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Characters / Untitled Goose Game

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The characters featured in Untitled Goose Game.


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    The Goose 
A horrible goose. The main character of the game; they cause chaos as they make their way through the village.
  • Acrophobic Bird: The goose does not seem to be able to fly and is thwarted at every turn by Insurmountable Waist-High Fences. If you look closely, the goose's wings have been clipped, suggesting that it's a former domestic goose.
  • Ambiguous Gender: The goose's gender is unknown and has only been referred to by developers with they/them pronouns.
  • The Bad Guy Wins: Terrorizes everyone in the village and continues to cause mayhem for their own sadistic pleasure. They even steal the bell from the church in the model village alongside others.
  • Big Bad: They're the Villain Protagonist who spends the game messing with the villagers for their amusement, with the villagers trying to stop them.
  • Blue-and-Orange Morality: According to the developers, they shouldn't be looked at through human morality: they do what they do purely because they're a goose.
  • Foul Waterfowl: They enjoy nothing more than making the people of the village miserable.
  • Harmless Villain: The Goose's threat level encompasses petty mischief, but not much else.
  • Heroic Comedic Sociopath: They're the main protagonist, but all of the humor comes from them deliberately terrorizing the villagers.
  • Jerkass: Well, what else can you call a goose that messes with the inhabitants of a village?
  • Karma Houdini: The Goose doesn't get any comeuppance for their actions.
  • Narcissist: Due to its intelligence, the goose loves to cause mayhem and only thinks about harming the townsfolks without any care for them as long as it makes it have fun torturing them with its antics.
  • Pet the Dog: Unlike everyone else, the Goose doesn't torment the two patrons at the bar, choosing instead to put on a little show for them.
  • The Prankster: An oddly intelligent animal that subjects the villagers to constant pranks, apparently purely for its own amusement.
  • Sadist: Loves to trap people in various locations, stealing their valuables, making them accidently hurt themselves, and many other things.
  • Troll: The goose seems to enjoy bothering the villagers.
  • Villain Protagonist: For a given definition of "villain" anyways, but a nuisance at least.
  • Would Hurt a Child: Can scare the boy, make him trip, and steal his glasses.
  • Would Harm a Senior: Can yank the stool out from under the old man.

The Villagers

    In General 
  • The Blank: The art style renders humans with only noses and, occasionally, facial hair and accessories like eyeglasses and earrings (but no eyes or ears). Even the toy doll looks like this.
  • Butt-Monkey: Relentlessly tormented by the goose.
  • The Chew Toy: The entire point of the game is to mercilessly screw over the villagers For the Evulz.
  • Nice Job Fixing It, Villain: While not Villains as such, the Goose's antics can lead to some of them doing stuff which will help the Goose get closer and closer to their goal when they put up their "No Goose" signs.
  • The Voiceless: The villagers do not speak, they only show a Pictorial Speech-Bubble above their heads showing what they're paying attention to at the time.

    The Groundskeeper 
The first human which the Goose will encounter in the Garden area of the village.
  • Ambiguously Brown: While certain villagers have noticeably darker skin than others, he could just be tanned from working outdoors.
  • Caring Gardener: True to his name, the Groundskeeper maintains the village's local garden.
  • Final Boss: In the final mission of the game, the Groundskeeper is the last of the humans attempting to block the goose's progress with the bell. He doesn't put up much of a fight, though.
  • Warmup Boss: The first target on the Goose's agenda, and he'll only become a hindrance once the Goose tries to make off with his hat or his garden's items.

    The Boy/The Wimp 
One of the three humans the Goose will encounter in the High Street area of the village, and the youngest one which the Goose can annoy.
  • Blind Without Them: Wears thick glasses. You can knock them off or steal them, and you can even make him wear different pairs.
  • The Chew Toy: Even by the game's standards, the Boy gets the roughest treatment from the Goose. Some of the objectives includes stealing his glasses, stealing his toy and making him pay the shopkeeper to get it back, and trapping him in a phone booth.
  • Lovable Coward: He becomes scared and runs away when the goose honks at him.
  • Screw This, I'm Outta Here: The Boy is the only NPC that is outright terrified of the goose, high-tailing it out of there if the goose approaches, earning the name of 'The Wimp' in the credits as a result. He tries to man up for the final escort mission with the miniature bell to block the goose's progress, but he's still just as easily scared away.
  • Why Did It Have to Be Snakes?: He's terrified of geese.

