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"There will always be mages born in Thedas, but Templars are made by men... and they can be unmade."A former Grey Warden and apostate who came to Kirkwall to provide healing for the city's under-privileged. He holds the idea of mage freedom very high, and is determined to make it a reality. He is a potential love interest.For more info, see Dragon Age Recurring Party Members
- Voiced by: Eve Myles
"It's a Keeper's job to remember. Even the dangerous things."A Dalish Elf who was Keeper Marethari's First in the Dalish Elf Origin. She returns in Dragon Age II as a companion after leaving her clan for mysterious reasons. She is a potential love interest.
- Action Girl: See Beware the Nice Ones below. Let's face it; Merrill's every bit as actiony as the other ladies.
- Admiring the Abomination: In Legacy, she's fascinated by an altar to Dumat and decides she wants a pet Deepstalker.
- Adorkable: In spades. Think Tali, but with a face. And more adorkableness.
- Agnosticism: A refreshingly realistic version. While she is a practitioner of the Elvhen religion, she isn't fully convinced of the existence of any known gods, believing that most religions are just stories that people use to explain the world, and would rather stick with her people's stories rather than the ones that humans try to push on them. However, she doesn't actively disbelieve in any gods either; she seems open to the existence of any gods, even if proof of their existence hasn't been made known yet.
- All of the Other Reindeer: Shunned by her clan for being a Blood Mage. Keeping the Eluvian that tainted Tamlen and the Dalish Warden doesn't help things either.
- Even before that, Merrill hints that the only people in the clan she was truly close with were the Dalish Warden, Tamlen, and the Keeper. Her being the First alienated her from her peers.
- Ambiguous Disorder: See Literal-Minded and No Social Skills.
- Apologizes a Lot: She gives an apology every three sentences.
- Ascended Extra: She was a temporary companion for half of the hour-long Dalish Origin, there to give the player a mage temporarily. By the developers' own admission, she did not appear long enough to have a personality. In Dragon Age II, she returns as a full companion.
- Badass Adorable: You wouldn't think a klutzy, naive elf could also be a Blood Mage.
- Badass Bookworm: While not so much in the traditional bookworm sense (the Dalish rely more on oral traditions), she is noted as an extremely talented mage and historian.
- Bad Powers, Good People: She's sweet, optimistic and means harm to no one. She's also a practicing blood mage and demon summoner. This is the cause of most of her problems with others in-game.
- She's even been made the goddess of this trope.
- Barefoot Loon: See Cloud Cuckoolander and Does Not Like Shoes.
- Beneath Notice: After arriving in Kirkwall, she finds most Templars don't look twice at her - she's just another elf.
- Beware the Nice Ones: Merrill is the nicest, kindest, and most adorable character in the sequel. And she is also a practicing blood mage, a demon summoner, the only mage in the party who has no healing spells, and access to at least half a dozen spell trees full of hideous death in flavors ranging from 'mass human flambe' to 'torn apart by Eldritch tentacles' to 'I will punch you in the soul!'Merrill: May the Creators have mercy on you, I certainly won't!
- Bi the Way: Can be romanced by a Hawke of either gender.
- Black Mage: Her repertoire is all killing or mezzing, no buffing or healing.
- Black Magician Girl: Genki, moe, naive, dabbles in Blood Magic and deals with demons. Her magic repertoire is strictly damage-dealing, and her two main specialty powers are called "Blood of the First" and "Wrath of the Elvhen." Unusually, however, she's an adult and a potential Love Interest.
- Blatant Lies: By the DLC she's telling them about Dalish culture purely to be snarky.
- Blood Magic: She's using it to fix the Eluvian Mirror. In battle, her specialization is almost the same as Hawke's own Blood Magic tree.
- Blunt Metaphors Trauma: Frequently.
- Break the Cutie: The game (and certain party members) very determined to punish her for her optimism and naivete in the face of a Crapsack World. Though she has a few moments where she breaks down, for the most part she always bounces back.
- She's not so plucky in Act III's "A New Path", especially if Hawke doesn't make precisely the correct choice. In the worst-case scenario, her entire clan she worked to restore to their former glory will end up dead. Even in the best case scenario, she'll be slightly more brittle for the rest of the game.
- Buffy Speak: Sometimes. For example, she calls Carver's fighting style "swording" and Carver himself a "sworder" because she really doesn't know what style he uses.
- Can Not Spit It Out: If pursuing the friendly or flirty paths with her, it's implied Merrill develops a crush on Hawke seemingly from the moment they first meet. However, Hawke must literally spell it out for Merrill that they actually feel the same way, before they can begin a relationship.
- Characterization Marches On: In the first game, she comes across as having a straight-to-the-point, no-nonsense demeanor as opposed to her Cloud Cuckoolander tendencies in this game.
- She occasionally demonstrates these qualities, although they largely disappear after Act I. This has led some to speculate her Cloud Cuckoolander tendencies are an inadvertent side-effect of her use of Blood Magic to restore the Eluvian.
- Her avoidant personality traits in the second game could easily stem from or be exaggerated by her being shunned by her people.
- Character Development: If a full rival and her final personal quest is complete, she finally admits she was wrong to use blood magic and blames herself for not listening and thus causing Marethari to sacrifice herself for her. As a rival she also grows a bit more serious in conversations with Hawke and isn't as easily flustered as before.
- She also gets character development if she's a full friend instead of rival, but the development is in the opposite direction: she realizes that her people are just as flawed as they insist everyone else to be, and that there are better things for her to do with her time than endlessly worry about what her people thought of her. She spends the rest of the game slightly happier, not feeling that she is alone in the world and that she cannot make decisions by herself.
- Cloud Cuckoolander: Merrill wonders how Qunari scratch their heads. She wonders if they rub their horns on trees like Hallanote do. This is but one of many random ponderings that come out of her mouth.
- Merrill knows how deep the harbor waters are because she fell in it while she was walking around it.
- Should her romance path be completed, she will move in with Hawke in Hightown. Her codex states that she stuns the neighbors by walking barefoot, picking flowers out of people's gardens, and cooing at the nobles' guard dogs, among other adorable antics.
- If she moves in, Hawke seems to have the sneaking suspicion she's the one who's been swinging on the chandelier in the Estate (which leads to a curious incident involving a broken wardrobe for which she apologizes in Legacy).
- Likewise, if she moves in, Merrill names all of the falcon sculptures around the estate. Apparently, the one on the north side is called "Finnegan", while the one near the fireplace window has been dubbed "Messere Pointy-Face".
- Her greatest desire is to own a baby Griffon, despite the fact that they have been extinct in Thedas for over 200 years. She'd call it Feathers.
- If importing a save with the Dalish Warden, she mentions that Duncan was the first human she'd ever seen with facial hair. She admits she initially thought his beard was a squirrel that had grabbed him by the chin.
- Comically Missing the Point: Also happens a lot.
- When you're helping Aveline with Donnic.Merrill: Don't be silly. A dowry would only matter if you were courting him.
Merrill: [gasp!] You're courting him!
- Also when she ruins one of Hawke's attempts to distract some guards...Hawke: You've got to come help! There's a building on fire!
Guard: What? The loot will burn!
Merrill: There is no actual fire, is there?
Hawke: ... it's a trick, Merrill.
Merrill: Oh! Well, it's very clever then!
- When you're helping Aveline with Donnic.
- Covert Pervert:
- She reacts with glee at the possibility of finally hearing anything "dirty," especially Isabela's stories.
- In Act III, she mentions that she misses having all the Qunari around; they didn't smile much, but they were easy on the eyes.
- When speaking to party members in the final battle, and regardless of whether or not she was romanced, it's possible to get this exchange:Merrill: Does all this feel like a dream to you, too?
Hawke: In a moment, I'll look down and see I have no pants on.
Merrill: [giggles] The Champion of Kirkwall, going to battle naked. (beat, then dreamily) Why can't I ever have that dream?
- Legacy also reveals that she's been reading Anders' grimoire in the hope of finding "dirty spells" to "make things more exciting" between her and Hawke, if you romance her.
- An Act I conversation between Anders and Isabela reveals that Anders does, in fact, use magic during sex. If Merrill overheard that or had it relayed to her by Isabela, she has a reason to be looking through his spellbook.
- Cultural Rebel: Develops a crush on Hawke seemingly at their first meeting, much to her chagrin. During her romance, she laments that to give in to her attraction to Hawke would be seen as betraying her people, who are trying to safeguard the elven bloodline from extinction.
- Cute Clumsy Girl: According to the short stories about the love interests, Merrill has an issue with watching where she is going. She also gets lost frequently.
- Dark Is Not Evil: She believes this of blood magic, and of demons. Though she is quick to point out to Anders that just because she isn't adverse to using them doesn't mean she isn't fully aware of how dangerous they can be.
- Also applies to Merrill herself. She's initially clad in very dark clothing and in possession of a bevy of offensive spells, and of course there's the whole Blood Magic thing. But she's far and away the nicest person to join Hawke's party. And while her actions may be... questionable, she certainly isn't malicious in her intent.
- Deadpan Snarker: Even though she has trouble understanding sarcasm in others, Merrill is still surprisingly good at dishing out snark of her own at certain times.Ilen: How has your time been amongst the shemlen?
Merrill: It's been nothing but roses and rainbows, Master Ilen. The Alienage is lovely in the spring. The collapsing shacks and the drunken brutes are offset nicely by the knee-deep mud.
- Death Seeker: She's carrying around a lot of guilt about the Dalish origin, has questionable self-esteem at best, and her personal quests involve taking near-suicidal risks to try and salvage something good from the Eluvian. If she isn't actively trying to sacrifice herself, she's not far from it.
- Digging Yourself Deeper: If asked why she's nervous during her initial introduction:Merrill: I've never met a human before. Dalish mothers frighten their children with stories about you, you know. (beat) Not you, personally, of course. I'm sure they don't have any tales about you. Or not scary ones, at least. (beat) Not that you're not notable enough to have a story... I'll just shut up now.
- Ditzy Genius: Merrill's lack of understanding of the social world makes people around her think that she lacks understanding of what she's doing with her magic. But as proven above, it turns out that she knows very well what she's doing, even better than some of the mages in the party.
- Does Not Like Shoes: Like most elves, despite making multiple comments that she should've worn proper shoes, even after romancing her where she changes her outfit entirely, she still never wears shoes.
- Does Not Understand Sarcasm: Leads to comedy gold considering several characters have a fondness for dry, sarcastic humor.
- Only really applies early on, when she's not used to humans - she can be quite sarcastic herself, in fact. Though she's always pretty bad at catching innuendo.
- Do Not Taunt Cthulhu: Unlike the rest of the Hawke's group, as a member of the Dalish, Merrill knows far better than to do or say anything that might offend Asha'bellanar. During their meeting, she alone remains bowed respectfully and stays that way for some time before Flemeth finally tells her that she is allowed to stand up properly.
- The Dreaded: To her own clan. So much so that a former friend runs away from her straight to a Varterral at the sight of her.
- Enemy Mine: A bit one-sided given her generally friendly nature, but she gets this from both Anders and Fenris for her insistence on using blood magic and demons. Even Sebastian, though he's much nicer to her, regards her as a potential threat and considers turning her and Anders over to the Templars in a conversation with Fenris.
- Entendre Failure: "I miss a lot of dirty things, and sometimes I wouldn't mind hearing them."
- The Exile: Subverted: Hawke's first assumption is that Merrill wants to join the party because she was exiled, but she left of her own volition. Played straight if her Act III quest ends with her clan surviving.
