In the past Spike was a top assassin for the Red Dragon Syndicate, a criminal organization. An unstoppable killer, Spike was practically a One-Man Army, and was only more dangerous when paired with his equally dangerous partner, Vicious. Then something happened. Spike met Vicious' girlfriend, Julia, and Spike and Julia fell in love. (Indeed, one shot that shows Spike's reaction to seeing her hints it might even have been Love at First Sight, at least on his end). Although the details from this time are sketchy, it appears that Vicious soon found out, and the affair not only made Vicious determined to kill Spike, but made him fall out of favor with the Red Dragons as well. Spike decided to leave the Syndicate after one last job, but Vicious gave Julia a deadly order: kill Spike, or be killed herself before she could run. Somehow, Spike faked his death well enough that almost everyone believed he was dead, but Julia didn't leave with him. Instead Spike simply disappeared, and began a life of drifting until meeting Jet and forming their partnership.In the present Spike is slightly lazy, big eating, easy going sort who has used his skills as an assassin and martial artist to become a bounty hunter. He's the type that always takes life easy except for when the adrenaline kicks in while taking down a bounty. And he certainly doesn't take anything personally or all that seriously... in fact, about the only thing that can spark an emotional reaction from him is the name Julia... still, Spike is going to eventually have to face his past. Not everyone knows or believes that he's dead, including his old mentor Mao Yenrai, and Vicious certainly doesn't believe it, (Vicious firmly believes that he is the only one who can kill Spike, and vice-versa) and still wants a piece of Spike, even as he begins hatching plans to take over the Red Dragons. And somewhere out there, is Julia.Eventually, Spike's past catches up with him big time. Vicious does confirm that Spike is alive, and it turns into a full on hunt as Vicious tries to take over the Red Dragon Syndicate. Spike and Julia reconcile and plan on running away, but before they can she dies in a shootout with Vicious' men. After saying goodbye to Jet and the crew, Spike decides to go Storming the Castle and cuts a swath through The Syndicate to get to Vicious. The two wound each other, with Vicious dying right away, while Spike lives long enough to see the dawn, walk back downstairs, and whisper "Bang" to the stunned members of the Syndicate before collapsing. It's unclear whether or not he DOES die. Interesting side note: Spike Spiegel dies (MAYBE) at the age of 27, the same age as many legendary rock figures like Robert Johnson, Brian Jones, Jimi Hendrix, Janis Joplin, Jim Morrison, Kurt Cobain, and many others.
Ace Pilot: No one can pilot the Swordfish II better than Spike.
Aesop Amnesia: In the movie. Spike's increasing regret over bystanders and bounty heads is undone at the start of the film, which is said to take place late in the series. This seems to have been done so they could fit in some character development. This is possibly justified, in that one of the common interpretations of the movie is that it's a dream Spike is having. As such it would make sense that it would compress all his character development from the series into the movie.
Spike: "I love the kind of woman that can kick my ass."
Ambiguously Jewish: Spike has a Yiddish family name, a stereotypically (in the US, anyway) Jewish haircut, and carries an Israeli-made Jericho 941 pistol. When asked about it, the series' creators said he wasn't Jewish and his hair was modeled after the actor YusakuMatsuda◊, and they just picked "Spiegel" as his name because they thought it sounded cool.
Anti-Hero: Spike's the type of guy who'll help someone in need every now and then even if there's nothing in it for him. He's also not particularly ruthless in his quests to capture his bounty, perfectly willing to capture a bounty head alive, though he does cause serious property damage whenever he goes after them. That said, as a former assassin and a current bounty hunter, he isn't exactly a good guy and he has a darker side to him that comes out when Vicious is around.
Awesome McCoolname: Seriously, can the name "Spike Spiegel" get any more awesome? The series' creators deliberately chose this name for Spike simply because they thought it sounded cool.
Badass: Undeniably the biggest badass in the Bebop crew.
Badass Longcoat: There seems to be something special about Spike's longcoat, as well. He was seen wearing it often during his Syndicate days, but only dons it to fight Vicious after he leaves. It seems like his way of acknowledging he's fighting a war.
Berserk Button: Make sure you never confuse him with his Arch-Enemy, Vicious. If you call him by that name, he'll flip out and open a can of whoop-ass on you and your entire gang.
Big Eater: He has a large appetite but unfortunately he and Jet can't afford it.
