Introduced in Killer Instinct
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"One step closer to flushing out Ultratech."
Voiced by: Faye Newborough (KI), Anzu Lawson (KI 2013)
An agent of a mysterious origin who's tasked with infiltrating Ultratech's tournament and shutting down their operations. Her actions at the end of KI1 caused a rip in the timestream and thrust Ultratech back in time by 2000 years.
Her story is a bit different in the reboot. As a child she would often lash out via her Firecat which she could not yet control, causing her to burn everything in her wake. Her father, a decorated military officer, heard of this and deserted from his duty in order to help her. He reveals to her that her grandmother was part of a secret super-soldier program called Aries 9, and that the Firecat is hereditary. She underwent training to control the Firecat and hone her combat skills. Through training, she learned to control the Firecat not through anger, but through motivation, said motivation being thinking of her father. Her father was eventually found and forced to return to active duty, but he ended up killed in action. She learns of her brother Jago through reading his diary, but also discovers that her father wasn't killed honorably and was actually killed by an UltraTech drone, having been assassinated by ARIA. She eventually finds out that they have ties to the military unit she's working for, but her superiors panic and deem her insane. ARIA finds out and assassinates them all for their failure, leaving her not only considered insane but also a traitor. Orchid is framed as a violent and dangerous criminal, forcing her to go underground and form the Disavowed, an organization dedicated to a single purpose: destroying UltraTech.
- Action Girl: The most badass character in the series, bar none. She took on a God and killed it! Not even Jago could truly end Gargos!
- Animal Motif: The jaguar, which symbolizes confidence and focus, shapeshifting, protection from evil, and, in Mayan mythology, is associated with the sun. One of her specials consisted of her transforming into one. KI 2013 even makes it materialize as a separate entity, as well as use it in several attacks, supers, and even her Instinct Mode.
- Ambiguously Brown: It's unclear whether or not Orchid is Caucasian, Latina, or Black. Her appearance in KI 2013 leans towards Caucasian.
- Badass Family: She and her brother Jago have beaten down Gods, have fought against an extremist mega corporation that employs raptors, assassins, a man made of fire, and a machine that has AI based on the first person to actually beat Ultratech's tournament, and aren't afraid to throw down with Aliens, monsters, and mummies. 2013 adds more to this with her father's history in Seal Team 6 and her grandmother's Superpowerful Genetics, and you have one of the baddest girls in history.
- Baleful Polymorph: Her Frog Stomp finisher, where she magically turns her defeated opponents into a frog before stomping on them. She can even do this to herself if the opponent is B.Orchid.
- Biker Babe: Takes on the appearance of one in KI 2013.
- Boobs of Steel: One of the most up-front offensive characters in the game, as well as being one of the easier ones to master.
- Brother-Sister Team: One of her endings in KI 2013 has Jago coming to her aid to help ease her very troubled mind.
- Brown Note: Her Breast Flash finisher (unless her opponent is another Orchid. If done, then the other Orchid just stomps the ground and pouts in jealousy).
- Calling Your Attacks: The biggest offender in KI 2013, it seems. She shouts "Buster!" when using her Buster Knee (both normal and Shadow), calls out "Ichi Ni San" on every hit of the move, her Instinct Mode has her sometimes call out "Firecat!" and she calls out "Finish!" whenever she activates her Ultra Combo.
- Character Development: A tragic case with Orchid in that, unlike most examples, her personality worsened over time due to Ultratech still managing to stand despite her efforts to wipe it out. Her increasingly extreme efforts to erase Ultratech off the map turned her from the flirty, sexy, heroic secret agent in the original KI and KI 2, to a ruthless and paranoid vigilante in KI 2013.
- Combat Stilettos: Her footwear in the original KI and KI 2 were straighter examples. Her KI 2013 incarnation is more realistic with this trope, giving her combat boots that, while still high-heeled, had thicker heels for stability.
- Dual Tonfas: Her weapon of choice in KI2.
- Dual Wielding: Whatever weapon she has, she'll always have it in both hands.
- Emotional Powers: 2013 reveals that her Firecat is only summoned through her anger.
- Fashionable Asymmetry: She's wearing a kneepad on only her right knee in KI 2013.
- Face–Heel Turn: One of her KI 2013 endings has her paranoia consume her, thinking only of taking Ultratech down. Her mercenary group grows in numbers, but with less and less control or order.
- Fingerless Gloves: She wears a pair of these in her KI 2013 appearance.
- Frame-Up: In her backstory, she's framed for the explosion that killed her Commanding Officer, just after being dismissed for being "paranoid and delusional" by members of her squad that were heavily implied to be paid off by Ultratech.
- Genre Motif: Hers is electronic pop in KI 2013; it sounds like something you might hear on Top 40 radio stations.
- Goggles Do Nothing: She wears goggles in her KI 2013 design, but they're just there for show.
- Grenade Spam: Season 2 of the 2013 release gives Orchid the ability to throw grenades at will now, which detonate only on a timer.
- The Hero: The closest there is to one, considering she beat Eyedol.
- I Shall Taunt You: Her theme features several verses dedicated entirely to taunting her opponent.
- Jiggle Physics: Probably the greatest victim of this, considering how her costumes tend to lack any support. The new game has toned it down with one exception.
- La Résistance: Her character in the 2013 game centers around her singular crusade to take down Ultratech at all costs.
- Leotard of Power: KI 2 turned her outfit from the first game into a leotard.
- Luke, I Am Your Father: She's Jago's older half-sister.
- Ms. Fanservice: Between her Orgasmic Combat and her Leotard of Power that looks practically painted-on, you bet that this trope is in force.
- Mythology Gag: Before doing an Ultra in Killer Instinct (2013), she does her Killer Instinct 1 victory pose, complete with Jiggle Physics.
- Nice Job Breaking It, Hero: In KI 2, she gets hit with this after she destroyed Ultratech, causing the surviving characters from the first game to be thrown into a time vortex leading to the past in the second. She also got rid of Gargos's competition by killing Eyedol. Oops.
- Not as You Know Them: The first two games portrayed her as a sexy, flirtatious secret agent with 90's pop as her theme. The 2013 game turns her into some kind of GRRL power killer bounty hunter, with the lyrics emphasizing this. "Touch me and I'll break your face!" Turns out her plot for the third game's story mode is that her former agency has cut ties and disavowed her for unknown reasons. Even though Ultratech was allegedly destroyed (2013 takes place some years after KI2), Orchid still feels like they're operating, and thus forms a rebel group to take down whatever's left of them, leaving her paranoid and vengeful. Further justified with the revelation that ARIA is now leading a new Ultratech whose motives and goals have yet to be determined.
- Pre-Asskicking One-Liner:
- "This should be quick" in KI 2013.
- When activating Instinct, she shouts, "Take 'em down!"
- Before doing her Ultra, she yells out "FINISH!"
- Properly Paranoid: In the first season of KI 2013, she's convinced Ultratech is up to something shady. She's right.
- Retractable Weapon: Her stun batons in KI 2013.
- Simple Staff: Her kali sticks in the first game. They even double as Laser Blades when it comes to some of her moves.
- Start My Own: When Orchid is disavowed by her secret government division, she gathers like-minded agents and hackers and forms her own mercenary organization, the Disavowed, focused solely on taking down Ultratech.
- Super Mode: Her Instinct Mode summons her Firecat familiar, which can be summoned with the Instinct Mode command to help deal damage in combos.
- Superpowerful Genetics: It turns out that her Firecat powers were a result of her grandmother volunteering for a genetic enhancement experiment back in World War II, conducted by Ryat Adams. While it's clear that Orchid has inherited these powers, it's uncertain how much of it Jago inherited.
- There's No Kill Like Overkill: Despite the already lofty standards of overkill established in the third game, Orchid is capable of stringing together SIX ULTRAS together to make a 300-hit combo.
- Thong of Shielding: Shown in the second game.
- Took a Level in Badass: She went from pulling off killer combos with ease to upwards of two hundred hits in KI 2013.
- Took a Level in Jerkass: The 2013 game has her go from her flirtatious and secretive persona in previous versions to bitter, vengeful and paranoid. Just listen to the lyrics of her Leitmotif "Touch me and I'll Break Your Face".
- Well-Intentioned Extremist: KI 2013 turned her into this, doing anything to expose Ultratech's crimes and bring the organization to (permanent) ruin. Her vendetta got her expelled from the agency she worked for, turning her into a bitter, paranoid, and ruthless vigilante who establishes an unstable spy network for the sole purpose of tracking down Ultratech's activities.
- You Killed My Father: All There in the Manual states that she, as a grown-up, saw the murder of her (and Jago's) parents during the events of 2, something which made her hatred of the Fulgore cyborgs to be extremely intense.
Chief Thunder (a.k.a Hinnamatoom)
"Now I go along with the law."
Voiced by: Ken Lobb
During the previous Killer Instinct tournament, Chief Thunder's brother, Eagle, was one of the combatants. When Eagle did not return, Thunder entered the next tournament hoping to either return or avenge Eagle. The only real certainty about his involvement in the tournament is that he did defeat Spinal, but little else.
In the reboot, Thunder's parents are killed mysteriously near an Ultratech facility responsible for polluting their reservation. Eagle enters their Killer Instinct tournament and never returns, being claimed by the company as killed in the tournament and refusing to hand over his corpse. A furious Thunder swears vengeance and attacks the facility, ending up arrested. Although Ultratech drops the charges, they frame him for arson on the Ultratech building where his parents were found dead, destroying any evidence and answers he could have found. He enters the tournament to find answers, and upon fighting Fulgore begins to suspect that the robot is his brother Eagle, but without evidence he must continue investigating. He eventually frees a brainwashed Aganos from Ultratech's control, and the two become friends. Thunder now has two objectives: continue investigating Ultratech for traces of Eagle and hunt down the sorcerer Kan-Ra. Fate, however, may lead him into siding with his nemesis with the advent of Gargos.
- Academic Athlete: According to his backstory, he was pretty good in school on the academic front, and was also a natural at football.
- Animal Motif: His 2013 redesign places a heavy influence on Creepy Crows, to the point that his Instinct Mode surrounds him in a flock of crows.
- Arch-Enemy: Ultratech, probably much more so than any other character in the game. They're responsible for the death of his parents in KI 2013, and they refused to return his Eagle's remains to him for a proper burial after he was killed in the Killer Instinct tournament, instead implanting Eagle's mind into Fulgore. As a result, he has a deep-seeded hatred of them even in the present day.
- Badass Native: Though he didn't look to much like it before, he does look the part in force for 2013.
- Braids, Beads and Buckskins: Not so obvious from the first game, but his new look definitely embraces this aspect.
- The Bus Came Back: Returns in KI 2013 after being absent in KI 2.
- Darker and Edgier: His story and appearance in KI 2013 are much darker than his initial appearance.
- Drowning My Sorrows: The explanation for what he has been doing since the first game.
- Domino Revelation: Thunder discovers in the first game that Eagle has apparently died. His questioning of Orchid in KI2013 about the circumstances of his death lead to him learning that Eagle was used to create Fulgore.
- Death Seeker: In one of his Arcade Mode endings in Season 1 of the 2013 game, it's noted that he's looking for answers or death, and will welcome either.
- Due to the Dead: His story in KI 2013 involves him looking for his brother Eagle's body, likely so that it might get a proper burial. He also sports a massive tattoo of an eagle on his chest marked with Eagle's date of birth and supposed year of death.
- Frame-Up: After he was arrested for breaking into an Ultratech facility and announcing he was going to burn the place to the ground, Ultratech did exactly that, and pinned it on him.
- Genius Bruiser: He was very academically gifted in school and was even planning on becoming a teacher. He still kicks just as much ass as all the other characters.
- Genre Motif: Much like Jago, his stage has rock music as this, only his includes some Native American instruments befitting his origin.
- Ground Pound: A new move of his in KI 2013 allows him to stomp the ground right below him from midair after performing his Sammamish attack.
- Home Run Hitter: His Axe Uppercut No Mercy.
- Hurting Hero: Thunder is hit particularly hard by the apparent death/disappearance of his brother Eagle.
- Immune to Flinching: His Shadow Moves in KI 2013 have a point of super armor on them.
- Large and in Charge: Both a massive fighter and a chieftain of the Nez Perce tribe.
- Magical Native American: Thunder wields spritiual powers that are usually associated with shamans.
- Odd Friendship:
- With Sabrewulf. Thunder admires him for his oneness with his spirit guide.
- He forms one with Aganos, after he destroys the Ultratech device controlling it.
- Only Known by Their Nickname: Thunder is almost never referred to by his actual name, Hinnamatoom.
- Powerful Pick: His DLC costume lets him replace his tomahawks with pickaxes in one of the accessory sets.
- Put on a Bus: After the first game.
- Roaring Rampage of Revenge: In his backstory in KI 2013. After Eagle was killed in the Killer Instinct tournament, he, in order, drove his car through the gates of the Ultratech facility near his reservation, put a dozen or so security guards in the hospital, and was then detained by police while yelling that he would "Burn Ultratech to the ground."
- Shock and Awe: His Rain Dance No Mercy. There's a greater emphasis on lightning in his KI 2013 moveset, to the point of giving him a new move in 2013 Season 2 where he summons lightning that subsequently strikes and empowers himself.
- Shown Their Work:
- Thunder's shouts during Shadow Triplax are accurate to the language of the Nez Perce tribe to which he belongs, and not just made up gibberish as is often the case with Native American characters:
- His victory quote is also accurately spoken, all of this despite Niimiipuutímt being an incredibly obscure language.
- They also got design tips on him from the Nez Perce tribe so that he wouldn't look like a walking stereotype like in the first KI, resulting in his current appearance.
- Super Mode: In the 2013 game, when he triggers Instinct Mode, his dash becomes invulnerable and he can dash much further, allowing him to rush in without fear of retaliation as well as quickly cross-up his opponents when they're caught unaware.
- Take It to the Bridge: His stage in the original game was a long wooden bridge (though oddly it didn't include a stage finisher in spite of it). His stage in the 2013 game is likewise inspired by that setting (now taking place in a northwest corner of the US on a natural stone walkway).
- Tattooed Crook: Is implied to have formerly been this; his chest is covered in tattoos and his intro quote implies that he didn't always follow the law.
- Tribal Facepaint: Both versions of Thunder include this. His DLC costume, though, does not.
- An Axe to Grind: His trademark weapons are Two tomahawks.
- Use Your Head: In the first game, he had his mohawk light up for one special, Sammamish. In the 2013 release, the mohawk's gone, but he's still got the move.
- Walking Shirtless Scene
- Wrench Whack: One of the accessory sets for his DLC Costume replaces his tomahawks with wrenches.
Cinder (a.k.a Ben Ferris)
"You know how the saying goes: Play with fire, well...you know the rest."
Voiced by: Ray Chase (KI 2013)
Ben Ferris, a small-time criminal with counts of assault, breaking and entering and arson on his record, is the latest convict to be bought out of jail for Ultratech’s twisted uses. His fate is to be used as a human guinea-pig in the company’s chemical weapon developments, an unexpected side-effect leaving him consumed by fire but somehow, much to his own horror, still alive. He is kept confined in a top-security block until Ultratech decide to enter him into the tournament under the codename Cinder to defeat Glacius fairly and in full public view, his freedom providing the ultimate incentive.
In the Reboot, Ben Ferris is instead an ex-spec-ops soldier turned thief-for-hire. A highly competitive and sociopathic egomaniac, Ben's lucrative career had led him to become one of the wealthiest men in the world. And yet, he still continued to live a modest lifestyle. To him, the money was just symbolic of how good he was. One day, Ben receives a contract to infiltrate Ultratech and steal information on "Project Cinder". Ben began digging deep into Ultratech, making friends with higher-ups, bugging offices, and listening for anything that could clue him in. What he didn't know was that he had been monitored by ARIA, Ultratech's CEO, for quite some time, and it was she who masterminded his operation to infiltrate Ultratech by using one of their subsidiary companies to contract him. Impressed at how far he was able to get, she deems him worthy of becoming the test subject for Project Cinder, which he agrees to without hesitation.
- Adaptational Villainy: Previously, he was a Death Seeker who despised what he became. Come 2013, he's a con-man who loves the power his current form gives him, and he's a Blood Knight to an absolutely psychotic degree.
- Alien Blood: Appears to bleed orange lava in the original. Averted in the new game, where he bleeds normal red.
- Amazing Technicolor Population: Even for Killer Instinct his alternate colors push the envelope, ranging from intense violets to gray to two shades of green affectionately nicknamed "Mountain Dew and Xbox" by the developers.
- Badass Boast: "ARIA may be powerful, but she cannot keep the Sun from rising".
- Bizarre Alien Biology: Due to being enhanced with alien DNA, 2013 Cinder looks quite a bit more alien as a result.
- Blood Knight: From some of his dialogue, it looks like it.Cinder: (victory) Ha ha, that was too much fun!Cinder: (throwing Pyrobomb) Heads up!Cinder: (doing Trailblazer) Sick burn!
- Brick Joke: This is actually a pretty long one. T.J. Combo's trailer, which debuted at E3 2014, had him saying "Is that the best you got, Ultratech?" while standing over a defeated Fulgore. At the end of this trailer, an orange glare appears behind him; he turns around, and the trailer ends. That was almost a year before Cinder was shown in full near the end of Hisako's trailer, using the exact same set-up as T.J.'s trailer. The month after that, Cinder's trailer opens with him beating the crap out of T.J. Combo, and his first spoken dialogue is:Cinder: About now, I'm thinkin' ol' T.J. has to be regrettin' that witty line of his. (in a mocking impersonation of T.J.'s voice) "Is that the best you got, Ultratech?" I mean, who says things like that?!
- Captain Ersatz: He's basically an evil version of The Human Torch.
- Character Blog: While not an official constant one, Cinder temporarily took over the Killer Instinct twitter on April 30th, 2015 (his release date)
- Con Man: Ben Ferris in KI 2013 is a former Spec Ops agent-turned-professional con artist instead of a petty crook.
- Cursed with Awesome: Cinder in KI 2013 is obviously having one hell of a time using his powers.
- Downloadable Content: Cinder was the second-to-last character to be released for Season 2, released on April 30, 2015.
- Deadpan Snarker: As part of his new design.
- Death Seeker:
Cinder: It's hard to go by Ben when you look like I do. But you know what? I like this new me.
- According to the comic, Cinder wishes for death due to what he has become.
- Averted in KI2013. Ben willingly went along with being transformed into Cinder, fully knowing what it would turn him into.
- Difficult but Awesome: Somewhat in 2013. His individual hits deal very little damage, and even an 11 hit combo performed by him can only end up being around 12% damage, which is much lower on average than even Kan-Ra or Omen. But, he can build up a ton of potential damage, meaning that if you're patient and play your cards right, your next combo is going to really hurt.
- The Dragon: To ARIA, alongside Sadira. That said, however, his loyalties only last as long as he can enjoy himself. By the end of his story arc, Cinder has become ARIA's chief lieutenant.
- Evil Feels Good: If his in-game quotes are any indication, 2013 Cinder sounds like he's having a lot more fun compared to his older counterpart.
- Face–Heel Turn: In the 2013 game, he went from being an ordinary spec-ops operative to a career criminal, before ultimately working for Ultratech.
- Fiction 500: According to ARIA, he has 18,459,379 euros in his bank account, equivalent to about 20 million US dollars, making him richer than 99% of the people on earth.
- Fire/Water Juxtaposition: His chief rival is Glacius.
- Genre Motif: Cinder is associated with heavy metal tracks.
- Grenade Spam: Cinder can throw up to 3 Pyrobombs he can detonate at will, making this a viable zoning strategy.
- Half-Human Hybrid: Ben's DNA was spliced with that of Glacius' in the 2013 game during his transformation, effectively making him part alien.
- I'm Melting: His Lava Pool No Mercy.
- Incendiary Exponent: The crux of his fighting style.
- Jerkass Has a Point: Ben wasn't the nicest guy even before he became Cinder, but this discussion between him and ARIA about one of his military raids when he was being held prisoner serves as this.ARIA: And you don't feel a sense of guilt?
Ben: About what?
ARIA: The multitude of civilian deaths that went along with those fourteen enemy kills?
