie Profile

Platina

A simple peasant girl that grew up with Lucian, her family was poor and abusive. Despite her best attempts to improve matters, the poverty continued until the point where her parents sold Platina into slavery, whereby her childhood friend Lucian tried to run away with her. Unfortunately, they ran into the Weeping Lily Valley, where the titular lilies released a poison that ultimately killed Platina. It turns out, though, that Platina is Lenneth Valkyrie's Soul Jar, and her death frees Lenneth to take a more active role, with Platina's form used for covert scouting and her memories gone. Except that they're not gone; they're only sealed. Odin is very unhappy should they unseal, which opens up the Golden Ending in the first game.


Lezard Valeth

A necromantic genius and one of the most powerful mortal sorcerers alive, Lezard interjects himself in the growing chaos in Midgard because he is fascinated by Lenneth. ''Really'' fascinated. He's a vile schemer and wild card that is willing to do anything to get Lenneth for himself. Including reincarnating himself and going back in time to recreate reality to kidnap her. As a mage, his Finishing Move is the appropriate Great Magic.

  • Adjusting Your Glasses: Type III.
  • Ascend to a Higher Plane of Existence: He sloughs his mortal form in the Golden Ending of the first game. He remakes it some time after the events of that to travel back in time to the second.
  • The Bad Guy Wins: In the original game, he accomplishes every goal at the start of it.
  • Big Bad: In Silmeria.
  • Bishōnen: The second game made him into one, further cementing his position as a Draco in Leather Pants.
    • He is also this in the first game. One of his traits when you recruit him in the Seraphic Gate is "Beautiful."
  • Blue Oni: To Mystina.
  • Devil in Plain Sight: In Silmeria to anybody that played the original game.
  • Enemy Mine: Present and accounted for at both the first and second games' examples of this. The first exacted on Hrist. The second on him.
  • Evil Genius
  • Evil Laugh: And how, especially in the second game where he rips one everytime he teleports around.
  • Evil Plan: In the first and second game. The second one is harder on one's suspension of disbelief.
  • Evil Sorcerer
  • Great Big Book of Everything: Current owner of the Philosopher's Stone, which is a tome that must be read in this setting.
    • He was the owner until he sacrificed it to save himself during Ragnarok.
  • Heel-Face Turn: Not full blown in the original, but he works with Lenneth's Einherjar to save her in the original game. The Stinger makes it clear, however, that he hasn't changed in the slightest after the game's events.
  • Gone Horribly Wrong: A prodigy Magic School Student who took the darkest path imaginable, far surpassing the likes of Voldemort... and Medea.
  • Guest Star Party Member
  • Hey, It's That Voice!: Meowth in the first game. Archer in the second.
  • Instant Awesome, Just Add Dragons: Lezard's Familiar is a tiny dragon, which is only available to male sorcerers.
  • Karma Houdini: In the first game, at least. He actually is the only living mortal left at the end of the first game's events, according to the second game. He finally gets his just desserts in the second, unless you beat his final form without using your most powerful character, the combined Valkyrie, in which case he appears reincarnated in the ending cinematic.
    • Lenneth mentions that she let him live in the first place because, bad though he was, he was the main reason she was able to survive and save the world in the first place.
  • Kneel Before Zod
  • Large Ham: His voice actors know what kind of villain they're playing.
  • Lolicon: Averted, he was mistaken as one by... well, everyone including Arngrim, Mystina, (and in the manga) Jelanda
  • Love Makes You Evil: You can probably guess just from having read this far that he was never exactly a nice person. Falling for Lenneth, however, pushed him into the darkest, deepest parts of the Moral Event Horizon when he started exacting all kinds of horrors on those around him in order to get her.
  • Lust Object: Lenneth.
  • Mad Scientist: Lezard even had a hunchbacked assistant... until he killed him with lightning.
  • Necromancer: Of the most terrifying variety.
  • Necromantic: ...Yeah.
  • Rage Against the Heavens: He really hates the gods, with the exception of a certain lovely valkyrie...
  • Shout-Out: Debate rages concerning whether his resemblance to Harry Potter, and use of the Philosopher's Stone, is an intentional Shout-Out to that book series. His lab is also called The Chamber of Secrets, in the American version, at least; the book wasn't published in Japan until right before the game was released there, but as the American release for the game was well after that of the book, this might be something of a Woolseyism by someone who noticed the similarities. We could go on.
  • Smug Snake
  • Stalker with a Crush: Sometime during the first game, he caught sight of Lenneth and has been obsessed ever since. The lengths he goes to in order to become ‘worthy’ of her affections? Help facilitate her ascent to the highest echelons of divinity, then travel back in time, kill Odin prematurely, and establish himself as a new Creator by eating the All Father. Things get even worse from there.
  • Your Soul Is Mine: After killing and absorbing Odin.
  • Villainous Breakdown: Leading into his One-Winged Angel form.
    • Also, his invocation of Meteor Swarm.
    Lezard: Bow to me! Worship me! Honor my name! Lezard Valeth!'''
    • We get a couple of very early hints that it's coming from some of his Break Mode quotes...
    Lezard: KNEEL DOWN BEFORE ME!
  • Villainous Rescue: His main role in the original game as a Token Evil Teammate.
  • Yandere: A male example. He'll do anything for love. ANYTHING.


