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Team 1

Dungeoneer: Martin
Advisors: John, Lee, Tony
From: Sunderland
Object of quest: Sword
Level attained: Level 1
Cause of death: Lack of information from correct answers

  • Guide Dang It!: The team were never told that they needed to use the gauntlet in order to freeze bomb fuses (which they actually did take, despite not earning that information on its usage), meaning that when they encountered a bomb room the bomb quickly exploded and killed Martin. That said, Martin may have survived if he'd just walked out of the room a little quicker.
    Treguard: The armourer's gauntlet could have saved you, but the secret of its use you never earned.

Team 2

Dungeoneer: Claire
Advisors: Kerry, Michelle, Sharon
From: Ludlow
Object of quest: Shield
Level attained: Level 2
Cause of death: Failure to acquire a spell from correct riddles

  • Incredible Shrinking Man: Or rather, Incredible Shrinking Troll. When the troll threatened to eat them, the team promptly cast a LITTLE spell that shrank the troll out of view.
  • Insane Troll Logic: Really screwed up the answers to Cedric's riddles at the start of Level 2 — in particular, somehow managing to give "leopard" as an answer instead of "armour" when asked what skin saves a warrior's life — meaning that he didn't provide them with the spell they needed to avoid getting killed by a cavernwraith a few rooms later.
    Treguard: Claire has come to a rather ghoulish end. What a shame you didn't collect some magic from Cedric

Team 3

Dungeoneer: Christopher
Advisors: Chris, Kenneth, Paul
From: St. Helens
Object of quest: Cup
Level attained: Level 3
Cause of death: Incorrect clue object choice

  • Berserk Button: When Mildread disguises herself as Treguard and paralyzes him to keep him from saying anything. He's already angry during the process, but when the spell wears off...
    Treguard: (straining) Mildread... MILDREAD, CEASE AT ONCE!!
    [everything turns back to normal]
    Mildread: [cackles from humor] How does it feel to be a statue then, Sir Treguard? Not so much a dungeon master, more a dungeon plaster! [laughs]
    Treguard: ENOUGH! If you ever attempt magic on me again, I will arrange for you to meet Merlin! [Mildread becomes worried] Believe me, YOU WON'T ENJOY IT.
  • One-Steve Limit: While a lot of teams have two members with the same name, this one was at least helpful enough to refer to the dungeoneer as Christopher, and the advisor as Chris.
  • Poison Mushroom: The team found a talisman in the Level 2 clue room that turned out to be a "destructor", which started draining their life force quickly when carried.
    Treguard: Emergency! Emergency! Critical life force drain! You are carrying a destructor, Christopher!
  • Taken for Granite: The team lacked the necessary item to get past Medusa, and even the Helmet of Justice did nothing to prevent Christopher from being turned to stone. More unusually however, so were the three advisers, though they naturally got better after Treguard dismissed them.
    Treguard: Extreme warning, Team, this IS the Medusa. Stare at it too long, and you will be turned to stone. Even you three here are vulnerable and Christopher is in dire peril for the Helmet of Justice will only delay the effects. What you needed here was the magic shield! But of course... you rejected it.
    [The whole team is turned into stone]
    Treguard: Oh dear... Dear, dear... It seems all I'm going to get out of you lot, is a stony silence. And as for Christopher, he's certainly no better off.

Team 4

Dungeoneer: Mark
Advisors: Daniel, Jonathan, Matthew
From: Witney
Object of quest: Free the Maid

  • Appeal to Flattery: Had to do this when they encountered the Gargoyle.
  • Awesome Moment of Crowning: The first-ever team to win the show.
  • Comically Missing the Point: When the team entered the darkened wellway room at the end of Level 2, it was dark and when Mark asked his advisors where he was, their response?
    Advisor: You tell us!
  • Failed a Spot Check: After becoming the first team to encounter Owen the Dragon, they mistakenly identified him as a giant crocodile. Owen, who was already annoyed at having been woken by Mogdred, was naturally displeased by this.
  • Time Stands Still: Used a FREEZER spell on the Catacombite to immobilise it, so they could pick up a piece of the FREE spell.

