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Characters introduced in Doraemon: Nobita's Dorabian Nights.


Mikujin

https://static.tvtropes.org/pmwiki/pub/images/mikuj.PNG
Is this the correct timeline? And which one of you guys is "Dorata"?
A robot genie from the future hired by Doraemon to facilitate the trip into the world of Arabian Nights. He's also, uh, a bit of a klutz.

This adventure is Mikujin's sole appearance in the entire franchise.


  • Accidental Misnaming: In the anime. He sometimes calls Doraemon "Dorata".
  • Ball of Light Transformation: He can shape-shift into a glowing fireball at will.
  • Berserk Button: Mikujin really hates it when people calls him a "Third-Rate Guide".
  • Changed My Mind, Kid: After abandoning Doraemon and gang when they repeatedly calls him a "Third-Rate Guide", he seems to be leaving the adventure... except he didn't. Mikujin comes back later to save Doraemon and friends from drowning when they're thrown into the ocean (without any of them, save for Suneo, realizing) and saves the heroes from the dungeon when things goes really bad.
  • Chekhov's Gunman: Bails on the gang early after they arrived in Arabia, but turns out the reason why everyone survived a storm halfway through before saving everybody before the finale.
  • Cute Little Fangs: Has one sticking out the side of his mouth, seen during the entirety of his screentime.
  • Cute Machines: He's so lifelike and adorable that one couldn't tell he's a robot without being told beforehand.
  • The Ditz: And how - he arrives a day too early for the tour into the world of Arabian Nights (despite being the tour guide), accidentally opens the time-machine's exit into a river causing Doraemon and the boys to be drenched, sends everyone into Meiji-era Japan instead of the Middle East and later forgot where he parked his time machine while saving the heroes from the dungeon.
  • Establishing Character Moment: Mikujin's first scene have him barging into Nobita's bedroom in the dead of night waking up a confused and sleepy Nobita. And then realizing he got the dates mixed up and sheepishly leaves with a "sorry, wrong date" excuse (much to Nobita's confusion).
  • Funny Robot: A comic relief robotic klutz can only be one.
  • Hypercompetent Sidekick: The sidekick who saves Doraemon and gang from drowning, bails them out from the dungeon, and retrieves Doraemon's Fourth Dimensional Pocket from the middle of the desert in the most dire times when they need it the most.
  • Instantly Proven Wrong: While giving the gang a guided tour of the Middle East, Mikujin tells them they're still in reality and have not crossed the border where fiction intersects with the real world. But just then Nobita asks, "What's that?" while pointing to a flying carpet in the air, to Mikujin's shock. Subverted that the flying carpet is a fake set up as a trap for the forty thieves, but a pissed-off Mikujin who ditches the gang didn't know that.
  • Jerk with a Heart of Gold: Gian, Suneo and Nobita chastises Mikujin for ditching them after a misunderstanding earlier and calls him a "third-rate guide" for being incompetent. Nevertheless, Mikujin comes back and bails them out of danger because he's got principals.
  • Meaningful Name: "Miku" is a variant of "mirai" (future) in a different kanji. So he's a djinn from the future, or "miku-jin", get it?
  • Mysterious Protector: After seemingly abandoning Doraemon and gang, Mikujin sticks around in the sidelines, silently observing the heroes and saving them if necessary without making himself known. The gang finally realize Mikujin to be their mysterious saviour when he shows up and saves them from the dungeon.
  • Offscreen Moment of Awesome: His rescue of Doraemon and the gang after they're cast in the middle of the ocean. Keep in mind that Mikujin is barely the size of a puppy in both robot and fireball form, and he's able to drag the unconscious Doraemon, Nobita, Suneo and Gian from the middle of the ocean to the nearest dry land, without any of them (except Suneo who dismisses it as a dream) noticing. And he remains unseen after the rescue until the gang gets into trouble later on.
  • Our Genies Are Different: He's a robot genie from the 22nd-Century hired by Doraemon as a guide, fitting the 1001 Nights-theme of this adventure.
  • Pint-Sized Powerhouse: Don't let his tiny size fool you, Mikujin is easily one of the most capable sidekicks in any installment of Doraemon's movies.
  • Plucky Comic Relief: He's the new resident funny sidekick introduced just for this adventure.
  • Real After All: After Doraemon and gang (sans Mikujin who just ditched everyone) gets jettisoned into the ocean in their sleeping coccoons and nearly drowning, they all pass out until reaching the shoreline, with Suneo insisting he saw a glowing fireball rescue them all from the waters, while Gian and Nobita tells him it's just a dream. That glowing fireball turns out to be Mikujin, the whole time, showing up again to save everyone after they're captured by Abdil and locked in a dungeon.
  • Robot Antennae: Has an antennae upright on his head, in comparison to Doraemon who doesn't have any.
  • Robot Buddy: A robot sidekick from the 22nd Century hired by Doraemon to guide them for crossing into the world of Arabian Nights.
  • Spanner in the Works: Abdil had completely taken over Sinbad's palace, had all the heroes shoved in the dungeon with Doraemon's Fourth Dimensional Pocket nowhere to be found. If not for Mikujin deciding to come back and bail everyone out, the villains would've won and the franchise would've ended right then!

