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** There are still some people who keep trying to find a way to stop the Countdown Ending. Even though the Narrator clearly asserts that there isn't.

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** There are still some people who keep trying to find a way to stop the Countdown Ending. Even Ending, even throwing folklore into the mix to solutions as to stop it, even though the Narrator clearly asserts that there isn't.

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* There are still some people who keep trying to find a way to stop the Countdown Ending. Even though the Narrator clearly asserts that there isn't.

to:

* The Countdown Ending. The Narrator takes the control the player is thought to desire over the mind control machine, and he flips it on their head. He then lights up many arrays of buttons to dupe you into thinking there's a way to survive. A terrifyingly epic jab at the video game player's habit of seeking a way to win.
**
There are still some people who keep trying to find a way to stop the Countdown Ending. Even though the Narrator clearly asserts that there isn't.
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** In ''Ultra Deluxe'', this sequence has a bug. One of the doors you are required to click is 416, but whenever the "New Content" door is present, it replaces this door. While there is another door 416 in the area behind the door, it doesn't have the coding that is necessary for it to count as 416 for the purpose of this sequence, making it impossible to complete. There is, however, an easy workaround: when you are asked to click on 416, proceed to the boss's office and [[spoiler:briefly walk in and back out]] as if you were doing the [[spoiler:Escape Pod]] Ending. When you do this, the New Content door is temporarily disabled and replaced with the door 416 which is required for this achievement. [[spoiler:Yes, the narrator is supposed to be disabled at this point, but he will still speak here.]]

to:

** In ''Ultra Deluxe'', this sequence has a bug. One of the doors you are required to click is 416, but whenever the "New Content" door is present, it replaces this door. While there is another door 416 in the area behind the door, it doesn't have the coding that is necessary for it to count as 416 for the purpose of this sequence, making it impossible to complete. There is, however, an easy workaround: when you are asked to click on 416, proceed to the boss's office and [[spoiler:briefly briefly walk in and back out]] out as if you were doing the [[spoiler:Escape Pod]] Escape Pod Ending. When you do this, the New Content door is temporarily disabled and replaced with the door 416 which is required for this achievement. [[spoiler:Yes, Yes, the narrator is supposed to be disabled at this point, but he will still speak here.]]
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** In ''Ultra Deluxe'', this sequence has a GameBreakingBug. One of the doors you are required to click is 416, but whenever the "New Content" door is present, it replaces this door. While there is another door 416 in the area behind the door, it doesn't have the coding that is necessary for it to count as 416 for the purpose of this sequence, making it impossible to complete. As such, if you care about the achievement and it's not too late, you should do it as soon as you can, because once you complete [[spoiler:the Epilogue]], the New Content door will reappear permanently, making this achievement UnwinnableByMistake and LostForever. (Or at least until you delete your save.)

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** In ''Ultra Deluxe'', this sequence has a GameBreakingBug.bug. One of the doors you are required to click is 416, but whenever the "New Content" door is present, it replaces this door. While there is another door 416 in the area behind the door, it doesn't have the coding that is necessary for it to count as 416 for the purpose of this sequence, making it impossible to complete. As such, There is, however, an easy workaround: when you are asked to click on 416, proceed to the boss's office and [[spoiler:briefly walk in and back out]] as if you care about were doing the achievement and it's not too late, [[spoiler:Escape Pod]] Ending. When you should do it as soon as you can, because once you complete [[spoiler:the Epilogue]], this, the New Content door is temporarily disabled and replaced with the door 416 which is required for this achievement. [[spoiler:Yes, the narrator is supposed to be disabled at this point, but he will reappear permanently, making this achievement UnwinnableByMistake and LostForever. (Or at least until you delete your save.)still speak here.]]
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Added DiffLines:

** In ''Ultra Deluxe'', this sequence has a GameBreakingBug. One of the doors you are required to click is 416, but whenever the "New Content" door is present, it replaces this door. While there is another door 416 in the area behind the door, it doesn't have the coding that is necessary for it to count as 416 for the purpose of this sequence, making it impossible to complete. As such, if you care about the achievement and it's not too late, you should do it as soon as you can, because once you complete [[spoiler:the Epilogue]], the New Content door will reappear permanently, making this achievement UnwinnableByMistake and LostForever. (Or at least until you delete your save.)
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* After not hearing much more on the game, or its creators, for a long time, a trailer for a new UpdatedRerelease was shown during the game awards, boasting more endings and content, as well as ports for consoles. Looks like Stanley isn't done just yet.