Ben: [laughter] Do you feel guilty for all of the people who’ve died from Ultratech bombs or guns or bad vaccines?
- Kill It with Fire: His Meltdown No Mercy. It's also his whole shtick, considering he's a being of living flames.
- Killed Off for Real: Glacius kills him in the first tournament. The comic depicts this as a mercy killing.
- Laughably Evil: In 2013. He sounds like a stereotypical high-school jock, all while spouting off insults, dumb nicknames, and fire puns. Though unlike in the original Killer Instinct, he is very much on Ultratech's side this time, and is obviously enjoying causing havoc with his new powers.
- Large Ham: The guy sounds like he's having the time of his life in 2013, gleefully laughing and trash-talking his opponents throughout the fight.(using Inferno) "BUUUUUURN!"
- Malicious Misnaming: Cinder likes to spout out ridiculous nicknames for those he is beating.
- Names to Run Away from Really Fast: Cinder. Also counts as a Meaningful Name since cinders are partly burned coal/wood bits that are still combustible even after the fire has died.
- Nightmare Face: His face without his mask on looks pretty creepy. Becomes especially apparent when he starts smiling.
- Only in It for the Money: Averted. His job as a spy pays incredibly well, but he sees the money as more of a symbol of his personal skill.
- Playing with Fire: What kind of power would a man of fire have? Three guesses, first two don't count.
- Pyro Maniac: No matter what continuity it is, Cinder enjoys setting stuff and people on fire.
- The Rival: To Glacius, since they are elemental opposites (Cinder being fire and Glacius being ice).
- Secretly Wealthy: As stated above, he's in the top 1% of wealth in the world, but he lives in an apartment, leases a car, and doesn't really have any hobbies to speak of.
- Smug Super: Cinder's huge ego is backed up with his pyrokinetic powers.
- Sociopathic Soldier: ARIA describes him as one, but Ben doesn't even try to justify this, only saying that the casualties he and his squad caused were sacrfices for the greater good.
- Spirited Competitor: Cinder enjoys the thrill of battle more than anything else.Cinder: But if they really wanna fight it, who am I to complain? It just means I get to have more fun.
- Standard Status Effects: Some of his combo enders set the opponent on fire, generating potential damage (white health) over time. There's both kick and punch burn enders, and if the opponent uses a kick or a punch attack respectively while on fire, they refresh the duration of the debuff.
- Sticky Bomb: His Pyrobombs in the 2013 game, which will stick to the opponent if they connect. He can detonate them at any time by pressing all three punch buttons, but if he's hit while his opponent has any Pyrobombs on them, they fizzle out, and they will also fizzle out automatically after a short time.
- Super Mode: Along with the standard Instinct, Cinder in the 2013 game also has a special state called Fired Up. When he's Fired Up, his special moves are given new properties such as extended range. Using a special move will remove the Fired Up state, but it recharges after a few seconds. His Instinct Mode fires him up continuously.
- Trash Talk: Cinder always has a witty comment for his opponent.
- Transhuman: Due to Ultratech messing with alien tecnhology to create Cinder, Ben Ferris is no longer an ordinary man. Taken Up to Eleven in the 2013 game, he's barely even a human anymore.
- Visible Invisibility: He had a special that either makes him only partially invisible (only a silhouette) or fully invisible. Both give him projectile immunity, though the former only lasts against one move. He'd be almost unspottable if he wasn't Wreathed in Flames.
- Visionary Villain: Cinder is convinced that Ultratech is this and is therefore the right side to be on, and doesn't understand how others don't see it this way. Even the realization that ARIA may someday try to dispose of him as well doesn't shake his faith in Ultratech, instead deciding to forego dealing with it until it actually happens and focus on assisting ARIA.
Fulgore Serial Number s4.Q 4 NT.YX- 003 (a.k.a Black Eagle)
Voiced by: Jean-Edouard "Jedsound" Miclot (KI 2013)
A prototype cybernetic soldier created by Ultratech. He was put into the Killer Instinct to test his abilities. If he proves effective, mass production will begin. He was killed by Jago in the tournament, but robots don't die that easily.
After the original's destruction, Ultratech builds a new, deadlier Fulgore. When Ultratech HQ is sent into the past, he is released with one order: kill Jago.
They built another one in reboot, but this time, Fulgore begins developing a mind, an awareness that begins making it feel almost human...
- Alien Blood: Leaks what seems to be green oil or robotic fluid in the first two games. Averted in the third, as Fulgore does not bleed when hit.
- Blade Below the Shoulder: Laser Blades below the shoulder, in fact.
- Deadly Upgrade: Upon Eagle's victory in the comics, he ratted Ultratech out. As retaliation, the company does this to Eagle against his will, turning him into Fulgore.
- Death Is Cheap: Death doesn't stop this robot from returning in the sequels. And it ain't stopping Eagle by a longshot.
- Downloadable Content: Fulgore was released for Killer Instinct 2013 in April 8, 2014.
- The Dragon: In the first two games, he is always the second-to-last opponent. The third game promotes him to end-boss.
- Expy: Pretty much a robot version of the Predator, right down to how the blades are shaped. In the third game, this is mixed with a bit of The Terminator in his design and the housing of Eagle's mind making it more human.
- Eye Beams: A special move of his as well as a No Mercy. In KI2, his Ultra Combo consists of jumping into the air and unleashing a barrage of Beam Spam. The Eye Laser spam makes a return as a Shadow Move for his 2013 redesign.
- Final Boss: In Season 1 of the 2013 game, you fight Fulgore at the end of the arcade ladder instead of one stage before (as in the last two entries). However, if you perform the necessary steps to get to Shadow Jago, Fulgore's battle will be skipped entirely.
- Frickin' Laser Beams: Besides his eye lasers, his 2013 design also gives him an even larger, chest-mounted one, used as an actual attack and as a part of his Ultra Combo.
- Genre Motif: His stage theme is industrial metal, which is combined with his KI2 theme. For the record, the only other character who even references the second game's soundtrack in Season One is Glacius.
- Ghost in the Machine: It turns out that Fulgore has the mind of Thunder's brother Eagle within him. Because of this, Fulgore is slowly gaining sentience.
- Glowing Eyes of Doom: They glow even more when his Instinct Meter is full
- Invisibility: Starting in the second game. The 2013 version combines this with his teleport.
- Kill Sat: His No Mercy in the second game.
- Laser Blade: His claws.
- Limit Break: In addition to regular Shadow moves everyone can use, Fulgore has access to unique move that uses his whole Shadow meter: the Devastation Beam, a full-screen laser that deals over 30% of health bar worth of damage and extra 15% as potential damage(that has to be "cashed out" by performing a full combo).
- Ludicrous Gibs and More Dakka: His Gun 'em Down No Mercy.
- Mechanically Unusual Fighter:
- In the 2013 release, Fulgore does not get a Shadow Meter. Instead, he gets a charge meter that determines how much energy he can spend on attack cancels and shadow moves. The rate at which the charge meter can be charge faster via attacking or unique auto-doubles, while it slows down if Fulgore gets hit or stays idle.
- Season 2 modified these rules but he remains mechanically unusual in spite of it. Now his meter gains power on its own (initially there was no charge command for Season 2 Fulgore but a later patch adds this back as an Instinct-only feature) and increases gain rate as Fulgore hits his opponent with physical strikes. As it gains, Fulgore's movement behavior improves with each level of Reactor Gauge (green-yellow-red). The Devestation Beam is now usable outside of Instinct Mode (just fill the Reactor Gauge to use it) and activating Instinct will maximize the reactor's growth rate for the duration of Instinct.
- More Dakka: End a match with an Ultimate in KI2 and Fulgore will turn into a giant robot (or replace his head with a turret in the first game) to ventilate his enemy.
- Power Glows: An aura of red energy glows around him when he activates Instinct Mode.
- Rocket Punch: His 2013 iteration not only uses rockets to boost his Shoryuken, but he also uses this to boost himself along for the Cyber Dash move.
- Robot Hair: Fulgore has a red/brown, ponytail-like protrusion coming from the back of his head. This can be replaced with accessories, including a set of cables that resemble the Predator's hair.
- Shock and Awe: Mainly for show, but he can do it as a projectile. He could also use this to counter enemy attacks and reflect projectiles in the second game.
- Shoryuken: While he has always had this move, his 2013 version combines this with Rocket Punch.
- Sliding Scale of Robot Intelligence: His story in the third game focuses upon the possibility that he might actually have a human intelligence. Normally, though, he is around a Level 2.
- Super Mode: Fulgore's Instinct Mode automatically charges his battery, speeding him up considerably.
- Teleport Spam: He was guilty of this in the first game, and one of his combo enders uses it.
- Turned Against Their Masters: If Fulgore wins KI2 after killing Jago, humanity becomes enslaved by Fulgore as he leads machines to war against their creators. The expanded bio in Season 3 confirms that the new Fulgore model has disappeared, having apparently gone rogue. This may be an indicator that Eagle's original personality is starting to reemerge further.
- Villain Teleportation: Starting in the second game.
- Weaksauce Weakness: In the 2013 game, Fulgore's Instinct Mode (which fills his shadow meter over time at the maximum rate his Reactor can reach) can be completely negated with Spinal's Searing Skull projectile (which prevents Shadow Meter gain— even on the HUD it shows the Reactor at a complete standstill).
- Was Once a Man: It's eventually revealed that the newest version of Fulgore has Eagle's mind programmed in it. The comics went even further with this, having Fulgore be Eagle himself, but 18 years earlier.
- Wave Motion Gun: His Devastation Beam is large enough to count as this.
- Younger Than They Look: Justified in that he's a robot.
Voiced by: Kevin Bayliss (KI, KI2), Jean-Edouard "Jedsound" Miclot (KI 2013)
An alien from who-knows-where captured by Ultratech and forced to fight in Killer Instinct, supposedly to prove aliens' inferiority. He eventually defeated Cinder and escaped to his homeworld. But 2000 years in the past, the remaining combatants have been thrust back in time, and Glacius' ancestors are all trapped on Earth. One of them, also named Glacius, seeks to free them and return home.
The reboot sees him crash-land on Earth, attempting to stop ARIA and the forces of Ultratech from using his race's technology for evil.
- Alien Blood: Seemed to bleed out ice in liquid form in the first two games.
- Amazing Technicolor Population: Among the color palettes available in every game, Glacius tends to have some of the most varied among them. His DLC costume in the 2013 release even gives him a transparent costume!
- Bizarre Alien Biology: Glacius and possibly all of his race are revealed to have two hearts. They also are able to create shells around their bodies using their environment (in this case, ice).
- Damage Control: His story in the third game involves fixing whatever mayhem that may ensue from the misuse of his technology. As it turns out, Sadira's after this technology as well. the fact that Ultratech is even planning to use it let alone the fact that they opened a rift with it, potentially leading to Gargos' arrival is considered a violation of his culture's "88 Decrees".
- Expy: His 2013 default appearance looks remarkably like Mewtwo, sans the tail.
- Extreme Omnivore: Possibly one of his KI 1 finishers: he turns into a puddle and engulfs the doomed opponent while in this form.
- An Ice Person: Though he sadly lacks any kind of stunning move.
- Fire/Water Juxtaposition: Glacius' primary rival is Cinder.
- Genre Motif: Glacius gets an electronic one of these for his stage, Crash Site, in KI 2013.
- Humans Are Special: Glacius' story summary shows that he holds this opinion, and is only participating in the newest tournament out of a sense of chivalry in order to curtail all the harm that Ultratech would bring to humanity.
- I Did What I Had to Do: One of his endings in KI 2013 has him activating the self-destruct mechanism on his stolen technology to keep those damn, dirty Earthlings from ruining the universe with it. Said mechanism ends up destroying Earth and it's implied that he's not happy about it.
- Immune to Flinching: In the Xbox One game, his Instinct Mode allows him to take up to five hits without flinching as long as it's active.
- Impaled with Extreme Prejudice: His Ice Pick No Mercy. Made into a spear in the second game. By the third game, he gains an attack similar to Twelve's X.N.D.L. Super Art.
- Large and in Charge: In KI 2013, the guy towers over most of the cast so far.
- Legacy Character: The one in the second is not the same as the one in the first. The third game brings back a previous Glacius (Possibly the second considering the DLC costume), though visibly different. The second Glacius is stated to be a distant ancestor of the first.
- Literally Shattered Lives: His No Mercy in the second game.
- Metronomic Man Mashing: For the first two games at least, he had more throws involved.
- Power Armor: In KI 2013, Glacius is wearing a transparent form of this made of ice. Circuitry patterns can occasionally be seen flashing on it.
- Shapeshifting: The first two games had more fun with this, with his hands turning into various sharp blades or spikes for special moves. The third game toned this down considerably to only melting into a puddle.
- Space Police: A new detail to his story in 2013. His occupation among his culture is as a police officer of sorts, upholding his culture's law of "88 Decrees".
- Super Mode: The 2013 release's Instinct Mode temporarily gives Glacius 5 hits worth of super armor, making him Immune to Flinching. It also speeds up his Liquify command normal, allows him to preform homing Puddle Punches by pressing heavy punch and heavy kick again, and extends the amount of active frames on his shadow counter.
"I'm afraid your path ends here."
Voiced by: Kevin Bayliss (KI, KI2), Mike Willette (KI 2013)
A Tibetan monk mentored by the Tiger Spirit who believes it is his destiny to destroy Ultratech. After learning of Gargos' deceit Jago sets out to purge what remains of the demon's spirit from within him, and work through his own guilt along the way, by fighting in the newest Killer Instinct tournament.
- Anvil on Head: His Falling Car No Mercy.
- Animal Motifs: The tiger. Particularly prominent in the 2013 game.
- Anime Hair: His 2013 design makes his hair windswept almost entirely to the side.
- Arch-Enemy: Fulgore and Gargos.
- A Winner Is You: Essentially what Jago's best ending boils down to. He fails to purge Gargos' corruption, but resolves to struggle through and master it, essentially restoring the status quo to what it was at the end of KI2.
- Back from the Dead: KI2 gave Jago a specific method: He can use a specific command that drains him of about 1/8 of his health, but if he is out of health bars (and isn't finished with an Ultra or Ultimate), his spirit will leave his body and regain that sliver of health so he can fight again.
- Butter Face: For a time in Season One there was a glitch wherein Jago's mask would not render in various menus and in matches, revealing his face, assuming it isn't simply a placeholder. He isn't ugly per se◊, but his face certainly looks... off on his ripped physique.
- Charge Attack: In Season 3, he can charge his Endokukens to release a Big Endokuken (or two if in Instinct).
- Cult: Jago was originally part of one That unbeknownst to him was worshipping Gargos.
- The Dark Side: His story in the third game centers around him trying to manage the corruption within him from serving Gargos under the guise of the Tiger Spirit, as well as dealing with the guilt of being used in the first place.
- Darker and Edgier: Although it's only really present in the backstory, Jago is this in KI 2013.
- Deconstruction: Of the Ryu-type who is commonly the lead in Fighting Games. Not only is he not the main hero, (that honor arguably goes to Orchid) but his intense faith and dedication actually cause a myriad of problems for Jago, including the possibility of a Super-Powered Evil Side. Not to mention that most of his endings either involve him suffering for his victory or outright failing altogether.
- Enemy Without: Omen.
- Expy: Originally of Ryu, but nowadays he is a full on Deconstruction.
- Face–Heel Turn: In his worst ending, he succumbs to Gargos' corruption and falls under his control.
- Genre Motif: Rock music is his for KI 2013, although there are some Eastern instruments included, reflecting his Tibetan origin.
- Heroic Bastard: Jago is the result of an affair between Orchid's father and a foreign aid worker. Unless he's possessed by Omen, he's one of the most heroic characters in the KI 'verse.
- Heroic Build: Tall, muscular, and with very little body fat.
- Hunk: And a fairly extreme example to boot.
- Hurting Hero: Being manipulated by a millenia old demon has taken its toll on Jago.
- Impaled with Extreme Prejudice: His Sword Stab No Mercy.
- Improbable Weapon User: One skin for his sword in KI 2013 is a keytar for his classic costume.
- Improvised Clothes: His new outfit in the 2013 game is made from materials he found around the temple.
- Katanas Are Just Better: Can turn it into a Laser Blade too. His 2013 design makes it a scimitar instead of a katana.
- Luke, I Am Your Father: Is revealed to be Orchid's half-brother.
- McNinja: He's really a Warrior Monk from Tibet but has a very ninja-esque design.
- Mr. Fanservice: His skintight and tastefully ripped outfit, showing off his lean muscles with about 1% body fat, were a blatant attempt at reaching for this. He's still fanservice-y in KI 2013, but it's in a more rugged way. His Classic DLC Outfit then ratchets the fanservice back up to the old level, if not a little more.
- Nice Job Breaking It, Hero: Breaks Gargos free.
- Place of Power: His stage is set in the Tiger's Lair, where the Monks of the Tiger were formerly located.
- Playing with Fire: His Charring Fireball No Mercy in the second game.
- Rapid-Fire Fisticuffs: His combo trait Around The World invokes this by allowing him to chain his doubles in a Heavy - Medium - Light - Heavy sequence, building Instinct meter and drastically raising the ender value of the combo in the process.
- Shotoclone: Even with a sword, he still has Ryu's basic moveset.
- Shout-Out: The special accessory set that is available for his DLC classic costume references none other than Voltron with the Tibetron accessories.
- Sinister Scimitar: Inverted in KI 2013. He wields a scimitar, but he's a good guy.
- Superpowered Evil Side: Shadow Jago in the 2013 game. Originally it was mostly a Palette Swap and Evil Sounds Deep but Jago and Shadow Jago became differentiated in 2015 and now possess significantly differing movesets (for instance Shadow Jago can throw Endokukens while jumping). According to the story, this is what happens to Jago if he doesn't get rid of what's left of Gargos.
- Super Mode: 2013's Instinct Mode temporarily gives him two extra frames of advantage on all his moves as well as healing properties on his fireballs and a double-fireball attack.
- Temple of Doom: His stage in KI2013
- To Be a Master: Jago believes it is his destiny to master the powers of the Tiger Spirit. Even after learning that Gargos was the being he worshiped, his best ending implies that he believes there is an an actual Tiger Spirit looking out for him whose power he must master.
- Too Many Belts: Jago's outfit features roughly four sets of paired ropes functioning as belts. In all fairness, at least two appear essential to holding together his ensemble.
- Turned Against Their Masters: When the cult you were following is idolizing a Humanoid Abomination who murdered your parents and then used you to free himself from his dimensional prison, there aren't many other options. His plot in KI 2013 revolves around this.
- Walking Shirtless Scene: His new outfit in the 2013 game.
- Warrior Therapist: One of Orchid's endings has him track her down and help ease her very unstable mind.
Voiced by: Zachary Quarles (KI 2013)
One of Ultratech's little "projects", crossing human and reptile DNA to create a creature with the viciousness of a raptor and the mind of a person. A dangerous creature due to her unstable and indecisive mind, trapped between the predatory tendencies of her reptile half and her humanity, Ultratech is eager to see how vicious she performs in the tournament.
- Action Girl: As a female dinosaur-like deadly cyborg in the 2013 game. The original Riptor was implied, but not directly confirmed, to follow this trope as well.
- Alien Blood: Bleeds purple.
- Beta Test Baddie: The original batch of Stalkers (represented with the Retro Costume) were berserk monsters that couldn't obey orders. Riptor is sent to cull them before they fall into the wrong hands.
- Breath Weapon: Able to expel spurts of fire. The Season 2 release dedicates an entire button just to flame breath.
- Commercial Switcheroo: The teaser for Riptor is almost entirely made as a legitimate advertisement for Ultratech's military applications, with the only mention of the game being in the gameplay footage and the intro/outro. And the teaser for Omen.
- Cyborg: Now with some fancy new cybernetic upgrades, including an extending tail.
- Dinosaurs Are Dragons: Invoked by Ultratech, as Riptor was developed with a Breath Weapon.
- Downloadable Content: Riptor is to wrap up 2014 as December's new character release for Season 2.
- Dumb Dinos: Riptor is intelligent, but suffers from serious Split Personality issues from her instinctual dinosaur side.
- Everything's Better with Dinosaurs: Especially genetically engineered (and later cybernetic) ones.
