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Characters / Abyssal Infinitum Team VILT

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    Team VILT (In General) 

    Verdant Poultice 
A good girl on a team filled with reprobates, and its leader by default. Verdant is a soft, blonde-haired, blue-eyed girl and has a gentle, almost motherly demeanor most of the time. She cares deeply for her friends, and is a peace-loving mediator, frequently running interference between the two more unstable members of her team, Louve and Tilly. Despite this, she has an undercurrent of fire in her, and is more than capable of standing up for herself.
  • Blessed with Suck: Her Semblance, on paper, sounds extremely powerful. It essentially allows her to straight up play god, manipulating living beings, including anything as simple as a plant to something as complicated as a human being. Problem is, it's extremely difficult to control and introduce beneficial changes without upsetting the balance. For ethical reasons, she only uses it on plants, wears gloves as a safety measure because in her backstory, she caused her father to lose an arm to sudden necrosis by accidentally using the power as a child.
  • Earthy Barefoot Character: Present and partially justified. Her Semblance can be used by her feet, so having them in contact with the ground means that she can actually manipulate any organic material she walks on. It's somewhat implied that her Aura allows her to pull this off easily.
  • Expy: In a way, she plays the role of Phil Coulson to Tilly's Steve Rogers and Louve's Tony Stark. Jury's out on her dying and coming back to life to work for a shadowy organization that knows things they shouldn't, though.
  • Hair of Gold, Heart of Gold
  • Nature Hero: Her Semblance, Transorganisis basically shoehorns into this. It allows her to manipulate living organic material on a molecular level. All organic material.
  • Nice Girl
  • Power Incontinence: She actually can't touch people out of fear of doing the same thing she did to her father, which is why she wears gloves anytime she's not using her Semblance.
  • Token Good Teammate: If only by comparison. She's the one Ideal Hero on a team full of barely reformed juvenile delinquents.

    Louve Hyacinth 
A scrappy staff-wielding wolf faunus with a deep-running cynical streak and a genius-level intellect that only partially makes up for a stunted Aura. Her dreams are filled with what might be past-life memories.
  • Awesome, but Impractical: Her Loricas. According to some fluff material, there's a reason the Atlesian military hasn't adopted exo-suits like the one she built on a wide scale, and that's because Aura is simply better at doing it in every way. The first version was cumbersome, bulky, slowed her down, and chewed through expensive types of Dust at an absurd rate, and these are flaws she only barely managed to correct no matter how many revisions she made to her armor.
  • Awesomeness by Analysis: Deconstructed a little. If she focused on figuring out what Oobleck meant by landing strategy instead of trying to work out how the springboard she was standing on worked, she might not have been caught flat-footed when she was launched into the air during Beacon Initiation.
  • Barrier Warrior: In the first real use of her armor's capabilities, she's shown to have created commands for it that allow her to quickly create barriers to protect her teammates at the cost of her own defenses.
  • Dreaming of Times Gone By: She has these, in the form of an industrialist from another world named Leonard Shaw. It's as yet unclear if it's a reincarnation arrangement or some greater power working behind the scenes.
  • Gadgeteer Genius: A surprisingly grounded version of one.
  • Good Parents: Both her mother and father appear in Apocalypse State of Mind, but generally disappear once the story hits the Beacon arc. They give every impression of being loving and supportive, if somewhat ever-fretting parents.
  • Hiding Behind the Language Barrier: In the first chapter of Apocalypse State of Mind, she attempts this on Ozpin, chiding him for just being a dumb human. It doesn't work, as Ozpin knows her language.
  • Jerk with a Heart of Gold: In the tags for her first story, Apocalypse State of Mind, the author describes her as "a feral bastard but at least she's nice."
  • My Instincts Are Showing: Much moreso than Rubi, above. She growls, challenges, bares her teeth, and generally acts like a savage, angry lone wolf. Implied to be a psychological defense mechanism to keep people from getting too close.
  • Power Armor: Her unique weapon, Lorica is more or less a fancy Dust-powered exoskeleton built from spare parts that can only support its own weight, but allows her to augment her pitifully weak Aura with expensive but functional hard light barriers.
  • Telescoping Staff: Her actual offensive weapon, which is a simplistic metal staff with built-in Dust channels allowing it to manipulate Dust energies at a low level. Considered to be less effective than manipulating the Dust with Aura directly, which she finds challenging.
  • Transforming Weapon: Her armor's storage form is an Aura-activated briefcase coded and fit directly to her. When she sends her Aura into it, it unlocks and deploys handles for her to grab onto, and it rapidly assembles itself around her like the Mark V armor from Iron Man II.
  • Verbal Tic: Never uses contractions. Ever.

    Tilly Primrose 
The daughter of Claihn'hari "trading" magnate and head of the ruthless Primrose Syndicate, Arturo Primrose, Tilly used to be a proverbial chip off the old block. She is ruthless and uncompromising to her enemies, but follows the Rose Code to the letter, setting her apart from her father Arturo who's more or less abandoned it completely.
  • Bilingual Bonus: Tilly frequently swears or mutters under her breath in Claihn'hari, an In-Universe analogue of Gaelic.
  • Boisterous Bruiser
  • Energy Weapons: She carries three break-action laser pistols on a bandolier strapped to her chest.
    • Even her pre-Continuity Reboot version had this, but she had one revolver with a number of different laser effects on it she could select from.
  • Fighting Irish: Downplayed. She's definitely hotter-headed than her companions, but it's only a matter of a few degrees, really. When paired with Inigo, she's definitely the more emotional one.
  • Hard Light: On her right arm is a hard-light shield projector.
  • Heel–Face Turn: She's left the crime family she was raised in, presumably for her own personal reasons.
  • Luckily, My Shield Will Protect Me: She has a Hard Light buckler shield that can extend itself to be up to six feet in diameter.
  • Mafia Princess: Though she always knew most of the business her family was in and even participated in the business herself, to a degree.
  • Oireland: Speaks with a fairly thick Ulster dialect and frequently curses in a Remnant language strongly resembling Irish Gaelic called Claihn'hari.
  • Pirate Girl: Has the aesthetic, even calls herself a pirate sometimes despite the fact that she has vertigo and has never stepped foot on a ship in her life.
  • The Rival: To Louve, though this was before the start of the fic. Because of this, they have Teeth-Clenched Teamwork for most of their story.
  • Scoundrel Code: Implied to be in play with her family even pre-Continuity Reboot, but they're still criminals.
    • Post-Continuity Reboot, the specifics of this code are explained in Before the Whims of Fate, as well as what Arturo did that was so terrible that his own daughter would defy him: he started trafficking faunus to be used as Sex Slaves.
  • Reformed, but Not Tamed: Despite leaving the family and trying to chart a better path, she's still very much a Primrose.
  • Super-Reflexes: Her Semblance, Faeth Fiada grants her a powerful form of this, but with the caveat she has to be standing still to use it and it absolutely tanks her Aura.

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