All characters originated from Borderlands 2 can be found here.Warning! Spoilers for the second game are on this page. In fact, if you see a spoiler tag, it's probably for the sequel. Most of the characters introduced in the first game didn't have a lot of time or opportunity for characterization, so quite a lot of these entries happen to come from the second game in any event.
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Vault Hunters in general
Small teams of adventurers hunting the alien Vaults that populate Pandora. Known for being extremely dangerous and rare, to the point that most people react with surprise when they meet one.
Anti-Hero: All of them except Maya, and possibly Roland.
Badass Crew: Practically the definition of it: a small team of four to six people who effectively destroy entire armies of bandits, mercenaries, and robots, to the point where by the end of both of their respective games, they are expected to take on entire bases of well-armed enemies by themselves.
Blood Knight: Every single one of them enjoy going to battle to an extent. The only person who may not relish it is Roland.
Everyone Calls Him Barkeep: In the second game, everyone on Pandora calls the Vault Hunters either "Vault Hunter" or some sort of nickname:
Roland calls them "Soldier".
Lilith calls them "Killer".
Brick calls them "Slab".
Claptrap calls them "Minion".
Moxxi calls them "Sugar".
Tiny Tina calls them "Shawty".
Sir Hammerlock actually spends one sidequest of his DLC trying out nicknames for the Vault Hunters.
Handsome Jack calls them "Bandit." Then again, he calls everyone not working for him that. Later on, he calls them child-killer after Angel's death.
Huge Guy, Tiny Girl: Lilith and Roland for the first set of Vault Hunters. Krieg and Maya for the second, thanks to the "A Meat Bicycle Built for Two" short film — at least, for Krieg toward Maya. In a non-romantic example, Roland and Brick with Tiny Tina. There's also Deathtrap (though he's a robot) to Gaige.
Memetic Badass: They're seen this way in-universe. To be a Vault Hunter means that you are a badass. If one could use an analogy, a Vault Hunter is to Borderlands what a Jedi is to Star Wars.
One-Man Army: Each and every Vault Hunter is able to fight off hordes of men, women, monsters, and robots. Lampshaded by Professor Nakayama in the the second game's Sir Hammerlock's Big Game Hunt DLC:
Rag Tag Bunch Of Misfits: The first group consists of an ex-soldier, a berserk lunatic, a hunter and his bird, and an arrogant, power-obsessed Siren. The second group consists of another ex-soldier, another berserk lunatic (who wields guns), an excessively mysterious assassin, another, less power-obsessed Siren looking for more about her heritage, a fugitive robotic engineer, and a psychotic escaped experiment.
With Tiny Tina's Assault on Dragon Keep, Lilith is now an Ascended Fangirl with some good old-fashioned repressed nerd anger compared to Maya's kinder lady scholar.
It's often hard to tell where the equally aggressive Brick, Salvador, and Krieg falls into which category, but Brick's occasional lapses into being the Only Sane Man makes him Blue by default, whereas Salvador's endless aggression and Krieg being, well, Krieg, point to them being Red.
Zer0 is a solid Blue, having no tone of voice outside his Creepy Monotone (even the times he's Sophisticated as Hell), while Mordecai's laid back, easygoing attitude makes him Red.
Gaige fills both roles in a metaphysical context. She's voiced by two actresses. Luci Christian recorded 2/3rd of her lines, specifically covering all the interactions from her Best Friends Forever and Little Big Trouble skill trees, where Gaige is a solid Blue by remaining fairly calm and levelheaded. Cherami Leigh was later brought in to record her Anarchy tree as well as her official ECHO logs on Youtube, and lines that she says as part of the DLC storylines. With Anarchy, all bets are off. Gaige goes full-on crazy with power, right clear into Red territory.
True Companions: The first group has become one by the second game, despite their own vast differences. And when Roland dies, the reaction from Brick just shows how strong their friendship became. In the ending of Tiny Tina's Assault on Dragon Keep (which shows all of the Vault Hunters gathered around Roland and Bloodwing's memorial), Marcus has this to say about them.
A sniper with an exotic alien bird for a pet, Mordecai is known for being friendly and helpful, even if he does prefer Bloodwing's companionship over other humans. In the sequel, he is the advance scout for the Crimson Raiders.
The Alcoholic: By the time of Borderlands 2, he seems to have become one (if he wasn't one before). However, by the time of the Son of Crawmerax DLC, he's given up drinking (at least for the moment) so that he can raise his new bird Talon properly.
Disney Death: Towards the end of the second game, when his stolen Hyperion barge crashes.
Evil Laugh: Mordecai employs this trope quite often when he scores a kill.
Flipping the Bird: In a blink-and-you'll-miss-it moment during the first game's intro, in response to Marcus' Truxican wrestler/dominatrix comment.
Friendly Sniper: His victory dialogue against elite mooks ("Nothin' like a challengin' kill!"; "Yeah, not bad! Not bad."; "Heh; another trophy for my wall.") seem to imply that he regards his enemies as sport, as challenges that he is excited to meet. As opposed to, y'know, people. Which is probably what you think of them.
Gratuitous Spanish: At least in Borderlands 2, where he'll yell "Gotcha, Pendejo" as he shoots people while helping the player, amongst other things.
The Gunslinger: Every playable character can use guns and has skill trees relating to them, but Mordecai actually gets a skill tree that's called this, specifically with pistols.
Hurting Hero: When we first see him in 2, he's let himself go and is an alcoholic, probably from loneliness and weariness from being hunted by Hyperion constantly. Breaking up with Moxxi didn't do him any favours either. Bloodwing's death sends him into full-blown depression.
Knife Nut: Keeps two knives on him at all times, one hidden on his back.
Muscles Are Meaningless: He's built likeNny and he can use some pretty big guns. Those revolvers and sniper rifles must weigh a lot. And, at the end of Borderlands 2, he's seen helping to support Brick, of all people.
The Nicknamer: In the second game, he often refers to Lilith as "Lil". In the case of the player, he generally addresses them as "amigo".
Noodle People: Mordecai is a lot thinner than the other player characters (including Lilith). Knoxx even comments on it in one of his tweetergrams.
Knoxx: Troops will deploy today if all goes to plan. Just met a man named Mord-ee-kai. Dude, eat something.
A summary on Mordecai from Borderlands 2's official Facebook group even says he dislikes eating.
Brick: Oh my god, this show sounds stupid. Mordecai: You'restupid!
Roaring Rampage of Revenge: After Bloodwing dies, Jack sends a wave of robots to keep the player from leaving. Mordecai responds with a (presumed) sniper rifle that, to put it mildly, shoots explosions instead of bullets. Later, he sends the new Vault Hunters on a mission to set loose some of the captive animals in the Exploitation Preserve so they can slaughter the workers.
Sarcasm Mode: Some of Mordecai's lines when standing still. HE LOVES IT!
Someone to Remember Him By: The ending credits reveal that Bloodwing laid an egg for Mordecai and it hatched into a baby Bloodwing. By the time of the Son of Crawmerax DLC, the bird has grown and is named Talon.
The Musketeer: Specializes in sniper rifles and pistols, but also deadly with his sword.
Your Tomcat Is Pregnant: Probably the reason Bloodwing is a "she" in two. According to the head writer, Bloodwing is of a species that changes gender halfway through his/her life, much like what happened to the dinosaurs in Jurassic Park. This also explains why, in two, Lilith and Brick refer to Bloodwing as a male when reminiscing about a much earlier incident.
A Siren, one of six women in the universe born with mysterious powers, she came to Pandora after hearing rumors there was another Siren on the planet. By the second game, her powers have been enhanced by Eridium, and she is waging a one-woman war against the bandits of the Tundra so that Roland and the Crimson Raiders can focus on Jack. She dated Roland between games.
Action Girl: Being a Siren fully capable of keeping up with the rest of the male Vault Hunters, and being just as dangerous as Brick in close quarters with her powers.
Adorkable: According to her ECHOS during the In Memorium quest, she was rather... awkward around Roland.
All the Other Reindeer: Apparently when she was a kid, all the boys made fun of her 1: because of her tattoos, and 2: because she played Bunkers and Badasses.
A God Am I: After she finds out in a cult formed around her, she's actually pretty flattered (although she admits to it being horrible), until she finds out they were sacrificing innocent residents of Sanctuary.
Ascended Fangirl: Lilith's powers as a Siren make her the Borderlands equivalent of a sorcerer, and she grew up being teased for two things: her Siren tattoos, and her passion for Bunkers and Badasses. She has some issues with bandwagon geeks because of it. She's also read the universe's equivalent to A Song of Ice and Fire.