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* After not hearing much more on the game, or its creators, for a long time, a trailer for a new UpdatedRerelease was shown during the game awards, Game Awards, boasting more endings and content, as well as ports for consoles. Looks like Stanley isn't done just yet.
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-->''When The Stanley Parable came out, a lot of people asked us for more endings and more content.\\

to:

-->''When --->''When The Stanley Parable came out, a lot of people asked us for more endings and more content.\\
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Moments are spoilers off


* Getting the achievement "Click On Door 430 Five Times". It's an exact opposite of ThatOneAchievement, in that it's actually really fun to get. [[spoiler:When you click on door 430 five times, the narrator asks if the player is just doing this for the achievement. The narrator then says that's not worth the achievement, and has the player running around the office interacting with seemingly random stuff, getting more and more excited as it progresses. The procedure culminates with a BigYes from the narrator once the achievement unlocks. What's more awesome is [[http://cloud-4.steamusercontent.com/ugc/541848736483594645/7E267B6468A3165FE1A0240F087972AA4930C028/ the achievement's badge]].]]

to:

* Getting the achievement "Click On Door 430 Five Times". It's an exact opposite of ThatOneAchievement, in that it's actually really fun to get. [[spoiler:When When you click on door 430 five times, the narrator asks if the player is just doing this for the achievement. The narrator then says that's not worth the achievement, and has the player running around the office interacting with seemingly random stuff, getting more and more excited as it progresses. The procedure culminates with a BigYes from the narrator once the achievement unlocks. What's more awesome is [[http://cloud-4.steamusercontent.com/ugc/541848736483594645/7E267B6468A3165FE1A0240F087972AA4930C028/ the achievement's badge]].]]



* The "Real Person" ending [[spoiler: while it is a bit of a GuideDangIt, by unplugging the phone which normally leads to the Pawn ending. It completely makes the story go OffTheRails to the point where even resets can't fix the game, and eventually the Narrator decides to prevent you from taking control of Stanley anymore, leaving him to beg a motionless Stanley to make the iconic "two door choice" to no avail, which gives off the impression for as much as the narrator boasts that he is in control, he needs the player in order to make choices to advance the story at all. Roll credits, and realize that you've kind of beaten the Narrator at his own game]].

to:

* The "Real Person" ending [[spoiler: while it is a bit of a GuideDangIt, by unplugging the phone which normally leads to the Pawn ending. It completely makes the story go OffTheRails to the point where even resets can't fix the game, and eventually the Narrator decides to prevent you from taking control of Stanley anymore, leaving him to beg a motionless Stanley to make the iconic "two door choice" to no avail, which gives off the impression for as much as the narrator boasts that he is in control, he needs the player in order to make choices to advance the story at all. Roll credits, and realize that you've kind of beaten the Narrator at his own game]].game.
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** Even more awesome is the description on the announcement trailer itself:
-->''When The Stanley Parable came out, a lot of people asked us for more endings and more content.\\
We told them it didn't need more content, that it was fine just the way it was, that it already had the perfect number of endings.\\
What a sorry sack of lies that was.\\
We knew it. We knew it were lying and we did it anyway. We’ve carried that shame around with us for years, a burden weighing on every moment of every day.\\
Enough is enough.\\
It’s time to fix this, to unburden our shame. Let us give you our shame, for you to carry it around instead. We’re sick of it.\\
From the liars who brought you the award winning indie game The Stanley Parable comes The Stanley Parable: Ultra Deluxe, an expansion to the original game with more content, more endings, more whimsical adventures of the two best friends Stanley and The Narrator. Coming to PC and consoles in 2019.\\
Tastefully seasoned with the bitter remorse of having deceived so many loyal fans for so long.\\
But seriously, this time it’s done. No more.''
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* After not hearing much more on the game, or it's creators, for a long time, a trailer for a new UpdatedRerelease was shown during the game awards, boasting more endings and content, as well as ports for consoles. Looks like Stanley isn't done just yet.