Brilliant, but Lazy: Spike fits into this trope. Despite being a lazy, big-eating "lunkhead", Spike has been able to outwit the entire Syndicate, nearly beat Jet in shogi, stay a step ahead of all of his bounties, and think his way out of every situation.
Cares more and more about innocent bystanders and collateral casualties as the series goes on. The biggest catalysts were Rocco and Gren.
Redoes the entire development, accelerated, in The Movie, where he goes from perfectly willing to let a grandma die, to suicide rushing Vincent in a last ditch effort to save Mars from the nano plague.
Child Hater: Spike claims he does not like kids (or pets) in the second episode. Guess who ends up living on the same ship as him? This is Lampshaded after Faye and Ed join the crew.
Combat Pragmatist: Like any self-respecting jeet kun do practioner, Spike follows the philosophy of 'whatever works'.
Dark and Troubled Past: Spike used to be in the Red Dragon Syndicate and lots of bad things happened during that time. Falling out with Vicious, turbulent relationship with Juilia, faking his own death to get out.
Death Seeker: Spike becomes one after Julia's death. He then immediately decides to storm the Red Dragon fortress in order to kill Vicious in a Suicide Mission.
Spike: "I'm not going there to die... I'm going to find out if I'm really alive."
Destructive Savior: Every time he tries to bring in a bounty buildings are destroyed. In one episode, Jet says that the reason they never see any bounty money is that it's drained in paying for damages.
Determinator: He doesn't give up on bounties or his score with Vicious, no matter how long it takes or how many armed men stand in his way or how injuried he becomes.
Electronic Eye: One of his eyes is artificial and a slightly different color.
Face Death with Dignity: In "Wild Horses", he was told that his deactivated ship is caught in Earth's gravitational pull and will burn up in the atmosphere in about five minutes. His only reaction was to fire up a cigarette and tell Jet where he kept the booze that he wants Jet to inherit. However, Spike is saved in the nick of time.
Nominal Hero: Spike has occasionally shown moments of apathy and outright disregard for other people, caring only for his mission or reward. "Ballad of Fallen Angels" shows Spike unhesitatingly shooting the head of the man who had Faye at gunpoint, making it seem as if he cared more about killing him than saving Faye. Even then he only agreed to save her because he had his own reasons and happened to be in the same place. The first scene from The Movie also makes it clear that he cares little about human casualties if it means stopping a bounty.
Spike: "Well that's a real shame but we're not cops and we're not from some charity organization. Sorry lady but we don't protect or serve. This is strictly business."
Not Afraid to Die: One of Spike's defining character traits is how blasé he is about the prospect of dying. He states several times that he's already died and is just watching a bad dream until he's ready to wake up and face the reality that he's dead. Encountering Tongpu temporarily drives the cool away from him, but in all other instances (including in several episodes and The Movie that took place chronologically later) Spike never seems afraid of death. Depending on how you interpret the ending, the last minutes of the series shows the crowning example.
One-Man Army: Episodes 5, 11 and 26 show him going up against large numbers of armed men and coming out victorious.
Red Oni, Blue Oni: The red to Jet and Vicious' blue; it's an odd case because he less prone to shouting and visible shows of emotion but he's more reckless.
Running Gag: Several times he pulls out a cigarette (or already has one lit), only to be told or see a sign that says "No smoking". Depending on the episode, he either ignores it or spits the cigarette out, irritated.
Smoking Is Cool: Probably the most famous example in anime. He's even the current trope image.
An ex cop who was known as the "Black Dog" during his time as an officer because of his stubbornness and relentlessness in chasing down suspects. During his days as a cop Jet refused to go on the take or play the game until this finally got him ambushed by a syndicate, and his own partner, resulting in a wound that cost him his arm and made him turn in his badge. Between having been walked out on by his lover Alissa sometime earlier and his wound, Jet decided it was time to move on and try his luck in other parts of the solar system, leading him to purchase the Bebop, (and name it after his longtime love of jazz music) becoming a freelance bounty hunter and forming a partnership with Spike.By far the most old-fashioned, levelheaded, and responsible member of the Bebop crew, as well as the conscience of the group. Tends to appear gruff, (and his height, muscular appearance and beard only add to the impression) but is quite the softy underneath with a surprising number of cultured habits, (including raising bonsai trees, listening to jazz/blues music, cooking, reading the works of 17th/18th century literature, etc) and has a tendency to do the right thing in all circumstances. He can be too old-fashioned and controlling though, a fact which caused Elisa to leave him and sometimes makes him less than popular with the rest of the Bebop crew.
