Characters: Dragon Age II – Companions

This page is for listing the tropes related to Hawke's companions who are found in Dragon Age II.

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The Mages


"There will always be mages born in Thedas, but Templars are made by men... and they can be unmade."

A former Grey Warden and apostate who came to Kirkwall to provide healing for the city's under-privileged. He holds the idea of mage freedom very high, and is determined to make it a reality. He is a potential love interest.

For more info, see Dragon Age



Voiced by: Eve Myles

"It's a Keeper's job to remember. Even the dangerous things."

A Dalish Elf who was Keeper Marethari's First in the Dalish Elf Origin. She returns in Dragon Age II as a companion after leaving her clan for mysterious reasons. She is a potential love interest.
  • Action Girl: See Beware the Nice Ones below. Let's face it; Merrill's every bit as actiony as the other ladies.
  • Admiring the Abomination: In Legacy, she's fascinated by an altar to Dumat and decides she wants a pet Deepstalker.
  • Adorkable: In spades. Think Tali, but with a face. And more adorkableness.
  • All of the Other Reindeer: Shunned by her clan for being a Blood Mage. Keeping the Eluvian that tainted Tamlen and the Dalish Warden doesn't help things either.
    • Even before that, Merrill hints that the only people in the clan she was truly close with were the Dalish Warden, Tamlen, and the Keeper. Her being the First alienated her from her peers.
  • Ambiguous Disorder: See Literal-Minded and No Social Skills.
  • Apologizes a Lot: She gives an apology every three sentences.
  • Ascended Extra: She was a temporary companion for half of the hour-long Dalish Origin, there to give the player a mage temporarily. By the developers' own admission, she did not appear long enough to have a personality. In Dragon Age II, she returns as a full companion.
  • Badass Adorable: You wouldn't think a klutzy , naive elf could also be a Blood Mage.
  • Badass Bookworm: While not so much in the traditional bookworm sense (the Dalish rely more on oral traditions), she is noted as an extremely talented mage and historian.
  • Bad Powers, Good People: She's sweet, innocent, and naive, and means harm to no one. She's also a practicing blood mage and demon summoner. This is the cause of most of her problems with others in-game.
  • Beneath Notice: After arriving in Kirkwall, she finds most Templars don't look twice at her - she's just another elf.
  • Beware the Nice Ones: Merrill is the nicest, kindest, and most adorable character in the sequel. And she is also a practicing blood mage, a demon summoner, the only mage in the party who has no healing spells, and access to at least half a dozen spell trees full of hideous death in flavors ranging from 'mass human flambe' to 'torn apart by Eldritch tentacles' to 'I will punch you in the soul!'
    Merrill: May the Creators have mercy on you, I certainly won't!
  • Black Mage: Her repertoire is all killing or mezzing, no buffing or healing.
  • Black Magician Girl: Genki, moe, naive, dabbles in Blood Magic and deals with demons. Her magic repertoire is strictly damage-dealing, and her two main specialty powers are called "Blood of the First" and "Wrath of the Elvhen." Unusually, however, she's an adult and a potential Love Interest.
  • Blatant Lies: By the DLC she's telling these about Dalish culture purely to be snarky.
  • Blood Magic: She's using it to fix the Eluvian Mirror. In Battle, her specialization is almost the same as Hawke's own Blood Magic tree.
  • Blunt Metaphors Trauma: Frequently.
  • Break Her Heart To Save Her: The only way to get Merrill to understand how her actions affect others, and break the Illuvia is to have a full rivalry with her.
  • Break the Cutie: The game (and certain party members) are very determined to punish her for her optimism and naivete in the face of a Crapsack World. Though she has a few moments where she breaks down, for the most part she always bounces back.
    • She's not so plucky in Act III's "A New Path", especially if Hawke doesn't make the exact choice. In the worst-case scenario, her entire clan she worked to restore to their former glory will end up dead. Even in the best case scenario, she'll be slightly more brittle for the rest of the game.
  • Buffy Speak: Sometimes. For example, she calls Carver's fighting style "swording" and Carver himself a "sworder" because she really doesn't know what style he uses.
  • Can Not Spit It Out: If pursuing the friendly or flirty paths with her, it's implied Merrill develops a crush on Hawke seemingly from the moment they first meet. However, Hawke must literally spell it out for Merrill that they actually feel the same way, before they can begin a relationship.
  • Characterization Marches On: In the first game, she comes across as having a straight-to-the-point, no-nonsense demeanor as opposed to her Cloud Cuckoolander tendencies in the second game.
    • She occasionally demonstrates these qualities, although they largely disappear after Act One. This has lead some to speculate her Cloud Cuckoolander tendencies are an inadvertent side-effect of her use of Blood Magic to restore the Eluvian.
    • Her avoidant personality traits in the second game could easily stem from or be exaggerated by her being shunned by her people.
  • Character Development: If a full rival and her final personal quest is complete, she finally admits she was wrong to use blood magic and blames herself for not listening and thus causing Marethari to sacrifice herself for her. As a rival she also grows a bit more serious in conversations with Hawke and isn't as easily flustered as before.
    • She also gets character development if she's a full friend instead of rival, but the development is in the opposite direction: she realizes that her people are just as flawed as they insist everyone else to be, and that there are better things for her to do with her time than endlessly worry about what her people thought of her. She spends the rest of the game slightly happier, not feeling that she is alone in the world and that she cannot make decisions by herself.
  • Cloud Cuckoolander: Merrill wonders how Qunari scratch their heads. She wonders if they rub their horns on trees like Hallanote  do. This is but one of many random ponderings that come out of her mouth.
    • Merrill knows how deep the harbor waters are because she fell in it while she was walking around it.
    • Should her romance path be completed, she will move in with Hawke in Hightown. Her codex states that she stuns the neighbors by walking barefoot, picking flowers out of people's gardens, and cooing at the nobles' guard dogs, among other adorable antics.
    • If she moves in, Hawke seems to have the sneaking suspicion she's the one who's been swinging on the chandelier in the Estate (which leads to a curious incident involving a broken wardrobe that she apologizes for in Legacy).
    • Likewise, if she moves in, Merrill names all of the falcon sculptures around the estate. Apparently, the one on the north side is called "Finnegan", while the one near the fireplace window has been dubbed "Messere Pointy-Face".
    • Her greatest desire is to own a baby Griffon, despite the fact that they have been extinct in Thedas for over 200 years. She'd call it Feathers.
    • If importing a save with the Dalish Warden, she mentions that Duncan was the first human she'd ever seen with facial hair. She admits she initially thought his beard was a squirrel that had grabbed him by the chin.
  • Comically Missing the Point: Also happens a lot.
    • When you're helping Aveline with Donnic.
      Merrill: Don't be silly. A dowry would only matter if you were courting him.
      Aveline: Merrill...
      Merrill: [gasp!] You're courting him!
    • Also when she ruins one of Hawke's attempts to distract some guards...
      Hawke: You've got to come help! There's a building on fire!
      Guard: What? The loot will burn!
      Merrill: There is no actual fire, is there?
      Hawke: ... it's a trick, Merrill.
      Merrill: Oh! Well, it's very clever then!
      [guards attack]
  • Covert Pervert:
    • She reacts with glee at the possibility of finally hearing anything "dirty," especially Isabela's stories.
    • In Act III, she mentions that she misses having all the Qunari around; they didn't smile much, but they were easy on the eyes.
    • When speaking to party members in the final battle, and regardless of whether or not she was romanced, it's possible to get this exchange:
      Merrill: Does all this feel like a dream to you, too?
      Hawke: In a moment, I'll look down and see I have no pants on.
      Merrill: [giggles] The Champion of Kirkwall, going to battle naked. (beat, then dreamily) Why can't I ever have that dream?
    • Legacy also reveals that she's been reading Anders' grimoire in the hope of finding "dirty spells" to "make things more exciting" between her and Hawke, if you romance her.
    • An Act I conversation between Anders and Isabela reveals that Anders does, in fact, use magic during sex. If Merrill overheard that or had it relayed to her by Isabela, she has a reason to be looking through his spellbook.
  • Cultural Rebel: Develops a crush on Hawke seemingly at their first meeting, much to her chagrin. During her romance, she laments that to give into her attraction to Hawke would be seen as betraying her people, who are trying to safeguard the elven bloodline from extinction.
  • Cute Clumsy Girl: According to the short stories about the love interests, Merrill has an issue with watching where she is going. She also gets lost frequently.
  • Dark Is Not Evil: She believes this of blood magic, and of demons. Though she is quick to point out to Anders that just because she isn't adverse to using them doesn't mean she isn't fully aware of how dangerous they can be.
    • Also applies to Merrill herself. She's initially clad in very dark clothing and in possession of a bevy of offensive spells. And of course there's the whole Blood Magic thing. But, she's far and away the nicest person to join Hawke's party. And her actions may be... questionable, she certainly isn't malicious in her intent.
  • Deadpan Snarker: Even though she has trouble understanding sarcasm in others, Merrill is still surprisingly good at dishing out snark of her own at certain times.
    Ilen: How has your time been amongst the shemlen?
    Merrill: It's been nothing but roses and rainbows, Master Ilen. The Alienage is lovely in the spring. The collapsing shacks and the drunken brutes are offset nicely by the knee-deep mud.
  • Death Seeker: She's carrying around a lot of guilt about the Dalish origin, has questionable self-esteem at best, and her personal quests involve taking near-suicidal risks to try and salvage something good from the Eluvian. If she isn't actively trying to sacrifice herself, she's not far from it.
  • Digging Yourself Deeper: If asked why she's nervous during her initial introduction:
    Merrill: I've never met a human before. Dalish mothers frighten their children with stories about you, you know. (beat) Not you, personally, of course. I'm sure they don't have any tales about you. Or not scary ones, at least. (beat) Not that you're not notable enough to have a story... I'll just shut up now.
  • Ditzy Genius: Merrill's lack of understanding of the social world makes people around her think that she lacks understanding of what she's doing with her magic. But as proven above, it turns out that she knows very well what she's doing, even better than some of the mages in the party.
  • Does Not Like Shoes: Like most elves.
  • Does Not Understand Sarcasm: Leads to comedy gold considering several characters have a fondness for dry, sarcastic humor.
    • Only really applies early on, when she's not used to humans - she can be quite sarcastic herself, in fact. Though she's always pretty bad at catching innuendo.
  • Do Not Taunt Cthulhu: Unlike the rest of the Hawke's group, as a member of the Dalish, Merrill knows far better than to do or say anything that might offend Asha'bellanar. During their meeting, she alone remains bowed respectfully and stays that way for some time before Flemeth finally tells her that she is allowed to stand up properly.
  • The Dreaded: To her own clan. So much so that a former friend runs away from her straight to a Varterral at the sight of her.
  • Enemy Mine: A bit one-sided given her generally friendly nature, but she gets this from both Anders and Fenris for her insistence on using blood magic and demons. Even Sebastian, though he's much nicer to her, regards her as a potential threat and considers turning her and Anders over to the Templars in a conversation with Fenris.
  • Entendre Failure: "I miss a lot of dirty things, and sometimes I wouldn't mind hearing them."
  • The Exile: Subverted: Hawke's first assumption is that Merrill wants to join the party because she was exiled, but she left of her own volition. Played straight if her Act III quest ends with her clan surviving.
  • Fantastic Racism:
    • Surprisingly averted, given most Dalish attitudes towards humans. Merrill is sweet to everyone regardless of whether they are humans, elves, or dwarves. She does seem to hold the view that the Dalish are superior (which, given the attitudes she grew up around, is nearly inevitable), which annoys Fenris especially, but even that is not explicit and seems to wane as she lives longer in Kirkwall.
    • Yet she will pull out racial insults if Hawke is in a rivalry with her, such as if they refuses to give her the arulin'holm to help her repair the mirror in Act II, likely because you just hammered home every stereotype she heard growing up.
      Merrill: You're keeping a priceless heirloom of my clan? You have no right! You're not even Dalish! I can't believe you! Why did I trust you? You're just a shemlen like all the others!