Team 5

Dungeoneer: Tony B.
Advisors: Craig, Dean, Tony
From: Ashford
Object of quest: Crown
Level attained: Level 2
Cause of death: Incorrect clue object choice

  • And I Must Scream: After not having the right item to freeze the Catacombite, the team guided Tony B. into the only other exit from the room... which happened to lead into a chamber with no exits. Mogdred then appeared and invited the dungeoneer to "play a while... PLAY FOREVER!"
  • Eaten Alive: When Mildread turned her cooking pot into a wellway for them to descend to Level 2, she ends up sending them into the monster's stomach. Gretel seemed to know this would happen enough to give them a DOWN spell prior to help them escape into Level 2.
  • Failed a Spot Check: The Oracle clearly told them to "accept the challenge" which meant taking the gauntlet. Without it, they couldn't get past the Catacombite.
    Treguard: Here, you needed the gauntlet to subdue this monster. It was the challenge you were told to accept, but of course, you declined it.

Team 6

Dungeoneer: Akash
Advisors: Carrie, Kirsten, Tanya
From: Surrey
Object of quest: Sword
Level attained: Level 1
Cause of death: Utter stupidity (Incorrect clue object choice from lack of correct answers)

  • Anti-Frustration Features: After the team's first attempt at the clue room ended in complete failure, their quest was restarted and they were given a TRUTH spell by the troll, so as to guarantee success on at least one of Igneous' riddles.
  • Epic Fail: Often regarded as the worst team in the show's entire history; behind-the-scenes sources have confirmed that their first go at the quest ended after one room, as they found themselves in Igneous' chamber and got all the riddles wrong. Because it was technically impossible to depict Igneous devouring Akash, and there was no other team readily available, they had to start the quest over.
  • Full-Name Basis: Akash almost always introduced himself by his full name, something no other dungeoneer in the show's run did.
  • Too Dumb to Live: And how! Lillith was not particularly pleased with them not having the correct clue object, and they even tried to bribe her with the gem! Treguard even makes a point on how they made a dog's dinner of their quest.
    Treguard: Poor old Akash. You really needed more information from Igneous, girls. Because, without it, you chose the poison instead of the ice pack. Well, now it's time for you to join Akash but not, I'm glad to say, down in the pit where you dropped him.
  • Your Other Left: Their quest was for the sword, but when they came to a junction with one exit marked with a sword and the other a cup, they nearly took the one marked with a cup, until Treguard pointed out the obvious.

Team 7

Dungeoneer: Neil
Advisors: Craig, Jason, Mark
From: Newark
Object of quest: Sword
Level attained: Level 2
Cause of death: Word misinterpretation in spellcasting

  • Born Lucky: The Grammar Correction Gag wasn't this team's only shortcoming: they did rather poorly on the riddles they came across along the way (answering only 4 out of 9 correctly, when teams have failed thanks to being denied a critical clue due to missing a single answer, ) and even took the wrong item to placate Mildread (the potion instead of the bone) but their ultimate downfall came about purely through confusing the name of a spell they'd been given with a different word that had the same meaning and not through being punished for lacking the right items or spells.
  • Grammar Correction Gag: During their encounter with Mogdred, the team kept trying to dispel his SHROUD spell by spelling it as DURHS (Shrud). It wasn't until Treguard — who was supposed to be paralysed by Mogdred's magic — managed to groan out "let-ter O!" that they spotted their error.
  • Poor Communication Kills: One of the most glaring examples even in a show where almost all deaths are due to poor communication. Bumptious very clearly told them that he was providing them with a spell called SHOVEL but somehow the team misinterpreted it as SPADE, meaning that Neil got fatally whacked over the head by Cedric after two unsuccessful attempts to cast SPADE and then trying to give it as a password.
    Treguard: Ouch! Well we always knew Cedric would clobber someone some time. I'm afraid you've dealt yourselves out team by failing to deal with magic. The spell you were given was SHOVEL, not SPADE. How would you like someone to get your name wrong?
  • Wrong Genre Savvy: The team thought that the riddles regarding (in order) Merlin, the Minotaur and gold referred to films (specifically The Wizard of Oz, Labyrinth and Snow White and the Seven Dwarfs respectively).

