The main character of the game, who finds himself apparently taken from his futuristic home city of Zanarkand to a place 1,000 years in the future, which is ravaged by a creature known as Sin. He's initially quite immature and ignorant about Spira, but over time, becomes more selfless and questions the basic assumptions many Spirans make about their world.It turns out that he is actually from an illusory copy of Zankarkand created by the Fayth, and his continuing existence is tied to theirs.
Even his team logo is an amalgamation of "J" and "T" (Jecht and Tidus).
Amnesiac Hero: Exploited. He pretends to be this to cover for his genuine reason for knowing nothing of Spira.
Ancestral Weapon: The Brotherhood used to belong to Chappu, Wakka's brother. Wakka decides to entrust the sword to Tidus, because he reminds Wakka of Chappu. It also symbolizes the brotherly bond the two develop later on.
Annoying Laugh: His forced-laughter scene in Luca is practically internet-famous. His ordinary laughter is pretty normal.
Back from the Dead: A possible variant in the sequel game. At the end of the first game he vanishes after Sin is defeated once and for all because the dream of Zanarkand, which he's a part of, depended on it for its continued existence. However, if you get the best ending in X-2, then he's resurrected as a real person and reunited with Yuna.
Bishōnen: Described by many fans as looking like Meg Ryan.
Bodyguard Crush: Notably, his affection for Yuna is one of the main reasons he becomes her Guardian. Likewise, Yuna has also fallen head-over-heels for Tidus, and the two finally hook up in Macalania Woods when Tidus tries to comfort her.
Calling the Old Man Out: Tidus has waited years for this. When he finally has the chance, he can only "call him out" because he's expected to, but he has sympathized too much with Jecht to mean a word of it.
At Mount Gagazet, he learns he's a fictional creation and he'll disappear if Sin is destroyed for good. He reacts with no angst or hesitation, and continues ahead with the plan, willing to die for the same exact reason he's tried to turn Yuna away from. This is a far cry from the selfish, juvenile, stubbornly dismissive Tidus we've known through most of the game.
The Chosen Zero: As with the previous game's Zidane, his personality seems to be a throwback to more bumbling Final Fantasy heroes like Bartz and Locke.
Cowboy Cop: He'll protect the Summoner, whether Yevon likes it or not.
Dark-Skinned Blond: Subverted. His hair is dyed blond - In flashbacks, Tidus as a child has brown hair as well as his noticeable dark roots.
Decoy Protagonist: Zig-zagged. The story starts with him and stays like this for a while. When Yuna shows up, she becomes the center of attention and the heroine, with Tidus stepping into the role of Supporting Protagonist for her. This is an arguably necessary perspective for the player to be introduced to the mysterious world of Spira alongside him, who knows nothing of it. The story still retains an important plot point (Sin is Jecht) that is directly related to him, and much later, he jumps into the spotlight by forcing the group to Take a Third Option, giving the story its most important twist and becoming the hero and protagonist once again, it being Tidus who has to perform the Heroic Sacrifice in the end instead of Yuna.
Heroes Prefer Swords: An interesting example that demonstrates the trope's power. Of the two blitzball players, it would make more sense for Wakka to carry a more martial weapon as a current and former guardian, but it's Tidus who does because he's the hero, not Wakka.
Heroic Sacrifice: He's willing to go along with the Fayth's plan to stop the cycle once and for all, even if it means he will cease to exist.
How We Got Here: Tidus is the narrator of X, telling the player the story (and his thoughts on the matter) up the group's campfire at the ruins of Zanarkand.
Iconic Item: The aforementioned pendant he wears around his neck, which is the insignia of the Zanarkand Abes, the blitzball team he and his father played for. Yuna wears a similar pendant in the sequel, representing her memories of him.
It Was a Gift: Twice: A minor Longsword, given to him by Auron (the latter mentioned it was from Jecht), and later his signature Brotherhood.
Jerkass Realization: He had a brief one when he realized that the entire time he'd talked to Yuna about what they would do after she beat Sin, she was stoically accepting the fact that there wouldn't be an after, because she'd be dead. In his defense, no one clued him in to this fact until after all that had happened.
Lightning Bruiser: Towards the end of his path, he starts becoming reasonably strong. While he lacks the punch of Auron, he can strike close to three times before Auron gets a second turn. With both Haste and Quick Hit, he verges on Blade Spam territory.
Parents as People: His father was a verbally abusive alcoholic who believed in Tough Love and couldn't figure out how to show his real affection towards him before he vanished ten years ago. His mother adored his father and ignored Tidus whenever Jecht was home, which was the root of why Tidus started to resent him. Without Jecht, she died of heartbreak, leaving Tidus alone.
Spirited Competitor: "No, no, no, no, no. If I say, 'What's our goal?' you say, 'Victory!' When you play in a blitzball tournament, you play to win!"
Talking the Monster to Death: Downplayed. During the battle with Braska's Final Aeon (aka Jecht), a Talk option appears in the menu, allowing Tidus to reach out to his father and temporarily soothe his soul, reducing his Overdrive meter, not his HP. It only works twice, so you'd best save it for the second phase of the battle.
