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Tamrielic Adventures is a Play-by-Post roleplay on the Unofficial Elder Scrolls Pages forum. Over the years, the roleplay sub-forum saw many stories and characters from fictional universes of all kinds, yet for a long time there wasn't a dedicated roleplay taking place within the Elder Scrolls universe; the setting that the website was founded upon!

In 2011, a user named MARS put up the masterpost for Tamrielic Adventures, a free-form adventure in the Elder Scrolls universe that took place 15 years before the story of The Elder Scrolls III: Morrowind. Several forum-goers joined and thus launched an adventure. Shenanigans ensued.

The original topic lasted a year and a half, accumulating 277 pages (5,674 posts) over its course, and was closed when most of the active players had dropped off. Two months later it was revived in the form of Tamrielic Adventures Vol. 2, which picked up directly where the last thread left off, starting with a fresh new cast of characters, in addition to the few who remained from the original thread. The thread has changed hands quite a few times , and it is still ongoing today. This page is mostly about TA2, as that's when it really started picking up a more solid story, and is the only version that most of this page's editors have been involved in.

The roleplay is notable for being incredibly open in comparison to several roleplays on the site; players were and are free to choose their own paths apart from the 'main quest', carrying on in whatever manner they wished. This has led to some interesting adventures of incredible variety.

Has a character sheet.


This RP provides examples of:

  • 10-Minute Retirement: Katlina runs off on her own due to insecurities about not being the only healer in the group, intending to go back to her normal life in Solitude. She gets about a day's ride away from the group when Sanguine speaks to her and points out that Grelok is at that moment being ambushed and that she herself is a target for the Hollow Council on her own, so she immediately sets off to rejoin the others.
  • Aborted Arc:
    • Mars' plot was abandoned when Velvet took over; this point is hammered home when the ship – en route from Morrowind to Hammerfell – is wrecked on the coast of Skyrim.
      • Many elements of Mars' plot are later re-introduced after the Siege of Windhelm, when the masked death squad from Suran makes a return in the form of the Hollow Council.
    • Velvet had intended an arc involving Arellius, Eolwyn, Niralie, and Valentia bringing Nandrnil to face justice in the Imperial City, and there being conflict within the group as they learn more about his past. When Union took control of that group of adventurers, this was broken off by Nandrnil being brought to prison in Windhelm (and instantly breaking out), and the group splitting up a bit (Eolwyn, her job done, relaxes at an inn; Arellius leaves Valentia and Niralie to be healed at another inn and leaves town.)
    • The "Cave" arc that originated with Sinyail, Marzoul, and Sees-in-Shade finding Rosa and Kelessa after surviving the shipwreck was eventually just discontinued, due to lack of interest among the remaining few active players in that storyline (which had resulted in real-life months between posts and had put it in-game weeks behind the "Threads of Fate" arc).
  • Adjective Animal Alehouse: The Black Shalk Cornerclub in Vivec.
  • After Action Patch Up: These often occur after fights.
  • Anger Born of Worry: At Lake Illinalta, Niralie and Nora both are furious at Grelok for needlessly risking his life twice to get one of the Threads instead of waiting for Niralie to cast some spells to help guarantee his safety.
  • Arc Villain:
    • In Tamrielic Adventures Vol. 2, the 'Escape from Vvardenfell' had no true antagonist.
    • The 'Threads in Windhelm' arc has Malvirian Linvail.
  • Amplifier Artifact: Enchanted jewelry. There are also the Threads of the Webspinner, which are minor Daedric arfifacts - jewelry and clothing - that have an effect (for example, the pirate captain Linvail Jr. has the Belt of Sanguine Fleetness).
  • An Adventurer Is You: The entire point of the plot.
  • An Arm and a Leg: Grelok lost his hand to Malvirian Linvail. This very possibly could have been a Career-Ending Injury if not for the artificial hand created by Sanguine.
  • And the Adventure Continues:
    • Probably unintentionally - the last post on the first thread.
    Llela rolled her shoulders. "I'm up for some more adventuring if you are, love."
    • The last line of Act 2 of the Threads of Fate, doubling as a Title Drop as well.
    Only time would tell; but for the moment, the mood was light, the sun was rising, and a group of adventurers young and old were now free to embark on their Tamrielic Adventures once more.
