Spoilers for the second game are on this page. In fact, if you see a spoiler tag, it's probably for the sequel. Most of the characters introduced in the first game didn't have a lot of time or opportunity for characterization, so quite a lot of these entries happen to come from the second game in any event.
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Vault Hunters in general
Small teams of adventurers hunting the alien Vaults that populate Pandora. Known for being extremely dangerous and rare, to the point that most people react with surprise when they meet one.
- Anti-Hero: All of them except Maya, and possibly Roland. In the case of Wilhelm and Nisha, they are outright Villain Protagonists.
- Badass Crew: Practically the definition of it: a small team of four to six people who effectively destroy entire armies of bandits, mercenaries, and robots, to the point where by the end of both of their respective games, they are expected to take on entire bases of well-armed enemies by themselves.
- Blood Knight: Every single one of them enjoy going to battle to an extent. The only person who may not relish it is Roland and Jack's Doppleganger.
- Everyone Calls Him Barkeep: In the second game, everyone on Pandora calls the Vault Hunters either "Vault Hunter" or some sort of nickname:
- Roland calls them "Soldier".
- Lilith calls them "Killer".
- Brick calls them "Slab".
- Claptrap calls them "Minion".
- Moxxi calls them "Sugar".
- Tiny Tina calls them "Shawty".
- Sir Hammerlock actually spends one sidequest of his DLC trying out nicknames for the Vault Hunters.
- Handsome Jack calls them "Bandit." Then again, he calls everyone not working for him that. Later on, he calls them "child-killers" after Angel's death.
- Fashionable Asymmetry: None of the Vault Hunters wears symmetrical clothes and none looks worse because of it.
- Huge Guy, Tiny Girl: Lilith and Roland for the first set of Vault Hunters. Krieg and Maya for the second, thanks to the "A Meat Bicycle Built for Two" short film — at least, for Krieg toward Maya. In a non-romantic example, Roland and Brick with Tiny Tina. There's also Deathtrap (though he's a robot) to Gaige.
- Memetic Badass: They're seen this way in-universe. To be a Vault Hunter means that you are a badass. If one could use an analogy, a Vault Hunter is to Borderlands what a Jedi is to Star Wars.
- One-Man Army: Each and every Vault Hunter is able to fight off hordes of men, women, monsters, and robots. Lampshaded by Professor Nakayama in the the second game's Sir Hammerlock's Big Game Hunt DLC:
Nakayama: You may be a walking apocalypse...
- Phrase Catcher: "Come on back" after a mission.
- Pungeon Master: The Pre-Sequel Vault Hunters always have a set of ice puns for when they freeze their enemies with cryo.
- Rag Tag Bunch Of Misfits:
- The first group consists of a reasonably sane ex-soldier, a totally berserk lunatic, an alcoholic sharpshooter and his bird (which he talks to), and a pyromaniacal power-obsessed mystical Siren.
- The second group consists of another ex-soldier (this one with an overdeveloped ego), another berserk lunatic about a third as tall as anyone else (who wields guns), an excessively (even gratuitously) mysterious assassin of completely unknown origins, a reasonably sane Siren looking for more about her heritage, a young robotics prodigy on the run from the law, and a psychotic escaped experiment who talks in completely gibberish.
- The group in between them consists of a mercenary obsessed with cybernetic augmentation, a sadomasochistic cowgirl with a cruel streak a mile wide, a former assassin trained as a child-soldier, a small annoying robot equipped with malware, an unlucky intern-turned-body double and an Egomaniac Hunter who happens to be a figurative and literal Ice Queen.
- Red Oni, Blue Oni: Between the first and second group of Vault Hunters (except Gaige).
- Roland is a solid Blue, being The Hero for the first game, and Big Good in the second. Axton, by comparison, is a Red, what with being a Military Maverick that blew up some terrorists along ''with'' the VIP he was supposed to be protecting, basically due to Rule of Cool as opposed to a Roaring Rampage of Revenge like Roland. Athena actually bounces back and forth; outside of combat she's calm and controlled, recounting her tale without any real emotion to Lilith, while in battle she becomes loud, aggressive, and depending on her skill trees she insults her foes or flies into berserk laughter.
- Maya is Blue, being The Heart and Team Mom compared to her more... "reckless" allies, while Lilith is solid Red, being much more reckless and hot-headed. Their hair colors even match!
- With Tiny Tina's Assault on Dragon Keep, Lilith is now an Ascended Fangirl with some good old-fashioned repressed nerd anger compared to Maya's kinder lady scholar.
- It's often hard to tell where the equally aggressive Brick, Salvador, and Krieg falls into which category, but Brick's occasional lapses into being the Only Sane Man makes him Blue by default, whereas Salvador's endless aggression and Krieg being, well, Krieg, point to them being Red. Nisha, fitting into a similar narrative role as the psychopathic killer, is also a definite Red, while Wilhelm remains a distinctive Blue, especially as his cybernetic enhancements make him more and more inhuman.
- Zer0 is a solid Blue, having no tone of voice outside his Creepy Monotone (even the times he's Sophisticated as Hell), while Mordecai's laid back, easygoing attitude makes him Red. Nisha is more of a Red, being a sadistic psychopath while Aurelia is more of a Blue, being a stuffy aristocrat.
- Gaige fills both roles in a metaphysical context. She's voiced by two actresses. Luci Christian recorded 2/3rd of her lines, specifically covering all the interactions from her Best Friends Forever and Little Big Trouble skill trees, where Gaige is a solid Blue by remaining fairly calm and levelheaded. Cherami Leigh was later brought in to record her Anarchy tree as well as her official ECHO logs on Youtube, and lines that she says as part of the DLC storylines. With Anarchy, all bets are off. Gaige goes full-on crazy with power, right clear into Red territory.
- The Team: All three groups.
- The Leader: Roland for the first group, with Brick and Lilith taking over when he dies. For the second team, Anthony Burch says it's Maya. For the third group, Jack himself is the leader, and ostensibly represented by his Doppleganger.
- The Lancer: Shared with Lilith and Mordecai in the first group, with Axton serving as it for the second. Athena fits this role for the Pre-Sequel Vault Hunters.
- The Big Guy: Brick, Salvador, Krieg, Wilhelm.
- The Medic: Both Maya and Roland share this role in their own ways. The Pre-Sequel crew has multiple characters capable of fulfilling this role.
- The Engineer: Roland for the first team, Gaige and Axton together for the second, and Wilhelm for the Pre-Sequel.
- The Smart Guy: Gaige
- The Sneaky Guy: Zer0
- Team Pet: Claptrap, across all three games, although for the first two he's more of a supporting character.
- True Companions: The first group has become one by the second game, despite their own vast differences. And when Roland dies, the reaction from Brick just shows how strong their friendship became. In the ending of Tiny Tina's Assault on Dragon Keep (which shows all of the Vault Hunters gathered around Roland and Bloodwing's memorial), Marcus has this to say about them.
"And they'd remember that no matter how bad things got, they were never truly alone so long as they had each other."note
- Teeth-Clenched Teamwork: In contrast, the Pre-Sequel crew don't really like each other all that much (particularly in the case of Claptrap, who everyone hates) but are nonetheless capable of working together effectively.
As "The Hunter" (And His BFF Bloodwing)
Voiced by Julio Cardillo (1) and Jason Liebrecht (2)
A sniper with an exotic alien bird for a pet, Mordecai is known for being friendly and helpful, even if he does prefer Bloodwing's companionship over other humans. In the sequel, he is the advance scout for the Crimson Raiders.
As "The Siren" AKA The Firehawk
A Siren, one of six women in the universe born with mysterious powers, she came to Pandora after hearing rumors there was another Siren on the planet. By the second game, her powers have been enhanced by Eridium, and she is waging a one-woman war against the bandits of the Tundra so that Roland and the Crimson Raiders can focus on Jack. She dated Roland between games.
- Action Girl: Being a Siren fully capable of keeping up with the rest of the male Vault Hunters, and being just as dangerous as Brick in close quarters with her powers.
- Adorkable: According to her ECHOS during the In Memorium quest, she was rather... awkward around Roland.
- All the Other Reindeer: Apparently when she was a kid, all the boys made fun of her 1: because of her tattoos, and 2: because she played Bunkers and Badasses.
- A God Am I: After she finds out in a cult formed around her, she's actually pretty flattered (although she admits to it being horrible), until she finds out they were sacrificing innocent residents of Sanctuary.
- Ascended Fangirl: Lilith's powers as a Siren make her the Borderlands equivalent of a sorcerer, and she grew up being teased for two things: her Siren tattoos, and her passion for Bunkers and Badasses. She has some issues with bandwagon geeks because of it. She's also read the universe's equivalent to A Song of Ice and Fire.
- And This Is for...: After killing Jack, she tells him "This is for Roland, you son of a bitch."
- Badass Boast: After scoring a critical hit, she sometimes says: "[laugh] I'm really good at this!"
- Badass in Distress: In the sequel, you first meet her when she's under attack by a bandit clan. She also needs to be rescued later, after Jack captures her.
- Cannot Spit It Out: Some of the ECHOs of her the player finds in Borderlands 2 have her trying to seduce Roland, only to creep him out/drive him away due to her inability to spit it out and general weirdness.
- Catch Phrase: In the second game, she's fond of saying "'Sup" before or after she does something with her powers.
- Clothing Damage: Her outfit in the second game is the exact same one she wore in the first game, save for the fact that it has been ripped and torn and patched back up in multiple places, particularly along her left side, exposing both a lot of flesh and her Siren tattoos.
- Cool Big Sis: To Tiny Tina by the time of Tiny Tina's Assault on Dragon Keep. It's unclear if she filled this role before Roland died, or if it's more recent.
- Covert Pervert: Lilith has a Blue Screen of Death in her hideout. On it, it states that someone has been looking at porn on the computer and is blackmailing the user that it will send the user's search history to their grandma if they don't wipe the gunk off the computer's keyboard and get a new graphics card. Lilith is the only person who lives in the cave.