And This Is for...: After killing Jack, she tells him "This is for Roland, you son of a bitch."
Badass Boast: After scoring a critical hit, she sometimes says: "[laugh] I'm really good at this!"
Badass in Distress: In the sequel, you first meet her when she's under attack by a bandit clan. She also needs to be rescued later, after Jack captures her.
Cannot Spit It Out: Some of the ECHOs of her the player finds in Borderlands 2 have her trying to seduce Roland, only to creep him out/drive him away due to her inability to spit it out and general weirdness.
Catch Phrase: In the second game, she's fond of saying "'Sup" before or after she does something with her powers.
Clothing Damage: Her outfit in the second game is the exact same one she wore in the first game, save for the fact that it has been ripped and torn and patched back up in multiple places, particularly along her left side, exposing both a lot of flesh and her Siren tattoos.
Cool Big Sis: To Tiny Tina by the time of Tiny Tina's Assault on Dragon Keep. It's unclear if she filled this role before Roland died, or if it's more recent.
Covert Pervert: Lilith has a Blue Screen of Death in her hideout. On it, it states that someone has been looking at porn on the computer and is blackmailing the user that it will send the user's search history to their grandma if they don't wipe the gunk off the computer's keyboard and get a new graphics card. Lilith is the only person who lives in the cave.
Cult: Unintentionally becomes an idol worship of a cult when she set a bandit on fire after Borderlands.
Stop Worshipping Me: She sends the new Vault Hunters out to make sure they aren't committing acts of wanton murder in her name. When they are, she intervenes. However, she was otherwise totally okay with them killing monsters and immolating themselves in her name.
Deadpan Snarker: It is unsure if she was this during the first Borderlands, but when dealing with ultra serious and grim Roland, she comes off as this in the second.
Roland: Handsome Jack is going to kill us all unless you can stop him. Lilith: He means hi. That's his way of saying "hi."
Flash Step: Her special ability allows her to step into an alternate dimension (causing an explosion that helps discourage her enemies from attacking), run quickly to her target, pop out with an energetic shockwave that stuns her foes, and then proceed to mow them all down.
Gamer Girl: She's a big fan of Tabletop RPGs and much more knowledgeable about them than Brick or Mordecai. Mister Torgue's requesting to join in on their Bunkers and Badasses has her mention being mocked for playing the game when she was younger.
Glad-to-Be-Alive Sex: Declares to Roland that if he dies while she protects Sanctuary and he is off stealing the Vault Key, she'll be really pissed. If he lives, she will rip off all of his clothes. She says this out loud and in front all the Vault Hunters, both new and old.
Incendiary Exponent: Her Phoenix skill sets her on fire. It also allows her shots to cause fire damage, acquainting their targets with the Man on Fire trope. Note that the fire can also set off barrels which can severely harm Lilith herself, especially the shock variant.
She is also an expert with elemental guns and can crank the elemental damage done by them Up to Eleven. A Maliwan Hellfire submachinegun turns Lilith into a firebreathing goddess of pure destruction. Which is mildly amusing given that she is worshipped as a god in Borderlands 2.
The Lancer: In the second game, this is her role in the Crimson Raiders. Mordecai is too much of a lone wolf (and a drunk), and Brick is... Brick.
Ms. Fanservice: Definitely playing the role in the second game. See Clothing Damage. Several characters also remark on how beautiful she is, and the Atlas wanted posters in The Secret Armory of General Knoxxdo not focus on her face. It is implied that unusual beauty may be a mark of being a Siren.
Nice Job Breaking It, Hero: Despite Angel and Roland telling her to stay away, she just has to show up at Control Core Angel. Said rashness gets her picked as Jack's replacement Siren for opening the Vault.
The Nicknamer: In Borderlands 2, she refers to the player character as "Killer".
No True Scotsman: Lilith is resistant to letting Mister Torgue play Bunkers and Badasses, requiring Tiny Tina to make a quest where the players find questions around the world for Mister Torgue to answer to prove his geek cred.
Power Gives You Wings: Made of fire. The origin of the name Firehawk. Also, late in the second game, she has white wings (like Angel's) while she is charging the Vault Key.
Power High: Has one after she finds out what Eridium does to her powers.
Required Secondary Powers: Lilith can turn invisible and become immune to enemy weapons and explosives thanks to being in another dimension where kinetic, thermal, and electromagnetic energy from ours cannot affect her. On the other hand, she can't manipulate objects, use her own weapons, or even jump because she's in that same dimension and she can't do the same to ours.
The Roleplayer: In Tiny Tina's Assault on Dragon Keep, she's the only player who tries to roleplay and get into the setting (even claiming to have the highest Charisma score of the party), with Brick being more interested in combat and Mordecai being mostly disinterested. She's even willing to try and talk like either Salvador, Zer0, or Krieg if the situation calls for it.
Lilith: I talk to her [Ellie]. In character, of course. (ahem) "Krieg": I'LL CRACK YOUR MIND AND BEAT YOUR PROBLEMS TO DEATH.
Savvy Guy, Energetic Girl: The relationship between her and Roland in the sequel. While the latter is serious and to the point when dealing with the Vault Hunters, Lilith is friendly with a sarcastic sense of humor.
Touched by Vorlons: The source of her powers, although she insists it's because she's crossed the "Hotness Threshold." Upon the opening of the Vault and the spreading of Eridium, her powers have since increased.
Tsundere: After she and Roland broke up prior to the events of the second game, she tried to play "hard-to-get" with him. Played for Laughs as it just confuses him and he backs off.
Unwanted False Faith: In the second game, a cult was founded to worship her completely without her knowledge, and the new Vault Hunters get to compare the cult's version of things and their "god's" actual opinions. When Clayton claims to have received her message demanding a sacrifice, she wastes no time chiming in to say that she didn't actually tell him anything. Conversely, after the player kills Scorch, a "Heathen Demigod" on Clayton's order, he tells the player that he can feel the Firehawk smiling upon them and Lilith notes that she does indeed feel flattered.
As "The Soldier" (As Commander of the Crimson Raiders)''
Voiced by Oliver Tull (1), Markus Lloyd (2).
An ex-Crimson Lance soldier who quit after his corrupt superiors tried to frame and kill him. By the second game, he has reforged the remnants of the Lance and other survivors on Pandora into the Crimson Raiders, the anti-Hyperion resistance. He dated Lilith between games.
Adorkable: At times, the way he acts around Lilith.
[Shoots a bandit and makes his head explode] TARGET HIT!
Casual Danger Dialog: Talks to the player before casually taking out mechs who were attacking him, before re-starting the conversation as if nothing happened.
Combat Medic: Roland has a skill tree called 'Medic' that helps him heal his allies, but that doesn't mean he's any less capable of shooting you. The tree has other abilities that specifically make him hardier, increases his weaponry's magazine size. and actually has an ability that requires him to kill an enemy to activate it. And one of the ways he can heal allies is by shooting them, giving the term new meaning. Plus he can upgrade his turret to heal allies while unhealing everyone else. In 2, his turret has the healing aura.
Commanding Coolness: Roland took command of the remnants of the Crimson Lance, renamed them the Crimson Raiders, and in the second game holds the rank of Commander.
Emergency Weapon: His knife. Unlike all other characters in both games, Roland has no skills or mods whatsoever that increase his melee in any way, and so his melee attacks are ridiculously underpowered. The only reason a player might ever find to use it is to stun a pursuing Psycho while Roland desperately runs to a safe place to recover health and shields, since the flinch chance is the same with all characters.
The Engineer: His Scorpio Turret. Notably, only Crimson Lance Engineers can deploy Scorpio Turrets, indicating he was trained as one by the Lance.
Healing Shiv: Roland can access Cauterize, a special ability that makes his weaponry heal allies. The text of the skill states this also works with rockets and grenades.
100% Adoration Rating: As a leader, he's much-beloved by the folks of Sanctuary and the Crimson Raiders, the latter composed of former enemies. As such, his death affects the locals quite heavily, with many of the Raiders swearing vengeance on Jack.
Mistreatment-Induced Betrayal: The reason he left the Crimson Lance was that he found out that his superior was setting him and his squad up. Of course, his boss had his teammates killed and left him for dead.
The Nicknamer: In the second game, he always refers to the player as "Soldier".
Noodle Incident: His killing of a superior officer before deserting the Lance; the circumstances surrounding this are never revealed in either game. The Borderlands: Origins comic reveals that his immediate superior slaughtered Roland's unit to cover up his corrupt dealings and Roland killed him as revenge.
