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Characters / Codex Equus Giants

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Here is a list of various Giant species from all over Equus.

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Giants

The Giants of Equus are, as their name implies, large-sized races of sapients. However, there are notable species/races of Giants that go under this umbrella, such as the Cyclops and the Nature Giants.
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    General 
  • Always Chaotic Evil: Due to the harmful actions evil Giants had wrought in the past, Giants in general were stereotyped as wrathful, warmongering, unintelligent, and malicious monsters who treat the "Tinies"' world as a mere playground, harassing those smaller than themselves by conquering them, eating them and destroying their settlements whenever they pleased. However, this doesn't always apply, as there are cases of Giants using their strength for good and noble causes.
  • Berserk Button: It's implied that Giants don't take kindly to their sizes being called "logistically impossible" - according to Body Mass, a pony biologist, it's the Giant equivalent of being called "fat".
  • Big Eater: With great size comes a great appetite. Giants devouring entire kingdoms isn't unheard of. Their deities, who could do that by themselves.
  • Bigger on the Inside: Hinted at and theorized in-universe regarding Giants' bodies and Giant Lands.
  • Fantastic Slur: "Tinies" is a common name/insult for smaller beings. Supia, a gigantic Changeling Queen whose power and affluence equals them, isn't fond of using it because it's an obvious sign of a superiority complex.
  • Firearms Are Revolutionary: On the receiving end of this. With the mass proliferation of precise Blastfire/Trotfire artillery weapons, the industries to produce them en-masse, and the vehicles which could carry them and their ammunition to where they are needed, Tinykind by the modern era of the Fourth Age could finally turn the tables on Giantkind after untold generations and millennia of being bullied, crushed and devoured with impunity by the more vicious Giants, who meanwhile had found themselves caught off-guard and hapless, having depended on their great size and strength to get their way for too long.
  • Noble Bigot: Even some benevolent Giants tend to be arrogant and racist, though mostly it's because they're Innocently Insensitive. Nevertheless, they ultimately mean well.
  • Puny Earthlings: Viewing "Tinies" as inferior is quite common, even among more benevolent Giants. It's mentioned that keeping smaller beings as pets or slaves is seen as normal by more vicious Giants. And then there's their eating habits...
  • Visual Pun: Due to their enormous size and power, most Giants see "Tinies" as weak, insignificant, and inferior. They look down on them.
  • Shocking Defeat Legacy: The Battle of Lake Moroz, where the Clovenists managed to not only stop a 'Rampage' of Giants, but near-completely annihilated it with little to no casualties through strategy and firepower, serves as one for much of Giantkind. While Tinies winning against Giants had happened before, they are rare and often only occurred due to Tinies happened to possess the cunning, weapons or luck to do so, and more often then not without great losses even then. Lake Moroz showed however Tinykind of the Fourth Age had advanced in magic/technology, industry and organization to the point the Giants of Equus realized that Tinykind in general could now surpass them in power, and become an equal to them and a legitimate threat, no longer mere potential victims to bully, crush or devour with impunity with their great size and strength. Indeed, the battle would have profound consequences, being widely considered the prologue of the 'Giant Wars', part of a century-long 'Time of Trials', which would define Giantkinds' future and redefine Giantkind-Tinykind relations for generations to come.
    Cyclops King Occulus: For the longest time, it had been given that the Great will win over the Small, barring unique circumstances - maybe they have the luck, maybe they have the numbers, maybe they have the means. Even then, the Small have every reason to fear the Great would crush them as they always had.