  • Animal Stampede: Occurs at the start of TA2 when a horde of kagouti stampede through the town. Later implied to have been sent by the Hollow Council to try and wipe out everyone in Suran (their targets being the champions prophesied to defeat them).
  • An Offer You Can't Refuse: The quest Sanguine gives the adventurers to search for the Threads. The Hollow Council is searching for them too, and Sanguine will present the group that finds the most Threads with directions to an Elder Scroll. If the adventurers do not take up the search, they'll likely be murdered by the Council - and the Council also intends to do evil with the Scroll once they get their hands on it.
  • Anyone Can Die: If your character's in enough danger or does something stupid enough - and/or is very unlucky - then they will.
  • Artifact of Attraction: Possessing a Thread of the Webspinner even for a few hours can make a wearer lust for more of them. Grelok and Valentia experience a pang of longing when they lay eyes upon the Jarl's Necklace of Sanguine Enterprise.
  • Ascended Extra: Sethesi first appeared as an unnamed waitress at the start of TA2; she later became an actual character and part of the group for a time.
  • Asleep for Days: Niralie and Valentia were unconscious for most of the journey from the cave to Windhelm, which lasted a couple of days.
  • Assassination Attempt: The Hollow Council attempted to surprise and kill the heroes while they were en route from Riften to Falkreath Hold. The adventurers might have lost the fight if not for the Grey Vigil saving them.
  • Back-to-Back Badasses: Averted by Dorian and Zudeel, who defend the Windhelm Bridge together during the Siege but end up butting heads instead of cooperating.
  • Badass Boast: Grelok to Dorian:
    Grelok: Yes, that smoldering pile of timber and bodies that used to be a fully manned pirate ship? My work. That recently deceased Jarl? Also mine—I didn't swing the blade, but I had it done, all the same. You can think yourself intelligent as you...are not, you can puff yourself up as tall as you aren't, but the second you get in my way, you won't be in my way any longer.
  • Bad Cop/Incompetent Cop: Most of the Windhelm guard is content to let the pirates do whatever they want, as long as the pirates are paying them and the Jarl enough.
  • Because Destiny Says So: The heroes are prophesied to defeat the Hollow Council. They decide to go along with opposing them, because the Hollow Council will bring the fight to them otherwise.
  • Belligerent Sexual Tension: Between Valentia and Dorian. Valentia finds Dorian to be completely insufferable upon meeting him, but after she undergoes some hard Character Development and makes an effort in moving on from the hardships of her life with the cult, her disposition towards him becomes much warmer. The two share a dance and sleep together the evening after the Siege, though it's clear that this was done out of mutual physical attraction, not emotional affection.
  • Beware the Quiet Ones: Eolwyn says this to Nora when talking about Teldril and his vampirism, explaining that the quiet ones can catch you off-guard.
  • Big Damn Heroes: Just when the adventurers are all about to be defeated by the Hollow Council, the Grey Vigil swoops in and saves their lives.
  • Blown Across the Room: While trying to pull him out of range of a mysterious attacker (Eolwyn), Niralie accidentally points Nandrnil's casting hand toward her as he summons a wraith. The magic blast from the spell knocks her back several meters.
  • The Cameo: At least one character from The Elder Scrolls III: Morrowind, an alchemist in Vivec, makes an appearance, as the RP takes place just a couple years before the game. Emperor Uriel Septim VII and the Daedric Prince Sanguine later show up as well.
  • Cardboard Prison: Nandrnil escapes from the Windhelm fairly easily with some clever spell use, though it was obvious that the guard didn't fully take enough precautions to contain a skilled mage.
  • Casual Danger Dialogue: Dorian does this when they are attacked the Hollow Council, insulting his opponent's "slow intimidating walk" and calling his attack "rude".
  • Cold Equation:
    • Valentia and Arellius figure that their best chance of survival during the shipwreck is to load only themselves onto the lifeboat and abandon everyone else. Niralie getting on board wasn't part of the plan, but they rolled with it.
    • The Grey Vigil knew that the Champions of Windhelm were going to be attacked by the Hollow Council after leaving Riften, but didn't stop innocent civilians - who would likely be (and indeed were) killed - from joining, because they thought it would more harmful to raise the Hollow Council's suspicion.
  • Collapsing Lair: Very soon after his introduction, Grelok kills the pirate captain Dalvum Linvail and escapes as the pirate's ship burns.