No Social Skills: In 2, he tends to be incredibly blunt to the point that he has to be reminded about basic greetings. After the new Vault Hunters survive a hard mission, he greets them with:
Roland: Oh good, you're not dead. Lilith: That's his way of saying "Wow, you're a badass; I'm glad you're okay".
Only Sane Man: DEFINITELY. Though Brick does, almost ludicrously, have his moments.
Parental Substitute: To Tiny Tina, according to a picture she keeps on her nightstand in Borderlands 2.
The Paladin: Definitely. Perhaps the only unambiguously good person in the game. And, his name is Roland, after all. For those not following the link, Roland was a legendary Frankish knight who led Charlemagne's twelve paladins, his best soldiers and finest commanders. In Tiny Tina's Assault on Dragon Keep, he's represented as The White Knight in Tina's campaign.
Straight Man: In Borderlands 2, to Lilith and the other Vault Hunters. He's also seemingly the only person capable of tolerating Tannis and Tina (aside from Brick and Mr. Torgue, who are enablers of Tina's madness more than anything else).
Still Wearing The Old Colors: Borderlands 1 mostly. However, the Crimson Raiders' symbol is the old Crimson Lance symbol merged with The Vault symbol.
A simple-minded but deadly Vault Hunter who likes punching things. Eventually got thrown out of the Crimson Raiders for his overly violent approach to problems.
Bad Boss: Hilariously enough, a... well, not heroic, let's say protagonist example. Brick constantly reminds the player that while he has his gang, pretty much all of them are expendable in his mission to exterminate Hyperion, mainly for the fact they're completely stupid, completely crazy, or completely both. He treats the player as the only member of his gang he genuinely respects and tells them to not worry about killing other Slabs since he does it all the time.
The Berserker: With his Action Skill. Players who focus on Berserk when building Brick are all about exposing themselves to damage and doing way more damage right back.
The Big Guy: Stands a staggering 7'3" and is built like a brickhouse.
Big Word Shout: Whenever he uses his Action Skill, he will shout one of these three every time he kills someone:
Blood Knight: He says so himself: you either fight like a badass or die like a bitch!
Blown Across the Room: In 2, whatever hostile target that crosses him tends to fly quite a bit if he can punch.
Bruiser with a Soft Center: Say what you want about Brick, but he loves dogs and hates anyone who would hurt one. His backstory also shows that he's strongly opposed to harming children, to the point that he killed his former gang to save them.
He calls dibs on the Siren when playing Bunkers and Badasses. Her name is Brick and she is the prettiest. He also imagines himself as Maya when escaping capture in the + 5 to Punching short.
A Day in the Limelight: He and Tina are the protagonists of the + 5 to Punching short film, which tells the story of how they captured the Hyperion spy that was being interrogated off-screen during the Assault on Dragon Keep DLC.
Disney Death: Towards the end of the second game, when the Hyperion barge he stole for Mordecai explodes.
Does Not Know His Own Strength: One sidequest in the Tiny Tina DLC has him "solve" a riddle when he accidentally crushes the questgiver's model with his die.
Dumb Muscle: Subverted. While he's barely literate and has "rhino-like" strength, in the second game, he's shown to be surprisingly eloquent and having a good mind for combat tactics and guerrilla warfare.
Evil Laugh: A very good heroic example. Sometimes, on getting a critical hit kill or with Berserk active, Brick will let out a maniacal, sadistic laughter that reflects his Blood Knight personality. After blowing up the Bunker, he gives one terrifying laugh that makes you wonder if he's doing this to pay back Roland on the IOU, or if he's genuinely insane and enjoying the slaughter.
Friend to All Children: As well as getting along well with Tina, Borderlands: Origins reveals his backstory that as part of a bandit gang, he refused to participate in the kidnapping and ransoming of children of a town they attacked, to the point that he simply tosses his gun and lets himself get captured. After breaking out, he proceeds to punch his way through his gang and saves the kids, getting Priscilla (his puppy) in return.
Genius Bruiser: Something like this; he's certainly not the complete moron players of the first game took him for. In fact, this is so pronounced in the second game that he verges on being an Only Sane Man, despite his Ax Craziness and other assorted insanities, but does seem more put together as a person than either Mordecai (drunk, depressed, talks to bird) or Lilith (Ax-Crazy god-like being and completely intoxicated with her power).
He can specialize in hand-to-hand combat. Keep in mind the planet is populated with gun-toting road-warrior-type bandits and assorted monsters. Good thing Brick hits like a train. In the sequel, he's never even seen holding a gun and solely attacks with his fists as an AI-controlled ally. This is pretty much the only thing he wants to do while he plays Bunkers and Badasses in Tiny Tina's Assault on Dragon Keep.
"I punch it!"
Played for laughs in one conversation with Mordecai where the latter was explaining his combat style (which involves tracking and hunting with a sniper rifle). Brick comments that he got lost after Mordy had said "instead of punching".
The Nicknamer: In the second game, he always refers to the player as "Slab". In addition, he refers to Mordecai as "Mordy".
Pipe Pain: His melee weapon outside of Berserk. In the sequel, he seems to have replaced it with Sledge's hammer, though he isn't seen actually using it.
Precious Puppy: His dog, Priscilla. It died and now he wears its paw as a necklace. Although he still loves puppies as well as bloody murder. He later got another puppy by the name of Dusty, who was killed by Nisha.
The Real Man: As an RPG player, he's just as enthusiastic about combat as he is in actual life. More specifically, punching. Unfortunately, he tends to roll initiative when it comes to diplomacy, which causes more problems than it solves. He seems to be pretty terrible when it comes to actual roleplaying since cut dialog indicates that when he does actually try to roleplay, it simply results in the various characters imitating him.
Real Men Wear Pink: In Tiny Tina's DLC, Brick shows an uncharacteristic appreciation for female characters... and ponies. Also, as shown in the +5 to Punching film, he escaped Hyperion custody by imagining himself to be Maya.
Roaring Rampage of Revenge: His reaction to Roland's death: Kill Jack, his associates, his friends, his FAMILY — EVERYONE HE'S EVER MET! WE SKIN 'EM WITH THEIR OWN GODDAMN TEETH!
Screaming Warrior: Whenever he uses his Action Skill, to either annoying or hilarious effect. It's surprisingly well-done, too: his voice actor must have nursed quite a few calluses after recording Brick's yelling. Mordecai actually lampshades this in the second game when the two of them are helping you.
Mordecai: He's screaming again, isn't he?
Sociopathic Hero: By far the most brutal of the characters. In the second game, he even becomes a bandit chieftain.
Suddenly Voiced: Brick could already speak, but it was pretty much monosyllabic, almost Hulk Speak chatter. In 2, he talks normally. Not a genius, but not mindlessly dumb either.
Token Evil Teammate: Despite being a founding member of the Crimson Raiders, Roland disagreed with his overtly brutal methods and the two had a falling out. They make up during the game, however.
When All You Have Is a Hammer: Brick's default solution to any problem is to punch it. Even when he's playing Bunkers and Badasses. This leads to some problems when he's the one attempting diplomacy with the Dwarves, since he kills their leader and makes all the dwarves hostile to them.
Voiced by David Eddings.
A type of Hyperion robot designed to provide assistance to settlers and newcomers to Pandora. They are almost universally hated by the population of the planet, and the bandits use them as target practice. The one who greets the Vault Hunters in Fyrestone is the most ubiquitous, and becomes a more major character in the second game, eventually becoming a playable character in the Pre-Sequel.
Ascended Extra: CL4P-TP robots were ubiquitous in the first game, but rarely showed much personality beyond either cheerfully helpful or wailing in overblown despair when broken. They served mainly as a way the characters could access new zones or upgrade their backpacks. It wasn't until Claptrap's web series that he actually developed the passive-aggressive persona that appears in the second game. Eventually, the Pre-Sequel even made Claptrap a playable character.
Bad Boss: The web series has Claptrap as a director, and frequently having Steve shoot crew members that fail in some way.
Breaking the Fourth Wall: Out of necessity. In the second game, he has a "secret stash" that lets him transfer items between "My minions that you control. (Look, it's for twinking items between your characters)".
During the quest to reclaim his ship, a group of pirates proceed to beat Claptrap, while he suggests that they instead talk it out. While showing them a hypothetical of how such a conversation would go, Claptrap inadvertently convinces himself that the very people beating him have the moral high ground since he doesn't actually feel pain and hitting him makes the pirates feel better. That's right, Claptrap convinces himself that he should be beaten up.
Can't Use Stairs: In the second game, this is pointed out, and the player is forced to use a crane to hoist him. Averted in the Pre-Sequel however.
