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Characters / Tamrielic Adventures NP Cs

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These are the NPCs from the roleplay Tamrielic Adventures who are not part of the current cast. Click here to go back to the main character page.

Last Seen in Threads of Fate Act 3

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    Sanguine 

Sanguine, Daedric Lord of Debauchery

"Yes, you guessed right, lovelies; it is I, Sanguine, Daedric Prince of revelry, hedonistic celebration, indulgence of vices, et cetera et cetera and ad nauseam. I know you all well; I've been watching you quite intently through my little baubles. You're a fascinating little bunch, in more ways than you know."

One of the 17 Daedric Princes, he is the Prince of hedonism, debauchery, and the further indulgences of one's darker nature. Feeling that his artifacts, the Threads of the Webspinner, had been strewn about the realms untouched for far too long, he disguised himself as an Argonian seer ('Seeks-the-Lost') and inspired Malvirian Linvail to seek the Threads out, biding his time to swipe the artifacts at a later date in order to redistribute them across the land as he saw fit.

However, after witnessing the actions of the player characters in resisting Malvirian's siege on Windhelm, he took an interest in them and revealed his true form, imparting them with the quest to recover the remaining Threads scattered about Tamriel in order for them to be returned to him.


  • Deal with the Devil: Some of the player characters are worried that his given quest will end up like this.
  • Devil in Disguise: He adopted the guise of Seeks-the-Lost in order to goad Malvirian into pursuing the Threads, promising him glory and riches.
  • Give Me Your Inventory Item: The essence of the quest he gives to the player characters.
  • God in Human Form: He can assume any form he wishes as an avatar, though it's usually something flashy.
  • Hot God: He adopts an attractive avatar after shedding the guise of Seeks-the-Lost.
  • Impractically Fancy Outfit: When in his Dremora-like form, he wears fitted robes that shift through the colors of the rainbow.
  • Surveillance as the Plot Demands: He has been watching the group with mild interest since Suran through Valentia's ring, though once they enetered Windhelm and became intertwined with Malvirian's hunt, his interest grew to the point of him abandoning Malvirian in favor of the player characters.

    Vayniah Linvail 

Status: Alive

Daughter of the Pirate King Malvirian Linvail, who fought in the Siege of Windhelm and made her escape when her opponents began to quarrel among themselves. Later joined the Grey Vigil.


  • Breakout Character: Though she served a relatively small role as a miniboss for Dorian (and later Zudeel), her Thread-enhanced acrobatics coupled with her mastery over fire magic has made some players hope for her return in a much larger role.
  • Dragon Ascendant: Several players are fairly convinced that she will return later in such a role.
  • Mini-Boss: While Grelok, Valentia, Niralie, Eolwyn, Nora and Katlina fought off Malvirian in the Snow Quarter, Dorian and Zudeel fought her at the Windhelm bridge.
  • So Long, Suckers!: She initially offers her acrobatics-enhancing Threads as compensation for her release, but when Zudeel and Dorian disagree on letting her live and come to blows over it, she escapes after a quick taunt.

Last Seen in cave group, Act 2

    Rosa 

Rosa

Status: Alive

A Redguard NPC. She and Kelessa first appeared on the beach where the adventurers' ship wrecked, and "offered" to take the remaining ones - Sinyail and Sees-in-Shade - to civilization if they helped with a Dwemer ruin, which happened to be where Theodastyr Camlorn's expedition was camped. Vanished through a portal after obtaining an artifact in said ruin.


Last Seen in Threads of Fate Act 2

    The Linvails 

Dalvum Linvail

"You'll find that people are normally willing to steep to... mild extremes when Daedric artifacts are concerned."

Status: Dead

Son of the Pirate King Malvirian Linvail, who docked at Windhelm to find the Threads before his father arrived as to not warrant an invasion if it wasn't necessary. Things didn't quite go his way.


  • Character Death: Grelok manages to stab him to death after a quick brawl in the captain's cabin of the Morgiah.
  • Daddy Issues: It's likely that Malvirian only used him as a conduit for his legacy as a notorious pirate.
  • The Dragon: To his father, Malvirian.
  • Dropped a Bridge on Him
  • Nice Job Breaking It, Hero: His death eliminates the possiblity of any peaceful resolution to Malvirian's arrival at Windhelm. At least Grelok makes up for it later.
  • We Hardly Knew Ye: He was killed by Grelok shortly after his first physical appearance.

Malvirian Linvail

"I will give the Jarl of this hole five minutes to deliver what I seek before I raze the city to the ground."

Status: Dead

The dreaded Pirate King that coveted the Threads of the Webspinner, setting his eyes on the city of Windhelm to find the artifacts residing there.