    • She also calls Feynriel "[that] half-breed" in a surprisingly nasty manner upon starting the quest Night Terrors, but that's most likely because she feels betrayed, as she thinks Keeper Marethari wouldn't be willing to go such lengths to save her, a member of the clan.
  • Fatal Flaw: Merrill's is that she doesn't understand that her actions have consequences that she cannot completely control, and those consequences may not stop with her - she's aware that she runs the risk of becoming an abomination, and on some occasions she even makes sure to have someone on hand to kill her if that should happen, but she rarely seems to consider the potential collateral damage if she were to become possessed or let a demon loose on the world, and can't remotely grasp that others such as Hawke and Marethari would rather put themselves at risk than let her die. Yet, because she believes she fully understands and accepts the risks of what she's doing, she refuses to listen to warnings or criticism. Unsurprisingly, the Demon she summoned to help her fix the Eluvian, as well as the Demon that causes her to temporarily turn on Hawke whilst they are in the Fade, in both instances are revealed to be Pride Demons.
  • First Episode Spoiler: Finding out that that seemingly-innocent Adorkable elf was a blood mage who has dealt with demons is a bit of a surprise, even if you're finding this out within fifteen minutes of when you first met her.
  • Fish out of Water: Not that she fit in that well with the Dalish, either.
  • Fluffy Tamer:
    • She really wants a pet griffin, and regards the fact that they're extinct as a minor inconvenience.
    • When she first sees Deepstalkers - which look like this - she calls them sweethearts and decides she wants one on the spot.
  • Foreshadowing: Whilst she has very little screentime in the previous game, she does appear to be extremely interested in using the Eluvian mirror to find information. This plays a big part in her companion quests in this game.
  • Forgets to Eat: The codex mentions that Varric has to leave food on her doorstep when she gets really fixated on the Eluvian.
  • Girl with Psycho Weapon: Borderline. She uses the same staffs as any other mage character, but has access to Blood Magic and other spell trees that are brutal enough on their own.
  • Green Thumb: She possesses a mix of Keeper magic and her own experimentation with blood magic.
  • Gay Option: Can be romance by either gender.
  • Girl Next Door: According to the developers in the second Dev Diary.
    • Evokes the Big Brother Instinct to life-threatening extremes, even in those who should know better. Even Carver shows uncommon tenderness toward her. Fenris is the only one without a smidgen of pity for her.
  • Good Bad Girl: Sort of. Shows no signs of actually being sexually active (aside from Hawke, potentially), but she's also clearly interested in sex. To that end, she tries to get Isabela to teach her how to do a Sexy Walk and even looks through Anders' book of spells in hopes of finding some dirty spells to spice up her bed time with Hawke.
    Isabela: So... did you get naked?
    Merrill: Isabela!
    Isabela: Look at that blush! That good, huh?!
    • See above, how she calls the shirtless Qunari men "easy on the eyes."
  • Happily Adopted: By Keeper Marethari, as per the Dalish tradition of moving magically-gifted children between the clans to distribute them evenly amongst clans that need them, but by the start of the game their relationship has gotten strained due to the blood magic and demon summoning.
  • Heroic BSOD: A small one happens if Hawke brings her along on the "Night Terrors" quest, where she gives in to a Pride Demon's mind control and briefly turns on the party. She's pretty shaken up afterwards if you go visit her home.
    • A much, much bigger one comes after her Act III quest.
  • Hero-Worshipper: Has more than a little of this when it involves Hawke, (unless they're in a rivalry with her), and is certainly the reason behind her implied immediate crush on them, at least at first.
  • Hikikomori: Borderline; between Acts II and III, she's gotten so obsessed with finishing the Eluvian that she's forgetting to eat and often doesn't leave the house for days at a time. Varric comes by each week to convince her to take a break and come outside to make sure things don't get worse.
  • Implied Love Interest: If importing with a Dalish Warden, Merrill frequent mentions Mahariel very fondly and appears to have some hangups over them.
  • The Ingenue:
    • For all her cheerful innocence, she's also sometimes naive about the risks of blood magic and demons.
      Merrill: There's nothing inherently evil about blood magic. It's magic, like any other.
      Anders: [disgusted] Are you really that stupid?
    • Though she later points out to Anders that he's screwed up worse on this account than she has.
      Merrill: Are you all right?
      Anders: I nearly killed an innocent girl. How could I be all right?
      Merrill: I'm sorry.
      Anders: You're sorry? For me? This could be you! You could be the next monster threatening helpless girls!
      Merrill: Anders... there's no such thing as a good spirit. There never was. All spirits are dangerous. I understood that. I'm sorry that you didn't.
  • Insistent Terminology: She never refers to demons as "demons", just "spirits", and insists the two are Not So Different. She's not wrong, as at least one codex from a Circle Mage says this is the proper means of identification.
  • Light Feminine and Dark Feminine: Very much the Light to Isabela's Dark.
  • Literal-Minded: Very much so.
    Arishok: They say we were careless with our trap, that this is our fault. But even without the saar-qamek, there would have been death. This elf was determined to lay blame at our feet.
    Merrill: But your feet didn't do anything wrong! Did they?
  • Medium Awareness: Most of her Party Banter in the third and final act consists of her worrying about what she sees as an upcoming end to the party's adventures together.
  • Morality Pet: To Isabela.
    Merrill: Why is it that you always win at cards?
    Isabela: [chuckle] Because I cheat, Kitten.
    Isabela: This trinket... it's elven, isn't it? From your clan? Don't bet anything you're not prepared to lose. Here... [Isabela hands the trinket back] have it back.
  • No Sense of Direction: Her codex reveals that she somehow found herself in the cupboards of the Chantry, a dog track in Darktown, and the Viscount's bathroom in her attempts to walk home.
    • While on Sundermount, she mentions that she gets lost a lot on the mountain. THE PATH ONLY GOES ONE WAY.
  • Noodle Incident:
    • In Legacy.
      Merrill: I am so sorry about the wardrobe. Was it very badly smashed?
      Hawke: What did you do to it exactly?
      Merrill: I didn't expect it to fall over the railing like that. I thought it'd be more stable.
      Hawke: Fell over the railing? ...What?
      Merrill: I mean it held up just fine for me! Poor Sandal, it took hours for Bodahn to coax him down from the chandelier.
      Hawke: On second thought, I don't want to know.
    • No one is quite able to explain how she keeps ending up in the Chantry cupboards or the Viscount's bathroom in her attempts to get home.
  • No Social Skills: She has next to no understanding of life outside the Dalish.
  • Oblivious to Love:
    • Merrill develops a crush on Hawke seemingly at their first meeting, but seems to not realise if Hawke actually flirts and returns the affections, up until Hawke has to just directly tell her.
    • She also has this in regard to Carver when he attempts to flirt with her, although her aforementioned crush on his older sibling may be what stops her noticing this. Although an exchange in Mark of the Assassin suggests that she might just put on an oblivious act, presumably to not hurt Carver's feelings:
      Carver: Okay, we're lost together. Both of us, not that we're "together" together.
      Merrill: If we have to be lost somewhere, at least it's a nice hallway! Very well built, not at all likely to collapse.
      Carver: Right, well, back to rescuing... wait. You're doing that on purpose!
      Merrill: [giggles]
  • Obfuscating Stupidity: There's room for interpretation on if she's doing this when talking to those outside the Dalish and how much.
  • Of Corsets Sexy: Wears one in the romance scenes. Covert Pervert indeed...
  • Pride: Merrill's fatal flaw is that she feels she's convinced that she had complete control over her deal with the demon. It turned out that Merrill would have eventually been tricked into being possessed if it were not for Keeper Marethari.
  • Rags to Royalty: If romanced, Hawke asks her to move in with them to their Hightown Estate.
  • Rescue Romance: If the rivalry path is taken, she falls for Hawke as they try to save her from herself.
  • Scarf of Asskicking: A bit more hipster than the traditional flow with the person as they move variant.
  • Selective Obliviousness: Her attitude towards demons and blood magic crosses over into this frequently. She states, (and even demonstrates), that she understands the risks... yet is surprised when people ask/demand that she stop, and doesn't seem to understand why others might view her as dangerous.
  • Shipper on Deck: She fully supports Aveline/Donnic. As well as Hawke and one of the other love interests if her own romance arc is not pursued.
  • Shutting Up Now: Tends to talk her way into a hole, and ends her dialogue like this.
    Merrill: I'll try not to hit anyone. On our side, I mean. I'm babbling again. Let's go.
  • Skilled, but Naďve: She's the most powerful offensive mage outside of possibly Hawke, but she's got so little life experience that half the party has to watch out for her.
  • Sickeningly Sweethearts: She and Hawke come close to this in Varric's opinion. "It's almost too adorable. Well, except for the evil blood magic thing."
  • Squee: On occasion, usually when concerning other party members' love lives.
  • Stop Being Stereotypical: Anders hates blood mages for giving mages in general a bad name, one of the reasons he's constantly berating Merrill.
  • Survivor Guilt: There's no way she could have saved Tamlen or Mahariel, but that doesn't stop her seeing their faces in crowds years later. In Act III, she admits to Sebastian that she thinks she should have died instead of Marethari. Throughout the last third of the game, she's much more likely to get snippy and sometimes sounds like she's on the verge of tears. Nine times worse if her whole clan ended up dead as well.
  • Tragic Hero
  • Well-Intentioned Extremist: Initially, her venture into cleansing the shard had her approach the Keeper so they could pool their healing magic together, as in the first game the Keeper's unamplified magic was enough to weaken Mahariel's taint. When the Keeper refused, and seeing that she had no lyrium to work with, she turned to the a Demon trapped inside a statue and sundered from the Fade, asking it to teach her the basics of blood magic, in order to have the means to cleanse the shard and reclaim some of her people's history. She does not come into contact with the spirit again and builds her own Eluvian from scratch, but is still using blood magic which many consider a dangerous road. She is aware that these actions might harm herself, but her inability to comprehend that the consequences will likely hurt others as well sometimes crosses over into denial.
  • What Have I Done: If the rivalry path is pursued, after her Act III quest, Merrill will destroy the mirror, admitting that her obsession with it is what caused the death of Marethari/her clan. However, on the friendship path she will lament that their lack of understanding is what caused their deaths.
    • Whether you are her rival or not, this is her reaction after the Keeper reveals how the Pride Demon tricked her and she is forced to kill her. That said, given that the information on what was planned was coming from a trapped Demon sundered from the Fade and now in full possession of a host, it's really questionable how reliable it is. More so when you understand that Demons tend to seek out powerful hosts in positions of authority, both of which the Keeper had. So it seems more that Audacity was just using the different views between the two of them to further drive a wedge so he could get his real target, Marethari.
  • What the Hell, Hero?:
    • Anders and Fenris both give her these for her blood magic and demon dealing.
      Fenris: So a demon called out to you, and you answered. Brilliant.
    • She herself will have a nice long yell at Hawke if they refuses to give her the arulin'holm to help her repair the mirror in Act II.
    • After witnessing the Keeper sacrifice her life to save Merrill from being possessed by a demon, Anders will proclaim that to be the most selfless, heroic thing he'd ever seen - then angrily snort it's a pity it was wasted on Merrill. This will be one time Fenris states that he completely agrees with Anders.
  • What the Hell Is That Accent?: Merrill speaks with a distinctly Welsh accent, unlike the rest of the Sabrae clan who have Irish accents. It's later mentioned that she was born to a different clan in Nevarra and, after it was discovered she was a Mage, sent to Marethari for training.
  • Woman in White: After Hawke has successfully romanced her, Merrill switches from her scarf and earth-tone clothes to a white robe with silvery chainmail and shoulder plates. The whole outfit makes it quite clear that being the significant other of a rich noble has its perks.
    • Hilarious in Hindsight: If you had Sebastian and Merrill in your party, you may have heard Merrill call Sebastian out on his impractically "shiny armor".
  • You Can't Go Home Again: Gets kicked out of the Dalish for the whole blood magic thing. Also, unless you make exactly the right choice during her Act III companion quest, they'll attack, and she'll have to help you kill them.