  • Combat Pragmatist: Displayed by the trio of Grelok, Valentia, and Eolwyn when fighting Malvirian Linvail. Grelok holds the captain's attention long enough for Valentia to rush in for a backstab (though Grelok lost his hand in the process), and as Malvirian stood stunned by the backstab, Eolwyn was able to kill him with a well-placed arrow.
  • Come with Me If You Want to Live: Raylis to the group of adventurers, when the soldiers arrive at the guardhouse in Suran.
  • Chuck Cunningham Syndrome: Happens quite a bit when players stop posting; they’re generally assumed to just have not been there, or - if it's close enough to an event where it's possible - to have been killed or gone missing.
  • Critical Failure: These occur during low dice rolls (if a DM chooses to use them.)
  • Critical Hit: And these can occur during particularly high ones.
  • Curb-Stomp Battle:
    • Gudrun vs Per in the guardhouse in Suran. Gudrun doesn’t even have time to fight back.
    • Arellius and Psyfalia on the ship, especially due to Katien's Calm spell making Psyfalia completely unprepared.
    • Malvirian vs Ragnir during the Siege of Windhelm. Even with his Imperial Legion training and his proud warrior ways, Ragnir was no match for Malvirian's blindingly fast sword strikes on behalf of his Amplifier Artifact.
  • Declaration of Protection: After they arrive at the Grey Vigil's manor, Nora declares that she will be Niralie's shield.
  • Dirty Coward: Jarl Valdimar of Windhelm runs and hides the instant he hears about the pirates' plan to attack Windhelm and search for the Threads.
  • Dishonored Dead: After Hodor and his group of Nords attack Kelessa, Rosa, and the shipwreck survivors, Hodor's dead body is beheaded by Kelessa, and they do not bury him or his allies.
  • Disposable Sex Worker: The Debt-Collector's evilness is demonstrated when he rapes and kills the whore that Arellius was with, just because she's there.
  • Disproportionate Retribution: Arellius if you push his Berserk Button. When Psyfalia cut his hammock strings because he refused to get up and help with the ship, he attacked her, leaving her unconscious with some broken ribs. When Niralie ordered him to hand her the lifeboat oar because he was struggling with his injury, he considered using said oar to knock her out of the boat.
  • Do Unto Others Before They Do Unto Us: Nandrnil's reasoning for trying to kill an obviously wounded Niralie: that usually strangers were bandits, and in that case it was better for him to strike before they got a chance to.
  • The Dragon:
    • Arellius started the RP as Gudrun's second-in-command.
    • Dalvum Linvail was the harbinger of his father's conquest for the Threads of the Webspinner.
  • Dramatis Personae: There is a list of current and dead characters at the start of the thread. The only ones missing are the characters that just went inactive over time, as most of them were less important to the story.
  • Dropped a Bridge on Him: After exiting the pirate ship, Eolwyn began pondering the course of action of removing the threat of Dalvum Linvail and his pirates. Minutes later, Grelok was able to easily kill him and escape the now-burning ship.
  • Due to the Dead: Sinyail has his Daedroth dig a grave for Maurzol, and Niralie sees to it that the innkeeper's daughter receives a decent burial. Averted with Hodor: Kelessa beheads his dead body, and Sinyail tells the Daedroth to leave him (and the other Nords) there.
  • Dwindling Party: The group from Suran. They met in an inn and went to the guardhouse together. Several characters vanished due to Chuck Cunningham Syndrome and are generally assumed to have been killed in the fight. Then the ship sank, during which several other characters disappeared, and others die off one by one (Aenar, Per, Raylis, Katien, Psyfalia). The remaining people end up getting split into two groups of three (Maurzol, Sees-in-Shade, and Sinyail; Niralie, Arellius, and Valentia). Maurzol died and Sinyail vanished, and Valentia left to join the Thieves Guild. The only members from the original Suran group remaining in the RP are Niralie and Arellius.
  • Easily Forgiven: Valentia forgives Arellius and Per fairly easily. Averted by Niralie, who tends to hold grudges.
  • The Emperor: Emperor Uriel Septim VII makes a cameo.
  • Enemy Mine: Arellius realizes that with Gudrun dead, there’s no more point to fighting Llevana's crew. And since there’s a troop of soldiers murdering everyone in town, it's probably safest in the adventurers' group.
  • Ensemble Cast: Due to it being an RP, everyone gets equal focus.
