The main character of the game, who finds himself apparently taken from his futuristic home city of Zanarkand to a place 1,000 years in the future, which is ravaged by a creature known as Sin. He's initially quite immature and ignorant about Spira, but over time, becomes more selfless and questions the basic assumptions many Spirans make about their world.It turns out that he is actually from an illusory copy of Zankarkand created by the Fayth, and his continuing existence is tied to theirs.
Even his team logo is an amalgamation of "J" and "T" (Jecht and Tidus).
Amnesiac Hero: Exploited. He pretends to be this to cover for his genuine reason for knowing nothing of Spira. Auron, who is in on it, encourages he does this to keep up appearances until he's fully up to speed.
Ancestral Weapon: The Brotherhood used to belong to Chappu, Wakka's brother. Wakka decides to entrust the sword to Tidus, because he reminds Wakka of Chappu. It also symbolizes the brotherly bond the two develop later on.
Annoying Laugh: His forced-laughter scene in Luca is practically internet-famous. His ordinary laughter is pretty normal.
Back from the Dead: A possible variant in the sequel game. At the end of the first game, he vanishes after Sin is defeated once and for all because the dream of Zanarkand, which he's a part of, depended on it for its continued existence. However, if you get the best ending in X-2, then he's resurrected as a real person and reunited with Yuna.
And again in the Final Fantasy X-2.5 ~Eien no Daishou~ novel after he is blown up (no, really) after kicking a bomb he thought was a blitzball.
Bishōnen: Described by many fans as looking like Meg Ryan.
Bodyguard Crush: Notably, his affection for Yuna is one of the main reasons he becomes her Guardian. Likewise, Yuna has also fallen head-over-heels for Tidus, and the two finally hook up in Macalania Woods when Tidus tries to comfort her.
Calling the Old Man Out: Tidus has waited years for this. When he finally has the chance, he can only "call him out" because he's expected to, but he has sympathized too much with Jecht to mean a word of it.
This is a nice thought, but sadly it's actually a result of his voice actor being given bad direction. James Arnold Taylor believed Tidus was narrating events from well into the future, and gave him a considerably older voice for those parts. It doesn't match up with the the youthful voice that Tidus uses even after the game catches up with his narration.
At Mount Gagazet, he learns he's a fictional creation and he'll disappear if Sin is destroyed for good. He reacts with no angst or hesitation, and continues ahead with the plan, willing to die for the same exact reason he's tried to turn Yuna away from. This is a far cry from the selfish, juvenile, stubbornly dismissive Tidus we've known through most of the game.
The Chosen Zero: As with the previous game's Zidane, his personality seems to be a throwback to more bumbling Final Fantasy heroes like Bartz and Locke.
Classical Anti-Hero: Much of Tidus' development revolves around overcoming this. He's plagued by his inferiority complexover his dad, is completely clueless to all the politics happening around him, and even considers himself the outsider of the group.
Cowboy Cop: He'll protect the Summoner, whether Yevon likes it or not.
Dark-Skinned Blond: Subverted. His hair is dyed blond — in flashbacks, Tidus as a child has brown hair as well as his noticeable dark roots.
Decoy Protagonist: Zig-zagged. The story starts with him and stays like this for a while. When Yuna shows up, she becomes the center of attention and the heroine, with Tidus stepping into the role of Supporting Protagonist for her. This is an arguably necessary perspective for the player to be introduced to the mysterious world of Spira alongside him, who knows nothing of it. The story still retains an important plot point (Sin is Jecht) that is directly related to him, and much later, he jumps into the spotlight by forcing the group to Take a Third Option, giving the story its most important twist and becoming the hero and protagonist once again, it being Tidus who has to perform the Heroic Sacrifice in the end instead of Yuna.
Heroes Prefer Swords: An interesting example that demonstrates the trope's power. Of the two blitzball players, it would make more sense for Wakka to carry a more martial weapon as a current and former guardian, but it's Tidus who does because he's the hero, not Wakka.
Heroic Sacrifice: He's willing to go along with the Fayth's plan to stop the cycle once and for all, even if it means he will cease to exist.
How We Got Here: Tidus is the narrator of X, telling the player the story (and his thoughts on the matter) up the group's campfire at the ruins of Zanarkand.
Iconic Item: The aforementioned pendant he wears around his neck, which is the insignia of the Zanarkand Abes, the blitzball team he and his father played for. Yuna wears a similar pendant in the sequel, representing her memories of him.
It Was a Gift: Twice: A minor Longsword, given to him by Auron (the latter mentioned it was from Jecht), and later his signature Brotherhood.
Jerkass Realization: He had a brief one when he realized that the entire time he'd talked to Yuna about what they would do after she beat Sin, she was stoically accepting the fact that there wouldn't be an after, because she'd be dead. In his defense, no one clued him in to this fact until after all that had happened.
Lightning Bruiser: Towards the end of his path, he starts becoming reasonably strong. While he lacks the punch of Auron, he can strike close to three times before Auron gets a second turn. With both Haste and Quick Hit, he verges on Blade Spam territory.
No Ontological Inertia: Yu Yevon created Dream Zanarkand and all of its inhabitants, including Jecht and Tidus. Once Yu Yevon is defeated, Tidus disappears. Justified in that both Sin and Dream Zanarkand are being summoned by the same Fayth; once Sin is finally defeated, they can stop dreaming.
Number Two: Finds himself to be the Unofficial Vice-Captain of the Besaid Aurochs. He even serves as Captain when Wakka sits out of the championship match.
Parents as People: His father was a verbally abusive alcoholic who believed in Tough Love and couldn't figure out how to show his real affection towards him before he vanished ten years ago. His mother adored his father and ignored Tidus whenever Jecht was home, which was the root of why Tidus started to resent him. Without Jecht, she died of heartbreak, leaving Tidus alone.
Swapped Roles: With Yuna. Tidus initially serves as Yuna's Guardian, with Yuna having to make a Heroic Sacrifice to defeat Sin. Come the big reveal, it turns out there is a way to defeat Sin without Yuna dying, but it will result in Tidus dying instead. Subverted in that the method used eliminates Sin permanently, as opposed to the temporary fix which would happen if Yuna had died.
Talking the Monster to Death: Downplayed. During the battle with Braska's Final Aeon (aka Jecht), a Talk option appears in the menu, allowing Tidus to reach out to his father and temporarily soothe his soul, reducing his Overdrive meter, not his HP. It only works twice, so you'd best save it for the second phase of the battle.
Took a Level in Badass: Tidus' voice does change over the course of the game, a fact which usually goes overlooked. His narration voice is what Tidus sounds like by the time he's reached Zanarkand; it's not exactly a Badass Baritone, but it is considerably more seasoned. He also gets far more powerful near the end of his Sphere Grid path.