The Warriors


Aveline Vallen

Voiced by: Joanna Roth

"I’d rather kill a bandit and save a merchant’s family than know the correct dance steps and which rouge is in fashion."

The daughter of an exiled Orlesian Chevalier, Aveline was a soldier in King Cailan's army at Ostagar. When things turned sour, she and her Templar husband Wesley headed north to escape the darkspawn. She met the escaping Hawke family on the way out of Lothering, and even though she lost her dear husband, she carried on with the Hawkes all the way to Kirkwall and beyond. While an honorable warrior, she is nevertheless pragmatic in her guard duties.
  • Action Girl: Hell yes!
  • Amazonian Beauty: So far, she's the most muscular woman in the Dragon Age (or in BioWare) games to date—that's not to say she doesn't have a feminine figure.
    • Though the prologue and a brief cutscene in Act III are the only times you'll get to see it.
  • Babies Ever After: Hints that she regrets never having children with Wesley. If she later marries Donnic, separate conversations with Isabela and Fenris reveal that they are considering starting a family in the near future.
  • Badass Normal: Deserves special mention, see Establishing Character Moment below.
  • Berserk Button: As mentioned below, do NOT question her loyalty or accuse her of coddling her guards.
  • Bi the Way: Implied. If you flirt with her and then successfully get her and Donnic together in Act II, she asks if Hawke ever thought about the two of them. The conversation does not change for Lady Hawkes.
  • Big Sister Mentor: Has some shades of this for Hawke and their siblings especially. Some cut-dialogues refer to her cornering most of the party and getting them to practice swordsmanship with her (including the mages) and criticizing their techniques.
  • Breast Plate: Initially played straight during the prologue sequence, though justifiably so; it takes little effort to forgive leather armor for being form-fitting. Averted for the rest of the game - the metal plate the guards wear is the same general shape for both men and woman, giving Aveline no more chances to show off her assets.
  • Cannot Spit It Out: Towards Donnic. She tries courting him in more subtle ways, but her methods seem to make sense only to her. Depending on how this is handled he may conclude that Hawke is awkwardly hitting on him.
    • Insane Troll Logic: Eventually, her efforts to woo him get so bad that even when she does explain the reasoning behind her actions, Hawke can't argue directly with them because they make no sense. You get the chance to call her out on it.
  • The Captain: Served as an officer in the Fereldan Army at Ostagar.
    • Later becames Captain of the Kirkwall City Guard.
  • The Champion: To the Hawke family during their first year in Kirkwall. She claims it's just to keep Hawke out of trouble.
  • City Guards: Joins the Kirkwall guard after fleeing Ferelden and can be promoted to Captain of the Guards after a mission where she investigates her superior's corruption.
  • Cloudcuckoolander's Minder: Towards the snarky/silly!Hawke.
  • Comically Serious: Especially when paired with Snarky!Hawke, Varric and Isabela.
  • Cowboy Cop: Even as Da Chief, she has no problem telling authority where to shove it and will bend the rules for the sake of her friends.
    • However, do not EVER question whether she is going soft on the men under her command and coddling certain individuals (Donnic). When the Templars force you to investigate her on this in Act III, you set out to prove that Donnic is doing the same routes as the other men, if not more dangerous, and most of her men are fighting for their life twice a week to keep Kirkwall safe.
  • Da Chief: Eventually reaches this position on the Guard.
  • Defector from Decadence: Aveline's mysterious father. "Orlais has a game. He wouldn't play it. I never cared to ask further."
  • Depending on the Artist: Her official art is... considerably more mannish when compared to her in-game model.
  • Did We Just Have Tea with Cthulhu?: During the Prologue and if she's brought along to Sundermount, Aveline appears to be the only person in the group who actually recognises that talking to the Witch of the Wilds is not something any sane person would want to do.
  • Drill Sergeant Nasty: Borderline; she trains with each guard individually and makes certain that they know what they are doing. They certainly think that it's Training from Hell. If you've been succeeding at her personal quests, she bonds with each of the guards as well, which takes the edge off of it. If not, the guards become more efficient, but Aveline herself will not be well liked.
    • She also asks Hawke to allow Dog to help her train, to see if her people can handle a "good old-fashioned Mabari charge".
  • Establishing Character Moment: One of the first things she does is tackle a darkspawn that severely wounded Wesley and punch it into submission before lever-cutting its head off with its own sword. She proceeds to fight the rest of the horde with the intention of saving her husband or dying with him.
  • Expose the Villain, Get His Job: Her Act 1 personal quest.
  • Failure Knight: Her sometimes obsessive need to protect everyone seems to be the reason she latches onto looking after the Hawke family. It is implied to have largely stemmed from her guilt at being unable to save Wesley. If brought into the Fade during "Night Terrors," a Desire Demon will use this against her and she'll turn on the party.
  • Fire-Forged Friends: At the start of the game, she bonds with the Hawke family when they fight their way out of Lothering together.
  • Foil: To a Snarky!Hawke.
    Hawke: You don't want me as sour and dour as you. You need a counterpoint.
  • Good People Have Good Sex: If Aveline marries Donnic, Isabela offers some tips on how they can spice up their sex-life. Aveline lets her know Donnic needs no help in that department.
  • Hair-Trigger Temper: At least where card games are concerned, according to Fenris and Donnic.
  • Happily Married: With Wesley before the game. With Donnic later, if Hawke helps out.
  • Heterosexual Life-Partners/Platonic Life Partners: With Hawke.
  • Hollywood Atheist: Averted; Aveline has no issue with the Chantry or those who believe in the Maker (she even married a Templar), but she doesn't seem to believe herself. She says that she thinks the Chant is lovely, but perhaps that is all it needs to be. She even nets Friendship points if you're dismissive to the Grand Cleric.
    • However her atheism is a bit ambiguous as she has the most Maker related combat lines of your party, save perhaps Sebastian. She might just be a believer who disagrees with how the Chantry is run. Or perhaps living with Wesley has just rubbed off on her.
  • Hypocrite: Nothing major, but ask her about Wesley when you meet up with her the first time in Act I and she'll defensively state that she doesn't want to be coddled. Understandable, but kind of jarring when she admitted just a few minutes earlier that she is spying on Hawke to make sure they stay out of trouble, and has no intention of stopping even if Hawke tells her to.
  • Idiot Ball: Played for Laughs. She's a bright, talented and quick-thinking guardswoman... but her intelligence plummets when it comes to dealing with Donnic. Case in point? While trying to be romantic with him, she turns it into a conversation about the sharpness of swords.
  • I Let Gwen Stacy Die: Wesley's death remains a sore spot for her for a good half of the game, partially because she feels she should have been able to prevent it. Her fear of losing anything else drives many of her actions throughout the game.
  • I Want My Beloved to Be Happy: If Hawke chooses to flirt with her, they eventually decides to let her go.
  • Just Friends: Although Hawke can flirt with Aveline, she will gently reject their advances. She seems to regard the Hawkes as her children or younger siblings more than anything else.
  • Lantern Jaw of Justice: Rare female example.
  • Married to the Job: Apparently the reason she's having such difficulty with romancing Donnic. Even though she was once married, she's thrown herself into her work so much, she's forgotten how not to be a guard for a while. If you don't help her out on her sidequests, she never learns to relax and the pressure eventually pushes her to leave town.
  • Matchmaker Quest: Her sidequest in Act II involves her attempting to court Guardsman Donnic. Don't mess things up, and they'll get married.
  • Meaningful Name: An in-universe example; Aveline was the name of the first female Chevalier.
    • She actually doesn't seem fond of the symbolism, (though it fits her perfectly), calling the name "a wish [her] father made," and expressing relief that Fenris doesn't know the story of Ser Aveline. By the end of the game though, if her personal quests were completed correctly, she seems much more sure of herself and has come to terms with it.
  • A Mother To Her Men
  • My Beloved Smother: Doesn't actually plan on being a mother herself (unless they invent a way for men to give birth), but she definitely acts this way towards the others during party banters, especially Hawke and Carver. If her personal quests are not completed, her guards complain that they are feeling smothered and start to resent her for it.
    • Foreshadowed slightly in Act I party banter with Bethany, who asks her why she and Wesley never had children; Aveline explains that their respective careers forced them to put the prospect on hold. When Bethany asks if she regrets it now that Wesley is gone, Aveline replies that the question is too personal. It's possible that she sees her companions as surrogates for the children she never had.
  • No Guy Wants an Amazon: Ser Wesley and Guardsman Donnic are the exceptions that prove the rule; almost everyone else finds her intimidating and off-putting, as other party members point out. According to Isabela, she's a "woman-shaped battering ram."
    • Hawke also can express an interest in her, which she won't actually realise until after she's hooked up with Donnic.
  • No Social Skills
  • Not So Above It All:
    • In Legacy, she finally gets back at Anders for all of his arsey comments by ripping the piss out of him.
      Aveline: Any second I'll surrender to the almighty power of 'Guard Captain' and enslave all mages. Look out. Authority. Wooooooo.
    • She also chuckles at Isabela's "ghast-hole" comment in Mark Of The Assasin before stopping herself.
    • In Act III, she has evolved an Odd Friendship with Isabela. Anytime Aveline deadpan snarks at her, Isabela warmly says, "That's my girl!" At one point, Aveline has apparently invited Isabela to a family dinner, but she didn't show up because she didn't think she'd fit in; Aveline disagrees.
      Isabela: How's marriage been treating you, big girl?
      Aveline: It's been good. No, great. I'd forgotten what it was like to...
      Isabela: Be flipped ass over tits and hammered like a bent nail?
      Aveline: To. Be. Loved.
      Isabela: Oh. Right, of course.
      Aveline: (coyly) Not that I'm complaining about the other thing.
  • Oblivious to Love: If Hawke flirts with her — particularly during her Matchmaker Quest. Possibly explained by the insane things she does to woo Donnic; she clearly has no idea how typical courting goes.
  • Reasonable Authority Figure: As Captain of the Guard. Under her command, the guard is the most efficient and respected it's been in generations, though once Meredith takes over, some of the Templars seem to be making it a point to limit her influence and try to oust her from her position.
    • Despite her late husband having been a Templar, she refuses to turn Mage!Hawke or Bethany in, since they at least try to do good.
  • Red-Headed Hero: According to "Mark of the Assassin", it runs in the family.
  • Replacement Goldfish: Though never outright stated, Aveline maintains her strong bond with Hawke likely because s/he's the closest thing Aveline has to a surrogate family. Bethany will even question why Aveline continues to follow Hawke, and Aveline skirts the answer.
  • Running Gag: Aveline being able to lift a cow. Comes up often in party conversation, particularly during "Mark of the Assassin."
  • Screw This, I'm Outta Here!: If she sides against Hawke during the endgame, she decides that she owes Hawke too much to fight them and walks out after delivering a "Reason You Suck" Speech to Hawke. Her fellow guardsmen quickly follow suit.
  • Secular Hero: Aveline is the closet to agnosticism on team Hawke. She married a Templar and sometimes refers to the Maker, but doesn't generally worry about religion and is sceptical of the Chantry's stance that "the less [he] does, the more he's proven". She supports telling Elthina that the Warden stopped the Blight, not divine intervention.
    "Wesley's at the Maker's side, or he's not."
  • Significant Green-Eyed Redhead: The first permanent companion character you meet, as well as one of the most important ones after becoming captain of the guard.
  • Socially-Awkward Hero: "'s a nice night for an evening."
    • One of her gifts to Donnic is a copper engraving of marigolds. Odd enough to get a man a picture of flowers, but in traditional floriography, marigolds represent grief and cruelty - pretty much the last sentiment you'd want to express to a man you're hoping to court!
  • Stone Wall: Her specialization focuses on defense and protecting party members. Thanks to her Indomitable ability, she's the only party member immune to the final boss's "stun you all so I can monologue" move. Should she be knocked out, the others' reactions are equal parts concern and bewilderment that it actually happened.
    Varric: Sweet mother of green cheeses, how'd they take that woman down?!
    Carver: Aveline is down, M-Maker's breath!
    Merrill: By the Creators, Aveline has fallen!
    Fenris: Aveline has fallen?
  • Straight Man and Wise Guy: The Straight Man to Snarky!Hawke, Varric, and Isabela's Wise Guy.
  • Take Up My Sword: Upon first encounter, she wields a two handed greatsword. After Wesley loses the use of his sword arm, and later dies, she takes up a Sword & Shield style like him. Her starting shield in Act I is Wesley's.
  • Team Dad:
    • Gender-flipped. Most of her conversations with the party involve her providing some form of advice or critiquing their lifestyle choices. It's also said that she has people spying on most of the others and bends the rules a bit if necessary in hopes of keeping them out of trouble.
    • Is also very protective of Hawke and the only person besides the love interest who really takes time to console a devastated Hawke after their mother's murder.
    • Made especially clear by a line she can say when drinks a health potion. You'd obviously be using this when she's dying, and she still might say:
      Aveline: I hope no one else needs this!
  • To Be Lawful or Good: Establishes herself as being on the "Good" side of things at all times early in Act I, despite having only just taken the job. She remains lawful only so long as it is useful in her quest to do good. When the two conflict, there is never a moment's hesitation in her mind. It's also why she has no problems with Hawke if you play as a more Chaotic Good character.
    Aveline: I can trust you at least try to do right.
  • The Only One Allowed to Defeat You: Aveline invokes this when Arishok says he must take Isabela back along with the book she stole: "Oh, no. If anyone's going to kick her ass, it's me." She gives Friendship points if you go to bat for Isabela against Arishok, and Rivalry points if you hand Isabela over.
  • Tragic Keepsake: Wesley's shield. She's not pleased if you've sold it, and even just un-equipping it and putting it in storage earns a few complaints in Act II. Though she later clarifies it's less about Wesley and more just holding onto the last pieces of her old life.
  • Tsundere: A Type A, especially towards Hawke and Isabela. Wesley and Donnic both seem to be the only people who constantly get her softer side.
  • Vitriolic Best Buds:
    • With Isabela towards the end of the game. She eventually starts barking "Shut up, Whore" with an obvious twinge of affection.
    • Also a case of this with Hawke, especially a Snarky-Hawke. It may also have a case of Belligerent Sexual Tension subtext if you flirt with her. If in a rivalry with Hawke, the most touching moment in their friendship comes right after Aveline beats the ever loving hell out of them.
  • Well Done Daughter Girl: Implied, especially during "Night Terrors".
    Demon!Wesley: You spent your whole life trying to be the chevalier your father wanted. The one thing you chose for yourself, and the darkspawn took him.
  • Widow Woman: Ser Wesley, her Templar husband, dies shortly after meeting Hawke due to darkspawn taint. Either you or Aveline can Mercy Kill him. She can eventually remarry though.
  • Workaholic: The Codex notes that her life revolves around guarding others; when she's not on-duty as a city guard, she's guarding Hawke and co. If her personal quests are completed, she starts to relax a little bit. If not, the pressure slowly breaks her down and she can resolve to step down from her position and leave Kirkwall entirely in Act III. Discussed by Varric in some dialogue in Act I, when he asks what she does.
    Aveline: You know I'm a guard, why are you asking?
    Varric: I mean in your off-duty hours? For fun? You've heard of it, I hope?
    Aveline: These are my off-duty hours.
    Varric: And the trend of you scaring the piss out of me continues...
  • You Can't Go Home Again: "That's supposed to be about maturity. It's not the same if you don't have the option."