- Fantastic Racism:
- Surprisingly averted, given most Dalish attitudes towards humans. Merrill is sweet to everyone regardless of whether they are humans, elves, or dwarves. She does seem to hold the view that the Dalish are superior (which, given the attitudes she grew up around, is nearly inevitable), which annoys Fenris especially, but even that is not explicit and seems to wane as she lives longer in Kirkwall.
- Yet she will pull out racial insults if Hawke is in a rivalry with her, such as if they refuse to give her the arulin'holm to help her repair the mirror in Act II, likely because you just hammered home every stereotype she heard growing up.Merrill: You're keeping a priceless heirloom of my clan? You have no right! You're not even Dalish! I can't believe you! Why did I trust you? You're just a shemlen like all the others!
- She also calls Feynriel "[that] half-breed" in a surprisingly nasty manner upon starting the quest "Night Terrors," but that's most likely because she feels betrayed, as she thinks Keeper Marethari wouldn't be willing to go such lengths to save her, a member of the clan.
- Fatal Flaw: Merrill's is that she doesn't understand that her actions have consequences that she cannot completely control, and those consequences may not stop with her - she's aware that she runs the risk of becoming an abomination, and on some occasions she even makes sure to have someone on hand to kill her if that should happen, but she rarely seems to consider the potential collateral damage if she were to become possessed or let a demon loose on the world, and can't remotely grasp that others such as Hawke and Marethari would rather put themselves at risk than let her die. Yet, because she believes she fully understands and accepts the risks of what she's doing, she refuses to listen to warnings or criticism. Unsurprisingly, the Demon she summoned to help her fix the Eluvian, as well as the Demon that causes her to temporarily turn on Hawke whilst they are in the Fade, in both instances are revealed to be Pride Demons.
- First Episode Spoiler: Finding out that the seemingly-innocent Adorkable elf was a blood mage who has dealt with demons is a bit of a surprise, even if you're finding this out within fifteen minutes of when you first meet her.
- Fish out of Water: Not that she fit in that well with the Dalish, either.
- Fluffy Tamer:
- She really wants a pet griffon, and regards the fact that they're extinct as a minor inconvenience.
- When she first sees Deepstalkers - which look like this - she calls them sweethearts and decides she wants one on the spot.
- Foreshadowing: While she has very little screentime in the first game, she does appear to be extremely interested in using the Eluvian mirror to find information. This plays a big part in her companion quests in this game.
- Forgets to Eat: The codex mentions that Varric has to leave food on her doorstep when she gets really fixated on the Eluvian.
- Gay Option: Can be romance by either gender.
- Girl with Psycho Weapon: Borderline. She uses the same staves as any other mage character, but has access to Blood Magic and other spell trees that are brutal enough on their own.
- Girl Next Door: According to the developers in the second Dev Diary.
- Evokes the Big Brother Instinct to life-threatening extremes, even in those who should know better. Even Carver shows uncommon tenderness toward her. Fenris is the only one without a smidgen of pity for her.
- Good Bad Girl: Sort of. Shows no signs of actually being sexually active (aside from Hawke, potentially), but she's also clearly interested in sex. To that end, she tries to get Isabela to teach her how to do a Sexy Walk and even looks through Anders' book of spells in hopes of finding some dirty spells to spice up her bed time with Hawke.
- See above, how she calls the shirtless Qunari men "easy on the eyes."
- Green Thumb: She possesses a mix of Keeper magic and her own experimentation with blood magic.
- Happily Adopted: By Keeper Marethari, as per the Dalish tradition of moving magically-gifted children between the clans to distribute them evenly amongst clans that need them, but by the start of the game their relationship has gotten strained due to the blood magic and demon summoning.
- Heroic B.S.O.D.: A small one happens if Hawke brings her along on the "Night Terrors" quest, where she gives in to a Pride Demon's mind control and briefly turns on the party. She's pretty shaken up afterwards if you go visit her home.
- A much, much bigger one comes after her Act III quest.
- Hero-Worshipper: Has more than a little of this when it involves Hawke, (unless they're in a rivalry with her), and is certainly the reason behind her implied immediate crush on them, at least at first.
- Hikikomori: Borderline; between Acts II and III, she's gotten so obsessed with finishing the Eluvian that she's forgetting to eat and often doesn't leave the house for days at a time. Varric comes by each week to convince her to take a break and come outside to make sure things don't get worse.
- Implied Love Interest: If importing a save with a Dalish Warden, Merrill frequent mentions Mahariel very fondly and appears to have some hangups over them.
- The Ingenue:
- For all her cheerful innocence, she's also sometimes naive about the risks of blood magic and demons.Merrill: There's nothing inherently evil about blood magic. It's magic, like any other.
Anders: [disgusted] Are you really that stupid?
- Though she later points out to Anders that he's screwed up worse on this account than she has.Merrill: Are you all right?
Anders: I nearly killed an innocent girl. How could I be all right?
Merrill: I'm sorry.
Anders: You're sorry? For me? This could be you! You could be the next monster threatening helpless girls!
Merrill: Anders... there's no such thing as a good spirit. There never was. All spirits are dangerous. I understood that. I'm sorry that you didn't.
- For all her cheerful innocence, she's also sometimes naive about the risks of blood magic and demons.
- Insecure Love Interest: Treated differently depending on Hawke's gender. For a male Hawke, the romance scene starts with her bringing up the cross-species issues. If female, she instead talks about how perfect and clever Hawke seems to her.
- Insistent Terminology: She never refers to demons as "demons," just "spirits," and insists the two are Not So Different. She's not wrong, as at least one codex from a Circle Mage says this is the proper means of identification.
- Light Feminine and Dark Feminine: Very much the Light to Isabela's Dark.
- Literal-Minded: Very much so.Arishok: They say we were careless with our trap, that this is our fault. But even without the saar-qamek, there would have been death. This elf was determined to lay blame at our feet.
Merrill: But your feet didn't do anything wrong! Did they?
- Medium Awareness: Most of her Party Banter in the third and final act consists of her worrying about what she sees as an upcoming end to the party's adventures together.
- Morality Pet: To Isabela.
- Never My Fault: She appears to have this attitude, as shown in her final personal quest. In the scene where Merrill mourns the Keeper's death, a large amount of rivalry points can be gained if Hawke chastises her for not listening to the Keeper instead of saying that the Keeper was foolish for not believing in her.
- Another example is when confronted by the hunters after the Keeper's death, the same amount of rivalry points are gained if the option to take responsibility for what she had done was chosen, rather than the other two options which would make Hawke indicate that she's blameless for what had happened.
- Basically, Merrill will show great disapproval whenever Hawke will say something that indicates that what happens to her clan is of her own doing, directly or indirectly. This is subverted if a full rivalry with her is achieved, however, as she will say that it is her fault that the Keeper or even her whole clan died.
- No Sense of Direction: Her codex reveals that she somehow found herself in the cupboards of the Chantry, a dog track in Darktown, and the Viscount's bathroom in her attempts to walk home.
- While on Sundermount, she mentions that she gets lost a lot on the mountain. THE PATH ONLY GOES ONE WAY.
- Noodle Incident:
- In Legacy.Merrill: I am so sorry about the wardrobe. Was it very badly smashed?
Hawke: What did you do to it exactly?
Merrill: I didn't expect it to fall over the railing like that. I thought it'd be more stable.
Hawke: Fell over the railing? ...What?
Merrill: I mean it held up just fine for me! Poor Sandal, it took hours for Bodahn to coax him down from the chandelier.
Hawke: On second thought, I don't want to know.
- No one is quite able to explain how she keeps ending up in the Chantry cupboards or the Viscount's bathroom in her attempts to get home.
- In Legacy.
- No Social Skills: She has next to no understanding of life outside the Dalish.
- Oblivious to Love:
- Merrill develops a crush on Hawke seemingly at their first meeting, but seems to not notice if Hawke actually flirts and returns the affections, up until Hawke has to just directly tell her.
- She also has this in regard to Carver when he attempts to flirt with her, although her aforementioned crush on his older sibling may be what stops her noticing this. Although an exchange in Mark of the Assassin suggests that she might just put on an oblivious act, presumably to not hurt Carver's feelings:Carver: Okay, we're lost together. Both of us, not that we're "together" together.
Merrill: If we have to be lost somewhere, at least it's a nice hallway! Very well built, not at all likely to collapse.
Carver: Right, well, back to rescuing... wait. You're doing that on purpose!
- Obfuscating Stupidity: There's room for interpretation on if she's doing this when talking to those outside the Dalish and how much.
- Of Corsets Sexy: Wears one in the romance scenes. Covert Pervert indeed...
- Pride: Merrill's fatal flaw is that she feels she's convinced that she had complete control over her deal with the demon, and understood fully the threat it posed because she'd studied them. It turned out that Merrill would have eventually been tricked into being possessed if it were not for Keeper Marethari.
- Rags to Royalty: If romanced, Hawke asks her to move in with them to their Hightown Estate.
- Rescue Romance: If the rivalry path is taken, she falls for Hawke as they try to save her from herself.
- Scarf of Asskicking: A bit more hipster than the traditional flow with the person as they move variant.
- Selective Obliviousness: Her attitude towards demons and blood magic crosses over into this frequently. She states, (and even demonstrates), that she understands the risks... yet is surprised when people ask/demand that she stop, and doesn't seem to understand why others might view her as dangerous.
- Shipper on Deck: She fully supports Aveline/Donnic, as well as Hawke and one of the other love interests if her own romance arc is not pursued. She's particularly supportive of Hawke romancing Isabela.
- Shutting Up Now: Tends to talk her way into a hole, and ends her dialogue like this.Merrill: I'll try not to hit anyone. On our side, I mean. I'm babbling again. Let's go.
- Sickeningly Sweethearts: She and Hawke come close to this in Varric's opinion. "It's almost too adorable. Well, except for the evil blood magic thing."
- Skilled, but Naïve: She's the most powerful offensive mage outside of possibly Hawke, but she's got so little life experience that half the party has to watch out for her.
- Squee!: On occasion, usually when concerning other party members' love lives.
- Stop Being Stereotypical: Anders hates blood mages for giving mages in general a bad name, which is one of the reasons he's constantly berating Merrill.
- Survivor Guilt: There's no way she could have saved Tamlen or Mahariel, but that doesn't stop her seeing their faces in crowds years later. In Act III, she admits to Sebastian that she thinks she should have died instead of Marethari. Throughout the last third of the game, she's much more likely to get snippy and sometimes sounds like she's on the verge of tears. It's nine times worse if her whole clan ended up dead as well.
- Tough Love: The only way to get Merrill to understand how her actions affect others, and break the Eluvian, is to have a full rivalry with her.
- Tragic Hero
- Well-Intentioned Extremist: Initially, her venture into cleansing the shard had her approach the Keeper so they could pool their healing magic together, as in the first game the Keeper's unamplified magic was enough to weaken Mahariel's taint. When the Keeper refused, and seeing that she had no lyrium to work with, she turned to a Demon trapped inside a statue and sundered from the Fade, asking it to teach her the basics of blood magic, in order to have the means to cleanse the shard and reclaim some of her people's history. She does not come into contact with the spirit again and builds her own Eluvian from scratch, but is still using blood magic which many consider a dangerous road. She is aware that these actions might harm herself, but her inability to comprehend that the consequences will likely hurt others as well sometimes crosses over into denial.
- What Happened to the Mouse?: If she is not romanced, her ultimate fate after the Inquisition DLC Trespasser is a question mark. The epilogue notes that elves across Thedas begin to disappear, but it's not yet known if she is one of them.