Übermensch: Not the most obvious example, but in the world of Spira, he fits the trope perfectly. Tidus does not give a crap about social norms and definitely lives by his own moral code, he is plenty charismatic, he will have Yuna live and be happy, even if all of Spira wants her to sacrifice herself. He even goes up against and kills a god to do so.
Unskilled, but Strong: Though his damage output is hampered by his lack of experience with a sword, the fact remains that he's a skilled athlete who can hold his breath for five minutes (the time of a Blitzball half) in a game that, in cutscenes at least, is shown to be pretty violent.
"The people and the friends that we have lost, or the dreams that have faded... never forget them."
Voiced by Mayuko Aoki (Japanese) and Hedy Burress (English).
The daughter of the previous high summoner, Braska, she becomes a summoner herself at the start of the game.In X-2, she searches for clues about Tidus' whereabouts after finding a sphere that appears to show him imprisoned, resulting in her getting involved in the politics of the Eternal Calm-era Spira.
Absolute Cleavage: Her X-2 default outfit: the only thing that compensates for it is the Zanarkand Abes' symbol formed from the laces.
Bag of Spilling: Justified due to the ending of X. She may have lost the Aeons due to them being closely related to the Fayth, but her Adrenaline Makeover makes up for it in X-2. Also played straight with her white magic spells. In X-2, she has to learn them from scratch from the White Mage dressphere, just like Rikku and Paine.
Girly Run: In X mostly, although her Adrenaline Makeover seems to cure her of that. She sure surprises Tidus after his resurrection by pretending to girly run behind him before suddenly speeding up and overtaking him.
Her Heart Will Go On: It happens one way or another in X-2; either she stops mourning because she's reunited with Tidus (in the Good or Perfect Ending if you choose so), or because she moves on (if you choose not to, or fail to gather the requirements altogether).
In the first game, of her father's reputation as the most recent High Summoner (the one who defeated Sin), Yuna is seen as the person with an equal or even greater chance of repeating his feat. She herself exemplifies this attitude by trying to make everyone's lives a little happier, no matter the cost, as she explains to Tidus.
In the second game, she's not only lived up to the expectations set for her in the first game, but has created the Eternal Calm (effectively making her the greatest High Summoner ever), and she is possibly the most respected figure in the world. Not being one to rest on her laurels, however, she still travels the world to try and help people as best she can.
Humble Heroine: Even after saving the entire world and ending a millennia-old cycle, she still doesn't think much of her feats. Justified in that, in her view, all of this is a Pyrrhic Victory. She "won", but at a cost that feels like a defeat.
Idiot Heroine: Deconstructed. Yuna is more naive and sheltered than "dumb" ,and that naivete is exactly what causes her to make stupid decisions that endanger the party's lives, like agreeing to marry Seymour to try and get him to confess to the sin of murdering his father. She learns from it.
I Just Want to Be Normal: In Final Fantasy X-2 Last Mission, Rikku is upset with Yuna for living a life that is normal and boring, but Yuna tells her that she's happy with normal, that it's what she wants.
The Ingenue: Raised in a very pampered and regal environment and treated with reverence for everyone who met her, thanks to her father's Heroic Sacrifice. As befitting the trope, every villainous faction in the game wants to use her sheltered naivete and manipulate her for their own ends. Yuna, however, is far less gullible than they think.
Is This What Anger Feels Like?: She holds back her anger as best she can, sometimes denying to herself that's even what she's feeling. However, one visible example of this trope comes when she views the sphere where "Tidus" says he needs to save some girl named Lenne. At that point, she can't hold it in any longer and even asks herself "Why am I so mad?!" That would be jealousy, my dear.
The Kirk: Straddles the impulsive/rational line between Rikku and Paine.
Ojou: She's treated like a princess in 'X' because of her status and her father's as summoners.
Passive-Aggressive Kombat: One way to interpret a few of her Nice Girl responses to being put down by others. For example, when Dona sneers at the "rabble" of guardians following Yuna and tells her "quality over quantity, my dear," Yuna responds that she only has as many guardians as she does people that she can trust with her life, though she would never question Dona's ways.
The Pollyanna: She taught herself to always wear a smile and speak politely, even when she's actually angry or sad inside. The moment that she finally breaks down and lets it all out is the catalyst for the romantic Big Damn Kiss she shares with Tidus.
One of Yuna's childhood friends, who is a few years older than she is. He had a younger brother named Chappu, who was killed on a Crusader operation against Sin while using a machina weapon, causing him to hate the Al Bhed and technology. He's also captain of the Besaid Aurochs, who have never won a single game of blitzball.
Anti-Air: Of a sort. He has very good starting Accuracy, making him the only character who can reliably hit flying enemies with his basic attack early on in the game. Other characters will catch up to him in this over the course of the game, though.
Doesn't Like Guns: On a stricter sense. Stretches to most machina as well as the Al Bhed that continue to use them.
Dumb Is Good: One of the most dependable friends you'll ever meet, just as long as you don't talk politics or religion around him.
Fantastic Racism: Towards the Al Bhed in the first game. Almost ironic since he's arguably one of the most laid-back characters in the game. The fact that his son's name (Vidina) is Al Bhed for "future" shows some majorCharacter Development.
Interestingly enough, he's angry with Rikku when it turns out she's Al Bhed after the fight with her brother's machina, but when it turns out Yuna's half-Al Bhed, he asks himself "Yuna's Yuna, right?" This would suggest that after realizing that one of his closest friends is partially a member of a race he hates most, he's rethinking his attitude. Taken Up to Eleven after he sees the Guado ransack the only Al-Bhed settlement in Spira just because Yuna happened to be there.
The Lancer: He strikes a contrast with Tidus because they are both blizball-playing guardians but stand on opposite sides of Yevon (devotion and disrespect) and use opposite sides of attacks (ball and sword).
Open Mouth, Insert Foot: His blind religious devotion often puts him at odds with the events happening around him, and his attempts to cheer up Rikku and her family after the destruction of Home earn him nothing but mean looks and a nasty scolding.
Promotion to Parent: Presumably happened with him and Chappu (although to hear him talk, Chappu was something of The Ace), and to a lesser extent, he and Lulu looked after a young Yuna. Chappu complains a little about Wakka acting like a surrogate parent in one sphere shown in X-2.
Real Men Love Jesus: He's so passionately devoted to his faith that it causes problems later in the game. In the beginning, he is easily the most devout of all eight playable characters, including Seymour, who is one of the leaders of the religion in question. It takes the revelation of Rikku and Yuna's Al Bhed heritage, a collective telling off of him by her and the others, the destruction of Home, the revelation of Yevon's deep corruption, multiple assassination attempts on the party, and finally, the truth that Sin can never be destroyed by the Final Aeon for him to finally wise up for good.