No, not that Dog, though he might as well be. The Hawke family's loyal mabari companion. Dog isn't a full party member, but can be summoned to give some extra help.
  • Assist Character
  • Angry Guard Dog: To his enemies.
    Snarky!Hawke: But if he's with us, who'll keep Gamlen's debt collectors away?
  • Badass Grandpa: According to the timeline, Dog must be in or near his double digits by the game's final act, which is quite old by dog standards. This doesn't stop his badassery in the slightest.
  • Big Friendly Dog: To everyone aside from his opponents.
  • Black Eyes of Evil: Though he's not actually evil, really. It does give him an unsettling appearance, though.
    • Bodhan and Sandal mention it in conversation, saying they find the eyes rather creepy-looking.
  • Canine Companion
  • Country Mouse: Kirkwall doesn't really give him the space a dog the size of a pony needs.
  • Covert Pervert: If romancing Merrill, she comments that she doesn't appreciate that the Dog watches her and Hawke while they have sex.
  • Dogs Are Dumb: As with all Mabari, thoroughly averted.
  • Drill Sergeant Nasty: Aveline asks if she can borrow Dog to help whip her fellow guardsmen into shape. She's particularly interested to see how they handle a good old-fashioned, Fereldan, Mabari charge.
  • Fluffy Tamer: Inverted. Mabari choose their owner and he chose Hawke.
  • Fluffy the Terrible: He's downright adorable to his allies. His enemies, on the other hand...
  • Heroes Love Dogs: Everyone in the party loves Dog. With the exception of Anders, but only because he's a cat person.
    • Even Anders seems to like Dog, especially if he moves in with Hawke later in the game. He just doesn't appreciate being slobbered on.
    • Both he and Sandal are very fond of each other.
    • He and Varric are drinking buddies.
  • Heroic Dog
  • Suspiciously Similar Substitute: For the mabari from Origins.
  • Team Pet: Naturally.
  • The Tell: Varric tells him that he might want to watch how he wags his tail when he gets a good hand. He's still apparently very good, though:
    Varric: All I'm saying is, he'd be up more than two sovereigns if he watched his tells.
  • Undying Loyalty