- Cult: Unintentionally becomes an idol worship of a cult when she set a bandit on fire after Borderlands.
- Stop Worshipping Me: She sends the new Vault Hunters out to make sure they aren't committing acts of wanton murder in her name. When they are, she intervenes. However, she was otherwise totally okay with them killing monsters and immolating themselves in her name.
- Create Your Own Villain: The Pre-Sequel shows that she was directly responsible for making Jack the psychopath he is now.
- Deadpan Snarker: It is unsure if she was this during the first Borderlands, but when dealing with ultra serious and grim Roland, she comes off as this in the second.
Roland: Handsome Jack is going to kill us all unless you can stop him.
Lilith: He means hi. That's his way of saying "hi."
- Face Palm of Doom: How she kills Jack if you let her.
- Faking the Dead: She faked her own death when Hyperion attacked New Haven.
- Flash Step: Her special ability allows her to step into an alternate dimension (causing an explosion that helps discourage her enemies from attacking), run quickly to her target, pop out with an energetic shockwave that stuns her foes, and then proceed to mow them all down.
- Gamer Girl: She's a big fan of Tabletop RPGs and much more knowledgeable about them than Brick or Mordecai. Mister Torgue's requesting to join in on their Bunkers and Badasses has her mention being mocked for playing the game when she was younger.
- Glad-to-Be-Alive Sex: Declares to Roland that if he dies while she protects Sanctuary and he is off stealing the Vault Key, she'll be really pissed. If he lives, she will rip off all of his clothes. She says this out loud and in front all the Vault Hunters, both new and old.
- Hipster: Minor example, but she starts out refusing to let Mister Torgue play Bunkers and Badasses out of fear he's only interested in it because being geeky is now "trendy".
- Huge Guy, Tiny Girl: Roland is almost twice her size.
- Incendiary Exponent: Her Phoenix skill sets her on fire. It also allows her shots to cause fire damage, acquainting their targets with the Man on Fire trope. Note that the fire can also set off barrels which can severely harm Lilith herself, especially the shock variant.
- She is also an expert with elemental guns and can crank the elemental damage done by them Up to Eleven. A Maliwan Hellfire submachinegun turns Lilith into a firebreathing goddess of pure destruction. Which is mildly amusing given that she is worshipped as a god in Borderlands 2.
- The Lancer: In the second game, this is her role in the Crimson Raiders. Mordecai is too much of a lone wolf (and a drunk), and Brick is... Brick.
- Magic A Is Magic A: Lilith's Phasewalking follows some specific rules. She's immune to physical force while Phasewalking, but she can't jump (because "immune to physical force" works both ways). She can attack an enemy, but only once, before the Phasewalk ends, which appears to be the reason why in The Pre-Sequel!, she could only brand Jack's face while smashing the Vault artifact before vanishing through another portal.
- Major Injury Underreaction: When she first encounters the new Vault hunters in the second game.
Lilith: I'm with the Raiders, like you — I keep the bandits in line so Roland can focus on taking down Jack. Anyway, long story, lots of internal bleeding.
- Master of the Mixed Message: As seen in ECHO logs, her attempts at flirting with Roland end up just confusing him.
- Ms. Fanservice: Definitely playing the role in the second game. See Clothing Damage. Several characters also remark on how beautiful she is, and the Atlas wanted posters◊ in The Secret Armory of General Knoxx do not focus on her face. It is implied that unusual beauty may be a mark of being a Siren.
- Mission Control: In 2, before Roland's rescue.
- Nice Job Breaking It, Hero: Despite Angel and Roland telling her to stay away, she just has to show up at Control Core Angel. Said rashness gets her picked as Jack's replacement Siren for opening the Vault.
- In the Pre-Sequel, branding Jack with the Vault symbol while leaving him alive left him as a vengeful lunatic with a massive bone to pick with the Vault Hunters.
- The Nicknamer: In Borderlands 2, she refers to the player character as "Killer".
- No True Scotsman: Lilith is resistant to letting Mister Torgue play Bunkers and Badasses, requiring Tiny Tina to make a quest where the players find questions around the world for Mister Torgue to answer to prove his geek cred.
- Power Gives You Wings: Made of fire. The origin of the name Firehawk. Also, late in the second game, she has white wings (like Angel's) while she is charging the Vault Key.
- Power High: Has one after she finds out what Eridium does to her powers.
- Power Tattoo: Comes with being a Siren.
- The Protagonist: Characterization Marches On has made her the closest thing the series has to one particularly after Roland's death.
- Required Secondary Powers: Lilith can turn invisible and become immune to enemy weapons and explosives thanks to being in another dimension where kinetic, thermal, and electromagnetic energy from ours cannot affect her. On the other hand, she can't manipulate objects, use her own weapons, or even jump because she's in that same dimension and she can't do the same to ours.
- The Roleplayer: In Tiny Tina's Assault on Dragon Keep, she's the only player who tries to roleplay and get into the setting (even claiming to have the highest Charisma score of the party), with Brick being more interested in combat and Mordecai being mostly disinterested. She's even willing to try and talk like either Salvador, Zer0, or Krieg if the situation calls for it.
Lilith: I talk to her [Ellie]. In character, of course. (ahem)
"Krieg": I'LL CRACK YOUR MIND AND BEAT YOUR PROBLEMS TO DEATH.
- The Smurfette Principle: Out of the playable characters.
- Savvy Guy, Energetic Girl: The relationship between her and Roland in the sequel. While the latter is serious and to the point when dealing with the Vault Hunters, Lilith is friendly with a sarcastic sense of humor.
- Straight Man: In The Pre-sequel!, while Brick and Mordecai mostly just make a few quips and remarks on Athena's story due to the fact that they weren't on Elpis during said events, Lilith generally tries to keep them focused and ask Athena relevant questions.
- Sugar and Ice Personality: In spades towards Roland.
- I'm Taking Her Home with Me!: In the Son of Crawmerax DLC, she can't help but think that Mordecai's new bird is absolutely adorable, even as it's biting her hard enough to draw blood.
- Teleporters and Transporters: Gains the ability to teleport by the time of Borderlands 2. The first time she uses it on the player, she only teleports him/her 10 feet away.
- Touched by Vorlons: The source of her powers, although she insists it's because she's crossed the "Hotness Threshold." Upon the opening of the Vault and the spreading of Eridium, her powers have since increased.
- Tsundere: After she and Roland broke up prior to the events of the second game, she tried to play "hard-to-get" with him. Played for Laughs as it just confuses him and he backs off.
- If you zoom in on some screens in Lilith's base, you see Roland's Expy Facebook-alike profile page. It is covered in posts from Lilith.
- Roland's death actually made her irrational enough that she eventually chose to order Athena executed because she willingly worked for Handsome Jack, making her indirectly responsible for Roland's death.
- Unwanted False Faith: In the second game, a cult was founded to worship her completely without her knowledge, and the new Vault Hunters get to compare the cult's version of things and their "god's" actual opinions. When Clayton claims to have received her message demanding a sacrifice, she wastes no time chiming in to say that she didn't actually tell him anything. Conversely, after the player kills Scorch, a "Heathen Demigod" on Clayton's order, he tells the player that he can feel the Firehawk smiling upon them and Lilith notes that she does indeed feel flattered.
- What the Hell, Hero?: Brick and Mordecai are aghast when she orders Athena killed at the end of Borderlands: The Pre-Sequel! and both immediately object. It doesn't stop her from ordering it anyway.
As "The Soldier" (As Commander of the Crimson Raiders)''
Voiced by Oliver Tull (1), Markus Lloyd (2)
An ex-Crimson Lance soldier who quit after his corrupt superiors tried to frame and kill him. By the second game, he has reforged the remnants of the Lance and other survivors on Pandora into the Crimson Raiders, the anti-Hyperion resistance. He dated Lilith between games.
- Adorkable: At times, the way he acts around Lilith.
- Apologetic Attacker: In the Pre-Sequel, Roland apologizes to Jack and his Vault Hunters just as the Eye of Helios is destroyed.
- Badass Normal: Just a regular human with serious military training.
- Badass In Charge: As Commander of the Crimson Raiders.
- Badass in Distress: He ends up captured by the Bloodshots early on in Borderlands 2. How? He was taking a piss and the Bandits knocked him out.
- Big Good: In Borderlands 2.
- Captain Obvious: Some of his lines.
[Shoots a bandit and makes his head explode]
- Casual Danger Dialog: Talks to the player before casually taking out mechs who were attacking him, before re-starting the conversation as if nothing happened.
- Combat Medic: Roland has a skill tree called 'Medic' that helps him heal his allies, but that doesn't mean he's any less capable of shooting you. The tree has other abilities that specifically make him hardier, increases his weaponry's magazine size. and actually has an ability that requires him to kill an enemy to activate it. And one of the ways he can heal allies is by shooting them, giving the term new meaning. Plus he can upgrade his turret to heal allies while unhealing everyone else. In 2, his turret has the healing aura.
- Commanding Coolness: Roland took command of the remnants of the Crimson Lance, renamed them the Crimson Raiders, and in the second game holds the rank of Commander.
- Create Your Own Villain: What he does in The Pre-Sequel, though unlike Lilith and Moxxi, he's actually apologetic for betraying Jack.
- Defector from Decadence: A former member of the Crimson Lance.
- Emergency Weapon: His knife. Unlike all other characters in both games, Roland has no skills or mods whatsoever that increase his melee in any way, and so his melee attacks are ridiculously underpowered. The only reason a player might ever find to use it is to stun a pursuing Psycho while Roland desperately runs to a safe place to recover health and shields, since the flinch chance is the same with all characters.
- The Engineer: His Scorpio Turret. Notably, only Crimson Lance Engineers can deploy Scorpio Turrets, indicating he was trained as one by the Lance.
- Healing Shiv: Roland can access Cauterize, a special ability that makes his weaponry heal allies. The text of the skill states this also works with rockets and grenades.