Religious Bruiser: The most devout follower of Yevon in the party, and one of the physically strongest.
Underdogs Never Lose: The Aurochs, despite not having won a game in over a decade, somehow manage to beat the Al Bhed Psyches in their qualifying match. To put this in perspective, the Psyches' goalie's catching stat is so high, it is numerically impossible for the low-level Aurochs to get past him in regular gameplay.
"No matter how dark the night, morning always comes, and our journey begins anew."
Voiced by Rio Natsuki (Japanese) and Paula Tiso (English).
Another of Yuna's friends from Besaid. Lulu is a no-nonsense black mage and experienced guardian, though she still holds onto years of guilt after watching her first summoner die. She was in a relationship with Chappu when he signed up for a foolhardy Crusader mission to keep her safe. Sin crushed him and left his body on the Djose shore. The losses throughout Lulu's life have made her fiercely protective of her loved ones, and thus she has dedicated her life to seeing Yuna through her pilgrimage.
Armor-Piercing Slap: You'd be expecting that she did this to Luzzu upon finding out that he's the one who convinced Chappu to join the Crusaders' doomed-to-fail operation, but it turns out that Lulu had already been told, and hit him when he did.
Broken Bird: Of the two previous summoners she guarded, one had a faith crisis and abandoned, and the other died without Lulu being able to protect her. Also, her boyfriend died trying to fight Sin. No wonder she's such an Ice Queen at first.
Black Mage: The only character who doesn't have a hybrid class.
Cool Big Sis: Yuna sees her as an older sister, and later, Rikku does as well, so much that she wishes to learn magic. Rikku herself seems to fantasize about one day possessing Lulu's, ahem, talent.
Crutch Character: Early in the game, Lulu will be the heaviest hitter thanks to her magic, which will also be crucial in several boss fights. Come post game however, the tides start to turn, especially when the player completes Yuna's Sphere grid and move her on to start learning Lulu's magic.
Dark Is Not Evil: Lulu's cold demeanor and heavily sexualized outfit would make her a perfect evil sorceress in any other work, but it turns out that she's actually quite warm underneath it all — she's just carrying a heavy burden of pain and guilt.
Defrosting Ice Queen: Towards Tidus as she gets to know him and sees that he's an asset to their pilgrimage and not a liability. Her first sign of defrosting is when she drops her icy persona and shows genuine concern for Tidus' wellbeing after the aftermath of Operation Mi'ihen.
Deadpan Snarker: Heavy on the deadpan, light on the snark. In fact, the creators of X-2 said that they didn't include Lulu as the third playable character because her no-nonsense attitude would have completely shut down Yuna and Rikku's playful banter.
Eerie Pale-Skinned Brunette: Yet another way in which she sort of stands out as strange having grown up on Besaid Island. Also one of the most intimidating party members until you get to know her better.
Failure Knight: She has been a guardian to two summoners before Yuna, and one of them did not survive the journey to Zanarkand.
Goth: While there's no evidence of a goth subculture in Spira outside of her, it's obvious where the real-world inspiration for her character design came from.
Real world Goth culture owes a lot to the influence of memento mori, a Romantic-era art movement that emphasized the inevitability of death. It's not inconceivable that in a world like Spira, locked as it is in a spiral of death, there would be people who embraced that philosophy wholeheartedly.
Take a good look at how the FMV introduces her. Take a good look at where Tidus' eyes wander when he's using the binoculars on the S.S. Liki. Take a good look at where the camera often focuses on her Victory Pose.
The FMV showing her this way is due to her dress. Because FMVs are not rendered in real time with the same small handful of moving models, they hid her from view or only showed from the waist up so they didn't have spend the extra time and money making sure her overly complicated dress was the same each time.
Mama Bear: Towards Yuna in the beginning, toward Tidus once she warms up to him, and towards Rikku starting around the time Home is destroyed.
Ms. Exposition: Despite her initial skepticism, she gradually comes to accept that Tidus knows diddly about how Spira works (sans Blitzball, of course). After a while, whenever a new situation pops up, she is is usually the first one over to explain it to him. However, when Tidus asks her if this means she believes his story, she dodges the question.
In a subtle bit of Character Development, over the course of the game Lulu starts to take the initiative in explaining stuff to Tidus instead of waiting to be asked.
Ms. Fanservice: Shares this role with Rikku in the first game. In X-2, not so much.
Pungeon Master: While all the characters make little quips the first time they use their unique abilities, Lulu's are always puns. For example, the first time she casts Blizzara, she'll snark "Let me break the ice."
Red Eyes, Take Warning: Averted. Not only are her eyes reddish-brown, but Lulu is actually a pretty nice and caring woman underneath that icy exterior. Well, at least if you're one of her True Companions.
Squishy Wizard: Averted. Her HP isn't particularly good, but her Evasion and Magic Defense are godly (so much that most monsters will miss her most of the time). On top of that, she has above average defense.
Team Mom: Sort of a surrogate mother to Yuna, plays tutor to Tidus, and acts as a voice of restraint and discipline for the party in general.
The Smart Guy: She's a mage and gives exposition. She shares this role with Rikku.
A Ronso who was alienated from his own people after being unable to honorably accept defeat in a duel, which resulted in his horn being broken. He has been Yuna's protector since just after her father defeated Sinas part of a promise he made to a dying Sir Auron.
Establishing Character Moment: A subtle example during his introductory cutscene in the Cloister of Trials; he spends much of the cutscene glowering at Tidus, but when Yuna stumbles on the stairs, he is the first to make a move to catch her, and is very gentle in helping her stand when he does so, establishing his soft centre.
Jack-of-All-Trades: Has the smallest path in the Sphere Grid, but can make up for it by having a choice of the other characters' paths except for Auron's, though a few detours or a simple Teleport Sphere is enough to pop him onto that path. Teaching him a little of everything makes for excellent back-up in just about any role, like a support mage who can cast Esuna if Yuna is incapacitated. The trade-off is that he's also a...
Master of None: For a large majority of the game he'll basically be just an inferior version of whatever person he shares a sphere grid path with. Not helping is the fact that his Infinity Plus One weapon is commonly considered downright impossible to unlock.
Magikarp Power: Guess who learns Ultima? He can also learn the incredibly powerful Nova spell as one of his Overdrives.
Secret Secret Keeper: It's implied by some of Yuna's dialogue about how they first met, as well as Auron's quite touching goodbye to him, that he knew that Auron was an Unsent the whole time.
Suddenly Voiced: Tidus grows accustomed to flapping his gums at Kimahri, and is visibly startled when the Ronso suddenly talks back. Kimahri, like the other Guardians, is moved to console Yuna in the aftermath of Operation Mi'hen.