Anti-Hero: He has a temper and a foul mouth, but he's more heroic than the others.
Badass: Similar to Spike as a bounty hunter but his stature is more intimidating.
The Big Guy: He's the biggest and he has a robotic arm.
Bounty Hunter: He'll go after anybody, big or small, to pay the bills.
The Captain: As he likes to remind the rest of the crew, he is the ship's captain, and thus the one in charge. Spike and Faye don't care.
Combat Pragmatist: Not a martial art's practicionar like Spike, but he's still able to go toe-to-toe with some pretty nasty characters using his own brutal brand of pugilism; Headbuts, bear bottles, sucker punches... anything's fair game in his book.
Cultured Warrior: Loves classic literature, tending bonsai, and jazz. Also is the ship's cook. The latter would be the least favored by the ship's crew. Mostly due to the lack of important ingredients or improvisation on his part.
Deadpan Snarker: Not as much as Spike or Faye, but he gets a few one-liners in.
The Last DJ: Jet Black's refusal to turn Dirty Cop or ease up on The Syndicates running Ganymede resulted in him being ambushed and nearly killed. At the hands of his own partner, who was working with The Syndicate, no less.
The Leader: The authority figure on the Bebop is Jet; the level headed type.
Renaissance Man: An ex-detective who knows mechanics, cooking, cultivates bonsai trees, is a decent Shogi player, is knowledgeable about hacking and cyberwarfare (although nowhere as good as Ed or Ein), apparently knows something about geology, and is a fan of both several music genres and classic literature (both eastern and western). He's also not a bad starship pilot on top of it.
Sore Loser: In the movie, he's playing shogi with Spike and spends an extremely long time between moves planning ahead. Spike, by contrast, has no apparent strategy and moves instantly and unpredictably. Without admitting that he doesn't know what to do about the move Spike just made, he starts bitching about Spike's lack of planning until Ein steps in to save him.
Straight Man: Comedy results from his frustration to Spike and Faye and Ed's actions.
Team Chef: Not a terribly good one (given the ingredients he's forced to work with), but he's still the Bebop's cook because Spike, Faye and Ed definitively can't.
Team Dad: Most obvious in his interactions with Ed, where he often takes on a distinctly more parental tone than his usual gruff demeanor. The story he tells her at the beginning of Speak Like a Child is the most obvious example, but it crops up in more subtle ways throughout the show.
Younger than They Look: He's only 36, but has the appearance (and demeanor) of someone well into his forties. This is acknowledged in one episode.
"Survival of the fittest is the law of nature. We deceive or we are deceived. Thus, we flourish or perish."
The first person to join Spike and Jet on the Bebop (unless we're counting Ein), Faye is many things. For starters she's a con artist, selfish, impulsive, self-centered, rude and manipulative. She's also lonely, heartbroken, wounded, and desperately searching for her place in the universe. Spike and Jet would first encounter Faye when she was working as part of a smuggling operation at a casino, posing as a dealer. Her job was to make it look legit when her contact would slide her a very special poker chip, but unfortunately there was a mix up when she mistook Spike for her contact, and hilarity quickly ensued. Sometime later in a different episode Faye would become a permanent part of the Bebop crew, despite much grumbling from both Spike and Jet.Faye always approaches the world from an angle: she believes the world and people are out to hurt, use and exploit you, so it's best if you do it to them first. Anything is fair game to be used to get an advantage over people, include cunning, using the trust of others, her sexy good looks, and when all else fails, a ship loaded with machine guns and missiles. Her exact background is mysterious, and when pressed for answers about it she simply throws out one story after another, each more improbable than the last. Despite her usual indirect and sneaky methods, Faye is quite a competent pilot, markswoman, and even her punch packs a wallop despite her slim frame. When not taking down bounties, she tends to waste all her money gambling in an effort to get rich and pay off the ridiculously large debts that she has, which is just as mysterious as anything else about her past.Eventually it turns out that Faye is actually from the 20th century. In her late teens she barely survived the Gate accident that made the earth nearly uninhabitable and was cryogenically frozen until being revived more than 50 years later. After waking up she was tricked into assuming the massive debts (which, she admits, were little more than a drop in the bucket compared to her own truly massive health-care bill) of her supposed savior, a con man she had begun to fall for. It also turns out she has a touch of amnesia about her history prior to the accident, which she eventually overcomes and goes to find her home, only to find that there's nothing left of it. By the series end, she is the only member of the crew to remain with Jet on the Bebop.