Sinbad the ex-Sailor

https://static.tvtropes.org/pmwiki/pub/images/sinbad.PNG
"Welcome to my magic palace!"

Yes, that Sinbad the Sailor appears in this story as a retired adventurer, having grown tired of his voyages, and lives alone in his palace - constructed by 22nd-Century technology thanks to Sinbad saving a time-traveler during his youth - with his assorted treasures. When Doraemon and gang nearly dies from the desert heat, Sinbad, touring the desert on his mechanical Flying Horse, sees them and sends his genie to the rescue.


  • Acrofatic: He's grown rather plump in his age, but still puts up a good fight against Abdil, even pulling himself from hanging off the edge of a balcony on one hand.
  • Continuity Nod: As he exists in the world where the Arabian Nights happened for real, some of the artifacts from his collection are lifted straight from the stories, including the Magic Carpet, two different genies, and the Flying Horse.
  • Cool Old Guy: He welcome guests with open arms for visiting him in his magical palace and treats his visitors like royalty. Doraemon and the gang feels absolutely at home in Sinbad's company.
  • Formerly Fit: When Nobita and Doraemon sees Sinbad in an earlier adventure, he's depicted the way he is in the classic tales - a fit, athletic, capable young man. But when Doraemon and gang sees Sinbad as a retired old man, he's plump and overweight, although it's justified since his days of adventuring are long behind him.
  • Good Hair, Evil Hair: A nice, thick, white beard and 'stache, compared to the villains Cassim and Abdil.
  • Heroic RRoD: Begs to be left dead in the Arabian Desert after losing his palace. It takes Nobita and friends delivering a Rousing Speech to help him regain himself.
  • Hold the Line: Realizing Abdil had decided to finish him and everyone else off by sending a horde of vampire bats to feast on them, Sinbad instead tells Doraemon and the others to head for the coast as he fends off the bats. Luckily, Mikujin reveals he had collected Doraemon's Fourth Dimensional Pocket along the way.
  • Idiot Ball: The climax wouldn't have happened if Sinbad, while offering Doraemon and gang a tour of the desert on his sailing ship, had bothered to have his enchanted soldiers and giant genie to guard the palace's entrance. Instead, he left his artifacts unguarded, with a bunch of robot servants (none which have combat abilities) lingering around, making the whole palace easy pickings when Abdil, Cassim and their mooks arrive.
  • Intergenerational Friendship: An elderly, retired sailor becoming friends with Nobita, Doraemon and their gang. After the adventure is finish and all is said and done, Nobita actually promised to visit Sinbad sometime again - and bring him storybooks of Sinbad's own adventures, much to Sinbad's delight. The anime adaptation does include a montage of Doraemon and gang doing exactly that in the credits.
  • Legend Fades to Myth: He learns from Nobita, Suneo and Gian that hundreds of years in the future, his adventures as Sinbad the Sailor has been documented in the Arabian Nights, and read by children all over the world where he's a legendary hero and icon in fairytales.
  • Master Swordsman: As Doraemon and friends discover in the finale, when Sinbad duels Abdil atop the flying castle's dome-like rooftops.
  • Motor Mouth: He really, really couldn't stop talking after seeing he have guests, that being Doraemon and the gang, for the first time in ages. Each and every attempt from Nobita and the boys to enquire about Shizuka gets interrupted as Sinbad excitedly shows off his gadgets and artifacts.
  • Never Bareheaded: Never seen without his feathered turban, even when he's falling from the roof of the flying palace..
  • Retired Badass: He's Sinbad the Sailor, well in his sixties but have retained his skills in sword-fighting, capable of pulling himself up after being subjected to Hanging by the Fingers from the castle's balcony when the Flying Horse breaks apart, and defeating the much younger Abdil in direct combat.

Genie of the Lamp

The genie from Aladdin, who ended up in Sinbad's posession after his adventure is over. He's frankly a little scatterbrained.
  • Adaptational Comic Relief: The original genie from Aladdin is nowhere as silly or as accident prone as this one.
  • The Guards Must Be Crazy: He's assigned by Abdil to guard the cell in the dungeon where Sinbad, Doraemon and the others are kept after Abdil takes over the palace. And he fell asleep while on guard duty. Also he gets knocked out easily by Mikujin (who just got back to save the heroes) in an instant.

Genie of the Bottle

https://static.tvtropes.org/pmwiki/pub/images/img_20210602_090323_873.jpg

The second genie in Sinbad's posession, and easily the more competent of the two. He appears as a doll-sized humanoid residing in a frozen state inside a glass bottle, but grows into a giant once the cork is removed.