Third-Person Person: Like all other Ronso, he almost exclusively refers to himself by his own name, and rarely even uses second- or third-person pronouns.
When He Smiles: This is averted during the scene immediately following Tidus and Yuna's kiss. Near the end of the scene, we cut back to him, still watching over Yuna; he gives a genuine smile at the two, then turns and leaves.
One of Jecht's old friends, whom Tidus has known for some time. It is revealed that in Spira, he was one of the legendary guardians of the last successful summoner, Braska. It turns out that Braska sacrificed his life and Jecht became the Final Aeon to defeat Sin, an outcome Auron was highly displeased with. He attacked Yunalesca and was killed, but remained as an unsent in order to break the cycle.
And This Is for...: Seriously, nothing can faze this dude. ...Except during the second battle with Seymour:
<Command —> Talk> Auron: Although he was not the man I once knew, Kinoc was still my friend, Seymour! YOU WILL PAY FOR HIS DEATH! <Auron's attack increased!>
Arranged Marriage: The reason he fell out of favor with Yevon was because he turned one down.
The Atoner: He couldn't stop Braska and Jecht from sacrificing themselves in the Final Summoning, so he's determined to make sure their children end the cycle forever.
Cool Old Guy: Despite being only 35 years old, but since other characters are about teenagers — in their early twenties (or their ages are never stated, like Kimahri), he is definitely the oldest in the group.
Damage-Increasing Debuff: Auron's Armor Break and Mental Break abilities are specializing in destroying the enemy defenses. One of his Overdrives (Banishing Blade) inflicts all four Break abilities at once on a single enemy.
*Battle with Sin has ended, lots of soldiers died, most of them who turned down the Corrupt Church* Auron (to Kinoc, one of the maesters): A swift retreat... satisfied?
Defector from Decadence: You wouldn't know it to look at him, but this hardened merc was once a monk. One meeting with Yunalesca was enough to make him dissolve ties with the church.
Determinator: His own death ten years ago wasn't enough to stop him from fulfilling his promises to Jecht and Braska to take care of Tidus and Yuna.
The Dying WalkDid this once in the past, as he was mortally wounded by Lady Yunalesca after confronting her, and made his way all the way back to just outside Bevelle so he could save Yuna, as he promised Braska he would, but he finally died outside Bevelle. He later does this again when he is sent at the very end of the game.
Eye Scream: One of the injuries that he sustained when he attacked Yunalesca ten years ago.
Failure Knight: A twist on the trope in that he technically succeeded in his mission by it's original definition: He was to keep Braska alive until he reached Zanarkand, where the Final Summoning would kill him. However, he had re-defined his mission as Guardian to "keep Braska alive and find a way to take Sin down permanently." Braska performed the Summoning and was killed, so Auron feels that he failed in his mission and is now motivated to protect Braska's daughter to make up for it.
Former Teen Rebel: Inverted; Auron was an upstanding monk in the old days. It was not until Braska'a Final Summoning that Auron realized that his years of service to Yevon were wasted.
Gargle Blaster: Whatever's in his jug. (It's a traditional sake jug, but it may also hold rice wine, in keeping with the Ronin theme.) In his Overdrive, he spits it onto his BFS, which causes dark fire and black holes. Another has Auron creating a whirlwind and then hurling his entire jug in, at which point the tornado turns into a fiery pillar.
Promotion to Parent: A cutscene during which Tidus talks about his mother's heartbreak when Jecht disappears indicates that despite Auron's promise to Jecht, he fears this happening because 'he wouldn't know what to do'. Given Tidus' age in the flashback and the tone of Auron's voice, It's implied that around this time Auron was still recovering from Braska's pilgrimage.
Vitriolic Best Buds: Amusingly, as shown in flashbacks he was a bit of a stick when he was younger and thus would frequently butt heads with the more boisterous and uncouth Jecht. Course, nowadays he looks back on their squabbles with fondness.
The daughter of Cid, the leader of the Al Bhed, and Yuna's maternal cousin. She is one of the first people to greet Tidus on Spira, until he's washed onto Besaid. She attacks the party in an attempt to kidnap Yuna and stop her pilgrimage, but the party is unaware that it was her. She is defeated and later joins the pilgrimage as a guardian, hoping that Yuna will give up on it.In X-2, she and Yuna work with their new friend Paine on a quest to find spheres as part of the Gullwings, hoping for clues to what might have happened to Tidus.
Bodyguard Babe/I Will Protect Yunie: She initially tries to kidnap Yuna, so she couldn't go through with her pilgrimage. At the end of which Yuna was to sacrifice herself to defeat Sin. But Tidus and the others foil her schemenote not realizing it was Rikku they were fighting at the time, so she figured 'if you can't beat 'em, join 'em' and became one of Yuna's guardians.
Gadgeteer Genius: The Al Bhed are naturally gifted when it comes to machinanote Spira's equivalent of technology and Rikku's no exception. In fact, she may be one of their best at only 15 years old (she's 17 by FF X-2).
Genius Ditz: Despite having ditz tendencies, she is a skilled chemist, and has more emotional savvy than you'd expect for a girl her age. X-2 put more emphasis on the Ditz part.
Goggles Do Nothing: Averted. When you first meet her, she's wearing them over her eyes and her menu portrait even shows her wearing them. When she joins the party for real later on, she ditches the diving suit and reveals her more iconic outfit, at which point they slide down around her neck and remain unused for the rest of the game.
Hidden Depths: Rikku's aloof personality, cheerfulness, and Badass Adorable status may make her seem somewhat shallow to some. However, if you can get your Relationship Values with her high enough, she opens up about a lot of her reasons for being such. Bottom line: the death of her mother taught her that you can't waste your life being sad, and that you need to live it up while you can, especially in a Crapsack World like Spira. There's more, but going too deep into it would take all day.
Hollywood Atheist: Averted. All Al Bhed believe in the power of science over Yevon, but Rikku offers some perfectly reasonable justifications for her lack of belief in spiritual matters. There's also the fact that she believes in an afterlife of sorts, as shown from when she tells Yuna, and later Tidus, that she'll "see them again". It's really more like she's an Agent Scully, who has a spiritual belief; just not the "main" one, as it were. It's ultimately Justified, since in Spira people can physically visit the Farplane.
Homoerotic Subtext: Her affection for Yuna can come across this way at times. Such as her habit of referring to her cousin as "Yunie" and cuddling with her on occasion. There's even an optional hotsprings scene in FF X-2, during which, she checks out Yuna's body and remarks: "I know who's got it goin' on."