Took a Level in Badass: Tidus' voice does change over the course of the game, a fact which usually goes overlooked. His narration voice is what Tidus sounds like by the time he's reached Zanarkand; it's not exactly a Badass Baritone, but it is considerably more seasoned. He also gets far more powerful near the end of his Sphere Grid path.
Unskilled, but Strong: Though his damage output is hampered by his lack of experience with a sword, the fact remains that he's an skilled athlete who can hold his breath for five minutes (the time of a Blitzball half) in a game that, in cutscenes at least, is shown to be pretty violent.
"The people and the friends that we have lost, or the dreams that have faded... never forget them."
Voiced by Mayuko Aoki (Japanese) and Hedy Burress (English).
The daughter of the previous high summoner, Braska, she becomes a summoner herself at the start of the game.In X-2, she searches for clues about Tidus' whereabouts after finding a sphere that appears to show him imprisoned (It isn't Tidus, but actually Shuyin), resulting in her getting involved in the politics of the Eternal Calm-era Spira.
Absolute Cleavage: Her X-2 default outfit: the only thing that compensates for it is the Zanarkand Abes' symbol formed from the laces.
Bag of Spilling: Justified due to the ending of X. She may have lost the Aeons due to them being closely related to the Fayth, but her Adrenaline Makeover makes up for it in X-2. Also played straight with her white magic spells. In X-2, she has to learn them from scratch from the White Mage dressphere, just like Rikku and Paine.
Her Heart Will Go On: It happens one way or another in X-2; either she stops mourning because she's reunited with Tidus (in the Good or Perfect Ending if you choose so), or because she moves on (if you choose not to, or fail to gather the requirements altogether).
Idiot Heroine: Deconstructed. Yuna is more naive and sheltered than "dumb" ,and that naivete is exactly what causes her to make stupid decisions that endanger the party's lives, like agreeing to marry Seymour to try and get him to confess to the sin of murdering his father. She learns from it.
Ojou: She's treated like a princess in 'X' because of her status and her father's as summoners.
Passive-Aggressive Kombat: One way to interpret a few of her Nice Girl responses to being put down by others. For example, when Dona sneers at the "rabble" of guardians following Yuna and tells her "quality over quantity, my dear," Yuna responds that she only has as many guardians as she does people that she can trust with her life, though she would never question Dona's ways.
One of Yuna's childhood friends, who is a few years older than she is. He had a younger brother named Chappu, who was killed on a Crusader operation against Sin while using a machina weapon, causing him to hate the Al Bhed and technology. He's also captain of the Besaid Aurochs, who have never won a single game of blitzball.
Doesn't Like Guns: On a stricter sense. Stretches to most machina as well as the Al Bhed that continue to use them.
Dumb Is Good: One of the most dependable friends you'll never meet, just as long as you don't talk politics or religion around him.
Fantastic Racism: Towards the Al Bhed in the first game. Almost ironic since he's arguably one of the most laid back characters in the game. The fact that his son's name (Vidina) is Al Bhed for "future" shows some majorCharacter Development.
Interestingly enough, he's angry with Rikku when it turns out she's Al Bhed after the fight with her brother's machina, but when it turns out Yuna's half-Al Bhed, he asks himself "Yuna's Yuna, right?" This would suggest that after realizing that one of his closest friends is partially a member of a race he hates most, he's rethinking his attitude.
The Lancer: He strikes a contrast with Tidus because they are both blizball playing guardians but stand on opposite sides of Yevon (devotion and disrespect) and use opposite sides of attacks (sword and ball).
Open Mouth, Insert Foot: His blind religious devotion often puts him at odds with the events happening around him, and his attempts to cheer up Rikku and her family after the destruction of Home earn him nothing but mean looks and a nasty scolding.
Promotion to Parent: Presumably happened with him and Chappu (although to hear him talk, Chappu was something of The Ace), and to a lesser extent, he and Lulu looked after a young Yuna. Chappu complains a little about Wakka acting like a surrogate parent in one sphere shown in X-2.
Real Men Love Jesus: He's so passionately devoted to his faith that it causes problems later in the game. In the beginning, he is easily the most devout of all eight playable characters, including Seymour, who is one of the leaders of the religion in question. It takes the revelation of Rikku and Yuna's Al Bhed heritage, a collective telling off of him by her and the others, the destruction of Home, the revelation of Yevon's deep corruption, multiple assassination attempts on the party, and finally, the truth that Sin can never be destroyed by the Final Aeon for him to finally wise up for good.
Religious Bruiser: The most devout follower of Yevon in the party, and one of the physically strongest.
Underdogs Never Lose: The Aurochs, despite not having won a game in over a decade, somehow manage to beat the Al Bhed Psyches in their qualifying match. To put this in perspective, the Psyches' goalie's catching stat is so high, it is numerically impossible for the low-level Aurochs to get past him in regular gameplay.