Celia

A mercenary that, at various points, works with Arngrim, Lawfer, Kashell, Aelia, and Grey. As noted above, they all died, leaving her increasingly alone in a world rapidly approaching its end. This does not bode well for her mental well-being.

  • Demoted to Extra: So far, she's never been playable in any game, and it's heavily implied that her fate was to be destroyed in Ragnarok along with every other mortal.
  • Shell-Shocked Veteran: Maybe a bit young comparatively, but she's this by the end.
  • Sole Survivor: In addition to all her former allies that ended up becoming einherjar, there's a throwaway mention of at least two other former allies who died.


Valkyrie Profile 2 Silmeria

Princess Alicia

Alicia is the Princess of Dipan, a powerful island nation, and is the current Soul Jar of Silmeria Valkyrie as of the beginning of the second game. She wasn't meant to be anything more than a mortal vessal for Silmeria, like Platina would later be for Lenneth, but something went wrong with the Sovereign's Rite, causing Silmeria to remain conscious while Alicia recieved a soul of her own. Her condition as such caused her father to send her away to a castle in the middle of nowhere, which resulted in her developing a shy, timid personality. Dipan, meanwhile, led by Barbossa and his court mages, decided to mount a war against the Aesir. Eventually, Odin discovered that Silmeria had awakened while still inside Alicia and sent Hrist to kill the girl and retrieve Silmeria's soul. At the beginning of Valkyrie Profile 2 Silmeria, this is the cause of Alicia and Silmeria being forced to escape the castle and begin their own journey to save Midgard and humankind from the wrath of the Aesir. Alicia is The Heroine and Player Character of Valkyrie Profile 2 Silmeria, in spite of the series not being called Mortal Profile. Being the container for a Valkyrie, it should be no surprise that her Soul Crush is Nibelung Valesti. Eventually.


Rufus

An archer that Silmeria urges Alicia to recruit early in the second game, while traveling. A charming fellow, Rufus joins them, and is later revealed to be a half-elf. Specifically, he's a spare body for Odin, should anything happen to him.


Barbarossa

King of Dipan and Alicia's father, who was executed by Hrist for defying Odin's will, and his ghost still haunts his ruined kingdom. His spirit is ultimately put to rest after Lenneth goes back in time and presents his wife's last words to him. Valkyrie Profile: Silmeria reveals more of his story: he rebelled against Odin due to his anger and resentment over his daughter being used as Silmeria's Soul Jar, and his court wizards manipulated him into seeking forbidden power and wisdom. He is capable of using the Great Magic Calamity Blast as a Finishing Move.

  • Abusive Parents: Is very cold to Alicia though it turns out he was trying to drive her out to keep her from suffering in the event Odin retaliated against him.
  • Animated Armor: his fighting form.
  • Chewing the Scenery: FAIYA STORM!
  • I Did What I Had to Do
  • Jerk with a Heart of Gold: He did some very morally questionable things, but he did still love his daughter and his people, and wanted to free them from Odin's rule.
  • Knight Templar Parent: He really does love Alicia, and treats her coldly to keep Odin's eye off of his attempts to stop him - it doesn't work, though.
  • Losing Your Head: Killed by beheading from Hrist; his ghost is headless as a result.
  • Rage Against the Heavens
  • This Cannot Be!
  • Unwitting Pawn
  • Wake-Up Call Boss: In the first game, he's the first boss that manages to combine a huge boat of hit points, high attack power, and no easily-exploited weakness. He's also the first boss that can use the extremely powerful Great Magic attacks against you. Thus, he's the first boss encountered where the techniques mentioned under Game Breaker in the main article become less "make the game absurdly easy" and more "recommended for continued survival." He's also not that bad if you equip very heavily for fire elemental resistance, but he's also the first boss where this is recommended.


The Three Mages - Walther, Gyne and Dallas

Mages working for Barbarossa and helping with his rebellion. Though it was later revealed that Walther and Gyne were secretly working for Hrist, although for their own ends.