- What Have I Done: If the rivalry path is pursued, after her Act III quest, Merrill will destroy the mirror, admitting that her obsession with it is what caused the death of Marethari/her clan. However, on the friendship path she will instead lament their lack of understanding.
- Whether you are her rival or not, this is her reaction after the Keeper reveals how the Pride Demon tricked her and she is forced to kill her. That said, given that the information on what was planned was coming from a trapped Demon sundered from the Fade and now in full possession of a host, it's really questionable how reliable it is. More so when you understand that Demons tend to seek out powerful hosts in positions of authority, both of which the Keeper had. So it seems more that Audacity was just using the different views between the two of them to further drive a wedge so he could get his real target, Marethari.
- What the Hell, Hero?:
- Anders and Fenris both give her these for her blood magic and demon dealing.Fenris: So a demon called out to you, and you answered. Brilliant.
- She herself will have a nice long yell at Hawke if they refuses to give her the arulin'holm to help her repair the mirror in Act II.
- After witnessing the Keeper sacrifice her life to save Merrill from being possessed by a demon, Anders will proclaim that to be the most selfless, heroic thing he'd ever seen - then angrily snort it's a pity it was wasted on Merrill. This will be one time Fenris states that he completely agrees with Anders.
- Anders and Fenris both give her these for her blood magic and demon dealing.
- What the Hell Is That Accent?: Merrill speaks with a distinctly Welsh accent, unlike the rest of the Sabrae clan who have Irish accents. It's later mentioned that she was born to a different clan in Nevarra and, after it was discovered she was a Mage, sent to Marethari for training.
- Woman in White: After Hawke has successfully romanced her, Merrill switches from her scarf and earth-tone clothes to a white robe with silvery chainmail and shoulder plates. The whole outfit makes it quite clear that being the significant other of a rich noble has its perks.
- Hilarious in Hindsight: If you had Sebastian and Merrill in your party, you may have heard Merrill call Sebastian out on his impractically "shiny armor".
- You Can't Go Home Again: Gets kicked out of the Dalish for the whole blood magic thing. Also, unless you make exactly the right choice during her Act III companion quest, they'll attack, and she'll have to help you kill them.
Voiced by: Joanna Roth
"I’d rather kill a bandit and save a merchant’s family than know the correct dance steps and which rouge is in fashion."The daughter of an exiled Orlesian Chevalier, Aveline was a soldier in King Cailan's army at Ostagar. When things turned sour, she and her Templar husband Wesley headed north to escape the darkspawn. She met the escaping Hawke family on the way out of Lothering, and even though she lost her dear husband, she carried on with the Hawkes all the way to Kirkwall and beyond. While an honorable warrior, she is nevertheless pragmatic in her guard duties.
- Action Girl: Hell yes!
- Amazonian Beauty: So far, she's the most muscular woman in the Dragon Age games (or any other BioWare franchise) to date, but that's not to say she doesn't have a feminine figure. It's really only seen in the prologue, however, and in one scene in Act III if the Exiled Prince DLC is installed.
- Babies Ever After: Hints that she regrets never having children with Wesley. If she later marries Donnic, separate conversations with Isabela and Fenris reveal that they are considering starting a family in the near future.
- Badass Normal: Deserves special mention, see Establishing Character Moment below.
- Berserk Button: As mentioned below, do NOT question her loyalty or accuse her of coddling her guards.
- Bi the Way: Implied. If you flirt with her and then successfully get her and Donnic together in Act II, she asks if Hawke ever thought about the two of them. The conversation does not change for Lady Hawkes.
- Big Good: To Kirkwall in Inquisition, after Hawke is forced to leave town. Varric notes that "Kirkwall would probably fall into the sea if she ever quit her job."
- Big Sister Mentor: Has some shades of this for Hawke and their siblings especially. Some cut-dialogues refer to her cornering most of the party and getting them to practice swordsmanship with her (including the mages) and criticizing their techniques.
- Breast Plate: Initially played straight during the prologue sequence. Averted for the rest of the game - the metal plate the guards wear is the same general shape for both men and woman, giving Aveline no more chances to show off her assets.
- Cannot Spit It Out: Towards Donnic. She tries courting him in more subtle ways, but her methods seem to make sense only to her. Depending on how this is handled, he may conclude that Hawke is awkwardly hitting on him.
- Insane Troll Logic: Eventually, her efforts to woo him get so bad that even when she does explain the reasoning behind her actions, Hawke can't argue directly with them because they make no sense. You get the chance to call her out on it.
- The Captain: Served as an officer in the Fereldan Army at Ostagar, and later becames Captain of the Kirkwall City Guard.
- The Champion: To the Hawke family during their first year in Kirkwall. She claims it's just to keep Hawke out of trouble.
- City Guards: Joins the Kirkwall guard after fleeing Ferelden and can be promoted to Captain of the Guard after a mission where she investigates her superior's corruption.
- Clear My Name: Her companion quest in Act III; Cullen alerts Hawke that Aveline is accused of coddling her men, and urges him/her to speak with Aveline and clear up the issue. Aveline takes the accusation extremely personally and goes on a bit of a rampage to settle the matter. See Cowboy Cop, below.
- Cloudcuckoolander's Minder: Towards the snarky/silly!Hawke.
- Comically Serious: Especially when paired with Snarky!Hawke, Varric and Isabela.
- Cowboy Cop: Even as Da Chief, she has no problem telling authority where to shove it and will bend the rules for the sake of her friends.
- However, do not ever question whether she is going soft on the men under her command and coddling certain individuals (Donnic). When the Templars force you to investigate her on this in Act III, you set out to prove that Donnic is doing the same routes as the other men, if not more dangerous, and most of her men are fighting for their lives twice a week to keep Kirkwall safe.
- Da Chief: Eventually reaches this position on the Guard.
- Deadpan Snarker: Aveline has some moments that give even the Sarcastic Hawke a pause, such as this exchange during "Blackpowder Courtesy":Hawke: How about we skip this one, send your men instead?
Aveline: How about I shove a canary up your coal mine? Let's go.
- Defector from Decadence: Aveline's mysterious father. "Orlais has a game. He wouldn't play it. I never cared to ask further."
- Depending on the Artist: Her official art is... considerably more mannish◊ when compared to her in-game model.
- Did We Just Have Tea with Cthulhu?: During the Prologue and if she's brought along to Sundermount, Aveline appears to be the only person in the group who actually recognises that talking to the Witch of the Wilds is not something any sane person would want to do.
- Drill Sergeant Nasty: Borderline; she trains with each guard individually and makes certain that they know what they are doing. They certainly think that it's Training from Hell. If you've been succeeding at her personal quests, she bonds with each of the guards as well, which takes the edge off of it. If not, the guards become more efficient, but Aveline herself will not be well-liked.
- She also asks Hawke to allow Dog to help her train, to see if her people can handle a "good old-fashioned Mabari charge." Brings about a Pet the Dog moment (almost literally) later, as she rewards Dog with some contraband mutton that was seized.
- Establishing Character Moment: One of the first things she does is tackle a darkspawn that severely wounded Wesley and punch it into submission before lever-cutting its head off with its own sword. She proceeds to fight the rest of the horde with the intention of saving her husband or dying with him.
- Expose the Villain, Get His Job: Her Act I personal quest.
- Failure Knight: Her sometimes obsessive need to protect everyone seems to be the reason she latches onto looking after the Hawke family. It is implied to have largely stemmed from her guilt at being unable to save Wesley. If brought into the Fade during "Night Terrors," a Desire Demon may use this against her and she'll turn on the party.
- Fantastic Racism: A much more subtle and realistic (and likely unintentional) example than most, but she doesn't see any issue with elves being segregated into impoverished ghettos, nor elves being forced to sleep in stables and out-buildings (just like farm animals) in towns too small to fit an alienage, and seems mildly surprised when Merrill (an elven companion) gets upset to hear it.
- She also takes her time looking to the "rumors" of one of her guards raping an elven woman, but immediately cracks down on the brothers of the alleged rape victim (also the ones who accused him) when they got tired of waiting for her to do anything about it and killed him. note
- Fire-Forged Friends: At the start of the game, she bonds with the Hawke family when they fight their way out of Lothering together.
- Foil: To a Snarky!Hawke.Hawke: You don't want me as sour and dour as you. You need a counterpoint.
- Good People Have Good Sex: If Aveline marries Donnic, Isabela offers some tips on how they can spice up their sex-life. Aveline lets her know Donnic needs no help in that department.
- Hair-Trigger Temper: At least where card games are concerned, according to Fenris and Donnic.
- Happily Married: With Wesley before the game. With Donnic later, if Hawke helps out.
- Heterosexual Life-Partners/Platonic Life Partners: With Hawke.
- Hollywood Atheist: Averted; Aveline has no issue with the Chantry or those who believe in the Maker (she even married a Templar), but she doesn't seem to believe herself. She says that she thinks the Chant is lovely, but perhaps that is all it needs to be. She even nets Friendship points if you're dismissive to the Grand Cleric.
- However, her atheism is a bit ambiguous as she has the most Maker-related combat lines of your party, save perhaps Sebastian. She might just be a believer who disagrees with how the Chantry is run. Or perhaps living with Wesley has just rubbed off on her.
- Hypocrite: Nothing major, but ask her about Wesley when you meet up with her the first time in Act I and she'll defensively state that she doesn't want to be coddled. Understandable, but kind of jarring when she admitted just a few minutes earlier that she is spying on Hawke to make sure they stay out of trouble, and has no intention of stopping even if Hawke tells her to.
- Idiot Ball: Played for Laughs. She's a bright, talented and quick-thinking guardswoman... but her intelligence plummets when it comes to dealing with Donnic. Case in point? While trying to be romantic with him, she turns it into a conversation about the sharpness of swords.
- I Let Gwen Stacy Die: Wesley's death remains a sore spot for her for a good half of the game, partially because she feels she should have been able to prevent it. Her fear of losing anything else drives many of her actions throughout the game.
- I Want My Beloved to Be Happy: If Hawke chooses to flirt with her, they eventually decides to let her go.
- Just Friends: Although Hawke can flirt with Aveline, she will gently reject their advances. She seems to regard the Hawkes as her children or younger siblings more than anything else.
- Lantern Jaw of Justice: Rare female example.
- Married to the Job: Apparently the reason she's having such difficulty with romancing Donnic. Even though she was once married, she's thrown herself into her work so much, she's forgotten how not to be a guard for a while. If you don't help her out on her sidequests, she never learns to relax and the pressure eventually pushes her to leave town.
- Matchmaker Quest: Her sidequest in Act II involves her attempting to court Guardsman Donnic. Don't mess things up, and they'll get married.
- A Mother To Her Men: Particularly seen in Act III if her romance of Donnic was successful. The men and women of the city guard revere her, to the point that they unanimously refuse to join ex-Captain Jeven in his smear campaign to have her removed. Donnic says that there's not a single member of the guard who would hesitate to follow her across the Void itself if she asked.
- My Beloved Smother: Doesn't actually plan on being a mother herself (unless they invent a way for men to give birth), but she definitely acts this way towards the others during party banters, especially Hawke and Carver. If her personal quests are not completed, her guards complain that they are feeling smothered and start to resent her for it.
- Foreshadowed slightly in Act I party banter with Bethany, who asks her why she and Wesley never had children; Aveline explains that their respective careers forced them to put the prospect on hold. When Bethany asks if she regrets it now that Wesley is gone, Aveline replies that the question is too personal. It's possible that she sees her companions as surrogates for the children she never had.