- The Hero: In '"Borderlands 2'', he's credited as the Hero of the first game, and is the one who leads the resistance against Handsome Jack's forces. He is killed by Jack right before the final act.
- Huge Guy, Tiny Girl: He's far larger than Lilith.
- 100% Adoration Rating: As a leader, he's much-beloved by the folks of Sanctuary and the Crimson Raiders, the latter composed of former enemies. As such, his death affects the locals quite heavily, with many of the Raiders swearing vengeance on Jack.
- Intergenerational Friendship: With Tiny Tina.
- Jack of All Stats: He's the most balanced of the four original player characters, although this means he doesn't specialize in a specific area of combat to the same extent as the others.
- Knife Nut: Uses a combat knife as his melee weapon.
- The Medic: Has an entire skill tree devoted to it, and is the only one of the original Vault Hunters who can heal others directly.
- Mission Control: For many plot missions in 2.
- Mistreatment-Induced Betrayal: The reason he left the Crimson Lance was that he found out that his superior was setting him and his squad up. Of course, his boss had his teammates killed and left him for dead.
- The Nicknamer: In the second game, he always refers to the player as "Soldier".
- Noodle Incident: His killing of a superior officer before deserting the Lance; the circumstances surrounding this are never revealed in either game. The Borderlands: Origins comic reveals that his immediate superior slaughtered Roland's unit to cover up his corrupt dealings and Roland killed him as revenge.
- No Social Skills: In 2, he tends to be incredibly blunt to the point that he has to be reminded about basic greetings. After the new Vault Hunters survive a hard mission, he greets them with:
Roland: Oh good, you're not dead.
Lilith: That's his way of saying "Wow, you're a badass; I'm glad you're okay".
- Only Sane Man: DEFINITELY. Though Brick does, almost ludicrously, have his moments.
- Parental Substitute: To Tiny Tina, according to a picture she keeps on her nightstand in Borderlands 2.
- The Paladin: Definitely. Perhaps the only unambiguously good person in the game. And, his name is Roland, after all. For those not following the link, Roland was a legendary Frankish knight who led Charlemagne's twelve paladins, his best soldiers and finest commanders. In Tiny Tina's Assault on Dragon Keep, he's represented as The White Knight in Tina's campaign.
- Roaring Rampage of Revenge: Swore to his former boss that he would get his revenge. He got it.
- Straight Man: In Borderlands 2, to Lilith and the other Vault Hunters. He's also seemingly the only person capable of tolerating Tannis and Tina (aside from Brick and Mr. Torgue, who are enablers of Tina's madness more than anything else).
- Still Wearing The Old Colors: Borderlands 1 mostly. However, the Crimson Raiders' symbol is the old Crimson Lance symbol merged with The Vault symbol.
- Supporting Leader: His role in Borderlands 2.
- The Turret Master: Thanks to his Scorpio Turret.
- This Is for Emphasis, Bitch!: Roland is known to say "Critical, Bitch!"
- Token Minority: Of course, Borderlands 2 reveals that Mordecai is Hispanic, thus subverting this trope.
As Himself (Berserker) AKA The Slab King
Voiced by Marcus Mauldin
A simple-minded but deadly Vault Hunter who likes punching things. Eventually got thrown out of the Crimson Raiders for his overly violent approach to problems.
- Bad Boss: Hilariously enough, a... well, not heroic, let's say protagonist example. Brick constantly reminds the player that while he has his gang, pretty much all of them are expendable in his mission to exterminate Hyperion, mainly for the fact they're completely stupid, completely crazy, or completely both. He treats the player as the only member of his gang he genuinely respects and tells them to not worry about killing other Slabs since he does it all the time.
- The Berserker: With his Action Skill. Players who focus on Berserk when building Brick are all about exposing themselves to damage and doing way more damage right back.
- The Big Guy: Stands a staggering 7'3" and is built like a brickhouse.
- Big Word Shout: Whenever he uses his Action Skill, he will shout one of these three every time he kills someone:
- Blood Knight: He says so himself: you either fight like a badass or die like a bitch!
- Blown Across the Room: In 2, whatever hostile target that crosses him tends to fly quite a bit if he can punch.
- Bruiser with a Soft Center: Say what you want about Brick, but he loves dogs and hates anyone who would hurt one. His backstory also shows that he's strongly opposed to harming children, to the point that he killed his former gang to save them.
- He calls dibs on the Siren when playing Bunkers and Badasses. Her name is Brick and she is the prettiest. He also imagines himself as Maya when escaping capture in the + 5 to Punching short.
- In the Pre-Sequel, He's horrified when Lilith orders Athena to be executed after telling her story, telling her that "this ain't you".
- A Day in the Limelight: He and Tina are the protagonists of the + 5 to Punching short film, which tells the story of how they captured the Hyperion spy that was being interrogated off-screen during the Assault on Dragon Keep DLC.
- Disney Death: Towards the end of the second game, when the Hyperion barge he stole for Mordecai explodes.
- Does Not Know His Own Strength: One sidequest in the Tiny Tina DLC has him "solve" a riddle when he accidentally crushes the questgiver's model with his die.
- Drop the Hammer: He carries around Sledge's Hammer in the second game, though he only uses it by throwing it as a ranged weapon. He also uses one in the + 5 to Punching short or at least imagines that he's using a hammer.
- Dumb Muscle: Subverted. While he's barely literate and has "rhino-like" strength, in the second game, he's shown to be surprisingly eloquent and having a good mind for combat tactics and guerrilla warfare.
- Evil Laugh: A very good heroic example. Sometimes, on getting a critical hit kill or with Berserk active, Brick will let out a maniacal, sadistic laughter that reflects his Blood Knight personality. After blowing up the Bunker, he gives one terrifying laugh that makes you wonder if he's doing this to pay back Roland on the IOU, or if he's genuinely insane and enjoying the slaughter.
- Friend to All Children: As well as getting along well with Tina, Borderlands: Origins reveals his backstory that as part of a bandit gang, he refused to participate in the kidnapping and ransoming of children of a town they attacked, to the point that he simply tosses his gun and lets himself get captured. After breaking out, he proceeds to punch his way through his gang and saves the kids, getting Priscilla (his puppy) in return.
- Genius Bruiser: Something like this; he's certainly not the complete moron players of the first game took him for. In fact, this is so pronounced in the second game that he verges on being an Only Sane Man, despite his Ax Craziness and other assorted insanities, but does seem more put together as a person than either Mordecai (drunk, depressed, talks to bird) or Lilith (Ax-Crazy god-like being and completely intoxicated with her power).
- Good Old Fisticuffs:
- He can specialize in hand-to-hand combat. Keep in mind the planet is populated with gun-toting road-warrior-type bandits and assorted monsters. Good thing Brick hits like a train. In the sequel, he's never even seen holding a gun and solely attacks with his fists as an AI-controlled ally. This is pretty much the only thing he wants to do while he plays Bunkers and Badasses in Tiny Tina's Assault on Dragon Keep.
"I punch it!"
- Played for laughs in one conversation with Mordecai where the latter was explaining his combat style (which involves tracking and hunting with a sniper rifle). Brick comments that he got lost after Mordy had said "instead of punching".
- Healing Factor: While Berserk is active.
- Huge Guy, Tiny Girl: He mentions that he's raided Sawtooth Cauldron before with Tiny Tina (a 13 year old girl) on his back. At the end of Borderlands 2, he's seen with Tiny Tina killing Bandits.
- Invulnerable Knuckles: Brick can beat alien monsters, bandits with various head gear, and other things to death with his bare hands and not bat an eye. He even regenerates while he does it.
- Intergenerational Friendship: With Tiny Tina over their loves of explosions and killing Bandits according to some dialogue and the credits of Borderlands 2.
- It's Personal: He holds a special loathing for Nisha in the second game for killing his dog. He's the one behind most of the missions in Lynchwood.
- Laughing Mad: When he uses his Action Skill.
- The Nicknamer: In the second game, he always refers to the player as "Slab". In addition, he refers to Mordecai as "Mordy".
- Pipe Pain: His melee weapon outside of Berserk. In the sequel, he seems to have replaced it with Sledge's hammer, though he isn't seen actually using it.
- Precious Puppy: His dog, Priscilla. It died and now he wears its paw as a necklace. Although he still loves puppies as well as bloody murder. He later got another puppy by the name of Dusty, who was killed by Nisha (who, in turn, had a phobia of puppies thanks to a horribly traumatic experience as a child, combined with her own sadistic nature.)
- Psychopathic Manchild: Downplayed — the only evidence of this is in his large, child-like handwriting.
- The Real Man: As an RPG player, he's just as enthusiastic about combat as he is in actual life. More specifically, punching. Unfortunately, he tends to roll initiative when it comes to diplomacy, which causes more problems than it solves. He seems to be pretty terrible when it comes to actual roleplaying since cut dialog indicates that when he does actually try to roleplay, it simply results in the various characters imitating him.
- Real Men Wear Pink: In Tiny Tina's DLC, Brick shows an uncharacteristic appreciation for female characters... and ponies. Also, as shown in the +5 to Punching film, he escaped Hyperion custody by imagining himself to be Maya.
- Roaring Rampage of Revenge: His reaction to Roland's death: Kill Jack, his associates, his friends, his FAMILY — EVERYONE HE'S EVER MET! WE SKIN 'EM WITH THEIR OWN GODDAMN TEETH!
- Screaming Warrior: Whenever he uses his Action Skill, to either annoying or hilarious effect. It's surprisingly well-done, too: his voice actor must have nursed quite a few calluses after recording Brick's yelling. Mordecai actually lampshades this in the second game when the two of them are helping you.
Mordecai: He's screaming again, isn't he?
- Sociopathic Hero: By far the most brutal of the characters. In the second game, he even becomes a bandit chieftain.
- Suddenly Voiced: Brick could already speak, but it was pretty much monosyllabic, almost Hulk Speak chatter. In 2, he talks normally. Not a genius, but not mindlessly dumb either.
- Token Evil Teammate: Despite being a founding member of the Crimson Raiders, Roland disagreed with his overtly brutal methods and the two had a falling out. They make up during the game, however.