  • Emergency Transformation: All three take Ghoul Powder when it appears that Hrist is about to do them in. It's never explained why this apparently just turns them into lich-like beings instead of the monsters Jelanda and Lorenta's husband became under its effects.
  • Et Tu, Brute?
  • Face-Heel Turn: By the end, Dallas is on board with the other two. It's heavily implied that Ghoul Powder is the cause.
  • One-Winged Angel
  • Out-Gambitted: They're essentially shooting for the same "become the ultimate divine being" goal that many of the other characters have, but their plans are much less complex and they have much less power compared to other plotters. They also completely waste the potential of Time Travel; Lezard eventually shows them how to really do it.
  • The Plan: The trio eventually are revealed to be attempting their own ascent into godhood, and are trying to play all sides against each other to get it.
  • Triple Boss
  • Unlucky Childhood Friend: Dallas.


Valkyrie Profile: Covenant of the Plume

Wylfred

The main character of Valkyrie Profile: Covenant of the Plume. When his father is claimed by the Valkyrie, he swears to kill Lenneth. To pursue this goal, he joins a mercenary company. When he falls in battle, Hel returns him to life and gives him the eponymous artifact, which he must fill with sin to turn it into a blade that can strike the Valkyrie down. His finishing strike is Grim Vengeance, a series of sword strikes, followed by throwing the enemy into the air with the Plume for one last, large slash.


Ancel

Wylfred's oldest friend joins him out of concern for his well-being, while harboring hopes that he might somehow dissuade Wylfred from the fruitless path of revenge against the Battle Maiden. Another childhood friend of Ancel's, Tilte, also draws his attention of late.


Cheripha

Though an accomplished assassin serving the Artolian court, watching her fellow soldiers fall one by one into unmarked graves forced Cheripha to question the life she had led for as long as she could remember. Resolving to see all the world has to offer before succumbing to such a fate, she deserts the assassin's guild and sets forth for adventure.

  • Plucky Girl: Despite being trained as an assassin, being hunted by her own government, and knowing that in all likelihood she's going to be killed, she is by far the most cheerful of Wylfred's allies... or anyone you'll ever meet.
  • Professional Killer


Lockswell

Once a high sorcerer in the king's army, Lockswell was cast into the dungeon while the crown executed his wife and those of her house for treason. Loath to lose an able man, the court offered clemency on the condition both he and his infant daughter cast off their worldly bonds and enlist in the assassins' guild. Confronted with the choice of life or death, Lockswell elected to save Cheripha and relinquish his heart to the shadows.


Darius

Born to destitute nobles, Darius was surrendered for adoption to a merchant house as a boy. He would later rejoin his true house at fifteen years of age when his birth-brothers began to fall one after another to a vicious contagion.

Aristocratic circles spurned him for his less-than-noble upbringing, and only through military service has he been able to restore a modicum to his name. He has but a lone friend in Earnest, an elder student of the Officer's Academy who never spoke ill of Darius's birth nor looked down upon him.


Gwendal

The soulless sellsword Gwendal scours the lands of Midgard, hoarding plunder at will and sparing nary a thought to those he wrongs. Thievery, extortion, murder - no deed is beneath this unsavory villian.


Heugoe

Once a commanding officer in Villnore's military, Heugoe suffered near-fatal wounds during a battle when the host he led was sabotaged from within. Miraculously, his body recovered, but his spirit was later broken when it was revealed the traitor was none other than his very own son.

Despair and depression drove Heugoe from the military to search for an early grave, and he soon took up work as a mercenary. Haunted by his past, he sees the face of his son in a boy of the same age.


Mirielle and Mischka

Mireille and her brother Mischka are fraternal twins who were abandoned at birth by their unknown mother and raised in an orphanage. When the twins were to be sold as slaves separately, they ran away and survived by peddling to mercenaries, who in turn told them of tales upon the battlefield. Inspired by these tales, the twins took up weapons themselves.


Natalia

After losing her lover to the Great Famine, Natalia decided to take up arms and lead the serfs in rebellion against the despotic regime that left them to starve. Aided by Villnore, she was able to turn an angry mob of untrained farmers into a formidable insurgency.


Earnest

A loyal knight of Villnore descending from a noble and distinguished line, idealistic and sincere, Earnest was dispatched to Artolian territory in order to gain the trust of downtrodden serfs waging a rebellion.

He and the rebel commander, Natalia, have come to share a bond of friendship that transcends affection. As dear to him is Darius, an underclassman from the Officers Academy with whom he holds a candid rapport.