"No matter how dark the night, morning always comes, and our journey begins anew."
Voiced by Rio Natsuki (Japanese) and Paula Tiso (English).
Another of Yuna's friends from Besaid. Lulu is a no-nonsense black mage and experienced guardian, though she still holds onto years of guilt after watching her first summoner die. She was in a relationship with Chappu, and was on her way to being his bride when he signed up for a foolhardy Crusader mission to keep her safe. Sin crushed him and left his body on the Djose shore. The losses throughout Lulu's life have made her fiercely protective of her loved ones, and thus she has dedicated her life to seeing Yuna through her pilgrimage.
You'd be expecting that she did this to Luzzu upon finding out that he's the one who convinced Chappu to join the Crusaders' doomed-to-fail operation, but it turns out that Lulu had already been told, and hit him when he did.
Black Mage: The only character who doesn't have a hybrid class.
Cool Big Sis: Yuna sees her as an older sister, and later, Rikku does as well, so much that she wishes to learn magic. Rikku herself seems to fantasize about one day possessing Lulu's, ahem, talent.
Dark Is Not Evil: Lulu's cold demeanor and heavily sexualized outfit would make her a perfect evil sorceress in any other work, but it turns out that she's actually quite warm underneath it all — she's just carrying a heavy burden of pain and guilt.
Defrosting Ice Queen: Towards Tidus as she gets to know him and sees that he's an asset to their pilgrimage and not a liability.
Deadpan Snarker: Heavy on the deadpan, light on the snark. In fact, the creators of X-2 said that they didn't include Lulu as the third playable character because her no-nonsense attitude would have completely shut down Yuna and Rikku's playful banter.
Eerie Pale-Skinned Brunette: Yet another way in which she sort of stands out as strange having grown up on Besaid Island. Also one of the most intimidating party members until you get to know her better.
Failure Knight: She has been a guardian to two summoners before Yuna, and one of them did not survive the journey to Zanarkand.
Goth: While there's no evidence of a goth subculture in Spira outside of her, it's obvious where the real-world inspiration for her character design came from.
Real world Goth culture owes a lot to the influence of memento mori, a Romantic-era art movement that emphasized the inevitability of death. It's not inconceivable that in a world like Spira, locked as it is in a spiral of death, there would be people who embraced that philosophy wholeheartedly.
Take a good look at how the FMV introduces her. Take a good look at where Tidus' eyes wander when he's using the binoculars on the S.S. Winno. Take a good look at where the camera often focuses on her Victory Pose.
The FMV showing her this way is due to her dress. Because FMVs are not rendered in real time with the same small handful of moving models, they hid her from view or only showed from the waist up so they didn't have spend the extra time and money making sure her overly complicated dress was the same each time.
Mama Bear: Towards Yuna in the beginning, toward Tidus once she warms up to him, and towards Rikku starting around the time Home is destroyed.
Ms. Exposition: Despite her initial skepticism, she gradually comes to accept that Tidus knows diddly about how Spira works (sans Blitzball, of course). After a while, whenever a new situation pops up, she is is usually the first one over to explain it to him. However, when Tidus asks her if this means she believes his story, she dodges the question.
Ms. Fanservice: Shares this role with Rikku in the first game. In X-2, not so much.
Pungeon Master: While all the characters make little quips the first time they use their unique abilities, Lulu's are always puns. For example, the first time she casts Blizzara, she'll snark "Let me break the ice."
Red Eyes, Take Warning: Averted. Not only are her eyes reddish-brown, but Lulu is actually a pretty nice and caring woman underneath that icy exterior. Well, at least if you're one of her True Companions.
Serendipity Writes The Plot: In an overlap with Executive Meddling, Tetsuya Nomura designed Lulu's dress like that to see if the CG artists were up to the challenge of portraying them in that level of detail. They weren't, which is why you'll never see Lulu head-on from the waist down in full CG scenes.
Settle for Sibling: Tidus points out there is definitely something between Wakka and Lulu, but it is implied she has mixed feelings about becoming involved with her dead lover's older brother. In the end, she and Wakka tie the knot.
Squishy Wizard: Averted. Her HP isn't particularly good, but her Evasion and Magic Defense are godly (so much that most monsters will miss her most of the time). On top of that, she has above average defense.
Team Mom: Sort of a surrogate mother to Yuna, plays tutor to Tidus, and acts as a voice of restraint and discipline for the party in general.
The Smart Guy: She's a mage and gives exposition. She shares this role with Rikku.
A Ronso who was alienated from his own people after being unable to honorably accept defeat in a duel, which resulted in his horn being broken. He has been Yuna's protector since just after her father defeated Sin as part of a promise he made to a dying Sir Auron.
Establishing Character Moment: A subtle example during his introductory cutscene in the Cloister of Trials; he spends much of the cutscene glowering at Tidus, but when Yuna stumbles on the stairs, he is the first to make a move to catch her, and is very gentle in helping her stand when he does so, establishing his soft centre.
