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Characters / Pathfinder Adventure Path Tyrants Grasp

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The characters in the Tyrant's Grasp adventure path.

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    Ceto Malderra 
Race: Human (Taldan)
Class: Warpriest (Iomedae, then Asmodeus)
Alignment: Lawful Neutral, later Lawful Evil

  • Face–Heel Turn: While it's clear that she was a rather self centered individual long before she fell, she ultimately betrays Mendev and throws her lot in with the undead and abandons Iomedae for the lord of Hell.
  • Fatal Flaw: Two in fact — her desire for glory and her inability to acknowledge her mistakes.
  • Glory Hound: She's driven by an excessive need for glory — something of a recurring family flaw — and will do anything to improve her standing and obtain praise and adoration.
  • Never My Fault: One of her fatal flaws; she refuses to admit personal culpability even when her own actions and pigheadedness are clearly to blame, shifting fault onto others — including people who simply tried to warn or help her and which she bluntly ignored — rather than admit that she just screwed up.

    Gildais 
Race: Human winterwight
Class: Rogue
Alignment: Neutral Evil

  • The Atoner: He's trying to be, but doesn't have a good track record. The heroes are his final chance to truly atone.
  • Heel–Face Turn: He can be persuaded to help the heroes if they play their cards right.
  • Sixth Ranger: He can help the heroes in the final battle if they persuade him to help them.
  • Tragic Monster: He didn't ask to be turned into a winterwight. Tar-Baphon just found it amusing to toss the poor guy in the Negative Energy Plane.

     Mitcena 
Race: Catrina psychopomp
Class: Witch
Alignment True Neutral

  • Anti-Villain: She's not evil, she just thinks the PCs have to die because they "should" have but survived due to a freak incident. The AP even suggests a peaceful means of dealing with her if the players chose to, and she's explicitly given a Neutral alignment to represent that she's not evil.
  • Punch-Clock Villain: She's just doing her job as a psychopomp (but happens to be wrong about the PCs). The party are in a unique situation that she isn't really able to understand, so she defaults to her duties when the party resist.
  • Starter Villain: She's the antagonist of The Dead Roads, the adventure path's first book.
  • Well-Intentioned Extremist: Mitcena is just trying to do her job as a psychopomp, and sees the player characters as souls who refuse to accept they have died. The players did die, but they aren't like the other souls in the Dead Roads section, meaning they need to return to Golarion. Due to this, she becomes more frustrated and willing to take drastic measures to do her job and give the player characters rest, despite causing several additional problems and putting Golarion in danger as a result. The AP suggests even having her back-down if the players make an effort to convince her otherwise.


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