Action Girl: She's introduced in a gunfight and demonstrates badassness throughout the show.
Anti-Hero: She lies and schemes and manipulates but, deep down, has some baseline goodness.
Human Popsicle: She spent decades frozen after being involved in an accident.
In Harm's Way: Natch. At one point, she gleefully prepares to fight against a pack of would be rapists by asking for some time to put her gloves on. A brawl's no reason to ruin a perfectly good manicure. Granted, she was drunk at the time, but still.
Improbable Aiming Skills: When Faye is serious, she's a great shot that can disarm a whole room of men in a few seconds.
I Work Alone: Or so she wants to think; she's actually desparate for companionship.
Mukokuseki: While the entire cast fits this (seriously, claim Spike is Jewish in a fan forum and stand back), Faye is the most prominent. Early on as part of a con she claims to be Roma, an ethnic group from Europe and the Middle East. Later on, however, it's revealed that she's actually from Singapore. These two ethnic groups do not generally look alike, but in anime it's fair game.
Only Known by Their Nickname: The crooked doctor who awakened her claims to have given her a false name, but he may have just been a Jerk. For all we know Faye Valentine may be her real name since two 50 year old packages addressed to her are delivered to the Bebop (COD, no less) and a eldery woman who claims to be a high school classmate addresses her as Faye.
Plucky Girl: Her younger self. She made a cheer to her future self on camera complete with pompoms.
Pretty Freeloaders: Subverted. Jet gives her a bill. Then double subverted because she doesn't pay it.
Oh Ed, Ed, Ed... where to even start with Ed? Ed is probably the world's foremost hacker, and is not shy about using her talents to cause mischief. A 13 year old demented genius, Ed was living alone on Earth and occasionally being hunted by the police when she (he?...) first encountered the Bebop crew. The crew was chasing a bounty in a case where someone was believed to have hacked into an old Kill Sat and started using it to carve designs into the planet. Naturally, Ed was the prime suspect, but since Ed was aware of the Bebop crew and was a fan of theirs, (oddly enough, since the crew manages to blow every bounty and live in Perpetual Poverty because of it) she (he?...) let them in on a secret: the real perpetrator was the satellite itself, whose program had a degree of awareness, a fact that Ed had recently discovered. In return for giving them this information and helping them deal with the rogue satellite, Ed only asked to become a member of the Bebop crew, a proposition Faye agreed to without telling anyone and later tried to back out on. Unfortunately for Faye, hacking the Bebop's computer, controlling it by remote, and getting it to land where she wants it, is not exactly a difficult task for Ed.After this Ed's legendary computer skills would be at the disposal of the Bebop crew, and it would come in handy in several cases. Ed would also get her day in the limelight during the show's Mushroom Samba episode. This would continue until Ed and Faye simultaneously begin closing in on chasing down their pasts, in Ed's case in part through Faye's encouragement that finding the place where you belong is the best thing a person can do. To that end Ed posts a fake bounty on her ditzy father who good-naturedly and absentmindedly abandoned her years before. (Well, maybe more like left her off with someone and half forgot that she ever existed). The two briefly reunite, but Ed hesitates at joining him, and good old dad starts running off again. Quite possibly realizing that the place where she belongs is neither with dad nor aboard the Bebop, Ed leaves both, wandering off into the sunset accompanied only by Ein.
Verbal Tic: Repeating words twice, such as "Faye-Faye", among others.
Encountered in the second episode, Ein is a "data dog" that was illegally researched and experimented on. Initially Ein was just supposed to be a tool to catch the episode's bounty, who had stolen Ein, but eventually, much to Spike's chagrin, Jet and Spike wound up keeping the dog on after things didn't quite work out in catching the bounty.Exactly what a data dog is never gets explained, but Ein certainly has vastly greater than normal intelligence for a dog. (It's strongly hinted that Ein has a full understanding of the languages and world around him, and may in fact be the smartest member of the crew). Ein gradually becomes closest to and friendliest with Ed, with the two sharing a number of adventures (especially in the Mushroom Samba episode) before leaving together.