Fenris / Leto

Voiced by: Gideon Emery

An elven slave turned living weapon. He used his power to escape his master Danarius, a Tevinter Magister who is trying to reclaim his "property." Even now that he's free and out of the Imperium, Fenris nurses a bitter streak against all mages. He is a potential love interest.
  • Achey Scars: His lyrium markings are the reason he hates being touched.
  • The Alcoholic: All but stated that the only reason he hasn´t left the mansion is because of Danarius´s massive wine cellar.
  • Amnesiac Dissonance: Among other things, he resents the lyrium markings and the power that was inflicted upon him. In his final companion quest "Alone", he discovers that he had actually wanted them, even competed for them, for the sake of using the boon offered to the winner to free his family.
    • Varania also implies that he wanted the power that the markings brought him, something extremely jarring for Fenris, who insists mages cannot be trusted because they will always find an excuse to seek power and end up going too far/getting used by a greater evil.
  • Amnesiac Hero
  • And the Adventure Continues: According to Varric, as of Inquisition, Fenris is still continuing his campaign against Tevinter Magisters and slavers, leaving a trail of corpses in his wake.
  • Attack Animal: Brainwashed by Danarius into this.
  • Badass Baritone: Courtesy of Gideon Emery.
  • Berserk Button: His Establishing Character Moment is his violent reaction over being called a slave—being taunted with it also comes up several times during his personal quests. He hates mages—particularly the Magisters of Tevinter, and the blood magic connected to them.
    • He doesn't take kindly to the suggestions that he "just move on" or, worse, to forget about revenge against Danarius.
    • During his loyalty mission, when Hawke tells Orana to go to their home for help and refuge, Fenris immediately accuses Hawke of condoning slavery and wanting one for themselves. Hawke can counter that they actually offered Orana a job and are going to pay her for it, causing Fenris to back down at once and apologize.
  • BFS: Uses two-handed weapons. Several of which are as tall as he is.
  • Bishōnen: He's most likely older than twenty, but considering the new, leaner elven body model, he certainly fits the aesthetic.
  • Bi the Way
  • Brutal Honesty: He's extremely blunt with his criticism of anything he dislikes, especially if it relates to magic or its users.
  • Bystander Syndrome: Generally neutral in affairs not involving mages or slavers. In fact, it's implied that for most of the game, outside of adventures with Hawke and a few mercenary jobs he takes for money, he doesn't interact much with anyone. Varric complains that after years in Kirkwall he's still "practically a ghost."
    Fenris: You are too willing to involve yourself in the affairs of others, Hawke. Each time you put yourself at risk. One day you will not be so lucky.
    Hawke: You have a better idea?
    Fenris: Guard what you have. Keep your head low.
  • Character Development:
    • If a full rival he admits revenge has brought him nothing and decides it's time to let go of his hate. Unfortunately, unlike Isabela's rivalry, this does not change his comment at the final quest as he still shows hatred towards magic and is initially against supporting the mages.
    • Another example would be his gradually opening up to a few of the other companions and eventually befriending them (evident in party banter), in contrast to his initial anti-social behavior. He even jokes with some of them and by Act III regularly plays cards with Varric and Donnic.
  • Cleopatra Nose
  • The Comically Serious: His generally dour demeanor gets him ribbed on by some of the more jokey companions.
    • ... Although if you keep him away from people who push his buttons, he makes his share of jokes.
    • And Silly!Hawke's comments usually get at least a smile out of him. He even chuckles with regularity.
  • Cursed with Awesome: The lyrium scars emblazoned on him by his master cause Fenris no small amount of pain, but give him extra strength and endurance, as well as the ability to go partially intangible.
  • Dark and Troubled Past: He was a slave in the Tevinter Imperium, and had his skin laced with lyrium in a process so torturously painful that it wiped away his pre-ritual memories.
  • Deadpan Snarker: Sometimes, and with emphasis on the deadpan.
  • Defrosting Ice King: He's loosened up a little bit by Act III, particularly around Aveline, Isabela, Varric, Donnic, and possibly Hawke. He even starts cracking a few jokes of his own.
    • If you manage to maintain a high friendship, it unlocks additional lines that sound much warmer than his usual tone of voice, including "Yes, my friend?" and "Always a pleasure." The friendship branch of his personal specialization tree also mentions that "Fenris is inspired by your unexpected support."
  • Despair Event Horizon: If you choose to betray Fenris and give him back to Danarius. Your betrayal so utterly breaks his spirit and his faith in freedom and friendship, he just gives up without a fight. He doesn't even have the strength to show anger at you about it. Later, you get a letter from Danarius thanking you, telling you that Fenris has been memory-wiped again and is now perfectly obedient.
  • Does Not Like Magic: The line he draws between "magic" and "mages" shifts a bit - he's at his angriest directly after confronting one of his old tormentors (Hadriana). Having grown up in a society almost defined by mages abusing their power, he's very wary of any calls for mage freedom outside Tevinter.
    "There are problems enough in this world without putting such power in the hands of those too weak to resist its allure. Them I fear, as should you. As should anyone."
  • Does Not Like Shoes: He never wears shoes and he will occasionally say with disgust, "I think I stepped in something."
  • Does Not Like Spam: He can't stand the smell of "Fish, fish and more fish. Pfaugh!"
  • Do Not Call Me Paul: His response to his sister calling him by his real name at the end of "Alone" after he finds out she betrayed him is an angry "Stop calling me that!".
  • Don't You Dare Pity Me: Despite his frequent mentioning of his past, he despises people attempting to empathize with him about it.
  • Drowning My Sorrows: He can be seen drinking quite a lot at least twice during the game. Especially when he's about to confess something about his past.
    • It's implied that part of the reason he's content with staying in the rundown mansion is because of the wine cellar.
  • The Eeyore: Probably the most pessimistic of the group, though not as much as they'd have you believe. Even in his lighter moments, he's generally dry and rather bleak. By the end of the game, he's starting to grow out of it.
  • Enemy Mine: He takes this approach about working with any mage except for, potentially, Hawke. If asked about it when he's recruited he says that he'll be watching the party's mages very closely. Much of his dialogue with Merrill is antagonistic over her blood magic and her naive attitudes regarding elves outside the Dalish, and Hawke can even gain rivalry with him for being nice to her. He tolerates her as a teammate - if only because Hawke is around. He's not much less hostile towards Anders (and in this case the feelings are mutual), though with Bethany he merely suggests that she should be in the Circle.
    • Actually, of particular note of this trope is Anders. Unlike Merrill, the two rarely have a conversation that doesn't end verging on violence. Even during his Act 3 quest, Anders is the only one to give Friendship points for selling him out to Danarius. Contrast that with Merrill being on the verge of tears. Even if you don't give Fenris back to Danarius, he'll call Fenris a "bloody hyprocrite" and says he's just jealous when our dark and broody elf learns his sister is mage.
  • Enemy Of My Enemy: The name of his 100% Rival special ability.
  • Establishing Character Moment: The surviving leader of a group of slave hunters grabs his shoulder and calls him a slave. Fenris turns and shoves his hand through the guy's chest, crushing his heart and killing him instantly (and messily).
  • Everyone Has Standards: Despite his hatred of most mages, when Sebastian brings up the idea of turning Merrill and Anders in, Fenris angrily refuses to betray Hawke's friends, and by extension Hawke.
  • Fantastic Racism: He believes that all mages, no matter their intentions will eventually become power-hungry maniacs unless constantly controlled. If Hawke sides with the mages in "The Final Straw," Fenris will turn against them unless he has been permanently locked in as a friend or rival or if Hawke calls him on the hypocrisy of supporting the enslavement of mages. With a high Friendship, Fenris can move a little past this in regards to mages. He admits in conversations with both Hawke (particularly a Mage Hawke) and Anders in the third act that there are a few mages who are strong enough that they have proven that they do not require the Circle's supervision, pointing out Bethany or a Mage Hawke as a specific example.
    • Fenris is also not particularly fond of the Dalish. This is rooted in the Dalish viewing themselves as the Superior Elves.
  • Freudian Excuse: His pretty horrifying life as a slave, (as well as the fact that this is quite literally all he knows), explains quite a bit of his antisocial tendencies.
    • He often snaps at Merrill because she's a (rather naive) Blood Mage, leading to some nasty moments, especially after her personal quests. But, if you pay attention to some of their conversations, he has his reasons:
      (during Act 1) You have all the freedom none of our kind enjoy, and you throw it away. On what?
      (after "A Bitter Pill") You had a life. You had a family. And you abandoned them to chase after ghosts.
  • Friends with Benefits: With Isabela if the player isn't romancing either of them.
  • Gay Option
  • Get Out: If you convince him to spare his sister, he simply tells her to get out of his sight. She does, though not without dropping a bombshell about how he got his markings.
  • Gone Horribly Right: Denarius wanted a lyrium-empowered Magic Knight Super Soldier. And, boy, did he get one...
  • Good Scars, Evil Scars: All over his body. They look more like tattoos, however, and they're pretty, like the veins of leaves.
  • Happiness in Slavery: Says to Hawke that the reason most slaves don't simply run away or rebel is that they don't think of anything beyond satisfying their masters. The only reason he was able to subvert this trope and escape is because he was accidentally separated from Danarius for a few months and in the care of the Fog Warriors, who treated him as a person instead of an object or a pet. After Danarius returned, the Fog Warriors were prepared to fight to protect him, but Danarius ordered Fenris to kill them and he did so. The resulting What Have I Done shocked him to his core and he ran.
    • If Hawke gives Fenris back to Danarius in Act III, Danarius' letter states he has wiped Fenris' memories again and implies that he truly believes Fenris is happier as his perfectly obedient self.
  • Hates Being Touched: See above; between Fenris, Morrigan, and Arianne, this might be becoming a signature of the series. If romanced he will obviously move out of this (with Hawke at least). In one of their possible romance scenes, he'll nearly attack Hawke when they surprise him with a touch.
  • Headbutting Heroes: Hates the party mages who are careless about their abilities - Anders for thinking he can take a spirit into him and remain in control and Merrill for believing herself justified in using blood magic. He is much more lenient toward Bethany, who is wary of her abilities and wishes she could be normal, and potentially a mage Hawke.
  • Heroic Neutral: While he's tired of hiding, he doesn't encourage getting involved in other peoples' business.
  • Hollywood Atheist:
    • Subversion. His banter with Sebastian reveals that while he's not entirely convinced that the Maker exists, he does keep something of an open mind. It's even implied in Act III that Sebastian may be rubbing off on him.
      Sebastian: I saw you at the Chantry last week, Fenris, but I haven't seen you back since.
      Fenris: I was only delivering something... you needn't concern yourself.
      Sebastian: But you were praying. Or was that part of the delivery?
      Fenris: I was... trying to blend in.
      Sebastian: [laughs] Oh, yes! You wouldn't want to ruin your reputation.
      Fenris: Don't you have a city to re-conquer?
    • Some banter with Anders confirms this even if you don't have Sebastian's DLC.
      Anders: Did you ever think about killing yourself?
      Fenris: I could ask you the same thing.
      Anders: I'm serious. To get out of slavery, to escape Danarius... don't tell me you never thought about it.
      Fenris: I did not. To kill oneself is a sin in the eyes of the Maker.
      Anders: You... believe that?
      Fenris: I try to. Some things must be worse than slavery.
      Anders: Some things are worse than death.
  • Homeless Hero: Fenris squats in his former master's abandoned Hightown mansion.
  • Hypocrite: Along with Anders, quite possibly the biggest in the entire franchise.
    • He believes Mages are too powerful to be trusted and will inevitably abuse their power, so they should accept being enslaved and controlled by the Chantry. He himself is an escaped slave with magical powers who is being hunted by his former master and will mercilessly kill those who are no longer a threat to him if they piss him off enough. At least half of his arguments for corralling and controlling mages could also apply to him. Anders calls him out on it once or twice.
    • He's vehemently against slavery, yet supports locking up mages and denying them the freedoms and equal rights that others enjoy. Hawke can point out this hypocrisy at the endgame if they side with the mages, prompting Fenris to turn against Meredith and support Hawke.
    • Merrill of all people points out that - he criticizes how much she risks herself and others by taking a demon's help to regain a piece of elven history, when in order to find his sister, Varania, he is also taking risks and making compromises for the sake of regaining a piece of his past. She's not the only one obsessed with the past.
  • I Can't Believe a Guy Like You Would Notice Me: Early on in the game, he seems somewhat taken aback that Hawke would be romantically interested in him, if they flirt with him.
  • I Can't Do This by Myself: From the moment you meet him, he'll ask for your help using pretty much these exact words. Comes up in his later personal quests as well.
  • Identity Amnesia: The lyrium-infusion ritual wiped his memory.
    • As it turns out, he asked for and fought for the "privilege" of having this done to him. He is utterly horrified to find out that he essentially destroyed his own identity, willingly.