- Tragic Keepsake: The paw necklace he has used to belong to a dog he had when he was young. In Borderlands 2, he wears this paw alongside a paw from another dog, Dusty, who was killed by Nisha.
- When All You Have Is a Hammer: Brick's default solution to any problem is to punch it. Even when he's playing Bunkers and Badasses. This leads to some problems when he's the one attempting diplomacy with the Dwarves, since he kills their leader and makes all the dwarves hostile to them.
Dr. Zed Blanco
Do No Harm
Voiced by Ric Spiegel
A "doctor" who lived in Fyrestone in the first game, Zed is a helpful healer who supplies most of the planet with medicine through his vending machines, despite the fact that his license to practice was revoked.
- An Axe to Grind: He uses a psycho axe a few times.
- Back-Alley Doctor: Zed lost his license long ago. It's not clear if he lost it due to insanity (especially considering Doc Mercy the lunatic laser-wielding bandit still has a license) or some other reason, but he still has an honest, if screwed-up, desire to heal people.
- Mad Scientist: Shows hints of this in the second game. He actually creates skag/rakk hybrids ("skrakk") and a psycho/spiderant hybrid ("Spycho") at one point, for no reason he's willing to divulge.
- Meat Grinder Surgery: He even has a quest where you assist him with this in the second game. You make the first incision with your melee attack, which kills the patient instantly. Of course, the "patient" in question was a Hyperion agent threatening everyone nearby with death and evidentially had to be restrained, so he's not that upset.
- Nice Guy/ Only Sane Man: To an extent — slightly less so in the sequel, if his shades of Mad Scientist are anything to go by. He's still more or less the most morally upstanding member of the supporting cast, not counting Helena Pierce who's no longer alive by the time the sequel takes place.
- Running Gag: His lack of a medical license becomes one in the second game.
Looks CAN kill
The buxom and drop-dead gorgeous mother of Scooter and Ellie, who was introduced in the DLC of her name in the first game. By the second, her Colosseum has been destroyed, so she tends her bar in Sanctuary.
- Absurdly Youthful Mother: Of Scooter and Ellie. And two other children who we will almost certainly meet later, one of which is evidently a girl named Scooter that she named her son after.
- Accent Relapse/Ooh, Me Accent's Slipping: In 2, if you place money in her Tip Jar, she'll occasionally start talking about her old clan. Partway through, she starts slipping into the same redneck accent her children use, before berating herself for it.
- The Pre-Sequel shows that she drops her accent when she's alone tinkering and is very sensitive about being caught off-character, threatening the Vault Hunters with getting Scooter to bury them in a shallow grave.
- Anything That Moves: Flirts with the player character regardless of gender (or possibly species, in Zer0's case).
- Berserk Button: No-one threatens her in her own bar.
- Beware the Nice Ones: Jack found this out the hard way in the Pre-Sequel.
- Bi the Way: Flirts with the player regardless of gender, and beside her three former husbands, she has mentioned that she had several female lovers.
- Cosplay Otaku Girl: Meta example: Moxxi is one of the most popular characters to cosplay as, to the point that she was one of the Pre-Sequel characters aside from the main characters that had a cosplay guide released.
- Crosses the Line Twice: Invoked. After saying "No one eats my girlfriends but me" in reference to an ex-girlfriend cannibal who literally ate one of her female lovers, this causes her to quickly apologize and throw up in her mouth. Doubles as Not So Stoic after she reveals her puns are a defense mechanism.
- Double Entendre:
- She definitely likes to use them on occasion.
You should be able to see the prison now. It used to be an island in the ancient sea. Now it's Mr. Shank's own personal male stabbing machine — That's What She Said
- Her tip jar has a sign above it that reads "Insert your tip", and she reprogrammed a Hyperion loader to speak in little but sexual innuendos. And named it Innuendobot 5000.
- In the sequel, she gets so angry at Mordecai that she can't think of any sexual innuendos.
- In the Mr. Torgue's Campaign of Carnage DLC, she claims the innuendo thing is a coping mechanism for the horrors of Pandora. And considering what a Crapsack World the planet is, well...
- In Tales from the Borderlands she basically drops a pile of innuendo at Zer0, who doesn't give a damn about it.
- Even the Girls Want Her: Almost every woman in Sanctuary will ask you if Moxxi said anything about them. And if you bought the DLC content, even Captain Scarlett. Fan fiction, ho!
- Fanservice with a Smile: As if her default outfit wasn't revealing enough, Moxxi wears a typical medieval bar wench outfit + tight corset in Tiny Tina's Bunkers & Badasses campaign. Being in a fantasy setting, she reflects upon this awareness and comments that she's surprised that Tina didn't make her outfit even more revealing than it is. Totally not what she was expecting.
- Defector from Decadence: Formerly a member of the Hodunk clan along with Scooter and Ellie before eventually leaving them. Despite being contemptuous of them in the main game, she attempts to settle their feud with the Zafords peacefully through marriage of two of their Goliaths in the Wedding Day Massacre DLC, with understandably disastrous results.
- Gag Boobs: Handsome Jack even refers to her as "Ol' Balloon Tits".
- Gainaxing: Especially evident in her intro cutscenes for Secret Armory and Campaign of Carnage.
- Gem-Encrusted: According to Episode 4 of Claptrap's web series, Moxxi drinks "diamond flavored water". Don't ask us how that works.
- Genki Girl: Whatever else you say about her, she is extremely enthusiastic about what she does in the Underdome.
- Gladiator Subquest: She runs the various arena tournaments of Pandora. In the second game, she's the one behind the Circles of Slaughter and hopes to take Torgue's tournament as her own.
- Gold Digger: She spared her last ex, because he was good with money (and his hands). She later dated Handsome Jack, until he got too overprotective and she broke up with him. He then proceeded to destroy the Underdome.
- Good Guy Bar:
- Owns one in every game in the series. In Borderlands 2, she was forced to move to Sanctuary, but business is not booming and she literally has a tip jar.
- She opens another one in the Badass Crater of Badassitude.
- She runs "Moxxi's Tavern" in Tina's campaign. Being aware that she's being used as an NPC in her game, she comments that she's surprised that the uniform Tina put her in is not even more revealing than she expected.
- She also runs a bar on Elpis. She mostly stays away from it because Janey Springs uses it as an excuse to "accidentally" run into her.
- Hidden Depths: She's got a few. She admits in 2 that her constant innuendos are a defense mechanism, while in the Pre-Sequel it turns out that she's actually a mechanic nearly as good as her children (and with an equally thick accent), but she finds this embarrassing. Near the end of the game, she helps Lilith and Roland try to kill Jack, which would have instantly smoothed over her problems with Mordecai if she had ever told him.
Lilith: Moxxi's got layers, like an onion made of boobs.
- Horrible Judge of Character: One of the reasons she dumped Mordecai for Jack. Her relationships with Mr. Shank and Motor Momma could also qualify. Though it turns out that she dumped Jack because she could tell he was a psychopath underneath his nice-guy exterior, and was proven right.
- I Call It "Vera": Has a personal revolver by the name of Rubi. In the second game, she offers it as a reward if the player collects Rakk Ale for her rather than Mordecai.
- Intergenerational Friendship: With Tiny Tina, although theirs is of the Vitriolic Best Buds variety.
- I Take Offense to That Last One: Invoked upon herself. When she asks you to go clean up some graffiti, she says that most of it isn't true.
- Mama Bear: See Screw This, I'm Outta Here! below.
- When talking about Motor Mama, she gets uncharacteristically pissed off when telling you that she (Motor) eats her own kids.
- In the Wedding Day Massacre DLC, she is incredibly uncomfortable with the idea of kidnapping a baby to make a love potion and horrified at the idea of actually tossing it into the concoction. Even after the recipe simply calls for making the baby cry, she's still disappointed at both herself and the Vault Hunters, noting that it's not something heroes should be doing.
- Manipulative Bastard: In the Pre-Sequel, she tricks Jack and his Vault Hunters into destroying the Destroyer's eye in an attempt to kill them. Had Jack and his goons not decided to activate the sequence remotely, she would have succeeded in the latter Brick and Mordecai are actually impressed at how crafty she is.
- My Beloved Smother: Towards Ellie. She does not like the fact that Ellie intentionally puts herself in danger by being involved with her old clan and constantly bothers her about not caring about her appearance.
- Ms. Fanservice: If her appearance and clothing don't emphasize the point enough, her constant innuendo and sensual voice will do the trick.
- Nice Hat: Her top hat, a wink to her role as the ringmaster of the various, circus-like bloodsports she hosts.
- The Nicknamer: She tends to address the players as "Sugar".
- Older Than They Look: She's old enough to have two known kids of adult age.
- OOC Is Serious Business: Moxxi hates when anyone sees her out of character, threatening anyone who learns that she enjoys tinkering and slips back into her redneck accent in her off time with a shallow grave provided by Scooter. During the assault on the Hyperion moon base to recover the Eye of Helios from Dahl forces, Moxxi is so focused on giving her technical know-how to the Vault Hunters, that when Lilith finds a chance to slip in a "That's What She Said" to one of Moxxi's unintentional innuendos, she barks back to her to focus on the mission.
- Only Sane Woman: In MR. TORGUE'S CAMPAIGN OF CARNAGE! anyway. Of course, for much of the DLC she's between Tiny Tina (a Creepy Child obsessed with Stuff Blowing Up) and Mr. Torgue (a musclebound Psychopathic Manchild also obsessed with Stuff Blowing Up), so she may seem saner in comparison.
- Peek-a-Bangs: She always has one lock of hair covering her right eye.
- Really Gets Around:
- "Hot dog down a skag den, y'know what I'm sayin?", and this comment is coming from her own son.
- Apparently she even sleeps with bandits if the graffiti she makes you erase is to be believed.