Ushio

A native to a distant land who washed ashore on Artolian soil as a child after his ship was lost to a storm at sea. There, he was rescued by the court archimagus Cennair, who had merely gone to survey the area. Relations did not at that time exist between Artolia and the Yamato, and so there was no way to return Ushio to his homeland. Sir Cennair successfully convinced all involved that the boy's welfare would best be served if he himself were to raise him, and so it came to pass.

On reaching his fifteenth year, per Yamato tradition, Ushio left Sir Cennair's ward to set forth on a swordwalk.


Lieselotte

The daughter of struggling street peddlers, Lieselotte learned to con and steal before she could read or write. Ironically, it was while attempting to defraud a man who happened to be a court chronicler that her life took a turn for the better. The chronicler, enamored instantly by the girl's charm, took her under his wing and brought her into the palace, where the court archimagus, Cennair, would later unearth her innate talents for spellcraft.

Liselotte ascended to the rank of court magus before a nefarious incident resulted in her banishment and left her to wander aimlessly, seeking whatever work that came her way.


Rosea

Raised in the church house on whose steps she was left as an infant, Rosea was blessed with the gift of mystical powers from an early age. Her gifts did not go unnoticed by the royal court, and once of age, she was promptly summoned to serve as court magus.

After controversy forced her from her post, Rosea chose to roam Artolia's lands, bringing vital relief to its impoverished peasantry. In gratitude and reverence, the people have dubbed her "the Saintess Rosea."


Duwain

Duwain was rescued from the clutches of certain death by Wylfred's father, yet failed to reciprocate the deed when the opportunity arose. As the enemy closed in around Thyodor, Duwain stood paralyzed by fear, his mind consumed with delivering the life-saving antidote his wife required.

In the end, the medicine came too late, and Duwain's cowardice has been for naught. For months on end, he sought to drown his sorrows in drink, until at last he encountered Rosea, a saintess bearing an uncanny resemblance to his late wife. In an act of penitence, he devoutly accompanies the saintess hither and thither as she heals Artolia's ill and wounded.

  • Dishing Out Dirt: His Soul Crush, one of the only physical attackers in the game with an elemental one.
  • Replacement Goldfish: He follows Rosea around because she resembles his late wife.
  • The Atoner: He feels guilty about abandoning Thyodor to his fate because he was thinking too much about his sick wife, only to find that she had already died by the time he came back.
  • The So-Called Coward
  • Spin Attack: He likes to spin around his spear for some reason.
  • Stalker with a Crush: His truthade bio claims this about him.


Fauxnel

Artolian court magus who has assumed the position of the court archimagus in absentia, granting him temporary rule over all palace sorcerers. A former colleague of both Rosea and Lieselotte, Fauxnel was said to be intimately involved in the mysterious death of Sir Cennair, for which the two were banished.


Valmur

As the first son of the venerated House Haughn, Valmur was given an exhaustive education in the arts of wars no sooner than he could stand, expected to one day follow in the hallowed footsteps of his honored forebears. In his youth, however, Valmur took quickly to the book and slowly to the blade, and soon came to doubt his own heroism - a doubt which still lingers to this day.

Though he is Lord of House Haughn by title, more dear to Valmur's heart are his kin. That the name of his house would someday mean the deaths of those he loves torments him to no end.


Phiona

Hot-tempered daughter of House Haughn, who alongside her brother Nicolas, persisted in spurring their sheepish elder brother, Valmur, to action. Nicolas's sudden death upset the balance, and now the once mighty house seems destined for ruin. Though she knows betrothal to another house awaits, Phiona's pride will not let her accept her true house's disgrace, and for this she lashes out against Valmur, lord of the house.


Auguste

Auguste met his first battle holding tight his sorcerer's rod, only to dispense with it forevermore on witnessing the beauty of unarmed combat. His imagination captured, Auguste thenceforth dedicated all of his energies to perfecting the way of the fist.

After a lifetime spent defending his clan's honor, Auguste was forced to bury his Nicolas, and no longer did the virtue of dying a warrior's death death appeal to him. He wishes solely that his remaining children outlive him, so that he need never suffer the agony of losing a child again.


Reinhilde

Devoted wife of Auguste, former Lord of House Haughn. Reinhilde has stood by her husband in all matters, trusting in his vision over that of the house's current lord, her son Valmur. The sudden death of her son Nicolas, however, has called her faith in names and nobility into question. All she wishes for now are the survival and well-being of her children.


Kristoff

Crown Prince of Artolia, but not its eldest prince. By the laws and customs of old, the first son of the King and Queen Regnant, Kristoff, is entitled to the throne, yet some contend there are grounds that substantiate the claim of the elder Langrey, first son of the King who was born out of wedlock. Regardless, Kristoff cares deeply for his elder half-brother.

