Characters / Demon's Souls


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     Main Characters 

The Demon Slayer

http://static.tvtropes.org/pmwiki/pub/images/flute_armor_6964.jpg

One of the brave warriors who travels to Boletaria in order to free it from or join forces with the Old One.

  • Complete Immortality: Has a Nexial Binding attached to them after they die in the tutorial, binding them to the Nexus. They become a Monumental should the Maiden be allowed to lull the Old One back to sleep.
  • Cosmic Keystone: One of the endings for the player, taking the place of The Monumental.
  • Determinator: Nothing with stop the slayer of demons from uncovering the mystery in Boletaria.
  • Heroic Mime: Aside from crying in pain, the player character doesn't really say anything. Although talking to NPCs seems to imply him/her talking.
  • He Who Fights Monsters: In order to become more powerful and better able to fight the demons, the protagonist has to acquire and manipulate souls, an act that effectively makes him/her more demonic in nature. And one of the endings has the protagonist take Allant's place as the Old One's emissary.
  • Hyperspace Arsenal: To a point. There is a max weight limit for your inventory.
  • Luckily My Shield Will Protect Me: All the classes start out with some kind of shield; they're pretty much essential to survival.
  • Protagonist Without a Past: Aside from being stuck in the Nexus, nothing about the protagonist's history is explained. Although the class that they start as gives them a very simplistic origin, based on their equipment loadout.

The Maiden in Black

http://static.tvtropes.org/pmwiki/pub/images/The_Maidedn_in_Black_1935.jpg
Voiced by: Evetta Muradasilova

The Maiden in Black is said to have once been one of the most powerful Demons in existence. Her ability to harness and manipulate the souls of the player-character certainly seems interesting. She maintains a direct communion with the Old One, and is even able to lull it back to sleep should the character accept her offer, making her considerably more powerful than it.

  • And I Must Scream: She is nigh immortal and has spent millenia bound to the Nexus, unable to leave.
  • Complete Immortality: Killing her will only cause the Nexial Binding around her right ankle to resurrect her after a few seconds, and she doesn't become hostile toward you, unlike the other NPCs you can attack.
  • Dark Is Not Evil: She has a pretty sinister moniker and an overall creepy vibe, and happens to be one of the most powerful demons around. However, she is the only one who can lull the Old One back to sleep, and wants nothing more than to do so.
  • Does Not Like Shoes: The Maiden is always barefoot.
  • Eerie Pale-Skinned Brunette: Blackhaired, and her skin is ghostly white to highlight her inhumanity and otherworldly presence.
  • Extreme Doormat:
    • She never fights back, and if you kill her, her reaction after getting better will be to tearfully apologize to you for not staying dead.
    • There may be a reason for this. If you agree to the idea that the Old One is nothing more than a mere child, and that the Maiden in Black is one of the most powerful demons, then it's possible that she's something of a mother to the Old One. If so, then it means she not only might be resisting killing him, but she feels responsible for the whole mess in the first place, feeling you would be very right to get mad at her.
  • Eye Scream: Her eyes are caked over in wax.
  • Humanoid Abomination: Very human in appearance save for her lack of eyes, but is also the oldest demon in existence.
  • Mysterious Waif: She's a petite woman that can increase the Demon Slayers powers by manipulating souls and is tied to The Old One.
  • Really 700 Years Old: She is the oldest Demon in existence, even older than the Old One, and far more powerful too.
  • Sorry I Fell on Your Fist: If you kill her, the Nexial Binding will revive her instantly, and she will tearfully apologize for not dying.

The Monumental

http://static.tvtropes.org/pmwiki/pub/images/The_Monumental_4897.jpg
Voiced by: Aditi Tanna

The Monumental is the last surviving harbinger of its kind. They are a vessel-race endowed only with prophetic knowledge and lacking all consequence of emotion or personal thought. It seeks to aid the adventurer into lulling the Old One back to sleep.

  • Ambiguous Gender: In both looks and voice.
  • Big Good: Keeps the universe in balance and is the one who leads the Player Character to the Nexus.
  • But Thou Must: When the Monumental tells you its plan to defeat the Old One, you get to decline to helping it. It then points out that your only other option is staying in the Nexus for all eternity, slowly withering away.
  • Complete Immortality: The Monumental is the only NPC that reacts to being attacked without taking damage, and it chides you for wasting your energy. If you choose to lull the Old One back to sleep, it dies off-screen and you become a Monumental in its place.
  • Cosmic Keystone: The Monumental is responsible for maintaining the existence of the universe.
  • Not So Stoic: Despite Monumentals being stated to lack emotion, it's not above laughing at you should you refuse to help mend the world.
  • The Stoic: The Monumentals are described as lacking emotion.
  • Really 700 Years Old: The Monumental is extremely old, having spent centuries maintaining its duty.

     Nexus Residents 

People found within the lands veiled in the Deep Fog who have found their way to the Nexus.

Crestfallen Warrior

http://static.tvtropes.org/pmwiki/pub/images/rsz_crestfallen-warrior_2614.jpg
Voiced by: Matt Morgan

A nameless soul who wallows in depression within the Nexus. He makes his seat in front of the Archstone leading to the Boletarian Palace.

  • The Eeyore: To the point that he loses himself and fades away after you face the Tower Knight should you exhaust all of his dialogue.
  • Mr. Exposition: While he does give more context to the situation, his version of events paint a different light on it.

Blacksmith Boldwin

http://static.tvtropes.org/pmwiki/pub/images/Blacksmith_Ed_644.jpg
Voiced by: Mike Carter

A former resident of Stonefang Tunnel and twin brother to Blacksmith Ed. Both him and Ed carry a set of gauntlets named the Hands of God, which once belonged to a dragon slayer who was known as the Legendary Big M. His arms are lightly covered in scales, indicating that he left the Tunnel before the curse enveloping the Burrowers took a worse hold on him.

  • Ancestral Weapon: He carries a set of combat-specific gauntlets call the Hands of God, which belonged to the Legendary Big M. Whether they are copies or the originals is unknown, but his possession of them implies that he's related to Big M.
  • Bald of Awesome: Well, more like balding...
  • Good Old Fisticuffs: Says that he used to beat up bearbugs with his bare hands. The loading screen showing him and Ed shows them sparring.
  • Muscles Are Meaningless: Despite how lanky he looks, he's still pretty damn strong. Although he says that his brother Ed is stronger than him.
  • Grumpy Old Man: Although not as bad as his brother.

Stockpile Thomas

http://static.tvtropes.org/pmwiki/pub/images/Stockpile_Tom_6688.jpg

A former resident of the Boletaria Palace who watches over the extra belongings of Demon slayers. He's worried about his wife and daughter, who were left behind during the chaos when King Allant unleashed the Deep Fog.

  • Dirty Coward: Although not so much "dirty". He admits that he ran as fast and hard as he could to escape the Fog, and never leaves the Nexus out of fear.
  • Kick the Dog: Not giving it to him has him shrugging off his sentimentality, but his tone shows that he really wanted the Hairpin as a final keepsake.
  • Nice Guy: The friendliest NPC in the game. He always wishes you good luck after you use his services.
  • Pet the Dog: Giving him the Hairpin will grant him closure and you his deep gratitude and a Ring of Herculean Strength.
  • Tragic Keepsake: You can find his daughter's Jade Hairpin in the first fourth of the Boletarian Palace. Talking to him after obtaining it gives you the choice of either giving it to him or not.