to:

* After not hearing much more on the game, or it's its creators, for a long time, a trailer for a new UpdatedRerelease was shown during the game awards, boasting more endings and content, as well as ports for consoles. Looks like Stanley isn't done just yet.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* After not hearing much more on the game, or it's creators, for a long time, a trailer for a new UpdatedRerelease was shown during the game awards, boasting more endings and content, as well as ports for consoles. Looks like Stanley isn't done just yet.

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For a game that could considered UnwinnableByDesign, ''VideoGame/TheStanleyParable'' has plenty of its own [[SugarWiki/MomentOfAwesome awesome moments]].
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* There are people who fairly beat the Baby minigame. And yes, it really is 4 hours. The Art ending may not be as spectacular as they wanted, but they sure as hell earned it!

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* There are people who fairly beat the Baby minigame. And yes, [[OverlyLongGag it really is 4 hours.four hours]]. The Art ending may not be as spectacular as they wanted, but they sure as hell earned it!



* In the basement, according to the narration - Stanley suddenly realized, and proceeded to shout out, "I'M DREAMING!" before becoming lucid and flying through a black field of stars. Bad end, but still - not many stories have captured the excitement of a lucid dream so well.

to:

* In the basement, according to the narration - -- Stanley suddenly realized, and proceeded to shout out, "I'M DREAMING!" before becoming lucid and flying through a black field of stars. Bad end, but still - -- not many stories have captured the excitement of a lucid dream so well.



* For most games, once you own the main game, there's no reason to ever play the demo as it's just a small chunk of the whole. Not the case here. The demo for ''The Stanley Parable'' shares almost no content with the main game. Despite this, it does a far better job at illustrating what to expect from the main game than most demos could ever hope to do.

to:

* For most games, once you own the main game, there's no reason to ever play the demo as it's just a small chunk of the whole. Not the case here. The demo for ''The Stanley Parable'' shares almost no content with the main game. Despite this, it does a far better job at illustrating what to expect from the main game than most demos could ever hope to do.do.
----
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* There are still some people who still think there's a way to stop the Countdown Ending. Even though the Narrator clearly says there isn't.

to:

* There are still some people who still think there's keep trying to find a way to stop the Countdown Ending. Even though the Narrator clearly says asserts that there isn't.
Is there an issue? Send a MessageReason:
None


* For most games, once you own the main game, there's no reason to ever play the demo as it's just a small chunk of the whole. Not the case here. The demo for ''The Stanley Parable'' shares no content with the main game outside of a small Easter egg. Despite this, it does a far better job at illustrating what to expect from the main game than most demos could ever hope to do.

to:

* For most games, once you own the main game, there's no reason to ever play the demo as it's just a small chunk of the whole. Not the case here. The demo for ''The Stanley Parable'' shares almost no content with the main game outside of a small Easter egg.game. Despite this, it does a far better job at illustrating what to expect from the main game than most demos could ever hope to do.
Is there an issue? Send a MessageReason:
None


* For most games, once you own the main game, there's no reason to ever play the demo as it's just a small chunk of the whole. Not the case here. The demo for ''The Stanley Parable'' has nothing in common with the main game outside of a small easter egg. Despite this, it does a far better job at illustrating what to expect from the main game than most demos could ever hope to do.

to:

* For most games, once you own the main game, there's no reason to ever play the demo as it's just a small chunk of the whole. Not the case here. The demo for ''The Stanley Parable'' has nothing in common shares no content with the main game outside of a small easter Easter egg. Despite this, it does a far better job at illustrating what to expect from the main game than most demos could ever hope to do.
Is there an issue? Send a MessageReason:
None


* You might consider the Zending to be one if you really don't like the Narrator. Especially if you move back and forth from the Zen room and the Stairs room, toying with his emotions in the process.

to:

* You might consider the Zending to be one if you really don't like the Narrator. Especially if you move back and forth from the Zen room and the Stairs room, toying with his emotions in the process.process.
* For most games, once you own the main game, there's no reason to ever play the demo as it's just a small chunk of the whole. Not the case here. The demo for ''The Stanley Parable'' has nothing in common with the main game outside of a small easter egg. Despite this, it does a far better job at illustrating what to expect from the main game than most demos could ever hope to do.

