The characters of the third adventure path, Second Darkness.
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Allevrah
Allevrah Azrinae
Race: Drow, formerly elf
Class: Cleric/Demonic Initiate (Abraxas)
Alignment: Chaotic Evil
- Bad Boss: Allevrah is at best unconcerned with her minions' survival, and at worst will murder them herself.
- Big Bad: She's the villain behind the plot of the Second Darkness Adventure Path, and all major event in the path happen, directly or indirectly, because of her plots and machinations.
- Church Militant: As a cleric/demoniac of Abraxas.
- Colony Drop: She's summoning a meteor to destroy the nation of Kyonin and plunge Golarion into a new age of darkness.
- Dark Action Girl: Comes with the territory of being a drow matriarch.
- Demonic Possession: She can allow a demon to possess her soul for a number of rounds, as per the demoniac rules.
- Evil Matriarch: As the head of House Azinrae.
- Evil Sorcerer: She's a cleric of Abraxas, so this is more or less expected.
- Face–Heel Turn: She was one of the greatest generals and heroes of the elven nation once, but her hatred for the dark elves led her to become willing to do more and more extreme things to destroy them, including a Colony Drop with the potential of recreating the Earthfall. When her fellow Winter Council members balked at this, she slew one of them in a fit of rage, transformed into a drow and sank wholly into evil and cruelty.
- Fallen Hero: Once one of Kyonin's most valued generals, now a thoroughly evil drow.
- He Who Fights Monsters: She spent a lifetime trying to eradicate the drow, but due to her own hatred was transformed into a dark elf herself.
- Klingon Promotion: She murdered her predecessor to become Matron of House Azinrae.
- Omnicidal Maniac: Her plans for a Colony Drop will have this effect in the end.
- Red Right Hand: Her clipped left ear. Also, as a demoniac, she has Abraxas' mark on her somewhere.
- Sinister Minister: She's a cleric and demonic initiate (now referred to as a demoniac) of Abraxas, demon lord of magic, snakes, and forbidden knowledge.
- Summon Magic: She can summon immense fiendish vipers to do her fighting for her.
- Villainous Breakdown: If presented with her former vestments from her days as a cleric of Nethys, Allevrah will have a Freak Out, lose all composure, and focus on trying to kill the person who showed them to her.
- You Have Failed Me: If the PCs destroy the glyph she's using to call down the meteor and fully derail her plans before killing her, she dies instantly as Abraxas immolates her in punishment for her failure.
Saul
Saul Vancaskerkin
Race: Human (Chelaxian)
Class: Rogue
Alignment: Chaotic Evil
- Les Collaborateurs: He wants Riddleport to burn for his misfortune, so he sides with a drow plot.
- Red Right Hand: One of his hands was chopped off for his past crimes, so he has a stump with a large key on it (used to open a secret door) in its place.
- Treacherous Advisor: He plays the role of employer/mentor to the PCs before betraying them.
- You Have Outlived Your Usefulness: If the PCs don't kill him, he's killed by his drow ally because he's no longer useful.
Queen Telandia
Telandia Edasseril, Queen of Kyonin
Race: Elf
Class: Wizard/Archmage
Alignment: Neutral Good
- Reasonable Authority Figure: Alone among a Decadent Court. She helps the PCs from behind the scenes, without their knowledge.
- Tough Leader Façade: Played with. She's a Neutral Good person trying to corral a Chaotic Good populace under the control of a Lawful Neutral secret society. This forces her to adopt a demure and passive demeanor while subtly manipulating her court (and the PCs).