Nature Giants

    General 
  • Fantastic Racism: Deconstructed; Nature Giants are extremely distrustful of "smallfolk" in general. Because Grogar destroyed a large part of Equus's ecosystem for his selfish gains, the Nature Giants came to believe that everyone that isn't them behaves just like Grogar, and interactions with them would ultimately lead to the destruction of the environment. This is a harmful opinion that blinds them to the inherent good of other species, but because they are incredibly long-lived and have believed in this way for so long, they discourage anyone who says otherwise. Those who leave home are permanently forbidden from returning in order to prevent societal upheaval.
  • Gaia's Vengeance: Nature Giants fly into destructive rages whenever someone desecrates nature itself. More literally, Grogar and the Tambelonians wrecked a huge part of Equus's ecosystem in order to Take Over the World, enraging the nature goddess Gaea to the point where escaped to the Shadow Realm. The experience is what caused them to develop a pessimistic, isolationist culture that promotes the idea that all mortals are greedy, violent, selfish beings who don't care for nature's existence. Therefore, the Nature Giants see themselves as the only beings who know how to take care of the ecosystem.
  • Good Is Not Nice: Nature Giants are wholly dedicated to the preservation of nature and fly into a rage whenever someone desecrates it. However, they possess a rather dim and superior attitude towards other races thanks to the destructive actions of Grogar, thinking that all mortals are just as destructive and selfish as he is.
  • Holier Than Thou: Despite their dedication to preserving nature, most Nature Giants believe that only they are capable of protecting Equus's ecosystem. All "smallfolk" are short-sighted and only care about destroying nature to get what they want. Any Nature Giant who believes otherwise is discouraged, or exiled (if they decide to leave home).
  • Matriarchy: In contrast to other Giant societies, which are mix-gendered in leadership, Nature Giants are heavily matriarchal, led by the eldest and/or wisest mare called the "Garránbhean". The Garránbhean serves as a religious and political leader for the Nature Giants, and are chosen via election among family dynasties. At the very top of the hierarchy is a Nature Giant Queen, who all Grove matriarchs pay their respects to. Males can have power, but only if there's no official female candidates. This is justified, because the Nature Giants worship the goddess Gaea as the sole monotheistic deity in their religion.
  • Women Are Wiser: Justified; because Nature Giants worship Gaea as their most prominent goddess, it's expected of women to become wise and experienced leaders. As a result, female Nature Giants are the dominant sex in society. That being said, this does not automatically mean they're the "better" sex, as Grove matriarchs are extremely isolationist and pessimistic of other races, and they permanently exile anyone who leaves a Grove to prevent societal upheaval if they come back.
  • You Can't Go Home Again: Enforced. The Nature Giants live in a extremely isolationist society, believing that "smallfolk" are incapable of preserving nature like them. They also believe that interacting with different races outside their homes would lead to more destruction of the environment on level with what Grogar had done. Anyone who believes otherwise is suppressed and/or exiled from the Groves.

Equestrian Giants

    General 

Notable Members

    Big Apple 
First mentioned in Drabbles here and here, Big Apple and his family are Equestrian Giant members of the Apple Clan who are known for their giant crops and giant appetites.
  • Big Eater: Noted to be this, on account of being a Giant. It's noted that they bake giant sized pies which could be shared by whole towns (with or without 'special toppings' of Tinies). Suffice to say, he is stupefied and a little scared when Applejack, pre-ascension, manages to eat THREE of the pies in one sitting.
    Big Apple: How...how did yah eat THREE Giant-Sized pies?!
    Applejack: Ah missed lunch.
  • Our Giants Are Different: Is an Equestrian Giant member of the Apple Clan.
  • Remember the New Guy?: In-universe, Applebloom was surprised to learnt that they have (and always had) Equestrian Giant family members, haven't not known them until Applejack mentions their giant crops being responsible for a giant apple which flowed down river into Ponyville.
    Applebloom: Hold up! We have GIANTS in our family tree?! Why did nopony tell me this before, big sis?!
    Applejack: Ya didn't ask.

Taurus Giantkinds

    General 

Cyclops

    General 
  • Fantasy Counterpart Culture: Cyclopean society is heavily inspired by ancient Greece, having an omnivorous diet of trees and non-sapient herds of livestock that are tended to by master shepherds. Their culture heavily emphasizes on arts, law, and beautiful stonework, and they are ruled by an elective monarchy (though that also comes from ancient Rome before it became an empire).
  • Shorter Means Smarter: Their general height is measured about 30 meters, meaning that they're one of the shorter Giantkinds around. They're also more intelligent, emotionally restrained, and artistic than the other Giants, who tend to be domineering, aggressive and warlike.