Jack-of-All-Trades: Has the smallest path in the Sphere Grid, but can make up for it by having a choice of the other characters' paths except for Auron's, though a few detours or a simple Teleport Sphere is enough to pop him onto that path.
Master of None: For a large majority of the game he'll basically be just an inferior version of whatever person he shares a sphere grid path with. Not helping is the fact that his Infinity Plus One weapon is commonly considered downright impossible to unlock.
Magikarp Power: Guess who learns Ultima? He can also learn the incredibly powerful Nova spell as one of his Overdrives.
Secret Secret Keeper: It's implied by some of Yuna's dialogue about how they first met, as well as Auron's quite touching goodbye to him, that he knew that Auron was an Unsent the whole time.
Suddenly Voiced: Tidus grows accustomed to flapping his gums at Kimahri, and is visibly startled when the Ronso suddenly talks back. Kimahri, like the other Guardians, is moved to console Yuna in the aftermath of Operation Mi'hen.
When He Smiles: This is averted during the scene immediately following Tidus and Yuna's kiss. Near the end of the scene, we cut back to him, still watching over Yuna; he gives a genuine smile at the two, then turns and leaves.
One of Jecht's old friends, whom Tidus has known for some time. It is revealed that in Spira, he was one of the legendary guardians of the last successful summoner, Braska. It turns out that Braska sacrificed his life and Jecht became the Final Aeon to defeat Sin, an outcome Auron was highly displeased with. He attacked Yunalesca and was killed, but remained as an unsent in order to break the cycle.
And This Is for...: Seriously, nothing can faze this dude. ...Except during the second battle with Seymour:
<Command —> Talk> Auron: Although he was not the man I once knew, Kinoc was still my friend, Seymour! YOU WILL PAY FOR HIS DEATH! <Auron's attack increased!>
Arranged Marriage: The reason he fell out of favor with Yevon was because he turned one down.
The Atoner: He couldn't stop Braska and Jecht from sacrificing themselves in the Final Summoning, so he's determined to make sure their children end the cycle forever.
Cool Old Guy: Despite being only 35 years old, but since other characters are about teenagers — in their early twenties (or their ages are never stated, like Kimahri), he is definitely the oldest in the group.
Damage-Increasing Debuff: Auron's Armor Break and Mental Break abilities are specializing in destroying the enemy defenses. One of his Overdrives (Banishing Blade) inflicts all four Break abilities at once on a single enemy.
*Battle with Sin has ended, lots of soldiers died, most of them who turned down the Corrupt Church* Auron (to Kinoc, one of the maesters): A swift retreat... satisfied?
Defector from Decadence: You wouldn't know it to look at him, but this hardened merc was once a monk. One meeting with Yunalesca was enough to make him dissolve ties with the church.
Determinator: His own death ten years ago wasn't enough to stop him from fulfilling his promises to Jecht and Braska to take care of Tidus and Yuna.
Eye Scream: One of the injuries that he sustained when he attacked Yunalesca ten years ago.
Former Teen Rebel: Inverted; Auron was an upstanding monk in the old days. It was not until Braska'a Final Summoning that Auron realized that his years of service to Yevon were wasted.
Gargle Blaster: Whatever's in his jug. (It's a traditional sake jug, but it may also hold rice wine, in keeping with the Ronin theme.) In his Overdrive, he spits it onto his BFS, which causes dark fire and black holes. Another has Auron creating a whirlwind and then hurling his entire jug in, at which point the tornado turns into a fiery pillar.
Vitriolic Best Buds: Amusingly, as shown in flashbacks he was a bit of a stick when he was younger and thus would frequently butt heads with the more boisterous and uncouth Jecht. Course, nowadays he looks back on their squabbles with fondness.
The daughter of Cid, the leader of the Al Bhed, and Yuna's maternal cousin. She is one of the first people to greet Tidus on Spira, until he's washed onto Besaid. She attacks the party in an attempt to kidnap Yuna and stop her pilgrimage, but the party is unaware that it was her. She is defeated and later joins the pilgrimage as a guardian, hoping that Yuna will give up on it.In X-2, she and Yuna work with their new friend Paine on a quest to find spheres as part of the Gullwings, hoping for clues to what might have happened to Tidus.
Bodyguard Babe/I Will Protect Yunie: She initially tries to kidnap Yuna, so she couldn't go through with her pilgrimage. At the end of which Yuna was to sacrifice herself to defeat Sin. But Tidus and the others foil her schemenote not realizing it was Rikku they were fighting at the time, so she figured 'if you can't beat 'em, join 'em' and became one of Yuna's guardians.
Goggles Do Nothing: Averted. When you first meet her, she's wearing them over her eyes and her menu portrait even shows her wearing them. When she joins the party for real later on, she ditches the diving suit and reveals her more iconic outfit, at which point they slide down around her neck and remain unused for the rest of the game.