  • If It's You, It's Okay: A possible example. Despite his general hatred and suspicion of anything magic related, getting romantically involved with a mage Hawke doesn't seem to bother him in the slightest. Well, not in the magic department, anyway.
    • During party banter with Anders, Fenris will admit that he considers Hawke (or Bethany) a strong mage who doesn't need supervision.
      • This is even present if you only pursue a Friendship with him as a mage. At the end of his first Questioning Beliefs, he will toast Hawke with a happy smile on his face, stating, "Here's to you, Hawke. A finer mage, I have never met." Considering that he seems to hate every other mage (sans Bethany), this says a lot.
    • Also mentions this nearly by name if romanced during his Act II "Questioning Beliefs" quest. Due to the lyrium in his skin and general slavery, he Hates Being Touched and has serious trust issues; he's never needed or wanted anyone before - but Hawke is unlike anyone he's ever met and might be different.
  • If You Ever Do Anything to Hurt Her...: Will warn Anders in this manner, if he had been romanced and has dumped Hawke.
    Fenris: You... are living with Hawke now?
    Anders: What of it?
    Fenris: Be good to them. Break their heart, and I will kill you.
  • I Need a Freaking Drink
  • Insistent Terminology: Fenris makes it clear there's a difference between a mage and a magister, but assumes all mages will eventually become magisters anyway.
  • Intangible Man: The lyrium-infusion gives him the power to make himself partially intangible.
  • It's Not You, It's Me: Gives this apology to Hawke after their first night together, having momentarily gained back and instantly lost his pre-ritual memories.
  • In Vino Veritas: He's a lot more talkative when he's drunk, and willing to bring up his past in a bit more detail. He also will happily toast a Mage-Hawke who pursued a Friendship with him, and even gets rather flirty at one point, a far call from his usual broody, slightly awkward self.
  • Irony: Fenris fought to participate in Danarius' experiments so he could use a boon to free his family. Danarius is quite amused to hear Fenris claim that he never asked for his markings.
    • Also, for somebody who hates mages as much as he does, his Leitmotif is very similar to Mage Pride...
  • Jerkass Has a Point: He's obviously prejudiced against mages because of his past experiences, so most of his opinions on them are pretty harsh. However, he does actually make a good point on occasion.
    • Jerk with a Heart of Gold: While he does have a searing hatred of mages (although he has respect for ones he deem "stable" like Mage!Hawke and Bethany), he's ultimately just a bit cranky and gradually becomes a pretty likable guy if you starting maxing out his friend meter. He even starts playing cards once a week with Varric and Guardsman Donnic.
  • Kick the Dog: Viciously insulting an already devastated Merrill at the end of both of her personal quests.
    • Not quite as bad as the above, but after the party helps him clear out the mansion (possibly free of charge), if a mage is in the party he will refer to them as "a viper", and warning Hawke that "it" will only turn on them later. Considering they have done nothing but help him at this point (even Anders is sympathetic to him at first), this might come off as a bit much.
    • He approves of dealing with a demon during "Night Terrors", dooming an innocent to possession in the process and risking the lives of everyone around him, as long as Anders is in the party, because you'll have to fight him when Justice/Vengeance (the dominant personality in the Fade) objects.
  • The Lady's Favour: Per Word of God, the red wristband he begins wearing after spending the night with Hawke is Hawke's favor to him.
  • Leitmotif: The only companion that has a named theme in the official soundtrack, "Fenris' Theme", a slow and melancholy piece that combines Playing the Heart Strings with bits of a soft One-Woman Wail.
  • Lightning Bruiser: As a warrior specializing in two-handed weapons, Fenris can hack through low-level enemies almost as easily as he can stick a hand through someone's chest. His unique specialization combines the best passive skills from Hawke's Reaver and Berserker classes into one lethal package, allowing him to increase his attack speed and restore his stamina every time he kills an enemy, causing his battle effectiveness to snowball. Low survivability, the one weakness of two-handers, is partially mitigated by his Lyrium Ghost sustained mode.
  • Long-Lost Relative: He has a sister named Varania. Like Alistair before him, the reunion didn't end up well. Except in Fenris' case, the sister can wind up dead - by his own hand.
  • Lost Forever: Unlike the other companions his personal questline and romance can be completely derailed if you don't use him in the right area at the right time.
  • Meaningful Name: Shares his name with the monstrous wolf Fenrir of Norse mythology, who will slay Odin during Ragnarök (an apocalypse of terrible winter and war) after breaking free of his magical bindings. In Dragon Age lore, it means "little wolf" in Tevene, the language of Tevinter, and was chosen by his former master. Leto directly translates as "summer" in some Slavic languages, and "he who is always happy" in Latin. Considering his current less than sunny disposition, this goes to show how much he's lost.
  • Morality Pet: Although he is eager to pounce on the faults of mages, his relationship with Bethany is generally quite cordial. Hawke can qualify as a second example, especially if they're a mage and is engaged in a romance with him.
  • More Than Mind Control: By his own words, a slave does not dream of freedom but thinks only of satisfying his master. Fenris's initial escape had been an accident, not deliberate, and even after months spent outside of his master's influence, upon his return it felt unthinkable for him to do anything but obey. Danarius also claims that Fenris had once felt affection for him. Of course, it bears remembering that he's a Tevinter Magister.
  • Mr. Fanservice: That pretty much runs the norm for elves anyway. Especially if they have white hair, green eyes, and a Dark and Troubled Past.
  • Mundane Utility: Isabela thinks his phasing could help remove sharp objects from people, while Varric thinks it could make pickpocketing easier.
  • Muscles Are Meaningless: Very wiry and slender, and uses double-handed weapons that are sometimes bigger than he is with ease. A few of the cutscenes also show off his physical strength as he can snap necks and toss around human adults with no trouble. Granted, the lyrium under his skin is said to have something to do with this.
  • Never Learned to Read: Comes with the territory as a former slave. Hawke can teach him, though, and will occasionally remark upon his reading in ambient dialogue at the estate.
  • No Social Skills: His intense bitterness and lack of life experience outside of Tevinter slavery left him bitter, largely tactless, and extremely poor at forming relationships with others.
  • Not So Different: From Anders. The two are both former slaves (of a sort) that share an intense, unreasonable hatred of those similar to their oppressors who are ruled by their rage. They both seem to take pleasure in taking petty digs at each other.
    • Anders actually invokes it to mock him in Legacy.
    • Also with Hadrianna, oddly enough, though mostly only apparent in the Codex. Apparently she was treated cruelly by the other magisters and their apprentices, which slowly tore down her own decency and caused her own acts of cruelty to the slaves around her.
    • Hawke can invoke this in "Night Terrors" if he is brought to the Fade, saying that if he takes the Pride Demon's offer of power, then he is no better than the magistrates. It doesn't work.
  • Odd Couple: With a mage-supporting (or just mage) Hawke. Both he and a Mage Hawke can note the irony of it at one point.
  • Odd Friendship: With Donnic, who stops by his mansion to play a hand of cards every week, but tells Aveline they never gamble.
  • Omniglot: He speaks Tevene, the common tongue (the language of the Dwarves, Ferelden, and the Free Marches), and picked up Qunlat by listening to the Qunari (though Tallis thinks his accent needs work). It's impressive for an amnesiac who can't read when you first meet.
  • Only Friend: He admits more than once that he's not certain what having a friend means. While he's opened up a fair bit by the third act, Hawke is one of the few people he feels comfortable outright calling friend.
  • Optional Party Member: You can only meet him by doing a side quest in Act I.
  • Pardon My Klingon: He uses Tevinter swear words when he is upset.
  • Peek-a-Bangs: Camera angles and his tendency to duck his head during some emotionally-charged moments mean his hair sometimes covers his eyes, which emphasizes his vulnerability (or Wangst depending on how sympathetic you find him at the moment).
  • Pet the Dog: After his above Kick the Dog moment to Merrill, he will (grudgingly) admit that the Keeper must have truly cared for her if she was willing to sacrifice herself for her, and (in his own way) encourages her to live up to her memory.
    • He gets several other moments, like during the quest "A Bitter Pill," when he shows genuine concern and sympathy for the elven slave Orana and gets angry if you decide to take her as your slave. There are also many moments between him and Hawke, especially if Hawke is in a friendly romance with him, or are at least friends, even if Hawke is a mage. Most of them are sweet enough to qualify as Crowning Moment of Heartwarming.
  • Physical Scars, Psychological Scars
  • Phlebotinum Rebel
  • Power Dyes Your Hair: Since his eyebrows don't match the head on his hair, many fans believe that his hair was once brown/black but turned white during the lyrium tattoo process.
  • Power Glows: His lyrium scars glow when he is phasing.
    • Some Party Banter implies they have a slight glow, visible through clothing, even when he isn't using his powers.
  • Power Tattoo: The lyrium tattoos, obviously.
  • Primal Stance: Compare his posture with, say, Merrill's.
  • Properly Paranoid: He suspects slavers around every corner and a trap behind every stroke of luck. He's usually right.
  • Puppy-Dog Eyes: During his romance scenes - and every time Hawke's back is turned, if Merrill is to be believed. "There are no puppy eyes!"
  • Rape as Backstory: Heavily implied in dialogue, and Word of God confirms it. Which puts Isabela's "glistening" joke in Act II in a rather unfortunate light. He seems to take it rather well though, all things considered.
  • Revenge Before Reason: Most obviously during his Act II personal quest, where he kills a hired sword after interrogating him and then kills Hadriana despite promising not to kill the latter in return for information about his past. Neither of these people were exactly innocent (Hadriana may have even deserved it), but he still killed them after it was obvious they were no longer a threat to him. He also yells at Hawke if they try to call him out on it. To his credit, he does clearly regret his behavior, and he goes to Hawke to apologize later.
    • Even in Act III, he will kill his sister who, while she did sell him out to Danarius, did so out of desperation, did not participate in the ensuing fight, and is completely unarmed and cowering in the corner at the time. His Character Development is showcased in how Hawke and co. can talk him out of it.
  • Scars Are Forever: Due to being infused with lyrium when he was transformed. They cause him some amount of pain, more so when touched.
  • Seen It All: Gives off this impression with his generally stoic reactions, especially concerning the darker side of magic, though he is not in all likelihood older than his mid-twenties.
  • Sex Slave: Although his primary purpose was to be Danarius' bodyguard/living weapon, Word of God confirms that he was also this.
  • Slave Collar: Used to have one. Danarius apparently used to like to keep him leashed.
  • Spikes of Villainy: The implications of the spikes all over his armor is discussed by the party once or twice, though he's an Anti-Hero.
    Varric: You do know the elf is covered in spikes, like an angsty porcupine? He might have some... issues.
  • The Stoic: It's highlighted most in combat. Every other character shouts in the heat of battle, but Fenris, tending toward Tranquil Fury as he does, delivers his combat lines in the same dry tone he uses in casual conversation.
  • Sugar and Ice Personality
  • Super Soldier: He mentions that there are other soldiers with markings like his, but they're very rare. He had to compete against other warriors to earn the 'honour'.
  • Tired of Running: He's already been on the run for around three years when Hawke first meets him. He chooses to stay in Kirkwall because it's a 'fortified position' and Hawke is his first ally of any substance.
  • Tranquil Fury: Constantly, to the point that he has an actual class ability (Veneer of Calm) that gives him a bonus to damage as his health drops.
  • Troubled, but Cute: He claims he doesn't brood. Varric isn't buying it for a second.
  • Unstoppable Rage: He usually doesn't emote much, but once any of his buttons is pushed, he's quick to reveal just how much fury he keeps bottled up.
  • Vengeance Feels Empty: The aftermath of both his personal quests. In spite of years of abuse, he feels only disquiet after killing Hadriana - and finally killing Danarius leaves him wondering what the heck he's going to do next.
  • What Have I Done: The incident that prompted him to run away from Danarius when he killed the Fog Warriors who had rescued and cared for him on Danarius' orders. He says at first it wasn't Danarius he was running from.
  • What the Hell, Hero?: Hawke can give him one of these for breaking his word about leaving Hadriana alive.
    • Hawke can also call him out on his hypocrisy concerning keeping mages captive during the end-game and get him to turn his back on supporting Meredith. It says something about how much he respects Hawke considering how Anders has been browbeating him about that particular issue since Act I.
    • He himself will be furious at Hawke if they choose to take Orana as a slave. Be particularly blase about it and he'll curse at Hawke in Tevinter and spit at the ground before storming off.note 
    • After the final events of Merrill's companion quests, Fenris will be particularly hostile towards her, calling her a "witch".
  • White Hair, Black Heart: Extremely dangerous, withdrawn and suicidal to provoke, but not *evil*.
  • You Are a Credit to Your Race: His opinion of Bethany or a Mage Hawke. He gains a great deal of respect for them for their ability to control their power and temptation, and believes that they have proven themselves strong enough that they do not need the supervision of the Circle.
  • You Are Better Than You Think You Are: When Sebastian suggests he train other elves, as they'd admire his accomplishments, Fenris sounds genuinely confused and says he hasn't accomplished anything. Sebastian doesn't think he's giving himself enough credit.