Grand Griffons

    General 
  • Semi-Divine: Their giant size is the result of divine origins, having descended from Boreas and Astra.

Gigantes

Aload Giants

Polytoncheires

Polytoncheires (their profiles here) are a race of multi-armed and multi-headed Orthoequid Giants in the Tauren Peninsula who were created by the divine Hecatoncheires, and take after them in many ways.
    General 
  • Beast Man: The Polytoncheires are Orthoequids, meaning they are Anthro-Ponies/Equines with Equine heads, manes, furs and tails but the bipedal stance, hands and feet of upright races like Humans, Abyssinians and Minotaurs.
  • Multi-Armed and Dangerous: Like their divine creators, the Polytoncheires have multiple arms as well as multiple heads, but is not obvious at first glance due to their ability to phase the extra arms into themselves or another plane when they don't need it.
  • Multiple Head Case: Like their divine creators, the Polytoncheires have multiple heads as well as multiple arms, but is not obvious at first glance due to their ability to phase the extra heads into themselves or another plane when they don't need it. Their heads operate in a Hive Mind with the combined intellect that implies, and the loss of one is not immediately lethal as their bodies can immediately replace it with another one while their bodies rapidly stop the bleeding, and it can be regrown given time.
  • Super-Strength: Like their divine parents, even among Giantkinds the Polytoncheires are strong as they are durable, drawing power from their connection to the earth to fuel their strength.
  • Super-Toughness: Like their divine parents, even among Giantkinds the Polytoncheires are durable as they are strong, drawing power from their connection to the earth to fuel their strength.

Giants of Light

    General 
  • Captain Ersatz: Of the Ultraman, who are also called the 'Giants of Light'.

Giant Kangaroos

    General 

Jotunnkind

    General 

Ice/Frost Jotunn

    General 
  • Expy: Of Frost Giants from Thor.

Fire Jotunn

    General 
  • Ax-Crazy: From what we know so far, many members are highly destructive and dangerous by their very nature and personalities.
  • The Dreaded: Apparently feared and hated by the rest of Jotunnkind for various reasons, with hordes or factions of their race being responsible for several wars against the Jotunn realms in Jotunnheim and Niflheim.
  • Even Evil Has Standards: Despite being dangerous fire-throwing Jotunns driven by destructive inclinations, even they found Surtr, the Swarthy One's destructive psychopathy to be going too far.
  • Omnicidal Maniac: Shaping up to be this on a racial level, although there are hints that their nature and culture are far more complicated than that. If their Grand Elder progenitor deity's prerogative is any indication, at least some of them direct their all-destroying nature towards constructive roles.
  • Playing with Fire: There is a REASON why they are called 'Fire Jotunns'.
  • Pyromaniac: Mortal and divine Fire Jotunns, on top of being natural pyromancers, also feels incline to setting things on fire due to their destructive nature.
  • Ultimate Blacksmith: Apparently developed this by necessity, as their destructive nature and presence meant everything had to be made incredibly durable to even last five minutes in their presence.
  • Walking Wasteland: Pyromancy/mania and being skyscraper-sized aside, many Fire Jotunns naturally projects a quasi-entropic aura of 'Destruction Magic' around themselves, making their very presence capable of degrading and destroying the environment around them . This is partly the reason why apparently they are also very good blacksmiths, as everything had to be made very durably just to exist around them, let alone be used by them.

Mountain Jotunn

Sea Jotunn

Stone Jotunn

Wind Jotunn

Giant Zebrakinds (Kubwapundas)

    General 

Miscellaneous Notable Giants

Notable Giant Realms

    Queen Colossos' Empire 

    Kingdoms of Reusmaat 

See their entry Here


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