- Named After Somebody Famous: An In-Universe example; Aveline was the name of the first female Chevalier.
- She actually doesn't seem fond of the symbolism, (though it fits her perfectly), calling the name "a wish [her] father made," and expressing relief that Fenris doesn't know the story of Ser Aveline. By the end of the game, though, if her personal quests were completed correctly, she seems much more sure of herself and has come to terms with it.
- No Guy Wants an Amazon: Ser Wesley and Guardsman Donnic are the exceptions that prove the rule; almost everyone else finds her intimidating and off-putting, as other party members point out. According to Isabela, she's a "woman-shaped battering ram."
- Hawke also can express an interest in her, which she won't actually realise until after she's hooked up with Donnic.
- No Social Skills
- Not So Above It All:
- In Legacy, she finally gets back at Anders for all of his arsey comments by ripping the piss out of him.Aveline: Any second I'll surrender to the almighty power of 'Guard Captain' and enslave all mages. Look out. Authority. Wooooooo.
- She also chuckles at Isabela's "ghast-hole" comment in Mark Of The Assasin before stopping herself.
- In Act III, she has evolved an Odd Friendship with Isabela. Anytime Aveline deadpan snarks at her, Isabela warmly says, "That's my girl!" At one point, Aveline has apparently invited Isabela to a family dinner, but she didn't show up because she didn't think she'd fit in; Aveline disagrees.Isabela: How's marriage been treating you, big girl?Aveline: It's been good. No, great. I'd forgotten what it was like to...Isabela: Be flipped ass over tits and hammered like a bent nail?Aveline: To. Be. Loved.Isabela: Oh. Right, of course.Aveline: (coyly) Not that I'm complaining about the other thing.
- In Legacy, she finally gets back at Anders for all of his arsey comments by ripping the piss out of him.
- Oblivious to Love: If Hawke flirts with her during her Matchmaker Quest. Possibly explained by the insane things she does to woo Donnic; she clearly has no idea how typical courting goes.
- The Only One Allowed to Defeat You: Aveline invokes this when Arishok says he must take Isabela back along with the book she stole: "Oh, no. If anyone's going to kick her ass, it's me." She gives Friendship points if you go to bat for Isabela against Arishok, and Rivalry points if you hand Isabela over.
- OOC Is Serious Business: Being the Lawful Good member of the team, it takes a lot to get Aveline to suggest taking criminal action or to recommend execution.
- Reasonable Authority Figure: As Captain of the Guard. Under her command, the guard is the most efficient and respected it's been in generations, though once Meredith takes over, some of the Templars seem to be making it a point to limit her influence and try to oust her from her position.
- Despite her late husband having been a Templar, she refuses to turn in Mage!Hawke or Bethany, since they at least try to do good.
- Red-Headed Hero: According to "Mark of the Assassin", it runs in the family.
- Replacement Goldfish: Though never outright stated, Aveline maintains her strong bond with Hawke likely because s/he's the closest thing Aveline has to family. Bethany will even question why Aveline continues to follow Hawke, and Aveline skirts the answer.
- Running Gag: Aveline being able to lift a cow. Comes up often in party conversation, particularly during Mark of the Assassin.
- Screw This, I'm Outta Here!: If she sides against Hawke during the endgame, she decides that she owes Hawke too much to fight them and walks out after delivering a "Reason You Suck" Speech to Hawke. Her fellow guardsmen quickly follow suit.
- Secular Hero: Aveline is the closest to agnosticism on team Hawke. She married a Templar and sometimes refers to the Maker, but doesn't generally worry about religion and is skeptical of the Chantry's stance that "the less [he] does, the more he's proven". She supports telling Elthina that the Warden stopped the Blight, not divine intervention."Wesley's at the Maker's side, or he's not."
- Significant Green-Eyed Redhead: The first permanent companion character you meet, as well as one of the most important ones after becoming captain of the guard.
- Socially-Awkward Hero: "So... it's a nice night for an evening."
- One of her gifts to Donnic is a copper engraving of marigolds. Odd enough to get a man (and specifically a watchman, who'd you think would be a practical type) a picture of flowers, but in traditional floriography, marigolds represent grief and cruelty. Whoops.
- Stone Wall: Her specialization focuses on defense and protecting party members. Thanks to her Indomitable ability, she's the only party member immune to the final boss's "stun you all so I can monologue" move. Should she be knocked out, the others' reactions are equal parts concern and bewilderment that it actually happened.Varric: Sweet mother of green cheeses, how'd they take that woman down?!
Carver: Aveline is down, M-Maker's breath!
Merrill: By the Creators, Aveline has fallen!
Fenris: Aveline has fallen?
- Straight Man and Wise Guy: The Straight Man to Snarky!Hawke, Varric, and Isabela's Wise Guy.
- Take Up My Sword: Upon first encounter, she wields a two-handed greatsword. After Wesley loses the use of his sword arm, and later dies, she takes up a Sword & Shield style like him. Her starting shield in Act I is Wesley's.
- Taking Up The Mantle: By the time of Inquisition, Aveline is still leading the guard, and Bran's letter all but calls her Hawke's successor as Kirkwall's protector.
- Team Dad: Gender-flipped. Most of her conversations with the party involve her providing some form of advice or critiquing their lifestyle choices. It's also said that she has people spying on most of the others and bends the rules a bit if necessary in hopes of keeping them out of trouble.
- Is also very protective of Hawke, and the only person besides the love interest who really takes time to console a devastated Hawke after their mother's murder.
- Made especially clear by a line she can say when drinks a health potion. You'd obviously be using this when she's dying, and she still might say:Aveline: I hope no one else needs this!
- To Be Lawful or Good: Establishes herself as being on the "Good" side of things at all times early in Act I, despite having only just taken the job. She remains lawful only so long as it is useful in her quest to do good. When the two conflict, there is never a moment's hesitation in her mind. It's also why she has no problems with Hawke if you play as a more Chaotic Good character.Aveline: I can trust you to at least try to do right.
- Tragic Keepsake: Wesley's shield. She's not pleased if you've sold it, and even just un-equipping it and putting it in storage earns a few complaints in Act II. She later clarifies it's less about Wesley and more just holding onto the last pieces of her old life.
- Tsundere: A Type A, especially towards Hawke and Isabela. Wesley and Donnic both seem to be the only people who constantly get her softer side.
- Vitriolic Best Buds:
- With Isabela towards the end of the game. She eventually starts barking "Shut up, whore" with an obvious twinge of affection.
- Also a case of this with Hawke, especially a Snarky-Hawke. It may also have a case of Belligerent Sexual Tension subtext if you flirt with her. If in a rivalry with Hawke, the most touching moment in their friendship comes right after Aveline beats the ever loving hell out of them.
- Well Done Daughter Girl: Implied, especially during "Night Terrors".Demon!Wesley: You spent your whole life trying to be the chevalier your father wanted. The one thing you chose for yourself, and the darkspawn took him.
- Widow Woman: Ser Wesley, her Templar husband, dies shortly after meeting Hawke due to darkspawn taint. Either you or Aveline can Mercy Kill him. She can eventually remarry, though.
- Workaholic: The Codex notes that her life revolves around guarding others; when she's not on-duty as a city guard, she's guarding Hawke and co. If her personal quests are completed, she starts to relax a little bit. If not, the pressure slowly breaks her down and she can resolve to step down from her position and leave Kirkwall entirely in Act III. Discussed by Varric in some dialogue in Act I, when he asks what she does.Aveline: You know I'm a guard, why are you asking?
Varric: I mean in your off-duty hours? For fun? You've heard of it, I hope?
Aveline: These are my off-duty hours.
Varric: And the trend of you scaring the piss out of me continues...
- You Can't Go Home Again: "That's supposed to be about maturity. It's not the same if you don't have the option."
No, not that Dog, though he might as well be. The Hawke family's loyal mabari companion. Dog isn't a full party member, but can be summoned to give some extra help.
- Assist Character: Rather than a full party member like his predecessor, this Dog joins the fight whenever Hawke summons him.
- Angry Guard Dog: To his enemies.Snarky!Hawke: But if he's with us, who'll keep Gamlen's debt collectors away?
- Badass Grandpa: According to the timeline, Dog must be in or near his double digits by the game's final act, which is quite old by dog standards. This doesn't stop his badassery in the slightest. Could be a Mabari trait.
- Big Friendly Dog: To everyone aside from his opponents.
- Black Eyes of Evil: Though he's not actually evil, really. It does give him an unsettling appearance, though.
- Bodhan and Sandal mention it in conversation, saying they find the eyes rather creepy-looking.
- Canine Companion
- Country Mouse: Kirkwall doesn't really give him the space a dog the size of a pony needs.
- Covert Pervert: If romancing Merrill, she comments that she doesn't appreciate that the Dog watches her and Hawke while they have sex.
- Dogs Are Dumb: As with all Mabari, thoroughly averted.
- Drill Sergeant Nasty: Aveline asks if she can borrow Dog to help whip her fellow guardsmen into shape. She's particularly interested to see how they handle a good old-fashioned Fereldan Mabari charge.
- Fluffy Tamer: Inverted. Mabari choose their owners and he chose Hawke.
- Fluffy the Terrible: He's downright adorable to his allies. His enemies, on the other hand...
- Heroes Love Dogs: Everyone in the party loves Dog, as do Hawke's mother and sibling. The one person who doesn't? Gamlen.
- Even Anders, who is a cat person, seems to like Dog - especially if he moves in with Hawke later in the game. He just doesn't appreciate being slobbered on.
- He and Sandal are very fond of each other. Bodahn speculates that Sandal may have learned to "speak Mabari" from their time with the Hero of Ferelden and his/her dog.
- He and Varric are drinking buddies. Varric even teaches him to play cards - and he's better than Anders!
- Heroic Dog
- Suspiciously Similar Substitute: For the mabari from Origins.
- Team Pet: Naturally.
- The Tell: Varric tells him that he might want to watch how he wags his tail when he gets a good hand. He's still apparently very good, though:
- Varric: All I'm saying is, he'd be up more than two sovereigns if he watched his tells.
- Undying Loyalty
Fenris / Leto
- Voiced by: Gideon Emery
- Achey Scars: His lyrium markings are the reason he hates being touched.
- Amnesiac Dissonance: Among other things, he resents the lyrium markings and the power that was inflicted upon him. In his final companion quest "Alone," he discovers that he had actually competed for them, for the sake of using the boon offered to the winner to free his family. At least, Danarius and his sister lead him to believe he did. He actually only competed for the boon to free his family. He didn't know about the ritual or what it would entail.
- Amnesiac Hero: He has very few pre-ritual memories, and even by the game's end he can only recall bits and pieces of his life before.
- And the Adventure Continues: According to Varric, as of Inquisition, Fenris is still continuing his campaign against Tevinter Magisters and slavers, leaving a trail of corpses in his wake.
- Attack Animal: Brainwashed by Danarius into this.
- Badass Baritone: Courtesy of Gideon Emery.
- Bare Your Midriff: His outfit as a slave in Heroes of Dragon Age and in an illustration in the World of Thedas book.
- Berserk Button: His Establishing Character Moment is his violent reaction over being called a slave, and being taunted with it also comes up several times during his personal quests. He hates mages; particularly the Magisters of Tevinter, and the blood magic connected to them.
- He doesn't take kindly to the suggestions that he "just move on" or, worse, to forget about revenge against Danarius.