A man dressed entirely in black, who seems to have little emotion and to care about nothing. A walking tide of destruction and death. A skilled and remorseless killer who will not hesitate to snuff out anyone who gets in his way. In short, Vicious is a bad motherfucker, and seriously bad news for anyone who happens to be within a mile of him.As with everything else from Spike's past, not much is ultimately known about Vicious. He and Spike were partners, and top hitmen for the Red Dragon Syndicate, and at this time Vicious was already involved with Julia. Spike and Julia met, and soon fell in love. A few scenes seen in closing credits of the episodes hint that Spike and Julia carried out an affair in secret for some time before Vicious found out. Where a normal man might have been upset, Vicious calmly set Spike up to be killed in an ambush, and, as a backup, instructed Julia to kill Spike if he survived to try to run away with her, or be killed herself. Julia never went to the meeting however, and Spike faked his own death, leaving Vicious to stew and continue to plot both vengeance and a ruthless climb to the top of the Red Dragons.For a short time after Spike's faked death, Vicious left the Syndicate and served in a war on Titan (one of Saturn's moons), operating there as The Mole, spying on the side he was ostensibly fighting for. His motives for doing this are still unknown. When it was discovered that there was a spy operating in the ranks, Vicious pinned the blame on Gren, a younger soldier who hero worshiped him. After the end of the war Vicious rejoined the Red Dragons and quickly climbed the ranks, gaining a large following among the Syndicate's lower members. When the opportunity presented itself, Vicious killed Spike's former mentor Mao and used that and a shameful desecration of Mao's body to lure Spike out, proving that his old rival was still alive after all. The encounter left both men wounded, but settled nothing.Increasingly aware of Vicious' treacherous nature and ambition, the Syndicate elders declared that he would not be allowed to take over the Red Dragons. So Vicious responded by launching a coup d'etat. He would have been happy if it worked, but expected it to fail. He allows himself not only to be caught red handed making an assassination attempt on the elders, but also to be sentenced to execution, all so he can stack the execution squad with his own men. They free him and give Vicious the chance to assassinate the Syndicate elders for real, and his success leaves him as the new leader. With the Red Dragon under his control, Vicious could finally redouble his efforts to kill Spike and Julia, who finally reunited. One of his thugs shoots and kills Julia, resulting in Spike returning and raiding Red Dragon's HQ for a final confrontation. The two mortally wound each other in a one-on-one fight, with Vicious falling dead from a gunshot wound from Spike, while Spike himself slowly dies (maybe) from a stomach wound inflicted by Vicious' sword, finally collapsing in front of the shocked remaining syndicate members.
Chronic Backstabbing Disorder: There's almost no comrade that Vicious hasn't backstabbed. There's almost no comrade who hasn't tried to get back at him for it. The number of those comrades who survive their attempts at revenge is tragically small.
Combat Pragmatist: While they do directly clash, Vicious never takes Spike on in a straight-up fight. Instead, he packs the area full of his mooks, or sends someone in his place he knows Spike would not kill. The one time Vicious fights Spike truly one-on-one is only after Spike has already been wounded.
Dragon-in-Chief: To the Syndicate Elders, who are far less important to the story then he is. Like most versions of this trope, he's not too fond of them, and he succeeds in killing them and taking over the Red Dragon Syndicate.
The Dreaded: Probably best personified when he's brought before the Syndicate leaders. When Vicious is being restrained and makes the "get your hands off me" motion, all the armed guards look like they're about to crap their pants.
Kick the Son of a Bitch: His betrayal and eventual murder of the Syndicate Leaders. After they attempted to have Spike and Julia killed like he did once his first attempted coup failed, it's a hard to feel bad for them when Vicious and his men murder all 3 of them.
Perpetual Frowner: While he used to genuinely smile before Julia betrayed him, he hasn't smiled like that in ages. Which only makes it spookier when he turns around and does a Slasher Smile.
Pet the Dog: Subverted when Vicious does use a (literal) Stab the Scorpion situation to gain a character's trust only to later betray him. Also, even though it just turns out to be his spy transmitter, when Vicious is playing that sad song on the music box and says that the name of the song is Julia, one has to wonder just how much Julia meant to him.
Rival Turned Evil: A bit of an ambiguous case since he probably always toed the line, but it's hinted that discovering that Spike and Julia carried an affair behind his back pushed him off the edge. In flashbacks before this event, he actually looked happy.
Social Darwinist: His justification as to why he should lead the syndicate is that he is the best at killing, and that because the Elders are too old to fight their battles personally they are therefore unfit for leadership.