    The TV Shop Owner 
One of the three humans the Goose will encounter in the High Street area of the village.
  • NPC Roadblock: Blocks the way into the TV store either by keeping the door shut or by herself when she peeks out to check on The Boy.

    The Shopkeeper 
One of the three humans the Goose will encounter in the High Street area of the village, she runs a street stall with various goods.
  • Broomstick Quarterstaff: Her weapon of choice is a broom. The goose can temporarily dismantle the broom with its beak, but then she'll just resort to using the stick to "sweep" the goose away.
  • Hypocrite: She gets pissed when the goose steals from her shop, but she takes stuff that already belonged to people and make them buy it from her shop despite the item already belonging to them.
  • Jerkass: She will make people buy back the stuff you stole from them, no matter how much they insist it was theirs to begin with, even if they bought it back from her literally seconds ago and then the goose stole it and put it on her counter. The goose isn't the only thief in the game.

    The Tidy Neighbor 
One of the two humans which the Goose will encounter in the Back Gardens.
  • Jerkass: He maintains his yard by throwing anything that doesn't belong to him over the fence... and into his neighbor's yard. This includes her belongings, other people's belongings, easily breakable glass and pottery, kitchen forks and knives, bells, a box with a goose in it, and literal garbage.
  • Slobs vs. Snobs: His yard is fastidiously organized, in contrast to his neighbor's very cluttered yard.
  • Spit Take: One of the Goose's objectives is to make him do this, resulting in him getting into an argument with his neighbor.
  • Too Dumb to Live: Instead of handing the stolen vase back to his neighbor, he will just throw it away like any other item, thus breaking it, and getting him into a fiery argument with its owner.

    The Messy Neighbor 
One of the two humans the Goose will encounter in the Back Gardens, who is somewhat of an artist.
  • Eccentric Artist: As demonstrated by the eclectic collection of yard decorations, many of them made from other pieces of furniture re-purposed as landscape art.
  • Slobs vs. Snobs: Her yard is cluttered and filled with various statues and other lawn decorations, in contrast to her neighbor's.
  • Nosy Neighbor: She will occasionally spy on her neighbor through the fence.

    The Deliveryperson 
One of the six humans the Goose will encounter in the Pub, who makes deliveries from her van to the back of the pub.
  • Unwitting Pawn: You can get into the pub by hiding in a box and letting her carry you inside.

    The Burly Man/The Publican's Husband 
One of the six humans the Goose will encounter in the Pub, who acts like a bouncer to the entrance of the pub's garden area.
  • NPC Roadblock: He blocks the way into the pub. Only disturbing the "No Goose" sign he puts up after completing enough of the Pub's objectives is enough to break him out of his position.
  • Super-Persistent Predator: Unlike most people, who will either ignore you or chase you away from their immediate surroundings, he will chase you down relentlessly until he can shoo you out of the pub.
  • Weaksauce Weakness: He is the most troublesome of the NPCs, blocking the entrance to the pub and chasing the goose out if he sees it. However, he is vulnerable to having his shoelaces untied, which not only gives the goose a head start to run and hide, but also causes him to fall when he gives chase, buying even more time. To compare, the only other NPC this can be done to is the wimp.

    The Publican 
One of the six humans the Goose will encounter in the Pub, who owns the establishment.
  • Super-Persistent Predator: Just like her husband, she'll do everything in her power to shoo you out of her pub if she spots you inside. She will often work in tandem with him as well, by chasing you towards him so that he can in turn chase you out.

    The Old Man 
One of the six humans the Goose will encounter in the Pub.
  • Attention Deficit... Ooh, Shiny!: If you grab one of the Ring Toss rings, he will stop what he was doing and will, once he gets the ring, try and toss the ring onto one of the poles.
  • The Pratfall: The only human you can make directly fall on their butt by yanking a stool just as they bend to sit.

    The Two Patrons 
Two of the six humans the Goose will encounter in the Pub.
  • Ambiguously Gay: The pair of women are shown holding hands in the banner art for the game, which some players have interpreted as a potentially romantic gesture.
  • Bouquet Toss: The Goose can put on a show for the two women and they will respond by tossing it the flower on their table.
  • Friend to All Living Things: Unlike the other villagers, they seem to find the goose charming. The only exception is if they see the Goose with the Golden Bell, in which case they will, like any other person, try to get it back.

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