Human Alien: By all outter appearances, she's virtually indistinguishable from humans. Except for her spiral irises, which are the only indication that she's an Al Bhed. FF X uses this as a minor plot point, when Tidus lampshades the fact that Wakka hated the Al Bhed, yet failed to recognize Rikku was one of them.
Only appears in Final Fantasy X-2. The third member of the heroines, who was once part of a task force composed of herself, Nooj, Baralai, and Gippal that entered the Den of Woe, which resulted in Shuyin possessing Nooj and turning him against his comrades. For her, the journey is largely about finding answers to the questions in her own past.
Action Girl: Makes even the White Mage class seem badass. Hell, her unique dress sphere is a giant Mech made entirely out of swords.
The Spock: More rational than the other two girls. When the Gullwings are deciding which side to give the Awesome Sphere, Paine responds that she doesn't trust the Youth League because they're too reckless.
She's also willing to let Yuna and Rikku be silly and carefree as long as she isn't dragged into it. Word of God has stated she was created because if Lulu had been the 3rd member, Yuna and Rikku would quickly be shut down by Lu's no-nonsense personality and the plot would have ground to a halt.
We Used to Be Friends: Exploration of the Crimson Squad Massacre indicate that she, Baralai, Nooj, and Gippal all used to be really good friends, though she definitely (probably) doesn't feel that way now.
Anti-Villain: The only real reason he's on the bad side is because he was fused with Sin. When he fused with Sin, he became a Final Aeon in order to destroy Sin so as to save the world. In addition, Jecht was perfectly willing to die at the hands of his son if it meant eliminating Sin for good, although that didn't stop him from having to fight his son under Yu Yevon's influence.
Batman Gambit: He was at least partially in control of Sin when it attacked Tidus's Zanarkand at the very beginning of the game as he was able to consciously pick up Tidus and Auron and transport them to the Spiran mainland so that they could unite with Yuna to ultimately find a way to end the cycle of Sin permanently. It might have even started earlier than that with his decision to become the Fayth for Braska's Final Aeon if he knew that doing so would result in him becoming the next Sin (it's unclear in the game if he was aware of that part beforehand).
BFS: And it becomes even bigger when Jecht powers up into the Final Aeon.
Broken Ace: He's an alcoholic who can't connect with his son, succeeding only in estranging him, and only comes to terms with it after he can't do anything about it.
Captain's Log: Jecht recorded spheres of his journey to show his wife and Tidus, still hopeful he would find a way home someday. When Jecht came to accept he was trapped in Spira, he left behind spheres to help guide Tidus, should the same fate befall him.
Death Seeker: Once he realized he was trapped in Spira, he came to terms that his life was essentially over and his dream to make Tidus a star Blitzball player would never come true, hence the header quote said about his decision to become the Final Aeon.
Honor Before Reason: Alluded to by Auron. If he ever used the phrase 'it's the right thing to do' to talk you into doing something, it meant he was about to get himself (and his companions) into a lot of trouble.
I Cannot Self-Terminate: He can't control his own actions and thus needs your party to kill him, which also means he's unable to throw the fight with your party as well.
Memetic Badass: An in-universe example to Dream Zanarkand. It's one of the many reasons why Tidus hates him. The shadow cast by his legend is bigger than the one cast by the man himself, which is already pretty big.
Took a Level in Badass: Over time, he takes Braska's pilgrimage more seriously and becomes a more focused individual. When his drunkenness causes him to injure a shoopuff, he stops drinking altogether.
Tough Love: Jecht later claims that he wanted to toughen Tidus up, and was looking forward to seeing him become a star blitz player. He never told Tidus this directly, of course.
Troll: We don't know if he actually called it out in games, but he did call his Jecht Shot "Mark III" to get fans to come out in hopes of seeing the non-existent Mark I & II, which tells you something about him.
"Well Done, Son" Guy: Won't be winning any Father of the Year trophies soon. Although, once he becomes more humanized throughout the Jecht Spheres, we realize that Jecht was ultimately a father who was looking for the manual on child raising; and while he did love his son, he expressed it wrong.
"Death is a sweet slumber. All the pain of life is gently swept away... Ah, yes. Don't you see... if all life were to end in Spira, all suffering would end. Don't you see? Do you not agree?"
The son of Lord Jyscal Guado and a human, which resulted in him initially being exiled from Guadosalam, but Seymour returned as a summoner, gaining favor with the Guado and the Yevonite church. Seymour is one of the four maesters of Yevon, along with maesters Mika, Kelk Ronso, and Kinoc, being promoted fairly early on in the game. He seeks Yuna's hand in marriage to bring peace to Spira, but in reality, plans on becoming one with Sin in order to kill as many people as he can to bring them peace, in his mind. Oh, and just in case the above quote didn't tip you off, he's a perfectly sane individualwho could never be accusedof doing anything wrong.
Abusive Parents: So his Mom dragged him to Zanarkand at a young age in order for him to kill her for a political ploy. His Dad was totally on board with this. It explains a LOT of his nihilistic attitude.
Anime Hair: Seriously, look at that picture and tell me how that is physically possible?
Assimilation Backfire: What he hoped to pull on Sin after being absorbed by it, hoping to learn to control Sin from within. Unfortunately for him the heroes get to him before he has the chance.
The trueEstablishing Character Moment for him? "Pretend I didn't say it" after Wakka says that his condoning the use of machina is not something a Maester would say.
Et Tu, Brute?: In the final fight against him, if you acquired it beforehand, you can summon Anima. Since Anima originally was Seymour's aeon, not to mention Anima's Fayth is in fact his mother, Seymour will make a remark along the lines of "You too? So be it". Also count as Video Game Cruelty Potential, given the true nature of Anima.
Fantastic Racism: This was the reason why he ended up exiled from the Guados as a child (by his own father, no less), as the Guados were appalled by his Human/Guado hybrid status.
Faux Affably Evil: Although it's played mostly for Squick. Seymour is the sort of faux-complimentary creep you could see being a Facebook stalker in real life.
Knight Templar: His master plan to save the peoples of Spira is to kill everyone so that they can be "free".
Leitmotif/Musical Spoiler: A sinister one present in fully six tracks in the game soundtrack, tying in with Musical Spoiler because these tracks play well before the game outs him as evil... plotwise, at least. If Square Enix didn't want us to think the man was evil, they shouldn't have played Arpeggios Of Malice in E(vil) Major every time he showed up.
Little "No": His reaction upon being defeated for the final time.
Love Makes You Evil: His synopsis in the Ultimania reveals that his feelings for Yuna were genuine, and that part of his motivation to save Spira through death was his twisted way of earning her affection.
Magic Staff: His Weapon of Choice, and when in your party, he'll typically be dealing more damage then Auron! When you fight him, though, it's curiously absent.