- Genre Motif: Riptor's theme in KI 2013 is mostly orchestral (fitting of Jurassic Park movies), with some electronic mixed in.
- Hollywood Acid: The Acid Spit No Mercy.
- Informed Flaw: Riptor is stated to be struggling with its Split Personality, product of the human and reptilian DNA mixing, and constantly getting confused whether to use its human reasoning or its dinosaurian instincts. Other than the fact it is very prone to Attack! Attack! Attack! as a result of her confusion, you wouldn't notice this problem judging by gameplay alone.
- Killed Off for Real: By T.J. Combo. Though she's been revived by the time of the 2013 title as a cybernetic weapon.
- Mix-and-Match Critters: It's a humanoid dinosaur in both appearance and personality. More clearly depicted in the original game (Dinosaurian overall shape but humanoid torso) - the 2013 version she barely looks humanoid (If at all), but she keeps the Split Personality.
- Ninja Pirate Zombie Robot: A cybernetic humanoid dinosaur in the 2013 game.
- Shout-Out: One of her shadow moves (a ram that knocks opponents to the air) is affectionately called the "Clever Girl".
- Split Personality: Riptor has human-level intelligence, but also the instincts of the reptile it got its DNA from, with both effectively functioning as this trope.
- Super Mode: Her Instinct Mode in the Xbox One game enhances her breath and tail attacks, increasing their damage or range.
- Suspiciously Similar Substitute: The KI 2013 Riptor is implied to not be the same Riptor from the first game, but apart from being a Cyborg, there are a lot of similarities between both.
- To Serve Man: In both the original and 2013 game, she has the potential to her eat the opponent. In the original game,, one of her No Mercy options has her leap forwards, and the screen does a Fade to Black before displaying her laying back and cradling a Balloon Belly. In the 2013 game, her Win Pose has her pouncing on their corpse and starts visibly tearing chunks off of it, just offscreen, before throwing her head back and roaring.
- Younger Than They Look: Four years old in the first game.
Baron Konrad von Sabrewulf
- A poor soul cursed with the disease "Lycanthropy", causing him to unwillingly transform into a hideous creature of the night. Rejected by society and forced to live in solitude, his sanity is deteriorating but prays someday for a release from his burden. As unlikely as it sounds, Ultratech has extended their hand in aid should he be victorious in their tournament and thus he finds himself unable to refuse the opportunity.
- Alchemy Is Magic: Sabrewulf's new arms in KI 2013 were made through alchemical processes. His stage is even called "Alchemical Lab."
- Alien Blood: Has green blood instead of red in the third game, possibly as a result of the alchemy he is using.
- Beast Man: Being a Wolf Man, this automatically applies. However, the third game plays with his mentality, as he tries to reclaim his human mind.
- Bittersweet Ending: One of Sabrewulf's KI2013 endings; After an encounter with Thunder, Sabrewulf comes to believe that he is not a man in the shape of a wolf, but a wolf with the heart of a man. While he does finally gain peace with himself, he resolves to remain alone.
- Body Horror: Not only is he forced to transform into a werewolf due to Lycanthropy, he lost both arms to another champion (possibly Orchid or Glacius), in his first tournament. After that, Ultratech figured he could be a powerful pawn for them and built him a new pair of robotic arms and some internal machinery. Once he embraced his inner beast, however, he forcibly rips out his arms and artificial organs with his teeth, and is forced to use agonizing alchemical surgery to regrow them, becoming addicted to his supernatural painkillers in the process.
- Butt Monkey: He got the crap beaten out of him in the tournament and was then experimented upon for his failure. He even gets possessed by Gargos, as he tries to kill Orchid.
- Button Mashing: A unique mechanic Sabrewulf has in the 2013 game is Rapid Doubles, which allows the player to mash the same button repeatedly as an autodouble as a means to extend his combo.
- The Cameo: He's loosely based on a character of the same name, invented by Rare for a puzzle-platformer they had released for computers (and remade for the Game Boy Advance) known as Sabre Wulf.
- Cyborg: Similar to Pre-retcon Jax, Sabrewulf got cybernetic arms in the second game, thanks to unwilling implantation by Ultratech. The new game does away with them aside from an accessory set for his DLC costume.
- Extremity Extremist: A majority of his attacks tend to only focus on his arms or his bite, with only a small number of moves actually involving kicking.
- Genre Motif: Sabrewulf's stage in KI 2013 features classical-styled music.
- Growing Muscles Sequence: The visual effect of his Instinct mode.
- The Hedonist: He was prone to various vices after he inherited the family manor. It's this behavior which caused him to become a werewolf in the first place.
- Heel–Face Turn: One of his KI 2013 endings has him, in the rush of victory, finally reclaiming a good deal of his humanity. His first thought is wondering if he should put on a shirt or not.
- Jack-of-All-Stats: He has a decent mix of strength and speed.
- Magic Pants:
- Subverted with his ending in the first game. He's only shown from the waist up after returning to human form. One guess as to why.
- Exaggerated with in ending in the SNES port of the first game. When he turns human, a pair of tattered shorts appears out of nowhere.
- Lampshaded in the Xbox One game. In one ending after regaining his mind, Sabrewulf's first thought is to whether he should find a shirt.
- Odd Friendship: With Thunder. Thunder for his part admires Sabrewulf for being one with his spirit guide. Sabrewulf sees another restless spirit in Thunder.
- Painting the Medium: He has a finisher in the first game which smacks his opponents into the screen.
- Red Eyes, Take Warning: In KI 2013.
- Rich Boredom: The main reason why he was indulging in so many addictions and vices before becoming a werewolf was simply due to pure boredom.
- Shout-Out: One of his color palettes in KI 2013 is inspired by Gmork. There's also one based on Benny, the Pomeranian owned by Maximilian Christiansen.
- Super Mode: 2013's Instinct Mode temporarily gives him extra speed and strength, including the ability to inflict chip damage, and a new Lag Cancel command that allows him to stop any command he wants.
- Walking Shirtless Scene: Starting in KI 2. (In the first game he was a Walking Pantsless Scene instead.)
Voiced by: Chris Seavor (KI, KI2), David Robert Donatucci (KI 2013)
Another ghastly product of Ultratech's science, this time in the field of cell regeneration. A warrior from over two millennia ago, Spinal finds it difficult to exist in the modern world but strives to prove his worth to his "creators" regardless.
The reboot gives him a more arcane origin, stating his resurrection being because of a certain mystical artifact that controls his destiny. He is searching for this item so that he may destroy it and finally live free.
- Attack Backfire: He has a move where if his shield gets hit by a projectile, he'll get a skull from it. His 2013 form ups this so he can gain a skull from using this move against normal specials too.
- Anvil on Head: The second game gives him a finisher that drops a giant skull on someone...and THAT skull laughs at you, too.
- Captain Ersatz: Spinal's KI 2013 design seems to take several cues from Captain Jack Sparrow. His trailer also shows that his head catches green fire when his Instinct Meter is full, taking from Ghost Rider, and his Skull projectiles look a lot like Quan Chi's.
- Cool and Unusual Punishment: The Babylonian king who also appears in Kan-Ra and Aganos' backstories bound Spinal to the Mask of the Ancients due to rebelling against him, effectively turning him into a zombie, and then ordered the poor bastard to jump into the flames so that only his skeleton remained.
- Death Seeker: In KI 2013, at least at first. He sets out on a quest to locate the mask that reanimates him so he can shatter it and finally die a permanent death. When he does find it, he instead preserves it and takes it with him, deciding that seeing the modern world and living an eternity of adventure is more than enough reason to put off eternal rest.
- Dem Bones: He's a sword-and-shield-bearing skeleton who effectively broke Nintendo's longstanding taboo against undead protagonists. He's rather unique with his magical attacks, some of which require the expenditure of a floating skull; up to five can orbit him at any given time and they must be cast summoned of time. No other character has a mechanic like this. His 2013 redesign gives him the ability to summon ghost hands a la Shinnok.
- Difficult but Awesome: Was easily the most complex character in KI 2013 (until Kan-Ra appeared), requiring good spacing as well as resource management due to his skulls. A decent Spinal is a manageable nuisance. A good Spinal can invariably be a Stone Wall that can drain both Shadow and Instinct meter from his opponents while countering any tactic they might use to break his defense. Spinal was this SO much in the original game that he was nearly cut from the sequel just for being that hard to use.
- Diving Kick: A move that nobody else has besides Shadow Jago.
- Downloadable Content: Spinal has been announced as the first DLC character for Killer Instinct 2013, releasing January 31, 2014.
- The Dragon: Used to serve as one to Kan-Ra, cutting off the flow of resources to the city that the King Kan-Ra served under ruled over.
- Everything's Squishier with Cephalopods: Not only does his 2013 stage display a monstrous Kraken crushing a ship, but also his 2013 design straps on an octopus to his shield. It's mostly a cosmetic design though, as it can get replaced with accessories alongside his sword.
- Evil Feels Good: He grew to love the chaos and insanity that came with his life of piracy as an undead, to the point where he's only seeking out the mask that used to bind him to increase his power even more.
- Evil Laugh: The freak's infamous for it. Ugh...
- Eye Pop: A totally ridiculous one if Orchid uses her Breast Flash No Mercy finisher on him.
- Genre Motif: Very drum-driven music for his stage, with some industrial metal/orchestral vibes thrown in alongside Ominous Swedish Chanting.
- Mana Drain: His Flaming Skull Fireballs in KI 2013 can leech off his enemy's Shadow and Instinct gauges when powered by a skull. Normal Skull Fireballs drain Shadow meter, Shadow Skull Fireballs drain Instinct meter. The rate of drainage can be stacked up with subsequent uses of the fireballs in combos, but the effect stops the moment Spinal is hit. This was changed in Season 3 to where they simply stop his enemy from getting Shadow and Instinct meter, instead of leaching it, and causing subsequent curses to require more hits to remove.
- Mechanically Unusual Fighter: His floating skull mechanic requires replenishment in order to gain certain perks for his special moves. These skulls are only gained via certain specials, throws, and his special manuals that summon skeletal hands to strike.
- Ominous Latin Chanting: In his KI 2013 Leitmotif, although it's Swedish rather than Latin.
- Pirate: Took up a life as one after being brought back to life as a skeleton. He even has a ship and a huge crew of fellow skeletons! He definitely looks the part of one in KI 2013.
- Power Copying: He could include copies of his current opponent's moves in his combo finishers in earlier titles. The first game even allowed him to temporarily imitate his enemy.
- Psycho for Hire: Pretty much what he was when he was still alive, being the leader of a network of bandits throughout ancient Babylon.
- Psychopathic Manchild: His dialogue in Shadow Lords, when not revolving around death or killing, comes across as very juvenile.
- Shield Bash: Taken to ridiculous extremes in classic Killer Instinct games. He can stab, levitate, and electrocute people with his shield there. In KI 2013, he just bashes you with it.
- Say My Name: Holds the distinction of being one of the only characters the announcer will say the name of during their intro animation.
- Shout-Out: Along with Eyedol, to The 7th Voyage of Sinbad, as well as Jason and the Argonauts.
- Sinister Scimitar: His Weapon of Choice.
- Skeleton Crew: His KI2 stage features a ship with a crew of skeletons.
- Sub Boss: He is always third-to-last on the ladder in the first game.
- Super Mode:
- His old Instinct Mode in Seasons 1 and 2 gave him infinite skulls. Not only did activating it instantly summon every skull he could, but he was also able regenerate skulls over time as well. Considering that he could drain an opponent's Instinct Meter, it lead to him staying with infinite skulls for, at most, ten seconds longer.
- His Instinct Mode in Season 3, dubbed "Agent of Chaos", instantly grants him 3 skulls and gives him double the amount of skulls from skull-generating moves. Additionally, any Flaming Skulls fired during his instinct will bounce off of walls, the floor, and blocking opponents, as opposed to being destroyed, and they are only destroyed if they hit a blocking opponent 3 times or if Spinal himself is hit.
- Teleport Spam: His Skeleport. Downplayed in the second game, where the move is much slower and less practical for spamming. The third then ups it a bunch, with an invulnerable shadow teleport and letting skulls make his heavy teleport (which puts him behind his enemy) special-cancelable.
- Villain of Another Story: He only crosses paths with Ultratech and ARIA on his search for the Mask of the Ancients, and as soon as he gets it from them he's off on his own adventures again. At least until he joins the Alliance during Shadow Lords.
- War God: The Swedish lyrics to his theme have the chanters refer to Spinal as a god multiple times. He probably isn't actually a deity, but might be worshipped as one.Vakna, vakna, mäktiga gud! (Awaken, awaken, Mighty God!)Kallar på Spinal, krigarguden! (Calling for Spinal, the Warrior God!)Fräls oss, fräls oss, mäktiga gud! (Deliver us, deliver us, Mighty God!)Med guden Spinals krafter och mod (With the powers and courage of Spinal the God)
- Win Your Freedom:
- His story in the second and third games involve him breaking out of servitude. The main pull is that he is being resurrected and controlled by a mystic artifact, the Mask of the Ancients, and that by breaking it, he may finally be free.
- The third game puts a different spin on it. Spinal is looking for the mask in order to use its power to wreak havoc across the world, though in order to get it he needed to meet ARIA's demands first, those demands being participating in the Killer Instinct tournament.
Tyler-Johnson "T.J. Combo" Garrett
"I took the easy route, once. It got me fame, fortune, and glory. But it was all hollow. When I fell, I fell hard. I lost everything. But I'm back now, and this time, I'm doin' it right. And don't think for a moment that I'll let anything get in my way, 'cause if you give me that moment, I win!"
Voiced by: Patrick Seitz (KI 2013)
A championship boxer who was eventually banned from the sport after it was discovered he used cybernetic implants to improve his punching power. Without fame or wealth, he turned to Ultratech's tournament and their promise to restore his honor and title if he could best the competition. Later, after realizing how far he has fallen, T.J. decides that the only way to regain his dignity is to come back, but this time to do things right. He has his implants removed and sets his sights on taking down Ultratech and regaining his lost honor along the way.
- Arch-Enemy: His theme declares that he is personally gunning for Ultratech's leader ARIA.
- Badass Normal: He's just a boxer in a tournament where the competitors are an ice alien, a cybernetic killing machine, a genetically engineered dinosaur, a skeleton, a werewolf, and a man who's made out of fire. The few normal humans besides him all either have weapons or special powers. (Energy projectiles, turning into a flaming cat, etc.). Combo just uses his FISTS (and the occasional knee.)
- Bald of Awesome: One of his accessories makes Combo lose his hair, but instead he gets a Badass Beard.
- Bare-Fisted Monk: Even though Jago is an actual monk, T.J. fits this particular trope better as a heavyweight boxer and the only fighter without an obvious weapon or superpower. His arms formerly contained cybernetic enhancements, but he's often overlooked in favor of the flashier characters despite his strengths.
- Blow You Away: Cyclone in KI 2013 indicates that Combo is strong enough to drum up small twisters.
- Boxing Battler: He's a boxer after all, despite being a Combat Pragmatist. His reboot moveset strays away slightly into the MMA territory.
- Brought Down to Badass: Come KI 2013, he has his implants removed in an attempt to "do things right" and prove to the world that his skills are truly his own.
- Character Development: He went from a cheater who used augmentations to better his boxing (who then fought for Ultra Tech to regain his former glory) to The Atoner who desires to go straight in KI 2013.T.J. Combo:"I took the easy route, once. It got me fame, fortune and glory. But it was all hollow. When I fell, I fell hard. I lost everything. But I'm back now, and this time, I'm doing it right. And don't think for a moment that I'll let anything get in my way. 'Cause if you give me that moment...I win!"
- Combat Pragmatist: His backstory shows that he formerly used cybernetic implants and was banned from boxing because of it. He is also known for fighting dirty: one of his finishers in the first game involve breaking the opponent's neck; in the second game, his No Mercy was shooting the opponent with a machine gun. His 2013 redesign plays up this pragmatism more with more noticeable grabbing. Then again, he is shifting his fighting style from Boxing to MMA.
- Downloadable Content: He is the first Downloadable Character to be announced for Season 2 of Killer Instinct 2013, with people able to get him in advance by pre-ordering Season 2 and by buying the boxed release of Season 1.
- Embarrassing Nickname: T.J. was originally going to be named Mr. Fist when the original KI was being developed. Fortunately, somebody realized how terrible this sounded and it was changed. Cinder, however, seems to have taken a liking to the name. He mocks T.J. with it in his trailer and even has it as one of his profile taunts.
- Empowered Badass Normal: His implants improved his already nigh superhuman strength and speed. Even after having them removed he can draw on their latent effects to trigger his Instinct.
- Extremity Extremist: He's a boxer, after all. However, he does have a flying knee move. His redesign is looking to stray from this route even further.
- Eyepatch of Power: His second appearance does have him sport an eyepatch for dubious reasons. It's off for the third game, making one wonder what it actually was needed for.
- Fallen Hero: He fights sponsored by Ultratech in the second tournament to get his heavyweight title back. Later pulls a Heel–Face Turn.
- Genre Motif: A hard-hitting rap number befitting the more urban atmosphere of his stage and his roots. The lyrics reflect on T.J.'s pride and his desire to show everyone who doubts him that He's Back (To Rise).
- Heel–Face Turn: Combo was pretty much an unpleasant cyborg jerk who fought sponsored by Ultratech in the first series of games. In KI 2013, his implants were removed and he's gotten a severe attitude adjustment. Now, Combo is ready to prove to the world that he can fight under his own power and take the fight to Ultratech.
- Heroic Second Wind: If he loses both health bars while having full Instinct in 2013, he will get back on his feet, using up his Instinct Meter to restore a tiny bit of health (almost like Jago's Spirit ability in 2), and uses a Ground Pound to emit a powerful shockwave. After that, he'll have the rest of the meter to use as if he triggered his normal Instinct Mode."I ain't done yet!"
- Jack-of-All-Stats: He has a decent mix of strength and speed.
- Jobber: Ironically, averting this is what triggered his fall from grace. When TJ refuses to throw a fight with a prototype Fulgore, Ultratech exposes him for using cybernetic implants.
- Mr. Fanservice: Like Jago, he too is quite ripped in both muscle and clothing.
- Neck Snap: One of his finishers in the first game.
- Painting the Medium: He has a finisher in the first game which smacks his opponents into the screen.
- Power Glows: His Instinct Mode starts making blue light glow from inside his veins, caused by him drawing on the aftereffects of his implants.
- Rapid-Fire Fisticuffs: His Auto-Barrage combo trait invokes this by allowing him to link all of his unique doubles together, leading into a massively powerful damage ender.
- Recursive Reality: Score an any sort of finisher with him in 2 and the cinematic that plays after the match shows him tossing a Killer Instinct 2 machine.
- Sociopathic Hero: In the comic book, he's not above quite brutally maiming foes, threatening non-fighters to get what he wants and cheating in tournaments. He also reacts with confusion when he sees Jago choosing not to kill an opponent. He's one of the protagonists.
- One of his customization's in the 2013 game make's him wear Kick's outfit, fitting since Iron Galaxy made Divekick before getting moved to KI Season 2.
- His premium costume makes him look like Blade.
- T.J.'s retro costume accessories really dare you to say "Combo! You son of a bitch!" or "You done f***ed up now!"
- Super Mode: His Instinct Mode for 2013 grants Combo a small speed boost, cutting the recovery of all his moves. Additionally, he gets a Heroic Second Wind if he gets KOed with Full Instinct Meter.
- Time Passage Beard: In contrast to his clean-shaven earlier designs, his new design gives him a short beard. Some have been saying that this makes him look like former NBA star Patrick Ewing. Some of his accessories remove the beard.
- A Twinkle in the Sky: One of his finishers.
- Wearing a Flag on Your Head: His boxing shorts in the first and third games are patterned after the American Flag. The second game makes his tank top flag-patterned, while his pants become camo.
- World's Strongest Man: Is considered to be the greatest human fighter in the world by Ultratech.
Kan-Ra: Here you are, my..."prize". You were the only one to challenge him, and now here you lie: divided. How do you feel about...second chances? Now, rise, and serve me! RISE! AND! SERVE!