Worshipper of God

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A follower of Saint Urbain and former resident of the Boletarian Palace. Her grandfather was a traveler and miner, as she has his old pickaxe and a Pure Faintstone he once found in Stonefang Tunnel.

  • An Axe to Grind: Kinda. She fights using a pick-axe.
  • Berserk Button: Killing Urbain will cause her to attack you.
  • Tragic Keepsake: The Pure Faithstone her grandfather gave her, which she gives you if your Faith is high enough.

Acolyte of God

http://static.tvtropes.org/pmwiki/pub/images/rsz_acolyte-of-god1_9683.jpg
A follower of Saint Urbain, who went with him to the Shrine of Storms. He abandoned Urbain after Patches knocked the Saint into a pit and implores the player to rescue him.

  • Easily Forgiven: Averted with Patches, who he will warn the player to stay away from.
  • God Is Good: Shares this belief with Urbain.
  • Holier Than Thou: Once Saint Urbain is rescued, he immediately takes on this attitude.
  • Kick the Dog: Will put down the Maiden Astrea for abandoning her faith.
  • With Us or Against Us: Will implore the player to use Urbain's Miracles over Freke's Magic once you rescue Freke.

Disciple of God

http://static.tvtropes.org/pmwiki/pub/images/rsz_disciple-of-god_3365.jpg

A follower of Saint Urbain, who teaches basic Miracles to the faithful (Faith stat above 10). He disappears once Saint Urbain is rescued.

Freke's Apprentice

http://static.tvtropes.org/pmwiki/pub/images/Freke_aprentice_5772.jpg

A ward of Sage Freke, who teaches basic Spells to those interested in it (Magic stat above 10). He asks the player to rescue Freke from the Tower of Latria.

Yuria the Witch

http://static.tvtropes.org/pmwiki/pub/images/Yuria_the_witch_4569.jpg
Voiced by: Jenny Funnel

A witch who was born with a magical ring in her hand, she was persecuted from a young age as a threat. As she grew older, her hatred lead to a thirst for power, leading her to venturing into Boletaria. There, she was defeated and imprisoned within a tower of the Palace. Yuria is the only one other than Sage Freke to teach advanced Spells through the exchange of Demon's souls. Her Witchcraft is accomplished by using emotions to channel the raw power of a Demon's soul.

  • Bad Powers, Good People: She believes her witchcraft is evil, but otherwise is a nice person.
  • Broken Bird: Oh, so broken. She was defeated by Executioner Miralda and imprisoned within a tower for "special cases". Once there, she was ill-fed, tortured, and heavily implied to be raped by the Fat Officials.
  • Green-Eyed Monster: A very, very subtle example. She envies Freke for being exalted for using the Soul Arts, whereas she was treated as a menace to society for the same thing.
  • Healing Hands: The Relief Spell.

Patches the Hyena

http://static.tvtropes.org/pmwiki/pub/images/Pathes_8363.jpg
Voiced by: William Vanderpuye

A graverobbing vagabond with a dislike for the clergy. He sets up shop in the Nexus should you meet him and escape from his traps.

  • Oh Crap!: Once you get out of his trap in the Shrine of Storms (which you will whether you survive it or not), he starts to get scared.
  • Robbing the Dead: His main motivation behind tricking people into traps is so he can rob their corpses afterwards.
  • Sinister Schnoz: He has a pretty impressively-sized nose, to say the least.
  • Suspiciously Specific Denial:
    Nothing here is stolen, I swear. I no longer partake in the whole "corpse-robbing" thing. Yeah… No, I'm completely free from my vice. My old mother would be proud indeed!

Sage Freke the Visionary

http://static.tvtropes.org/pmwiki/pub/images/Sage_Freke_5940.jpg
Voiced by: Mike Harbour

A powerful user of the Soul Arts who has a long-standing rivalry with Saint Urbain. He is friends with the enchanter Geri, who has made many magical artifacts. Freke originally set upon stopping the siege on the Tower of Latria, but was defeated and imprisoned. Sage Freke teaches advanced Spells through the exchange of Demon's souls. His Magic is accomplished by studying the essence of a Demon's soul.

  • Defector from Decadence: His Sage's robes look like a set of altered and travel-worn Saint's robes, indicating that he was possibly once part of the same religious organization as Saint Urbain. This can also explain why the two have such a heated rivalry.
  • Jumping Off the Slippery Slope: He wants the Old One to stay awakened in order to use and study the Soul Arts to his heart's content.
  • Knife Nut: Carries a knife in his loading screen art, and gives you Geri's Stiletto when you free him.
  • Macross Missile Massacre: The Homing Soul Arrow Spell.
  • Non-Elemental: The Soul Ray spell.
  • Not So Different: Sage Freke and his followers despise Saint Urbain and his followers as fools worshiping a false and most definitely malevolent god. Likewise, Urbain condemns Freke and his ilk as heretics who rely on demon magic for power. Both sides are absolutely correct!
  • Plague Master: The Poison Cloud, Acid Cloud, and Death Cloud Spells.
  • Playing with Fire: The Fire Ball and Fire Spray Spells.
  • Status Buff: The Warding and Light Weapon Spells.

Saint Urbain

http://static.tvtropes.org/pmwiki/pub/images/rsz_saint-urbain_8229.jpg
Voiced by: Jon Keeble

A high-ranking official in the Church, Saint Urbain led an entourage of clergymen into Boletaria to eradicate the Demons. He has a long-standing rivalry with Sage Freke. Saint Urbain teaches advanced Miracles through the "purification" of Demon's souls.

  • Auto-Revive: The Second Chance Miracle.
  • Badass Preacher: His loading screen art certainly gives this impression.
  • God Is Good: Urbain and his followers wholeheartedly believe that their God will save them from from the demons.
  • Not So Different: Sage Freke and his followers despise Saint Urbain and his followers as fools worshiping a false and most definitely malevolent god. Likewise, Urbain condemns Freke and his ilk as heretics who rely on demon magic for power. Both sides are absolutely correct!

Yurt the Silent Chief

http://static.tvtropes.org/pmwiki/pub/images/yurt_2898.jpg

A warrior claiming to be a Demon slayer who is trapped in the Tower of Latria. He is actually a sociopathic mercenary under the employment of the Soul Society to slay all who know of the Soul Arts. If freed and not killed right away, he will start murdering the residents of the Nexus until you are the only one left.

  • Black Knight: He's got the dark armor and the often sinister personality that goes with it.
  • Evil Is Deathly Cold: Yurt's armor apparently steals body heat, causing its user to shiver and emit visible breath.
  • The Faceless: In-game, although concept art of his face exists.
  • Obviously Evil: The menacing voice... the Sauron-like armor... the sinister-looking weapon... the statement that "Life is not so precious." If he messes things up for you, you well and truly deserve it.
  • Psycho for Hire: He's killing off people in the Nexus for the Order of Souls, and it's never said why. If he came to Boletaria just to off a few people, he's clearly got more than a few loose screws.

Mephistopheles

http://static.tvtropes.org/pmwiki/pub/images/Meth_7189.jpg
Voiced by: Hannah McBride

A mysterious woman who appears in the Nexus should Yurt be killed and the player have Pure Black Character Tendency. Mephistopheles is a high-ranking member of the Soul Society: a secretive order of individuals who meet to discuss the harnessing of Souls, whether to eradicate the practice or monopolize it for themselves is unknown. She wishes to employ the player to finish Yurt's job. Once accomplishing this, she will attack the player.

    Boletarian Palace Residents 

Dregling Merchant

A dregling who has kept sane in the Fog by selling wares to passing Demon slayers for souls.