Team 8

Dungeoneer: Stuart
Advisors: Greg, Neil A., Neil S.
From: Leicester
Object of quest: Cup
Level attained: Level 2
Cause of death: Incorrect clue object choice

  • Failed a Spot Check: Just before Stuart's life force ran out completely, his team tried getting him to go back into the chamber he came from. Which, considering it looked identical and Treguard warned them that the only way is forward, didn't accomplish a whole lot.
    Treguard: You're out I'm afraid, boys. But then again, at least you're off this dungeon roundabout.
  • Genre Blind: Clearly weren't familiar with the convention of not taking weapons that are no use to someone who can't see, and so took a dagger instead of a divining rod. This meant that they ended up getting lost, and Stuart eventually ran out of life energy.
    Treguard: Choices, choices. The trouble is, no clues at all. And no way of divining them. What a pity you didn't bring the divining rod instead of that silly dagger. Now you'll just have to guess.
  • Scary Stinging Swarm: Found a jar of honey in the Level 2 clue room that summoned a swarm of bees when opened. They gave this to Olaf in the very next chamber and the bees kept him preoccupied while the team made their escape.

Team 9

Dungeoneer: Jamie
Advisors: Joseph, Paul, Saranjit
From: Leeds
Object of quest: Crown
Level attained: Level 2
Cause of death: Failure to collect pieces of a vital spell
  • False Reassurance: When they freed Gretel in Ariadne's lair, she assured them they would be okay if they used the MEDAL spell. But they didn't have it with them.
  • Redundancy Department of Redundancy: Spell-based version. The team for some reason tried casting the FREE spell twice despite the fact that, unless it's dispellable, a spell can only be used once.
  • Scary Stinging Swarm: Found an empty jar of humbugs in the Level 1 clue room. Unlike other instances where it was normally an incorrect clue object, on this occasion it had the same effect as the jar of honey in the previous quest which, at Treguard's urging, the team used to distract the troll while they made their escape.
  • Tragic Mistake: When confronted by the Automatum they hurried for the exit a little too quickly, thus failing to collect all of the pieces of the spell they needed to deal with Ariadne a few chambers later. Worse still, they used a similar spell they acquired in the clue room just earlier to free Gretel when they could have saved it for themselves.
    Treguard: The trouble is, Team, you don't have the MEDAL spell, do you? And what's worse, you've already used FREE! Looks like Ariadne has the last laugh this time. Well, it's a tangled web we weave and unfortunately, you've trapped yourself right in it.

Team 10

Dungeoneer: Julian
Advisors: Becca, Mary, Vaughan
From: Banbury
Object of quest: Talisman

  • Awesome Moment of Crowning: The second team to win the dungeon, and the first to do so by claiming a specific item (Team 4's successful quest revolved around saving a Damsel in Distress).
  • Batman Gambit: After finding themselves without anything to bribe Olaf with, they remembered a trick that Folly had employed on an inebriated Gumboil earlier in their quest, and persuaded Olaf to take an extremely valuable invisible stone that Julian supposedly had in exchange for safe passage. Furthermore, they descended just as Olaf realised he'd been had!
  • Nice Job Breaking It, Hero: Found a mysterious bottle in Level 2, but when they opened it in the clue room, it released a destructor forcing the team to make a hasty exit without taking any of the clue objects, leaving them without anything to use for the rest of Level 2. Merlin even calls them out on the damage they caused.
    Merlin: Well, I-I don't suppose it was your fault, but you've done an awful lot of damage, you know. And what's worse for you, you've now got to face the rest of this level with nothing to bribe anyone with and nothing to give you a hint.