Curse Cut Short: An Out of Game example. Claptrap won the award for Best Character at the 10th annual Spike Video Game Awards. During his introduction, he casually strolled through his room and repaints himself into a tuxedo and top hat while giving his thanks for just being nominated, though he hoped that he would win too. At the end though, he rushes towards the camera, ready to flip off the audience.
Claptrap: For those of you who are voting for me, thank you! And for those of you who aren't, well you can F- (OFF AIR)
Delinquent Hair: A mission in Borderlands 2 gives the player the option to give him Bullymong fur... so he can turn it into a mohawk.
Ditto Fighter: "VaultHunter.exe" gives Claptrap one of numerous abilities when activated by analysing the battlefield and determining which is most suited for the situation. Some are good, some are... not. You won't know until you activate it. At least you're guaranteed full health and health regen no matter what though.
Funserker: Turns Claptrap into Salvador, beard and mohawk included.
Mechromancer: Gives a large increase to your rate of fire.
Gun Wizard: Also gives a large increase to fire rate and reload time.
Laser Inferno: A disco ball fires lasers in every direction in the surrounding area.
Shhhhhhhhhh...trap: Makes Claptrap dance. Come on! Ooh yeah!
One Shot Wonder: Fires all the bullets in your magazine with your next shot.
Rubber Ducky: Claptrap and other players dons a rubber ducky innertube, granting increased jumping distance.
Miniontrap: Tosses out a miniature Claptrap that acts as a turret.
Pirate Ship Mode: Claptrap whips out four giant cannons that fire in tune with the 1812 Overture.
Clap in the Box: Claptrap runs around with a Cartoon Bomb that explodes after a period of time.
Eye Spy: How he finds his stolen eye mentioned earlier, though he has to be within range.
Gem-Encrusted: In Episode 4 of his web series, he claims to own a toilet seat made out of diamonds. He can't use it because he's three feet tall and can't reach the seat, but he likes having it. Also, no bowel system.
Guest Fighter: He's one of the four main characters in Telltale Games' Poker Night 2. Depending on whether or not he puts collateral in, you can win Handsome Jack's mask for the Spy if you're on PC, a Bloodwing item for your Xbox LIVE avatar if you're on Xbox, or a dynamic theme for your PS3 involving him crossed-over with the other characters playing poker, such as running away from an alien tractor beam with Sam, or giving a rose to GLaDOS from Portal.
Invisibility Cloak: Part of an upgrade in the second game that lets him sneak past Hyperion's "Competitor Deterrence Field." Of course, he really doesn't need it, since he is technically Hyperion technology and not organic.
Fridge Brilliance: It's not to protect him from the death wall, just to keep guards or turrets from shooting him after he walks through it (so he can drop the wall to let the Vault Hunters through).
Kick Them While Theyre Down: The name of one of his skills in the Pre-Sequel, in which he draws aggro while in Fight For Your Life mode.
A mild example. Claptraps guard the gates to new areas of the world, and must grant the player access for them to continue.
In the sequel, Claptrap finds himself in this role once more, this time because his compatibility with Hyperion technology means he's the only one on the Crimson Raiders' side who can bypass Hyperion security, at least with the proper upgrades. In fact, this is probably why Handsome Jack discontinued the CL4P-TP model and had every unit he could find dismantled. That and, well, the Robolution.
Machine Worship: A group of savages in the Borderlands 2 DLC "Sir Hammerlock's Big Game Hunt" worship Claptrap... until he insults Handsome Jack, whom they also worship.
Nice Guy: He tries to be this way to the people of Sanctuary, often being friendly and complimenting their clothes. Unfortunately for him, he just comes off as supremely annoying to everyone around him.
One-Person Birthday Party: The sidequest "Claptrap's Birthday Bash" involves delivering invitations to people for Claptrap's birthday. None of the guests accept the invitation, so you end up alone with Claptrap. With the decorations he set up. And boxes of pizza. It's sad.
One-Wheeled Wonder: Claptraps move around via a single wheel. While they're capable of being mobile, they're less capable when it comes to stairs.
Deconstructed to a degree. The player characters bear no ill will towards the Claptraps, but both the bandits and Lance do. There are multiple side quests involving Claptrap repair, since people tend to use them as target practice. In the Robot Revolution DLC, Interplanetary Ninja Assassin Claptrap goes mad and starts a robot revolution in retaliation for all the mistreatment.
The irony behind this is that the Claptrap in question was created to kill the Vault Hunters, who in turn might be the only people on Pandora willing to repair and treat Claptraps well.
In the second game, however, Claptrap is treated as a Small Annoying Creature whose main use is his ability to bypass Hyperion security.
In-universe example. The various Vault Hunters and The Guardian Angel are the only people that treat him with anything resembling civility. Everyone else sees him as a tool (both senses of the word) or as a complete annoyance.
Tiny Tina's Assault On Dragon Keep forms a running gag that whenever Claptrap says anything, he completely ruins the moment, much to the expressed sighs of everyone who hears him. In fact, because of this, we can probably remove most of the Vault Hunters from the list of people who treat Claptrap with civility, which limits it to just Roland and the Guardian Angel. And those two are both dead.
Claptrap: Jack dumps everything he kills here... bandits, Vault Hunters, claptrap units. If I sound at all pleased about this, it's because my programmers made this my default tone of voice! I'M ACTUALLY QUITE DEPRESSED!
Unknown Rival: To Handsome Jack. He's convinced that everything Jack does to Sanctuary is part of a plan to destroy him, the last Claptrap, but Jack never so much as acknowledges his existence. He even thinks Jack specifically had the large stairway leading to the Hero's Pass installed because he knew Claptraps can't climb stairs.
Weaksauce Weakness: Stairs. And electrocution, and explosions, and gunfire, rust, corrosion, being kicked a lot, viruses, being called bad names, falling from great heights, drowning, adult onset diabetes, being looked at funny, heart attacks, exposure to oxygen, being turned down by women, and pet allergens!
Dr. Zed Blanco
Do No Harm
Voiced by Ric Spiegel.
A "doctor" who lived in Fyrestone in the first game, Zed is a helpful healer who supplies most of the planet with medicine through his vending machines, despite the fact that his license to practice was revoked.
Back-Alley Doctor: Zed lost his license long ago. It's not clear if he lost it due to insanity (especially considering Doc Mercy the lunatic laser-wielding bandit still has a license) or some other reason, but he still has an honest, if screwed-up, desire to heal people.
Mad Scientist: Shows hints of this in the second game. He actually creates skag/rakk hybrids ("skrakk") and a psycho/spiderant hybrid ("Spycho") at one point, for no reason he's willing to divulge.
Meat Grinder Surgery: He even has a quest where you assist him with this in the second game. You make the first incision with your melee attack, which kills the patient instantly. Of course, the "patient" in question was a Hyperion agent threatening everyone nearby with death and evidentially had to be restrained, so he's not that upset.
The buxom and drop-dead gorgeous mother of Scooter and Ellie, who was introduced in the DLC of her name in the first game. By the second, her Colosseum has been destroyed, so she tends her bar in Sanctuary.
Absurdly Youthful Mother: Of Scooter and Ellie. And two other children who we will almost certainly meet later, one of which is evidently a girl named Scooter that she named her son after.
Accent Relapse/Ooh, Me Accent's Slipping: In 2, if you place money in her Tip Jar, she'll occasionally start talking about her old clan. Partway through, she starts slipping into the same redneck accent her children use, before berating herself for it.
Anything That Moves: Flirts with the player character regardless of gender (or possibly species, in Zer0's case).
Bi the Way: Flirts with the player regardless of gender, and beside her three former husbands, she has mentioned that she had several female lovers.
Cosplay Otaku Girl: Meta example: Borderlands released official cosplay reference pics for cosplayers who are interested in wearing Moxxi's outfit as she appears in the Pre-Sequel.
Crosses the Line Twice: Invoked. After saying "No one eats my girlfriends but me" in reference to an ex-girlfriend cannibal who literally ate one of her female lovers, this causes her to quickly apologize and throw up in her mouth. Doubles as Not So Stoic after she reveals her puns are a defense mechanism.
Fanservice with a Smile: As if her default outfit wasn't revealing enough as is, Moxxi wears a typical medieval bar wench outfit + tight corset in Tiny Tina's Bunkers & Badasses campaign. Being in a fantasy setting, she reflects upon this awareness and comments that she's surprised that Tina didn't make her outfit even more revealing than it is. Totally not what she was expecting.
Defector from Decadence: Formerly a member of the Hodunk clan along with Scooter and Ellie before eventually leaving them. Despite being contemptuous of them in the main game, she attempts to settle their feud with the Zafords peacefully through marriage of two of their Goliaths in the Wedding Day Massacre DLC, with understandably disastrous results.
