Follow TV Tropes

Following

Fridge / Demon's Souls

Go To

Fridge Horror

  • There are some really horrifying implications to some of the things you find out in this game. For example, turns out, the God that Saint Urbain and his followers had been worshipping all this time was false; they've been unknowingly worshipping the Old One, rather than "God". Also, because they were using Soul Arts, which were simply powerful magic spells dressed up to look like miracles, that means that they will probably not go to Heaven when they die or will simply be condemned to remain in Boletaria forever.
    • As we see, the souls of the dead just sit there until either the character finds and uses them, or a demon eats them. Then there's the Monumental's story: in order to preserve the fabric of reality, hundreds of people became half-living statues, able only to speak. Then, one by one, they began to die until there's only one left, one who had to watch every single one of his friends die and wonder if, or when, he would be next. Oh, and here's the topper: when the player beats the game and chooses to let the Old One go back to sleep, they become a Monumental themselves, which means that the fabric of reality is safe from the Old One...until the player dies. So your choices at the end of the game are to either become a living statue that condemns themselves to a fate worse than death for the sake of an unbelievably Crapsack World, or to become the ultimate demon and wipe the world out completely. Decisions, decisions. Though, the language used in the former ending implies that you'll be a more active version of a Monumental, so it's wholly possible that you got the better deal there. But that also makes you wonder; how powerful is the Old Ones that, without the Maiden in Black to help them, the Monumentals had to give up so much just to stop it??
    • Also, one of the game developer's main focuses was to give the player a feeling of accomplishment. In this case, the satisfaction of either being the world's most powerful and evil king or putting an end to the demon threat once and for all. There's no way to know for sure, unless there's a sequel—and knowing From Software, that's not likely, not to mention not the point.
  • The Maiden in Black is stated to have once been one of the most powerful demons. Did she use to be evil? If so, how much devastation did she wreak before turning good??

Fridge Brilliance

  • Phalanx is the corrupted form of Long Bow Oolan, and is guarded by blobs with shields (her legions). The Tower Knight is the corrupted form of Alfred the shield knight of the tower and is aided by enemies shooting arrows.
  • The weapon you get from Long Bow Oolan's black phantom form in 1-4 is a bow only otherwise found in the Shrine of Storms: the White Bow. So what was she doing in Boletaria? Reading the description of the Adjudicator's Shield states that cowardly acts were cause for the Adjudicator to eat you. So it's no wonder an archer who hid behind flunkies tried to get as far from her homeland as possible!
  • Two of the game's areas, the Tower of Latria and the Valley of Defilement, are set in a perpetual night. Both are considered the hardest stages in game due to their respective layouts and enemy types. The former is a complicated setup of towers and prisons suspended high up in the air. Falling is easy, and there are plenty of enemies who can either fly above you or paralyze you, then kill you in one hit. The latter is in a toxic swamp where mobility is heavily hampered, you can get poisoned easily, and most of the enemies there move as fast as you and aren't impeded by the water like you are; furthermore, the strongest enemies can kill you with a love tap. These areas also have extremely difficult bosses. But when you think about it, that's probably why you only ever go there during the night in the first place: in daytime, both you AND your enemies have a clear line of sight. Without the cover of darkness lowering visibility for everyone, you'd probably get mobbed before you even have time to explore the area.
  • The late-game revelation that sorcery and miracles are two sides of the same coin is foreshadowed by their representatives' clothing. The clothes Freke and Saint Urbain wear are the same robes with a different color scheme. This was muddied a bit in the 2020 remake, with the sets having more differing designs.

Top