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Changed line(s) 38 (click to see context) from:
* WellIntentionedExtremist: Mitcena is just trying to do her job as a psychopomp, and sees the player characters as souls who refuse to accept they have died. The players did die, but they aren't like the other souls in the ''Dead Roads'' section, meaning they need to return to Golarion. Due to this, she becomes more frustrated and willing to take drastic measures to do her job and give the player characters rest, despite causing several additional problems and putting Golarion in danger as a result. The AP suggests even having her back-down if the players make an effort to convince her otherwise, and she will do so with good enough rolls, especially if convinced that there is a greater threat out there connecting the party to it.
to:
* WellIntentionedExtremist: Mitcena is just trying to do her job as a psychopomp, and sees the player characters as souls who refuse to accept they have died. The players did die, but they aren't like the other souls in the ''Dead Roads'' section, meaning they need to return to Golarion. Due to this, she becomes more frustrated and willing to take drastic measures to do her job and give the player characters rest, despite causing several additional problems and putting Golarion in danger as a result. The AP suggests even having her back-down if the players make an effort to convince her otherwise, and she will do so with good enough rolls, especially if convinced that there is a greater threat out there connecting the party to it.otherwise.
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Changed line(s) 35,36 (click to see context) from:
* AntiVillain: She's not evil, she just thinks the [=PCs=] have to die because they "should" have but [[ItMakesSenseInContext survived due to a freak incident.]]
* PunchClockVillain: She's just doing her job as a psychopomp (but happens to be wrong about the [=PCs=]).
* PunchClockVillain: She's just doing her job as a psychopomp (but happens to be wrong about the [=PCs=]).
to:
* AntiVillain: She's not evil, she just thinks the [=PCs=] have to die because they "should" have but [[ItMakesSenseInContext survived due to a freak incident.]]
incident]]. The AP even suggests a peaceful means of dealing with her if the players chose to, and she's explicitly given a Neutral alignment to represent that she's not evil.
* PunchClockVillain: She's just doing her job as a psychopomp (but happens to be wrong about the [=PCs=]). The party are in a unique situation that she isn't really able to understand, so she defaults to her duties when the party resist.
* PunchClockVillain: She's just doing her job as a psychopomp (but happens to be wrong about the [=PCs=]). The party are in a unique situation that she isn't really able to understand, so she defaults to her duties when the party resist.
Added DiffLines:
* WellIntentionedExtremist: Mitcena is just trying to do her job as a psychopomp, and sees the player characters as souls who refuse to accept they have died. The players did die, but they aren't like the other souls in the ''Dead Roads'' section, meaning they need to return to Golarion. Due to this, she becomes more frustrated and willing to take drastic measures to do her job and give the player characters rest, despite causing several additional problems and putting Golarion in danger as a result. The AP suggests even having her back-down if the players make an effort to convince her otherwise, and she will do so with good enough rolls, especially if convinced that there is a greater threat out there connecting the party to it.
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Changed line(s) 36 (click to see context) from:
* PunchClockVillain: She's just doing her job as a psychopomp (but happens to be wrong about the PCs).
to:
* PunchClockVillain: She's just doing her job as a psychopomp (but happens to be wrong about the PCs).[=PCs=]).
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* TragicMonster: He didn't ask to be turned into a winterwight. Tar-Baphon just [[ForTheEvulz found it amusing]] to toss the poor guy in the Negative Energy Plane.
Changed line(s) 34 (click to see context) from:
* AntiVillain: She's not evil, she just thinks the PCs have to die because they "should" have but [[ItMakesSenseInContext survived due to a freak incident.]]
to:
* AntiVillain: She's not evil, she just thinks the PCs [=PCs=] have to die because they "should" have but [[ItMakesSenseInContext survived due to a freak incident.]]
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Changed line(s) 36 (click to see context) from:
* StarterVillain: Of ''The Dead Roads'' (the first book.)
to:
* StarterVillain: Of She's the antagonist of ''The Dead Roads'' (the Roads'', the adventure path's first book.)
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Added DiffLines:
[[folder: Mitcena]]
->'''Race:''' Catrina psychopomp
->'''Class:''' Witch
->'''Alignment''' TrueNeutral
*AntiVillain: She's not evil, she just thinks the PCs have to die because they "should" have but [[ItMakesSenseInContext survived due to a freak incident.]]
*PunchClockVillain: She's just doing her job as a psychopomp (but happens to be wrong about the PCs).
*StarterVillain: Of ''The Dead Roads'' (the first book.)
[[/folder]]
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Changed line(s) 8,13 (click to see context) from:
* FaceHeelTurn: Though it's also clear that she was a rather self centered individual long before she fell
* FatalFlaw: Two in fact. Her desire for glory and her inability to acknowledge her mistakes
* GloryHound: Her entire family is this.
* NeverMyFault: One of her fatal flaws.
to:
->'''Class:''' Warpriest (Iomedae, then Asmodeus)
->'''Alignment:''' LawfulNeutral, later LawfulEvil
* FaceHeelTurn:
* FatalFlaw: Two in
* GloryHound:
* NeverMyFault: One of her fatal
Changed line(s) 17,23 (click to see context) from:
* TheAtoner: He's trying to be but doesn't have a good track record. The heroes are his final chance to truly atone.
* BeingEvilSucks
* HeelFaceTurn: Can be persuaded to help the heroes if they play their cards right.
* SixthRanger: Can help the heroes in the final battle if they persuade him to help them.
[[/folder]]
to:
->'''Class:''' Rogue
->'''Alignment:''' NeutralEvil
* TheAtoner: He's trying to
* HeelFaceTurn:
* SixthRanger:
[[/folder]]
[[/folder]]
----
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Added DiffLines:
The characters in the Tyrant's Grasp adventure path.
[[Characters/{{Pathfinder}} Back to the main characters page]].
[[foldercontrol]]
[[folder:Ceto Malderra]]
* FaceHeelTurn: Though it's also clear that she was a rather self centered individual long before she fell
* FatalFlaw: Two in fact. Her desire for glory and her inability to acknowledge her mistakes
* GloryHound: Her entire family is this.
* NeverMyFault: One of her fatal flaws.
[[/folder]]
[[folder:Gildais]]
* TheAtoner: He's trying to be but doesn't have a good track record. The heroes are his final chance to truly atone.
* BeingEvilSucks
* HeelFaceTurn: Can be persuaded to help the heroes if they play their cards right.
* SixthRanger: Can help the heroes in the final battle if they persuade him to help them.
[[/folder]]
[[Characters/{{Pathfinder}} Back to the main characters page]].
[[foldercontrol]]
[[folder:Ceto Malderra]]
* FaceHeelTurn: Though it's also clear that she was a rather self centered individual long before she fell
* FatalFlaw: Two in fact. Her desire for glory and her inability to acknowledge her mistakes
* GloryHound: Her entire family is this.
* NeverMyFault: One of her fatal flaws.
[[/folder]]
[[folder:Gildais]]
* TheAtoner: He's trying to be but doesn't have a good track record. The heroes are his final chance to truly atone.
* BeingEvilSucks
* HeelFaceTurn: Can be persuaded to help the heroes if they play their cards right.
* SixthRanger: Can help the heroes in the final battle if they persuade him to help them.
[[/folder]]