Gag Boobs: Handsome Jack even refers to her as "Ol' Balloon Tits".
Gainaxing: Especially evident in her intro cutscenes for Secret Armory and Campaign of Carnage.
Gem-Encrusted: According to Episode 4 of Claptrap's web series, Moxxi drinks "Diamond flavored water". Don't ask us how.
Genki Girl: Whatever else you say about her, she is EXTREMELY enthusiastic about what she does in the Underdome.
Gladiator Subquest: She runs the various arena tournaments of Pandora. In the second game, she's the one behind the Circles of Slaughter and hopes to take Torgue's tournament as her own.
Gold Digger: She spared her last ex, because he was good with money (and his hands).
Good Guy Bar: Owns one in both games. In Borderlands 2, she was forced to move to Sanctuary, but business is not booming and she literally has a tip jar.
She opens another one in the Badass Crater of Badassitude.
She runs "Moxxi's Tavern" in Tina's campaign. Being aware that she's being used as an NPC in her game, she comments that she's surprised that the uniform Tina put her in is not even more revealing than she expected.
Horrible Judge of Character: One of the reasons she dumped Mordecai for Jack. Her relationships with Mr. Shank and Motor Momma could also qualify.
I Call It Vera: Has a personal revolver by the name of Rubi. In the second game, she offers it as a reward if the player collects Rakk Ale for her rather than Mordecai.
When talking about Motor Mama, she gets uncharacteristically pissed off when telling you that she (Motor) eats her own kids.
In the Wedding Day Massacre DLC, she is incredibly uncomfortable with the idea of kidnapping a baby to make a love potion and horrified at the idea of actually tossing it into the concoction. Even after the recipe simply calls for making the baby cry, she's still disappointed at both herself and the Vault Hunters, noting that it's not something heroes should be doing.
My Beloved Smother: Towards Ellie. She does not like the fact that Ellie intentionally puts herself in danger by being involved with her old clan and constantly bothers her about not caring about her appearance.
Ms. Fanservice: If her appearance and clothing don't emphasize the point enough, her constant innuendo and sensual tones will do the trick.
Nice Hat: Her top hat, a wink to her role as the ringmaster of the various, circus-like bloodsports she hosts.
Hot dog down a skag den, y'know what I'm sayin? Apparently she even sleeps with bandits if the graffiti she makes you erase is to be believed.
So far, we know she's had three husbands (an unknown first husband, Mr. Shank, and Marcus) and possibly had more between games, has had many lovers which have given her kids (Scooter, Ellie, and two more unnamed ones), had sex with Lucky, and she used to date Mordecai, whom she dumped for Handsome Jack, of all people. So, yeah, she really seems to enjoy being on her back a lot. It was also revealed she used to date Motor Momma.
Might add Mr. Torgue to the list, considering how they act in the Campaign of Carnage DLC. In the Wattle Gobbler DLC, Torgue even proclaims that he's willing to work for her "Pro-Boner".
If every NPC that asks "Has Moxxi said anything about me?" is implying that they had a one-night stand, then you can add the populations of Sanctuary and Overlook, Captain Scarlett, and Zombie TK Baha to the list.
Retired Badass: According to her, there was a time when she was a skilled fighter and would be in the front lines alongside other Crimson Raiders.
Revenge: She desires it on Jack for the destruction of her Underdome, so she sends the Vault Hunters on a quest to flood Jack's under-construction version.
Screw This, I'm Outta Here!: When her clan leader ordered Moxxi to kill someone or have her daughter be turned into the clan wife, she responded by killing the asshole and taking both Scooter and Ellie out of the clan.
Sex Is Violence: Moxxi gets really excited watching the Vault Hunters fight in the Underdome.
Moxxi: More! More! MORE!
Stepford Smiler: All of her innuendos are defense mechanisms. She admits to this after becoming disgusted with herself for telling the Vault Hunters "No one eats my girlfriends but me!" when talking about MotorMomma.
Underestimating Badassery: Her entire sexy image is crafted so that her enemies will underestimate her because of her appearance. She gave the same advice to Marcus when they were married, only in his case it was to get fat.
Or with convincing a gullible new arrival that he is The Chosen One, foretold by prophecy, in order to sell him a gun.
And then he sends the player to recover the gun so can resell it when the "Chosen One" ends up getting killed.
"You won't find better merchandise from anyone else! I've made sure of that."
"If you shop anywhere else, I'll have you killed!"
He'll even have you test elemental weapons on live targets, with titles like "Shoplifter" or "Competitor."
He's not above selling to the Crimson Raiders' enemies, including the Bloodshot bandits (who worship him as "The Gunbringer").
In his Establishing Character Moment for the second game, a customer tries to get a refund for a gun he claims is faulty. Marcus callously demonstrates the gun's reliability by shooting the customer in the leg with it.
Marcus: Seems to work fine to me.
Customer: (agonized screaming)
In the Mercenary Day DLC, Marcus reveals he doesn't like selling guns to the people of Gingerton because they'll just give them away for free. Later on, he attempts to steal back the guns he sold them so he can keep both his money and his merchandise.
Even Evil Has Standards: Marcus may be greedy and willing to kill his rivals, but Handsome Jack's wanton disregard for life is too much even for him.
Marcus: If it took more than one shot, then you weren't using a Jakobs.
Identical Ancestors: Throughout the games are portraits of what seem to be Marcus' ancestors, all of them named Marcus and all of them identical save for either different hats or hair.
Jerkass: Customer demanding a refund on a "faulty" weapon? He shoots him in the leg with said weapon and comments that it seems to work just fine.
Jerk with a Heart of Gold: Very rarely, he breaks down and acts like a decent human being. Notably, in the second game, when Roland dies, he is seriously shook up by it, and when you set out to kill Jack in the final storyline quest, he'll give you a free blue-rarity weapon, not because Hyperion is disrupting his arms trade, but because Handsome Jack is a "greedy murdering sonofabitch who needs to die screaming".
Porn Stash: In the second game, he sends the players to retrieve his most valuable treasure lost after Sanctuary takes flight, which turns out to be dirty pictures of Moxxi. You're then given the option to either bring them back to Marcus or to Moxxi... who plans to post them online.
The Scrooge: Notoriously cheap. He'd rather test allegedly faulty merchandise on you than give you a refund (although, to be fair, his merchandise is reliable), and it takes a titanic event to actually make him pull money out of his pocket (usually some kind of business deal that'd make him lose more money if unresolved). In the second game, he gives the wrong change to a customer and sends you on a mission to get the excess change back. How much change? Nine dollars. (And this is for a sale where he conned the guy out of two million dollars.) He pays you tons of money to get his nine dollars back, but that's business. He also sends you on a mission to reclaim refund checks he wrote while drunk before they're sent.
The Storyteller: Aside from being an arms dealer (and bus driver), Marcus is the resident storyteller who narrates the stories of the Vault Hunters to kids. According to the ending of Captain Scarlett and her Pirate's Booty, he's training a kid to take up his mantle.
Underestimating Badassery: Moxxi advised him to get fat so that his enemies would underestimate him because of his appearance.
Unreliable Narrator: Marcus narrates the beginning of the main games, the beginning of the Zombie Island, New Robot Revolution, Pirate's Booty DLC, and the Dragon Keep DLC, as well as the credits for Zombie Island, in the form of a story for a young child. However, he often messes up details or contradicts himself.
Marcus: The Vault Hunters had stopped the evil doctor Zed from - Child: I thought his name was Ned. Marcus: Yes, yes. Whatever you say. Where was I...
At one point, he explicitly says he is lying when he is talking about Patricia Tannis rejecting him.
He also describes himself getting "killed off" in Claptrap's Robot Revolution, despite still being around to tell the story and showing up in the second game.
A socially mal-adjusted archeologist sent to Pandora by the Dahl corporation to investigate the alien ruins. Then a skag ate one of her coworkers alive while she hid under his corpse, and she went from "antisocial" to "completely cuckoo."
Apocalyptic Log: Detailing her descent into insanity. She makes a hobby of recording her insane ramblings, spreading said recordings around random places, then hiring individuals to gather them back for her.
Ax-Crazy: Her insanity at times manifests as murder.
Bi the Way: During one of her rambles in the second game, she mentions scientific secrets that could only be discovered "in her bed - standing offer!" to the player, regardless of gender. In Zer0's case, possibly even regardless of species. She also ate a piece of Lilith's hair under the pretense of scientific discovery.
Cloudcuckoolander: She was driven mad after being stuck on the planet for way too long. As such, she has developed strange habits such as getting romantically involved with inanimate objects, among other things.