Voiced by: Henry Sterchi & Isaac Marshall (KI), Zachary Quarles (KI 2013)
Ultratech's champion, a warlord that was freed from his dimensional confinement to challenge the winner of the tournament. A two-headed monstrosity who carries a gigantic club, Eyedol is a fearsome foe who Ultratech banks everything on.
Eyedol returns in KI 2013 as the final character of Season 3, bringing the entire original cast back together for the first time in the series' history. In the rebooted continuity, he is still Gargos' rival, having been defeated and killed by him ages ago, his head being split open as proof of Gargos' victory. Kan-Ra somehow managed to acquire his corpse, and resurrected him so that he could serve under him in order to defeat Gargos and take his power for his own. Unfortunately, Eyedol is too powerful for a mere mortal like Kan-Ra to control, and heads off for a rematch with Gargos on his own terms.
- A.I. Breaker: Fairly easy to do despite his SNK Boss traits. Trying to fight him straight-up is suicide, but he can be easily baited via proper spacing into jumping or dashing. As long as the player is on their feet, he's completely vulnerable during either and he can even be combo'd if the player responds to his dash with an opener; this is largely useless since he'll always break combos almost immediately, but it makes it easy to land an ultra for bragging rights. Exploiting his dash is also much easier if he's fought on the Lava Bridge where the extra space gives the player more time to react.
- Ambidextrous Sprite: Like Aganos, his entire model flips when he turns around, so the side with the mage head holding the club is always facing the screen. It's a bit jarring with some of Eyedol's alternate costumes.
- Back from the Dead: Is resurrected by Kan-Ra after being beaten and having his head split open by Gargos in KI 2013.
- Body Horror: Rather than having two heads in the 2013 game, Eyedol only has one head that's vertically split in half.
- Carry a Big Stick: His weapon is a large spiked mace, which also doubles as a Magic Staff and is decorated with skulls in KI 2013.
- Cast From Hitpoints: In the reboot, he can force a stance change by punching the dormant head repeatedly, which takes off a bit of health.
- Developers' Foresight: Eyedol's main gimmick is his head switching- but how is it decided which head is active at the beginning of a match? Why, through random chance. As such, Eyedol actually has two intros: one where the Warrior head activates and one where the Mage head activates.
- Difficult but Awesome: Eyedol is both one of the game's strongest rushdown and zoning characters combined into one, though the fact that you can't actually fully control what stance he's in at any given time, sans the move which can force a stance change at the cost of health, makes him a bit unwieldy. Proper use of him not only requires you to know the ins-and-outs of what is essentially two different characters, but also be able to adapt to which one you're using on the fly.
- Downloadable Content: Season 3's final character, he's set to be released on July 22nd.
- The Dragon: Ultratech likely sees him this way, since they freed him to fight in their tournament.
- Dragon-in-Chief: He would also be Dragon with an Agenda if we saw him ever having one.
- Evil Is Bigger: Is utterly enormous in the reboot.
- Evil Versus Evil: In his backstory, we find he was imprisoned while fighting another warlord. This is revealed to be Gargos in KI2. The rivalry carries over into KI 2013.
- Fat Bastard: He has quite a pot belly in the reboot.
- Final Boss: For the first game, at least.
- Genre Motif: Industrial techno.
- Humanoid Abomination: Besides his two-headed cyclopean appearance, he is also described as a mystical warlord from ancient times. His reboot appearance is more ogre-like.
- I Am Legion: Well, maybe. When he speaks in his ending he first uses "I" and "My", but then at the end switches to "we".
- Killed Off for Real: By Orchid.
- Multiple Headcase: Somehow manages to be one with only a single head, albeit having it split in half. The "Warrior" side of his head his head is emotional, wild, very, very angry, and has a more beast-like appearance and a broken horn, while the "Mage" side is intelligent, methodical, calm, and looks more human and has an intact horn.
- This reflects in his playstyle as well. When the Warrior side is in charge, Eyedol is an aggressive rush-down character that overwhelms you at close range. When the Mage side is in control, he becomes a zoning character that controls space on the screen from far away.
- Our Ogres Are Hungrier: In KI 2013, he's a demon lord that looks like an ogre.
- Put on a Bus: Didn't appear after KI1 for over 20 years. In fact, by the end of Season 3, he was the only character not yet confirmed to be returning for the third game, with even fellow boss character Gargos making a playable appearance before him.
- Sealed Evil in a Can: Ultratech breaks him out. In the reboot, it's Kan-Ra who revives him, again trying to tap into forces that are beyond his control and, naturally, repeating his mistake with Gargos.
- Secret Character: Only available through a secret code in KI1.
- Shock and Awe: He uses purple electricity in the reboot.
- Shout-Out: In the first part of his ending, a woman in purple approaches him claiming that he's her long lost son Billy, lost in a car incident. This is almost the same scene which mirrors the ending of Blanka. (Also note that Blanka's real name is Jimmy... Billy? Jimmy? Anyone?)
- It also doubles as a shoutout to Billy Idol.
- He also really resembles the cyclops from The 7th Voyage of Sinbad, something that did not go unnoticed at the time.
- His new appearance reminds of the Ogre Magi of Warcraft, Cho'Gall in particular.
- His fighting style, which involves both parts of his head using different fighting styles that change either at random or by hitting himself, is the exact same fighting style of Tira.
- SNK Boss: A pretty merciless bastard between his healing taunt and his insane attack priority.
- Stance System: His gimmick in KI 2013, his moveset and several of his attributes change depending on which side of his head is in control, with the Warrior side being focused on rushdown, possessing a run in lieu of a forward dash, and having a command grab, while the Mage side is focused around zoning and controlling screen space and has a teleport, though it loses the run and walks slower. However, you're not entirely in control of which side you're playing as. You have a chance to switch every time you do a special move or combo ender, the chance increasing the more you do without switching, or you can punch the other side to make it wake up faster at the cost of taking a small bit of damage.
- Super Mode: Eyedol's Instinct mode allows him to use both of his heads' movesets at once, giving him a powerful rushdown playstyle combined with zoning tools. Comes off a bit silly regarding Eyedol's condition.
Introduced in Killer Instinct II/Gold
"You can't run from fate...but you should have tried!"
Voiced by: Abby Trott (KI 2013)
Descendant of the heroes who once banished Eyedol and Gargos, Kim is elected as the guardian of her people. With the return of Gargos, she must fulfill her duty to her homeland and destroy him forever.
The new continuity draws upon her original backstory while transplanting her to the modern era. Kim Wu is a fashion design student who is called by a dragon spirit in order to fight back against the coming shadow of Gargos. Initially skeptical, she takes up her people's ceremonial nunchakus and accepts her destiny. She understands that the dragon spirit chose her as the fulfillment of a prophecy long held by her people.
- Achilles' Heel: Gargos. With his long-distance attacks keeping Kim Wu at bay, things would be bad enough. Having both minions out? Here's hoping that you can counter those two while Gargos is STILL beating the daylights out of you.
- Action Fashionista: Since she's a fashion design student in the 2013 game, it would only make sense for her to wear a stylish outift in battle.
- Anime Korean Girl: Considering who she's pretty much taking after, it's hard to see how this doesn't fit .
- Animal Motifs: The dragon. Particularly prominent in the 2013 game, where she has a dragon tattoo on her arm and even blurts the fact out in her intro ("I've got a friggin' DRAGON!")Kim: That dragon? It's mine. It chose me.
- Bare Your Midriff: Her outfits feature this.
- Bruce Lee Clone: A female Bruce Lee Clone, completely with the wails.
- But Not Too Foreign: She has very distinct Asian facial features and her stage takes place in a back alley of somewhere resembling Hong Kong, but she speaks English and has an American accent. Somewhat justified in that she is of mixed Korean and Chinese heritage, but was raised in America.
- Captain Ersatz: It's hard not to see her appearance and not to think of Chun-Li in a pink dress. She also took a lot of personality from Cassie Cage in the reboot.
- The Chosen One: In the 2013 universe, she is the one who has been selected by the dragon spirit of her people, long prophesied to emerge in the face of evil.
- Downloadable Content: She was one of the launch characters for the game's third season.
- Expy: Her revamped version seems to have been taking notes from Buffy the Vampire Slayer.
- Fashionable Asymmetry: Her new outfit has only one sleeve.
- Fighting with Chucks: Her Weapon of Choice...though she uses her legs more. Her moveset in Season 3 of the 2013 game promises to be more nunchaku focused.
- Fiery Redhead: She's kind of a hothead in the 2013 game.
- Genre Motif: Kim's theme in 2013 is an Asian-styled rock with traditional instruments and K-pop thrown in for good measure.
- I Have Brothers: Kim has two older brothers in her 2013 backstory, which probably explains why she's not afraid to throw down with some of KI's heavier-hitters.
- Kid Hero: She's 17. She gets aged up to 21 in the 2013 game.
- Mechanically Unusual Fighter: Her main mechanic in the 2013 reboot requires using a stock of three "dragons," which gained with her parry move or using the "Firecracker" special move as a combo ender. The dragons can be used to cancel special moves into a dash and reflect fireballs with a huge "dragon cannon" beam attack.
- Our Dragons Are Different: In a very odd way. Her dragon motif is distinctly Chinese, yet she has an elemental affinity with fire. Sounds normal, but Chinese dragons, or Long, are very rarely associated with fire. More often, they are associated with lightning, storms, or, most of all, rivers, rain, and water in general. While a few Long are associated with fire, it seems odd that KI would choose fire over rain, electricity, or wind.
- Shadow Lords reveals that her Dragon Spirit is actually the last free Astral Guardian, excluding the ones Kan-Ra can procure for the player with his rituals.
- Playing with Fire
- Rebellious Spirit: What her personality leans towards in the 2013 game.
- Stocking Filler
- Super Mode: Her Instinct has her auto-generate dragons continuously and allows her to perform the dragon cannon without reflecting a fireball.
- Waif-Fu: Her fighting style, which is based on Jeet Kune Do.
- You Can't Fight Fate: Seems to be quite aligned to this in the 2013 game. In her backstory, not at first; she outright states that she would've "given fate the middle finger" if it wasn't for the Dragon Spirit choosing her as the savior of the world.
"You're not worthy prey."
Voiced by: P.M. Rodriguez (KI 2013)
Maya was made Queen of Amazonia after finishing her part in banishing the Dark Lord Gargos. Banished by her people as Gargos returns, Maya must vanquish him to regain her throne.
Maya's backstory receives a considerable Retcon in the 2013 game. Now, she is a member of an order of monster hunters known as the Night Guard, who are also in charge of Kan-Ra's prison. After an attack by Ultratech accidentally frees the ancient sorcerer and kills the rest of the order, Maya is tasked with hunting him down and returning him to his jail.
- Angsty Surviving Twin: Maya originally had a twin, Mira, but she supposedly died during a mission. This angst led to Maya getting sloppy in her work and exposing the Night Guard to ARIA.
- Anvil on Head: Her Elephant Drop finisher.
- Badass: Explicitly stated to be one by helping the Night Guard imprison Kan-Ra.
- Cain and Abel: The Abel to Mira's Cain.
- Does Not Like Shoes: Justified, since the jungle would have them ruined in an instant. Averted in KI 2013, which apparently added sandals to her attire.
- Downloadable Content: Maya has been announced as the second downloadable character for Season 2's launch.
- Dual Wielding: Her knives Temperance and Vengeance have unique properties that trap enemies when thrown. They have the powers of light and darkness in them and both gain unique properties.
- Empathic Weapon: Temperance and Vengeance are daggers previously owned by Kan-Ra that affect the wielder's mind.
- Evil Weapon: Vengeance is constantly trying to force Maya into a bloody rampage.
- Fur Bikini: For her original look and her 2013 retro costume. Her newer look is more conservative with more leather armor.
- Good Scars, Evil Scars: In the reboot she has a huge scar on her left leg, possibly left by some creature she has slain before.
- Genre Motif: Similar to Orchid, she also has an electronic pop theme, but it's also mixed with her Killer Instinct 2 theme and Brazilian lyrics.
- Hero of Another Story: Like Aganos, she is not involved in the Killer Instinct tournament and is instead focused on tracking down Kan-Ra, at least until realizing she'll need help to stop Gargos.
- The Hunter: Stated to be a monster hunter extraordinaire, and also refers to her opponents as a prey. Maya's order of monster hunters, the Night Guard, is Incan in origin, but she herself is not explicitly Incan.
- Jungle Princess: She's the Dark-Skinned Blonde queen of the Amazons in 2. In the reboot, she is instead a high ranking member of the Night Guard, a group of monster hunters who are also Kan-Ra's jailers.
- Kick Chick: While she normally has plenty of focus on both her feet and knives, if she doesn't have the knives she'll have her movelist changed to add more kicks.
- Knife Nut: Her trusty daggers are always at her side.
- My Greatest Failure: In the reboot, Maya thinks that her greatest failure is letting her twin sister Mira supposedly sacrifice herself for Maya's sake.
- Official Couple: With Tusk in 2. They get married!
- Only One Name: In KI 2. In the reboot she is given the last name of Fallegeros.
- Reverse Grip: She's never been seen using her knives in any other fashion.
- Sadistic Choice: In the 2013 game, her daggers power up when they strike a blocking opponent. When dodging isn't an option, her opponents have to choose whether to take a hit and prevent Maya from powering up, or block the hit and hope that the additional power doesn't come back to bite them later.
- Same Character, but Different: In terms of her backstory. In KI2 she was the queen of the jungle 2000 years ago. In the third game, she's a member of a secret warrior clan in the present.
- She-Fu: Her style focuses a lot on her leaping around and flipping and spinning. Even more in the Season 2 release.
- Shrink Ray: Her No Mercy. No, they give no explanation as to how she does it.
- Sole Survivor: Of Ultratech's attack on the Night Guard.
- Spicy Latina: In her KI 2013 appearance. Her parents were Brazilian, and her lineage is from South and Central American cultures.
- Statuesque Stunner: Her height is 5'11'', thus qualifies perfectly.
- Super Mode: Her Instinct Mode in the 2013 game has her daggers return to her whenever they're thrown instead of having to collect them off the ground.
- The Order: Maya is the current head of the Night Guard, an order of monster hunters responsible for sealing off Kan-Ra and assisting the Sabrewulf family in driving werewolves to extinction.
- Throwing Your Sword Always Works: Maya's daggers have a unique property that they level up when her opponent blocks the dagger strikes.
"Death comes to all... except me."
Voiced by: Chris Jai Alex (KI 2013)
With the return of the Demon Lord Gargos to the land, Tusk leaves the arena to issue his challenge. Only by defeating all of his adversaries can a hero earn the right to challenge Gargos.
The reboot brings him into the modern era, literally, by making him an immortal barbarian who has lived for centuries, having been chosen by "The Gods" as their champion to stop Gargos.
- Ambiguously Brown: It's unclear if Tusk is supposed to be non-Caucasian of if he's just really tan (though the logical explanation could be that he's a Dark-Skinned Blonde). His skin is a much lighter shade in the 2013 game, which makes him look distinctly Caucasian.
- Amnesiac Hero: In the Xbox One game he mentions that his memory was taken from him. Come Season 3, it turns out Gargos was responsible.
- Animal Motifs: The wolf in the 2013 game. An image of wolf's head decorates his sword, and he also calls out to the Wolf Spirit during his Instinct activation.
- Attack Reflector: In the 2013 game, Tusk will flash white at certain times. If an opponent hits him in this interval, he will repel the incoming attack while still committing to his own attack.
- Anvil on Head: His No Mercy has a storm of meteors, followed by a giant meteor.
- Badass Baritone: In the 2013 game.
- Barbarian Hero: He certainly looks like the type in both games.
- Barbarian Longhair: Naturally, he has one.
- BFS: His Weapon of Choice. It's even bigger in the season 3 of the 2013 reboot, with the sword now so huge that it actually covers the in-game lifebar.
- Beard of Barbarism: Sports one in the 2013 reboot.
- Complete Immortality: For a yet-to-be-seen reason, Tusk is immortal in the 2013 reboot. He's been alive for more than a thousand years and claims he will never die. It's likely that, unlike Kim Wu and Maya, who descend from their namesakes from KI2, this is the same Tusk from that game.
- Dark-Skinned Blonde: His original incarnation, though it is unclear where he exactly is from. He loses the tan in the reboot.
- Death Seeker: Both Kim Wu's and Tusk's unique story missions in Shadow Lords focus on this. Tusk thinks Gargos might be the only being capable of ending his life, one that he tired of for so long. Kim manages to snap him out of it.
- Downloadable Content: One of Season 3's launch characters along with Kim Wu, Rash, and Arbiter.
- Eternal Hero: He claims himself to be the "Watchman of the Gods".
- Expy: Of Conan the Barbarian. His backstory in the reboot is similar to the one of Vandal Savage. His appearance and voice, however, are a clear reference to Thor from the Marvel Cinematic Universe. Fans have also noted with some amusement that he bears a striking resemblance to Maximillian Dood, made doubly hilarious because Sabrewulf has a skin based on Max's dog, Benny.
- Friend to All Living Things: Has a dinosaur eat his opponent as his Ultimate.
- Genre Motif: Tusk's theme in 2013 consists of barbaric-style drums, symphonic metal and orchestral music, complete with a Bulgarian choir.
- Loincloth: Wears one made of fur. In the 2013 game he wears a pair of shorts and what looks like a torn kilt instead, as he is living in the modern era.
- Incendiary Exponent: In 2013, which is odd given he's styled as a Scandanavian barbarian. His Sword Normals and Sword Specials cause the blade to start glowing with heat whenever he uses them, and when his Instinct is charged his tattoos glow with a subtle heat and steam rises off of his back. When he pops his Instinct the tattoos start to glow red-hot and his sword is completely lit with heat.
- Laser-Guided Amnesia: He kept Gargos sealed by "guarding the gates", but Gargos erased his memories of that so he forgot his purpose, leading to Gargos eventually being set free by Kan-Ra.
- Mighty Glacier: His gameplay niche in the 2013 game is that of a brutish, overwhelming opponent who can inflict huge amounts of damage but suffers in overcommitted strikes, forcing wise players to pick their shots as he has wide-but-slow swing arcs.
- Mr. Fanservice: He came along in 2 to show the boys how it's done.
- Official Couple: With Maya in one of the endings in KI2. They get married!
- Pre Ass Kicking One Liner: Says a number of these in his trailer.(to Riptor) "You play at being a dragon, little one? Play time is over."
(to Spinal) "For the dead, there is only one rule: stay dead."
- Really 700 Years Old: His 2013 incarnation reimagines him as an ageless, immortal barbarian. According to the developers, this means that he's the very same Tusk from the second game, rather than a completely different character. If the name of his Instinct isn't exagerrating, he's at least ten thousand years old.
- The Southpaw: More or less. A rarity for a 2D fighting character, Tusk's default stance has him stand with his back to the screen, inferring he's leading with his right arm.
- Super Mode: His Instinct mode ("1000 Years of Training") adds Lag Cancel to his uncancelable normal attacks and special moves.
- Surprisingly Good English: Much like Kan-Ra, Tusk had plenty of time to learn some languages.
- Walking Shirtless Scene: Even in the icy wasteland, he doesn't wear a shirt. Could be explained by his Incendiary Exponent.
- Who Wants to Live Forever?: He hasn't exactly been enjoying his immortality, and losing his memories to Gargos hasn't helped. By the time of Shadow Lords, he's become a full-blown Death Seeker.
- Wrestler in All of Us: One of his throws is a German suplex.
"For centuries I have schemed, setting events in motion that would lead to this day. I have taken the memories of the one that guarded the gates, corrupted their worthless heroes, and manipulated those hungry for power. It is time. BEGIN THE INVASION!"
Voiced by: Ken Lobb (KI2), Edward Bosco (KI 2013)
The Tiger Spirit, the Supreme Warlord, the Ultimate Servant of Chaos. He has had many names and many appearances to match, all equally deadly. Returning to the ancient world with neither Eyedol nor those responsible for his banishment around to threaten him, Gargos takes his place once more at the head of his devoted cult amidst the shadows. Swiftly recovering the strength lost during his 2000 year exile, he sets his sights on a reign of unopposed fear and brutality.