- So far, we know she's had three husbands (an unknown first husband, Mr. Shank, and Marcus) and possibly had more between games, has had many lovers which have given her kids (Scooter, Ellie, and two more unnamed ones), had sex with Lucky, and she used to date Mordecai, whom she dumped for Handsome Jack, of all people. So, yeah, she really seems to enjoy being on her back a lot. It was also revealed she used to date Motor Momma.
- Might add Mr. Torgue to the list, considering how they act in the Campaign of Carnage DLC. In the Wattle Gobbler DLC, Torgue even proclaims that he's willing to work for her "Pro-Boner".
- If every NPC that asks "Has Moxxi said anything about me?" is implying that they had a one-night stand, then you can add the populations of Sanctuary, Overlook, Concordia, and the Hyperion Moon Base, as well as Captain Scarlett and Zombie TK Baha to the list.
- Retired Badass: According to her, there was a time when she was a skilled fighter and would be in the front lines alongside other Crimson Raiders.
- Revenge: She desires it on Jack for the destruction of her Underdome, so she sends the Vault Hunters on a quest to flood Jack's under-construction version.
- Screw This, I'm Outta Here!: When her clan leader ordered Moxxi to kill someone or have her daughter be turned into the clan wife, she responded by killing the asshole and taking both Scooter and Ellie out of the clan.
- Sex Is Violence: Moxxi gets really excited watching the Vault Hunters fight in the Underdome.
Moxxi: More! More! MORE!
- Stepford Smiler: All of her innuendos are defense mechanisms. She admits to this after becoming disgusted with herself for telling the Vault Hunters "No one eats my girlfriends but me!" when talking about Motor Momma.
- Teen Pregnancy: Considering the ages of Scooter and Ellie, it's implied that Moxxi give birth to all four children the moment she started menstruating. Or she's older than she looks.
- Underestimating Badassery: Her entire sexy image is crafted so that her enemies will underestimate her because of her appearance. She gave the same advice to Marcus when they were married, only in his case it was to gain weight.
- Unkempt Beauty: She's still hot when she's out of character and covered in engine grease.
"Jack": Wow, you're even prettier without makeup. That's just...so terrible...
- Victoria's Secret Compartment: She keeps her submachine guns and her booze tucked inside her ample cleavage.
- Wrench Wench: The Pre-Sequel! shows that in her private time, she's a mechanic like her kids. Unlike her kids, she's very self-conscious about being caught tinkering since she also reverts to her Hodunk accent. Also unlike her kids, she shows more aptitude in electronics than mechanics, and she does have the technical vocabulary and knowledge to explain it, rather than just an intuitive grasp of machines. She's mechanically adept enough to reprogram a loader to speak only in innuendo (though the robot in question absolutely loathed it) as well as being able to sabotage Jack's superweapon.
- Zettai Ryouiki: On her right leg. The other sports a fishnet stocking.
Marcus Kincaid V
Voiced by Bruce DuBose
The friendly, helpful, extremely amoral arms dealer who narrates the beginning of each game. He likes killing his competition.
- Arms Dealer: For the entire planet, it seems.
- The Barnum: In the second game, he convinces a random nerd by the name of Kai that he is The Chosen One just so he could sell him a gun for $2,000,000.
- Casanova Wannabe: Has the Vault Hunters collect skag musk glands and rakk hive ambergris for him in Claptrap's New Robot Robolution so he can make a powerful cologne. It doesn't work.
- Child Hater: Despite children being the ones he tells stories to, Marcus is at best contemptuous of them.
- Corrupt Corporate Executive: Has no problem hiring the Vault Hunters to eliminate his competition.
- Or with convincing a gullible new arrival that he is The Chosen One, foretold by prophecy, in order to sell him a gun.
- And then he sends the player to recover the gun so can resell it when the "Chosen One" ends up getting killed.
- "You won't find better merchandise from anyone else! I've made sure of that."
- "If you shop anywhere else, I'll have you killed!"
- He'll even have you test elemental weapons on live targets, with titles like "Shoplifter" or "Competitor."
- He's not above selling to the Crimson Raiders' enemies, including the Bloodshot bandits (who worship him as "The Gunbringer").
- In his Establishing Character Moment for the second game, a customer tries to get a refund for a gun he claims is faulty. Marcus callously demonstrates the gun's reliability by shooting the customer in the leg with it.
Marcus: Seems to work fine to me.
Customer: (agonized screaming)
- In the Mercenary Day DLC, Marcus reveals he doesn't like selling guns to the people of Gingerton because they'll just give them away for free. Later on, he attempts to steal back the guns he sold them so he can keep both his money and his merchandise.
- Even Evil Has Standards: Marcus may be greedy and willing to kill his rivals, but Handsome Jack's wanton disregard for life is too much even for him.
- Famous Last Words: After getting shot in the back twice:
Marcus: If it took more than one shot, then you weren't using a Jakobs.
A socially mal-adjusted archeologist sent to Pandora by the Dahl corporation to investigate the alien ruins. Then a skag ate one of her coworkers alive while she hid under his corpse, and she went from "antisocial" to "completely cuckoo."
- Apocalyptic Log: Detailing her descent into insanity. She makes a hobby of recording her insane ramblings, spreading said recordings around random places, then hiring individuals to gather them back for her.
- Ax-Crazy: Her insanity at times manifests as murder.
- Bi the Way: During one of her rambles in the second game, she mentions scientific secrets that could only be discovered "in her bed - standing offer!" to the player, regardless of gender. In Zer0's case, possibly even regardless of species. She also ate a piece of Lilith's hair under the pretense of scientific discovery.
- Cloudcuckoolander: She was driven mad after being stuck on the planet for way too long. As such, she has developed strange habits such as getting romantically involved with inanimate objects, among other things.
- Companion Cube:
- Her data recorder.
- While being tortured, she fell for a "ceiling chair" and became friends with its supposed brother.
- Flanderization: An interesting and likely deliberate case. While her ECHO logs make it clear early on she isn't exactly all there, in the main game she's not so much crazy as she is insufferable. It isn't until Robot Revolution and the second game that her insanity really takes the spotlight.
- Especially noteworthy is that she goes from hoping everyone she meets (and tends to end up killing) will be her friend (and indeed being so lonely that she builds a robot duplicate of herself!) in the first game to being so horrified by the idea of contact with other people that she has a High Pressure Nosebleed at someone saying hello and a panic episode from someone calling her "pretty" in the second.
- Dissonant Serenity: Even when talking about the death and violence that surrounds her or her own torture, she rarely drops her condescending tone.
- Goggles Do Nothing: Wears a pair of goggles on her heads that serve no real purpose. They're available for Maya as a Old Save Bonus.
- Go Mad from the Isolation: Well aware of it, but too far gone to care much.
Tannis Recording: Day 172. The fat girl, Chimay, was crushed under an alien ruin that collapsed today. She didn't... die right away and begged me to put her out of her misery as she choked on various fluids and bile. I hesitated because she was the last one alive that wasn't me. As she was choking, and coughing and dying, I tried to enjoy the interaction, I imagined it to be a conversation, as I knew it was the last I would have for a while. When I finally got around to smothering her so that I could continue my research, I could tell that she regretted the decision. The Skags had been waiting for this meal for a while; they will not go hungry tonight.
- Hot Scientist: She's at least attractive enough to have it noted by a resident of Sanctuary. She didn't take it very well.
- I Just Want to Have Friends: She repeatedly claims this, but ends up murdering or driving away potential friends. This also seems to be exhibited in her tendency to create Companion Cubes despite otherwise being disdainful of other people. However, she warms up to Roland in particular after she got spittle on him while she was ranting and he was not disgusted. She claims that it was the first time in her life that she felt truly safe. She may have even developed a crush on him as ECHO recordings of the Torture Chairs mission have her mention "Roland, and his well-defined pectoral muscles" entrusting her with the Vault Key.
- Insufferable Genius: As one of the smartest people on Pandora, she is incredibly condescending towards everyone. Lampshaded by Zed in the second game.
- It's All About Me: She always tells you to drop whatever "irrelevant" task you're doing to help her. At least a little of her behaviour can be written off as a combination of extreme isolation and the trauma that left her isolated (skags ate the rest of her team; she survived by hiding under a corpse). A little more because it's Pandora, planet of self-serving lunatics. The rest is just part of her...charm.
- No Social Skills: Upon relocating to Sanctuary, one of her neighbors said hello, causing her to have an explosive nosebleed on the spot from sheer stress. Later, a young man calls her pretty, and she spends three hours dry-heaving into a bucket, which she considers progress. According to the mission text of the quest that has you gather the ECHO entries detailing said events, Tannis has Asperger's Syndrome, no doubt exacerbated by events in the first game.
- Pet the Dog: In the Son of Crawmerax DLC, it's vaguely implied that she was the one who killed Maya's assassin for her, judging by how Maya's personal message matches her speech patterns.
- Psychopathic Manchild: A female, Type C version.
- Roaring Rampage of Revenge: Why does she want Jack dead? It's not that he tortured her. It's not that he ripped the Vault Key out of her hands after breaking them. It's because his minions sawed off the legs of a "ceiling chair" that she was falling for.
"Revenge is as pointless as music, but on this occasion, I will allow myself the revenge, I will allow myself to aid in his downfall. Mark my words, Jack, you're going to die."
- Robot Me: The reason she has the original Vault Hunters collect Claptrap parts for her.
- Running Gag: Within each game, there is always a hidden Easter Egg that involves Tannis riding a fish.
- Sanity Slippage: Played for Laughs in her Apocalyptic Log.
- Too Kinky to Torture: In Borderlands 2, her audio logs of her time under Hyperion torture indicate that she was less concerned with the actual torture and more concerned with the two "ceiling chairs" she had fallen in love with, and making sure the torturers' equipment was properly sterilized to prevent unnecessary infection. When you turn the audio logs in to her, she says that she'll whip up a cup of cocoa and listen to them as relaxation.
Get you one!
Voiced by Michael Neumann
The friendly owner and operator of the vehicle digistruct stations across the planet, Scooter is loud, boisterous, and dumb as a bag of hammers — except when it comes to machines.