Hidden Depths: Rikku's aloof personality, cheerfulness, and Badass Adorable status may make her seem somewhat shallow to some. However, if you can get your Relationship Values with her high enough, she opens up about a lot of her reasons for being such. Bottom line: the death of her mother taught her that you can't waste your life being sad, and that you need to live it up while you can, especially in a Crapsack World like Spira. There's more, but going too deep into it would take all day.
Hollywood Atheist: Averted. All Al Bhed believe in the power of science over Yevon, but Rikku offers some perfectly reasonable justifications for her lack of belief in spiritual matters. There's also the fact that she believes in an afterlife of sorts, as shown from when she tells Yuna, and later Tidus, that she'll "see them again". It's really more like she's an Agent Scully, who has a spiritual belief; just not the "main" one, as it were. It's ultimately Justified, since in Spira people can physically visit the Farplane.
Missing Mom: Her mother died when a machina went on a rampage, leaving her with her father and Brother.
Ms. Fanservice: Her outfits are quite revealing, especially in the sequel. For a very specific scene, try the FMV reunion in the Moonflow.
Name's the Same: With another Square character. It's also the reason she didn't appear in the first Kingdom Hearts game. She was replaced during development by Yuffie. If you look at Yuffie's outfit in Kingdom Hearts, it looks much more like a recolour of a slightly altered Rikku outfit than it does like Yuffie's original FF7 getup. She does make an appearance later on in Kingdom Hearts II, but she's never referred to by name in the cutscenes.
This is an interesting leftover from the game's translation. In Japanese, she's called 'Ryukku' (which might have been deemed too tricky for the English cast members to reliably pronounce and simplified accordingly). Then along came Kingdom Hearts, featuring a major character named 'Riku' and causing problems. In Japanese, 'Ryukku' and 'Riku' are really quite distinct sounding names.
So are Rikku and Riku, actually. ("kk" means a "k" with a slight pause right as you get ready to say it.) However, the difference is lost on speakers of other languages not familiar with the rhythm of Japanese pronunciation.
Only appears in Final Fantasy X-2. The third member of the heroines, who was once part of a task force composed of herself, Nooj, Baralai, and Gippal that entered the Den of Woe, which resulted in Shuyin possessing Nooj and turning him against his comrades. For her, the journey is largely about finding answers to the questions in her own past.
Action Girl: Makes even the White Mage class seem badass. Hell, her unique dress sphere is a giant Mech made entirely out of swords.
She's also willing to let Yuna and Rikku be silly and carefree as long as she isn't dragged into it. Word of God has stated she was created because if Lulu had been the 3rd member, Yuna and Rikku would quickly be shut down by Lu's no-nonsense personality and the plot would have ground to a halt.
Anti-Villain: Type IV. The only real reason he's on the bad side is because he was fused with Sin. When he fused with Sin, he became a Final Aeon in order to destroy Sin so as to save the world. In addition, Jecht was perfectly willing to die at the hands of his son if it meant eliminating Sin for good, although that didn't stop him from having to fight his son under Yu Yevon's influence.
Batman Gambit: He was at least partially in control of Sin when it attacked Tidus's Zanarkand at the very beginning of the game as he was able to consciously pick up Tidus and Auron and transport them to the Spiran mainland so that they could unite with Yuna to ultimately find a way to end the cycle of Sin permanently. It might have even started earlier than that with his decision to become the Fayth for Braska's Final Aeon if he knew that doing so would result in him becoming the next Sin (it's unclear in the game if he was aware of that part beforehand).
BFS: And it becomes even bigger when Jecht powers up into the Final Aeon.
Broken Ace: He's an alcoholic who can't connect with his son, succeeding only in estranging him, and only comes to terms with it after he can't do anything about it.
Captain's Log: Jecht recorded spheres of his journey to show his wife and Tidus, still hopeful he would find a way home someday. When Jecht came to accept he was trapped in Spira, he left behind spheres to help guide Tidus, should the same fate befall him.
Death Seeker: Once he realized he was trapped in Spira, he came to terms that his life was essentially over and his dream to make Tidus a star Blitzball player would never come true, hence the header quote said about his decision to become the Final Aeon.
Honor Before Reason: Alluded to by Auron. If he ever used the phrase 'it's the right thing to do' to talk you into doing something, it meant he was about to get himself (and his companions) into a lot of trouble.
I Cannot Self-Terminate: He can't control his own actions and thus needs your party to kill him, which also means he's unable to throw the fight with your party as well.
Memetic Badass: An in-universe example to Dream Zanarkand. It's one of the many reasons why Tidus hates him. The shadow cast by his legend is bigger than the one cast by the man himself, which is already pretty big.
Took a Level in Badass: Over time, he takes Braska's pilgrimage more seriously and becomes a more focused individual. When his drunkenness causes him to injure a shoopuff, he stops drinking altogether.
Tough Love: Jecht later claims that he wanted to toughen Tidus up, and was looking forward to seeing him become a star blitz player. He never told Tidus this directly, of course.
Troll: We don't know if he actually called it out in games, but he did call his Jecht Shot "Mark III" to get fans to come out in hopes of seeing the non-existent Mark I & II, which tells you something about him.