The Rogues



Voiced by: Mika Simmons (Origins) & Victoria Kruger (Dragon Age II)

"Everyone should be free, not just mages. It's not about who's dangerous. It's about having choices made for you."

A pirate captain who first appeared in Dragon Age: Origins. She's only a minor character in the first game (although she is the only person who can teach the Warden the "Duelist" specialization), but reappears as a primary companion and potential love interest in the second game.
  • Action Girl
  • Ascended Extra: In the first game, she was a rogue who taught your Warden the duelist specialization in the Pearl. She also was an optional quick romantic encounter with the Warden and Leliana, Zevran, Leliana and Zevran, or Alistair. She returns in the second game with a new model and a new voice actress as a party member. Lampshaded if the party meets Alistair as the King of Ferelden and she's in the group; he remembers her and remarks, "You look... different."
  • Ambiguously Brown: Like Duncan, she's a Rivaini.
  • Anything That Moves: According to her, she's had relations with men, women, elves, and a cross-dressing dwarf. She doesn't recommend that last one.
    • Subverted if Hawke attempts to pimp her to the pathetic Emile de Launcet. Even sluttiness has its standards.
      • Subverted farther than that, ironically enough, if Hawke pursues a romance with Isabela. Isabela's behavior is mostly for her image as a pirate, and while she has no problems with a Friends with Benefits relationship (or a one night stand), she doesn't have nearly as many of those as she implies.
  • A Threesome Is Hot: If you're romancing her when she propositions Zevran, she's quick to invite you to join in.
  • Badass Normal
  • Bad Liar: She's not very good at being subtle when she's hiding something; she stutters, avoids eye contact, and hesitates a lot. More often, though, she just dodges unwanted questions or starts talking about what pretty eyes you have.
  • Bar Brawl: Her introduction. Apparently this happens with her fairly often.
  • Big Damn Heroes: If you have a high enough friendship or rivalry level, she pulls this during the qunari invasion by returning their relic, thereby creating a relatively peaceful solution to the problem.
  • Belligerent Sexual Tension: Particularly if Hawke is either romancing or previously romanced her. According to the Codex, her final words to Hawke before storming off for some time between Act 2 and 3 were;
    Isabela: I didn't do it for them. I did it for you. It was always about you.
  • Bi the Way
  • Brain Bleach: Invokes this reaction in Hawke and the other party members more than once.
  • Bring My Brown Pants: During the "Haunted" quest, three guesses why.
    Isabela: I really should have gone to the privy before coming here.
  • Broken Bird: Has a few elements of one, though she'd never admit it, especially the issues with emotional intimacy.
  • But Not Too Black: A consistent problem in promotional material - the pre-game marketing, comic book covers and artwork in Art of Thedas lighten her skin-tone considerably.
  • Bystander Syndrome: "We're not responsible for anyone but ourselves."
  • Call Back: When the Warden meets Isabela, she is dueling people who claim she cheated them of their coin. After defeating them, they run off. When Hawke meets Isabela, she is dueling people who claim she cheated them of their coin. After defeating them, they run off.
  • The Captain: Casamir, one of the men on her ship, indicates that she was extremely beloved by her crew.
  • The Casanova
  • Changed My Mind, Kid: On the eve of the Qunari invasion, she abandons the party because they're after her personally. She turns around and returns to give them back their relic. Mind you, the trope will be subverted depending on your relationship with her.
  • Character Development: If full Rivalry is achieved, she admits helping others and not always being selfish feels good, and vows to become a better person. Evident later when, if Hawke sides with the mages at the final quest, she seems enthusiastic about protecting them.
    • With high Friendship she starts drifting more towards the good side of the morality scale, though with much more reluctance than as a Rival, and expresses similar sentiment in the endgame.
  • Chekhov's Pirate: She only has one scene in the first game, but was popular/infamous enough to be made a full companion in the sequel.
  • Clingy Jealous Girl: "Mark of the Assassin" reveals that if romanced, she can be this towards Hawke.
    • She admits, however, she is willing to have a threesome, or let Tallis sleep with Hawke, as long as Tallis asks first.
  • Claustrophobia: Nervously says she "really doesn't like tight spaces" when you take her with you on the Deep Roads expedition.
  • Cool Big Sis: To Merrill and Bethany.
  • Corrupt the Cutie: Jokingly invoked in several conversations with Bethany.
    • If Bethany ends up in the Circle, Isabela sends her many erotic books to get her through the night.
    • Does this to a lesser extent with Merrill (teaching her how to do body shots), and Carver, whom she goads into "growing into his fangs". By Act II, he proves he can give her a run for her money when it comes to innuendos.
    • In "Legacy," her influence is confirmed to have rubbed off on a romanced Merrill if you bring them both along with Anders. You'll learn that Merrill was looking through his grimoire in the hopes of finding "dirty spells" to "make things more interesting" with Hawke. Isabela's response? "That's my girl!"
    • Also invoked with, of all possibilities, Bianca, which appears to end the playful flirting between Isabela and Varric.
    • Invoked with Aveline after they settled into the role of Vitriolic Best Buds by Act III, where she offers tips on how to spice things up with Donnic in the bedroom. Considering Aveline's response to Isabela asking if Donnic's "flipped [her] arse over tits and hammered her like a bent nail," Isabela apparently succeeded.
  • Could Have Avoided This Plot: Aveline mentions this in disgust when she and Hawke learn that Isabela stole the Tome of Koslun and only decides to tell them this now.
  • Dark and Troubled Past: Heavily hinted at throughout the game, though she is reluctant to go into details.
    • Those Who Speak reveals that her mother was a Viddethari, who sold her into slavery after she refused to convert.
  • Distaff Counterpart: She shares quite a few similarities with Zevran and they get along quite well.
  • Does Not Like Men: A very mild case, and played very subtly, but Isabela seems quick to believe the worst when it concerns men and how they view women, even if she has no trouble befriending or sleeping with them. This almost certainly stems from her treatment at the hands of her late husband.
    • Also worth mentioning is that, both in Origins and here, her reactions to sleeping with Hawke and the Warden change depending on their gender; she's quick to tease men about their performance, but is even quicker to praise women for theirs.
  • Double Entendre/Innocent Innuendo/Un Entendre: Sex drips off her tongue every time her mouth opens. For every subversion, she plays it twice as hard, even while Carver is chastising her for it.
    • A notable subversion occurs while she's speaking with Varric, and serves as a Call Back to a similar conversation between Alistair and Oghren. For once, Varric and Isabela really were just talking about weapons.
    • One of her armor upgrades is called "Rigid Boning."
  • Drowning My Sorrows
  • Dual Wielding: Like most melee-oriented rogues.
  • Duel to the Death: With Hayder. Isabela suspects foul play, so when she meets Hawke, she asks for potential back-up.
  • Ethical Slut: While perfectly willing to sleep with anyone and anything, she is greatly concerned with not hurting others (especially Merrills) feelings and gets incredibly angry with men who mistreat women.
  • Even Evil Has Standards: Isabela is a pirate to the core, but she would never condone slave trading, which is why she betrays Hayder before you first meet her. Though she's perfectly willing to let non-repentant slavers get away clean if it means she can have a ship again.
  • Fingerless Gloves
  • Fragile Speedster: Her specialization abilities can make her one of the rare borderline Stone Wall examples. She becomes harder to hit and less effective at hitting — not very useful in of and itself, but paired with a skilled Scoundrel form the combat equivalent of a two-man con.
  • Four-Star Badass: Talking with Varric in Inquisition reveals that, after Kirkwall, Isabela can potentially go back to the Raiders and become an admiral. Though, as Varric puts it:
    I'm not sure if she's really an admiral or she just has a really big hat. Might be the same thing, honestly.
  • Friends with Benefits: While a tremendous flirt, she only appears to have such a relationship with Hawke (if Hawke accepts) and, depending on the relationship of the player, Fenris.
  • Friend to All Children: It's mentioned that most of the pirates in the Waking Sea want Isabela dead for performing a one-woman army stunt, seizing the vessel she was meant to be escorting, after she discovered it actually contained slaves who were mostly women and children.
  • A Foursome Is Hot/A Foursome Is Manly: She's up for pretty much any sexual configuration your Origins party can throw at her.
  • The Gadfly: She trolls Aveline about her sex life with Donnic just to see how she reacts. "If you shove your thumb up his ass, I win."
  • Gay Option
  • Genre Savvy: Knows that Hayder will double-cross her in Act I and in Act III Hawke hatches a plan to double-double-cross Castillon by pretending first to betray her and turn her over to him.
  • Guide Dang It: Averted with sleeping with her — she comes on to Hawke quickly, and follows through early in Act II, before players even kiss some love interests. Played surprisingly straight with genuine romance, however, to a point where even the official guide gets it wrong, and her romance is only completed half an hour or so before the game's end.
  • The Hedonist: Seems to live for three things: the thrill of adventure, alcohol, and sexual gratification.
  • Hero of Another Story: Alongside Varric and King Alistair in The Silent Grove/Those Who Speak/Until We Sleep trilogy.
  • Heel Face Door Slam: If Isabela returns to Kirkwall at the end of Act 2, Hawke can potentially hand her over to the Arishok to prevent his rampage.
  • Hidden Depths: Isabela's promiscuity and "who needs love?" attitude is an act to cover up the guilt she feels for breaking the heart of a former lover. Hawke can point this out to her after having sex with her by stating "You're not afraid of falling in love; you're afraid of being loved." She can also be surprisingly eloquent and wise, if deeply cynical, at times concerning philosophical ideas such as freedom and justice.
    Anders: There is justice in the world.
    Isabela: Is there? You want to free the mages. Let's say you do, but to get there, you kill a bunch of innocent people. What about them? Don't they then deserve justice?
    Anders: Yes.
    Isabela: And then what? Where does it end? It's like a bar brawl: people are continuously pulled into the fray, and nobody remembers why it started. Justice is an idea. It makes sense in a world of ideas, but not in our world.
  • Hidden Heart of Gold:
    • She'll try to excuse any altruistic acts as self serving in some manner. Nobody buys it. Anders and Silly-Hawke actually tease her about it, and invoke the trope by name.
    • Most obviously in Act II where her Big Damn Hero entrance has her irritably say that "This is your damned influence, Hawke!"
  • Hit Me, Dammit!: Enables this as a plan to get to Castillion. Also one of her many battle quotes.
  • Hoist By Her Own Petard: Isabela occasionally uses the line "You have pretty eyes" as a way to shut down conversations she doesn't want. In "Mark of the Assassin," she complains to Hawke that Gamlen's been inappropriate, and she wants Hawke to convince him to stop. Guess what Hawke's response is?
  • If You Ever Do Anything to Hurt Her...: Gives male Hawke this one if he's romancing Merrill.
    Isabela: I get the feeling the girl's involved in something deep and dangerous. Look out for her, will you? Make sure she doesn't hurt herself. ... Oh, and if you ever do anything nasty to her, I'll cut off your balls.
  • Incredibly Lame Pun: Every single one of the talents in her unique skill tree is a pirate reference of some kind. Notable because almost every other skill's name tries to be serious or informative. Not Isabela.
    • She has an armor upgrade named Rigid Boning.
    • She seems quite fond of puns at times in-game, chuckling at the sound of "ghast-hole" and dubbing Idunna an "apostitute" before laughing delightedly. Yeah... Bela's kind of a dork.
  • Indy Ploy: Most of her plans tend to involve these.
  • I Need a Freaking Drink: At the start of Act III, especially.
  • I Need to Go Iron My Dog: Every time you go to the Qunari Compound with her in your party, she will suddenly bail and run off. At first, it seems odd that she would do this, but as you find out later she stole one of the Qunari's prized relics. If she were to enter the compound she would most likely be caught and either killed or taken prisoner.
  • Informed Attractiveness: Discussed in game. Isabela readily admits that she is not as attractive as her reputation leads one to believe. Her real secret is that she just casts a wide net.
  • Irony: If you play Mark of the Assassin in Act 3 and agree to help Tallis at the end, Isabela is bemused to find herself helping the Qunari recover a priceless artefact.
  • It Doesn't Mean Anything:
    • She brushes off the idea of being in anything other than a Friends with Benefits situation if Hawke asks about it, and will deny anything more between them to the other party members when it comes up for the vast majority of the game.
      Isabela: [annoyed and dismayed] Wait. You're not thinking of bringing feelings into this? Are you?
    • According to the Codex entry for Act III, if previously romanced then Isabela has a particularly meaningful outburst towards Hawke before she stormed off for the next 3 years;
      Isabela: I didn't do it for them, I did it for you! It was always about you!
  • It's All About Me: While she can be a lot of fun, and even very affectionate at times (mainly to Merrill), it is made uncomfortably clear at several points in the game that she places herself and her hedonistic tendencies first, even when it might hurt others. Under Hawke's influence, her conscience can start to get the better of her, much to her dismay.
  • I Want My Beloved to Be Happy: Platonic-version; if Hawke slept with her then moved on to Merrill, she seems a little wistful when Merrill gushes about how wonderful Hawke is, then assures the elf how happy she is for her. She later tells Hawke that she thinks Merrill was very lonely before and tells them to look after her. If Hawke is male, she also threatens to cut of his balls if he hurts her in any way.
  • Karma Houdini: Potentially subverted if she returns with the tome and you hand her over to the Qunari (though the codex implies she later escapes), and even if you don't she actually spends some years away from Kirkwall, either out of guilt or simple reluctance to witness the damage and hundreds of corpses left by her actions. If Hawke doesn't have a strong enough Friendship/Rivalry with her though, she gets away with the tome scot-free.
  • Knife Nut
  • The Lad-ette
  • Lady Killer In Love: If romanced, she realises in Act III that she's fallen in love with Hawke, despite herself.
  • Lampshade Hanging: She lampshades quite a few things.
    Isabela: If we kill them we get their stuff!
    Alistair: Isabela, right? You look... different.
    Isabela: Don't we all?
  • Loveable Rogue
  • Loveable Sex Maniac: Three guesses what most of her dialogue ends up being about.
  • Missing Steps Plan: Invoked during her summing up the plan to deal with Velasco and Castillion.
    Isabela: Step one, we go to Velasco! Step Two, something exciting happens! Step Three, Profit!
  • Mommy Issues: Not fond of the woman. Given her mother sold Isabela into marriage to an Antivan merchant for a few gold pieces and a goat (without even haggling the price), it's hard to blame Isabela for how she feels.
    • To add insult to injury, her mother was a Qunari convert who sold her because she refused to follow in her footsteps. No wonder she also holds a grudge against the Qunari.
  • Morality Chain: The player can be this to her, particularly at the end of Act II.
  • Morality Pet: Isabela's friendship with Merrill may be the only one that the pirate has that isn't based on teasing them. In fact, when Merrill wishes that she had an 'interesting' life like Isabela, she tells Merrill that she's a good person and deserves better than that.
    • Her fond anecdotes about her crew before the shipwreck indicates that they actually had quite a bit of cameraderie, and she clearly misses them.
  • Ms. Vice Gal: She revels in sex, violence, greed and drunken revelry.
  • Ms. Fanservice: She has about a foot of cleavage to back this up. And no pants. And frequent panty shots. Less than thirty seconds after she invites herself to the party, she invites Hawke up to her room. This appears to be approximately fifteen minutes after meeting, as well.
  • My Grandma Can Do Better Than You: One of her in-battle taunts.
  • Never Live It Down: Invoked in Act III when Snarky!Hawke comments that her last bright idea was stealing the Qunari relic.
  • Nice Job Breaking It, Hero: By stealing the Qunari relic, Isabela set a chain of events in motion that resulted in the Qunari attacking Kirkwall, the death of innocent people, and a power vacuum that allowed Meredith to abuse her power and bring the Mage/Templar conflict closer to exploding.
  • Not Cheating Unless You Get Caught: She insists that the Warden beat her in a card game before she'll teach him or her what she knows; in reality this is impossible and the only way to get her to do so is by catching her cheating, or cheating yourself (or persuading her to sleep with the Warden).
  • Noodle Incident: She's behind a few of them. One of them involved a duel that somehow grew into a 20 person brawl in the streets.
    • Hawke mentions the time she thought she had found the Relic and led them on a wild-goose chase all across the Wounded Coast, only to discover that the chest contained nothing more than some bad poetry... and an old boot.
    • There's also a letter of her at Hawke's estate, at the beginning of Act II, saying that she "expected treasure, not spiders. Get well soon". It seems like they had several unsuccessful treasure chases in the wilderness during the three year intermission.
    • Also, in Legacy banter with Fenris:
      Fenris: Interesting story I heard about you, Isabela...
      Isabela: Yes, yes, all right. I just want it known I never asked for the goat. And the fire was accidental.
      Fenris: I... that wasn't the story.
  • Odd Romance: Hooks up with Fenris of all people in Act III, if you do not romance either of them. Granted, the relationship is purely physical by all accounts.
  • Only Known by Their Nickname: Isabela is not her birth name, but it's the only name she'll respond to.
  • Optional Party Member: She doesn't have to join the party, and if you don't go to the Hanged Man at the right time, you may never even see her.
  • Optional Sexual Encounter: Perhaps the most infamous one in Origins, though nothing is shown.
  • Or So I Heard: "There's no way this Javaris stole from the qunari. That's hard - I've heard."
  • Parental Abandonment: She was sold into marriage at an implied young age by her mother and never knew her father. Those Who Speak sheds new light on this - her mother joined the Qun, but Isabela refused to convert.
  • Pirate Girl: Her ship is named the Siren's Call, which she inherited it from her deceased husband, a merchant whom Zevran killed. It sank sometime before Act I, during the same storm that wrecked the Qunari in Kirkwall. Given what we later learn, it's left ambiguous whether it was the storm or Qunari cannons that actually sank it.
  • Pirate Who Doesn't Do Anything: Not by choice. Due to the loss of her ship and crew as well as the Qunari tome, Isabela is forced to spend most of the game standing around the Hanged Man, drinking and acting vaguely pirate-y when not with Hawke.
  • Rape as Backstory: It's implied the reason she let her husband get assassinated was because he had her "entertain" his friends.
  • Really Gets Around: Her sex life is a constant topic in conversations with the party.
  • Running Gag:
    • "Have you slept with everyone in Ferelden?"
    • Another running gag, especially in "Legacy" and "Mark Of The Assassin" is her perpetual pantslessness.
  • Screw This, I'm Outta Here!: If her friendship or rivalry isn't high enough then she will abandon you at the end of Act II, taking the Relic with her.
  • Sex Goddess: She claims to be so good in bed, she can turn even the straightest woman lesbian/bisexual.
    • It reaches in-game memetic levels as time goes by, as she and Varric recall several patrons who attempted to (unsuccessfully) flirt with her and she recalls her vast sex life.
    • If importing a save where the Warden was a Female Noble, romanced Alistair, convinced him to have a threesome and later ascended him to the throne and married him, Isabela jokes that having slept with the King and Queen of Ferelden, she has something new to brag about.
  • Shipper on Deck: It's not often that pun gets to work three ways. Through the party banter in "Mark of the Assassin" she catches onto Carver's crush on Merrill and is very eager to help. Carver, understandably, isn't too keen on the idea.
    • Writes erotic "Friend-fiction".
    • Even if she was previously romanced which leaves her with some major Unresolved Sexual Tension with Hawke, she freely ships Hawke and Merrill, stating to Male Hawke that if he ever does anything to hurt her, she will cut off his balls!
  • So Long, and Thanks for All the Gear: She may return, however with a high enough friendship/rivalry score.
  • STD Immunity: Averted. It's all but outright stated that Isabela does face repercussions for her grandiose sex life, but Anders is able to cure these without much trouble.
  • Stripperific: Isabela has the bustiest model in the game and she has the outfit to show it off. Also, no pants.
  • The Tease: Big time, especially to Carver.
  • Thigh-High Boots: Merrill's so fascinated by them she sometimes drops marbles in them.
  • Trick Bomb: She is a Rogue, so she can use different types of bombs.
  • Unresolved Sexual Tension: Some of her dialogue with Hawke hints at this if they slept with her but later broke it off.
  • Vitriolic Best Buds: With Aveline towards the end of the game.
  • Widow Woman: Not that she's complaining. Her husband was an arse.
  • Yaoi Fangirl: In party banter, she seems really turned on at the thought of Danarius oiling Fenris up and "keeping [him] close at hand" while Fenris "glistens." Fenris asks her if she's already written a whole story about it in her head, and she doesn't deny it.
  • You Are Better Than You Think You Are: Fully befriending or rivaling her can convince her of this in different ways. It gets more complicated with Hawke's variable personality. It ranges from "Whatever you think you are, I still care about you," all the way to "Bullshit! Stop making excuses for yourself!"
  • You Fight Like a Cow:
    Isabela: You hit like my grandmother!
  • You Lose at Zero Trust: She leaves your party for good if you haven't completed her Act II Questioning Beliefs Quest, which is obtained by getting her Friendship or Rivalry to at least 50.
  • Your Door Was Open: Apparently she breaks into Hawke's estate frequently.
    Silly!Hawke: Oh, look who's here! Time to change the locks again...
    Isabela: I knocked this time!
  • Zettai Ryouiki: Class A Boot variant.


Sebastian Vael

Voiced by: Alec Newman

"It's odd...when I wanted to rule, I would have been terrible at it. Now that I might be decent, I don't know if it's the right thing to do."