While being tortured, she fell for a "ceiling chair" and became friends with its supposed brother.
Flanderization: An interesting and likely deliberate case. While her ECHO logs make it clear early on she isn't exactly all there, in the main game she's not so much crazy as she is insufferable. It isn't until Robot Revolution and the second game that her insanity really takes the spotlight.
Especially noteworthy is that she goes from hoping everyone she meets (and tends to end up killing) will be her friend (and indeed being so lonely that she builds a robot duplicate of herself!) in the first game to being so horrified by the idea of contact with other people that she has a High PressureNosebleed at someone saying hello and a panic episode from someone calling her "pretty" in the second.
Dissonant Serenity: Even when talking about the death and violence that surrounds her or her own torture, she rarely drops her condescending tone.
Tannis Recording: Day 172. The fat girl, Chimay, was crushed under an alien ruin that collapsed today. She didn't... die right away and begged me to put her out of her misery as she choked on various fluids and bile. I hesitated because she was the last one alive that wasn't me. As she was choking, and coughing and dying, I tried to enjoy the interaction, I imagined it to be a conversation, as I knew it was the last I would have for a while. When I finally got around to smothering her so that I could continue my research, I could tell that she regretted the decision. The Skags had been waiting for this meal for a while; they will not go hungry tonight.
Hot Scientist: She's at least attractive enough to have it noted by a resident of Sanctuary. She didn't take it very well.
I Just Want to Have Friends: She repeatedly claims this, but ends up murdering or driving away potential friends. This also seems to be exhibited in her tendency to create Companion Cubes despite otherwise being disdainful of other people. However, she warms up to Roland in particular after she got spittle on him while she was ranting and he was not disgusted. She claims that it was the first time in her life that she felt truly safe. She may have even developed a crush on him as ECHO recordings of the Torture Chairs mission have her mention "Roland, and his well-defined pectoral muscles" entrusting her with the Vault Key.
Insufferable Genius: As one of the smartest people on Pandora, she is incredibly condescending towards everyone. Lampshaded by Zed in the second game.
It's All About Me: She always tells you to drop whatever "irrelevant" task you're doing to help her. At least a little of her behaviour can be written off as a combination of extreme isolation and the trauma that left her isolated (skags ate the rest of her team; she survived by hiding under a corpse). A little more because it's Pandora, planet of self-serving lunatics. The rest is just part of her...charm.
No Social Skills: Upon relocating to Sanctuary, one of her neighbors said hello, causing her to have an explosive nosebleed on the spot from sheer stress. Later, a young man calls her pretty, and she spends three hours dry-heaving into a bucket, which she considers progress. According to the mission text of the quest that has you gather the ECHO entries detailing said events, Tannis has Asperger's Syndrome, no doubt exacerbated by events in the first game.
Pet the Dog: In the Son of Crawmerax DLC, it's vaguely implied that she was the one who killed Maya's assassin for her, judging by how Maya's personal message matches her speech patterns.
Roaring Rampage of Revenge: Why does she want Jack dead? It's not that he tortured her. It's not that he ripped the Vault Key out of her hands after breaking them. It's because his minions sawed off the legs of a "ceiling chair" that she was falling for.
"Revenge is as pointless as music, but on this occasion, I will allow myself the revenge, I will allow myself to aid in his downfall. Mark my words, Jack, you're going to die."
Robot Me: The reason she has the original Vault Hunters collect Claptrap parts for her.
Too Kinky to Torture: In Borderlands 2, her audio logs of her time under Hyperion torture indicate that she was less concerned with the actual torture and more concerned with the two "ceiling chairs" she had fallen in love with, and making sure the torturers' equipment was properly sterilized to prevent unnecessary infection. When you turn the audio logs in to her, she says that she'll whip up a cup of cocoa and listen to them as relaxation.
Get you one!
Voiced by Michael Neumann.
The friendly owner and operator of the vehicle digistruct stations across the planet, Scooter is loud, boisterous, and dumb as a bag of hammers — except when it comes to machines.
Destroying his runners, "breaking his mama's girl parts," and making fun of his sister's appearance.
When he overheard Hamhock had a one-night stand with his mom, he apparently interpreted it as him raping her and sent a group of mercenaries (one of which is a badass psycho) after him. If Moxxi is to be believed, this is apparently a regular occurrence; he is extremely overprotective of his mom and sister.
Book Dumb: Has no actual idea how anything works, but is able to fix just about anything anyway. In short, he's just about the best engineer on Pandora (Hyperion, Atlas, and all the rest of the megacorps included), and he does it all by instinct. In at least this respect (and indeed a few others) he's a lot like Kaylee, who probably didn't make it through sixth grade but can 'talk' to machines.
Scooter: You's a Vault Hunter! (awestruck) That's like a unicorn!
Easily Forgiven: Zigzagged in the sequel. The "Swallowed Whole" sidequest reveals that he was planning to kill you for hacking the Catch-A-Ride system at the beginning of the game, but instead settles for sending you on a dangerous mission to kill a midget in a stalker-infested cavern. Once you make it back alive, he declares that your hacking is in the past now and he will definitely not kill you, probably.
The Engineer: Support engineer for the protagonists of both games. Seriously, moving around Pandora would be a BITCH if the player didn't have access to his Catch-A-Ride terminals. Hell, he's even the main engineer for the flying city of Sanctuary. The fact he actually gets trusted with the maintenance of it is testament to his skill.
Like most of the characters, his moral compass isn't exactly the best, but he genuinely loves his family, as shown by how he threatens to kill you if you hurt Ellie and killing Lucky Zaford after he raped Moxxi.
He has a quest in the Mr. Torgue DLC where he sends you to go kill a man who slept with Moxxi for all the wrong reasons. Moxxi tries to defend him by saying that it was a misunderstanding and it was partially her fault that it happened. You get the choice of either killing the guy Scooter wants you to kill, or kill the 4 other bounty hunters that he sent to do the job instead. (He gives you first dibs.)
Gadgeteer Genius: Easily overlooked but qualifies. He's able to keep Sanctuary flying on scrap metal.
Idiot Savant: Scooter's not the pokiest bullet in the clip (HA! See what I did there?!), but give him machinery and a box of tools and the man can make miracles. It even seems to be some sort of innate skill, since he's actually shown trouble describing what a mechanical component does, but still knows when he needs it and how to put it together anyway.
It seems to be an innate skill of his entire clan, Hodunk, as they specialized in racing vehicles and making such.
Scooter: Lucky's an old buddy of mine — and by old buddy I mean "asshole what ruined my momma's girl parts". Sounds like he's in trouble so you go on ahead and try and keep him alive long enough so I can kill him at a later occasion.
He reveals that he was successful in killing him in the General Knoxx DLC. He told you he was gonna do it.
It goes on to be the central conflict of a clan rivalry as well. Lucky was part of the Zaford clan and Scooter was formerly part of the Hodunk.
Voiced by Sue Birch.
The mayor of New Haven in the first game, she became a lieutenant in the Crimson Raiders when Hyperion moved in. She is strict and no-nonsense, but also fair and reasonable.
Good Scars, Evil Scars: The left side of her face is severely scarred and she appears to be blind in that eye. It's revealed in 2 that this is due to her husband giving her a skag pearl ring, which released pheromones that attracted hungry skags.
Came Back Wrong: In the "Zombie Island of Dr. Ned" DLC, he has become a zombie. He doesn't attack the player, though, he just sits in his shack rambling about brains.
Canon Discontinuity: In-Universe, he's blatantly aware that he was killed off in the main story in the first game, and only comes back as a zombie in DLC. In Zombie TK's Bloody Harvest, he mentions that he thought about moving to Sanctuary, but he didn't want to break canon.
Cool Old Guy: The player characters like him so much that they bring him brains when they find him as a zombie.
The Exile: Borderlands 2 reveals that he was more or less forced to move to Pandora after Hyperion sent assassins after him in an attempt to steal his weapon designs. Were it not for Blake tipping him off and suggesting him to move, he wouldn't even be alive. Er, undead. Whatever.
Late-Arrival Spoiler: The Borderlands 2 DLC "Zombie TK's Bloody Harvest" sees the return of TK as a friendly zombie.
Our Zombies Are Different: Unlike the other zombies, he doesn't attack the Vault Hunters, instead choosing to sit in his shack happily rambling about how much he loves brains — quite possibly a result of dying before being exposed to the zombie virus.
The Pollyanna: He was the target of Hyperion assassins, forced to relocate to Pandora, lost his wife to Scar, before losing his sight and leg to the same skag. None of this stops him from being possibly the cheeriest, friendliest person the Vault Hunters come across. He's still just as cheery as a zombie.