- During his loyalty mission, when Hawke tells Orana to go to their home for help and refuge, Fenris immediately accuses Hawke of condoning slavery and wanting one for themselves. Hawke can counter that they actually offered Orana a job and are going to pay her for it, causing Fenris to back down at once and apologize.
- BFS: Uses two-handed weapons, several of which are as long as he is tall.
- Bi the Way
- Brutal Honesty: He's extremely blunt with his criticism of anything he dislikes, especially if it relates to magic or its users.
- Bystander Syndrome: Generally neutral in affairs not involving mages or slavers. In fact, it's implied that for most of the game, outside of adventures with Hawke and a few mercenary jobs he takes for money, he doesn't interact much with anyone. Varric complains that after years in Kirkwall he's still "practically a ghost."Fenris: You are too willing to involve yourself in the affairs of others, Hawke. Each time you put yourself at risk. One day you will not be so lucky.
Hawke: You have a better idea?
Fenris: Guard what you have. Keep your head low.
- Character Development:
- If a full rival, he admits revenge has brought him nothing and decides it's time to let go of his hate. Unfortunately, unlike Isabela's rivalry, this does not change his comment at the final quest, as he still shows hatred towards magic and is initially against supporting the mages.
- Another example would be his gradually opening up to a few of the other companions and eventually befriending them (evident in party banter), in contrast to his initial anti-social behavior. He even jokes with some of them, and by Act III regularly plays cards with Varric and Donnic.
- The Comically Serious: His generally dour demeanor gets him ribbed on by some of the more jokey companions.
- ... Although if you keep him away from people who push his buttons, he makes his share of jokes.
- And Silly!Hawke's comments usually get at least a smile out of him. He even chuckles with regularity.
- Cursed with Awesome: The lyrium scars emblazoned on him by his master cause Fenris no small amount of pain, but give him extra strength and endurance, as well as the ability to go partially intangible.
- Dark and Troubled Past: He was a slave in the Tevinter Imperium, and had his skin laced with lyrium in a process so torturously painful that it wiped away his pre-ritual memories.
- Deadpan Snarker: Sometimes, and with emphasis on the deadpan.
- Defrosting Ice King: He's loosened up a little bit by Act III, particularly around Aveline, Isabela, Varric, Donnic, and possibly Hawke. He even starts cracking a few jokes of his own.
- If you manage to maintain a high friendship, it unlocks additional lines that sound much warmer than his usual tone of voice, including "Yes, my friend?" and "Always a pleasure." The friendship branch of his personal specialization tree also mentions that "Fenris is inspired by your unexpected support."
- Despair Event Horizon: If you choose to betray Fenris and give him back to Danarius. Your betrayal so utterly breaks his spirit and his faith in freedom and friendship, he just gives up without a fight. He doesn't even have the strength to show anger at you about it. Later, you get a letter from Danarius thanking you, telling you that Fenris has been memory-wiped again and is now perfectly obedient.
- Does Not Like Magic: The line he draws between "magic" and "mages" shifts a bit - he's at his angriest directly after confronting one of his old tormentors (Hadriana). Having grown up in a society almost defined by mages abusing their power, he's very wary of any calls for mage freedom outside Tevinter."There are problems enough in this world without putting such power in the hands of those too weak to resist its allure. Them I fear, as should you. As should anyone."
- He's not immune to his own recriminations; a late-game line all but spells out that he believes he's been corrupted and spoiled by magic and regards himself with loathing.
- Does Not Like Shoes: His leggings leave his heels and toes bare, one of his idle animations involve looking at them, and he will occasionally say with disgust, "I think I stepped in something."
- Does Not Like Spam: He can't stand the smell of "Fish, fish and more fish. Pfaugh!"
- Do Not Call Me "Paul": His response to his sister calling him by his real name at the end of "Alone" after he finds out she betrayed him is an angry "Stop calling me that!".
- Don't You Dare Pity Me!: Despite his frequent mentioning of his past, he despises people attempting to empathize with him about it.
- Drowning My Sorrows:
- His most personal conversations with Hawke tend to be over a drink, especially when he's about to confess something about his past.
- It's implied that part of the reason he's content with staying in the rundown mansion is because of the wine cellar.
- The Eeyore: Probably the most pessimistic of the group, though not as much as they'd have you believe. Even in his lighter moments, he's generally dry and rather bleak. By the end of the game, he's starting to grow out of it.
- Elfeminate: Lampshaded by Gamlen if a male Hawke romances him.
- "So, you're into elves, huh? I guess I don't have to ask which one of you's the girl."
- Enemy Mine:
- He takes this approach about working with any mage except for, potentially, Hawke. If asked about it when he's recruited he says that he'll be watching the party's mages very closely. Much of his dialogue with Merrill is antagonistic over her blood magic and her naive attitudes regarding elves outside the Dalish, and Hawke can even gain rivalry with him for being nice to her. He tolerates her as a teammate - if only because Hawke is around. He's not much less hostile towards Anders (and in this case the feelings are mutual), though with Bethany he merely suggests that she should be in the Circle; he seems to like her perfectly well otherwise.
- Actually, of particular note of this trope is Anders. Unlike Merrill, the two rarely have a conversation that doesn't end verging on violence. Even during his Act III quest, Anders is the only one to give Friendship points for selling him out to Danarius. Contrast that with Merrill being on the verge of tears. Even if you don't give Fenris back to Danarius, he'll call Fenris a "bloody hypocrite" and says he's just jealous when our dark and broody elf learns his sister is a mage, even though Fenris likely didn't have any idea.
- The name of his 100% rival ability is even "Enemy of my Enemy".
- Establishing Character Moment: The surviving leader of a group of slave hunters grabs his shoulder and calls him a slave. Fenris turns and shoves his hand through the guy's chest, crushing his heart and killing him instantly (and messily).
- Everyone Has Standards: Despite his hatred of most mages, and his intense and mutual dislike of Anders, when Sebastian brings up the idea of turning him or Merrill in, Fenris angrily refuses to betray Hawke's friends and, by extension, Hawke.
- Fantastic Racism: He suspects that all mages, no matter their intentions, will eventually become power-hungry maniacs unless constantly controlled. If Hawke sides with the mages in "The Final Straw," Fenris will turn against them unless he has been permanently locked in as a friend or rival or if Hawke calls him on the hypocrisy of supporting the enslavement of mages. With a high Friendship, Fenris can move a little past this in regards to mages. He admits in conversations with both Hawke (particularly a Mage Hawke) and Anders in the third act that there are a few mages who are strong enough that they have proven that they do not require the Circle's supervision, pointing out Bethany or a Mage Hawke as a specific example.
- Fenris is also not particularly fond of the Dalish. This is rooted in the Dalish viewing themselves as the Superior Elves.
- Freudian Excuse: His pretty horrifying life as a slave, as well as the fact that it was quite literally all he knew, explains quite a few of his antisocial tendencies.
- Friends with Benefits: With Isabela if the player isn't romancing either of them.
- Gay Option
- Get Out: If you convince him to spare his sister, he simply tells her to get out of his sight. She does, though not without dropping a bombshell about how he got his markings.
- Gone Horribly Right: Denarius wanted a lyrium-empowered Magic Knight Super Soldier. And, boy, did he get one...
- Good Is Not Nice: Fenris is definitely a Jerk Ass much of the time and has a very abrasive personality, not to mention a strong prejudice against mages. He also tends to answer things like betrayal by ripping out the offender's heart. However, Fenris is fiercely loyal and protective to the few people he cares about, is capable of seeing past his anti-mage prejudices if given reason, and can even be swayed into protecting various mages if given sufficient reason.
- Good Scars, Evil Scars: All over his body. They look more like tattoos, however, and they're pretty, like the veins of leaves.
- Happiness in Slavery: Tells Hawke that the reason most slaves don't simply run away or rebel is that they don't think of anything beyond satisfying their masters. The only reason he was able to subvert this trope and escape is because he was accidentally separated from Danarius for a few months and in the care of the Fog Warriors, who treated him as a person instead of an object or a pet. After Danarius returned, the Fog Warriors were prepared to fight to protect him, but Danarius ordered Fenris to kill them and he did so. The resulting What Have I Done shocked him to his core and he ran.
- If Hawke gives Fenris back to Danarius in Act III, Danarius' letter states he has wiped Fenris' memories again and implies that he truly believes Fenris is happier as his perfectly obedient self.
- Hates Being Touched: See above; between Fenris, Morrigan, and Ariane, this might be becoming a signature of the series. If romanced, he will obviously move out of this (with Hawke at least). In one of their possible romance scenes, he'll nearly attack Hawke when they surprise him with a touch.
- Headbutting Heroes: Hates the party mages who are careless about their abilities - Anders for thinking he can take a spirit into him and remain in control and Merrill for believing herself justified in using blood magic. He is much more lenient toward Bethany, who is wary of her abilities and wishes she could be normal, and potentially a mage Hawke.
- Heroic Neutral: While he's tired of hiding, he doesn't encourage getting involved in other peoples' business.
- Hidden Depths: Is surprisingly fluent in Qunlat and Qunari customs (to the point he actually manages to impress the Arishok if he is in the party on their first meeting).
- Hollywood Atheist:
- Subversion. His banter with Sebastian reveals that while he's not entirely convinced that the Maker exists, he does keep something of an open mind. It's even implied in Act III that Sebastian may be rubbing off on him.Sebastian: I saw you at the Chantry last week, Fenris, but I haven't seen you back since.
Fenris: I was only delivering something... you needn't concern yourself.
Sebastian: But you were praying. Or was that part of the delivery?
Fenris: I was... trying to blend in.
Sebastian: [laughs] Oh, yes! You wouldn't want to ruin your reputation.
Fenris: Don't you have a city to re-conquer?
- Some banter with Anders confirms this even if you don't have Sebastian's DLC.Anders: Did you ever think about killing yourself?
Fenris: I could ask you the same thing.
Anders: I'm serious. To get out of slavery, to escape Danarius... don't tell me you never thought about it.
Fenris: I did not. To kill oneself is a sin in the eyes of the Maker.
Anders: You... believe that?
Fenris: I try to. Some things must be worse than slavery.
Anders: Some things are worse than death.
- Subversion. His banter with Sebastian reveals that while he's not entirely convinced that the Maker exists, he does keep something of an open mind. It's even implied in Act III that Sebastian may be rubbing off on him.
- Homeless Hero: Fenris squats in his former master's abandoned Hightown mansion, which has corpses lying around in places.
- He believes Mages are too powerful to be trusted and will inevitably abuse their power, so they should accept being enslaved and controlled by the Chantry. He himself is an escaped slave with magical powers who is being hunted by his former master and will mercilessly kill those who are no longer a threat to him if they piss him off enough. At least half of his arguments for corralling and controlling mages could also apply to him. Anders calls him out on it once or twice.
- He's vehemently against slavery, yet supports locking up mages and denying them the freedoms and equal rights that others enjoy. Hawke can point out this hypocrisy at the endgame if they side with the mages, prompting Fenris to turn against Meredith and support Hawke.
- Fenris has little sympathy for free elves (both city and Dalish) because he feels they squander their freedom, and that slaves have it worse anyway. Yet he himself doesn't do much with his freedom besides squat in an abandoned mansion and hit the wine cellar when he's not trailing after Hawke (even after he kills Danarius). Also, while not slaves, he overlooks how most city elves (at least) are so second-class there's practically little difference, and that they don't use their "freedom" to strive for more because they have also been conditioned by their respective societies not to expect or hope for more, almost as surely as he claims most slaves have been.