"Well Done, Son" Guy: Won't be winning any Father of the Year trophies soon. Although, once he becomes more humanized throughout the Jecht Spheres, we realize that Jecht was ultimately a father who was looking for the manual on child raising; and while he did love his son, he expressed it wrong.
"Death is a sweet slumber. All the pain of life is gently swept away... Ah, yes. Don't you see... if all life were to end in Spira, all suffering would end. Don't you see? Do you not agree?"
The son of Lord Jyscal Guado and a human, which resulted in him initially being exiled from Guadosalam, but Seymour returned as a summoner, gaining favor with the Guado and the Yevonite church. Seymour is one of the four maesters of Yevon, along with maesters Mika, Kelk Ronso, and Kinoc, being promoted fairly early on in the game. He seeks Yuna's hand in marriage to bring peace to Spira, but in reality, plans on becoming one with Sin in order to kill as many people as he can to bring them peace, in his mind. Oh, and just in case the above quote didn't tip you off, he's a perfectly sane individualwho could never be accusedof doing anything wrong.
Anime Hair: Seriously, look at that picture and tell me how that is physically possible?
Assimilation Backfire: What he hoped to pull on Sin after being absorbed by it, hoping to learn to control Sin from within. Unfortunately for him the heroes get to him before he has the chance.
Knight Templar: His master plan to save the peoples of Spira is to kill everyone so that they can be "free".
Leitmotif/Musical Spoiler: A sinister one present in fully six tracks in the game soundtrack, tying in with Musical Spoiler because these tracks play well before the game outs him as evil... plotwise, at least. If Square Enix didn't want us to think the man was evil, they shouldn't have played Arpeggios Of Malice in E(vil) Major every time he showed up.
Little "No": His reaction upon being defeated for the final time.
Love Makes You Evil: His synopsis in the Ultimania reveals that his feelings for Yuna were genuine, and that part of his motivation to save Spira through death was his twisted way of earning her affection.
Magic Staff: His Weapon of Choice, and when in your party, he'll typically be dealing more damage then Auron! When you fight him, though, it's curiously absent.
My Death Is Just the Beginning: Possibly doubling up as a Thanatos Gambit. Upon the first fight, Seymour is killed by the party in self-defense. He seemed to have planned this, or at least he didn't care if he died. Because the Guados forbade Yuna to send his body to the Farplane, he ends up returning much stronger than ever and decides to fully enact his plans to fuse with Sin and kill everyone in order to "end all suffering in Spira".
Obviously Evil: You'll notice we're not spoiler tagging most of the stuff that has to do with him being a bad guy. That's because summoning a demon from the underworld ten minutes after you've been introduced as a character tends to mark you out as one.
As all the aeons look rather demonic, the above example isn't even the most blatant. The near permanent smirk on his face, his theme song and Tidus' narrations clearly point out that he is not to be trusted early on, though.
Pet the Dog: Probably the closest thing to a redeemable, good-will, selfless act that Seymour ever committed was giving Baralai a place to stay after the latter and his party were ambushed by a Shuyin-possessed Nooj.
Straw Nihilist: The definitive example among Final Fantasy antagonists. Whereas being inherently evil and wanting to destroy the world just because it's there or as part of a Villainous Breakdown is a common motivation for them (Exdeath, Kefka, Kuja, etc.), Seymour is the only one who monologues about how life is meaningless and how the world can only be saved by being destroyed. (At least until Dissidia has Kefka follow in his footsteps.)
There Is No Kill Like Overkill: He quite literally massacres monsters in the Blitzball stadium. Turns out that's nothing on what he plans to do to the world. It's also implied that he was the one who released the monsters he massacred in the first place.
The Undead: A revenant type after his first boss battle.
Well-Intentioned Extremist: Metaphorically True. He legitimately believes that the only way to free people from the cycle of suffering is via killing them, and seeks to take control of Sin to do so. Given that The Government in Spira is dedicated to ensuring said cycle contiues forever, his plan is simply the ultimate conclusion of Yevon's philosophy. In fact, when he says "But even when I'm gone, Spira's suffering will prevail," he seems to say it with some sadness. The only reason he turns out to be wrong is because Yuna and her friends defy Yevon totally and Screw Destiny.
Whole Costume Reference: It's hard to notice this in the game itself, but look at the picture of him above. Now look up a good picture of Anima. It's subtle, but the resemblance can't be accidental.
Villain with Good Publicity: Taken Up to Eleven. No matter what he does, what he plans, how Obviously Evil he acts, and how downright creepy he gets, the public will instantly assume that he's the good guy and anybody who opposes him is a villain without even asking what the full story is. Somewhat justified in that he's basically one of the world's four Popes, but it's still frustrating for everyone who knows he's evil.
The "primary antagonist" of FFX, it is an enormous Space Whalethat was created by the Summoners of Zanarkand to help them win the war against Bevelle 1000 years ago Yu Yevon to protect him during his perpetual summoning of Dream Zanarkand. Its name originates from the fact that people think that it was born from the sins of their forefathers during the Machina War. It has only one purpose: to bring destruction to technology, or at least any sign of progress in the world.