The owner of a scrapyard, Crazy Earl is angrily antisocial, but moves to Sanctuary to run the black market in the second game.
Adaptation Name Change: Sort-of; when you first hear of him, his name is spelled "Crazy" Earl, but the quotation marks disappear when you actually meet him.
American Accents: Has a sort of generic Southern accent, though it's nowhere near as strong as Scooter's.
Big Eater/Extreme Omnivore: During the mission "Plan B" in Borderlands 2, Scooter mentions that he once ate one of Scooter's cars... the whole car... with a fork.
Demoted to Extra/Out of Focus: He was actually part of the main story in the first game, and gave several story missions, in the second game, he's been demoted to "black market vendor," and only has a very minor role in the quest "Plan B."
Trademark Favorite Food: Canned skag meat, which is odd considering he has a pet skag named Skrappy, who he cares deeply for, and considers to be his best friend.
Click to see picture. (Spoilers)
The Guardian Angel (Angel)
Portrayed by Britanni Johnson and voiced by Jennifer Greene.
A mysterious woman who helps both sets of Vault Hunters with information and missions. She is revealed to be broadcasting from a hacked Hyperion satellite named "4N631" at the end of the first game.In the second game, she continues to help, and even admits to being an AI. However, she betrays the Vault Hunters halfway through the game, nearly getting Sanctuary destroyed in the process. Turns out she's Jack's daughter and a Siren, plugged into the Hyperion network and pumped full of Eridium to charge the Vault Key.
A.I. Is a Crapshoot: Subverted and zigzagged. She appears to be an AI and admits it in the second game (she's not), and misled the original Vault Hunters and betrays the second group of Vault Hunters on Jack's orders.
Abusive Parents: Jack's used her as an organic computer since she was a child and punishes her with electric shocks when she won't do as she's told.
Cores and Turrets Boss/Flunky Boss: She must be killed by destroying the Eridium Injectors in the chamber, while automated turrets, environmental hazards and an endless horde of very tough mooks keep spawning in. Unusually, she isn't the one summoning these things - in fact, she tries her best to help you.
Death Seeker: She'll do anything to escape her father... even though being disconnected from Eridium will kill her.
Designated Villain: Invoked in universe. In Assault on Dragon Keep, Tiny Tina shoehorns Angel's Bunkers and Badasses counterpart into a villainous role after building her up as an ally, because she blames Angel for Roland's death. Lilith, who was captured and forced into Angel's position herself, can't help but protest.
Fashionable Asymmetry: In the second game, her hair is short on one side and longer on the other. This is a hint that she is both a Siren, sharing the same asymmetry as Lilith and Maya, and that one side of her head is shaved, with cybernetic implants on that side.
Foreshadowing: There are subtle clues to her true identity throughout the early part of the second game.
The use of the phrase "phase shift", and Jack commenting in a recording that he knows the identities of three of the six Sirens in the universe.
The ending of the first game foreshadows her involvement with Hyperion — the Hyperion satellite seen orbiting Pandora has "4N631" (ANGEL) written on the side of it.
The second game's Nonstandard Character Design contains a subtle hint as to what she actually looks like. In the first game, she has full-length hair going down both sides of her head. Her appearance in the second game (shown above) has short hair on one side and longer on the other. The short hair is due to the left side of her head being shaved and having some kind of cybernetic implants inserted. The asymmetry is also a subtle hint that she's a Siren, as Lilith and Maya are also asymmetrical in clothing design.
The way Jack addresses her and chastises her. Rather than his usual faux-casual threats, he sounds...parental.
Jack: You and I are having a serious talk once this is over!
Electronic Eyes: Her radio portrait in Borderlands 2 has glowing blue electronic eyes that appear red in extreme close-ups.
I Cannot Self-Terminate: Not by behavioral limitations, mind you. She's sealed inside a containment field and has one of Jack's control collars around her neck, and can only have limited effect on the outside world, especially when Jack starts reigning her in more tightly.
I Just Want to Have Friends: Isolated all her life by her slavery, she's incredibly lonely. She becomes severely distraught when Jack makes her betray the original Vault Hunters and the new ones. She even says in a very sad, quiet voice, "We are not friends anymore, are we?"
Missing Mom: The fate of her mother/Jack's ex-wife isn't made clear in the sequel. Jack claimed that Angel accidentally killed her with with her powers, which is why he put her in Control Core Angel to begin with, but audio files about Jack's past indicate that she had insisted that "the Angel" be shut down before her "disappearance".
The Mole: In Borderlands 2. Subverted in that she doesn't want to be.
Nonstandard Character Design: She appears to the Vault Hunters as an FMV of a real woman whenever she's communicating to them until you actually reach her. Afterwards, Lilith uses the same manner of communication when she's forced to replace Angel.
One-Winged Angel: Puns aside, in Tiny Tina's Bunkers and Badasses campaign in the fourth DLC, she turns into a drider after you unchain her in the dungeon.
Only Sane Woman: In both games. While she seems mostly unaware of the absurdity of everything going on around her in the first game, she's taken tocommenting on it in the second. She's also one of the few characters who displays a fondness for Claptrap, though she acknowledges that he does not give good advice.
OOC Is Serious Business: Her dialogue becomes notably less snarky and much more stilted in the second game whenever she is lying to you, such as when you encounter Wilhelm.
Peek-a-Bangs: On her actual physical body, the hair on the left side of her face completely covers that eye.
Power Gives You Wings: White ones. Whether these are actually the wings she normally manifests, or if they're an effect from the Vault Key (as Lilith has the same color wings when she is being used to power the Key) is unclear.
Required Secondary Powers: Her "phase shift" requires direct access to Hyperion technology. This is why in the first game, when Steele shuts down the ECHO network, she is effectively blinded, and in the second game, why Handsome Jack needs you to sneak a Hyperion power core into Sanctuary's shield network. She also cannot take control of machinery when an operator is directly controlling it. The engineers who tried to stop her from launching a Fast Travel beacon discovered that she still has control over life support, though.
Self-Made Orphan: Jack implies she accidentally killed her mother with her uncontrolled powers, but other audio implies he's not entirely truthful. It's more likely she scarred him.
Technopath: Her Phase Shift abilities seem to manifest as an ability to manipulate technology, specifically Hyperion tech, including the means to digistruct objects at will and process enormous amounts of data.
Wetware CPU: Among other things, this is how Jack uses her — she perpetually has the whole of the ECHOnet at her fingertips and can call up codes, blueprints, surveillance videos, recordings, or anything else digital upon request if there's a means for her to reach it (and if there isn't, she can usually come up with a way to make one). She profiled the new Vault Hunters and knows their pasts in detail. ...Except Zer0. All she can say about him is "I'unno."
Also, he has three balls.
The leader of the bandits attacking Fyrestone in the first game.
The extremely heterosexual leader of Lockdown Palace, and Moxxi's second husband. He kidnaps Athena in the Knoxx DLC.
Bald of Evil: As can be seen in his picture, Mr. Shank doesn't have any hair on his body.
Body Horror: As can be seen in his picture here. He has a knife jammed through his skull so that the tip is jutting out through hiseye socket.
Depraved Bisexual/Depraved Homosexual: He used to be married to Moxxi, so he could be bi, or perhaps he realised he was gay during or after the marriage, or was just using her as a beard. But we can all agree on the "depraved" part.
Flying Under the Gaydar: Attempts this, but his romantic feelings for his boyfriend Chaz are pretty blatant. The question amongst fans isn't whether or not he's gay, but whether he's bi or was basically using Moxxi as The Beard.
Transparent Closet: He tries to deny his homosexuality, but he's fooling nobody. Particularly in his lame attempts to claim he uses the virility/phallus enhancer "Engorge!" to please his "girlfriend" Chazmina.
Steve the Bandit
One of the mascots of the series, alongside Claptrap. In the second game, it turns out he works with the Zafords.
Unexplained Recovery: Was apparently killed in The Zombie Island of Dr. Ned, but is found alive and well in Borderlands 2, both in The Dust and within The Holy Spirits tavern, apparently either a member of or working with the Zalford Clan.
Bad Boss: Aside from treating her underlings like shit, in the backstory she knowingly sent Roland's squad on a suicide mission, then left them for dead when they were overrun. Of course, this ends up coming back to bite her in the end.
The Baroness: Not only does she have the personality type, but she also speaks with a Russian accent.
Big Bad: The closest thing that the game has to a main villain.
Butt Monkey: Not only does she get unceremoniously impaled mid-sentence, she then gets revived — twice — and her new Claptrap programming ensures her following deaths are as undignified as possible.