An archer of noble birth, Sebastian comes as a DLC character in The Exiled Prince, where the player must help him avenge the death of his family, the rulers of Starkhaven. His trailer is here. A potential love interest, though Hawke cannot actually sleep with him due to his vow of chastity. He is the only love interest that Hawke must be female to pursue.
  • Ancestral Weapon: Can find his grandfather's bow during his personal quest.
  • Badass Normal
  • Badass Preacher: He was originally a member of the priesthood before tragedy struck.
  • Be Careful What You Wish For/Give Me a Sign: At one point, Sebastian prays that the Maker send him a sign for what to do about his Conflicting Loyalty. Then the Chantry blows up. If Anders survives, he decides to take it very badly. It's unknown how he takes it if Anders dies.
  • Berserk Button: No one hurts Elthina on his watch. Best watch yourself, Anders.
  • Beware the Nice Ones: Sebastian has very, very strong morals and there's nothing he likes more then doing good deeds. This doesn't change the fact that he can use that bow to turn you into a pincushion. And Maker help you if you hurt Elthina...
  • Big "NO!": He gives a good one if he's in your party when Anders blows up the Chantry. Even parodied.
  • Bling of War: Brought up to the extent of a Running Gag. Isabela uses it as a mirror, while Anders is more amused by Andraste's face on his codpiece. Does Sebastian want the Maker to see him shove His bride's head between his legs?
  • Brave Starkhavener
  • Break the Haughty: A mild version in his backstory, considering that he was a hedonistic prince that got Locked Away in a Monastery so that he wouldn't have any children that could contest his brothers' claims to the throne.
  • Can't Argue With Churchmen: Any time he debates the merits of Chantry dogma with the other party members, he always gets the last word.
  • Celibate Hero: Due to the vows he made when he joined the Chantry. Even if romanced he won't break this vow. That said, Sebastian is definitely not a virgin before his Chantry vows as his dialogues with Isabela shows that as the prince of Starkhaven, he was a hedonistic prince but vowed to be celibate.
    • Chastity Couple: If a female Hawke pursues him and is not in a Rivalry with him, they become this.
  • Church Militant
  • Conflicting Loyalty: He is torn between keeping his vows to the Chantry and his desire to reclaim his family's throne. You can encourage him either way. And no matter what choice has makes in the end, he will decide not to pursue it until the main plot is resolved and Hawke no longer needs his loyalty.
  • Corrupt the Cutie: If Hawke is in a Rivalry with him, they encourage him towards Well-Intentioned Extremist tendencies to regain his title. Subverted in that Sebastian wasn't always the Knight in Shining Armor he tries to be now.
  • Cultured Warrior: Favours the bow, following his grandfather's belief that it allows a King to defend his people while never having to leave the walls of his castle.
  • Deadly Decadent Court: The reason his family was killed and part of the reason he is reluctant to throw himself back into politics. He and Varric bond over comparing it to life in the Merchant's Guild.
    Varric: In Starkhaven, do they bludgeon you to death for forgetting the name of a minor clerk's third daughter?
    Sebastian: [dryly] Only if you're lucky.
    Varric: [sighs] Choir Boy, suddenly your life makes much more sense to me.
  • Deadpan Snarker: Every so often.
    Merrill: You're so shiny! Much better than a torch.
    Sebastian: I did swear an oath to carry the Light of the Maker wherever I go. Grand Cleric Elthina will be so proud.
  • Disproportionate Retribution: If Anders survives Dragon Age II, Sebastian declares war on Kirkwall in Inquisition in hopes of annexing the city-state, even though Anders is not affiliated with Kirkwall.
  • Easy Evangelism: Averted. While Sebastian does try to get the other companions to convert (he's not pushy about it, to his credit), they just brush him off. It's implied that he actually succeeds with Fenris, but Fenris denies it and it's played for comedy. In party banter, Sebastian admits that preaching rarely works, and he thinks leading by example works better.
  • Fingerless Gloves: It seems Starkhaven has yet to invent archery gloves.
  • Former Teen Rebel: His wild youth embarrassed his family into giving him to the priesthood in hopes that he'd grow up a bit.
  • Friendly Sniper: He jokes that he tried swordplay but couldn't get the hang of it - "too much getting hit."
  • The Friend Nobody Likes: In a sense. While most of the party do like Sebastian, they frequently poke fun at his overzealousness in the Chantry. Basically, the same reason, just on the other side of the fence, for why they get irritated with Anders and his "Mage Pride".
  • Good Counterpart: To Sister Petrice, in that he represents a side of the Chantry that actually is charitable and compassionate, instead of just self-righteous. Especially obvious in Mark Of The Assassin, when he treats Tallis with relative respect and states he feels that the Qunari highlight the Chantry's failings and their presence provides an opportunity for change and improvement, while Petrice can only see them as a threat that must be ousted even if she has to have the Viscount's son murdered to do it.
  • Gondor Calls for Aid: He's been traveling to different cities in the Free Marches between Acts I and II, talking to the nobility and trying to gather allies, but his efforts are halted by his own hesitation. He'll run off to try again with much less doubt holding him back if Hawke spares Anders.
  • Good Shepherd: He tries to be, at least.
  • Government in Exile: In between acts, Sebastian tries to set up La Résistance so he can regain the throne. However, he doesn't get far due to his Conflicting Loyalty.
  • Happily Married: If Legacy is played after his last "Questioning Beliefs" scene in Act III, it's revealed that he and a F!Hawke who romanced him as a friend are this. And no, she doesn't care about the lack of sex, though Sarcastic-Hawke will tease him about it.
  • Headbutting Heroes: He and Anders do a really good job of getting on each other's bad side. It borders on Enemy Mine at some points, largely concerning Elthina's position on the templars and mages. At the endgame, they become Mutually Exclusive Party Members.
  • The Hedonist: His past life as prince had him living life decadently, sleeping with noblewomen and getting drunk. His parents made him join the Chantry because of that reputation.
  • Hero-Worshipper: He never has anything but praise for the Grey Wardens. He leaps at the chance to help them in Nathaniel's sidequest, and is almost a fanboy in Legacy. He'll even support Janeka's plan to utilise Corypheus using forbidden magic.
  • Hot-Blooded: Sebastian, like male Hawke, lets out his hammier side during battle. More seriously, he repeatedly demonstrates that succumbing to Revenge Before Reason is his biggest flaw.
    "I fear only RUNNING OUT OF ARROWS!"
    "This is MUCH more exciting than the Chantry!"
    "I AM good, aren't I?"
  • Hypocrite: After spending most of the game letting go of his bitterness, both at his family and their murderers, and scolding other party members for letting revenge take over their lives, he swears to build up an army and promises to kill everybody in Kirkwall if you spare Anders, to avenge Elthina. A pacifist. Who previously refused to leave the city specifically to protect the people of the city. And who had consistently urged him not to seek revenge. Completely Missing the Point indeed...
    • He may also declare "the end justifies the means. You taught me that!" in defense of his vow to raze the entire city of Kirkwall to the ground with an army because of one man, apparently not seeing the irony in using Anders' justification for committing mass murder and starting a war to justify his own decision to commit mass murder and start a war.
  • Knight in Shining Armor: Reconstructed Trope.
  • Locked Away in a Monastery: His parents gave him to the Chantry to stop him from dragging down their reputation; unusually, he declares it was the best thing that ever happened to him. Supplemental material reveals that Elthina allowed him to leave, and he returned out of a genuine desire for purpose.
  • Man in White: Shiny white armor. Something of a Running Gag within the party.
    • Isabela uses it as a mirror once.
  • Mr. Fanservice: In-universe, even! Bethany takes a shine to him in Mark of the Assassin, either letting out a swooning "Oh, Maker" when he smiles at her, or commenting "Oh, Sister, you lucky bitch," if he's being romanced.
  • Nice Guy
  • Not So Different: Admits before he found the Chantry, he used to be just like Isabela.
    • Also implied to be part of the reason he treats Tallis with respect, even defending her devotion to the Qun to others in party banter.
  • Odd Friendship: With Fenris. The two are on the opposite sides of the Sliding Scale of Idealism Versus Cynicism but they get along really well.
  • Poisonous Friend: This is how Grand Cleric Elthina views Hawke's relationship with Sebastian if they're rivals. A Hawke that is a rival will coax Sebastian into abandoning his vows and retaking Starkhaven.
  • The Pollyanna: To an extent. When he gets mad, he gets mad. But for the most part, he's optimistic and relatively cheerful, if a bit more mature than this trope usually implies, despite his personal tragedies... which puts him in stark contrast with most of the party. Hilarity Ensues.
    Sebastian: I've never had so many opportunities to help people!
    Varric: ... All right. I thought I was getting tired of moody. I take it back. You're making my teeth ache.
  • Princely Young Man: The Prince Charming type, though he was more of a Royal Brat when he was younger. A simple smile from him is enough to cause Bethany to immediately start to trail off from what she was saying.
    Bethany: [blushes] Oh Maker...
  • Really Gets Around: In his younger years only, obviously.
  • Reasonable Authority Figure: In Inquisition, Sebastian is one of the first rulers to offer an alliance to the Inquisition. This is subverted if Anders is alive, as Sebastian eventually demands that the Inquisition honor their alliance by helping him with his pointless war to annex Kirkwall, but it is played straight if Anders is dead.
  • Redemption Failure: What happens if you let Anders live, especially if you were on the Friendship route and he'd decided to stay in Kirkwall.
  • Religious Bruiser
  • The Resenter: He was this towards his brothers for being favored by his parents. After their murder, he worries that he is not completely over this, and his desire for vengeance is actually a desire to get what his family never let him have.
  • Revenge Before Reason: Played with. When you first meet him, he is outraged by his family's murder, but is unable to do anything about it except ask you to kill the mercenaries responsible. After a Time Skip, he's calmed down considerably and is much more hesitant to take vengeance, due to the revelation that the murders were ordered by old friends of his and his own worries that he seeks justice for the wrong reasons.
    • Though it happens all over again when the Chantry is destroyed. He will leave the party if Hawke won't kill Anders and swears to bring an army to Kirkwall for the sole purpose of bringing him to 'justice.' This despite pacifistic Elthina likely being ashamed of someone being killed in her name.
  • Royals Who Actually Do Something: As the youngest son of the Starkhaven royal family, he was supposed to lead the militia (hence his archery training).
  • Screw This, I'm Outta Here!: If Hawke refuses to kill Anders, Sebastian (knowing better than to attack Hawke) leaves the party and vows to later get revenge.
  • Sheltered Aristocrat: Aveline sometimes insinuates that he doesn't really understand how common people live, and views his efforts to gain power and act for the greater good with suspicion (though she's clearly citing Loghain), but how well he fits this trope is a matter of debate.
  • Ship Tease: If Sebastian isn't romanced and Bethany is alive, he really takes a liking to her.
  • Shut Up, Hannibal!: In his Act II companion quest, if you don't do this to Allure, he will.
  • Sickeningly Sweethearts: How Carver reacts to Sebastian's relationship with Hawke.
  • Sixth Ranger: Well, ninth ranger to be exact. He is the only companion to be recruited in Act II, rather than Act I, though he is featured beforehand.
  • Spare to the Throne: Resented the fact that he's actually the spare to the spare.
  • Suspiciously Similar Substitute: To Alistair, even abandoning the party if the hero refuses to kill someone. He even mentions being a fan of Alistair. Unlike Alistair, however, he's nobility that actually wants to remain in the Chantry and isn't afraid of using royal power.
  • Tall, Dark and Handsome: Pretty much designed that way. If Bethany is alive and meets him, she starts Eating the Eye Candy.
  • Token Good Teammate: Not as much as Bethany but he tries.
  • Token Religious Teammate: As a character, he's defined by his piety.
  • Took a Level in Jerkass: If you don't kill Anders, he becomes a tyrant hell-bent on conquering Kirkwall.
  • Undying Loyalty: To Elthina. Even if he decides to retake his throne, he intends to put it on hold until he's certain that Elthina lives through the coming conflict.
    • Subverted as he pledges his eternal gratitude to Hawke in Act I for helping him gain retribution against the Flint Company Mercenaries who murdered his parents, and for later aiding him in confronting Lady Harriman in Act II and finding his grandfather's bow. However, should you spare Anders at the end of Act III, he will not hesitate to turn on Hawke, leave the party, and vow to raise an army to burn Kirkwall to the ground.
  • The Unfavorite: His using his family's money for his personal pleasure made them send him to the Kirkwall Chantry. His parents also did not want him fathering any illegitimate children that could challenge his brothers' heirs.
  • Vow of Celibacy: Religious, due to his Chantry affiliation. It is possible for players to develop a non-sexual relationship with him, but he won't break his vows. Players can tease him, though.
    Sebastian: What? Why are you smiling at me like that... oh. Ohhhh my. I think I need to pray. A lot.
  • We Used to Be Friends: He and Aveline are friendly, but if you don't kill Anders, they end up fighting a war with each other over the city of Kirkwall.
  • "Well Done, Son!" Guy: His parents were 'rather traditional' and the relative he speaks most fondly of is his grandfather. During Legacy, he wonders aloud what his parents would think of him traipsing around the Deep Roads. 'They must be rolling over in their graves.'
    Sarcastic Hawke: If you could bring your family back from the dead, that's what you'd want? For them to be disappointed in you?
    Sebastian: How else would I know it's really them?
  • Well-Intentioned Extremist: He claims to be one, but clearly lacks the ruthlessness required to fit the trope. His rivalry path involves turning him into a real one. He also becomes one if Hawke chooses not to kill Anders.
  • Wide-Eyed Idealist: Played cheerfully straight, much in the same manner as Leliana. He's relatively idealistic in a cynical story, but doesn't usually come off as particularly naive or foolish, nor does the story go out of the way to break him (more than it does anyone else). Much of the rest of the party seems unsure of how to respond to this.
    Anders: How can you have so much faith? Does nothing bother you?
  • You Killed My Family: Not only does he do this when confronting the mastermind behind his family's deaths, but he also pulls it when Anders blows up the Chantry, killing Sebastian's surrogate mother Elthina in the process. If you decide to let Anders live, Sebastian not only leaves the party, but makes it clear that he'll be coming for Anders... with an army!


"That all that history is; the best stories, the ones that last. Might as well be mine."

A surface dwarf and storyteller who brings Hawke into the Deep Roads expedition. He also serves as the game's narrator, as he is telling the entire story to Cassandra Pentaghast.

For more info, see Dragon Age.