Xanatos Gambit: Vicious used this to ensure his takeover of the Syndicate.
Younger Than He Looks: Even if he is a psychopath with little regard for human life, the absolutely massive amount of warfare and violence he has experienced firsthand has nonetheless taken it's toll on him, most likely due to its sheer quantity than anything else. Julia's affair with his blood brother Spike probably didn't help his stress levels either.
"I was supposed to kill you. It was all set up. If I had, I would have been free."
Spike's lost love. Relatively little is known about Julia, and since she has very little screen time (aside from flashbacks, she only appears in sections of 2 episodes), and dies before the end of the second episode so the exact details on her history, personality and life are sketchy. From the scenes she's in we can see that she knows how to drive a car during a Car Chase, she can shoot a mook (albeit not nearly as smoothly as most of the main characters) and she's fairly smart: she gets how Vicious planted the transmitter on Gren immediately, for example. She's also quite loyal to Spike, when presented with the Sadistic Choice she chose to Take a Third Option and be hunted by Vicious rather than kill Spike.Otherwise, it's possible to guess from flashback sequences that Julia was probably unhappy with Vicious for awhile before she and Spike began their affair. The flashback scene of their first meeting (which only lasts a couple of seconds) seems to show Spike immediately falling for Julia, however no similar reaction is seen from her. Things began to change when a wounded and bloody Spike collapsed almost right in front of her door one night after doing a bit of syndicate "business". Either as she nursed him back to health or shortly afterward, Julia began to reciprocate Spike's feelings and the two began having an affair. However, Vicious found out and this brought the situation to a head. Spike begged Julia to run away with him after performing one last job for the Syndicate, but Julia was reluctant, apparently fearing that the Red Dragon wouldn't really let Spike go and that Vicious would hunt them. After Spike leaves Julia is then confronted by Vicious, who presents her with the Sadistic Choice mentioned above. Instead, with the help of at least some members of the Red Dragons (Shin can be heard leaving a message on her machine about Vicious' planned coup at the very start of episode 25), Julia escaped and went on the run.In episode 25 we see Julia outside of a flashback for the first time. In the wake of Vicious' attempted coup, she, like others, is being hunted by the Elders for having ever had ties to Vicious. Faye, separated from the rest of the team, spots Julia leading a group of thugs on a car chase and intervenes to help Julia. The two talk for a little while, and Julia recognizes that Faye is one of Spike's partners. Julia gives Faye a discreet message for Spike, to have him meet her at the same cemetery where they were supposed to meet before running away years earlier. When the two meet they reconcile and decide to attempt to run away again. However they decide to stop by Annie's place to seek help from their old friend, only to find Annie wounded and on the brink of death. When Vicious' Mooks thugs surround the building the two attempt to fight their way past on the rooftops, but Julia is shot by a mook in the back. Her dying words are "It's all just a dream." Spike tries to comfort her by agreeing, and then Julia dies. Her death prompts Spike to go settle things with Vicious once and for all.
Subject of the two-part episode "Jupiter Jazz." Gren fought alongside Vicious on Titan, and considered him a close comrade. As one might expect, this was an unfortunate error in judgment on Gren's part. Spike and Faye encounter him on Jupiter's moon Callisto, where he plays saxophone in a bar called the Rester House.Vicious took advantage of Gren's friendship to frame him for espionage during the war on Titan, resulting in Gren being sent to prison. While incarcerated, he developed insomnia, and was used as a test subject for an experimental drug which severely imbalanced his hormones, causing him to develop breasts.Gren posed as a Red-Eye dealer in order to find and confront Vicious, which he did while Spike was on Callisto searching for signs of Julia. The resulting confrontation left Gren with mortal injuries, and he died in transit to Titan after asking Spike to help him return there as his last wish.
Ambiguously Gay: He says up front, in his first scene and in response to Faye's flirting, that "women aren't his style" and one could even take his feelings for Vicious as romantic. However, he does start to get a little seductive with Faye when he spends more time with her, and his avoidance of women as a rule may simply be as a result of embarrassment about his... abnormality, or his desire to keep a low-profile.
A one-shot character, the Mad Pierrot is a ruthless Serial Killer who chases down Spike and duels with him in an abandoned amusement park. What he is exactly is only implied, as Spike interrupts the answer and says he doesn't want to know. This just makes the character even more unsettling.