Steele-Trap: Unce, unce, unce... I was better off with a damn tentacle through my chest.
Came Back Wrong: She is brought back as Steele-Trap during the Robot Revolution DLC.
Dark Action Girl: This isn't evident in the main game, but it definitely shows in Robot Revolution.
The beleaguered general of the Crimson Lance after Steele botches the job, he is deeply annoyed by everything to do with Pandora and his superior, the five-year old Admiral Mikey.
Affably Evil: He's polite to the Vault Hunters, despite making it clear he intends to kill them. Even his dying request that they should destroy Pandora because it's a Crapsack World that doesn't deserve to exist is pretty polite.
He's even affable when being forced to fight as Knoxx-trap, encouraging the Vault Hunters on their efforts at killing him and congratulating them on critical hits.
Death Seeker: When you reach him, he's about to commit suicide, but decides to try killing the Vault Hunters instead.
Establishing Character Moment: The first ECHO you receive from him begins with a very long-suffering sigh. And that sums up his attitude to Pandora, the Crimson Lance, his mission, the Vault Hunters, his underlings, his superiors, his life, and every other damn thing that goes on to happen from there.
Only Sane Man: Sees himself as this among the Crimson Lance leaders. He's not wrong, given that the rank-and-file seem more concerned with ice-cream than their mission and they left a code that their lives depend upon at a blatant tourist trap where anyone could pick it up, the elites are Ax-Crazy (they were brainwashed as children then forced to murder their parents), and his boss is a five year old because of goddamn nepotism. All while he's trapped on a desert planet loaded with crazies and vicious alien wildlife, and someone is massacring his men with little effort. He's so fed up with the situation that when the Vault Hunters find him, he's trying to kill himself to escape the madness.
The Comically Serious: During the Knoxx DLC, her stone-faced approach to everything that happens (from concealing her transmissions in male virility advertisements to her suicidally annoyed boss to the Atlas corporation's psychopathically upbeat PR-style) ensure comedy, even though she never cracks so much as a smirk.
Counter Attack: The more damage her Aspis absorbs, the more powerful it becomes when tossed.
Defector from Decadence: From the Crimson Lance. However, afterwards she would go on to put Handsome Jack in power.
Affably Evil: In spite of the fact that he's a Zombie Apocalypse-unleashing, murderous Mad Scientist, he's pretty chatty and pleasant towards the Vault Hunters. He makes brownies, offers them some, then remembers he probably shouldn't be giving brownies to the people who want him dead.
Anti-Climax Boss: Invoked. Intended and subverted. He goes down quite easily. Followed by credits rolling past at lightning speed. Then they're suddenly ripped away and Undead Ned screams "It's not over yet!" Along with a character intro screen of Undead Ned with the text "HOLY F*#KING SHIT!!!"
Badass Mustache: One that's apparently growing out of his surgical mask. He still has a moustache as Undead Ned, although it's styled completely differently.
Berserk Button: His assistant, Bill, making popcorn when people are trying to work. This evidently ends up turning into a deep hatred of popcorn in general.
Ned: You smell like popcorn. Now I'm pissed!
Big Bad: Of "The Zombie Island of Dr. Ned" DLC, naturally.
Came Back Wrong: Thrice. Upon being killed in "Zombie Island", he almost instantly revives as Undead Ned. Then, in "Claptrap's New Robot Revolution", he is revived as Ned-Trap, then as Undead Ned-Trap.
Card-Carrying Villain: He actually makes note of the decision to dedicate himself to evil, records it, and idly hopes nobody happens to find the recording and learn of his nefariousness.
Deadly Doctor: Aside from the zombies, he can put up a pretty good fight one-on-one.
Evil Twin: Of Dr. Zed. At first, it can be assumed that Ned is Zed with an obvious fake moustache spouting suspicious denials ("I am Dr. Ned, who is totally not Dr. Zed in disguise"). However, other sources (such as the Game Of The Year Edition Guide, the fourth Claptrap webisode, DLCs 3 and 4 and, of course, Borderlands 2) confirm that they are indeed two different people - brothers, specifically.
Obviously Evil: He's not even really trying to hide it. The time he made the Vault Hunters wait while he lowered his hand-cranked elevator, forcing them to fight off a massive horde of zombies, going so far as to drop the counter-weight twice comes to mind.
A man who was turned into a were-skag by Ned when he was given the anti-zombie antidote. Identified by his Nice Hat.
Apocalyptic Log: His ECHO correspondence with his wife, which gradually tells the tale of the zombie outbreak in Jakobs Cove and first hints at Ned's direct involvement in same, and ends with him going to Ned as a volunteer test subject for the skag-based cure.
Monster Progenitor: The original wereskag, ultimately responsible for every other wereskag's existence.
Nice Hat: It actually looks really stupid, but deserves a mention because the game itself calls it such (if mockingly). Why does he wear it? His daughter made it for him. He even mentions the other guys teasing him about it.
Our Werewolves Are Different: Technically a wereskag, but wereskags are more like werewolves than skags are like wolves in the first place. The main difference? The mouth, which opens like a flower. Oh, and wereskags would have never existed if Ned hadn't injected Reiss with skag stuff in the first place.
Tragic Monster: He was a loving family man before transforming into a wereskag.
Turns Red: Once his health gets below a certain threshold, he howls and gains a ton of it back. If you don't take them out fast enough, other wereskags do the same.
Father Jackie O'Callahan
A local preacher who tried to fight the "evil" of Jakobs Cove before being infected with the Wereskag virus.
And Then John Was a Zombie: The Vault Hunters are hired to find out what happened to him, learning through ECHO recordings that he was "nicked in the neck" by Hank Reiss.
Badass Preacher: He appears to be an actual priest who decides to "kick evil's arse".
Determinator: Fighting the zombies and Hank Reiss is tough, but he stays strong through prayer...and the whiskey in his flask.
Oh My Gods!: References the Guardian Angel at least once.
Benevolent Boss: Surprisingly, despite the flames and his devil horns, he is a very reasonable executive. Unlike most corporate executives you have seen so far, he did not backstab the vault hunters after the job is done and compensated them very generously. In the sequel, it's even revealed that he helped TK Baha and Dr. Zed escape from Hyperion assassins. He even paid for the latter's housing.
Demoted to Extra: He is the brains behind the plan to stop the Claptrap uprising in Robot Revolution and gives all but one of the story missions. In the second game, he is only heard through ECHO recordings.
The Dragon: Being the Vice President of Hyperion implies that he is this to Jack, but...
Dragon with an Agenda: He helped Zed escape from Hyperion Assassins and into Sanctuary. He was trying to undermine Jack from the beginning and as much as possible.
Strangely enough, however, the ECHO logs in "Get to Know Jack" seem to indicate that he was Jack's lackey before he even became president.
Enigmatic Minion: At the least, while he's openly contemptuous of everyone in Pandora, his actions suggest that he's a lot less evil than, say, Handsome Jack.
The Voice: Is only heard in ECHO recordings and broadcasts in Borderlands 2.
Interplanetary Ninja Assassin Claptrap (I.N.A.C)
Viva la Robolution!
Voiced by David Eddings
The very same Claptrap listed above. After the end of the first game's story, we see that Hyperion overwrote his programming. He decided to start a Robot War while "claptrapping" any living creatures he encountered along the way.
A.I. Is a Crapshoot: He was originally sent by Hyperion to kill the Vault Hunters after they became a drain on the economy. Instead, he led the rest of the Claptraps in a (not entirely unjustified) revolt against the humans.
Big Bad: Of the Claptrap's New Robot Revolution DLC.
INAC: So you think you can stop the Claptrap Robolution? You can no more control the direction of a mighty river as it flows towards freedom. Unless you built, like, a dam or an irrigation system or something.
Nice Job Fixing It, Villain: Thanks to his actions, the Claptraps were disassembled between the events of the first and second game to the point that there's only one known Claptrap left on Pandora.
You Will Be Assimilated: He and his revolutionary buddies do this to the local people/wildlife, turning them into cyborg slaves for the robolution.
The Eridians were an ancient alien race which had a presence on Pandora thousands or even millions of years ago, and the builders of the Vault. As of Borderlands, they are presumed to be long extinct.
Fantastic Caste System: Tannis's translation program has determined that they had a class system, though she doesn't go into details about what sort of classes existed.
Galactic Superpower: In their time, Tannis says that they were capable of both "leadership and organized warfare". Borderlands 2 indicates that they were present on numerous worlds. And those are just the ones they built Vaults on.
Precursors: Were gone long before humanity was around.