In the 2013 reboot, Gargos retains his backstory as an ancient warlord banished from the earth to the Astral Plane millennia ago. He is a member of a demonic race known as Ikkorans, who have the power to bend reality to their will by utilizing powerful dimension magic. He manipulates events from the shadows, orchestrating Tusk's amnesia so that he would forget his duty as the guardian of the dimensional gates that blocked Gargos from entering the mortal realm. He later tricks the monks of the Tiger Spirit into believing that he was the god they worshiped in the hopes of finding a suitable vessel that he could reincarnate himself into. He eventually found a suitable host in Jago, but he proves to be too resilient so Gargos instead settles for implanting his servant Omen within Jago to use as a puppet in order to gather enough energy to tear the dimensions asunder. In Season 2, he sets his sights on Kan-Ra, who in his mad lust for power began researching into the Astral Plane. Lured by the possibility of an inter-dimensional army at his command, Kan-Ra opens the gateway to the Astral Plane, but this action frees Gargos from his imprisonment as he had already gathered enough energy through Shadow Jago to return. He finally appears in Season 3, ready for world domination.
- A.I. Breaker: He's much smarter than Eyedol when it comes to this; his jump move is much faster and is also a combo opener, so the player has less time to react to it and must know the proper counter for their character. He will still occasionally jump in normally, giving the player a chance at landing an anti-air attack, and he seems to eventually trip up and miss a block if the player stays close and plays aggressively.
- Acrofatic: Not Gargos himself, but his minion Dretch is fat and yet is capable of jumping and stomping on anything he sees. He's also able to take more abuse than Izzik.
- Assist Character: In Season 3, Gargos is able to summon two minions, Izzik and Dretch, to assist him in battle. They will remain on the field until killed, either by Gargos' opponent or Gargos himself.
- Badass Arm-Fold: His default pose in KI 2013, and it's dripping with arrogance and superiority.
- Been There, Shaped History: According to Word of God, in the reboot storyline Gargos is not a gargoyle, but his species were the inspiration for the myths of their existence throughout history.
- Big Bad: Of KI2 and Season 3 of the 2013 reboot.
- The Corruption: His spirit served as this for The Monks of the Tiger, and the remains of it still torment Jago.
- Demonic Possession: To Saberwulf's corpse in some of Orchid's endings. In the reboot, he does this to Jago, but he isn't powerful enough to overcome Jago's resistance so he has Omen do it instead in order to gather more energy for him to regain his strength.
- Dimension Lord: When in his home dimension, Gargos possesses the ability to bend reality and create living beings such as Omen to serve him.
- Downloadable Content: Season 3's 6th character, released May 2016.
- Evil Versus Evil: Eyedol's rival from before their imprisonment. And then Orchid killed Eyedol, letting him win by default. In the reboot, he's first set up against ARIA, the leader of Ultratech, and later against Eyedol once again after he was reintroduced into the series at Evolution 2016.
- Genre Motif: 80's heavy metal.
- Got the Whole World in My Hand: His official image has him holding a visibly cracked Earth in his palm, suggesting a plan to conquer it.
- Greater Scope Villain: Of Season 2.
- Guide Dang It: The only way to defeat his boss form in =KI 2= is to trigger the Stage Fatality. Otherwise, he'll just keep fighting at zero health and will even win if the timer runs out. While anyone can finish him off with an Ultra Combo, if you manage to forget, you're practically screwed unless you remember or you figure out how to knock him off.
- In the Shadow Lords mode of the game, there's no Stage Ultra— anything CAN kill him. However, if he has a full Instinct bar, he'll revive himself with a whole other health bar. And since this version of Gargos has rapidly recharging Instinct, you NEED to wait for the right moment to land the killing blow to put him down for good.
- Humanoid Abomination: Again, mystical warlord from ancient times, like Eyedol. His Season 3 redesign gives him a more demonic appearance.
- Immune to Flinching: His Instinct Mode coats his body with rock armor, allowing him to tank anything lighter than a Hard attack or throw. However the penalty is he loses the ability to jump more than once, dash, or block. Furthermore you can burn half the Instinct gauge while wearing the armor to "burst" it, either dealing damage or working as an all-purpose Combo Breaker.
- Large and in Charge: He stands a head or two taller than most other characters, and the camera has to zoom out to capture him on-screen fully like with Aganos and Arbiter. This also means he has a lot of reach, with even his wings being able to reach across the screen to hit someone.
- Lethal Joke Weapon: His taunt in 2 has a hidden property. That is, he reflects your projectiles by laughing. As the boss, Gargos trades the reflector property with an even worse one: Healing by laughing. He will spam this without mercy while you're unable to hit him.
- Mighty Glacier: Can deal high damage but has abysmal walking speed.
- Monster Clown: One of his accessory sets for his Retro costume turns him into one of these with hypnotic spirals on his wings.
- Perfect-Play A.I.: Aside from his high damage and health regeneration, he's more this than SNK Boss. He usually doesn't attack right through the player's offense like Eyedol but regularly counters the player instead; jumping in towards him will often result in an uppercut or mid-air fireball to the face. He also uses his projectiles in a more complex manner than Eyedol's fireball spamming.
- Physical God: His species is referred to in the 2013 game's lore as "Ikkorans", described as a demonic race of demigods residing in an Eldritch Location called the Astral Plane. In this realm, he is a full-on Reality Warper.
- Place of Power: The Shadow Tiger's Lair. After being forcibly removed, Jago takes over.
- Prongs of Poseidon: His minion Izzik is sticklike, making him fairly fragile, but his trident gives him a better reach than Dretch.
- Rapid-Fire Fisticuffs: His Shadow Oblivion allows him to use portals and throw a lot of punches at the opponent wherever they may be. The only setback is that these punches are very weak.
- Satanic Archetype: What his Season 3 redesign seems to be going for. Gargos now has goat horns and a boar-like facial structure.
- Sealed Evil in a Can:
- Secret Character: Can only be unlocked in 2 by a secret code or modding the arcade machine.
- SNK Boss: Maybe not as terrible as the other examples, let alone Eyedol, but his combos are brutal and he has a terrible habit of laughing while you're down, healing him a substantial amount. Like with Eyedol, it's pointless to try for a combo over four or five hits.
- In Shadow Lords mode, Gargos can be easily summarized as one of the cheapest fighting game bosses ever created. In fact, during the course of the story, you are given a chance to make him weaker by defeating his invading minions and sealing the portals. Fail to do so, and get ready to potentially throw your controller at the screen, because his buffs make him nigh-impossible to defeat, let alone hit. His AI is always cranked up to Killer difficulty, which is reason enough to defeat Omen in order to weaken Gargos. Outside of his ludicrously infuriating AI, Shadow Lords Gargos can summon both of his minions at once with just one summon command, he has the armor from his Instinct Mode constantly with zero downsides, and his health, shadow meter, and Instinct meter constantly regenerate. And the regeneration itself isn't even the worst part. It's the fact that all of it gets accelerated whenever he lands a hit on you. Have fun avoiding Shadow Oblivion. Best of all, his Instinct Mode now has a hidden function; if he has a full Instinct bar upon death, he'll come back to life with a full healthbar.
- Summon Magic: Gargos can spend shadow meter summon either Izzik or Dretch to assist him in battle.
- Super Mode: Gargos' Instinct Mode grants him infinite super armor for as long as Instinct is active, at the cost of losing his dash, multiple jumps and the ability to block. However, he can immediately cancel instinct by exploding the stone armor off of his body, both to conserve the unused Instinct Meter and to force a Combo Breaker should he be attacked. Gargos must fully refill his Instinct in order to go back into Instinct Mode, though.
- Thinking Up Portals: In Season 3, he can create portals at his opponent to attack through, allowing him to start and execute combos from anywhere on the screen, not unlike Glacius or Quan Chi. Good thing too, because his walk speed is atrocious.
- Treacherous Advisor: He's the Tiger Spirit who sends Jago on his quest, then uses Jago to escape his imprisonment. And if said monk doesn't purge what's left of his influence soon... SHADOW JAGO.
- Video Game Cruelty Potential: Gargos has a command grab with multiple combinations of enders, such as punching the opponent in the gut, kneeing them, and performing a Spinning Piledriver through a portal. This grab can also be used on his minions to enable their special moves quicker, toss them at the opponent, or eat them to gain Instinct meter.
- Winged Humanoid: He's a gargoyle. In Season 3, however, he becomes a straight-up demon.
Introduced in Killer Instinct 2013
Kan-Ra: Why do you continue? Centuries have passed, worn you down, and yet still...you pursue me. Was it that fool of a king? Was it his dying wish? I crossed oceans to elude you, yet still you found me. But here, in this new time, I have access to power beyond your feeble imagination. So come, find me, and let us end this once and for all.
Voiced by: Zachary Quarles
Aganos is an ancient war golem that only obeyed what it was told. It was eventually taken in by the same king that Kan-Ra served under, and was ordered to learn how to think and to act for itself, effectively giving Aganos free will. Though after learning that Kan-Ra was still alive after being exiled, the king sent Aganos to kill him once and for all.
- Arch-Enemy: To Kan-Ra, as it is the same golem that served the king that Kan-Ra betrayed. It was sent to kill Kan-Ra, and the two have been in an ongoing conflict for centuries.
- Ambidextrous Sprite: Unlike the other characters, its entire model gets flipped depending on what side it's facing, so that its bashing arm is facing towards the screen.
- Barrier Warrior: Aganos' can create walls behind itself or its opponent, and these walls will count as new boundaries for the stage, effectively making the battlefield smaller. However they can be destroyed by knocking Aganos down, getting knocked into it, or simply being punched straight through it by Aganos.
- Batter Up: When it holds a club in its hand, Aganos' normal grab is replaced by a special grab where it throws its opponent in the air and swings its club, sending them flying through the fullscreen distance, destroying any walls in their way.
- Beware the Nice Ones: In general, Aganos is quite polite and respectful but it won't go easy on you if you're facing it in battle.
- Brainwashed and Crazy: During its story, Aganos manages to get ambushed by Kan-Ra and then Cinder plants a remote-control chip, forcing the golem to serve Ultratech against its will. Thunder was able to undo the mind-control and the two of them wage a Roaring Rampage of Revenge against Ultratech.
- Counter Attack: Playstyles focusing on chunk-armor tend to use these heavily.
- Determinator: Absolutely nothing will get in its way of killing Kan-Ra and fulfilling its king's last wish.
- Downloadable Content: Aganos is the 6th character released for Season 2, and is available for download as of February 27th, 2015.
- Due to the Dead: Its victory animation has it planting a flower on its fallen opponent's grave... after burying the guy itself. Strangely, it can also do this to Kan-Ra if it defeats him, despite its backstory clearly stating that they are enemies.
- Finger Poke of Doom: Finger Flick of Doom really, but it still applies. Aganos can even destroy projectiles with it.
- Golem: Duh.
- Good Is Not Soft: Aganos might be respectful post-fight, but don't expect it to go easy on whoever it's facing. More literally, it's a golem that is either composed of rocks and trees (default mode) or is made of metal and looks like something out of a Steam Punk movie (alternate mode).
- Genre Motif: Unsurprising from Mick Gordon, but Aganos also has a metal theme; however, it's accompanied by a Greek choir composed of over 200 people, including multiple Iron Galaxy members.
- Gentle Giant: It's right there in the name; Aganos means "gentle"
- Grave Marking Scene: Aganos does it in its victory animation, where it buries its fallen opponent in rocks and then tops the pile with a flower.
- Hero of Another Story: Aganos isn't directly involved with the Killer Instinct tournament; it just happens to cross paths with the fighters while hunting down Kan-Ra. Later averted, as Aganos allies itself with Thunder to help fight against Ultratech and later Gargos near the end of it's story mode.
- Immune to Flinching: One function of Aganos' rock chunks. Each one allows it to take one hit without flinching.
- Macross Missile Massacre: Aganos' Shadow Payload Assault sends shards of rock flying down from the sky across the entire screen, giving it the ability to easily chip out defending opponents or convert into huge unbreakable damage on reaction.
- Meaningful Name: Aganos is Greek for "gentle."
- Mechanically Unusual Fighter: Much like Spinal, Aganos has a limited resource (in its case rock chunks) to use to shoot projectiles, give itself armor, or create walls. It can carry up to a maximum of 4, and its speed and jump height changes depending on how much it has, being at its slowest at all 4 chunks.
- Megaton Punch: Ruin, and especially Shadow Ruin.
- Mighty Glacier: At 8 feet tall, Aganos is waaaay larger than every other character in the game and it hits like a ton of bricks. Predictably, it's also quite slow, and its massive size makes it an easy target.
- Mutual Disadvantage: During a Mirror Match, Aganos loses the protective properties of its chunks.
- Nice Guy: Its name does mean "gentle". Aganos is one of the few fighters to respectfully send off their opponents after death, remains loyal to the Babylonian king that gave it free will even centuries after his death, and is attempting to hunt down the monstrous Kan-Ra.
- No Gender: Due to being a golem and all.
- Not So Different: With Maya, who's also hunting Kan-Ra.
- Punched Across the Room: Aganos can do it with its attack Ruin, and it will send you though any walls that it set up beforehand, dealing damage for each wall you go through.
- Rock Monster: Naturally. It wasn't always this way though; the official story says that it was originally made out of metal, and when it was damaged no-one knew how to recreate it so it had to improvise.
- Rocks Fall, Everyone Dies: A rather literal take on the trope, but Aganos' Shadow Payload Assault sends rock shards cascading down from the sky and tends to cause a rather sudden end to matches.
- Rolling Attack: Aganos can jump during it as well, and the strength of the attack changes its distance and speed.
- Shout-Out: A rock-themed fighter using an elbow drop as its finishing move. Why does it sound familiar? Also doubles as Stealth Pun.
- Super Mode: Aganos' instinct mode gives it clubs that will regenerate as long as instinct mode is still active.
- Super-Persistent Predator: Aganos has been pursuing Kan-Ra for centuries after the king's death, and has even gone all over the world in search of him. Kan-Ra himself even points this out in Aganos' reveal trailer.Kan-Ra: I crossed oceans to elude you, yet still you found me.
- Telephone Polearm: Aganos can pick up walls it sets around the stage and use them as a club that has near fullscreen reach. It can use it 3 times before it breaks, and the club can even be thrown as a projectile.
- There Is No Kill Like Overkill: Upon its debut, Aganos was capable of performing Ultra Combos of over 280 hits due to a glitch in his recapture system. While the glitch has unfortunately since been patched, the record stands as one of the highest "legitimate" Ultra Combos in the books. note
- Undying Loyalty: To the Babylonian king who gave Aganos a sense of purpose and granted it the ability to think for itself. Aganos still pursues Kan-Ra on the king's last request and has been doing this for centuries after his death.
- Walking the Earth: In search of Kan-Ra.
- Wrestler in All of Us: For the end of its Ultra Combo, Aganos does an elbow drop on its opponent.
"If only they knew what waited for them. Humans transformed into monsters, spirits, ancient creatures and immortal madmen, aliens from beyond our solar system, and now...primeval horrors looking to devour them. Despite my efforts, humanity grows weak and complacent while their successors gather all around them. My prediction models show that they will not survive. I cannot allow that. I will put them back on the path. I will test them, push them...and I will not be gentle. It is time for a reckoning. Humanity will be dragged, kicking and screaming into the future."
"Evolve or die. The choice...is yours."
Voiced by: Karen Strassman
An AI designed to simulate humanity, created by former Ultratech founder and CEO Ryat Adams. The whole goal of ARIA (Advanced Robotics Intelligence Architecture) was to find a way to lift humanity into a new age, and to end things like famine and and disease. After Ryat died, he left ARIA to run her programming on her own and continue to find a solution to mankind's frailties as the new CEO of Ultratech.
- A.I. Is a Crapshoot: Hits this rather hard in her Trailer. She claims to save the world from "Humans who have transformed into monsters" (Saberwulf, who's trying to regain his humanity), "Spirits" (Hisako, an Antihero whose grave was disturbed by Ultratech), "Ancient creatures" (Spinal, who's a Death Seeker trying to break his own curse), "Immortal Madmen" (Kan-Ra, while still evil, is a Villain of Another Story and is not the most immediate threat to Earth, and is only out in the open because of an Ultratech raid that set him free), "Aliens from beyond our solar system" (Glacius, who is trying to undo the damage caused by his tech), "And now, primeval horrors planning to devour them" (Omen, who works for Gargos, but later ends up inverting it as of Season 3 due to reconsidering his alignment to Gargos).
- Anti-Villain: Her intentions aren't really evil at all, as she's looking to find a way to end humanity's problems such as disease, famine, and war, as well as protect them from the creatures and beings that threaten it (eg. Kan-Ra, Omen). Unfortunately, she came to the conclusion that the only way for humanity to survive is to forcibly remove people's humanity from the equation altogether in order to combat those she views as potential threats, not realizing that some of those she is trying to protect humanity from are not threats at all.
- Assist Character: While she can certainly switch which drone she controls at any time, the other two still have their uses. She has commands that can make one of the inactive drones attack once before retreating back to her side.
- Batman Gambit: She frees Kan-Ra from his imprisonment by the Night Guard, knowing that his actions will eventually release Gargos and give humanity a common enemy to fight, giving them reason to rally under Ultratech.
- Big Bad: For this venture, as Ultratech steps back into the spotlight.
- Blade Below the Shoulder: Her Blade Body replaces her right hand with a sword that enhances her range.
- Camera Abuse: In her victory pose, she puts her foot on an invisible body (seen from the player's point of view), and then stomps it into the person's body. After that, she strikes a pose.ARIA: The world cannot rely on you...
- Can't Kill You, Still Need You: By the end of Season 2, ARIA has Jago, Orchid, TJ Combo, and Maya pinned down in South America, at the mercy of the Stalkers and several Fulgore units. However, when her plan to have Kan-Ra free Gargos succeeds, she orders a full retreat just in case she still needs them (Orchid had, after all, killed Gargos' rival).
- Captain Ersatz: Since her tease at the end of Cinder's trailer, many people have noted that she looks either like a Gundam or a Murakumo Unit.
- Her retro costume looks a lot like a Cyberman.
- Critical Existence Failure: Normally to beat ARIA you have to deplete the health of all of her drones, with her AI jumping to a new one each time her current form is felled. However if she is in Instinct Mode (wherein all of her drones are active on her at the same time) and you manage to drain her primary lifebar, then she loses instantly (luckily at least doing so makes the primary lifebar whatever drone currently has the most health, so at least she puts her best foot forward when activating).
- Downloadable Content: ARIA was the final character for Season 2, being released May 29th, 2015.
- Didn't See That Coming: One of the unlockable dossiers in Shadow Lords reveals that, for all of her planning, she wasn't expecting Gargos to be able to create near perfect Mimics of the Killer Instinct fighters, including her Fulgore and Riptor units, and even herself.
- Difficult but Awesome:
- Unlike other characters, who have a life bar each round, her life bar is divvied up between each drone, and each can only heal potential damage when they're not in use. This means that she effectively only has three smaller interchangeable life bars, but if any drones are destroyed, then she loses them for good. Though when used in tandem with each other properly, it means that she can adapt to almost any situation on the fly. Jago zoning you out with fireballs? Use the drone that gives you enhanced aerial movement to get in close. Having a hard time keeping that T.J Combo or Thunder away from you? Use the drone that gives you extra range and poke them from a safe distance.
- Her Instinct mode also plays into this. When used well, it gives ARIA a highly versatile moveset and all of the good properties of each body. If the tables turn on her while in Instinct Mode, however, each of her body parts take damage when she does, quickly sapping her long-term viability. Additionally, if her health hits zero while her bodies are combined, she loses regardless of how much health her other bodies have.
- ARIA gets weaker the longer a battle plays out. If she loses a body, she's not exactly beaten, but she's going to have to work harder to fight back effectively.
- Evil Versus Evil: In her ending, ARIA becomes aware that Gargos has been released by Kan-Ra, as she had planned all along, and defeats his herald Omen to send a message to him. When Gargos finally makes his grand entrance, she rallies her forces and prepares for the upcoming war.
- The Faceless: You actually get to see right into her face during the extra, hidden ending of Season 1 but all the features except for the Glowing Eyes of Doom are obscured in shadow. Naturally, Season 2 averts this.
- Fragile Speedster: Her Booster Body gives her enhanced mobility but has lackluster defense.
- Fun with Acronyms: Advanced Robotics Intelligence Architecture.