Hoist by His Own Petard: Stabbed by Spike with the same knife he threw at him at the beginning of his episode. The pain he has no protection against causes him to break down and be crushed by one of the park's robots.
Immune to Bullets: It seems his body has some sort of Energy Shield that protects him from gunfire. However, a sufficiently slow projectile - such as the knife Spike tosses at him - will not be stopped.
Implacable Man: The episode makes very clear that luck was the main factor for Spike being able to defeat him.
Maybe Magic, Maybe Mundane: How exactly Tongpu manages all of his clearly superhuman exploits is never elaborated upon, and whatever "explanation" is given only raises more questions. Possibilities seem to include psychic powers, experimental technology, and simply being insanely (pun intended) badass.
Sanity Has Advantages: Let's put it this way: if he hadn't been completely insane and wasn't saddled with a very, very common trigger, Spike would have had absolutely no chance.
Shout-Out: His entire session was one for Batman: The Animated Series so naturally he's a combination of several classic Batman villains. He has the body shape and similar dress of the Penguin, the back story (of being a prisoner subjected to painful experimentation resulting in his super strength) of Bane, and the vicious psychopathy of the Joker. The final confrontation even takes place in an amusement park, one of Joker's favorite places to slug it out with ol' Batsy.
Slasher Smile: So wide and deranged you can hear his teeth grinding.
Villainous Breakdown: An epic one. When Spike finally manages to get past his defenses and injure him, his mind regresses as far as possible and he's reduced to a sobbing child crying for his mommy.
Weaksauce Weakness: He's afraid of cats because one was in the room where he was subjected to painful experimentation, though it did nothing but watch. In his first battle with Spike, a cat distracts him enough for Spike to make his getaway. Said cat in the experiments also had heterochromia, like Spike - a split second's light allowing a glimpse of Spike's eyes is enough to make Tongpu pause for a crucial second.
Walking Armory: He has a ridiculous number of weapons hidden in his coat.
The main antagonist of the Cowboy Bebop movie, Knockin' on Heaven's Door, he's apparently a terrorist hellbent on causing as much destruction as possible, and holds the highest bounty in recorded history on his head (300,000,000 wulongs). As it turns out, he's the sole survivor of a series of experiments during the Titan War, and plans to release the nanomachines which transformed him into a Super Soldier across the world, which would kill everyone on Mars who lacks immunity (that is to say 99.999%).
Ax-Crazy: It's fairly apparent from the get-go that all is not well with this guy.
A corporate soldier who has some unknown past connections with Vincent. They were lovers, and she is the only one who carries the cure to the nanomachines he wishes to unleash upon Mars. Seeing as how she was the only one who cared for him, she feels she must help him, and, later, puts him out of his misery.
Spike: Love the toreador thing. Black pants, red jacket. Nice look.
Electra: The jumpsuit does nothing for you.
Love Martyr: To Vincent. Almost played literally when she wants herself and Vincent to die together, but Vincent falters at the last moment and allows her to kill him.
Male Gaze: Right before and during her brief fight with spike, the camera took more than one lingering shot of her rather shapely ass. There was also at least one Between My Legs shot during said fight.
Technically, he could have been listed under the recurring characters section if it wasn't for the fact that he never appeared in the show even once, nor was he ever mentioned. Confused yet?The Scorpion is a character from the Alternate ContinuitySpin-Off manga, Cowboy Bebop: Shooting Star. As a child, he was so gifted that he attracted the attention of the Dragon Head Syndicate (the manga's equivalent to the show's "Red Dragon" Syndicate). He was promptly abducted, partially-brainwashed, and turned into one of their commanders. He routinely crosses paths with the Bebop crew and is Shooting Star's only recurring named villain.
The Dragon: To someone within the syndicate who wanted to personally kill Spike; presumably, this "someone" was meant to be Vicious, but since Shooting Star takes place in an Alternate Continuity, it could have just as easily been someone else from the show or even a brand new character. The series was cancelled before their identity could be revealed.
Faux Affably Evil: Although he can be legitimately friendly and hospitable, he can also be extremely petty and passive-aggressive if he feels like it.
The Plot Reaper: His death was probably to make way for the "Someone" in the syndicate to enter the story, but instead the series was cancelled before that "Someone" could show up. Ironically, this means that Scorpion was the only recurring plot line that actually got resolved before Shooting Star was cancelled.