My Death Is Just the Beginning: Possibly doubling up as a Thanatos Gambit. Upon the first fight, Seymour is killed by the party in self-defense. He seemed to have planned this, or at least he didn't care if he died. Because the Guados forbade Yuna to send his body to the Farplane, he ends up returning much stronger than ever and decides to fully enact his plans to fuse with Sin and kill everyone in order to "end all suffering in Spira".
Obviously Evil: You'll notice we're not spoiler tagging most of the stuff that has to do with him being a bad guy. That's because summoning a demon from the underworld ten minutes after you've been introduced as a character tends to mark you out as one.
As all the aeons look rather demonic, the above example isn't even the most blatant. The near permanent smirk on his face, his theme song and Tidus' narrations clearly point out that he is not to be trusted early on, though.
Even before the reveal, Seymour puts everyone at unease. The only ones who seem oblivious to him early on are Wakka and Yuna.
Oedipus Complex: He killed his father in order to take his place as the Guado Maester.
Pet the Dog: Probably the closest thing to a redeemable, good-will, selfless act that Seymour ever committed was giving Baralai a place to stay after the latter and his party were ambushed by a Shuyin-possessed Nooj.
Straw Nihilist: The definitive example among Final Fantasy antagonists. Whereas being inherently evil and wanting to destroy the world just because it's there or as part of a Villainous Breakdown is a common motivation for them (Exdeath, Kefka, Kuja, etc.), Seymour is the only one who monologues about how life is meaningless and how the world can only be saved by being destroyed. (At least until Dissidia has Kefka follow in his footsteps.)
There Is No Kill Like Overkill: He quite literally massacres monsters in the Blitzball stadium. Turns out that's nothing on what he plans to do to the world. It's also stated that he was the one who released the monsters he massacred in the first place.
The Undead: A revenant type after his first boss battle.
Well-Intentioned Extremist: Metaphorically True. He legitimately believes that the only way to free people from the cycle of suffering is via killing them, and seeks to take control of Sin to do so. Given that The Government in Spira is dedicated to ensuring said cycle contiues forever, his plan is simply the ultimate conclusion of Yevon's philosophy. In fact, when he says "But even when I'm gone, Spira's suffering will prevail," he seems to say it with some sadness. The only reason he turns out to be wrong is because Yuna and her friends defy Yevon totally and Screw Destiny.
Whole Costume Reference: It's hard to notice this in the game itself, but look at the picture of him above. Now look up a good picture of Anima. It's subtle, but the resemblance can't be accidental.
Villain with Good Publicity: Taken Up to Eleven. No matter what he does, what he plans, how Obviously Evil he acts, and how downright creepy he gets, the public will instantly assume that he's the good guy and anybody who opposes him is a villain without even asking what the full story is. Somewhat justified in that he's basically one of the world's four Popes, but it's still frustrating for everyone who knows he's evil.
The "primary antagonist" of FFX, it is an enormous Space Whale that was created by Yu Yevon to protect him during his perpetual summoning of Dream Zanarkand. Its name originates from the fact that people think that it was born from the sins of their forefathers during the Machina War. It has only one purpose: to bring destruction to technology, or at least any sign of progress in the world.
Colossus Climb: Its Sequential Boss battle consists of four parts: Dismantling both of its fins, then jumping onto its back to destroy its core, before finally fighting it head-on.
The Dreaded: All of life in Spira revolves around the unending terror of a millennium of Sin's assaults, punctuated only by brief periods of peace when it's temporarily defeated and for a short time, people can sleep without fear. Every single character's life has been touched negatively by Sin. Every single one.
The Juggernaut: A giant beast that shrugs off everything thrown at it. This is why the pilgrimage is necessary; the Final Aeon is the only known weapon that can stop it and even that is temporary.
Kaiju: To the point of being an Expy of Godzilla. "Gojira" is a portmanteau of "gorilla" and "kujira" for whale, and Sin is loosely based on it. It attacks from the sea, goes straight for cities or its offspring, and it's the weapon of mass destruction of an ancient war gone horribly wrong.
Lost in Translation/Woolseyism: The Japanese name for the character is written "Shin", which can be interpreted as the English word "sin" (see below), but also, due to the Japanese language being abundant in homonyms, as "god" or "truth".
Meaningful Name: Its name is derived from the concept of willingly breaking taboos from one's religion, and the creature is named as such because the people believed it originated from the fact that they sinned or their forefathers sinned during the war.
In the Japanese version, its name is written with katakana that reads as "Shin". "Shin" is one of several ways to read the kanji for "deity." A malevolent deity that goes around punishing people for their transgressions seems to be the character concept of Sin.
Medieval Stasis: The whole point of its existence. Sin seeks out and destroys all advanced technology, and spreads a religion that bans the use of technology, so that no civilization will create a ship powerful enough to venture out into the ocean and discover Dream Zanarkand.
Mook Maker: Nearly every encounter with Sin involves it spawning "Sinspawn." Some Sinspawn are themselves Mook Makers as well, such as the ones that assault Zanarkand in the beginning.
Non-Standard Game Over: In the final phase of its Sequential Boss fight, if it's allowed to use Giga Gravitron, it will blast away the entire airship. Forget about summoning an Aeon as defense, as you'll still get the Game Over screen anyway.
Poisonous Friend: It effectively exists as a ruthless guardian of Dream Zanarkand, as its rampages try to ensure that the rest of Spira won't discover it. Of course, it ends up being defeated in part by a citizen of Dream Zanarkand.
Population Control: Sin automatically seeks out populated towns and smashes them to bits. This is Yu Yevon's way of ensuring that technology won't advance.
The founder of the religion of the same name, and father of Yunalesca. He was The Leader of Zanarkand a thousand years before the game and led them in the great Machina War against Bevelle. He's the realBig Bad of the game, lingering on as a mindless spirit that summons the armor known as Sin.
Demonic Possession: He possesses the Final Aeon that defeats Sin and turns it into a new Sin.
Despair Event Horizon: He convinced all of his people to turn into fayths and began summoning Sin because the war with Bevelle seemed hopeless.
The Fundamentalist: From what little we know about him, he was a pretty zealous leader, considering that he condemned all of Zanarkand's citizens to becoming Fayths and ground technological progress to a halt for over a thousand years.
Flat Character: Justified. He has an extensive background and possessed an identity at one point, but because of his actions prior to the game, he has become a blank slate. Just what he was like is never revealed, which has resulted in a couple of different character interpretations.
Giant Eye of Doom: Yevon's symbol is watching you. Always. The eye is, all intents and purposes, the final boss of the game.
God Is Evil: He's a summoner, but is revered as a god by the people of Spira, and has the power to back it up. At the time of the game, he is not aware of his actions and is said to be "neither good nor evil," but nevertheless acts as a destructive force.