- Agent Scully: One of his primary character traits in the first game was doubting the Vault's existence, alongside Marcus' belief in it (and the potential profit) and Helena's pragmatism.
- American Accents: Has a strong hillbilly/Appalachian accent.
- Abhorrent Admirer: Laney joins a band of cannibals because it's the only place she can avoid Scooter's sexual advances. Daisy takes one listen to a love poem he composes for her and immediately commits suicide.
Everyone's a critic.
- Berserk Button:
- Destroying his runners, "breaking his mama's girl parts," and making fun of his sister's appearance.
- When he overheard Hamhock had a one-night stand with his mom, he apparently interpreted it as him raping her and sent a group of mercenaries (one of which is a badass psycho) after him. If Moxxi is to be believed, this is apparently a regular occurrence; he is extremely overprotective of his mom and sister.
- Book Dumb: Has no actual idea how anything works, but is able to fix just about anything anyway. In short, he's just about the best engineer on Pandora (Hyperion, Atlas, and all the rest of the megacorps included), and he does it all by instinct. In at least this respect (and indeed a few others) he's a lot like Kaylee, who probably didn't make it through sixth grade but can 'talk' to machines.
- Brother-Sister Incest: Has a tiny crush on Ellie. Awww. Who's his sister. Ewww.
- Casanova Wannabe: Tries to woo a few girls in 2, fails miserably... But he thinks ahead enough to ask you to get him girly mags in case he fails.
- Catch Phrase: "Catch a ride!" and "Get you one!"
- Cloudcuckoolander: He does have his moments.
Scooter: You's a Vault Hunter! (awestruck) That's like a unicorn!
- Easily Forgiven: Zigzagged in the sequel. The "Swallowed Whole" sidequest reveals that he was planning to kill you for hacking the Catch-A-Ride system at the beginning of the game, but instead settles for sending you on a dangerous mission to kill a midget in a stalker-infested cavern. Once you make it back alive, he declares that your hacking is in the past now and he will definitely not kill you, probably.
- The Engineer: Support engineer for the protagonists of both games. Seriously, moving around Pandora would be a BITCH if the player didn't have access to his Catch-A-Ride terminals. Hell, he's even the main engineer for the flying city of Sanctuary. The fact he actually gets trusted with the maintenance of it is testament to his skill.
- Even Evil Has Loved Ones:
- Like most of the characters, his moral compass isn't exactly the best, but he genuinely loves his family, as shown by how he threatens to kill you if you hurt Ellie and killing Lucky Zaford after he raped Moxxi.
- He has a quest in the Mr. Torgue DLC where he sends you to go kill a man who slept with Moxxi for all the wrong reasons. Moxxi tries to defend him by saying that it was a misunderstanding and it was partially her fault that it happened. You get the choice of either killing the guy Scooter wants you to kill, or kill the 4 other bounty hunters that he sent to do the job instead. (He gives you first dibs.)
- Gadgeteer Genius: Easily overlooked but qualifies. He's able to keep Sanctuary flying on scrap metal.
- Grease Monkey: Works as a mechanic. Literally covered in grease.
- Idiot Savant: Scooter's not the pokiest bullet in the clip (HA! See what I did there?!), but give him machinery and a box of tools and the man can make miracles. It even seems to be some sort of innate skill, since he's actually shown trouble describing what a mechanical component does, but still knows when he needs it and how to put it together anyway.
- It seems to be an innate skill of his entire clan, Hodunk, as they specialized in racing vehicles and making such.
- Incest Is Relative: All his crushes are related to him, at least distantly. Though considering his mother, that's not really saying much.
- He mentions having a "brother-uncle"; clearly incest, ahem, runs in the family.
- Metaphorgotten: He makes quite a few of these.
- One Steve Limit: Averted. He claims to be named after his sister.
- The Only One Allowed to Defeat You: To Lucky.
Scooter: Lucky's an old buddy of mine — and by old buddy I mean "asshole what ruined my momma's girl parts". Sounds like he's in trouble so you go on ahead and try and keep him alive long enough so I can kill him at a later occasion.
- He reveals that he was successful in killing him in the General Knoxx DLC. He told you he was gonna do it.
- It goes on to be the central conflict of a clan rivalry as well. Lucky was part of the Zaford clan and Scooter was formerly part of the Hodunk.
Voiced by Sue Birch
The mayor of New Haven in the first game, she became a lieutenant in the Crimson Raiders when Hyperion moved in. She is strict and no-nonsense, but also fair and reasonable.
Teddy "TK" Baha
Voiced by David Eddings
One of the first characters the first Vault Hunters meet, TK is a blind hermit with a weird sense of humor and a shotgun.
Buy somethin' or get outta my face!
Voiced by Randy Pitchford
The owner of a scrapyard, Crazy Earl is angrily antisocial, but moves to Sanctuary to run the black market in the second game.
- Adaptation Name Change: Sort-of; when you first hear of him, his name is spelled "Crazy" Earl, but the quotation marks disappear when you actually meet him.
- American Accents: Has a sort of generic Southern accent, though it's nowhere near as strong as Scooter's.
- Berserk Button: No one makes fun of Crazy Earl's crazy mustache.
- Big Eater/Extreme Omnivore: During the mission "Plan B" in Borderlands 2, Scooter mentions that he once ate one of Scooter's cars... the whole car... with a fork.
- Demoted to Extra/Out of Focus: He was actually part of the main story in the first game, and gave several story missions, in the second game, he's been demoted to "black market vendor," and only has a very minor role in the quest "Plan B."
- Friend in the Black Market: His entire role in the second game.
- Global Currency Exception: As a black market vendor, he only accepts Eridium as payment. In his words, "Cash is for clowns!".
- Hikikomori: Due to him becoming paranoid after bandits stole pretty much everything he owns. "Why do you think I barricaded myself in here?"
- Honest John's Dealership: Actually admits the fuel cell he's giving you in "Plan B" is a piece of junk (he himself describes it as "this crap fuel cell"), and says that merely touching it made two of his fingers rot off. However, the upgrades that he sells are actually useful.
- Jerkass: He sometimes crosses over into Jerk with a Heart of Gold territory since he does have very good reasons for being a jerk and can show genuine kindness, but usually, he's just a straight-up Jerkass.
- Jerk Justifications: As mentioned before, bandits did steal pretty much everything he owns... including his pet skag, Skrappy.
- Noodle Incident: See Big Eater.
- Pet the Dog: The mission "Earl's Best Friend," and his relationship with Skrappy in general.
- Self-Deprecation: One of the Claptrap Webisodes has Earl referring to Randy Pitchford as a "bitch-hack".
- Shout-Out: "It's dangerous to go alone, jerkwad!"
- Trademark Favorite Food: Canned skag meat, which is odd considering he has a pet skag named Skrappy, who he cares deeply for, and considers to be his best friend.
Click to see picture. (Spoilers)
Angel (The Guardian Angel)
Portrayed by Britanni Johnson and voiced by Jennifer Greene
A mysterious woman who helps both sets of Vault Hunters with information and missions. She is revealed to be broadcasting from a hacked Hyperion satellite named "4N631
" at the end of the first game.
In the second game, she continues to help, and even admits to being an AI. However, she betrays the Vault Hunters halfway through the game, nearly getting Sanctuary destroyed in the process. Turns out she's Jack's daughter and a Siren, plugged into the Hyperion network and pumped full of Eridium to charge the Vault Key.
- A.I. Is a Crapshoot: Subverted and zigzagged. She appears to be an AI and admits it in the second game (she's not), and misled the original Vault Hunters and betrays the second group of Vault Hunters on Jack's orders.
- Abusive Parents: Jack's used her as an organic computer since she was a child and punishes her with electric shocks when she won't do as she's told. Despite this, he honestly seems to love her and believes himself to be protecting her.
- Alternate Character Interpretation: In-universe example. Tiny Tina blames her for Roland's death, and casts her as a demon in her Dungeons & Dragons-style game in the fourth DLC.
- And I Must Scream: Trapped in the "throne" Jack made for her when she was a child.
- Beware the Nice Ones: How does she get the request to put Sanctuary back on the Fast Travel Network put through? By cutting off the life support on the Hyperion lunar base.
Angel: Nothing gets results like a death threat.
- Calling the Old Man Out: Her final words to Jack.
Angel: Dad... I have to tell you something. You're an asshole.
- Catch Phrase: In the second game, she uses the phrase "Executing Phaseshift" whenever she uses her powers.
- Cores and Turrets Boss/Flunky Boss: She must be killed by destroying the Eridium Injectors in the chamber, while automated turrets, environmental hazards and an endless horde of very tough mooks keep spawning in. Unusually, she isn't the one summoning these things - in fact, she tries her best to help you.
- Deadpan Snarker: Becomes one in the second game.
- Death Seeker: She'll do anything to escape her father... even though being disconnected from Eridium will kill her.
- Designated Villain: Invoked in universe. In Assault on Dragon Keep, Tiny Tina shoehorns Angel's Bunkers and Badasses counterpart into a villainous role after building her up as an ally, because she blames Angel for Roland's death. Lilith, who was captured and forced into Angel's position herself, can't help but protest.
- Eerie Pale-Skinned Brunette: Her paleness could possibly be due to being kept imprisoned for most of her life.
- Fashionable Asymmetry: In the second game, her hair is short on one side and longer on the other. This is a hint that she is both a Siren, sharing the same asymmetry as Lilith and Maya, and that one side of her head is shaved, with cybernetic implants on that side.
- Foreshadowing: There are subtle clues to her true identity throughout the early part of the second game.
- The use of the phrase "phase shift", and Jack commenting in a recording that he knows the identities of three of the six Sirens in the universe.
- The ending of the first game foreshadows her involvement with Hyperion — the Hyperion satellite seen orbiting Pandora has "4N631" (ANGEL) written on the side of it.