  • Fantastic Racism: The ship Argonian to Sees-in-Shade, when Sees-in-Shade introduces himself by his Cyrodiilic name.
  • Flanderization: As time goes by, Arellius' two blades - an ebony shortsword and a steel tanto - seem to be getting combined into one in narration: an ebony tanto. Interestingly, ebony tantos were nonexistent in vanilla Morrowind, where the tanto weapon type made its only appearance.
  • Foodfight!: This occurs during the post-siege banquet, mostly at Zudeel's expense.
  • Fun with Foreign Languages: The character list sorts the characters into three categories: Dramatis Personae Strenuus (active/alive), Dramatis Personae Mortuus (dead), and Dramatis Personae Ignavus (inactive).
  • Glass Cannon: Mages – magic is powerful, but not infinite, and strong mages tend to lack physical strength.
  • Give Me Your Inventory Item: The entire premise of Sanguine's quest given to the Threads of Fate characters. The Daedric Lord provides the adventurers with a conjured bowl that automatically evaporates any Thread of the Webspinner placed within, and he grants the adventurers rewards with each Thread returned to him.
  • God in Human Form: The Daedric Lord Sanguine reveals himself after shedding the guise of Malvirian's Argonian seeress, Seeks-the-Lost, and speaks to the Threads of Fate group in order to give them a quest to gather the other Threads. He appears later at the Grey Vigil's mansion near Falkreath.
  • Gone Horribly Wrong: Nandrnil's attempt at bringing back his infant son, in his backstory. He accidentally summons an unbound wraith, which then kills his wife.
  • Healing Hands: Several characters know at least a little bit of restoration magic.
  • Healing Potion: Some of the characters own them.
  • Hidden Depths: Arellius thinks this about Valentia when he first assumes that she’s a rich girl and is surprised when she remarks casually that she’s seen people going through skooma withdrawal before.
  • Honor Among Thieves: Grelok describes the Thieves' Guild this way.
  • Implied Death Threat: Averted. It sounds like Grelok is making one of these when he says, "But I can promise you all that if you decide to run off with your Thread...I WILL find you." He points out immediately afterward that it's not a death threat; he just means that he'll get the threads back from whoever tries running with them.
  • Intoxication Ensues: Sanguine affects all of the heroes when at the mansion in Falkreath; every single one wakes with a hangovoer of some degree.
  • Invisibility: Katien used an invisibility spell a couple times, and Nandrnil also used one when escaping from the Windhelm prison. It is also a favorite spell of Valentia's.
  • Irony: Psyfalia's last words were "let's get off this ship". She did get off the ship, but not onto the raft and to safety as expected: she was flung into the sea and drowned.
  • Jumped at the Call: Most of the characters, who eagerly signed up to be adventurers.
  • Killed Offscreen:
    • Usually assumed when a character goes inactive and the group was recently in a situation where someone could die.
    • Happens to Katien, who nobody paid attention to during the wreck, but whose body is found by Sees-in-Shade.
  • Kissing Under the Influence: After the heroes went under Sangine's influence, Nora and Dorian woke up together, as did Niralie and Arellius, and Eolwyn is hinted at having spent some time on Grelok's cot as well.
  • Know When to Fold 'Em: Happens several times, usually in fights.
  • Left Stuck After Attack:
    • When Arellius stabs a troll in the back, his sword remains lodged in the creature.
    • Grelok's sword gets stuck in the Dwemer centurion in the museum in Windhelm after he stabs its dynamo core.
  • Let Us Never Speak of This Again: Basically Niralie and Arellius' reaction upon waking together the morning after Sanguine's influence.
  • Life Drain: The wraith that Nandrnil summons does this to Eolwyn. She does it right back, with an enchanted dagger.
  • Literal-Minded: An atronach that Alindrel summoned. She ordered it to help her get out, and break down a wall if necessary. It decided to throw fireballs at the stone wall, despite the fact that, according to the narration, it would take well over a week.
  • Living Is More than Surviving: Raylis tries to convince Arellius to join his organization so that he can be a part of something, not just living to get by.
  • Logical Weakness: Casting spells takes up magicka; a character who uses up most of it will be unable to use any more, and will find themselves physically weaker.
  • Magic Misfire: A possible outcome of casting a spell, to keep magic from becoming a Game-Breaker.
  • Malevolent Masked Men: The members of the Hollow Council wear masks with veiled eyeholes.