Team 11

Dungeoneer: Anthony
Advisors: Alan, Darren, Mark
From: Ash
Object of quest: Shield
Level attained: Level 1
Cause of death: Incorrect clue object choice from reading mistake

  • Achievement In Ignorance: Despite not earning any information from Igneous (which would have potentialy cleared up their reading mix-up), the bar of gold they took was a correct clue object as confirmed by Olaf when they bribed him with it.
  • Failed a Spot Check: Somehow the advisors and even Anthony misread the label on a jar of potion as "poison," and so decided to take the other thing on the table, an empty jar of humbugs. Needless to say, this doomed their quest a few chambers later.
    Treguard: You dropped yourselves right in that one, Team. Way back in the clue room, where the bottle labeled "potion" was described as "poison". If you can't read labels, then you can't read the writing on the wall.
  • Insane Troll Logic: Even if the potion actually was a bottle of poison, chances are that a full bottle of poison is going to be more valuable in the quest than an empty jar of humbugs. Needless to say, Lillith was very peeved to be offered the jar, and wasted no time in destroying the ledge that Anthony stood on.
  • Not the Fall That Kills You…: While Lillith took out several dungeoneers in her chamber, it wasn't until Anthony's quest that the production team were actually able to make it look like the dungeoneer was falling.
  • Sidequest: Folly lost his folderol (and in turn, his laughter) and the team were tasked with finding it. They found it in Lillith's lair, but their illiterate mistake from earlier meant the last laugh was on them.

Team 12

Dungeoneer: Steven
Advisors: Chris, Mark, Paul
From: Weston-super-Mare
Object of quest: Shield
Level attained: Level 2
Cause of death: Failure to acquire a spell from answering a riddle correctly

  • Insult Backfire: The team encountered a drunken Gumboil in Level 2 and though they gave him a password, Casper -who they had taken from the clue room prior- inadvertantly renders the password null and void when he trash talks about Gumboil (with Gumboil thinking Steven said what Casper was saying), forcing the team to bribe him with a bar of gold they also took earlier.
  • Invisibility: Found a magical talisman in Igneous' clue room that rendered Steven invisible. They used this in order to get past the troll (periodically getting Steven to check his position so they don't guide him off the precipice), and then to impress Mildread.
  • Tragic Mistake: The only major error (aside from missing one of Igneous's riddles) they made was not being able to answer a brainteaser that Merlin posed them late in Level 2. This ended up getting Steven killed right at the Level 2 wellway.
    Treguard: Light source fading! Quick, Team, you need Merlin's magic here! But, there again, you haven't any.

Team 13

Dungeoneer: Karen
Advisors: Angela, Nicola, Pamela
From: Denholm
Object of quest: Cup
Level attained: Level 2

  • Achievement In Ignorance: Despite not commanding Granitas, his advice of not taking the ruby still lead the team to take the correct clue objects from his clue room (that said, the bottle of old toenails turned out to be the only clue object they needed to complete Level 1).
  • Butt-Monkey: Poor Karen. Had to yell at her advisors to cast the RUST spell to stop the Automatum who was chasing her, then almost took a tumble on some stairs when they guided her poorly.
  • Insane Troll Logic: The team strangely refused to command Granitas when they got a perfect score with him. When encountering the Automatum in the next corridor, they misdescribed his flail. At the Level 1 wellway, they tried to outmanuevre him despite it being clear there was no escape. Lastly, they didn't speak up when Gretel accused them of blowing Bumptious up when it happened by accident after they landed on his plunger from descending down the wellway.
  • Left Hanging: As with the other final teams in Series 2—4, their quest simply stopped when the series ended, with no resolution. Oddly enough, it stopped at the same room it did in the last season, the Wall of Jericho, even though Karen was never offered the horn to bypass it.

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