  • Arc Villain: Of Act 2.
  • Character Death: Through the combined efforts of Grelok, Eolwyn, and Valentia. Grelok distracts him in a duel, losing his hand in the process. Valentia takes advantage of the distraction by breaking out of an invisibility spell and stabbing Malvirian in the back, stunning him. Eolwyn then takes the opportunity to finish Malvirian off with an arrow to the neck.
  • Elfeminate: Averted. Even though Dunmer tend to be the most physically-able of the Elder Scrolls elves, he is noted to be especially physically capable.
  • Even Evil Has Loved Ones: It is implied that he would have spared Windhelm of an attack if he were simply handed the Threads. However, the death of his son at the hands of Grelok leaves him determined to simply raze the city to the ground.
  • Flat Character: Because of his danger to the people of Windhelm and the player characters themselves, he doesn't spend much time talking during his physical appearance in the story. What little that could be gleamed of his personality came from letters he had sent to his son.
  • Neutral Evil: His only goal is to acquire all of the Threads of the Webspinner in order to attain unstoppable power and to build his legacy from said power. Damned be any that get in his way.
  • Pirate: Of the Brute variety.
  • Pirate King: Of the pirates sailing the waters of Skyrim, Morrowind, and Solstheim. It is unknown what sort of ramifications his death will have on the piracy scene there.
  • Sociopathic Soldier: He was formerly an Imperial Legionnaire and served with Ragnir, but was dishonorably discharged on account of his unruly behavior. He turned to piracy afterwards.

    From Windhelm 

Elethir, the Innkeeper

Status: Alive

The Innkeeper of the Exile's Rest in Windhelm's Snow Quarter. He and his wife nursed Niralie and Valentia back to health after Arellius and Eolwyn dropped them off in his inn.


  • The Bartender: He acts as this to his customers.
  • Outliving One's Offspring: He outlives his daughter Lithia, who was killed when Grelok's battle with Dalvum Linvail led to the pirate ship they were on catching on fire. He doesn't take it very well.
    • He seems to be handling it better after the siege, knowing that his daughter's 'killers' have been brought to justice. He never realized that it was inadvetendly Grelok's fault.
  • Trauma Inn: He and his wife heal Valentia and Niralie at his inn.

Felix, the Steward

Status: Alive

The Steward of both Jarl Valdimar and then Jarl Ragnir, who lent his leverage in the court to the heroes in order to displace the corrupt Jarl Valdimar.


  • Quest Giver: He lays out the plan to get rid of Jarl Valdimar to the player characters, offering replacement options and displacement methods.
  • Wild Card: He only serves Jarl Valdimar to keep his family safe. Once he realizes he has a way out of the arrangement, he devotes himself to helping the heroes depose the Jarl.

Lithia

Status: Dead

Elethir's daughter. A hopeless romantic, she was swayed by false promises of love and high adventure by Dalvum Linvail, and manipulated into providing the pirate with valuable information.


  • Character Death: She is caught in the blaze that Dalvum inadvertendly started when he tried to strike Grelok with a fireball on board his ship.
  • Thinks Like a Romance Novel: She believes that her supposed romance with Dalvum will lead to adventure and love. The poor girl never realizes she is being doped.

Madajha, the Locksmith

Status: Alive

A locksmith in the city of Windhelm and an elder member of the Thieves Guild. She provided the group with information when they were searching for Lithia, and helped defend Windhelm with a labyrinth of myriad traps.


  • The Dowager: Though not quite royalty, she is the mother of Ak'rassa, the current leader of the Skyrim Thieves Guild.
  • Master of Unlocking: She is a locksmith, as well as a practiced Thieves Guild Member.

Jarl Ragnir Ember-heart

"Your fool of a son is dead, old 'friend', and this city will fight to the last man, heathen trinket or no. Now turn tail like you did in the Legion, or fight me like a man!"

Status: Alive

The newly installed Jarl of Windhelm, having defeated the previous Jarl, Valdimar, in single combat. He is a proud, just man who believes in ruling firmly but fairly. He was originally a legionnaire and then a militia leader, but with the help of Eolwyn, Grelok, and Felix, he was able to stage an uprising against Windhelm's corrupt Jarl in order to take the position himself.