  • Body Horror: Dreglings are bald, emaciated slaves dressed in rags. He is no different.
  • Brutal Honesty: He admits that his wares are taken from fallen slayers.

Ostrava of Boletaria

Voiced by: Josh Cohen

A knight in fluted armor wielding a rune sword and shield. His real name is Prince Ariona Allant, and he is the son of King Allant XII. He seeks his father's council, but kills himself after finding out that a demonic farce sits on the throne. Before doing so, he entrusts the player with his sword, shield, and the key to the Allant family mausoleum. He then turns into a Black Phantom and serves as the last obstacle before facing the False Allant.

  • Back from the Dead: Regardless of whether he commits suicide or dies earlier in the game, he comes back as a Black Phantom just before fighting False King Allant.
  • Cool Sword: The Runesword. You can get a very clear shot of it in his loading screen art. And then you can get one of your own from his Black Phantom form.
  • The Faceless: Played straight in-game, but concept art of his face exists.
  • Mr. Exposition: He's quite knowledgeable about Boletaria's history, and more than willing to share it with you when he's in the Nexus.
  • Paper-Thin Disguise: It's not hard to figure out who he is, with him exclaiming "Father!" in later levels of the Boletarian Palace.
  • Supporting Leader: He is the Prince of Boletaria and only appears in the first world, which gives him as much relevance to the plot as the Maiden in Black and The Monumental.

Executioner Miralda

King Allant's personal henchwoman, Miralda became a stain upon Boletaria. She follows the word of the False Allant without fail. Miralda's execution grounds becomes available after gaining either Pure White or Pure Black World Tendency for the Boletarian Palace. She wields a massive axe forged from a guillotine blade and wears a set of patchwork leather robes. Miralda appears as a human in a PWWT or as a Black Phantom in a PBWT.

  • The Dragon: To King Allant.
  • The Faceless: Her head is covered by a sack-like hood/mask with one eye hole cut out of it. As with Yurt, however, concept art of her face exists.

Biorr of the Twin Fangs

Voiced by: Mike Carter

Older brother of Vallarfax, Biorr and his brother were known as the Twin Fangs amongst the Knights of the Round Table of Boletaria. Biorr is a mountain of a man, wielding a great sword in his right hand and a massive crossbow in his left hand, even wearing a full suit of Brushwood Armor. Should he survive and fight his way through the Demon hordes, he meets his end against the Blue Dragon. Unless you kill the dragon faster than it kills him.

  • Big Damn Hero: Right after the big Oh Crap! moment that is the Penetrator's entrance, Biorr rushes to your aid and helps you in the fight.
  • BFS: As far as regular swords go, at least.
  • Heavy Sleeper: Whenever he's not helping you take on powerful demons, he's either in the Nexus or taking a nice long nap.

     Stonefang Tunnel Residents 

Filthy Man

A strange, emaciated man who has somehow escaped the curse that has befallen the Burrowers. Like the Dregling Merchant, he stays sane by selling his stolen wares to Demon slayers for souls.

  • Brutal Honesty: He praises God for the "golden opportunity" to steal whatever wares he can from the cursed miners.

Blacksmith Ed

Voiced by: Mike Carter

A resident of Stonefang Tunnel and twin brother to Blacksmith Boldwin. Both him and Boldwin carry a set of gauntlets named the Hands of God, which once belonged to a dragon slayer who was known as the Legendary Big M. He is covered in more scales than Boldwin. His greater single-minded focus on smithing is a result of the curse that corrupted the Burrowers into the Excavators.

  • Ancestral Weapon: He carries a set of combat-specific gauntlets call the Hands of God, which belonged to the Legendary Big M. Whether they are copies or the originals is unknown, but his possession of them implies that he's related to Big M.
  • Muscles Are Meaningless: He's got the same build as Boldwin, but Boldwin says that Ed is a beast compared to himself.
  • Ultimate Blacksmith: Giving him the Flamelurker's Demon's Soul allows Ed to forge weapons infused with a Demon's Soul.

Scirvir the Wanderer

Voiced by: Jonathan Kydd

A wanderer who seeks the treasures of the unknown. He has journeyed into Stonefang Tunnel in hopes of finding the Dragon Bone Smasher: a massive great sword that is without an edge. He only appears once the player has a Pure White World Tendency for the Stonefang Tunnels. He appears as a Black Phantom during a PBWT.

     Tower of Latria Residents 

Once Royal Mistress

A tortured soul within the Prison of Hope, she sings to pass the time and keep what sanity she has left. The Mistress is willing to sell off whatever she has left from the time before the Old Monk returned and took over the Tower.

  • One-Woman Wail: You'll know you're near her when you start hearing her sing.

Lord Rydell

The spirit of a former Lord, he is also known as "Little Allant" and is possibly related to King Allant. Due to a curse placed on him, his spirit is trapped in a cell and unable to reach his corpse. His is known for his combat staff, the Phosphorescent Pole, which he stole from a sky witch. Rydell appears as a Blue Phantom during a PWWT, allowing his side quest, or a Black Phantom during a PBWT.

  • Badass Beard: In his loading screen art.
  • Dead to Begin With: By the time you meet him, he's locked in a cell as a phantom.
  • Guile Hero: While he was alive.
  • Hidden Eyes: His eyes are shadowed out in his loading screen art.
  • Last Request: He asks you to free him in order to recover a ring from his body.
  • Red Baron: Is referred to in-universe as "Little Allant".
  • Simple Staff: The aforementioned Phosphrescent Pole. You can get one of your own by slaying his Black Phantom.
  • Spell My Name with an "S": The loading screen art and subtitles have his name spelled as "Rydell", but when you talk to him he says it as "Rydyell".
  • Turns Red: His Black Phantom is wearing the Dull Rat's Ring, which boosts all of his defenses at low health.

     Shrine of Storms Residents 

Master Satsuki

A wandering swordsman seeking the magic sword Makoto, which he says is a family heirloom, for his father. He's lying. Should the player acquire the Makoto and return to Satsuki, he will attempt to take the blade for himself and attack. He can be seen perched atop a wall in all World Tendencies, but shall come down once a Pure White World Tendency is achieved. He appears as a Black Phantom during a PBWT.

  • Ancestral Weapon: Subverted. His father tried, and failed, to find the Makoto.
  • Beef Gate: Sort of. Between 2009 and 2012, an event turned all worlds Pure Black for all players connected online. His Black Phantom spawns right at the beginning of the Shrine of Storms, so any new players trying to get into the Shrine for the first time during the Halloween event have to go through a black phantom that could easily kill them in one hit.
  • Berserk Button: If you refuse to give him the Makoto or are equipped with it when you talk to him, he will get pissed and attack you immediately.
  • Foreshadowing: It's said that those seeking souls only attack sane men. He's standing right next to a minion demon who ignores him. That should be your first clue that he's not as trustworthy as he first looks.

Sparkly the Crow

An unseen bird whose nest is atop the highest point of the first area of the Shrine of Storms. She is willing to trade "sparkly, twinkly" items for supplies.

Graverobber Blige

Voiced by: Rupert H. Evans

A scavenger similar to Patches, he takes what he can from the dead to sell to passing Demon slayers. Wanting to be rid of his competition, Patches trapped Blige in a jail cell.

     Valley of Defilement Residents 

Filthy Woman

An old crone who is a native resident of the Valley. She salvages and sells the weapons and armor of the priests and temple knights who have fallen within the Valley, both from Astraea's entourage and from clergy warriors who journeyed to confirm the rumors of Astraea becoming a Demon.