- On a less antagonistic note, in Mark of the Assassin Fenris tries to discourage Hawke from risking him/herself by getting involved in the affairs of others... even though the whole reason Fenris and Hawke started traveling together was because Hawke was willing to risk getting involved in Fenris' affairs, and continues to do so every time Fenris asks for further assistance against Danarius in his personal quests.
- I Can't Believe a Guy Like You Would Notice Me: Early on in the game, he seems somewhat taken aback that Hawke would be romantically interested in him, if they flirt with him.
- I Can't Do This by Myself: From the moment you meet him, he'll ask for your help using pretty much these exact words. Comes up in his later personal quests as well.
- Identity Amnesia: The lyrium-infusion ritual wiped his memory.
- If It's You, It's Okay: A possible example. Despite his general hatred and suspicion of anything magic related, getting romantically involved with a mage Hawke doesn't seem to bother him in the slightest. Well, not in the magic department, anyway.
- During party banter with Anders, Fenris will admit that he considers Hawke (or Bethany) a strong mage who doesn't need supervision.
- This is even present if you only pursue a Friendship with him as a mage. At the end of his first Questioning Beliefs, he will toast Hawke with a happy smile on his face, stating, "Here's to you, Hawke. A finer mage, I have never met." Considering that he seems to hate every other mage (sans Bethany), this says a lot.
- Also mentions this nearly by name if romanced during his Act II "Questioning Beliefs" quest. Due to the lyrium in his skin and general slavery, he Hates Being Touched and has serious trust issues; he's never needed or wanted anyone before - but Hawke is unlike anyone he's ever met and might be different.
- During party banter with Anders, Fenris will admit that he considers Hawke (or Bethany) a strong mage who doesn't need supervision.
- If You Ever Do Anything to Hurt Her...: Will warn Anders in this manner, if he had been romanced and has dumped Hawke.Fenris: You... are living with Hawke now?
Anders: What of it?
Fenris: Be good to them. Break their heart, and I will kill you.
- I Need a Freaking Drink
- Insistent Terminology: Fenris makes it clear there's a difference between a mage and a magister, but assumes all mages will eventually become magisters anyway.
- It Has Been an Honor: Expresses this to Hawke just before the final battle if he is a friend.Fenris: You're a good friend, the only one I've ever had. It will be an honor to fight at your side.
- Intangibility: The lyrium-infusion gives him the power to make himself partially intangible.
- It's Not You, It's Me: Gives this apology to Hawke after their first night together, having momentarily gained back and instantly lost his pre-ritual memories.
- In Vino Veritas: He's a lot more talkative when he's drunk, and willing to bring up his past in a bit more detail. He also will happily toast a Mage-Hawke who pursued a Friendship with him, and even gets rather flirty at one point, a far call from his usual broody, slightly awkward self.
- Irony: Fenris, who hates mages and magic, has a sister training to be a magister. Just to rub it in, his Leitmotif sounds very similar to "Mage Pride."
- Jerkass Has a Point: He's obviously prejudiced against mages because of his past experiences, so most of his opinions on them are pretty harsh. However, he does actually make a good point on occasion.
- Jerk with a Heart of Gold: While he does have a searing hatred of mages (although he has respect for ones he deem "stable" like Mage!Hawke and Bethany), he's ultimately just a bit cranky and gradually becomes a pretty likable guy if you starting maxing out his friend meter. He even starts playing cards once a week with Varric and Guardsman Donnic.
- Kick the Dog: Viciously insulting an already devastated Merrill at the end of both of her personal quests.
- Not quite as bad as the above, but after the party helps him clear out the mansion (possibly free of charge), if a mage is in the party he will refer to them as "a viper", and warning Hawke that "it" will only turn on them later. Considering they have done nothing but help him at this point (even Anders is sympathetic to him at first), this might come off as a bit much. He does apologize when called out on it, at least.
- He approves of dealing with a demon during "Night Terrors," dooming an innocent to possession in the process and risking the lives of everyone around him, as long as Anders is in the party - because you'll have to fight him when Justice/Vengeance (the dominant personality in the Fade) objects.
- In a minor quest, Hawke gives a letter to a templar, the letter coming from the templar's daughter, who is a mage. He is the only one who disapproves if Hawke assures the templar that his secret is safe, and even approves (while the rest disapprove in turn) if Hawke chooses to blackmail him instead for his silence, with the latter being an act too cruel.
- The Lady's Favour: Per Word of God, the red wristband he begins wearing after spending the night with Hawke is Hawke's favor to him.
- Leitmotif: He's the only companion that has a named theme in the official soundtrack. "Fenris' Theme" is a slow and melancholy piece that combines Playing the Heart Strings with bits of a soft One-Woman Wail.
- Lightning Bruiser: As a warrior specializing in two-handed weapons, Fenris can hack through low-level enemies almost as easily as he can stick a hand through someone's chest. His unique specialization combines the best passive skills from Hawke's Reaver and Berserker classes into one lethal package, allowing him to increase his attack speed and restore his stamina every time he kills an enemy, causing his battle effectiveness to snowball. Low survivability, the one weakness of two-handers, is partially mitigated by his Lyrium Ghost sustained mode.
- Long-Lost Relative: He has a sister named Varania. Like Alistair before him, the reunion doesn't go well. But in Fenris' case, the sister can wind up dead - by his own hand.
- Lost Forever: Unlike the other companions, his personal questline and romance can be completely derailed if you don't use him in the right area at the right time.
- Meaningful Name: Shares his name with the monstrous wolf Fenrir of Norse mythology, who will slay Odin during Ragnarök (an apocalypse of terrible winter and war) after breaking free of his magical bindings. In Dragon Age lore, it means "little wolf" in Tevene, the language of Tevinter, and was chosen by his former master. His birth name, Leto, directly translates as "summer" in some Slavic languages, and "he who is always happy" in Latin. Considering his current less than sunny disposition, this goes to show how much he's lost.
- Misery Poker: Unless you're a non-magic Tevinter slave, don't talk about your problems in front of Fenris unless you want to hear about how he's seen and experienced far worse.
- Morality Pet: Although he is eager to pounce on the faults of mages, his relationship with Bethany is generally quite cordial. Hawke can qualify as a second example, especially if they're a mage and especially if they're engaged in a romance with him.
- More Than Mind Control: By his own words, a slave does not dream of freedom but thinks only of satisfying his master. Fenris's initial escape had been an accident, not deliberate, and even after months spent outside of his master's influence, upon his return it felt unthinkable for him to do anything but obey. Danarius also claims that Fenris had once felt affection for him. Of course, it bears remembering that Danarius is a Tevinter Magister.
- Mr. Fanservice: That pretty much runs the norm for elves anyway. Especially if they have white hair, green eyes, a Dark and Troubled Past, and happens to wear skin-tight black clothing.
- Mundane Utility: Isabela thinks his phasing could help remove sharp objects from people, while Varric thinks it could make pickpocketing easier.
- Muscles Are Meaningless: Very wiry and slender, and uses double-handed weapons that are sometimes bigger than he is with ease. A few of the cutscenes also show off his physical strength as he can snap necks and toss around human adults with no trouble. Granted, the lyrium under his skin appears to also augment his strength and he mentions intense physical training.
- Mystical White Hair: Fenris has snow-white hair to go with his lyrium markings and the magical abilities they give him. Given the contrast with his dark eyebrows, it's speculated that having the markings infused into his skin also turned his hair white.
- Never Learned to Read: Comes with the territory as a former slave. Hawke can teach him, though, and will occasionally remark upon his reading in ambient dialogue at the estate.
- No Good Deed Goes Unpunished: Fenris competed for a boon to free his family. He then got the previously-unknown "honour" of being subjected to an agonizing ritual that reduced him to an amnesia-addled, lyrium-scarred Magic Knight Super Soldier Right-Hand Attack Dog and Sex Slave for a corrupt magister. After fleeing said master for years, he finds a brief Hope Spot in reuniting with his lost sister... only to learn she sold him out to said master, because the freedom he underwent so much agony to win for her and their mother turned out not to be a boon after all. Ouch.
- No Social Skills: His intense bitterness and lack of life experience outside of Tevinter slavery left him bitter, largely tactless, and extremely poor at forming relationships with others.
- Not So Different: From Anders. The two are both former slaves (of a sort) that share an intense, unreasonable hatred of those similar to their oppressors who are ruled by their rage. They both seem to take pleasure in taking petty digs at each other.
- Anders actually invokes it to mock him in Legacy.
- Also with Hadriana, oddly enough, though mostly only apparent in the Codex. Apparently she was treated cruelly by the other magisters and their apprentices, which slowly tore down her own decency and led to her own acts of cruelty to the slaves around her.
- Hawke can invoke this in "Night Terrors" if he is brought to the Fade, saying that if he takes the Pride Demon's offer of power, then he is no better than the magisters. It doesn't work.
- Odd Couple: With a mage-supporting (or just mage) Hawke. Both he and a Mage Hawke can note the irony of it at one point.
- Odd Friendship: With Donnic, who stops by his mansion to play a hand of cards every week, but tells Aveline they never gamble.
- Omniglot: He speaks Tevene, the common tongue (the language of the Dwarves, Ferelden, and the Free Marches), and picked up Qunlat by listening to the Qunari (though Tallis thinks his accent needs work). It's impressive for an amnesiac who can't read when you first meet.
- Only Friend: He admits more than once that he's not certain what having a friend means. While he's opened up a fair bit by the third act, Hawke is one of the few people he feels comfortable outright calling friend.
- Optional Party Member: You can only meet him by doing a side quest in Act I; fail to complete it and he's Lost Forever.
- Pardon My Klingon: He uses Tevinter swear words when he is upset.
- Peek-a-Bangs: Camera angles and his tendency to duck his head during some emotionally-charged moments mean his hair sometimes covers his eyes, which emphasizes his vulnerability (or Wangst, depending on how sympathetic you find him at the moment).
- Pet the Dog: After his above Kick the Dog moment to Merrill, he will (grudgingly) admit that the Keeper must have truly cared for her if she was willing to sacrifice herself for her, and (in his own way) encourages her to live up to her memory.
Fenris: Because you would look pretty in one.
- He gets several other moments, like during the quest "A Bitter Pill," when he shows genuine concern and sympathy for the elven slave Orana and gets angry if you decide to take her as your slave. There are also many moments between him and Hawke, especially if Hawke is in a friendly romance with him, or are at least friends, even if Hawke is a mage. Most of them are sweet enough to qualify as a Crowning Moment of Heartwarming.
- If he and Bethany are brought to the Chateau in Mark of the Assassin, he will comment that she should get herself one of the Orlesian gowns. Her response varies depending on what faction she has joined in the course of the game, but if the DLC is done during Act I, she just warily asks him why. His answer borders on Ship Tease.
- In the quest "All That Remains", should Hawke resort to blood magic to find Leandra, Fenris will neither protest nor show disapproval, which is rather notable considering how he is vehemently against blood magic.
- Phlebotinum Rebel: The same markings that made him a valuable bodyguard also help him repel any attempts to recapture him.
- Physical Scars, Psychological Scars
- Power Dyes Your Hair: Since his eyebrows don't match the head on his hair and his sister is a redhead, many fans believe that his hair was once brown/black but turned white during the lyrium tattoo process.
- Power Glows: His lyrium scars glow when he is phasing.
- Some Party Banter suggests they have a slight glow, visible through clothing, even when he isn't using his powers. Varric thinks this is "kind of cool."
- Power Tattoo: The lyrium tattoos, obviously.
