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Characters / Frosthaven Starting Classes

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Main Index | Gloomhaven Starting Classes | Gloomhaven Unlockable Classes | Forgotten Circles and Jaws of the Lion | Frosthaven Starting Classes | Frosthaven Unlockable Classes | Non-playable Characters

The opening six character classes in Frosthaven. Similar to Gloomhaven, these characters are not considered to be spoilers.

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    Banner Spear 
A human who fights with spears and raises pennants and morale over the fray. Her most powerful techniques require other allies to utilize. The Banner Spear can compensate for this by summoning reinforcements, who have the advantage of being able to be controlled in exchange for being unable to attack.
  • Combination Attack: The Banner Spear has some powerful attacks that require an ally to be in a certain position to attack. These tend to be more powerful as a result.
  • Gondor Calls for Aid: She can summon reinforcements. Unlike most summons, they do not offer attacks. However, the Banner Spear chooses their movement, allowing them to set up attacks.
  • Support Party Member: Her banners do nothing but aid others.
  • Stone Wall: She's very tough, but doesn't have a lot of Move.
    Blinkblade 
A Quatryl using technology that allows him to move fast. The Blinkblade's cards have two initiative modifiers, once of which is slow and weaker, but allows the Blinkblade to conserve talent for when it's needed. The faster and more powerful techniques require time to charge.
  • Stance System: The Blinkblade's cards are based on the "Fast" and "Slow" stance. The Slow stance is a weaker attack (sometimes even providing penalties) but they give Time Tokens, a unique resource which the Fast stance consumes. Time tokens may also be gathered elsewhere.
    Boneshaper 
An Asether who is very talented with raising the dead to serve her bidding. She summons skeletons and other creatures to do her bidding, and unlike most summons, aren't lost after summoning.—-
  • Action Bomb: She has commands that can make her summons explode, which can do very high damage.
  • Blood Magic: Her unique codex generates either dark or earth when a skeleton dies, which can help her create more of them. This is implied to be blood magic.
  • Cast from Hit Points: Most of her skeletons require the expenditure of hit points. Certain effects, such as playing a card that can create a skeleton if it kills an enemy, can negate this.
  • Casting a Shadow: Unsurprisingly, she can infuse dark elemental magic.
  • Dishing Out Dirt: Her spells frequently generate Earth magic.
  • Night of the Living Mooks: Her summons, her primary method of attack, are all undead.
    Deathwalker 
A Valrath able to sense and control spirits, she uses shadows around the battlefield to befuddle and disorient her foes before striking from them.
  • Casting a Shadow: She creates literal shadows, in addition to heavily using dark magic.
  • Flash Step: She can teleport to shadows, or from shadow to shadow.
  • Hearing Voices: The Deathwalker can hear the voices of the dead. She can even capture them in an urn that lets her use their powers to create shadows.
  • Living Shadow: The Deathwalker's shadows can often attack, including tendrils that lash out if a person inside them is attacked or simply attacking as if the shadow itself is a person.
    Drifter 
A lumbering Inox warrior who eschews even other Inox to live a life of solitude. The Inox gains his power solely with lingering effects that he can take advantage of in multiple battles. Unlike most chained abilities, the Drifter can move his counters in the other direction, allowing him to use his skills more often.
  • Stance System: The Drifter uses persistent abilities, which are not unique. However, the Drifter often gets more use out of them by allowing markers on these stances to reverse direction. Since persistent abilities has a number of uses before discard, this helps him get more use out of them.
    Geminate 
A Harrower with a Literal Split Personality, as two minds control the swarm: One mind prefers to fight up close, while the other deals death from afar. Managing these split personalities, and flipping between them on the fly, is the key to this quirky, unpredictable party member.
  • Split Personality: The entire point of a Geminate. Swapping personalities creates an entirely new moveset.
  • Voice of the Legion: Like all Harrowers, it has a consciousness. However, unlike most, he has two voices, not one, and the two do not always agree.

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