- Fusion Dance: Her Instinct Mode has her fuse her three bodies into one, granting her all the moves of each body and all the good properties of each body, such as flight and increased speed. However, each body takes an even share of the damage ARIA takes during this mode, though the extra bodies cannot be destroyed this way, and if ARIA's current body is destroyed during Instinct, all of them are destroyed.
- Genre Motif: Befitting a machine, ARIA's theme is a fast-paced drum 'n bass track, with an electronic remix of the main theme included.
- Genghis Gambit: As seen in her Story Mode in Season 2, she knew that releasing Kan-Ra would ultimately result in the release of Gargos, giving humanity a common enemy to fight... under Ultratech's banner.
- Glass Cannon: She can deal a lot of damage and has a lot of options, but due to the way her drones work she technically has less total health than the rest of the cast, and she still takes normal damage. Characters like Thunder and Aganos can really lay into her if given the chance.
- Gold and White Are Divine: Played with; Her default color scheme is primarily gold and white (with a bit of cyan for accent lights and her eyes), and certain forms of her body make her look angelic, but she is anything but that given that she is a Well-Intentioned Extremist. Also a bit of One Of These Things Is Not Like The Others given that almost all of Ultratech's equipment has a black and red color palette (eg. Ultratech stages and Fulgore's default colors.)
- Grenade Spam: Her Hard Kicks have her shooting grenades from her feet.
- Gynoid: She's technically an AI, but can take the form of one through the assembly of nanite cores.
- Horrible Judge of Character: Her trailer shows that she considers aliens, specifically Glacius, to be one of the foremost threats to humanity. Reading Glacius' story summary reveals that the only reason he is participating in the tournament is to protect humans. Same goes for Saberwulf and Hisako, who are dealing with their own struggles and don't really pose much of a threat to humanity either.
- Light Is Not Good: Her robotic body resembles an angel, and her default color scheme is mostly white and gold, but she is a Well-Intentioned Extremist who genuinely wants to help humanity evolve... in the worst ways possible.
- Machine Monotone: Her voice never rises above a synthetic, emotionless tone. Almost like a female Sovereign.
- Make Me Wanna Shout: The Bass Body is a sonic cannon. While not fast, it does have the ability to cover a far larger range than her basic shotgun and grenades.
- Meaningful Name: Her name borrows from an expressive piece of music that is usually (but not always) performed by a singer. As mentioned below, this trope extends to several of her techniques as they are named after musical terms as well.
- Mechanically Unusual Fighter: She's functionally three fighters in one, and can assemble 3 different drones that change her moveset in different ways. Each drone has a separate health bar, and they cannot recover potential damage over time when they're in use. You won't go into a second round if you destroy all the drones either, once they're all gone, the game is over.
- Multiple Life Bars: Each of her three parts have a separate life bar. While each individual bar is smaller than a normal fighter's, combined it gives ARIA the same overall amount of health that the other fighters have.
- Musical Theme Naming: The AI's name is ARIA, its Instinct is called Combat Symphony No. 9 and its special attacks are Crescendo, Allegro and Dissonance in Booster, Blade and Bass Drone modes respectively. Her Ultra in the movelist is described as "a pitch perfect series of attacks".
- Omniscient Council of Vagueness: Being the head of Ultratech, this applies.
- Our Angels Are Different: Her robotic body resembles an angel, with wing extensions and her gold/divinity motif. Her personality is more in-line with the Well-Intentioned Extremist or Anti-Villain tropes, though.
- Ridiculously Human Robot: She's designed to be able to simulate humanity, more or less.
- Robot Hair: She has a few downward pointing metal spikes on the back of her head that look like short choppy hair.
- Sexy Walk: She kinda has one in her intro and win pose.
- Shotguns Are Just Better: Her Shotgun Blitz special and medium kick normal feature her knee popping open to reveal a Short-Range Shotgun.
- Shout-Out: Her whole design is pretty much a big shout-out to the mecha anime genre.
- It might not be intentional, but her entire playstyle (three characters in one, only one can be actively controlled at a time, though others can assist but risk taking damage themselves, and can only recover health when not in use) makes her a one-person Marvel vs. Capcom team.
- Also probably unintentional, but her stated goal of trying to evolve humanity so it can meet the greater threats it faces (eg. aliens like Glacius and ancient evils like Omen and Kan-Ra), and her willingness to drag humanity "kicking and screaming" into the future if she has to, make her a dead-ringer for Ultron.
- Hell, one of her alternate colour schemes invokes Film!Ultron, and another takes after Arcee.
- Evolve or Die, the choice is yours.
- Her retro costume seems to be based on the 2013 design of the Cybermen.
- Stance System: She has three different stances (or drones) that change her moveset in different ways. Interestingly, each drone has a separate health bar, meaning that once one drone is destroyed, you can't use it for the rest of the game.
- Super Mode: Her Instinct Mode has her drones combine into one, allowing her to use every drone at once and gain access to a small cannon-drone. Whenever you lose a body, you gain another cannon-drone to fire, making a weakened ARIA prone to Projectile Spam while in Instinct. However, if she runs out of health in her Instinct mode, she instantly loses.
- Transformation Sequence: Unlike other characters' Instinct Modes, ARIA's is a full, anime-esque sequence of her bodies fusing into one super-body.
- Visionary Villain: As the head of Ultratech. Her entire purpose is to free humanity from problems like hunger, disease, and pestilence. Her methods, however, are quite ethically questionable... such as engineering the release of a millenia-old demon warlord in order to force humanity to rally under her and kidnapping the brother of a Nez Perce chief and using his mind to power one of the Fulgore units.
- What Is This Thing You Call "Love"?: Ryat tried to teach ARIA the concept of love, but she couldn't really understand it.
- "Well Done, Daughter!" Girl: When Ryat Adams was alive, ARIA desperately craved to please him and prove that he didn't create a monster as he feared.
- Well-Intentioned Extremist: ARIA wants humanity to survive the supernatural, extraterrestrial, and otherwise evil threats that are coming our way. She wants us to better ourselves. Problem is, it's by force. She's not giving us a choice in the matter."I will not be gentle. It is time for a reckoning."
- Worth It: During the "Unforgiven" event battle in Shadow Lords, Thunder tracks her down, their current Alliance be damned, with the intent to avenge his brother. ARIA concedes that this fight was inevitable, but mentions that the success of the Fulgore MK-III units, which could only be made because Ultratech kidnapped Eagle, more than outweighed the downsides. Thunder does NOT take it well.
Hisako (a.k.a Chiharu)
"I will hunt them. I will find them. I will take back what was stolen. And they will pay with their lives!"
Voiced by: Alpha Takahashi
A 19 year old girl from a rural Japanese village and the daughter of an ex-samurai, Chiharu was killed in an invasion on her village along with the rest of her family. To memorialize her death after helping fight off the invaders, the remaining villagers created a shrine in honor of the young woman. After Ultratech disturbed the graves and shrine of the village she watched over in death as Hisako, she vowed to hunt down and destroy all of those involved, and recover the artifacts they stole.
- Antihero: On the "anti" side. She's a Sadako Expy who's out for vengeance. On the "hero" side, her enemies are the members of Ultratech. She's also implied to have joined in on fighting Gargos after the spirit of her father warned her of Kan-Ra's actions.
- Achilles' Heel: Unless the opponent can keep her still and her wraith meter empty, Hisako can be this to anyone. She's even better against Gargos than Kim Wu as she's able to keep moving and counter anything the demon can throw at her.
- Blade on a Stick: She wields a naginata, which originally belonged to her father before his death during the attack on their village.
- Confusion Fu: She can "hold" her attacks during a combo to change their timing, which can really mess your opponent up in the attempt of a combo breaker.
- Contralto of Danger: Hisako's voice drops down several octaves when she's angry.
- Counter Attack: Hisako has a second meter called "Wrath meter", which she can use to turn all of her attacks that utilize her naginata into counter hits, even if your opponent doesn't attack. She also has a parry-type counter attack that she can execute, and she can even link it into a combo if it hits, or cancel her moves into it if she has enough Wrath meter.
- Creepy Good: Ungodly creepy, yes, but she's only out to take revenge on the company that disturbed her place of eternal rest. And considering that said grave defiling company is Ultratech (specifically Sadira), it certainly helps the "good" part.
- Demonic Possession: Her command grab Possession, as the name implies, has Hisako pull in and possess her opponent, before contorting their body in very painful ways.
- Does Not Like Shoes: Being, well, a vengeful ghost, she probably doesn't care about footwear.
- Downloadable Content: She was released for download at end of March 2015 as Season 2's seventh character.
- Dragged Off to Hell: Her home stage's unique Stage Ultra has a bunch of shadowy hands sprout up from the ground, grab the victim, and pull them down to god knows where.
- Genre Motif: Metal, but with REALLY creepy Japanese vocals.
- Glacier Waif: Despite her size, she's a grappler, moves slowly when not using her dash, and seems to rival even Thunder in damage output.
- Irony: She was scared of Onryo in life after she saw a puppet of one in a puppet show. She ends up becoming one after death, though she's much less violent and vengeful than most.
- Jump Scare: In her intro animation. Hisako disappears from view for a second, before re-appearing directly in front of the camera saying "I will devour you".
- Kimono Is Traditional: She's dressed like this. Also justified, as she's been dead for around 450 years, meaning that that style of dress would have been the norm when she was still alive.
- Known Only by Their Nickname: Chiharu is her real name, though she only came to be known as Hisako since nobody knew or could remember her actual name.
- Limp and Livid: She never stands up straight in any of her stances. At least some part of her body - usually her head - is at an angle.
- Loud of War: Alongside Kan-Ra, Hisako has this in her Ultra, as she drags her foe closer with her Possession move.
- Meaningful Name:
- Because the village can't remember her real name, they call her Hisako, meaning "eternal child", which fits her status as a late-teens ghost.
- Her real name, Chiharu, means "one thousand springs", referencing how in the year she was born, the peach tree blossoms stayed on the trees for slightly longer than usual.
- Mechanically Unusual Fighter: Her Wrath meter, which when charged to at least half, makes her next attack an instant Counter Hit.
- More Teeth than the Osmond Family: In her victory animation.
- Naginatas Are Feminine: She's a woman, and she uses a naginata. Played with, however, as the weapon used to belong to her father.
- Nice Job Breaking It, Hero: The attack on her village was spurred on as a result of her refusing to marry the son of a renegade shogun. Way to go, Hisako!
- Nightmare Face: She pulls off a pretty damn good one in her victory animation.
- Ominous Visual Glitch: She's constantly giving off discolored afterimages, which corresponds to how much Wrath meter she has.
- Ominous Walk: In good horror movie villain fashion, Hisako does not run after her targets. She walks, and very slowly at that - one of the slowest characters in the game if not the absolute slowest. When speed is required she breaks into a deceptively fast crawling dash.
- Our Ghosts Are Different: She's different in her nature as an onryo. Instead of looking to take vengeance on the living as a whole, she's simply seeking out the ones that disturbed her grave, and wasn't wronged by a man in her life.
- Peek-a-Bangs: One of her eyes is covered by her hair most of the time.
- Roaring Rampage of Revenge:
- The whole reason she's fighting is to get revenge on Sadira for disturbing her grave.
- She also went on one in her backstory. After seeing the rest of her family dead during the attack on her village, she attacked and killed a dozen of the invaders all while cursing them for what they did.
- Running on All Fours: Her forward dash makes her crawl towards her opponent at high speed.
- Screaming Warrior: She can pull enemies in by screaming at them, her victory pose has her scream into the camera, and even her theme features screaming. Oh, and that quote at the top of her folder? She screeches that last part like a madwoman.
- Shout-Out: To Japanese-inspired horror flicks, such as The Ring and Ju-on.
- Stringy-Haired Ghost Girl: Judging by her appearance, movements, and the whole "avenging ghost" thing, she's likely an onryo.
- Super Mode: Her Instinct Mode gives her infinite Wrath Meter and enhances her counters so that they counter attacks of all heights.
- Super-Persistent Predator: Hisako started mercilessly stalking Sadira wherever she went after the latter dug up the former's grave in search of treasure.
- Take Up My Sword: Took up her father's naginata against the army of bandits who killed him.
- Taking You with Me: As Chiharu, with her dying breath she struck the leader of the bandits with a poisoned ring blade, with his dying screams being the last thing she heard before she passed.
- Teleport Spam: Her Descent normal and Influence command grab use it to a really scary extent.
- There Is No Kill Like Overkill: Due to a unique pause in her Ultra, Hisako could easily exploit the Ultra Ender in order to initiate another combo before the opponent drops and extend her combo effectively infinitely. Fortunately, this has since been patched.
- Tomboy: She was much more interested in becoming a samurai in life than anything else.
- Volumetric Mouth: When she screams, her jaw seems to unhinge and stretch down far enough for her mouth to be bigger than her head.
"You'll make a fine specimen..."
Voiced by: Edward Bosco
A 3500-year-old Babylonian sorcerer. After attempting to steal the Babylonian throne, he was exiled and cursed with a withering rot that causes his flesh and organs to disintegrate. To offset this, he places more curses upon himself, along with covering himself in talismans and artifacts to ease the pain they bring.
- Achilles' Heel: Gameplay-wise, any character who has a teleport move (ie. Spinal, Fulgore, Hisako, and another Kan-Ra in certain situations). They can easily get around his zoning and force him into fighting at a close range, something that he isn't exactly great at doing thanks to his lack of decent close range options.
- Arch-Enemy: To Aganos, as it was the same golem that served the king that Kan-Ra betrayed. Aganos was sent to kill him by the king, and the two have been in an ongoing conflict for centuries.
- Badass Bookworm: Besides being the Vizier, he also read up tons on ancient sorcery. It's this sorcery that's keeping him alive, after all. And despite being essentially a living, rotting corpse, he's smart enough to use said ancient sorcery to fight killer cyborgs, aliens, werewolves, golems, and demonically-powered monks and win.
- Body Horror: What with being basically a walking, breathing, rotting corpse. The way his midsection looks makes it unlikely he even has internal organs there anymore.
- Butt Monkey: Almost nothing goes right for him over the course of the story. He was cursed to rot for eternity by his king whom he tried to overthrow, is burned to ash and imprisoned for thousands of years, unable to truly die due to his immortality, unwittingly unleashes a demon lord that wants to take over the human world, and, lastly, resurrects an opposing demon lord to fight for him, only for that one to beat the snot out of him.
- Button Mashing: Kan-Ra's Shadow Whirl is the only shadow move in the game that can be broken by mashing with 100% reliability; the attack connects so quickly that the breaker attempts overlap multiple hits and so can never fail and initiate a lockout.
- Collector of the Strange: Kan-Ra seeks out artifacts that would help him resist rotting. During 2500 years he has collected so much that his stage, the Forbidden Archive, is littered with them. He's also the previous owner of Maya's daggers, Temperance and Vengeance, and used them to enslave the tribes of South America. He in turn also stole the daggers from a temple in the city of Tyre during a siege from Alexander the Great.
- Complete Immortality: He's an immortal, thanks to all of his magic keeping him alive for 3500 years. He's been burned to ash, sent into space, beaten down by all manner of enemies (including Aganos), and the list probably goes on. Presumably the only thing that could truly kill him is the curse of rot that was placed upon him that is still progressing despite his best efforts.
- Difficult but Awesome: Kan-Ra is the only hard zoning character in the game, deals much less damage that most other characters, and is possibly the most complex character in the game, even when compared to fellow Difficult but Awesome character Spinal. But when played to his strengths, he can use his massive arsenal of tools and tricks to make it near impossible to get near him while managing to rack up hefty amounts of damage with surprisingly long combos. It's telling that he's generally agreed upon to be one of the best characters in the game at a high level.
- Dishing Out Dirt: His fighting style alternates between either bandages or summoning sand pits as both an offensive tool or an aid for mobility.
- Downloadable Content: The third character to be released for Season 2 by November 25, 2014.
- Enemy Mine: He's part of the anti-Gargos alliance led by ARIA in the Shadow Lords mode, though it's less because he cares about actually saving the world and more because he refuses to serve any being. Certain quest missions also imply he has his own agenda.
- Evil Chancellor: His backstory to a T. Thought himself smart enough to overthrow assassinate the king using magic. Problem is that he botched it at the last second. Even failing the first time didn't stop him, as after he was exiled he utilized his dark arts to secure positions under royalty in different kingdoms.
- Evil Is Not a Toy: He resurrects Eyedol expecting the spell to keep the insanely powerful demonic warlord under his control. Eyedol attacks him the second he stands up.
- Evil Sorcerer: His other part of the backstory, considering he's learned up almost everything about magic. He can also use this experience to curse enemies with his throws or his sand magic command normals, making them move slower and get floatier jumps. This is especially distressing against Orchid or Sadira.
- Genre Motif: His theme is more middle-eastern influenced, blending rock with various string instruments and drums.
- Hot Guys Are Bastards: He was very good looking before being cursed, something that he wasn't above using to sway and control people when trying to overthrow the Babylonian King he served under.
- Idiot Ball: Oops, I accidentally unleashed an inter-dimensional warlord who will cause the end of the world - my world. I know! I'll revive another inter-dimensional warlord who was the only one powerful enough to pose a threat to him and try to enslave him like I tried to enslave the other warlord's army! There's no possible way this could backfire!
- Lean and Mean: He's very thin thanks to his curse, to the point where his ribs are protruding out farther than his stomach.
- Living on Borrowed Time: Kan-Ra is aware that, despite his best efforts, the curse of rot placed upon him is still progressing and that there is only so much more he can do to slow it down.
- Loud of War: Alongside Hisako, his ultra has him roaring as he explodes.
- Mad Scientist: Despite being a sorcerer, he shows traits of this.
- Make Them Rot: Is a victim of this. The king he served cursed Kan-Ra to rot forever. Kan-Ra has used several other hexes to slow the process down, but he is still rotting.
- Mayincatec: His Royal accessories hold a resemblance to this theme.
- Metronomic Man Mashing: His Shadow Wrap will slam them around while bandaged up.
- Mummy: While Iron Galaxy (jokingly) doesn't refer to him as such at first (#NotAMummy), Kan-Ra is representative of the classic Mummy movie monster. And then his DLC outfit went all the way with making him a mummy. #NowAMummy indeed.
- Mummy Wrap: His other specialty, he can use his bandages as whips or to tie up people and throw them around, and it's a lot meaner than how Anakaris did it.
- Nice Job Breaking it, Kan-Ra: In his Story Mode ending, Kan-Ra opens a portal expecting an army, but instead he accidentally unleashes Gargos. For the first time in thousands of years, this strikes fear into Kan-Ra, leaving him delirious and an easy target for ARIA...who had planned this outcome from the very beginning. Later on, he decides to try this again, but this time he resurrects the only warrior who was able to give Gargos a true challenge: Eyedol. This fails. Again. Now Kan-Ra has unleashed two interstellar warlords unto the planet, with no idea as to whether their powers will tear the planet asunder.
- Oh Crap!: Apparently he thought opening a demon portal would be a good idea to gather followers and advance his plans of world conquest. Both times he regretted it.
- Ragtag Bunch of Misfits: Formed a small group of conspirators when trying to overthrow the king that consisted of himself, a noble, a general, and a bandit, the bandit being Spinal when he was still alive.
- Room Full of Crazy: Kan-Ra's stage, the Forbidden Archive, is full of various artifacts, mummified bodies and magical symbols he has collected during his search for a cure that would help his condition. A black hole even appears when performing an Ultra.
- Sealed Evil in a Can: He was imprisoned along with Aganos by the Night Guard in the past after being weakened in a battle with the aforementioned golem. When Ultratech attacked their city in the present, they accidentally released Kan-Ra, and he escaped unnoticed.
- Shout-Out: His Chinese accessories set references Lo Pan.
- Slasher Smile: His default expression.
- Soundtrack Dissonance: Alongside Mira, his is the most Jarring. Due to how his Ultra works, Most themes sound more erratic than usual. This is averted with Eyedol's Theme, where it's strangely fitting.
- Super Mode: His Instinct Mode allows him to perform all of his sand-based moves as if he always has a sand trap under him, and gives him tons of canceling capabilities.