- Pretty Boy: He's most likely older than twenty, but considering the new, leaner elven body model, he certainly fits the aesthetic.
- Primal Stance: Compare his posture with, say, Merrill's.
- Properly Paranoid: He suspects slavers around every corner and a trap behind every stroke of luck. He's usually right.
- Puppy-Dog Eyes: During his romance scenes - and every time Hawke's back is turned, if Merrill is to be believed, though he denies it. "There are no puppy eyes!"
- Rape as Backstory: Heavily implied in dialogue, and Word of God confirms it. This puts Isabela's "glistening" joke in Act II in a rather unfortunate light. He seems to take it rather well though, all things considered.
- Reconstruction: Of the stereotypical roleplayer's "first D&D character," being a brooding, sexy lone wolf, too-hardcore magical elf ninja with a dark past, a bad attitude, and special rage powers who might as well be wielding a katana and seems inspired by an overindulgence in juvenile shonen manga and cheap fantasy literature. Not only does the story go to great lengths to show just how "uncool" this type of character really is (yes, you can go on an awesome, bloody revenge spree against the people who ruined your life... but then what? "Broody, violent and aloof" also isn't much fun to be around, so good luck making friends when you need them), it constantly and deliberately pokes fun at it and the more it develops, the more does Fenris' character grow beyond its roots into a more well-rounded and sympathetic one. Bonus points for showing that as he does that, he naturally becomes more comfortable around others, eventually coming to genuinely like spending time with his friends and even fooling around a bit rather than spending all of his time looking "dark and aloof".
- Revenge Before Reason: Most obviously during his Act II personal quest, where he kills a hired sword after interrogating him, and then kills Hadriana despite promising not to kill the latter in return for information about his past. Neither of these people were exactly innocent (Hadriana may have even deserved it), but he still killed them after it was obvious they were no longer a threat to him. He also yells at Hawke if they try to call him out on it. To his credit, he does clearly regret his behavior, and he goes to Hawke to apologize later. He even claims he genuinely intended to let Hadriana go, and was ashamed that he gave into his hatred when he thought he'd moved past it.
- Even in Act III, he will kill his sister who, while she did sell him out to Danarius, did so out of desperation, did not participate in the ensuing fight, and is completely unarmed and cowering in the corner at the time. His Character Development is showcased in how Hawke and the others can talk him out of it.
- Scars Are Forever: Due to being infused with lyrium when he was transformed. They cause him some amount of pain, more so when touched.
- Seen It All: Gives off this impression with his generally stoic reactions, especially concerning the darker side of magic, though he is not in all likelihood older than his mid-twenties.
- Sex Slave: Although his primary purpose was to be Danarius' bodyguard/living weapon, Word of God confirms that he also served in such a capacity.
- Shut Up, Hannibal!: Gives a rather spectacular one to Danarius when he starts in on an evil rant in his final personal quest.Fenris: (scars glowing) Shut your mouth, Danarius!
Danarius (frustrated sigh) The word is "master."
- Slave Collar: Used to have one. Danarius apparently used to like to keep him leashed.
- So What Do We Do Now?: The gist of his final "Questioning Beliefs" conversation. He decides that even if neither he nor Hawke has a clear answer, it's entirely his decision for once.The future of a slave is never uncertain, but I am no longer a slave.
- Spikes of Villainy: The implications of the spikes all over his armor is discussed by the party once or twice, though he's an Anti-Hero.Varric: You do know the elf is covered in spikes, like an angsty porcupine? He might have some... issues.
- The Stoic: It's highlighted most in combat. Every other character shouts in the heat of battle, but Fenris, tending toward Tranquil Fury as he does, delivers his combat lines in the same dry tone he uses in casual conversation.
- Sugar and Ice Personality
- Super Soldier: He mentions that there are other soldiers with markings like his, but they're very rare. He had to compete against other warriors to earn the 'honour,' not that he was told about it going in.
- Tired of Running: He's already been on the run for around three years when Hawke first meets him. He chooses to stay in Kirkwall because it's a 'fortified position' and Hawke is his first ally of any substance.
- Tranquil Fury: Constantly, to the point that he has an actual class ability (Veneer of Calm) that gives him a bonus to damage as his health drops.
- Troubled, but Cute: He claims he doesn't brood. Varric isn't buying it for a second; the dwarf's nickname for him is "Broody."
- Broken Bird: Has a few shades of this as well.
- Unstoppable Rage: He usually doesn't emote much, but once any of his buttons is pushed, he's quick to reveal just how much fury he keeps bottled up.
- Vengeance Feels Empty: The aftermath of both his personal quests. In spite of years of abuse, he feels only disquiet after killing Hadriana - and finally killing Danarius leaves him wondering what the heck he's going to do next.
- Villains Never Lie: Averted for Hadriana, played straight for Danarius. While Fenris is understandably skeptical of Hadriana's information on his "sister" which he spends years cautiously looking into to make sure it's true, he and the party take Danarius' and Fenris' sister's claim that Fenris had competed for his lyrium markings at face value.
- What Have I Done: The incident that prompted him to run away from Danarius when he killed the Fog Warriors, who had rescued and cared for him, on Danarius' orders. He says at first it wasn't Danarius he was running from.
- What the Hell, Hero?: Hawke can give him one of these for breaking his word about leaving Hadriana alive.
- Hawke can also call him out on his hypocrisy concerning keeping mages captive during the end-game and get him to turn his back on supporting Meredith. It says something about how much he respects Hawke, considering how Anders has been browbeating him about that particular issue since Act I (or possibly about how much he dislikes Anders).
- He himself will be furious at Hawke if they choose to take Orana as a slave. Be particularly blasé about it and he'll curse at Hawke in Tevinter and spit at the ground before storming off.note
- After the final events of Merrill's companion quests, Fenris will be particularly hostile towards her, calling her a "witch".
- You Are a Credit to Your Race: His opinion of Bethany or a Mage Hawke. He gains a great deal of respect for them for their ability to control their power and temptation, and believes that they have proven themselves strong enough that they do not need the supervision of the Circle.
- You Are Better Than You Think You Are: When Sebastian suggests he train other elves, as they'd admire his accomplishments, Fenris sounds genuinely confused and says he hasn't accomplished anything. Sebastian doesn't think he's giving himself enough credit.
"Everyone should be free, not just mages. It's not about who's dangerous. It's about having choices made for you."A pirate captain who first appeared in Dragon Age: Origins. She's only a minor character in the first game (although she is the only person who can teach the Warden the "Duelist" specialization), but reappears as a primary companion and potential love interest in the second game.For more info, see Dragon Age Recurring Party Members.
- Voiced by: Alec Newman
"It's odd...when I wanted to rule, I would have been terrible at it. Now that I might be decent, I don't know if it's the right thing to do."An archer of noble birth, Sebastian comes as a DLC character in The Exiled Prince, where the player must help him avenge the death of his family, the rulers of Starkhaven. His trailer is here. A potential love interest, though Hawke cannot actually sleep with him due to his vow of chastity. He is the only love interest that Hawke must be female to pursue.
- Ancestral Weapon: Can find his grandfather's bow during his personal quest.
- Badass Normal
- Badass Preacher: He was originally a member of the priesthood before tragedy struck.
- Be Careful What You Wish For/Give Me a Sign: At one point, Sebastian prays that the Maker send him a sign for what to do about his Conflicting Loyalty. Then the Chantry blows up. If Anders survives, he decides to take it very badly, and declares that he will invade Kirkwall. If Hawke kills Anders, he's still very upset, but no longer willing to take revenge on Kirkwall itself for the transgression. Whether he remains with the Chantry or retakes the throne ultimately depends on whether Hawke has made him a friend or a rival.
- Berserk Button: No one hurts Elthina on his watch. Best watch yourself, Anders.
- Beware the Nice Ones: Sebastian has very, very strong morals and there's nothing he likes more then doing good deeds. This doesn't change the fact that he can use that bow to turn you into a pincushion. And Maker help you if you hurt Elthina...
- Big "NO!": He gives a good one if he's in your party when Anders blows up the Chantry. Even parodied.
- Bling of War: Brought up to the extent of a Running Gag. Isabela uses it as a mirror, while Anders is more amused by Andraste's face on his codpiece. Does Sebastian want the Maker to see him shove His bride's head between his legs?
- Bi the Way: Dialogue indicates that in his youth he slept with both men and women. Despite his bisexuality, he will only allow a female Hawke to romance him, presumably due his noble background (nobles, speaking generally, could usually do whatever - and whoever - they liked as long as it was discreet, but when it came to stuff in paperwork and ceremony, securing primogeniture and power absolutely overrode personal desire).
- Brave Starkhavener
- Break the Haughty: A mild version in his backstory, considering that he was a hedonistic prince that got Locked Away in a Monastery so that he wouldn't have any children that could contest his brothers' claims to the throne.
- Butt Monkey: In Inquisition's DLC Trespasser, the new Viscount of Kirkwall, Varric, will ignore his letters as much as he does with the Dwarven Merchant's Guild. There is a good reason for this if Sebastian tries to annex Kirkwall but he's pretty much trolling him if he didn't.
- Can't Argue With Churchmen: He's not always completely blind to the Chantry's faults. Just most of the time. And especially when he's talking to Anders.
- Celibate Hero: Due to the vows he made when he joined the Chantry. Even if romanced he won't break this vow. That said, Sebastian is definitely not a virgin. Before he took his Chantry vows, as his dialogue with Isabela shows, he was quite the hedonistic prince of Starkhaven. His antics embarrassed his parents, who sent him to the Chantry, but he surprised himself by embracing it and upholds his vows to be celibate.
- Chastity Couple: If a female Hawke pursues him and is in a friendship with him, they exchange vows but don't break Sebastian's own vow of chastity.
- Church Militant
- Conflicting Loyalty: He is torn between keeping his vows to the Chantry and his desire to reclaim his family's throne. You can encourage him either way. And no matter what choice has makes in the end, he will decide not to pursue it until the main plot is resolved and Hawke no longer needs his loyalty.
- Corrupt the Cutie: If Hawke is in a Rivalry with him, they encourage him towards Well-Intentioned Extremist tendencies to regain his title. Subverted in that Sebastian wasn't always the Knight in Shining Armor he tries to be now.
- Cultured Warrior: Favours the bow, following his grandfather's belief that it allows a King to defend his people while never having to leave the walls of his castle.
- Deadpan Snarker: Every so often.
- Decadent Court: The reason his family was killed and part of the reason he is reluctant to throw himself back into politics. He and Varric bond over comparing it to life in the Merchant's Guild.Varric: In Starkhaven, do they bludgeon you to death for forgetting the name of a minor clerk's third daughter?
Sebastian: [dryly] Only if you're lucky.
Varric: [sighs] Choir Boy, suddenly your life makes much more sense to me.
- Dark-Skinned Redhead: It seems like he was supposed to be an Olive-Skinned Redhead, but some graphics issues caused characters with darker skin to appear much lighter than they were intended (notably Fenris and Isabela). His concept art makes it more obvious.◊
- Disproportionate Retribution: If Anders survives Dragon Age II, Sebastian declares war on Kirkwall in Inquisition in hopes of annexing the city-state, even though Anders is not affiliated with Kirkwall.
- Easy Evangelism: Averted. While Sebastian does try to get the other companions to convert (he's not pushy about it, to his credit), they just brush him off. It's implied that he actually succeeds with Fenris, but Fenris denies it and it's played for comedy. In party banter, Sebastian admits that preaching rarely works, and he thinks leading by example works better.