The Dreaded: All of life in Spira revolves around the unending terror of a millennium of Sin's assaults, punctuated only by brief periods of peace when it's temporarily defeated and for a short time, people can sleep without fear. Every single character's life has been touched negatively by Sin. Every single one.
The Juggernaut: A giant beast that shrugs off everything thrown at it. This is why the pilgrimage is necessary; the Final Aeon is the only known weapon that can stop it and even that is temporary.
Kaiju: To the point of being an Expy of Godzilla. "Gojira" is a portmanteau of "gorilla" and "kujira" for whale, and Sin is loosely based on it. It attacks from the sea, goes straight for cities or its offspring, and it's the weapon of mass destruction of an ancient war gone horribly wrong.
Lost in Translation/Woolseyism: The Japanese name for the character is written "Shin", which can be interpreted as the English word "sin" (see below), but also, due to the Japanese language being abundant in homonyms, as "god" or "truth".
Meaningful Name: Its name is derived from the concept of willingly breaking taboos from one's religion, and the creature is named as such because the people believed it originated from the fact that they sinned or their forefathers sinned during the war.
In the Japanese version, its name is written with katakana that reads as "Shin". "Shin" is one of several ways to read the kanji for "deity." A malevolent deity that goes around punishing people for their transgressions seems to be the character concept of Sin.
Medieval Stasis: The whole point of its existence. Sin seeks out and destroys all advanced technology, and spreads a religion that bans the use of technology, so that no civilization will create a ship powerful enough to venture out into the ocean and discover Dream Zanarkand.
Mook Maker: Nearly every encounter with Sin involves it spawning "Sinspawn." Some Sinspawn are themselves Mook Makers as well, such as the ones that assault Zanarkand in the beginning.
The founder of the religion of the same name, and father of Yunalesca. He was The Leader of Zanarkand a thousand years before the game and led them in the great Machina War against Bevelle. He's the realBig Bad of the game, lingering on as a mindless spirit that summons the armor known as Sin.
And I Must Scream: The strain of summoning Sin and Dream Zanarkand at the same time broke his mind. Now he can't do anything else or even contemplate stopping.
Anti-Villain: Type IV. He honestly doesn't know what he's doing anymore. Whether or not he's self-aware or even sentient isn't clear.
Ax-Crazy: It's implied that he doesn't know what he's doing anymore.
Despair Event Horizon: He convinced all of his people to turn into fayths and began summoning Sin because the war with Bevelle seemed hopeless.
The Fundamentalist: From what little we know about him, he was a pretty zealous leader, considering that he condemned all of Zanarkand's citizens to becoming Fayths and ground technological progress to a halt for over a thousand years.
Flat Character: Justified. He has an extensive background and possessed an identity at one point, but because of his actions prior to the game, he has become a blank slate. Just what he was like is never revealed, which has resulted in a couple of different character interpretations.
Giant Eye Of Doom: Yevon's symbol is watching you. Always. The eye is, all intents and purposes, the final boss of the game.
God of Evil: He's a summoner, but is revered as a god by the people of Spira. At the time of the game, he is not aware of his actions and is said to be "neither good nor evil," but nevertheless acts as a destructive force.
Hidden Villain: His name is not dropped until the third act of the game, and he does not even make an appearance until the final battle. Even worse, his human form is never seen. Despite this, his influence can be felt throughout the entire game through the Yevon religion.
Ludd Was Right: The purpose of Sin is to keep Spira frozen in a pre-industrial dark age.
Obliviously Evil: Because his sense of self has been destroyed, he has absolutely no idea of all the death and destruction he's causing during the game. However, he may have been evil prior to his mind wipe.
Zero-Effort Boss: Just as Maester Mika implied, he's helpless without his armor or any Aeons to flee inside of. His feeble form will come as a surprise.
"It is better to die in hope than to live in despair. Let me be your liberator!"
Voiced by Yoko Koyanagi (Japanese) and Julia Fletcher (English).
Yu Yevon's daughter, and the first summoner to defeat Sin. The original Final Aeon was created from her husband and guardian, Lord Zaon. Has been living in Zanarkand as an unsent for a thousand years, acting as the guide to the summoners who complete their pilgrimage.
Climax Boss: An even bigger one than Seymour Natus was back in Bevelle, in both senses of the trope; not only are the stakes raised immensely upon confronting her, but Yunalesca is widely considered to be one of the hardest bosses in the game.
Daddy's Little Villain: The fact that she is so devoted to honoring Yu Yevon is one of the main driving forces behind the plot. Whether or not she commits her villainous actions because she thinks daddy would be proud or because he specifically told her to is a subject of much debate.
Despair Event Horizon: She crosses it before she dies, as shown from how she believes that there is no hope for Spira without the Final Aeon.