  • Blatant Lies:
    • She constantly claims to have a sick child, in the hopes that the player character will feel sympathy and buy more of her wares. However, given that this child is nowhere to be seen, it seems likely that it's a sob story she's invented.
    • With the revelation that there was a cut model for an emaciated child in the game files, her "sob story" is more than likely true.
  • Green-Eyed Monster: Claims to have been the most desirable woman in the Valley until Astraea came. Now, she spends her time bad-mouthing the Demon Maiden, claiming that the Valley was better before Astraea arrived, and hoping that whatever slayer appears will kill her.
  • I Was Quite The Looker: Or so she claims.

Selen Vinland

A church warrior in search of her brother Garl, to tell him of their father's passing. She appears after the death of the Dirty Colossus and when the player achieves a Pure White World Tendency. Otherwise, she'll appear as a Black Phantom during a Pure Black World Tendency.

  • Anti-Magic: Her Black Phantom is equipped with the Anti-Magic Field miracle.
  • Bling of War: Her set of Dull Gold Armor. Like her brother's Dark Silver Armor, it is enchanted against magic, bleeding, and poisons.
  • Cool Sword: The Blind, which is capable of passing through shields, but has terrible durability.
  • Onee-sama: Her venture into the Valley of Defilement to tell her brother of their father's parting words shows just how determined she is to be a good sister.
  • Pet the Dog/Kick the Dog: Similar to Stockpile Thomas, you can either give her Garl's Crest of Vinland or refuse. If you accept, she'll thank you and give you several Dark Moon Grasses and a Ring of Devout Prayer. If you refuse, she'll tell you the item in question is of no use to you and ask you to reconsider, in which case you only receive one Dark Moon Grass and the ring. Refuse both times, and she concludes that this is God's punishment for her brother's actions.

     Boletarian Palace Enemies 

Dreglings

Soul-starved slaves who were meatshields in life, they are poorly equipped with only a broken sword and a "shield" made of wood shavings. They mindlessly attack men for their souls.

  • Kill It with Fire: Some of them wield broken swords covered in fiery Turpentine. They are often placed near explosive barrels.
  • The Goomba: A welcome sight in the accursed land of Boletaria, as they are the weakest enemy and can be easily parried, backstabbed or otherwise killed.
  • With This Herring: They were expected to go into battle and die, so they were equipped with armor made of bits of wood, along with a makeshift shield and a sword so rusted and broken that its cutting edge has long been gone.

Boletaria Soldiers

The soldiers of Boletaria who loyally served King Allant XII, they continue to serve him devoid of souls. The most basic variant wields a sword and shield, but there are others using different weapons as well.

  • An Axe to Grind: A rarer variant wields a battle axe, which can chew through your stamina if you attempt to block it.
  • Blade on a Stick: One variant wields a shield and Short Spear, with which they can block and attack at the same time. Another, rather rare variant wields a halberd.
  • Cool Hat: The spear wielders also wear a wide-brimmed, Kung Lao-esque hat.
  • Crossbows Are Just Better: The sniper variant wields a crossbow and often show up in groups to stagger you with burst fire.
  • Kill It with Fire: Every variant except for the crossbow users are capable of throwing Firebombs.
  • Luckily My Shield Will Protect Me: Sans the crossbow wielders, all of them wield a rather sturdy Soldier's Shield.

Hoplites

The demonic reincarnation of Long Bow Oolan's soldiers, who serve her demon form Phalanx as they did in life by shielding her with their bodies.

  • Blob Monster: Featureless purple-black blobs with a greatshield for a "face".
  • Blade on a Stick: They wield javelins that they can either throw or jab with.
  • Bottomless Magazines: No matter how many javelins they throw, they always have more.
  • Kill It with Fire: They are extremely weak to fire. Even an unupgraded weapon, if imbued with fire, can kill them in a few hits.
  • Luckily My Shield Will Protect Me: They are nigh-invulnerable from the front, necessitating back-attacks.
  • Money Spider: Not money necessarily, but they are prone to dropping shards of Hardstone and Sharpstone for upgrading.
  • Undying Loyalty: Even as demons, they serve Long Bow Oolan faithfully.

Blue-Eye Knights

Demonic Knights who serve King Allant XII. Wearing full black platemail with glowing eyes, they are intimidating to new players.

  • BFS: There is a variant that foregoes its shield for an enormous claymore. Their standard Knight's Sword isn't very small either.
  • Heal Thyself: If low on health and left alone, they will often retreat to munch some grass and regain health.
  • Luckily My Shield Will Protect Me: Unless they're attacking, they're almost always turtling behind their quite sturdy Knight's Shield.
  • Power Glows: Their eyes glow blue, and their swords will also gain a blue aura when they do their heavier attacks.
  • Shield Bash: One of their main attacks. Doesn't do much damage but ruins your stamina if it connects with your shield, setting you up for another attack.

Red-Eye Knights

Elite demonic knights who serve King Allant XII. They wear the same full black platemail as the blue-eye knights, but are rarer and have red eyes.

  • Achilles' Heel: They are very weak to magic.
  • Beef Gate: There is one placed in the very first level, guarding a gate that won't even be openable until much later in the game.
  • BFS: The second variant two-hands an enormous Greatsword.
  • Blade on a Stick: One variant wields a Winged Spear that comes with a nasty multi-hit charging attack.
  • Boss in Mook Clothing: Early on at least. They are more than capable of one or two-shotting a new character.
  • Heal Thyself: Like their blue-eyed cousins, they can heal themselves by eating grass.
  • Luckily My Shield Will Protect Me: Also like their blue-eyed cohorts, the spear-wielders carry a sturdy Knight's Shield.
  • Red Eyes, Take Warning: They look intimidating for a reason.

Attack Dogs

Soul-starved dogs employed by Boletaria's troops as a type of footsoldier. They are fast and aggressive.

  • Attack! Attack! Attack!: Their modus operandi. They don't really ever stop attacking.
  • Goddamned Bats: Not very strong individually, but they show up in numbers.
  • Zerg Rush: You will never encounter an attack dog alone unless you're playing extremely carefully or have the Thief's Ring on.

Fat Officials

The demonic remnants of Boletaria's royalty, they order around the soldiers and knights and wear distinctive garb.

  • An Axe to Grind: One version wields a two-handed Crescent Axe to great effect.
  • Bait-and-Switch Boss: You tail one through the entirety of 1-3, but by the time you catch up to him, he gets killed by The Penetrator.
  • Fat Bastard: They're all quite portly, and are definitely not nice.
  • Kill It with Fire: All of them can cast both the Flame Toss and Ignite spells, depending on your proximity to them. Ironically enough, they are also weak to fire damage.
  • Giggling Villain: They're always laughing. They sometimes even laugh as they die.
  • Glasgow Grin: They all sport permanent rictus grins.
  • Whip It Good: The other variation wields a riding crop that doesn't do much damage, but greatly saps stamina if it hits your shield.

Imperial Spies

The most dangerous of Boletaria's ranks, the spies are highly trained assassins wielding daggers, throwing knives and claws along with dangerous martial-arts techniques.

  • Knife Nut: They all wield daggers and can throw some nasty-looking knives to boot.
  • In the Hood: A white hood to be exact, giving them a distinct Altair-like look.
  • Invisibility Cloak: They may temporarily turn invisible due to their use of the Thief's Ring.
  • Wolverine Claws: They wield a claw weapon as well, which can cause bleeding.

