All classes within Frosthaven that are locked upon start of Frosthaven, and require the completion of a quest line or some other long-term project for them to ally with the party. The names here are considered spoilers and are therefore only noted by their class description.
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Astral
Orchid Infuser
- Ancestral Weapon: Literally called the Ancestral Blade, it was passed down to the Infuser, who can utilize his unique powers all at once by invoking the blade.
- Stance System: Using special elemental combinations can activate various infusions that the Infuser can use.
Bear Trap
Vermling Trapper
- Healing Shiv: More like healing bear trap.
- Lured into a Trap: The Trapper can force enemies into walking into traps, and even disguise traps so that enemies will not avoid them.
Coral
Lurker Crashing Tide
- Magikarp Power: The Tides system gets more powerful the more Tides are played. As such, the Crashing Tide steadily becomes more of a juggernaut.
- Stance System: The Lurker uses Tides, which gain in power as more are applied. The unique medallion of the Crashing Tide allows him to keep them for longer.
Drill
Unfettered Metal Mosaic
- Because You Were Nice to Me: The Metal Mosaic is not like other Unfettered, and it fights to protect Frosthaven simply because it was brought to life by Frosthaven's people.
- Call-Back: The Metal Mosaic has many cards that are references to items in Gloomhaven, specifically, cards that gave the "Ancient Technology" modifier. It is implied the Metal Mosaic was built from these components.
- Stance System: The Metal Mosaic uses Pressure, which builds up as things happen. Having pressure too high can cause the Metal Mosaic damage, but it can be released to attack enemies. Having low pressure is weaker, but it can prevent the player's pressure from moving too high.
Fireball
Savvas Pyroclast
- Dishing Out Dirt: Pyroclasts often consume and use Earth Magic
- Playing with Fire: The Pyroclast, true to the name, is well known for fire.
Fist
Algox Frozen Fist
- Arc Villain: Before choosing a side against the Icespeakers and Snowspeakers, a Frozen Fist is one (of two) bosses to fight. If the player sided with the Snowspeakers and then tries to for peace, the Frozen Fist is the final boss.
- Cast from Hit Points: The tactics of the Frozen Fist, One with the Mountain, allows the player to regain cards by spending HP.
- Healing Factor: Frozen Fists are capable of regenerating.
Kelp
Lurker Deepwraith
- Armor-Piercing Attack: They are masters of bane, which does straight damage on the enemies next turn that pierces shields.
- Bounty Hunter: Deepwraith's collect trophies from their kills (this includes indirect killing, such as a status effect or forcing them onto a trap) that can be spend for boosts.
- Casting a Shadow: Deepwraith's use dark magic to turn invisible.
Manacles
Asether Pain Conduit
- No-Sell: They are masters of denying attacks to enemies
- Pain & Gain: They are more dangerous when afflicted by status effects.
Prism
Unfettered H.I.V.E
- Destructive Teleportation: The Hive has cards that can harm people who are around his teleportation
- Hive Mind: Downplayed. The machines themselves perform their function, but they can at any time switch to the main body. However, the switched machine simply swaps places and continues its previous function where the main body used to be.
- One to Million to One: Implied to be the manner of teleportation, due to the fact that it can harm enemies and the Hive itself is an amalgation of machine parts.
Shards
- Make Me Wanna Shout: Well known for using sound to eliminate their targets
Snowflake
Algox Snowdancer
- An Ice Person: If the Snowdancer in her name wasn't a tipoff, she is an avid user of ice magic.
- Arc Villain: In Scenario 4, she is one of two bosses. And if the player sides with the Icespeakers, but later wants to make peace between the Algox tribes, she is the boss of that final scenario.
- Support Party Member: Her skills rely around healing and enemy controlling.