- Face–Heel Turn: In Inquisition, if you let Anders live in the previous game, Sebastian follows through on his threat of having Starkhaven wage war on Kirkwall.
- Fingerless Gloves: It seems Starkhaven has yet to invent archery gloves.
- Former Teen Rebel: His wild youth embarrassed his family into giving him to the priesthood in hopes that he'd grow up a bit.
- Freak Out: Refuse to kill Anders for blowing up the Chantry in the finale, and Sebastian flips from a Wide-Eyed Idealist Prince Charming to a Revenge Before Reason Knight Templar .
- Friendly Sniper: He jokes that he tried swordplay but couldn't get the hang of it - "too much getting hit."
- The Friend Nobody Likes: In a sense. While most of the party do like Sebastian, they frequently poke fun at his overzealousness in the Chantry. Basically, the same reason (just on the other side of the fence) for why they get irritated with Anders and his "Mage Pride".
- Gondor Calls for Aid: He's been traveling to different cities in the Free Marches between Acts I and II, talking to the nobility and trying to gather allies, but his efforts are halted by his own hesitation. He'll run off to try again with much less doubt holding him back if Hawke spares Anders.
- Good Counterpart: To Sister Petrice, in that he represents a side of the Chantry that actually is charitable and compassionate, instead of just self-righteous. Especially obvious in Mark Of The Assassin, when he treats Tallis with relative respect and states he feels that the Qunari highlight the Chantry's failings and their presence provides an opportunity for change and improvement, while Petrice can only see them as a threat that must be ousted even if she has to have the Viscount's son murdered to do it.
- Good Shepherd: He tries to be, at least.
- Government in Exile: In between acts, Sebastian tries to set up La Résistance so he can regain the throne. However, he doesn't get far due to his Conflicting Loyalty.
- Happily Married: If Legacy is played after his last "Questioning Beliefs" scene in Act III, it's revealed that he and a F!Hawke who romanced him as a friend tied the knot. And no, she doesn't mind the chastity bit, though Sarcastic-Hawke will tease him about it. He's the only companion Hawke can actually marry before the end of the game.
- Headbutting Heroes: He and Anders do a really good job of getting on each other's bad side. It borders on Enemy Mine at some points, largely concerning Elthina's position on the Templars and mages. At the endgame, they become Mutually Exclusive Party Members.
- The Hedonist: His past life as prince had him living life decadently, sleeping with noblewomen and getting drunk. His parents made him join the Chantry because of that reputation.
- Hero-Worshipper: He never has anything but praise for the Grey Wardens. He leaps at the chance to help them in Nathaniel's sidequest, and is almost a fanboy in Legacy. He'll even support Janeka's plan to utilise Corypheus using forbidden magic. The only Grey Warden he dislikes is Anders, and even that might have started because Anders left the Wardens and has a dim view of the order.
- Hot-Blooded: Sebastian, like male Hawke, lets out his hammier side during battle. More seriously, he repeatedly demonstrates that succumbing to Revenge Before Reason is his biggest flaw."I fear only RUNNING OUT OF ARROWS!"
"This is MUCH more exciting than the Chantry!"
"I AM good, aren't I?"
- Hypocrite: After spending most of the game letting go of his bitterness, both at his family and their murderers, and scolding other party members for letting revenge take over their lives, he swears to build up an army and promises to kill everybody in Kirkwall if you spare Anders, to avenge Elthina. A pacifist. Who previously refused to leave the city specifically to protect the people of the city. And who had consistently urged him not to seek revenge. Dramatically Missing the Point, little prince...
- He may also declare "the end justifies the means. You taught me that!" in defense of his vow to raze the entire city of Kirkwall to the ground with an army because of one man, apparently not seeing the irony in using Anders' justification for committing mass murder and starting a war to justify his own decision to commit mass murder and start a war.
- Knight in Shining Armor: Reconstructed Trope.
- Lack of Empathy: Although Sebastian is nice, virtuous and has no personal bad feelings against mages, he completely fails to see any problems with the Circle system or any cause for mages to rebel, even considering how bad things get during the course of the game.
- Locked Away in a Monastery: His parents gave him to the Chantry to stop him from dragging down their reputation; unusually, he declares it was the best thing that ever happened to him. Supplemental material reveals that Elthina allowed him to leave, and he returned out of a genuine desire for purpose.
- Man in White: Shiny white armor. Something of a Running Gag within the party.
- Isabela uses it as a mirror once.
- Meaningful Name: In the Catholic Church, Saint Sebastian is a martyred priest and the Patron Saint of archers. Sebastian Vael is a Chantry brother and archer.
- Mr. Fanservice: In-universe, even! Bethany takes a shine to him in Mark of the Assassin, either letting out a swooning "Oh, Maker" when he smiles at her, or commenting "Sister, you lucky bitch," if he's being romanced.
- Nice Guy
- Not So Different: Admits before he found the Chantry, he used to be just like Isabela.
- Also implied to be part of the reason he treats Tallis with respect, even defending her devotion to the Qun to others in party banter.
- Odd Friendship: With Fenris. The two are on the opposite sides of the Sliding Scale of Idealism Versus Cynicism, but they get along really well.
- Poisonous Friend: This is how Grand Cleric Elthina views Hawke's relationship with Sebastian if they're rivals. A Hawke that is a rival will coax Sebastian into abandoning his vows and retaking Starkhaven.
- The Pollyanna: To an extent. When he gets mad, he gets mad. But for the most part, he's optimistic and relatively cheerful, if a bit more mature than this trope usually implies, despite his personal tragedies... which puts him in stark contrast with most of the party. Hilarity Ensues.
- Princely Young Man: The Prince Charming type, though he was more of a Royal Brat when he was younger. A simple smile from him is enough to cause Bethany to immediately start to trail off from what she was saying.Bethany: [blushes] Oh, Maker...
- Really Gets Around: In his younger years only, obviously.
- Reasonable Authority Figure: In Inquisition, Sebastian is one of the first rulers to offer an alliance to the Inquisition. This is subverted if Anders is alive, as Sebastian eventually demands that the Inquisition honor their alliance by helping him with his pointless war to annex Kirkwall, but it's played straight if Anders is dead.
- Redemption Failure: What happens if you let Anders live, especially if you were on the Friendship route and he'd decided to stay in Kirkwall.
- Religious Bruiser
- The Resenter: He was this towards his brothers for being favored by his parents. After their murder, he worries that he is not completely over this, and his desire for vengeance is actually a desire to get what his family never let him have.
- Revenge Before Reason: Played with. When you first meet him, he is outraged by his family's murder, but is unable to do anything about it except ask you to kill the mercenaries responsible. After a Time Skip, he's calmed down considerably and is much more hesitant to take vengeance, due to the revelation that the murders were ordered by old friends of his and his own worries that he seeks justice for the wrong reasons.
- Though it happens all over again when the Chantry is destroyed. He will leave the party if Hawke won't kill Anders and swears to bring an army to Kirkwall for the sole purpose of bringing him to 'justice.' This despite pacifistic Elthina likely being ashamed of someone being killed in her name.
- Royals Who Actually Do Something: As the youngest son of the Starkhaven royal family, he was supposed to lead the militia (hence his archery training).
- Screw This, I'm Outta Here!: If Hawke refuses to kill Anders, Sebastian (knowing better than to attack Hawke) leaves the party and vows to later get revenge.
- Sheltered Aristocrat: He's only ever lived in the royal court of Starkhaven and the Kirkwall Chantry. Aveline sometimes insinuates that he doesn't really understand how common people live, and views his efforts to gain power and act for the greater good with suspicion (though she's clearly citing Loghain), but how well he fits this trope is a matter of debate.
- Ship Tease: If Sebastian isn't romanced and Bethany is alive, they have some adorable flirty banter.
- Sickeningly Sweethearts: How Carver reacts to Sebastian's relationship with Hawke.
- Sixth Ranger: Well, ninth ranger to be exact. He is the only companion to be recruited in Act II, rather than Act I, though he is featured beforehand.
- Spare to the Throne: Resented the fact that he's actually the spare to the spare.
- Suspiciously Similar Substitute: To Alistair, even abandoning the party if the hero refuses to kill someone. He even mentions being a fan of Alistair. Unlike Alistair, however, he's nobility that actually wants to remain in the Chantry and isn't afraid of using royal power.
- Tall, Dark and Handsome: Pretty much designed that way. If Bethany is alive and meets him, she starts Eating the Eye Candy.
- Token Good Teammate: Not as much as Bethany, but he tries.
- Token Religious Teammate: As a character, he's defined by his piety.
- Took a Level in Jerkass: If you don't kill Anders, he becomes a tyrant hell-bent on conquering Kirkwall.
- Undying Loyalty: To Elthina. Even if he decides to retake his throne, he intends to put it on hold until he's certain that Elthina lives through the coming conflict.
- Subverted as he pledges his eternal gratitude to Hawke in Act I for helping him gain retribution against the Flint Company Mercenaries who murdered his parents, and for later aiding him in confronting Lady Harriman in Act II and finding his grandfather's bow. However, should you spare Anders at the end of Act III, he will not hesitate to turn on Hawke, leave the party, and vow to raise an army to burn Kirkwall to the ground.
- The Unfavorite: His using his family's money for his personal pleasure made them send him to the Kirkwall Chantry. His parents also did not want him fathering any illegitimate children that could challenge his brothers' heirs.
- The Unfought: In Inquisition, if Anders is alive and you decide to side with Aveline. Since the quest is a War Table operation, you never actually fight Sebastian himself, only being told of the battle and its aftermath from Cullen's report.
- Vow of Celibacy: Religious, due to his Chantry affiliation. It is possible for players to develop a non-sexual relationship with him, but he won't break his vows. Players can tease him, though.Sebastian: What? Why are you smiling at me like that... oh. Ohhhh my. I think I need to pray. A lot.
- We Used to Be Friends: He and Aveline are friendly, but if you don't kill Anders, they end up fighting a war with each other over the city of Kirkwall.
- "Well Done, Son!" Guy: His parents were 'rather traditional' and the relative he speaks most fondly of is his grandfather. During Legacy, he wonders aloud what his parents would think of him traipsing around the Deep Roads. 'They must be rolling over in their graves.'Sarcastic Hawke: If you could bring your family back from the dead, that's what you'd want? For them to be disappointed in you?
Sebastian: How else would I know it's really them?
- Well-Intentioned Extremist: He claims to be one, but clearly lacks the ruthlessness required to fit the trope. His rivalry path involves turning him into a real one. He also becomes one if Hawke chooses not to kill Anders.
- Wide-Eyed Idealist: Played cheerfully straight, much in the same manner as Leliana. He's relatively idealistic in a cynical story, but doesn't usually come off as particularly naive or foolish, nor does the story go out of the way to break him (at least, no more than it does anyone else). Much of the rest of the party seems unsure of how to respond to this.Anders: How can you have so much faith? Does nothing bother you?
- You Killed My Family: When he's first introduced, he's looking for the mercenaries who murdered his family (and in a later quest, the person who hired them). Bookended when Anders blows up the Chantry, killing everyone inside, including Sebastian's surrogate mother Elthina. If you decide to let Anders live, Sebastian leaves the party and swears revenge.
"That all that history is; the best stories, the ones that last. Might as well be mine."A surface dwarf and storyteller who brings Hawke into the Deep Roads expedition. He also serves as the game's narrator, as he is telling the entire story to Cassandra Pentaghast.For more info, see Dragon Age Recurring Party Members.