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  • The game's main theme, Darkness is Coming gives first-time players a feel of what's to come in the game, a world of darkness and deception.
  • Monkey Business is one of the game's most memorable tracks, and for good reason. The music has a very catchy but urgent tune to it that basically tells you to keep running from something that is always on your toes. This track is a revitalised version of Into Madness, which gives off the same vibes.
  • The level's boss and escape theme Chef Frenzy is an even darker and more intense reprise of Pizza Time. It lacks goofy vocals, but it also has a chaotic calliope tune with heavy drums with subtle breaths that scream the fact you are being chased by a gang of frenzied primates.
  • Share Your Pain plays during Agatha's boss fight, and encapsulates Agatha's status as a Tragic Villain flawlessly. It starts off with a melancholy music box, evocative of her origins as the maid's daughter sacrificed by Bierce to secure her deal with Malak, before transitioning to heavy beats reflecting her currently warped, demonic nature. The music box motif returns throughout the song, reminding the listener of the innocent little girl who went through so much suffering, torment, and pain, her spirit was twisted by anger, hatred, and sadness into the monster we face today.
  • Both The Golden Rule and Mind Your Manors play when you first enter the Manor, and both tracks really give off the feeling that you've just entered a place where rich folk hunt you like the peasant you are.
  • It's Time to Leave is a panic-inducing track that's done through repeated screeches and groans that sound similar to demonic ducks. This especially works during the escape sequence of Stranger Sewers, telling you to hurry up and escape an enraged Doom Ducky down the sewer paths.
  • Doom Ducky's awesomely titled battle theme, Rising Terror, is very dramatic as it uses a lot of instrumental screeches as well as a few orchestral instruments. This track fits with the stressful encounter of being trapped in a room with an Animalistic Abomination that wants to eat you alive.
  • The Fun Murder Circus' boss theme, appropriately named It's Showtime, plays during the showdown between the Goliath Clowns in Crazy Carnevil and it definitely fits them. It somehow makes Creepy Circus Music sound not only threatening but epic too. It has an ominous, dramatic intro when the giant monster clowns appear, and then it transitions into a fast-paced, and intense carnival-like melody to match the intensity of the fight.
  • One of the most unexpected tracks for a horror game is Healing Hospitality. It is actually used as the lobby theme for the hospital, which doubles as a strip club but without stripping. It has a unique synthetic beat, presenting an upbeat tone when compared to the more dramatic and sinister music the game has to provide.
  • Torment Therapy's boss fight theme, Patient Transfer, is an intense track that, while not exactly scary, is very quick-paced and very telling that you're in a car chase. Or ambulance chase in this case, and the song is actually split into two different parts. The first part is used during the main Chase Fight with the Matron and the Reaper Nurses and then transitions to the second part when the Matron is low on health. After her defeat, this second part then acts as the escape theme for the hospital.
  • Joy Joy Ditty, played by the Joy Joy Gang at certain moments, is a simple, but somehow earwormy song that brings to mind a lot of children's songs heard in restaurants and attractions.
  • Only the Joyful is a great contrast when compared to the more chipper ditty. It is now far more ominous and creepy, and it shares the same Leitmotif as the previous tune but now at half the speed. It honestly fits very well for exploring an abandoned theme park.
  • The battle theme of Joy Kill is a fan favorite. It carries a dramatic tone, as it begins with clanking sounds and a male choir, similar to Rising Terror, but it then switches it up to a leitmotif that sounds very similar to Only the Joyful, with a female choir. Also, a low distorted voice repeats the words "joy" over and over again. The song fits the character it is named after since they are the final form of the Joy Joy Gang and you fight them in a Nightmarish Factory.
  • Uninvited Guests is the chase theme for Bearly Buried. It sounds very primal and menacing and the pass will become quicker over time with a young choir chanting "Keep it moving" with ominous gasping in between each beat. It sounds simple and silly on paper, and yet it is by far one of the most threatening chase themes in the entire game, making it sound like the souls that have fallen here are encouraging you to not give up and keep it going.
  • Mama Bear's battle theme, Maternal Instinct, is eerie-sounding with several suspenseful and high-pitched "Psycho" Strings in the background. The song fits well for Malak's lead executioner, who shows her prey that she is someone not to be taken lightly.
  • Deliverance, which plays during the escape sequence of Bearly Buried, is an orchestral track that has the souls of those trapped here urging Doug to hurry up and escape the whole time through, almost giving a sense of hope that you can still redeem yourself in an otherwise hopeless and horrifying situation. Just like Patient Transfer, it is divided into two parts. The first part plays when you're being chased by Mama Bear's monstrous bear hand through a tunnel filled with skeletal remains, and the second part plays when you're trying to escape through the now falling apart cabin that is filled with panicking Trigger Teddies.

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