Anti-Villain: Type 1, She's antagonistic and disrespectful to Yuna, she's selfish, and she forces all of her employeesinto those horrible uniforms. But most of the crap that she does is all for her Noojie-Woojie. During the brief period where she thinks Nooj is gone forever, she's deeply depressed, and really doesn't care about the things that made her a "villain" in the first place.
Combination Attack: "No Love Lost". Leblanc summons a tornado to send the Gullwings flying before Logos pumps lead into them while they're still in the cyclone. By the way the tornado ceases, Ormi finishes it off with a body slam that hits all three girls.
Defrosting Ice Queen: About the time she realizes that Spira is in deep, deep shit again, she starts to soften up and ends up helping Yuna.
Team Rocket Wins: They actually get the jump on the Gullwings in Chapter 2 by stealing the Awesome sphere.
Took a Level in Badass: She and her henchmen truly step up their game in Chapter 2, going from breaking into the Celsius to steal the Awesome sphere, sending out Elite Mooks in boss fights, and unleashing new, damaging attacks. In fact, the trio even come up with a new Combination Attack of their own when you fight them for the final time.
The antagonist of X-2, more or less. A thousand years ago, his girlfriend, Lenne, was a summoner in the war between Bevelle and Zanarkand. Trying to stop the war before she could be killed, Shuyin snuck into Bevelle to use their machina superweapon, Vegnagun, against them, but he was caught by the guards and shot to death alongside his beloved Lenne. Shuyin's soul was trapped as an Unsent in the Den of Woe, and he was forced to relive the image of his lover's death every day for one thousand years. Can you understand why he might be a little miffed?
Body Surf: He possessed Nooj, which caused him to fire on his friends (hence their breakup). Shuyin then lay dormant for a few years, until Nooj, Baralai, and Gippal meet up again, their mutual disgust of each other reawakening him and forcing him to jump to Baralai.
Evil Twin: Of Tidus. Also results in a Palette Swap due to how he fights in the Final Battle. He is Tidus in every aspect; attack animations, critical HP animation, and even his super attacks are just copies of Tidus' Overdrives! This could also count as Fridge Brilliance, since the Wall of Fayth were forced to "dream" of Zanarkand, Tidus might be their representation of Shuyin.
The Power of Hate: His hatred and anger at the circumstances of his and Len's deaths were enough to keep him as an Unsent. Not only that but it gave him lots of powers that normal Unsent don't usually have.
"The world is changing, and there are many who are finding it difficult to keep up. New Yevon wishes to help those who feel lost in the winds of change."
Voiced by Kenji Sobu (Japanese) and Josh Gomez (English).
Only appears in Final Fantasy X-2, where he's risen to leadership of New Yevon.
Ship Tease: He has this with Yuna in an early scene and Paine, as seen in the Crimson Spheres.
White Hair, Black Heart: Subverted. He comes off as a rather suspicious figure with implications of the victorious Starscream kind when first introduced, and there's plenty of reason to think he's evil, given that he fights the party in order to protect yet another one of Bevelle's dark secrets, and his sphere also reveals that after the Crimson Squad fiasco, he sought help from Seymour of all people. However, later on, it becomes clear that Shuyin-possessed Nooj is the actual villain, and Baralai doesn't get around to his Face-Heel Turn until after Shuyin swipes his body. The ending makes it pretty clear that he's one of the good guys, working for the betterment of Spira.
Calling the Old Man Out: A subtle version: he and Rikku had a falling out with Cid in between the two games, so what do they do? They get their own airship, and its name is a jab at Cid's own. (Celsius to Fahrenheit, get it?)
The Captain: Rikku constantly finds herself wondering why he's in charge.
Everyone Loves Blondes: A male version. He's well-liked, the leader of an organisation and Yuna definitely takes notice when he walks past. And his theme music is a guitar riff that basically tells us "this guy is cool".
Or O'aka The XXIII, Merchant Extraordinaire. He's a travelling merchant who follows Yuna's group to sell them weapons and items. Has a brother named Wantz who takes over the family business when O'aka is jailed for selling equipment to the enemies of Yevon (guess who).
O'akaLoves Your Guts: He really does! If you helped him early on (donate over 10,000 gil to him during his start up), he gives you major discounts and in general sells you way better equipment than the stores.
Might be more than a Shout-Out: the Ultimania states that Shinra researched how to extract life energy from the Farplane as a power source, and after generations this would become the process of extracting Mako energy as seen in Final Fantasy VII.
My Master, Right or Wrong: States that he can't let the party escape because "Lord Seymour would never forgive us if we did," prevents them from sending Seymour (indirectly enabling the massacre of the Ronso), and destroys the sphere proving that Seymour killed his father before sending the guards after them and reporting their actions.
Unwitting Instigator of Doom: If you had just let Yuna send Seymour into the Farplane and not destroyed the evidence of your master's actions, you could have averted the almost complete genocide of your people.
A boy who became a fayth. His aeon form is the strongest of the mandatory summons. Acts as the leader and messenger for the rest of the fayth.