     Stonefang Tunnel Enemies 

Scale Miners

Once the living miners under the rule of the Burrow King. After the demon takeover, they lost their humanity and mindlessly continue working as they did in life, devoid of their souls.

  • Achilles' Heel: They are very weak to magic and piercing attacks, but No Sell pretty much anything else.
  • An Axe to Grind: Pickaxe, that is. They hurt to boot.
  • Kill It with Fire: One variant wields a half-forged blade that is still red-hot and deals fire damage.
  • Dishing Out Dirt: Some of them can hurl enormous boulders that they pick up from the ground.
  • Drop the Hammer: A rarer variant wields a large two-handed hammer that can easily guard break you.
  • Good Old Fisticuffs: The weakest variant of them wields no weapons, and attacks with their scale-hardened fists.
  • Mighty Glacier: They all hurt if they hit you, but can't usually move faster than a walking pace.
  • Money Spider: One variant wields a sack full of ore as a weapon. They only spawn once per playthrough and drop valuable upgrade materials.
  • Was Once a Man: They all used to be human, but succumbed to the demons and became lizard creatures instead.

Fire Lizards

Fiery demon lizards that inhabit the upper reaches of Stonefang Tunnel.

Bearbugs

Stone and lava beetle-like creatures that come in several different sizes. Characterized by their stone-like, nigh-impenetrable hide.

  • Achilles' Heel: They are only weak to magic or poison/plague. Everything else is an annoyance to them.
  • Action Bomb: The large and giant variants charge up and explode upon dying. The giant variant's explosion is so big that it can cause the framerate to dip!
  • Hell Is That Noise: If you hear the buzzing of wings, you are about to be set upon by a group of the flying variant.
  • Stone Wall: The small ones not so much, but the large and especially giant Bearbugs are this. If you have no source of magic damage, you are going to be spending a long time whittling away at their titanic health pool and airtight defense.
  • Ugly Cute: Oddly adorable for what are essentially lava-beetles, thanks to their stubby legs and rotund frame.

Rock Worm

Worm-like creatures with a stony exterior, much like the Bearbugs. Also like the Bearbugs, completely capable of internalizing magma and using it.

  • Attack Its Weak Point: Their bodies are nigh-invulnerable, so you have to hit them in the head to do decent damage.
  • Jump Scare: They have a tendency to pop up from the ground as you approach, accompanied by the loud noise of the earth shifting to let them out.
  • Lamprey Mouth: They have a distinct sucker-mouth with five nodules around it.
  • Magma Man: They are capable of spewing lava out of their mouth. There is a variant that only appears in one location that will spray it into the air instead, coating the entire area around it with lava.

     Tower of Latria Enemies 

Mind Flayers

Squid-like beings wearing white robes, they act as the jailers of the Prison of Hope, ensuring the prisoners never escape. They are very proficient in magic.

  • Demonic Spiders: Especially to new players, as they can fire a stun projectile which is hard to avoid and precipitates an extremely powerful tentacle stab.
  • Hitbox Dissonance: The sonic boom attack they use at close range has a very janky hitbox that lingers long after the animation is over.
  • Soul Power: Capable of firing a Soul Ray as a projectile, which does large damage.
  • Squishy Wizard: Not particularly strong on the defensive front, and easy to stagger.

Prisoners

The soul-deprived prisoners of the Prison of Hope. Nearly mindless, some will attempt to worship you, others will strike from the shadows. Serves mostly as a distraction, but can be fatal if they block your way from escaping.

  • Attention Whore: Ignoring the unarmed variant for too long results in them punching you.
  • Blade on a Stick: A very rare version wields a long spear that they can use to stab you between the bars of their cell.
  • Knife Nut: Some of them wield shivs that they pull on you when you get close. These look otherwise identical to the unarmed "worshipers".
  • Living MacGuffin: Of a sort. A total of eight of them magically hold the Old Monk's giant heart in place. With them gone, the heart plummets with nothing to support it.
  • Noodle Incident: How did some of them get stuck in those iron maidens without dying?
  • Poisonous Person: Some of their knives are slathered in poison.

Man Centipedes

One of the Old Monk's artificial demons, these man-faced bugs live in the swamp surrounding the tower, along with inhabiting the monk's heart itself.

  • An Arm and a Leg: When low on health, the large ones lose their tails and become quicker, but lose their tail stab attack.
  • Big Creepy-Crawlies: Ayup. Enormous, nasty centipede creatures.
  • Body Horror: Giant centipedes with several human faces locked in a permanent scream expression. The large ones have a total of six(!) faces.
  • Hollywood Acid: They can spew acid that corrodes your gear if it connects.

Gargoyles

Another of the Old Monk's artificial demons. These are stone statues brought to life via the infusion of a human soul. Able to fly, they either fight with a rapier or snipe with a crossbow.

  • Giant Flyer: They're twice as tall as the player character and made of stone, yet somehow able to fly.
  • Good Bad Bugs: Their pathing AI is rather spotty, and occasionally they'll do a complete 180 and fly away from you instead of towards.
  • Money Spider: They always, always drop either an Unknown Soldier's Soul or Unknown Hero's Soul, making them good for farming.
  • Royal Rapier: Not really royal, though they do wield a quite powerful Spiral Rapier.
  • Taken for Granite: Not that it slows them down at all.

Prisoner Hordes

An enormous ball of mashed-together corpses and limbs, it functions as an optional miniboss for the first two stages of the Tower of Latria.

  • Body Horror: At least a couple dozen bodies, all mashed-together with several limbs sticking out, some for walking and some for slashing with swords. Notably, they also fade into a shower of blood when killed, unlike every other enemy that fades.
  • Multi-Armed and Dangerous: Getting too close causes it to reveal several limbs, each armed with a blade.
  • Soul Power: At long range, they can fire a quite powerful Soul Ray projectile. However, it has a long charge-up time and is heavily telegraphed by a loud, high-pitched noise.
  • Unique Enemy: There are only two in the entire game. They do respawn, however.
  • Weaksauce Weakness: They can both be cheesed with bows, if you've the patience.

     Shrine of Storms Enemies 

Silver Skeletons

Silver-blue skeletons inhabited by the spirits of the Shadowmen of ages past. Even in death, they continue to protect the Shrine of Storms from intruders.

  • Improbable Aiming Skills: The bow-wielders' arrows will actually curve to track you.
  • Rolling Attack: The moment the sword-wielders spot you, they will roll quickly to your position, which harms you if you aren't blocking.
  • Sinister Scimitar: Well, Falchion, but close enough.
  • Soul Power: The bow-wielders' arrows are enchanted with magic.
  • Undying Loyalty: To the shrine itself. Being dead doesn't stop them from defending it one bit.

Gold Skeletons

One step up from the low-rank silver warriors, the gold skeletons guard the cliffsides of the shrine, ensuring that those they fight fall to the depths below.

  • BFS: They wield absolutely enormous cleavers. They're as long as the skeletons are tall, and can easily chew through your stamina.
  • Cool Sword: That said, the cleavers are also very well-designed, with a handle near the top to make them viable to use as a blocking instrument.
  • Fake Ultimate Mook: Due to being gold and having the largest weapon of them all, you could be forgiven for thinking the Gold Skeletons are the strongest of the skeleton enemies. However, they are susceptible to stunlocking and when taken away from their advantage (the cliffside they can knock you off of) they aren't very difficult.
  • Mighty Glacier: They hit hard and swing strong, but don't move or swing very quickly.

Black Skeletons

The elite of the Shadowmens' ranks, these black skeletons wear ornate armor and wield dual katanas.