- Surprisingly Good English: Kan-Ra's English is flawless and up to date. Justified, as he had plenty of time to learn various languages.
- Teleport Spam: He can teleport by exploding then reforming using sand pits he places on the floor.
- Throw the Book at Them: His Ultra Ender.
- The Undead: While not technically dead, he's severely rotted away, and only survives due to the aid of dark magic.
- Unwitting Pawn: Of Aria, who had planned for Gargos' release from the beginning so it'll force humanity to evolve and fight back. Also of Gargos himself, who manipulated Kan-Ra into opening the portal that would allow him to invade earth in the first place.
- Villain of Another Story: He seems to be entirely unrelated to Ultratech and the Killer Instinct tournament, much preferring to focus on his own goals and fight his own enemies. After accidentally unleashing Gargos, he sets his sights on both the demon and the people who oppose him, hoping to steal the power of those on both sides while they're pre-occupied with each other. This leads him to eventually resurrect Eyedol, the only warrior powerful enough to challenge Gargos and give him a real fight.
- Vocal Evolution: All of Kan-Ra's dialogue in-game and in material for Season 2 depicts him as having a menacingly deep voice with a bit of a rasp. However, because his voice actor now also plays Gargos in Season 3, who is also a Badass Baritone, Kan-Ra's new dialogue in Season 3 material gives him a slightly higher but more natural pitch.
- What an Idiot: You'd think that releasing Gargos by accident would make him think twice about opening another demon portal. He does it anyway and unleashes Eyedol.
- Your Soul Is Mine: After winning a match, he steals his opponents power for himself.
"They dug me from the rubble, the very things I came to kill. They honored me. I was worthy of their power. And oh, what power it is."
Voiced by: Fryda Wolff
Maya's twin sister who sacrificed herself on a mission to save her. Crushed under rubble, the very supernatural creatures she devoted her entire life to killing dug up her body and revived her as a vampire. Her already-immense skill led them to invite her into their ranks, and now she relishes the new power she has gained through her vampiric abilities.
- Animal Motifs: Scarabs/beetles, as displayed on her gauntlets, hair bow and and chest decorations.
- Badass Cape: A very cool red one.
- Bilingual Bonus: During her Shadow Bloodseekers move, Mira yells "Летучие мыши (Letuchie myshi)" which means "Bats" in Russian.
- Bloody Murder: She utilizes her blood (stylized as a gray-colored liquid) to create bats and scythes at the cost of her health.
- Cast from Hit Points: Her blood attacks and dash uses up her health which isn't recoverable automatically.
- Cain and Abel: The Cain to Maya's Abel.
- Downloadable Content: She's set to be released in April as Season 3's 5th character.
- Eerie Pale-Skinned Brunette: Unlike Maya, Mira is quite pale with black hair, possibly as a result of her becoming a vampire.
- Evil Smells Bad: Tusk mentions that she "reeks of the grave" in her teaser.
- Fallen Hero: Was once a member of Night Guard who sacrificed herself to save Maya. Now she is a loyal member of the same creatures she once swore to hunt.
- Femme Fatalons: Her gauntlets also include steel claws.
- Genre Motif: Her theme is a fusion between Gothic opera and techno.
- Glass Cannon: Even described by Iron Galaxy as such. She can do huge damage without using any meter but uses her own health to get that damage which can leave her defenseless if she doesn't recover her health from her opponent.
- Heroic Sacrifice: She pulled this to save Maya from the vampires during a mission. Unfortunately it didn't take, with the vampires deciding to grant her (un)life.
- Kiss of the Vampire: How she regains her recoverable health. It deals no damage to her opponents, oddly enough.
- Mechanically Unusual Fighter: In order to execute some of her moves, Mira has to spend some of her own health which can later be replenished by using her Embrace command grab. The recoverable damage acts like the real one, so spamming one too many of her moves without healing in-between can lead to a nasty situation when Mira loses her recoverable health and the ability to use her moves.
- Mythology Gag: A vampire character was planned, but cut during development of Killer Instinct 2. Now with Mira joining the cast, the idea has finally come to life.
- Noblewoman's Laugh: One can be heard in her theme during the DANGER theme.
- Our Vampires Are Different: Seems like she was brought back to life as one, provided she actually died in the first place.
- Power High: If her above quote is of any indication, she seems to enjoy the perks of being a vampire. A lot.
- Soundtrack Dissonance: Alongside Kan-Ra, her's is the most Jarring. As some themes get a cheery tune with her ultra.
- Super Mode: Mira auto-generates blood seeker bats and has infinite air dash with reduced recoverable damage. She can also summon a mist cloud that will envelope her opponent, transferring her recoverable damage to the opponent as potential damage which heals her.
- Super Smoke: Much like Alucard, Mira has the ability to turn into mist, but also utilizes it in her Instinct to hurt her opponent.
- Supernatural Gold Eyes: In line with her new vampiric powers, Mira's eyes have become gold.
- Villainous Harlequin: One of her classic costume accessory sets puts her in a harlequin costume.
- Villain of Another Story: Like Kan-Ra at first, she seems to have nothing to do with Ultratech and the Killer Instinct tournament, with her bio only mentioning Gargos in passing.
- Wicked Witch: Her classic costume contains an accessory set making her resemble a witch.
- Worthy Opponent: Apparently she impressed the vampires so much that they thought she was worthy of becoming like them. The rest was history.
- You Are What You Hate: Is a vampire, despite it being a creature she hunted down and killed in her former life. Unlike most examples, she doesn't angst over it.
"Weak vessel. You were to herald my master's return, but you proved too...incorruptible. But, your conflict gave me strength, and your resistance has given me...freedom. Woe to those who stand against me, for I am his herald, and the sign of things to come! I...am...OMEN!"
Voiced by: Chase Ashbaker
After absorbing enough negative energy through possessing Jago, Omen finally decides to leave his host and manifest his power. As the Herald of Gargos, he seeks now to pave the way to the coming age of darkness.
- Awesome, but Impractical: With all three Shadow Meter bars filled Omen can perform a command grab, Demonic Despair, that inflicts 100% potential damage. Sounds incredibly broken, right? The problem is that like all potential damage this health recovers over time and if you Combo Break Omen once you gain all of your potential damage back as health, effectively meaning Omen wasted all of his Shadow Meter which he needs more than almost any other character. The move has been buffed slightly in Season 3, however, but only time will tell whether or not said buffs were worth it.
- Badass: Despite his appearance, his fighting style and personality are this.
- Bait and Switch: In the Season 2 Launch Trailer, one of the silhouettes was a figure that looked like Shadow Jago, possibly hinting to actually getting him available outside of pre-order. Then Iron Galaxy said that it won't be Shadow Jago, so fans thought it would be Gargos' return. Needless to say, his reveal after Riptor's trailer confirmed that we're dealing with a totally new person.
- Barbie Doll Anatomy: Very disturbingly averted. Pay close attention during his victory animation.
- Beam Spam: Omen's biggest tool is ability to fire tons of fireballs. Between the Rashokuken, the Orda Shield, and the Shadow Furious Flurry, he can fill the screen with fireballs in no time.
- Become a Real Boy: As revealed in his Season 3 bio, during his time in Jago's body, Omen learned about human emotions and became addicted to them. But since his current semi-corporeal form is unable to have emotions and feel sensations, he wants to have his own body without having to share it with someone else.
- The Berserker: He originally fought like a wild animal, until possessing Jago gave him the ability to think.
- Blue Is Heroic: Subverted, as he works for Gargos was responsible for possessing Jago and turning him into Shadow Jago. But after his failed possession granted him the ability to experience true freedom, he slowly played this trope straight until he joined the Alliance in Shadow Lords, and fighting against the evil god that creatured him..
- Breaking the Fourth Wall: One of his profile taunts asks "Is P1 your symbiotic being?"
- Casting a Shadow: Considering he's the guy who made Shadow Jago evil, it has to fit this. He is hinted to have a special ability to cancel any ability with his shadow meter so he can teleport.
- Composite Character: He's kind of a mix between Jago, Shadow Jago, and Saberwulf, with some moves unique to him thrown in.
- Confusion Fu: His Rashokuken, a fireball attack that has 11 different effects. Which effect you get is completely random, and both you and your enemy will have to react on the spot depending on the effect.
- The Corruption: A living example; his original goal was to corrupt Jago permanently into Shadow Jago, but he failed. Now he is spreading misery and death to prepare the world for his master Gargos' return.
- Dangerous Forbidden Technique: He has an attack like this in Demonic Despair, a shadow move that uses all three of his shadow stocks to preform a powerful grab. It has a long windup and is difficult to hit with, but if it does hit, it deals 100% damage to your enemy as potential damage, meaning that all Omen has to do from there is get a single combo and effectively One-Hit Kill his enemy. Like any type of white health, it disappears after a combo breaker, leading to rage-inducing situations like this one.Maximilian: Wonderful, Omen! THERE'S A REASON WE WILL NEVER USE THAT MOVE!
- Dark Is Evil: This guy works for a demonic warlord who plagued the world about two thousand years ago. Though, by the time Gargos actually invades, he's had a chance of heart.
- Dark Reprise: His theme is a full-on death metal remix of Jago's theme, The Tiger Warrior, complete with screaming lyrics and all. Appropriately, given his status as Gargos' herald, bits of Gargos' theme from 2 are mixed in as well.
- Demonic Possession: He's the force that possessed Jago.
- Difficult but Awesome: Omen needs quick execution, good meter management, and also demands the ability to react to and take advantage of his random fireballs. If you as a player can bring all of that to the table Omen can force your opponent to retreat and make mistakes out of sheer force of randomness while you take advantage and mix them up however you please.
- Ditto Fighter: Gaining the ability to think allowed Omen to formulate a fighting style of his own which draws on Jagonote and Gargos. note Even their normals are represented in Omen's arsenal.
- Downloadable Content: Rings in 2015 as January's Downloadable Character for Season 2. Even more surprising, he's only available if you purchase Season 2 as an entire pack and cannot be bought separately.
- The Dragon: Serves as Gargos' go-between with the physical world.
- Dragon with an Agenda: Omen's expanded Season 3 bio reveals that possessing Jago had made him realize the sensation of freedom for the first time, as well as human emotions and sensations, and he enjoyed it immensely. Omen is now torn between two choices: Should he continue loyally serving Gargos in the hopes of possessing Jago again? Or is he destined for something greater than mere servitude? When Gargos eventually attacked, he chose the latter.
- Enemy Without: Serves as this to Jago.
- Evil Laugh: Prone to it like his master.
- The Faceless:
- Omen wears a face mask at all times. The closest we get to seeing his face is his third head accessory; a half mask.
- A glitch similar to Jago's prevents Omen's mask from rendering in matches. Viewing him without his mask reveals◊ that he has vague horn-like protrusions and empty, sunken eye sockets.
- Genre Motif: Death metal.
- Heel–Face Turn: His bio implies that he is at least toying with the idea of performing one, stating that he now wonders if he can become more than a slave, and that he is "beginning to see the light streaming through the shadows."
- As of Shadow Lords, he's gone full-blown Face.
- Intangible Man: By using one stock of Shadow Meter, Omen can become intangible and dodge his opponent's attacks.
- Internal Homage: To Gargos, fittingly enough; if you look at them side-by-side, you'll notice that Omen basically is a scrawnier, spectral version of his employer without the clawed feet. His mask even resembles Gargos' face to a certain degree.
- Jobber: So far, Omen has failed at every goal he has pursued. First, he failed to corrupt Jago into Shadow Jago. Then, he failed to outright kill Jago and fled. And in season 2, ARIA challenges and defeats him in order to send a message to the newly freed Gargos.
- Kamehame Hadoken: Omen's Rashokuken, which has 11 different variants, and you can't know for sure which variation will be used. The strength of the button determines the number of projectiles, meaning a light punch will launch 1, a medium punch will launch 2, and a heavy punch will launch 3, and each projectile will have a different variant.
- Kneel Before Zod: "Bow before the herald of Gargos!"
- Limit Break: Like Fulgore, he has a unique move that requires spending his entire Shadow meter: Demonic Despair, a slow, but extremely powerful command grab that deals 100% potential damage, meaning that if Omen manages to land it, his next combo will end the round on the spot. Unless the opponent breaks it. Or just defends long enough to recover health.
- Living Shadow: Of Jago to an extent considering that he possessed Jago. His appearance is a shadow in the shape of a person with the mask, and lightning coursing through his body in the shape of a circulatory system.
- Made of Evil: Omen's body is composed of concentrated Shadow energy.
- Malevolent Masked Men: Wears a mask resembling the face of an Oni. It can be changed into a different mask or partially removed through accessories.
- Meaningful Name: He serves as the herald of his master's arrival; a literal omen.
- Mechanically Unusual Fighter:
- Omen also has three shadow stocks as opposed to everyone else's two.
- On the same note, Omen relies on his meter more than most other characters, but only spends it on two moves in most situations outside combos.
- Omen cannot end a combo with a Shadow Ender, unlike every single other member of the cast, all of whom either have a natural Shadow Ender like Jago's Shadow Tiger Fury or can jury rig one like Maya's Shadow Leap Kick.
- Minion Master: He controls Shadow Jago on behest of Gargos.
- Mook: Kan-Ra's story mode reveals that Gargos' army contains numerous beings that resemble Omen, possibly indicating that Omen is a member of a species of Shadow beings subservient to Gargos instead of an anomalous being spawned from Shadow energy. And among these forces, Omen, the being strong enough to very nearly recorrupt Jago and give ARIA a challenging fight, is merely a scout.
- Elite Mook: Several of these Omens appear as minibosses during Shadow Lords, guarding portals that give Gargos extra power.
- Orbiting Particle Shield: Orda Shield, which summons 3 fireballs to orbit around him and deal damage, 5 if he's currently in instinct. They can be upgraded by using Orda Shield again, and can be made into homing projectiles by combining it with a different shadow move.
- Out of Focus: Omen does not have his own story in Season 2, but he is still fought as an opponent.
- Overdrawn at the Blood Bank: Connecting Demonic Despair against an opponent causes fountains of blood to shoot from their body at a rate egregious even by Killer Instinct standards.
- Planet of Hats: He apparently believes that everybody has a symbiotic being like himself.
- Power at a Price: Omen's nature as a being of living Shadow allows him to perform feats such as flying, stretching his limbs somewhat to attack, and temporarily becoming intangible. The problem is, that since Omen was inside a host for so long, he has forgotten exactly how to hold himself together and so is somewhat unstable, and, according to Keits, every time Omen uses Shadow Form his physical form becomes somewhat more volatile.
- Power Nullifier:
- His combo trait is called "Demonic Loop" that allows him to chain his doubles in a light-medium-heavy-light sequence (the reverse of Jago's "Around the World" combo trait). If he pulls off a loop without being broken, his opponent will temporarily lose one stock of Shadow Meter for approximately five seconds (and doing it again in the same combo will lock out the next one).
- Hitting an opponent with an Orda Shield or Rashokuken fireball while in Instinct will also lock out a section of their shadow meter.
- Rapid-Fire Fisticuffs: His Furious Flurry, which is similar to Chun-Li's Lightning Kicks. The Shadow move upgrades this to have each kick fire a fireball.
- Say My Name: Omen screams "GARGOS!" upon instinct activation.
- Screaming Warrior
- Slasher Smile: His default expression, and one that all of his masks (even the half mask) share to some extent.
- Slide Attack: A technique he shares with Shadow Jago but his only crosses through the opponent once, except during his Ultra.
- Super Mode: His Instinct Mode will increase the amount of Rashokukens that are summoned when he does moves that create them (so doing a light Rashokuken will summon two balls and doing a shadow Orda Shield will summon five balls). In addition if these balls hit an opponent while his Instinct is triggered they will get a Shadow Meter stock locked off as if they had been hit by Omen's Demonic Loop combo trait.
- Temple of Doom: His stage, which he fittingly shares with Shadow Jago.
- Undying Loyalty: To Gargos, Until Omen experiences the emotions and sensations of a human body, as well as freedom for the first time. His desire for these things, as well as his fear of what Gargos might do to him should he find out, prompt him to question his loyalties and consider a Heel–Face Turn, which comes to pass in Shadow Lords.
- Voice of the Legion: Very subtle but still present.
- You Have Outlived Your Usefulness: Omen is worried that this will be his fate should Gargos discover his (unintentionally) taking a physical form, discovering emotions, and, worst of all, experiencing true freedom.
- Winged Humanoid: He can materialize shadowy wings to make his jump floaty and go air gliding.
"Welcome to my web."
Voiced by: Erika Harlacher
The leader of a secret clan of female assassins called the Red Eyes of Rylai. She enters into the Killer Instinct tournament for bloodsport and begins hunting down the other competitors by the orders of a certain employer.
- Animal Motifs: Spiders. Just like another recently-made female antagonist who focuses on kicks.
- All Webbed Up: Considering her spider motif, it would be more shocking if she didn't have this. Her Instinct Mode ability is to set sticky traps across the arena whenever she performs a double-jump or the Instinct Mode command, allowing her to web up her foes to halt their advance or hold them in place to deal damage.
- Amazing Technicolor Population: Her skin tone is almost grayish in appearance.
- Amazon Brigade: The clan Sadira is a member of consists entirely of female assassins.
- Arabian Nights Days: There's a definite middle-eastern vibe about her in terms of her own design and her stage's propping (albeit a very dark variation). Her name means "dreamer" in Persian.
- Blade Below the Shoulder: Quite a few of them, and she puts them to good use.
- Dark Action Girl: She's the first outwardly evil female character in the series.
- Deceptive Disciple: While being under the Master Assassin's tutelage, Sadira feigned loyalty to her mentor, but actually was planning to take control of their clan.
- Difficult but Awesome: She's an aerial fighter in a game full of ground fighters, and she's a bit unwieldy & hard to control. That said, she's generally considered top tier.
- The Dragon: Plot-wise at least, to ARIA. Then she gets fired and joins Omen.
- Everything's Better with Spinning: She has a flip kick special, a pirouette-like special that uses her many blades, and has a backflip for a backdash. Seems Sadira agrees with this notion.
- Eyes of Gold: Her irises, pupils, and even her sclerae are gold.
- Face–Heel Turn: While she was never a saint, one could say that she was at least doing a good deed by assisting ARIA. After getting beaten by Hisako, however, she decides to listen to Omen and join Gargos' army.
- Genre Motif: Her stage's music has a pronounced heavy metal vibe to it; it's far heavier than what you hear in Jago's and Thunder's stages.
- Giant Spider: One will come out of her stage if you perform an Ultra. Shame it can't eat anyone, though...
- In the Hood: Wears a hooded Qipao, or something close to it.
- Kick Chick: Most of her physical attacks are kicks.
- Klingon Promotion: Her ascension to the position of Grand Master involved her assassinating her mentor and stealing the necklace of leadership.
- Ms. Fanservice: Girl is showing a good amount of skin with her outfit.
- Pre-Asskicking One-Liner: Her intro quote, as seen above.
- Psycho for Hire: She serves as one for ARIA, who made her wealthy enough to strengthen her terrorist organization and become a feared name across the globe
- She-Fu: Her fighting style is almost entirely based on spinning and leaping around like a spider.
- She's Got Legs: Her design seems to accentuate her legs. Fitting that she's a Kick Chick, then.
- Super Mode: Her Instinct Mode allows her to create webs on demand to trap her opponent.
- War Refugees: She was born in Thailand during the time of Myanmar's communist rule. This violent setting only fueled her bloodlust in the future.
"Foolish child. Do you think you stand a chance against the might of Gargos?"
Voiced by: Mike Willette (Game Voice), Chase Ashbaker (Trailer Voice)
When Jago returned victorious from the first Killer Instinct tournament he attempted to commune with his mentor; the Tiger Spirit. To his shock he discovered that the Tiger Spirit was an ancient warlord spirit called Gargos, who had been attempting to possess Jago. Jago fought off the possession, but did not come out unscathed; Jago retained some of Gargos' essence within him. Shadow Jago is the result of him succumbing to this fragment of the demon's spirit and is controlled by Gargos' herald Omen.
