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    Mori Calliope 

Trait ability: Death Trait

The apprentice of The Grim Reaper himself, who she often refers to as Death-sensei. Don't underestimate her though, she's still an extremely powerful reaper herself.
  • Berserk Button: Necromancy. Every time Calli and necromancy are brought up in one video, it's likely she's gonna either be outwardly pissed off or actively trying to destroy whatever was brought back, with even fellow Hololive members not being safe. This likely has something to do with violating the natural order, but it's unclear.
  • Sinister Scythe: As expected of a reaper. Specifically for her, her scythe is actually alive and capable of both consuming souls, as noted below, and instantly killing any living thing it hits so long as the fight takes place in the underworld.
  • Your Soul Is Mine!: The Death Trait lets Calli screw around with people's souls at will. Her scythe is also able to consume souls, and the more souls are trapped within it, the more powerful it becomes.

    Gawr Gura 

Trait ability: Predator Trait

A shark demi-human from Atlantis who personally bore witness to its destruction, you wouldn't think there's much angst for her about it based on her demeanor. Either way, her heritage does give her some incredible abilities... at least when there's enough water.
  • Bloody Murder: With her pre-evolution active, she typically swaps out her water trident for one made of (at least mostly) her own blood, which is somewhere between her standard and seawater tridents. She's also able to use the blood of others, which results in a lot of collateral damage.
  • Clipped-Wing Angel: As expected of pre-evolution, Gura gradually damages her own body and mind while transformed, so despite having power equal to that of a Diva, she would likely end up hurting herself more than her opponents.
  • Magikarp Power: Normally, she's at the weaker end of Myth's total power level. She also becomes basically a walking tsunami either A) near the sea or B) during rainfall, so there's definitely a lot of room for her to grow. Not to mention her pre-evolved state...
  • Making a Splash: Most of Gura's abilities revolve around water, and she's at her strongest around large amounts of it. Seawater is best, but the rain also makes her extremely powerful. Even her trident is generally made of moisture in the air.
  • Prongs of Poseidon: She, as one would think given her Atlantean heritage, wields a trident. Uniquely for her, it's made of water (specifically moisture in the air, but seawater makes it especially powerful), and while she can only make one at a time, she can make it quite massive if given enough supplies to work with.
  • Superpowered Evil Side: Her pre-evolved form, turning her into The Berserker while also giving her powers on par with a Diva.
  • Turns Red: Quite literal in her case, given her eyes and highlights turn red. Her pre-evolved state comes about through a combination of damage taken (typically enough to shed a lot of her own blood) and mental stress, so it only ever comes up later in a fight once she gets hurt enough.

    Takanashi Kiara 

Trait ability: Predator Trait

A phoenix in human form with the ability to travel between worlds, but who tends to get Laser-Guided Amnesia from it. Considering her abilities with fire and such though, it doesn't seem to have hampered her skills too badly.
  • Healing Factor: How her phoenix powers manifest here. Rather than Resurrective Immortality (possibly), she possesses accelerated healing that, when her Predator Trait is active, becomes so absurd that attacking her is likened to trying to cut an inextinguishable flame.
  • Heroes Prefer Swords/Luckily, My Shield Will Protect Me: She uses a sword and shield in tandem, and is amongst the good guys.
  • Playing with Fire: As a phoenix, she has the power to generate and control flames. If Enma is to be believed, she is capably of flat-out nuking her enemies (and allies) is she ends up going berserk, so thank god Jenma is around.

    Ninomae Ina'nis 

Trait ability: Eldritch Trait

A girl originally found on the island of Innsmouth. Her tentacles and eldritch magic are extremely powerful, but she isn't exactly free. She's more like a prisoner in her own body, with something beyond comprehension just waiting for her to slip up and let it take over...
  • Cast from Sanity: Ina's book contains some of the most powerful magic in the setting. The problem is, humans aren't supposed to use it, so each cast of said magic eats up some of her own sanity.
  • Combat Tentacles: As one would expect from someone holding the powers of an Ancient One, Ina has some rather strong tentacles she can use for various purposes. It's one of Cthulhu's few gifts that aren't Cast from Sanity.
  • Eldritch Abomination: Is connected to one as its vessel. Specifically, hers would be Cthulhu.
  • Superpowered Evil Side: How Cthulhu generally manifests through her, as it is able to utilize the magic in her book for free due to actually being able to comprehend it as an Ancient One. Interestingly enough, it is a sort of Gathering Steam variant, as it is continuously regenerating its own divinity like any other god, and if not taken down before a certain point, it's basically wraps.

    Watson Amelia 

Trait ability: None (varies depending on the future she ends up pulling power from)

A young girl with a very special watch capable of Time Travel and some other time screwery. However, she limits herself due to catching the attention of something that she doesn't want to meet ever again. She actively chooses not to receive a trait, as that would limit her options.
  • Random Number God: She has to pray to this every single time she uses her watch's future power-ups, as the future she pulls from cannot be chosen at will and is instead picked out randomly.
  • Super Mode: Uniquely enough, such a state is her default in combat. By using her watch, she is able to borrow time from a random version of herself from up to 20 years in the future. This borrowed time stacks her future self's physical stats on top of her own, along with giving her access to said future self's trait. The problem, as stated above, is that it's all random, meaning she has no control over what trait she gets.
  • Time Master: She is able to briefly stop time aside from her Time Travel, and is also able to borrow time from a random future self from up to 20 years into the future. She's potentially able to become even more of this trope if she goes for the full 20 years and lucks out with the Chronos Trait (which lets her Time Travel more freely and literally punch away someone's lifespan, among other things), but it's unlikely she ever will because the last time it happened, she encountered something she doesn't want to meet again.
  • Time Travel: She is able to go to the past and future at will, but she can't stay outside of her native time for long and can't change events too much (as the timeline will rubber-band itself back to normal).

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