  • Dual Wielding: Katanas, and woe betide you if they land a hit.
  • Katanas Are Just Better: The best even, in this case. They have a chance to drop them too.
  • Lightning Bruiser: In contrast to their gold counterparts, the Black Skeletons swing fast and move at a decent clip. Taken Up to Eleven at Pure Black World Tendency, when Black Phantoms of them spawn.
  • Rare Drops: The Black Skeletons in 4-2 are the only enemies that have a chance to drop the Pure Bladestone.
  • Red Eyes, Take Warning: Glowing red eyes and sinister black bones should be a good warning to new players to stay away.

Storm Beasts

The offspring of the Storm King, these flying manta ray-like creatures are normally passive, but will fire large barbs when you approach. They are one of the only sources of Cloudstone.

  • Giant Flyer: Huge, flying manta rays.
  • Glass Cannon: They hurt, but they can only take one good arrow shot before they're down.
  • Homing Projectiles: The enormous barbs that they fire will home in on you slightly.

Reapers

The physical embodiment of death itself, these scythe-wielding sorcerers are the source of the Shadowlurkers past the Adjudicator's Archstone.

Shadow Lurkers

Tall, translucent beings that appear to be made of water. They are summoned and controlled by the Reapers, and can utilize strong magic and melee attacks.

  • Critical Hit: The "female" variant will do this to YOU if you let them get behind you.
  • Frickin' Laser Beams: The version with a purple eye-light can fire an enormous soul beam, which will devastate you if it hits.
  • Good Old Fisticuffs: The normal variant is unarmed, fighting you with its fists.
  • Keystone Army: They will continue to resurrect after death, and will only die permanently if you kill the Reaper controlling them. Often, however, you will have to kill several before you can even reach its Reaper commander.

Phosphorescent Slugs

Large slugs inhabiting both the Shrine of Storms and Valley of Defilement. A good source of Sticky White Stuff and Suckerstone.

  • Poisonous Person: They can spit a glob of poisonous fluids at you.
  • Unique Enemy: One of them sits all alone, and drops a set of Dull Gold Armor when killed.
  • Zerg Rush: Once you destroy their nest to claim the Large Sword of Moonlight, they'll all be on the ground waiting.

     Valley of Defilement Enemies 

     Boletarian Palace Bosses 

Phalanx

http://static.tvtropes.org/pmwiki/pub/images/rsz_phalanx_5832.png

The corrupted form of the tribeswoman Long Bow Oolan, one of the Knights of the Round Table of Boletaria. She was a great archer, although the only reason she chose to become one was to ensure that she never had to put her life in danger on the front-lines. The legionaries that protected her in life have now become Hoplites: spineless blobs wielding a large shield and spears. Oolan herself has now become the helpless, spineless core blob "Phalanx". She is protected by her Hoplites like she was in life.

  • Blade on a Stick: Throws an enormous one out of the front gate after you open it. Her Hoplites are also armed with them.
  • Bow and Sword, in Accord: Subverted with the actual boss battle, but fights this way when you encounter the Black Phantom form of her human self in 1-4.
  • Dirty Coward: As a human and as a Demon. The weapon made with her Demon's soul is also a coward's weapon: a spear designed to destroy an enemy's equipment rather than fighting with skill.

Tower Knight

http://static.tvtropes.org/pmwiki/pub/images/rsz_tower_knight_4332.jpg

The corrupted form of the Knight of the Tower, Alfred, a Knight of the Round Table of Boletaria. He was renowned for his unique Tower Shield, forged to stop almost any physical or magical attack. Once he became a Demon, he grew to a great height and wields a larger form of his shield.

  • Achilles' Heel: Literally! He'll fall over and be defenseless should you hit both of his heels enough.

Penetrator

http://static.tvtropes.org/pmwiki/pub/images/rsz_penetrator_9074.jpg

The corrupt form of the Knight of the Lance, Metas, a Knight of the Round Table of Boletaria. As a human, he wielded a straight-sword longer than most spears. As a Demon, he still wields his unique sword, albeit a version bolstered by Demon's souls.

  • Bait-and-Switch Boss: That Fat Official you've been trailing? Yeah, you won't be seeing much of him.
  • Establishing Character Moment: How does he enter? By impaling the Fat Official you've been chasing for the entire level and tossing him aside like a ragdoll.
  • Tin Tyrant: Not to the same extent as the Tower Knight, but very much a qualifier.

False King Allant

http://static.tvtropes.org/pmwiki/pub/images/rsz_false_king_allant_8751.jpg
Voiced by: Peter Marinker

A Demonic doppelganger created by the real Allant to rule Boletaria in his stead and spread the Deep Fog. The False King wields a false duplicate of the Soulbrandt, and his Demon Soul is used to reforge the Demonbrandt and Soulbrandt into the Northern Regalia.

  • Actually a Doombot: The name above his life meter reads "Old King Allant", but defeating him or keeping Ostrava alive through the previous three segments reveals that he's a demonic duplicate of the real Allant.
  • Boss Remix: His battle theme is a less-hectic, pipe organ version of the intro theme.
  • Cool Sword: The aforementioned Soulbrandt.
  • Easy Level Trick: While one of the hardest bosses in game, if not the hardest, if you have the Thief's Ring and the Poison Cloud spell, you can actually poison him to death without even aggroing him at all (the ring cuts the range at which you aggro an enemy in half, and the spell is the only reliable way to instantly poison a boss, and has a surprisingly far casting range and Ao E). It will, however, take forever, and multiple casts of said spell.

     Stonefang Tunnel Bosses 

Armor Spider

http://static.tvtropes.org/pmwiki/pub/images/rsz_armored_spider_8664.jpg

A mysterious Demon spider that casts fire magic and is strong against it, but is weak towards other kinds of magic. It is the possible source of Spiderstone found within the Tunnel.

  • All Webbed Up: Can fire web shots that will slow you down if they hit.
  • Giant Space Flea from Nowhere: Every other named boss in the game is either stated or speculated to be a corruption of a human character, a revived form of a long-dead being, a manifestation of a mythical being, or an artificial monster. The Armor Spider, however, is simply that; a gigantic armored spider.

Flamelurker

http://static.tvtropes.org/pmwiki/pub/images/rsz_flamelurkerscreen_5664.png

A Demon trapped within the Tunnel, along with the Dragon God. Its origins are shrouded in mystery. One fan theory is that it is the Demon-corrupted soul of the Legendary Big M, a strongman who could slay dragons with his bare fists. A second theory is that it is the corrupted form of the last King of the Burrowers, as the Flamelurker's head resembles the shape of the Burrower King's head and circlet depicted on the Stonefang Archstone. Its soul can be given to Blacksmith Ed, allowing him to forge more powerful weapons.

  • Turns Red: Damage it enough, and the flames surrounding it become more intense and its attacks become more aggressive.
  • Wake-Up Call Boss: If you've been playing the game in order (1-1, 1-2, 2-1). He isn't stationary like the Armored Spider, and is much faster than the Phalanx and Tower Knight, while hitting harder than those 3 bosses, so you must use other methods besides a shield to survive his attacks. Ironically enough, clever usage of the thief's ring and poison cloud can actually make this the easiest boss in the game, as you can literally stand right behind him without him even knowing you're there.

Dragon God

An ancient dragon whose bones were contained and worshiped within the deepest depths of Stonefang Tunnel. The Burrowers feared that their God would resurrect, and built a special temple around its skeleton with enchanted ballistae stationed so that they could fell it. Their fears were well founded, as when the Colorless Fog reached the chamber, it tapped into the innate power within the bones and resurrected the Dragon God as a malicious Demon. Its skeleton, fossilized by the lava which it resided, is one of the sources of Dragonstone, alongside the rest of the dragon skeletons deep underground.