While trying to calm the political furor raised in the wake of his father's death, Kristoff's passive demeanor has been a great detriment, placing him at the mercy of insistent and insidious advisors.


Langrey

Eldest prince of Artolia, but not its crown prince. That honor belongs to the son of the queen regnant, Prince Kristoff, per the traditions of Artolian succession. Nevertheless, there are those who argue that since Langrey's mother was of a birth more noble than the queen's, the throne by right is his, and Artolia has been embroiled in conflict since the princes were mere babies.

Langrey's wishes for Artolian prosperity are genuine, and he laments that his kingdom does not enjoy the wealth its neighbors do. It is for that very reason, the future welfare of his homeland, that Langrey seeks to rule.


Roienburg

Old friend to whom the king had entrusted the fosterage of his two sons. Weary of ceaseless political infighting at court and assigned the title of margrave, Roienebourg left the palace and the young princes to tend to his demesne in the southern borderlands. Following the king's death, he looked on from afar as the succession controversy unfolded, and recognizing that the infighting wouold ultimately spell Artolia's doom, took up the banner of Joshua, eldest son of Duke Valery, brother of the former king.

    Demons, Beasts and Monsters 

Brahms, Lord of the Udead

Voiced by: Patrick Seitz (English, in the second game)

Lord of the vampires and the one holding Silmeria Valkyrie hostage in the first game, although he strongly suggests that he has a very good reason for doing so, and actively discourages Lenneth from attacking him. It's revealed in the second game that he did so because Odin took the Cosmic Keystone that would keep Midgard from collapsing while freezing Silmeria, with the intent on having her frozen forever. Brahms instead took Silmeria and used her power to the best of his ability to keep Midgard from falling apart, and he'd rather not have to do this. His Finishing Move is Bloody Curse, using his raw strength and Bloody Murder to rip his foes apart.

  • Badass: Like Arngrim, in a setting of gods, goddesses, elves, vampires, and giants, he manages to stick out as one.
    • Well, being the Lord of the Undead...
  • Badass Boast: His Soul Crush invocation in the second game.
    Brahms: My strength is the sword of the oppressed!
  • Bloody Murder
  • Dark Is Not Evil
  • The Determinator: Can take over and force his way into Sovereign Rite spell circles, which is a spell designed to render supernatural beings in this setting powerless and/or kill them.
  • Genius Bruiser: He possesses a quick, active, and intelligent mind.
  • Good Old Fisticuffs: One of the few characters in the whole series to go with just fists.
  • A Good Way to Die: He seems satisfied with his death at the end of the second game, at least.
  • Guest Star Party Member: In the first game, that is. In the second, he permanently joins after Chapter 5.
  • Lightning Bruiser: One of the toughest, strongest, and fastest characters of the series. It kind of goes hand in hand with being a vampire, though.
  • The Plan: One of the more successful ones; hiding himself in Silmeria's einherjar Dylan to emerge when Odin enacts his plan that could destroy Midgard. While Brahms doesn't succeed in stopping Odin from taking a Cosmic Keystone, he at least prevents Midgard's destruction.
  • Our Vampires Are Different
  • Red Eyes, Take Warning
  • Smarter Than You Look: He looks like he should be just a dumb thug. Don't be fooled.
  • Warrior Poet: Face of a thug, but actually very sophisticated, articulate, philosophical, and soft spoken.
  • Worthy Opponent


Genevieve

"Such ugly creatures."

A demoness/vampire seductress. She is first seen when Magnus summoned her during Jayle's recruitment. While she initially obeys Magnus by saving him from the assassination attempt, she said she is not willing to obey anyone. She later resides in Celestial Castle, where she can be fought again.


Surt

Surt is the leader of the Vanir and rules from Jotunheim Palace. While Jotunheim is a land of ice, Surt's powers are primarily fire-based. Surt leads the Vanir against Odin and the Aesir during Ragnarok.


Bloodbane

The dragon which swallowed the demon sword Levantine. He is later summoned by Loki as one of his minions.


Fenrir

Another monster guardian summoned by Loki after he obtained the dragon orb.

Gabriel Celeste and The Iseria Queen

Bosses in Seraphic Gate who appear in all 3 games.


Garm/Ailyth

"How I yearn to feast upon your soul."
A 'guard dog' for the underworld and Hel's Dragon. As Ailyth, she manipulated Wylfred into doing Hel's bidding.


Valkyria Chronicles IIICharacters/Video GamesVampires Dawn

alternative title(s): Valkyrie Profile 2 Silmeria
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