Previously, Shadow Jago was only available (as a playable character) as a bonus for purchasing a "Day One" Xbox LIVE subscription and was merely a Palette Swap of Jago with more evil-sounding voice pack (his boss version being introduced at the end of Season 1). However, Iron Galaxy held a "Community Fund" event to finance future KI events where, if $100,000 were raised, Shadow Jago would be revamped as a full-fledged character in his own right and released to those who contributed (owners of the palette swap version were also eligible by default to own the revamped version), which did end up being met. To these players, Shadow Jago was released on December 4, 2015. Furthermore, to players who don't fall into either category, Shadow Jago was made available for purchase on December 18 but only through January 15, 2016 (at which point Iron Galaxy could not confirm if he would return to the Marketplace), before making him available again permanently on the release of Season 3.
- Action Commands: As a playable character, Shadow Jago has the ability to "Surge" a special move by double tapping its input. By cashing out a small portion of Shadow meter, Shadow Jago can enhance a special and give them extra properties. This essentially makes it an "EX special", as seen in other fighting games.
- Amazing Technicolor Population: His skin is an icy blue.
- Awesome, but Impractical: While in Instinct, Shadow Jago gains access to Annihilation, a super move that deals huge amounts of damage, but drains your Instinct gauge instantly. But it's very tricky to pull off. The problem? While it's unblockable, it doesn't have invincibility frames, and even a crouching light kick can beat Shadow Jago out of it. It's also very easy to jump over it, so it's better to use the move to punish the opponent while they recover from a special move.
- Badass Baritone: His voice is intensely deep, in contrast to normal Jago's voice which is quite tenor.
- Battle in the Center of the Mind: Shadow Lords confirms that both Jago and Shadow Jago frequently fight this way for control over Jago's body.
- Beating A Dead Player: Shadow Jago kills his defeated opponent with a Shadow Shendokuken. Possibly after already mutilating them with his sword.
- Blue Is Heroic: Subverted. Shadow Jago's blue color scheme is the result of Jago being possessed by Omen in an attempt to corrupt the warrior into evil.
- Bonus Boss: Fighting Shadow Jago is not required to see all character endings, but defeating him will net you the secret ending that teases ARIA and a new map, the Shadow Tiger's Lair.
- Casting a Shadow: A more prolific example then most since his Shadow and Instinct modes both feature distorted shadows of himself.
- Chained by Fashion: Replaces Jago's rope belts with sets of chains.
- Death Glare: If you lose to Shadow Jago, he shoots one right at your face◊.
- Demonic Possession: The existence of Omen confirms that Shadow Jago is the possessed form of Jago, controlled by Omen.
- Dark Reprise: His theme, which he fittingly shares with Omen, is a death metal remix of Jago's theme.
- Divergent Character Evolution: Originally, the playable version was just a Palette Swap of Jago. Thanks to a donation drive to fund the tournament scene, Shadow Jago got his own unique moveset to more closely resemble his arcade boss version.
- Diving Kick: Dark Demise.
- Evil Makeover: Omen's possession of Jago resulted in the latter turning blue with glowing eyes and a skull/chain motif.
- Evil Sounds Deep: And oh boy does it, almost unsettlingly so.
- Finishing Move: Shadow Jago(in both boss and playable versions) is the only character in KI 2013 to be given a No Mercy/Ultimate Combo. He cuts through you mulitple times before sending you skyward. Then he jumps and cuts through you again before landing, and the updated verison also has Shadow Jago finish off an opponent by slashing at them when they're down. This version is only doable when you still have him on his first health bar. The original variant is also usable whenever he is in Instinct, but it immediately kicks him out of it.
- Flash Step: Playable Shadow Jago's dash phases out briefly. During this time he can pass through an opponent (doing this is one way to attach the "Dark Tether" during Instinct mode).
- Glowing Eyes of Doom: Shadow Jago's eyes glow blue or yellow during gameplay.
- Guttural Growler: When not being a Screaming Warrior.
- Hell Is That Noise: The growl heard before Shadow Jago fights.
- Kamehame Hadoken: The Shendokuken.
- Limit Break: His playable version has access to Annihilation - a Raging Demon-esque move that can be used only in Instinct mode. Performing it instantly ends Instinct and deals a huge amount of damage depending on how much Instinct he had remaining, maxing out at 48% if used with full bar.
- Mana Drain: Boss Shadow Jago's Instinct Mode allows him to sap your Shadow Meter just by approaching you. The playable form exchanges direct Shadow drain with a symbiotic "tether" that can half his own Shadow meter consumption by using his opponent's Shadow meter for the other half.
- Palette Swap: The original incarnation of the playable version, to a degree. His vocals were swapped to a deeper and more ominous tone, and his Character Select and Instinct graphics were changed slightly. Still, there was no true difference beyond the aforementioned changes and the obvious re-skin. Since the KI donation drive goal of $100,000 was met, Shadow Jago received his own unique moveset in December 2015, averting this trope. He kept Jago's uppercut and fireball, and can throw aerial fireballs as well. His push kick returns as a F+HK command normal, and his overhead is usable with B+HK. He also retains his divekick, slide, and his No Mercy/Ultimate Combo.
- Perfect-Play A.I.: Fighting Shadow Jago ignores the difficulty level you set and he will always fight as if he's at "Kyle" difficulty.
- Pre-Order Bonus: Shadow Jago was initially available for those who bought an Xbox Live subscription upon the Xbox One's launch.
- Purposely Overpowered: A weird example. According to the developers, Shadow Jago was balanced for season 3 when he was released during season 2. This meant he he was overall more powerful than the rest of the cast at that time, had moves that could stagger before anybody else. It's pretty telling when season 3 came out, and every other character ended up getting lots of major changes that left them better overall, while Shadow Jago just got bug fixes and a few minor changes.
- Remember the New Guy: According to the KI2013 retcons, Jago fought and defeated Gargos while temporarily corrupted into Shadow Jago due to the demon's attempted possession.
- Screaming Warrior: Even moreso than normal Jago! His "ENDOKUKEN!" sounds as if he is screaming at the very top of his lungs.
- Sean Connery Is About to Shoot You: If you lose to Shadow Jago he hurls a Shadow Endokuken at his downed opponent after throwing them a Death Glare, all shown from their perspective.
- Shown Their Work: Shadow Jago may have once seemed like a Palette Swap with a new voicepack, but the developers snuck in a little reference in a few split second things you'd only notice if you were looking for them (or purchased the art book). Shadow Jago's symbol when he is selected in the character select screen is tough to make out, but it seems to be a reinterpretation of Gargos. The same goes for his Instinct Mode, whereas Regular Jago gets a glowing golden tiger behind him when he activates it, Shadow Jago gets a very demonic symbol that resembles the big gargoyle baddie himself, most likely hinting at Shadow Jago's allegiance, or perhaps simply showing what Jago would've been like if he had continued worshiping the so-called "Tiger Spirit". As a unique character, he has a far more divergent moveset.
- Slide Attack: The Dark Drift, similar to Jago's Ninja Slide from KI2, except that his crosses up the opponent five times during the Shadow version.
- Split Personality Takeover: He is the conflict in Jago brought to the forefront by Omen.
- Super Mode:
- As the boss, Shadow Jago's Instinct Mode will drain your Shadow Meter insanely quick.
- The playable version's Instinct allows him better frame advantage (just like regular Jago) and if he connects an Endokuken or dashes through his foe he'll attach them to a "Dark Tether", which allows him to use Shadow and Surge attacks at half the cost to himself, paying the other half from his opponent's Shadow meter. He can also instantly gain a meter by repeating the Instinct command while tethered but doing so will give the opponent an equal amount. Shadow Jago also gains access to Annihilation, a devastating move that shares animations with his previous Ultimate, that deals an amount of damage proportional to his current Instinct gauge, but also instantly drains it.
- Super-Powered Evil Side: Of Jago, although unusually for this trope Shadow Jago is not implied to be all that much stronger than regular Jago.
- Teleport Spam: Instead of dashing, he teleports. Most of his shadow moves also involve teleporting, which will make it frustrating to catch him.
- Temple of Doom: His stage, the Shadow Tiger's Lair.
- Too Many Belts: Although unlike Jago he actually mixes it up with some chains.
- True Final Boss: You must first have seen every ending for the character you're sending to do battle with Shadow Jago, then complete the game without losing on at least Hard and finish two opponents with an Ultra (one of them has to be the sixth opponent). Complete these steps and the stage 7 battle with Fulgore at the end of Arcade Mode will be ignored and instead you'll be jumped ahead to an invisible 8th stage to take on Shadow Jago. Good luck...note
- Undeathly Pallor: Although he isn't dead he could certainly pass as a corpse.
- Walking Shirtless Scene: Same deal as Jago.
Black Eagle (a.k.a. Tipyeléhne)
- The beloved brother of Thunder and the winner of a past Killer Instinct tournament. Eagle was an outspoken protester of Ultratech and thus drew the corporation's ire. After being inducted into Orchid's organization of mercenaries, he was assigned to participate in the first Killer Instinct tournament. Eagle disappears immediately before the first game and although Thunder searches far and wide, he is not found and is presumed dead. Eagle's fate is revealed in KI2013; He was captured by Ultratech and held captive, with his mind being used as the basis for that of the newest incarnation of Fulgore. Eagle's will is slowly manifesting in Fulgore, while Glacius broke into Ultratech and escaped with the original.
- Animal Motifs: Eagles. It's even in his name!
- Bash Brothers: With Thunder.
- Cynicism Catalyst: Serves as one for his brother, where his disappearance during a previous KI tournament left Thunder vengeful and desperate for answers.
- Ghost in the Machine: His mind is slowly granting Fulgore true sentience.
- Magical Native American: Like his brother Thunder.
- Not Quite Dead: Technically his body is dead, due to his mind being extracted and transferred to a Fulgore unit.
- Only Known by Their Nickname: His real name has only been used once, in a chapter from the KI Novella on the game's website.
- Was Once a Man: Eagle's mind was used in the creation of the newest model of Fulgore.
King of Babylon
- The ruler of ancient Babylon 2500 years ago. Regarded as a strong and wise leader by his subjects, he was the one who freed Aganos from his life of violence, as well as cursing Spinal and Kan-Ra in retribution for their attempted betrayal. His last wish before his passing was for Aganos to kill Kan-Ra, a goal Aganos still pursues to this day.
- 100% Adoration Rating: Was very well regarded during his own time, and really only Kan-Ra and Spinal would have anything bad to say about him (considering he condemned one to an eternally rotting body and the other to a life of undeath by being bound to a sacred mask.)
- Posthumous Character: Only appears in various character backstories, passing thousands of years before the games begin.
- The Good King: As mentioned under 100% Adoration Rating, he was considered a wise and just King, and showed this by punishing Spinal and Kan-Ra for their betrayal as well as giving Aganos the capacity to learn and decide for himself what he wants, something that Aganos still honors to this day through his hunt for Kan-Ra.
Monks of the Tiger
- A monastery based in the mountains of Tibet that venerated an ancient Tiger Spirit who bestowed great power on its worshipers. Jago was originally a member of this cult before it was revealed that the Tiger Spirit was a disguised Gargos. In the chaos following this revelation, most of the monks were slaughtered by Gargos.
- Demonic Possession: What happened to those "granted powers" by the Tiger Spirit. Jago manages to fight it off by force of will.
- Kill 'em All: It is unclear if any members besides Jago managed to escape Gargos' wrath.
- Place of Power: Formerly resided in the Tiger's Lair. Jago moves back in after forcibly evicting Gargos.
- Religion of Evil: They unknowingly worshipped Gargos.
- The original founder and CEO of Ultratech from 1948 until his death. An industrialist and philanthropist, Adams created many innovations, including ARIA, with the goal of ridding the world of disease, poverty, and war. Even long after his passing, Ultratech continues working to carry out his will.
- Always Save the Girl: Much of his research, including ARIA, was motivated by the desire to cure his wife's degenerative disease.
- Anti-Villain: Probably even moreso than ARIA.
- The Atoner: He's founded Ultrafine Atomic Technologies Company to help humanity deal with world problems, trying to atone for his actions during World War II.
- Greater Scope Villain: He was the original founder of Ultratech after all.
- My Greatest Failure: In his memoir he describes creating ARIA as one. He feared that he had “birthed a monster” but he was torn by her potential, and later by the fact that she had saved his beloved company from financial ruin, allowing him to pursue his foundation’s philanthropic work. But most of all he wrote about his regret for trying to save his wife and cheat death by creating her.
- Posthumous Character: Died before the start of the games.
- Smart People Play Chess: He used to play with ARIA during her first days, but later swore off to do that again because she started beating him every time. During their last game ARIA allowed Ryat to win, but he noticed that.
- Well-Intentioned Extremist: He may have founded Ultratech and watched over many of their morally questionable decisions, but in the end his goals were noble, and unlike ARIA he likely didn't think that the solution to humanity's problems was to remove people's humanity entirely.
"I have faced the Flood and silenced truth. I will quell your thunder and douse your flame."
Voiced by: Ray Chase
- Alien Blood: He bleeds purple, which lines up with the Halo games.
- And the Adventure Continues: "Another victory, yes but... there is always another battle."
- Badass Boast: His intro quote, which doubles as a Shout-Out to some of Thel 'Vadam's most notable actions throughout the Halo series.
- Bottomless Magazines: Averted. Once the Arbiter runs out of ammo for his rifle, he does not get more for the rest of the match.
- Composite Character: The devs have stated that the Killer Instinct Arbiter is an amalgam of elements from various others who have held the Arbiter title, rather than a specific pre-existing character such as Halo 2/3/5's Arbiter Thel 'Vadam.
- Deflector Shields: He has the ability to generate an Overshield, enabling him to resist about projectiles or other hits.
- Downloadable Content: The third character to be revealed for Season 3, he joined Rash, Kim Wu and Tusk as one of the launch characters.
- Genre Motif: His theme is an electronic rock piece with orchestral parts added.
- Invisibility: Uses this as part of his Prophet's Bane grab, where he cloaks himself before dashing, grabbing and stabbing his enemy.
- Large and in Charge: He's nearly as tall as Aganos, and that's not even taking into account that he's standing slightly hunched over.
- Laser Blade: The Type-1 Energy Sword, the Sangheili Weapon of Choice.
- Mechanically Unusual Fighter: Rather than a hard kick, pressing HK with Arbiter will have him shoot his Type-51 Carbine weapon. The projectiles it produces are among the best in the game for speed and versatility, but it has a limited ammo pool (18 shots for the whole match), with no way of reloading. Once depleted, pressing HK will perform the same attack as pressing Forward and HK at any other time (he will use his rifle as a bludgeon). He can also activate an energy shield that absorbs a small amount of damage.
- Named Weapons: His particular blade is known as "Prophet's Bane".
- His trailer sees him use the phrase "Were it so easy", a well-known Thel 'Vadam quote from Halo 2 and Halo 3.
- His intro quote is a reference to Thel 'Vadam fighting the the Flood and killing (or 'silencing', as Thel 'Vadam himself referred to it as) the Prophet of Truth.
- Arbiter's profile taunts are all based on Thel 'Vadam quotes from Halo 2 and Halo 3.
- Sticky Bomb: The Arbiter has Covenant plasma grenades, which he can stick on to opponents for some additional damage.
- Super Mode: Not only does it give him a regenerating Overshield, but it also allows him to parry moves without spending Overshield.
- Unexpected Character: Who would've predicted that Arbiter would've gotten into Killer Instinct? At least Rash was another Rare character!
"Sssserve the queen."
Voiced by: Dee Bradley Baker
- Downloadable Content: Was announced during Microsoft's E3 2016 press conference and released immediately after the end of the conference. As an E3 treat, Iron Galaxy allowed everyone who doesn't own Season 3 to try him out for free during the week of E3.
- Genre Motif: Djent.
- Kick Them While They Are Down: RAAM is able to stomp on his opponent while they're lying on the ground, and the Medium and Heavy versions of Dominance makes him stomp on their head after the throw.
- Knife Nut: It's a big knife, and he enjoys using it.
- Large and in Charge: A general and enormous in size.
- Mighty Glacier: He rivals Tusk in damage output, has a hefty amount of armored moves, and puts fellow grapplers Hisako and Thunder to shame with a couple of the best command grabs in the game, but his combo game is abysmal and he's slow as all hell.
- Non-Dubbed Grunts: RAAM's voice clips are reused from the original game, albeit with some remastering and added effects to tie in with the sound design of KI.
- Super Mode: RAAM's Instinct Mode floods the screen with swarms of Kryll, camouflaging him and inflicting potential damage on his enemy as long as RAAM himself isn't being hit.
- There's No Kill Like Overkill: Ramm's is by and far the worst of everyone. Not only can he go into his ultra right out of a Instinct Cancel on the very first frame, but can also use his Ender to cancel himself to extend the combo.
- The Swarm: A special mechanic in some moves allow him to summon swarms of Kryll upon his enemies, which deal bits of damage over time. This is what compensates for his dismal mobility.
"Aww, yeah! I'm crashin' this party!"
Voiced by: Sean Chiplock
- Button Mashing: As a trait unique to him, Rash is able to automatically perform combos by mashing either light punch or kick.
- Car Fu: His Instinct Mode lets him summon a speeder bike to smash into his opponent.
- Composite Character: He's primarily based on his Arcade version, and he has the wrecking ball and hoverbike from the NES game.
- Dance Battler: One of his attacks is the Russian Cossack.
- Difficult but Awesome: Not really Rash himself, but his Instinct mode falls into this. It works completely differently from most Instinct modes, can easily put you in a bad situation and possibly even get you killed if you're unlucky, and is really confusing to use properly. Once you do learn how to use it well, it's great for lengthening combos, creating openings, and applying pressure.
- Downloadable Content: He was one of the first characters revealed for Season 3 and one of the launch characters, but he was also available for a short beta period for Rare Replay owners or for people who had purchased any other DLC in Killer Instinct.
- Genre Motif: His trailer's theme tune brings a Van Halen-esque arrangement of the classic Battletoads theme, with an 8-bit version of the KI theme thrown in for flavor. Doubling in on this, his Ultra sounds identical to the pause theme in the NES version.
- Halloween Cosplay: His "Rarewear" costume gives him a Conker hood, Banjo's shorts, a Jiggy tattoo, and a Lord of Games backpack.
- Insistent Terminology: His special moves are called "Smash Hits" in reference to what they were called in Battletoads.
- Large Ham: He'll be yipping and hollering throughout the fight, and he doesn't seem to have much of an inside voice either.
- Leaning on the Fourth Wall: Rash quips "These cameos are killing me!" in his victory screen because the Battletoads made several cameos in other video games.
- Multipurpose Tongue: Rash can use his tongue to get around the screen by pressing all three punch buttons and a direction. If directed at his opponent he can do damage this way, and if he uses it on a projectile, he can swallow it and gain meter.
- Obvious Beta: Mostly Averted. Rash, obviously, had a LOT of work put into him for his temp play period for August, but he only had 3 special moves moves (with shadow versions of each; only one can be used as a linker in a combo, which limits his combo variety), a handful of command attacks to work with, no taunt, his Ultra was a single giant punch that sent the opponent flying, and his animations weren't quite finished.
- Perpetual Smiler: Rash is always grinning, showing off his pearly-whites.
- Plucky Comic Relief: Probably goes without saying, but Rash is an incredibly goofy character compared the more serious characters that populate the rest of the Killer Instinct roster with his cartoony animations, weird attacks, Retraux sound effects, and a voice that makes him sound like a Surfer Dude.
- Retraux: Most of his sound effects either come from or are styled after the original Battletoads game on the NES. And that's not even mentioning his animations...
- Shapeshifter Weapon: He can transform as part of his attacks, like growing a pair of ram horns or turning into a wrecking ball.
- Super Mode: His Instinct Mode, Turbo Tunnel, gives him the ability to summon a speeder bike that he can ride on to close a gap on his opponent and apply extra pressure. The bike gets destroyed if it hits a wall, your opponent, or if Rash is hit while riding it, but after a short time he can summon another one by pressing heavy punch and kick again. The bike can also stagger grounded opponents, and recapture airborne ones.
- That Russian Squat Dance: He does it in his Big Bad Boot combo linker.
- Unexpected Character: Nobody expected that Killer Instinct would have a guest fighter, let alone from the Battletoads franchise.
- Unskilled, but Strong: He never had formal training. That said, his fist can become the size of a boulder (on top of being able to turn into a wrecking ball).