  • Boss Corridor: He even lets out a roar the first time you enter it, just so you know that he means business.

     Tower of Latria Bosses 

Fool's Idol

http://static.tvtropes.org/pmwiki/pub/images/fool_1344.jpg

A Demon marionette created by the Old Monk with the soul of his wife to trick the prisoners into believing the Queen was still alive. There is a mage dregling prisoner overlooking the chapel, claiming to be of no trouble. He's lying. He was bound there to resurrect the Fool's Idol should anyone fell it in combat. The Idol will only be completely defeated should the dregling be killed.

  • Flunky Boss: In addition to her clones, there are several prisoners in her boss room.
  • Trap Master: She's a fan of trap runes that cause momentary paralysis.

Maneater

http://static.tvtropes.org/pmwiki/pub/images/rsz_maneaters_640.jpg

A gargoyle-like chimera Demon created by the Old Monk. It has a man's face, a muscular body, wings, and the tail of a serpent. Partway through the battle, a second one appears.

  • Easy Level Trick: If you have a bow, you can literally stand all the way to the right of the fog gate and snipe the first Maneater to death, leaving you to only fight one (the second is just out of range of even the White Bow with a certain ring equipped).
  • Frickin' Laser Beams: If the snake tail is intact, it can fire three green soul arrows that will home in towards a target.
  • Glowing Eyes of Doom: The very first thing you're going to see when facing the Maneater is a pair of eyes shining in the darkness rapidly advancing to your position.
  • Make Me Wanna Shout: Its sonic wave attack.
  • Megaton Punch: Serves as its most basic attack.
  • Mix-and-Match Critters: Like most everything else in the Tower of Latria, the Maneater is one of the Old Monk's artificial Demons.
  • Status Buff: Power Boost, the upper body of the Demon will glow yellow, signaling a significant increase in damage. It can only use this if its snake tail is still attached.

Old Monk

http://static.tvtropes.org/pmwiki/pub/images/old_monk_7380.jpg

The husband of the late Queen, he was exiled for unknown reasons. During his exile, he came across a Golden Robe, which imbued him with Demonic power. He eventually returned to Latria, and using his newfound power, overthrew his wife and her family. He transformed the Tower into a combination prison and Demon factory. Upon reaching the throne room, it is revealed that the Old Monk has withered to a corpse, and the Golden Robe is the actual Demon.

  • Bait-and-Switch Boss: Rather than fighting the Old Monk himself, you fight a Black Phantom he summons with his last breath.
  • Body Horror: The Old Monk has withered away to an emaciated corpse.
  • Demonic Possession: Implied by the Golden Robe.
  • Frickin' Laser Beams: Comes with an endless supply of Homing Soul Arrows.
  • Grand Theft Me: Try to Summon or get invaded? He intervenes and sends them to the top of the tower to control them.
  • Mirror Boss: Due to being a Black Phantom. Sometimes said Black Phantom is another player.
  • Turns Red: The more damage he takes, the more Homing Soul Arrows he fires at a time.
  • Wolverine Claws: The weapon of choice for the AI Black Phantom. Can be subverted if the opponent is human.

     Shrine of Storms Bosses 

Adjudicator

http://static.tvtropes.org/pmwiki/pub/images/adjcat_6949.jpg

The first stage in the ritual that the Shadowmen performed to appease the Storm King required the dead to be judged by the Adjudicator. It is a large, blubbery creature with a reptilian tongue. It wields a pair of giant cleavers, the left one of which is broken. Atop its head sits a crown with a golden crow on it. Similar to the Golden Robe being the true Demon rather than the Old Monk, the golden crow is the true Demon rather than the creature it sits upon. The crow would judge the fallen, and ordered its host to eat the corpses of the cowardly and of those who ate birds in their diet.

  • Body Horror: More out of grossness than out-and-out horror, the Adjudicator is obscenely morbidly obese.
  • Dual Wielding: Subverted. The Adjudicator has a Cleaver in each hand, but one is broken. You can see the broken half impaled in its stomach.
  • Noodle Incident: Just how did the Abjudicator get its own weapon stabbed into its body?
  • Pivotal Boss: It's a large opponent in a small room. There won't be much moving for it to do.
  • Weaksauce Weakness: Much like the Vanguard, its attacks can be avoided by circling it clockwise while staying close to it. Since it doesn't have the shockwave that the Vanguard does, it's less of a threat.

Old Hero

http://static.tvtropes.org/pmwiki/pub/images/old_hero_3543.jpg

The second stage in the ritual that the Shadowmen performed to appease the Storm King was that the dead who passed judgement be laid upon an altar during a storm and be purified. The Old Hero, also known as the Searcher of Storms, was potentially the only one to not go through with the ritual after having fallen out of favor with his clansmen. His body is found chained to a wall overlooking the shrine, forced to "watch" as more worthy warriors were honored. After the Deep Fog spread to the Shrine, it touched the spark within the Old Hero's decayed body, allowing him to emerge from it in a soul form. During life, he was a blind warrior who, with the help of his crystal sword, spent his life surviving by luck and an acute awareness of his surroundings. His Demon form also has these limitations.

  • BFS/Sinister Scimitar: An enormous curved sword made of crystal.
  • Do Not Taunt Cthulhu: While the safest strategy is attacking from a distance, shooting him with arrows in rapid succession will alert him to your position, making him charge right at you.
  • Facial Horror: His lips were ripped off at some point when he was alive.
  • The Fool: As noted above, he relied heavily on his luck to stay alive. His fortune will rub off on you if you make his weapon. Despite the sword's crappier damage output compared to the weapon used to forge it, ore farmers will make and use it due to the fact that it doubles your Random Drops.
  • Unskilled, but Strong: His basic attack pattern is "walk a few steps, then take a swing at the first sound you hear", and BOY does it pack a punch if it hits.
  • Weaksauce Weakness: His method of following the nearest sound can be used against him if you bring the Demon Prank spell along. Using the Thief's Ring (found earlier in the level) will make him unable to hear you moving about.

Storm King

http://static.tvtropes.org/pmwiki/pub/images/rsz_storm_king_load_screen_2046.jpg

The last stage in the ritual that the Shadowmen performed to appease the Storm King was that the purified body be set upon a final altar for the Storm King to consume. The Storm King is a rather massive version of the regular Storm Beasts encountered. It leaves part of the fighting to its minions, and will only step in after each wave of minions is killed. Its only weakness is the Stormruler blade found along the beach among the grave markers. While only in this specific area, the Stormruler will emit a wave of energy said to be able to rend storms as a means to combat the Storm King and its minions.

  • Flunky Boss: You have to kill quite a few Storm Beasts before the Storm King itself appears.

     Valley of Defilement Bosses 

Leechmonger

http://static.tvtropes.org/pmwiki/pub/images/leech_5250.jpg

The corrupted form of the fallen Risaia of Istarel, one of the wards of Maiden Astraea. After she met her death at the hands of three Giant Deprived Ones, Risaia's body fell into a mass of leeches, which feasted upon it. The Fog touched the soul-enhanced leeches, creating the Leechmonger.

  • Healing Factor: Will rebuild itself with more leeches and recover HP in the process.