  • Mind Control: Several characters use Illusion magic. Sinyail uses it on one of Gudrun's Mooks to make the man attack his own allies, and Katien uses calming spells. Charm spells are what Dorian uses more than anything else, and Valentia is also an Illusion mage.
  • Mugged for Disguise: Nandrnil steals the uniform off a guard when making his escape from prison.
  • Never Split the Party: Niralie thinks that splitting the group is a bad idea and is shocked when Grelok suggests searching for the Threads as two groups. Sanguine, too, tells Katlina that she's more vulnerable on her own apart from the group and that the others are walking into an ambush as she enjoys her meal.
  • Nice Job Breaking It, Hero:
    • When Arellius is holding Valentia and Niralie at swordpoint, Katien tries to save them by casting a spell. This makes Arellius view her as a threat, and he attempts to kill them.
    • After casting a shield spell to block the hole in the ship's hull, Sinyail attempts to have the inner wood absorb the water that already had leaked in. Unfortunately, the shield then fails, and the spell doesn't recognize the difference between the water that was there when he cast it, and the water that poured in afterward...
  • No One Could Survive That!: Arellius, Valentia, and Eolwyn assume this when Nandrnil attacks them and an injured Niralie is left behind in the cave with him.
  • Odd Couple: Arellius and Valentia. In the beginning of TA2 Valentia is one of the people Arellius attempts to kill; a couple days later, Arellius teaches her some basics of swordplay upon the ship, and the two even attempt to make off with the one lifeboat while the ship sinks.
  • Off with His Head!: Attempted or done several times:
    • Arellius attempted this on Niralie and Valentia when they first met; Katien's damage reflect spell saved their lives.
    • Shakh tried this on Raylis, but Sinyail used a spell to disintegrate the sword.
    • Kelessa beheaded Hodor's body after she killed him.
  • Older Than They Look: Eolwyn, Sinyail, and Nandrnil are over 100 years old, but elves age slowly.
  • Old Hero, New Pals: The second thread featured a few main characters from the first one, plus an otherwise new cast.
  • Open Mouth, Insert Foot: Per asking Arellius, “Oh, you want me to attack them now?” loudly, right in front of the people they meant to attack.
  • Overlord Jr.: Linvail Jr, son of a pirate lord.
  • Past Experience Nightmare: Niralie and Psyfalia have them the first night because of the traumatic events of the day (the attack on Suran, then being attacked and wounded by Gudrun's crew, and then being chased by the troop of enemy soldiers.)
  • Pirate: The "brute" variety are antagonists in the "Threads of the Webspinner" arc.
  • Play-by-Post Game: It's a forum RP.
  • Please, Don't Leave Me: Niralie says this in Nandrnil's cave when she hears Arellius talking about how she's too injured to travel: she's afraid he means they might leave her behind.
  • Pose of Supplication: Valentia does this after making it out of Nandrnil's cave.
  • Rape, Pillage, and Burn: The pirates intended to do this to Windhelm in the Threads of the Webspinner arc.
  • Red and Black and Evil All Over: The pirate lord Malvirian Linvail's ship is painted red and black.
  • Roaring Rampage of Revenge:
    • In Maurzol's backstory, he tracked down a mage that had sent an assassin after him, all the way from Cyrodiil to Morrowind. Also, his desire for revenge against those who took the lifeboat and left him on the wreck is a big part of what drove him onward after the shipwreck, but he didn't survive long enough to even find them.
    • In Hodor's backstory, he wanted revenge on the ones who killed his wife and child. Like Maurzol, he died before he could do this. Ironically, it was because the two started fighting that they eventually both died.
  • Random Number God: Velvet used dice to determine the outcome of most actions.
  • Ring of Power:
    • Niralie owned several rings that she had enchanted with effects such as waterbreathing and boosting magicka. They were stolen by Arellius, and then at least one of them was subsequently stolen by The Debt-Collector. She received copies of several of them from Sanguine after returning one of the Threads.
    • Several Threads of the Webspinner are in ring form; the heroes come across two of them.
  • Run or Die: When Niralie, Valentia, and Arellius encounter Nandrnil. They’re weak from the shipwreck, two of them are wounded, and Valentia’s out of magicka; they don’t stand a chance against a mage and his summons, so they run.
  • Say My Name: Niralie tends to shout people's names when she sees them get hurt.