- The second game's Nonstandard Character Design contains a subtle hint as to what she actually looks like. In the first game, she has full-length hair going down both sides of her head. Her appearance in the second game (shown above) has short hair on one side and longer on the other. The short hair is due to the left side of her head being shaved and having some kind of cybernetic implants inserted. The asymmetry is also a subtle hint that she's a Siren, as Lilith and Maya are also asymmetrical in clothing design.
- The way Jack addresses her and chastises her. Rather than his usual faux-casual threats, he sounds...parental.
Jack: You and I are having a serious talk once this is over!
- Electronic Eyes: Her radio portrait in Borderlands 2 has glowing blue electronic eyes that appear red in extreme close-ups.
- Gosh Darnit To Heck/Last-Second Word Swap: In Borderlands 2, she doesn't seem to like cursing, even though she almost does it a few times. This is due to conditioning by her father. Her last words, however, has her calling her dad an asshole.
- His Name Really Is Barkeep: She isn't just called the Guardian Angel: her name is Angel.
- I Cannot Self-Terminate: Not by behavioral limitations, mind you. She's sealed inside a containment field and has one of Jack's control collars around her neck, and can only have limited effect on the outside world, especially when Jack starts reigning her in more tightly.
- I Just Want to Have Friends: Isolated all her life by her slavery, she's incredibly lonely. She becomes severely distraught when Jack makes her betray the original Vault Hunters and the new ones. She even says in a very sad, quiet voice, "We are not friends anymore, are we?"
- Known Only by Their Nickname: She's primarily known as the Guardian Angel amongst the Vault Hunters. Turns out Angel is her actual name.
- Morality Pet: Averted. Despite being the only person Jack truly loves aside from himself, his treatment of Angel solidifies just how evil he really is.
- Mad Scientist's Beautiful Daughter: Revealed to be this in the second game.
- Mercy Kill: Near the end of the second game.
- Missing Mom: The fate of her mother/Jack's ex-wife is never made clear. Jack claimed that Angel accidentally killed her with with her powers, which is why he put her in Control Core Angel to begin with, but audio files about Jack's past indicate that she had insisted that "the Angel" be shut down before her "disappearance". Mentioning her in front of Jack is one of his Berserk Buttons.
- Mission Control: In all of the first game and some of the second.
- The Mole: In Borderlands 2. Subverted in that she doesn't want to be.
- Nonstandard Character Design: She appears to the Vault Hunters as an FMV of a real woman whenever she's communicating to them until you actually reach her. Afterwards, Lilith uses the same manner of communication when she's forced to replace Angel.
- One-Winged Angel: Puns aside, in Tiny Tina's Bunkers and Badasses campaign in the fourth DLC, she turns into a drider after you unchain her in the dungeon.
- Only Sane Woman: In both games. While she seems mostly unaware of the absurdity of everything going on around her in the first game, she's taken to commenting on it in the second. She's also one of the few characters who displays a fondness for Claptraps, though she acknowledges that they're largely an annoyance.
- OOC Is Serious Business: Her dialogue becomes notably less snarky and much more stilted in the second game whenever she is lying to you, such as when you encounter Wilhelm.
- Out of Focus: For as heavily plot-relevant that she is in both Borderlands and Borderlands 2, the only lines she has in the Pre-Sequel are for a side quest where Jack is scouting out prospective Vault Hunters to help his mission on Elpis, and in Fragtrap's origin echo logs, and she has no echo portrait when she speaks. Granted, the story focuses on Jack, but he uses her extensively all throughout the series. At the least, Jack keeps a framed picture of her as a child at his office desk.
- Peek-a-Bangs: On her actual physical body, the hair on the left side of her face completely covers that eye.
- Phlebotinum Dependence: Due to Jack pumping her full of Eridium, Angel can no longer survive without it.
- Power Gives You Wings: White ones. Whether these are actually the wings she normally manifests, or if they're an effect from the Vault Key (as Lilith has the same color wings when she is being used to power the Key) is unclear.
- Power Tattoo: Like the other Sirens.
- Required Secondary Powers: Her "phase shift" requires direct access to Hyperion technology. This is why in the first game, when Steele shuts down the ECHO network, she is effectively blinded, and in the second game, why Handsome Jack needs you to sneak a Hyperion power core into Sanctuary's shield network. She also cannot take control of machinery when an operator is directly controlling it. The engineers who tried to stop her from launching a Fast Travel beacon discovered that she still has control over life support, though.
- Ron the Death Eater: In-Universe in Tiny Tina's Assault on Dragon Keep, where Tina, blaming her for Roland's death, has her counterpart in her game be Daddy's Little Villain, whereas Angel actually wanted to help the Vault hunters.
- Self-Made Orphan: Jack implies she accidentally killed her mother with her uncontrolled powers, but other audio implies he's not entirely truthful.
- Technopath: Her Phase Shift abilities seem to manifest as an ability to manipulate technology, specifically Hyperion tech, including the means to digistruct objects at will and process enormous amounts of data.
- Touched by Vorlons: Comes with being a Siren.
- Unreliable Expositor: Much of what she says in the first game about the Vault is revealed to be an outright lie in the second.
- Unrobotic Reveal: Her last appearance reveals her as a Siren, not an Artificial Intelligence.
- Voice with an Internet Connection: Regularly communicates with both sets of Vault Hunters over the ECHO network, and in the second game, is "networked into everything" on Pandora.
- Walking Spoiler: Thanks to the second game.
- Wetware CPU: Among other things, this is how Jack uses her — she perpetually has the whole of the ECHOnet at her fingertips and can call up codes, blueprints, surveillance videos, recordings, or anything else digital upon request if there's a means for her to reach it (and if there isn't, she can usually come up with a way to make one). She profiled the new Vault Hunters and knows their pasts in detail. ...Except Zer0. All she can say about him is "I'unno."
Also, he has three balls.
The leader of the bandits attacking Fyrestone in the first game.
P.S.: You guys aren't friends.
A massive bandit leader characterized by a love of midgets and close combat.
- Back from the Dead: Gets resurrected twice, first as Motorhead in Secret Armory, then (in spirit) as Smash Head in 2.
- Came Back Wrong: Can be faced as a DLC boss as "Motorhead".
- Drop the Hammer: As indicated by his name, he has a rather large sledgehammer as a melee weapon. In the second game, it's carried by Brick.
- Hulk Speak: "Sledge give little runt BIG Death!"
- Lightning Bruiser: Befitting his role as the first Wake-Up Call Boss in game, Sledge is incredibly strong.
- Spikes of Villainy: Absolutely covered in spikes.
- Wake-Up Call Boss: Angel refers to him as the first truly dangerous opponent you'll face. He's also the first of the the game's 3 major bandit leaders.
Leader of the vehicle-riding bandits who have been stealing Scooter's runners in the first game.
Voiced by Oliver Tull
Bandit boss of the Rust Commons in the first game, and second in command to Baron Flynt.
The Kobb Brothers
Taylor and Jaynis Kobb
A pair of brothers fighting over a bandit town in Rust Commons East.
- Cain and Abel: Subverted. Taylor is just as bad if not worse than his brother, as it would turn out.
- Crazy-Prepared: Taylor apparently puts armed midgets in storage containers (complete with beds and toilets) in case he has a sudden need to betray someone.
- King Mook: Both brothers use a generic Bandit Raider design.
- Obviously Evil: Taylor. The fact that he's a King Mook should have clued the player in that they would end up fighting him.
- Shout-Out: Jaynis and Jaynistown are one to Jayne Cobb of Firefly.
One of the highest-ranking bandits in the first game, he lords over the Salt Flats from an abandoned mining rig.
- Cool Gun: His Boom Stick, which is beyond Groovy.
- Disc One Final Boss: He is the leader of the bandits. After him comes the Crimson Lance and the Guardians.
- Evil Gloating: By far the most talkative bandit leader in the game, he taunts you several times over the radio before you finally confront him face-to-face.
- Sophisticated as Hell: His dialogue has shades of this, at least compared to all of the other bandit leaders.
- His Name Really Is Barkeep: According to cut dialog from his brother Captain Flynt in the sequel, Baron is literally his first name. Their parents were douchebags.
- Kick the Dog: According to Tannis, Flynt punched her dog.
- Lean and Mean: Unlike all of the other bandit leaders, who are all huge mountains of muscle, Flynt's a lanky, regular-sized guy. Despite this, he's still very tough in a fight.
- Orcus on His Throne: He sits up on his chair even after you reach him. The only time he gets up and attacks you is after you kill Hanz and Franz.
- Shout-Out: He, his gun, and the gun's Flavor Text are all Shout Outs to Evil Dead.
- Smoking Is Cool: Has a small lit.... something whenever he appears.
- The Stoner: If his Boss Subtitles are to be believed, that's not a cigarette.
- Those Two Bad Guys/Co-Dragons: His two assistants, Hanz and Franz.
Voiced by Stan Robak
The extremely heterosexual
leader of Lockdown Palace, and Moxxi's second husband. He kidnaps Athena in the Knoxx DLC.
- Bald of Evil: As can be seen in his picture, Mr. Shank doesn't have any hair on his body.
- Body Horror: As can be seen in his picture here. He has a knife jammed through his skull so that the tip is jutting out through his eye socket.
- Depraved Bisexual/Depraved Homosexual: He used to be married to Moxxi, so he could be bi, or perhaps he realised he was gay during or after the marriage, or was just using her as a beard. But we can all agree on the "depraved" part.
- Even Evil Has Loved Ones: Judging by his dying words, his relationship with Chaz was a loving one.
- Flying Under the Gaydar: Attempts this, but his romantic feelings for his boyfriend Chaz are pretty blatant. The question amongst fans isn't whether or not he's gay, but whether he's bi or was basically using Moxxi as The Beard.
- Insistent Terminology: That's MR. Shank.
- Knife Nut: He has several knives on his person and seems to really enjoy using them. Not to mention the knife he has jammed in his face.
- Manly Gay: Has shades of this, although he tries his best to cover it up. Also has some elements of Macho Camp.
- Meaningful Name: Shank is a term for a prison stabbing. Mr. Shank runs a prison. He also has a knife stuck in his head and uses knives in combat.