Hidden Villain: His name is not dropped until the third act of the game, and he does not even make an appearance until the final battle. Even worse, his human form is never seen. Despite this, his influence can be felt throughout the entire game through the Yevon religion.
Ludd Was Right: The purpose of Sin is to keep Spira frozen in a pre-industrial dark age.
Obliviously Evil: Because his sense of self has been destroyed, he has absolutely no idea of all the death and destruction he's causing during the game. However, he may have been evil prior to his mind wipe.
Person of Mass Destruction: Created Sin, which has caused mass death, destruction, and terror to Spira for 1000 years. He continues to revive Sin whenever it is killed with the Final Aeon. The sheer magnitude of his summoning abilities means that he is likely the most powerful person to have ever inhabited Spira.
Post Final Boss: The fight against him set up in a way that you cannot lose to him without intentionally trying to.
Was Once a Man: But is now a floating tick...thingy, and the "brain" of Sin. His original human form is never depicted in-game.
Zero-Effort Boss: Just as Maester Mika implied, he's helpless without his armor or any Aeons to flee inside of. His feeble form will come as a surprise.
"It is better to die in hope than to live in despair. Let me be your liberator!"
Voiced by Yoko Koyanagi (Japanese) and Julia Fletcher (English).
Yu Yevon's daughter, and the first summoner to defeat Sin. The original Final Aeon was created from her husband and guardian, Lord Zaon. Has been living in Zanarkand as an unsent for a thousand years, acting as the guide to the summoners who complete their pilgrimage.
Climax Boss: An even bigger one than Seymour Natus was back in Bevelle, in both senses of the trope; not only are the stakes raised immensely upon confronting her, but Yunalesca is widely considered to be one of the hardest bosses in the game.
Daddy's Little Villain: The fact that she is so devoted to honoring Yu Yevon is one of the main driving forces behind the plot. Whether or not she commits her villainous actions because she thinks daddy would be proud or because he specifically told her to is a subject of much debate.
Despair Event Horizon: She crosses it before she dies, as shown from how she believes that there is no hope for Spira without the Final Aeon.
Anti-Villain: She's antagonistic and disrespectful to Yuna, she's selfish, and she forces all of her employeesinto those horrible uniforms. But most of the crap that she does is all for her Noojie-Woojie. During the brief period where she thinks Nooj is gone forever, she's deeply depressed, and really doesn't care about the things that made her a "villain" in the first place.
Combination Attack: "No Love Lost". Leblanc summons a tornado to send the Gullwings flying before Logos pumps lead into them while they're still in the cyclone. By the way the tornado ceases, Ormi finishes it off with a body slam that hits all three girls.
Defrosting Ice Queen: About the time she realizes that Spira is in deep, deep shit again, she starts to soften up and ends up helping Yuna.
Team Rocket Wins: They actually get the jump on the Gullwings in Chapter 2 by stealing the Awesome sphere.
Took a Level in Badass: She and her henchmen truly step up their game in Chapter 2, going from breaking into the Celsius to steal the Awesome sphere, sending out Elite Mooks in boss fights, and unleashing new, damaging attacks. In fact, the trio even come up with a new Combination Attack of their own when you fight them for the final time.
The antagonist of X-2, more or less. A thousand years ago, his girlfriend, Lenne, was a summoner in the war between Bevelle and Zanarkand. Trying to stop the war before she could be killed, Shuyin snuck into Bevelle to use their machina superweapon, Vegnagun, against them, but he was caught by the guards and shot to death alongside his beloved Lenne. Shuyin's soul was trapped as an Unsent in the Den of Woe, and he was forced to relive the image of his lover's death every day for one thousand years. Can you understand why he might be a little miffed?
Body Surf: He possessed Nooj, which caused him to fire on his friends (hence their breakup). Shuyin then lay dormant for a few years, until Nooj, Baralai, and Gippal meet up again, their mutual disgust of each other reawakening him and forcing him to jump to Baralai.
Evil Twin: Of Tidus. Also results in a Palette Swap due to how he fights in the Final Battle. He is Tidus in every aspect; attack animations, critical HP animation, and even his super attacks are just copies of Tidus' Overdrives! This could also count as Fridge Brilliance, since the Wall of Fayth were forced to "dream" of Zanarkand, Tidus might be their representation of Shuyin.
Sealed Evil in a Can: His spirit was sealed in the Den Of Woe, possibly because he was buried there.
The Power of Hate: His hatred and anger at the circumstances of his and Len's deaths were enough to keep him as an Unsent. Not only that but it gave him lots of powers that normal Unsent don't usually have.
Other Characters Introduced in FFX
"Who is the leader? I am! I give the orders around here!!"
Calling the Old Man Out: A subtle version: he and Rikku had a falling out with Cid in between the two games, so what do they do? They get their own airship, and its name is a jab at Cid's own. (Celsius to Fahrenheit, get it?)
The Captain: Rikku constantly finds herself wondering why he's in charge.
His Name Really Is Barkeep: A few signs point to his name actually being Brother. (He's listed as Brother in Blitzball, even before you can recruit him, and there is a question in Al Bhed to unlock a chest in Home that asks the name of Cid's son, to which the answer is Brother.)
An Al Bhed entrepreneur who owns a successful chain of Travel Agencies, as inns are referred to in this universe.
Danger Deadpan: When telling Cid that the Farenheit was being attacked from the inside, he has his same calm tone as always. When Cid remarks that he seems awfully calm about the situation, he merely replies, "I am calm about most things."
Or O'aka The XXIII, Merchant Extraordinaire. He's a traveling merchant who follows Yuna's group to sell them weapons and items. Has a brother named Wantz who takes over the family business when O'aka is jailed for selling equipment to the enemies of Yevon (guess who).
Adam Smith Hates Your Guts: Averted. If you helped him early on (donate over 10,000 gil to him during his start up), he gives you major discounts and in general sells you way better equipment than the stores.
Replacement Goldfish: It turns out that O'aka's so generous to Yuna and her party because Yuna reminds him of his late sister, who was a summoner that was killed on her pilgrimage. Post main storyline in Luca, O'aka tells Tidus this, even getting lost in his thoughts when he describes Yuna looking so like his sister.
My Master, Right or Wrong: States that he can't let the party escape because "Lord Seymour would never forgive us if we did," prevents them from sending Seymour (indirectly enabling the massacre of the Ronso), and destroys the sphere proving that Seymour killed his father before sending the guards after them and reporting their actions.
Unwitting Instigator of Doom: If you had just let Yuna send Seymour into the Farplane and not destroyed the evidence of your master's actions, you could have averted the almost complete genocide of your people.