  • Screw Destiny: What the Hollow Council are attempting by hunting down the heroes, who are prophesied to defeat them.
  • Seal the Breach: When their ship sprung a leak, Niralie and Sinyail tried to plug the hole through magic. Sinyail succeeded with a shield spell.... at first.
  • Sensing You Are Outmatched: At the guardhouse, Arellius realizes that there’s too many of the adventurers around, and that Per has betrayed him, so he flees.
  • Shut Up, Hannibal!: Nandrnil blames Eolwyn for his spell hitting Niralie, because her attacking him is what made him cast the spell to begin with. Eolwyn has none of it.
  • Sickly Green Glow: The appearance of a paralysis spell.
  • Simultaneous Arcs: The characters got split into two different groups after the shipwreck, each with their own arc going on (though it didn't take long for them to get out of sync with each other.) Eventually the cave arc was aborted.
  • Slapstick: Psyfalia, at one point, trips and falls flat on her face. And then proceeds to do the same thing a second time in a row.
  • Snowball Lie: Eolwyn lies to Valentia about the location of her stolen ring, directly contradicting what Grelok said earlier much to Valentia's annoyance. She continues to try and lie, but this only makes Valentia angrier.
  • Spell Book: These exist, and a few characters have been seen reading them.
  • Spikes of Villainy: The other major decoration on Malvirian Linvail's ship, aside from the red-and-black paint.
  • Squishy Wizard: The mage characters aren't very physically strong.
  • Sssssnaketalk: The Argonian characters speak this way.
  • Starts Stealthily, Ends Loudly: Grelok was able to sneak his way onto a pirate ship, get into the captain's cabin, and successfully steal some things. Then the captain found him and started a fight, which resulted in the captain dead, the ship going up in flames, and Grelok fleeing from the attacking pirates.
  • Summoning Ritual: Nandrnil and his wife attempted one to bring their son back from the dead. Instead, a wraith was summoned.
  • Super Drowning Skills: A large percentage of the cast was killed off when the ship sank (Aenar, Per, Katien, Psyfalia, Raylis; also presumably Llela, Llevana, Sethesi, and the ship’s captain), and most of them died by drowning. Part of the purpose was to kill off inactive characters, or in one case, to allow a player to start fresh with a new character, and at least one death was unplanned.
  • Trauma Conga Line: Valentia and Niralie have gone through a lot since the start of TA2: During the troubles in Suran, the two were nearly killed by Arellius. After they eventually were able to flee the mysterious troop of soldiers and sail out from Vivec, the ship they were on sank and as far as they knew they and Arellius were the only survivors. Though they made it ashore, they were badly injured again in Nandrnil's cave, and nearly died between that and the journey to Windhelm. And then the city was attacked by pirates looking for the Daedric artifacts that they held. The whole thing made Valentia more cynical and Niralie more fearful.
  • Vomit Indiscretion Shot: Psyfalia is seen vomiting at least once.
  • Waking Up Elsewhere:
    • Tia and Niralie waking up at the Exile's Rest inn in Windhelm after being brought there and healed.
    • Roran waking up in the Grey Vigil's mansion outside of Falkreath. His first reaction was to investigate the situation: wandering around the mansion, sword in hand, wearing nothing the undergarments that he'd awakened in.
  • Weak-Willed: Jarl Valdimar, a trait which is only amplified by his Amulet of Sanguine Enterprise.
  • Webcomic Time: TA2 has been running since February 2013. Only a week or two has passed in-game, most of which was skipped while the characters were traveling and nothing interesting was happening.
  • Would Hit a Girl: Most characters both PC and NPC in the roleplay. Exemplified during Dorian's battle against Malvirian's daughter, Vayniah Linvail.
  • What Did I Do Last Night?: All the characters, after waking up from being under the influence of Sanguine.
  • What Happened to the Mouse?: The ship Argonian was rescued by Kelessa and Rosa, and then just sort of disappeared from the story without explanation.
  • Wizarding School: Valentia, Psyfalia, and Niralie all attended the Arcane University in the Imperial City.
  • You All Meet in an Inn: How TA2 starts: the characters all just happen to be at Desele's in Suran when the events of the RP begin.
  • You Can See That, Right?: Done twice by Arellius (when they first see Nandrnil's fire, and later when Eolwyn calls to him); he thinks that with the condition that he's in, it's possible he's hallucinating.

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