- Suspiciously Specific Denial: Concerning his love affair with Chaz.
- Tattooed Crook: He's a criminal who has tattoos and goes mostly naked to show them off.
- They Call Me Mister Tibbs: He actually kills a prisoner for calling him "Shank."
- Transparent Closet: He tries to deny his homosexuality, but he's fooling nobody. Particularly in his lame attempts to claim he uses the virility/phallus enhancer "Engorge!" to please his "girlfriend" Chazmina.
Steve the Bandit
One of the mascots of the series, alongside Claptrap. In the second game, it turns out he works with the Zafords.
- British Accent: Revealed to have one in the 3rd Claptrap webisode.
- When you find him in Borderlands 2, he's an ally of the Irish Zaford clan, appropriately enough.
- Catch Phrase: "Heyoo!"
Atlas and the Crimson Lance
Commandant Helga Steele
The leader of the Crimson Lance in the vanilla game, dedicated to finding and plundering the Vault first. Possibly the Siren Lilith came to Pandora to find, but that is never confirmed.
- All There in the Manual: Her first name is only stated in the game files.
- The Borderlands: Origins comics confirm that Steele is, in fact, a Siren, which explains how she was able to activate the Destroyer Vault's key. Apparently Handsome Jack didn't include her in his list of them because she was already dead at the time.
- Bad Boss: Aside from treating her underlings like shit, in the backstory she knowingly sent Roland's squad on a suicide mission, then left them for dead when they were overrun. Of course, this ends up coming back to bite her in the end.
- The Baroness: Not only does she have the personality type, but she also speaks with a Russian accent.
- Big Bad: The closest thing that the game has to a main villain.
- Butt Monkey: Not only does she get unceremoniously impaled mid-sentence, she then gets revived — twice — and her new Claptrap programming ensures her following deaths are as undignified as possible.
Steele-Trap: Unce, unce, unce... I was better off with a damn tentacle through my chest.
- Came Back Wrong: She is brought back as Steele-Trap during the Robot Revolution DLC.
- Dark Action Girl: This isn't evident in the main game, but it definitely shows in Robot Revolution.
- Evil Albino: Lampooned by Knoxx.
Have you met our friend the sun?!
- Impaled with Extreme Prejudice: How the Destroyer kills her.
- King Mook: In the Claptrap DLC, she is more or less a Lance Assassin with more health.
- Motor Mouth: According to Knoxx.
Knoxx: I sent Steele to this planet to take care of this little problem and also because... seriously, have you heard her? She talks all the time.
- Power Tattoo: She has Siren tattoos, although the powers she possesses remain a mystery. Even when fought as Steele-Trap she doesn't demonstrate any special Siren powers.
- She-Fu: As Steele-Trap.
- Touched by Vorlons: She is a Siren, but she never demonstrates any powers in the game (other than being able to operate the Vault Key).
- The Unfought: Played straight in the main game. Inverted in the Robot Revolution DLC, in which she comes back under the control of the Claptraps and fights the player characters twice.
- Unwilling Roboticisation: Rebuilt as Steele Trap in the Robot Revolution DLC.
General Alphonso Knoxx
Doesn't like Mondays
Voiced by Stan Robak
The beleaguered general of the Crimson Lance after Steele botches the job, he is deeply annoyed by everything to do with Pandora and his superior, the five-year old Admiral Mikey.
A man who was turned into a were-skag by Ned when he was given the anti-zombie antidote. Identified by his Nice Hat
- Apocalyptic Log: His ECHO correspondence with his wife, which gradually tells the tale of the zombie outbreak in Jakobs Cove and first hints at Ned's direct involvement in same, and ends with him going to Ned as a volunteer test subject for the skag-based cure.
- Monster Progenitor: The original wereskag, ultimately responsible for every other wereskag's existence.
- Nice Hat: It actually looks really stupid, but deserves a mention because the game itself calls it such (if mockingly). Why does he wear it? His daughter made it for him. He even mentions the other guys teasing him about it.
- Our Werewolves Are Different: Technically a wereskag, but wereskags are more like werewolves than skags are like wolves in the first place. The main difference? The mouth, which opens like a flower. Oh, and wereskags would have never existed if Ned hadn't injected Reiss with skag stuff in the first place.
- Tragic Monster: He was a loving family man before transforming into a wereskag.
- Turns Red: Once his health gets below a certain threshold, he howls and gains a ton of it back. If you don't take them out fast enough, other wereskags do the same.
Father Jackie O'Callahan
A local preacher who tried to fight the "evil" of Jakobs Cove before being infected with the Wereskag virus.
- And Then John Was a Zombie: The Vault Hunters are hired to find out what happened to him, learning through ECHO recordings that he was "nicked in the neck" by Hank Reiss.
- Badass Preacher: He appears to be an actual priest who decides to "kick evil's arse".
- Determinator: Fighting the zombies and Hank Reiss is tough, but he stays strong through prayer...and the whiskey in his flask.
- Oh My Gods!: References the Guardian Angel at least once.
- Shout-Out: Obviously a reference to the character Father O'Callahan from 'Salem's Lot by Stephen King, both characters are monster hunters who end up infected by the monsters they hunt.
- Tragic Monster: A Badass Preacher who tried to help Jakobs Cove and was turned into the very "evil" he was fighting. Being Good Sucks on Pandora.
Mr. Jeffrey Blake
Vice President of Hyperion
The surprisingly reasonable vice president of Hyperion. He hires the Vault Hunters in the Robot Revolution DLC of the first game, but is only heard in ECHO logs in the second.
Interplanetary Ninja Assassin Claptrap (I.N.A.C)
Viva la Robolution!
Voiced by David Eddings
The very same Claptrap listed above. After the end of the first game's story, we see that Hyperion overwrote his programming. He decided to start a Robot War
while "claptrapping" any living creatures he encountered along the way.
- Metaphorgotten: Does this a couple times.
INAC: So you think you can stop the Claptrap Robolution? You can no more control the direction of a mighty river as it flows towards freedom. Unless you built, like, a dam or an irrigation system or something.
- Nice Job Fixing It, Villain: Thanks to his actions, the Claptraps were disassembled between the events of the first and second game to the point that there's only one known Claptrap left on Pandora.
- Ninja Pirate Zombie Robot: Well, Ninja Robot, but still.
- One-Winged Angel: His Mega Interplanetary Ninja Assassin Claptrap form. However, it's simply a giant robot he pilots rather than him actually transforming.
- Rebel Leader: In leading the Claptraps in the Robolution.
- Red Eyes, Take Warning: A trait he shares with all the Claptrap rebels.
- That Came Out Wrong: In messages to the Vault Hunters:
INAC: You will always fail as long as the Children of the Robolution are willing to fight against their former masters in order to protect me, their master! Hold on...That came out wrong.
- Voice of the Resistance: Frequently broadcasts recorded messages to further inspire his Claptrap brethren.
- You Will Be Assimilated: He and his revolutionary buddies do this to the local people/wildlife, turning them into cyborg slaves for the robolution.
The Eridians were an ancient alien race which had a presence on Pandora thousands or even millions of years ago, and the builders of the Vault. As of Borderlands
, they are presumed to be long extinct...
- Fantastic Caste System: Tannis's translation program has determined that they had a class system, though she doesn't go into details about what sort of classes existed.
- Galactic Superpower: In their time, Tannis says that they were capable of both "leadership and organized warfare". Borderlands 2 indicates that they were present on numerous worlds. And those are just the ones they built Vaults on.
- Precursors: Were gone long before humanity was around.
- Sufficiently Advanced Alien: Humanity studying their ancient technology led to technological leaps and bounds.
- Ragnarok-Proofing: Their stuff, even after thousands or millions of years, is still in working order.
A god-like being from another dimension that all but wiped out the Eridians.
- Bigger Bad: Is the most dangerous thing in the game and probably the whole universe, and freeing it inadvertently drives the plot of both games, but it has no direct influence on the game's story.
- Combat Tentacles: Which impale Commandant Steele within seconds of the Vault's opening. In Borderlands 2, Handsome Jack dubs it "the universe's angriest squid."
- Deader Than Dead: Moxxi sabotages the Eye of Helios in an attempt to kill both the Destroyer as well as Jack and his goon squad. Jack attempts to salvage the eye in a sidequest, only causing it to blow up.
- Eldritch Abomination: Hailing from another dimension.
- Giant Space Flea from Nowhere: Blatantly, and subject to much Self-Deprecation.
- Multiple-Choice Past: In the Pre-Sequel, Jack makes an offhand comment that implies that the Eridians built it. This is consistent with dialogue from Angel in Borderlands 2 that implies that Jack may have made up the whole "save the universe from an extra-dimensional eldritch abomination" thing.
- Not Quite Dead: The Pre-Sequel reveals that Jack used The Destroyer's eye as Helios' Wave Motion Gun.
- Precursor Killers: It wiped out the Eridians before the last of them sealed it within the Vault.
- Sealed Evil in a Can: The Destroyer is the actual contents of the Vault, sealed within by the last of the Eridians to prevent it from destroying the universe.
- Stationary Boss: Fortunately for the player, it won't move at all.
Guardians of the Vault
Mysterious aliens left behind to defend the Vaults, they are completely single-minded in pursuit of this goal. They use Eridian armor and weapons, but make no attempt to communicate in any way. They just fight off anyone who gets too close to the Vaults.
- Dance Battler: A lot of them spin and backflip around the battlefield.
- Deflector Shields: They have extremely high shields, but laughable health. Any ability that lets you ignore shields cuts through them like wheat.
- It Can Think: Everyone is shocked when seeing the Alien in the Pre-Sequel!, which possesses enough intelligence to mock someone for trying to shoot it. It's not confirmed to actually be a Guardian, though.
- Organic Technology: According to Athena, they're bio-mechanical constructs built by the Eridians, presumably in their own image, but in the end are not actually alive.
- Spin to Deflect Stuff: Some Guardians (notably the Sentinel) can spin their staffs to deflect bullets.