Dirty Colossus

http://static.tvtropes.org/pmwiki/pub/images/dirty_8747.jpg

A mysterious golem made from the corruption inhabiting the Valley. Faceless, asymmetrical in build, covered in "armor" made of broken shells and wood. Its right "hand" is an infected growth and its left is a void which fires out flies. Some speculate that it was made from the corpse of Vito the Moonlight Knight, one of Astraea's wards.

Maiden Astraea and Garl Vinland

http://static.tvtropes.org/pmwiki/pub/images/rsz_1rsz_garl_astrea_3140.jpg
Voiced by: Clare Corbett (Saint Astraea); Josh Cohen (Garl Vinland)

The Sixth Saint of the Church, Astraea set out on a pilgrimage to find the Valley of Defilement. Upon reaching the Valley, Astraea took pity upon the abandoned masses. Her and her closest bodyguard, Garl Vinland, set off to help bring comfort to those awaiting their death. When the Fog arrived, Astraea's faith shattered. She wholly accepted the Fog, becoming a Demon martyr. Despite the rest of the clergy and the Church turning against her, Garl stood by her side the entire time.

Once the player starts Selen's side quest, Garl is encountered as a Black Phantom.

  • Anti-Villain: Both are a TypeIV.
  • Atop a Mountain of Corpses: Maiden Astraea spends the entire fight sitting at the foot of a pile of bodies.
  • Bad Powers, Good People: Maiden Astraea uses her powers to help the abandoned and ultimately poisons and summons demons to protect them.
  • Bling of War: Garl wears a full-body set of Dark Silver Armor and wields a Dark Silver Shield and the Bramd war mace. His reasons are justified, as all his equipment is enchanted to resist magic, bleeding, poisons, and the plague.
  • Bodyguard Crush: Garl is implied to have one towards Astraea, if they aren't outright lovers.
  • Boss Banter: Subverted, since the protagonist doesn't talk, but both Maiden Astraea and Garl Vinland have plenty to say.
  • Childhood Friends: Lore notes and item descriptions mention Astraea and Garl having known each other since she was a young girl.
  • Dark Is Not Evil
  • Driven to Suicide: Should you defeat Garl first, Astraea will commit suicide. Should you defeat Astraea first, you can either kill Garl as well, or start to leave the area. Garl will then commit suicide out of grief.
  • Drop the Hammer: Garl's weapon of choice, the Bramd, which is a massive metal maul.
  • The Faceless: Garl Vinland, though artwork of him without his helmet can be found in the official guidebook, where, surprisingly, he's a Long-Haired Pretty Boy.
  • Impaled Palm: In Astraea's official artwork, her hands are bleeding down her clothes, implying something like this. Interestingly, this gives her otherwise-white priest robes the red trim common among Final Fantasy White Mages, a role which Astraea herself fits very well.
  • Healing Factor: Maiden Astraea will gradually heal herself as she takes damage, which can be particularly bothersome if you decide to use a bow to attack her. Garl prefers the use of healing miracles rather than a gradual approach.
  • Kaizo Trap: It's possible to catch and die from Plague while waiting for Astraea to exhaust her dialogue and kill herself out of grief.
  • Luckily My Shield Will Protect Me: Garl Vinland's Dark Silver Shield, which has high Magic Defense.
  • Sad Battle Music: Their boss theme, which makes you feel even worse for killing them.
  • Significant Anagram: Rearrange the letters in Astraea's name and replace two a's with another e, and you get "Teresa," as in Mother Teresa of Calcutta.
  • Softspoken Sadist: Garl's voice is rather calm and low in tone. While the sadist part is mostly subverted, he has his share of morbid one-liners...
    Garl Vinland: "Plunge to your death... And let the acid melt the flesh from your bones!"
  • Undying Loyalty: Garl to Astraea.
  • What the Hell, Hero?:
    Garl Vinland: "We live humble lives. Leave us be!"
    Maiden Astraea: "This is our home. We have done no harm to you!"
  • White Mage: Astraea is a very rare boss version of this trope, preferring to rely on her Healing Factor and only joining in the fight if you somehow got past Garl and attacked her without killing him first.

     Optional Bosses 

Old King Doran

Voiced by: Chris Fairbanks

The founder of Boletaria, Doran is also known as the Last Hero and the Everlasting One. After his death, he became a demigod and was charged to protect both the royal family and their greatest treasure: the Northern Regalia. When King Allant sought out the Old One, he went to the mausoleum and split the weapon into its two halves: Demonbrandt and Soulbrandt. Allant took the Soulbrandt for his own, leaving the Demonbrandt behind. Doran wields a spectral replica of the Northern Regalia and still wears his Ancient King's armor, although the bronze armor has long since turned green from oxidization.

Red and Blue Dragons

http://static.tvtropes.org/pmwiki/pub/images/rsz_red_blue_dragons_3872.jpg

The "pets" of the False Allant that he brought with him to Boletaria. They make their roost among the mountains beside the Cliff Pathway, using the Palace as their feeding grounds. Their only appearance is in the Boletarian Palace world, and they disappear until the next playthrough once the False Allant is killed.

  • Breath Weapon: Three guesses.
  • The Dragon: Both literal and played straight with the Blue Dragon, as he's your last major obstacle before False King Allant.
  • Red Oni, Blue Oni: The red dragon stands at its nest in an attack position, searching for prey to torch. The blue dragon, meanwhile, is taking a nap and won't bother you, although its tail is twitching and will slam into the ground if you approach it. While the red dragon will hound you for the first half of the Boletarian Palace, the blue dragon will only attack once you reach the King's Tower.

Vanguard

http://static.tvtropes.org/pmwiki/pub/images/rsz_vangaurd_8624.jpg

A large Demon with a rather Cthulhu-like appearance, a horned head, and three eyes. It wields a massive battle axe. A weaker version is faced as the boss of the Tutorial area, while the stronger version is faced in the Shrine of Storms.

  • Degraded Boss: Appears a second time as a miniboss in the Shrine of Storms.
  • Weaksauce Weakness: All of its attacks (save the ground-pound shockwave) can be avoided by circling it clockwise while staying close to it.

Primeval Demon

Gigantic maggot-like newborn Demons, they only appear in worlds where you have a near-Black or Pure Black World Tendency. Only five can be encountered in each playthrough of the game. Their Colorless Demon's Souls are described as "powerless" and are used to upgrade certain legendary weapons.

     Below the Nexus 

Fallen King Allant

Voiced by: Peter Marinker

The deteriorated form of King Allant, a result of the deaths of the Old One's Archdemons. His depression led to the reawakening of the Old One, Allant playing off his personal suffering as belonging to the world. In the end, he wishes the world destroyed as an escape from his suffering. Even in his horrific state, he clings to the Soulbrandt.

  • Body Horror: He has devolved into a grotesque, toad-like thing due to his lust for power.
  • Laser-Guided Karma: After profiting for so long through the soul arts, Allant is morphed into a grotesque, toad-like creature by those arts. Even better, it is all due to the player slaying the Archdemons, who were providing a steady stream of souls for Allant and the Old One.
  • Shut Up, Hannibal!: The player silences his endless speeches of the futility of existence permanently.

The Old One

http://static.tvtropes.org/pmwiki/pub/images/rsz_the_old_one_7979.png

An ancient being, almost as old as the Maiden in Black, which appears as an enormous tree. Its origins are unknown, its will is unknown. The Old One is the source of all Soul Arts.

  • God Is Evil: Subverted. The god which Saint Urbain and his followers worship and the Old One are one and the same, but Allant claims the Old One is, itself, a creation of God.

http://tvtropes.org/pmwiki/pmwiki.php/Characters/DemonsSouls