  • Beastman: Resembles a really, really huge dog-humanoid.
  • The Brute: When the palace gets hijacked by Abdil and his goons, with Sinbad's various artifacts stolen, the Genie in the Bottle who can transform into a fifty-meter-tall behemoth serves as this.
  • Genie in a Bottle: Well, no doy. The bottle is where he resides when he's not being summoned.
  • Giant Foot of Stomping: Being a giant-sized genie behemoth, this is how he eliminates his targets. The anime have him stomping down Sinbad's soldiers (in a non-graphic way since they're artificial constructs, they only get hammered into the desert sands with their heads sticking out) and trying to stomp on Sinbad. In both the manga and anime, Doraemon interrupts him by flashing the Shrink Light reducing the genie to the size of a doll, leading to the tiny-sized genie softly kicking Sinbad in the back without any effect.
  • Giant Hands of Doom: How he's depicted on the cover of the original manga.
  • Kaiju: Once he's out of his bottle, he can enlarge himself until he's towering his foes.
  • Our Genies Are Different: A giant kaiju genie that lives in a bottle.
  • Sizeshifter: Can size-shift himself from a pocket-sized genie which fits in a bottle to a massive behemoth some fifty meters tall.
  • Sleep-Mode Size: When he's in his bottle, he can be carried around or in robes. He only enlarges himself once the bottle is uncorked.

Cassim

https://static.tvtropes.org/pmwiki/pub/images/qas.PNG
Formerly Ali Baba's brother, now a leader of the forty thieves, Nobita, Doraemon and gang had an unfortunate run-in with Cassim when they're posing as travelling merchants.
  • Adaptational Villainy: The original Cassim from Ali Baba and the Forty Thieves is Ali Baba's brother and while greedy and self-centered at heart, isn't a bad guy. This incarnation of Cassim however is a straight up villain.
  • Dirty Coward: Tries fleeing in the climax - with gold looted from Sinbad's vault - when their boss Abdil duels Sinbad. In the anime Cassim and his two goons tries using Shizuka as a hostage until she bit them in the fingers and breaks loose.
  • The Dragon: Realizing he's out of options, he ends up becoming Abdil's second-in-command during the takeover of Sinbad's palace.
  • Insane Troll Logic: After he cast the heroes into the sea, Nobita calls him out:
    Nobita: We just gave you our money for this dingy ship! All of it! This is how you repay us?
    Cassim: You crossed paths with Cassim of the forty thieves. You should be grateful to be alive!
  • Laser-Guided Karma: He tries killing Doraemon and the rest of the heroes by dropping their sleeping cocoons into the storm, only for the storm to get worse and destroy his ship along the way. Cassim lose all but two of his minions and ends up in the same Thirsty Desert Doraemon and gang got stranded in.
  • Master of Disguise: Poses as an old man to avoid the authorities, and manipulates Doraemon, Nobita and gang into boarding his ship so he could escape the authorities in Balsora.
  • Spared by the Adaptation: Cassim, who died in the original stories, shows up alive and well in this one. And doesn't die at any point either.
  • Slain in Their Sleep: He intends to do this to Doraemon, Nobita and everyone else after believing them to be wealthy merchants. However, the quarters he gave them to sleep in is so filthy the gang instead decide to sleep on the deck in Doraemon's cocoon sacks, so instead Cassim had them dumped into the oceans during a storm.

Abdil

https://static.tvtropes.org/pmwiki/pub/images/abdil.PNG
I will find that palace!
Formerly an adventurer Sinbad rescued during his travels, only to banish after discovering Abdil is a slaver dabbling in Human Trafficking. Despite being shown mercy, Abdil have none for Sinbad, plotting to take over the magic palace out of spite.
  • Big Bad: The main villain of this adventure.
  • Canon Foreigner: He doesn't exist in the original Arabian Nights.
  • The Farmer and the Viper: Sinbad had saved Abdil's life in the past, only to banish him after finding out Abdil had dabbled in Human Trafficking. When Sinbad, with Nobita and friends in tow, are searching for Shizuka, they found her as a slave of Abdil's, at which point Sinbad decide to abandon Abdil in the desert rather than imprisoning him... but Sinbad at least had the decency to leave Abdil with two sacks of food and water so he could return to civilization. So naturally Abdil's response is to plot the takeover of Sinbad's palace, and later tries killing the heroes by unleashing bloodthirsty vampire bats on them.
  • Human Traffickers: A slaver can only be such.
  • Slavery Is a Special Kind of Evil: Why Sinbad decide to abandon him on the spot after realizing he's still a slaver, but at least with food and water so he may return to civilization.
  • I Surrender, Suckers: In the anime, he feigns surrender to catch Sinbad off-guard.
  • A Taste of the Lash: What he's about to inflict on Shizuka until Doraemon and the others arrive atop Sinbad's magic carpet.
  • Ungrateful Bastard: Shows no mercy to Sinbad, who saved his life in the past and gave him a second chance despite knowing fully well that Abdil's a slaver, and tries to take over Sinbad's palace and kill the heroes.
  • Would Hurt a Child: Abuses Shizuka, his newest slave, even though she's 12. And is willing to whip her for running away from him if not for Sinbad leading Doraemon and friends to stop him.

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