  • Carry a Big Stick: His weapon of choice is a Skyforge-Steel Mace.
  • The Coup: With the aid of the player characters (mostly Eolwyn and Grelok), he is able to muster support for a coup against Valdimar, and wins through a duel to the death to become the new Jarl.
  • Curbstomp Battle: Absolutely decimated Valdimar in their duel, as everyone present expected.
  • Duel to the Death: The method through which he kills Valdimar and takes up the mantle of Jarl.
  • Fantastic Racism: Subverted. He seems to hold some animosity towards elves deep down, but he is able to put this aside to handle business, and even names several elves as champions of Windhelm. He is often quick to shut up his militiamen if they mouth off a slur.
  • Home Guard: Before becoming Jarl, he had raised up a local militia to do the work of the corrupt city guard force. Upon winning the title of Jarl, most of his militiamen became guards in their own right to replace those who abided Valdimar's slimy ways.
  • Luckily, My Shield Will Protect Me: Totes a shield in tandem with his mace.
  • Rousing Speech: Several times.
    "I ask all able bodied men and women now; join us in fighting this menace who seeks to disrupt our lives in their aimless quest for plunder! Raise your sword in defense of your homes, your families! Those who are unable or unwilling to fight, the palace is open to you until the siege passes. Give what you can to the defenders. We will weather this storm, and we will rebuild when the time comes."

Runthor Star-song

Status: Alive

A guardsman in Windhelm who resisted Valdimar's corrupt ways to the point of being thrown in jail. He was a possible candidate for the position of Jarl, but instead became Jarl Ragnir's Guard Captain upon his installation.


Jarl Valdimar Gold-heart

Status: Dead

The Jarl of Windhelm upon the arrival of the heroes. Portly, hedonistic, and corrupt, his abysmal leadership was a contributing factor to the Siege of Windhelm.


  • Ain't Too Proud to Beg: He pleads with Ragnir to reconsider the duel, though he tries to mask it by making it sound as if he's concerned about Ragnir's safety.
    "N-now, then, Ragnir, surely we can work something out? There's no need for you to put your life on the line, here, is there...?"
  • Character Death: He is challenged to a duel to the death by Ragnir, and is decidedly trumped in battle. To solidify his victory, Ragnir strikes him one last time with his mace, killing him.
  • Dirty Coward: To the very end.
  • The Hedonist: Very much so.
  • Money Fetish: And not above taking bribes from the pirates to allow them to bully his people.
  • The Sociopath: Not so much that he actively pursues evil, as much as he is completely unmoved by the suffering of his own people so long as he gets what he wants.
    • He is implied to have once been a good man, but after wearing the Amulet of Sanguine Enterprise for over a decade, his gift for dealing and negotiating led to an insatiable lust for gold and other material goods. This lust only worsened over time, resulting in the Jarl of the present day when the heroes arrive.

    Last Seen on the Sinking Ship 

Raylis Ther

https://static.tvtropes.org/pmwiki/pub/images/4d2e84bc61e5e9dd0b529b3ed76e9daf.jpg

Status: Dead

A Dunmer NPC. He met the group of adventurers in Suran, and got them away from the town after a troop of soldiers showed up. He was part of a mysterious group that opposed the forces of evil, and he intended to lead them to its headquarters in Hammerfell. He died during the shipwreck.


  • Character Death: During the shipwreck, the ship's mast falls on him.
  • The Leader: The "mastermind" type. He was the one calling the shots after he led the group out of Suran; he claimed to know what was going on with the kagouti attack and troop of soldiers, and was going to lead them to his organization's headquarters.
  • The Order: Claimed to be part of a good one that opposed evil, and intended to recruit the others to it.
  • Separated at Birth: He is implied to be Llevana's long-lost brother.

Sethesi Releth

https://static.tvtropes.org/pmwiki/pub/images/e21746bb2fb457af418e8bfe5ecb7f0f.png

Played by: MARS
Status: Presumed dead

A Dunmer. She worked as a waitress at Desele's in Suran, and joined the group of adventurers after the fight at the guardhouse. She presumably drowned when the ship wrecked.


  • Backstory: Born to a single mother in Suran. Her mother retired when Sethesi was old enough to work, and she provided for them both with her job. She dreamed of leaving, and eventually did so with the adventurers.
  • Chuck Cunningham Syndrome: Disappeared during the shipwreck. Assumed to have been lost in the wreck.
  • Deadpan Snarker: When she first appeared this is pretty much all she did. Once she joined the group she became more cheerful.
  • Disappeared Dad: Grew up without a father around.
  • Non-Action Guy: She doesn't really fight and isn't known to have any weapons or magic. However, she did throw a rock at the vampire, and struck the final blow using Niralie's sword when it was down.

Last Seen in TA2 Act 1

    Last Seen in Suran 

Gudrun

https://static.tvtropes.org/pmwiki/pub/images/b28b06393a52216862dea221d8cf805c.jpg

Status: Dead

A Nord NPC, and one of the few characters from TA1. She joined Llevana's group, pretending to be an eager adventurer; however, she was really a bounty hunter on a mission to assassinate Llevana. She was killed by Per when fighting against Llevana's group at the guardhouse in Suran.


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