A boy who became a fayth. His aeon form is the strongest of the mandatory summons. Acts as the leader and messenger for the rest of the fayth.
Spirit Advisor: To Tidus and then to Yuna, once she obtains him as an aeon.
The Smart Guy: Comes up with the strategy for defeating Sin permanently.
Butt Monkey: Spends most of the first game being this. Though, after the player beats Yunalesca, she's risen above it, and become a major organizer within Bevelle.
To say she has risen above it is pushing it as the reason she eventually leaves the temple and becomes a reporter is because everyone was pushing her around so she clearly wasn't a very authoritative leader. The only reason she got the job as Captain of the Guard in the first place is because she was literally the last person in Bevelle qualified enough for it.
Extreme Doormat: Worse than Yuna in the first game. Part of her Character Development is Tidus showing her she doesn't have to be this way. Falls right back into it in the second game. Maybe.
Paine: She complains, but you can tell she enjoys being a reporter.
Healing Hands: Has had some practice with White Magic, though it leaves her quite noticeably out of breath.
Shipper on Deck: During the arc with Yuna's marriage, she clearly ships Seymour/Yuna. Don't be too hard on her, she didn't know Seymour was evil.
Other Characters Introduced in FFX- 2
"The world is changing, and there are many who are finding it difficult to keep up. New Yevon wishes to help those who feel lost in the winds of change."
Voiced by Kenji Sobu (Japanese) and Josh Gomez (English).
The courteous and softspoken leader of New Yevon, Baralai works as Praetor to reform the image of Yevon in the eyes of Spira's people, but he may not be able to bear the weight of the secrets that Yevon buried long ago on top of the past demons he already carries...
Despair Event Horizon: The subject of Nooj's betrayal is clearly this for him. The tone Baralai's voice takes during his talk with Seymour after the Crimson Squad massacre as well as the fact that Shuyin possesses Baralai almost immediately after he confronts Nooj in the Bevelle Underground makes it clear that any thought of that incident and the events leading up to it is the point at which he is mentally and emotionally weakest.
Freudian Trio: The Id in the trio consisting of him, Nooj, and Gippal.
Ship Tease: He has this with Yuna in an early scene and Paine, as seen in the Crimson Spheres.
The Stoic: He's the most softspoken of the three leaders in Spira during FFX-2.
Not So Stoic: For all the stoicism that he exudes whenever the Gullwings encounters him, he freaks out when he and Gippal meet with Nooj in the Bevelle Underground.
We Used to Be Friends: With Nooj, Gippal, and Paine. From the scene in the Bevelle Underground, it's easy to see that though Gippal, Paine, and Nooj seem to have moved on from the Crimson Massacre incident, Baralai definitely hasn't. Almost screamed word for word:
Baralai: WHY DID YOU SHOOT?! WHY DID YOU SHOOT GIPPAL AND ME?! WE WERE FRIENDS, AND YOU SHOT US IN THE BACK!! ANSWER ME!
White Hair, Black Heart: Subverted. He comes off as a rather suspicious figure with implications of the victorious Starscream kind when first introduced, and there's plenty of reason to think he's evil, given that he fights the party in order to protect yet another one of Bevelle's dark secrets, and his sphere also reveals that after the Crimson Squad fiasco, he sought help from Seymour of all people. However, later on, it becomes clear that Shuyin-possessed Nooj is the actual villain, and Baralai doesn't get around to his Face-Heel Turn until after Shuyin swipes his body. The ending makes it pretty clear that he's one of the good guys, working for the betterment of Spira.
In essence, he's basically a character inversion of Seymour. In the backstory, he mysteriously rises to leadership of a reformed New Yevon despite never even appearing in the first game, and there's a couple hints that an Arranged Marriage was attempted between himself and Yuna. The developers clearly tried to paint an image of a Seymour expy early on, only to subvert it as he was Good All Along. Then double-subverted when Shuyin body hops over from Nooj, meaning that Shuyin is using Baralai's body to control Vegnagun.
"My friends, stand with me, and together we will bring the truth back to the people."
The leader of the Youth League faction who leads Spira's foolhardy and inexperienced youth in collecting spheres for the sake of documenting Spira's history. But is collecting spheres truly for the sake of Spira or for his own personal gain?Image, to avoid stretching the page.◊
Artificial Limbs: Two of them. No explanation how he lost them or why he needs a cane for supplemental support by X-2.
Death Seeker: As Shuyin explains, this made him an easy target for possession at the time of the Crimson Massacre.
Grand Theft Me: It's hard to tell how much of Nooj's actions were subconsciously driven by Shuyin following his possession in the Den of Woe two years prior, but it's clear that Shuyin is the one that shot Baralai, Gippal, and Paine and was also the one that surfaced in the Bevelle Underground.
Freudian Trio: The Superego of the trio consisting of him, Baralai, and Gippal.
Rebel Leader: As captain of the Youth League, which is essentially filled with the younger generation of Spira that, on top of being relatively inexperienced, does not understand that not everything can be solved with violence.
Everyone Loves Blondes: A male version. He's well-liked, the leader of an organization and Yuna definitely takes notice when he walks past. And his theme music is a guitar riff that basically tells us "this guy is cool".
Freudian Trio: The Ego in the trio consisting of him, Nooj and Baralai.
Genki Guy: He tones it down when things get serious but he's quite the ray of sunshine.
Like Brother and Sister: With Paine. It's subtle, but definitely there: Gippal is the only one that Paine bothers willingly showing her face in front of when YRP first meets the various leaders of Spira..
Remember the New Guy: Remember when the party arrived on Bikanel Island? Gippal was there the entire time, having met up with Auron and helping to protect Yuna.
Ship Tease: He's got it with both Yuna and Rikku (more so with the latter, especially considering he seems to come on a bit too strong for Yuna's taste).
Maybe Ever After: Rikku definitely seems to show some concern for him when Djose Temple is attacked. And at the end they are seen leaving the Farplane holding hands.
Friend to All Living Things: The Creature Creator sidequest portrays Shinra as this - he befriends all the fiends that you catch for his fiend arena and is responsible for their finding peace with their state of being, whether that means moving on to the Farplane or remaining as they are on Spira.
Might be more than a Shout-Out: the Ultimania states that Shinra researched how to extract life energy from the Farplane as a power source, and after generations this would become the process of extracting Mako energy as seen in Final Fantasy VII.
Jerkass: She spends the majority of the audio drama insulting and criticizing everyone who doesn't share her views of the world. Like the fact that she's Auron's daughter and that Yevoners are weak and pathetic.
Mama's Baby, Papa's Maybe: She claims and whole heartedly believes that she is Auron's daughter but has nothing but her deceased mother's word as proof.