Added: 199

Changed: 69

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* The "Real Person" ending [[spoiler: while it is a bit of a GuideDangIt, by unplugging the phone which normally leads to the Pawn ending. It completely makes the story go OffTheRails to the point where even resets can't fix the game, and eventually the Narrator decides to prevent you from taking control of Stanley anymore, leaving him to beg a motionless Stanley to make the iconic "two door choice" to no avail, which gives off the impression for as much as the narrator boasts that he is in control, he needs the player in order to make choices to advance the story at all. Roll credits]].

to:

* The "Real Person" ending [[spoiler: while it is a bit of a GuideDangIt, by unplugging the phone which normally leads to the Pawn ending. It completely makes the story go OffTheRails to the point where even resets can't fix the game, and eventually the Narrator decides to prevent you from taking control of Stanley anymore, leaving him to beg a motionless Stanley to make the iconic "two door choice" to no avail, which gives off the impression for as much as the narrator boasts that he is in control, he needs the player in order to make choices to advance the story at all. Roll credits]].credits, and realize that you've kind of beaten the Narrator at his own game]].



* In the basement, according to the narration - Stanley suddenly realized, and proceeded to shout out, "I'M DREAMING!" before becoming lucid and flying through a black field of stars. Bad end, but still - not many stories have captured the excitement of a lucid dream so well.

to:

* In the basement, according to the narration - Stanley suddenly realized, and proceeded to shout out, "I'M DREAMING!" before becoming lucid and flying through a black field of stars. Bad end, but still - not many stories have captured the excitement of a lucid dream so well.well.
* You might consider the Zending to be one if you really don't like the Narrator. Especially if you move back and forth from the Zen room and the Stairs room, toying with his emotions in the process.

Added: 276

Removed: 276

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Add new entries below old ones.


* In the basement, according to the narration - Stanley suddenly realized, and proceeded to shout out, "I'M DREAMING!" before becoming lucid and flying through a black field of stars. Bad end, but still - not many stories have captured the excitement of a lucid dream so well.



* There are still some people who still think there's a way to stop the Countdown Ending. Even though the Narrator clearly says there isn't.

to:

* There are still some people who still think there's a way to stop the Countdown Ending. Even though the Narrator clearly says there isn't.isn't.
* In the basement, according to the narration - Stanley suddenly realized, and proceeded to shout out, "I'M DREAMING!" before becoming lucid and flying through a black field of stars. Bad end, but still - not many stories have captured the excitement of a lucid dream so well.

Added: 140

Changed: -4

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* The "Confusion" Ending, simply for [[OffTheRails being able to go through]] a bunch of doors that are [[LockedDoor usually locked]]. And of course, THE STANLEY PARABLE ADVENTURE LINE[[TradeSnark ™]].

to:

* The "Confusion" Ending, simply for [[OffTheRails being able to go through]] a bunch of doors that are [[LockedDoor usually locked]]. And of course, THE STANLEY PARABLE ADVENTURE LINE[[TradeSnark ™]].™]].
* There are still some people who still think there's a way to stop the Countdown Ending. Even though the Narrator clearly says there isn't.
Is there an issue? Send a MessageReason:
None


* The "Real Person" ending [[spoiler: while it is a bit of a GuideDangIt, by unplugging the phone which normally leads to the Pawn ending. It completely makes the story go OffTheRails to the point where even resets can't fix the game, and eventually the Narrator decides to prevent you from taking control of Stanley anymore, leaving him to beg a motionless Stanley to make the iconic "two door choice" to no avail, which gives off the impression for as much as the narrator boasts that he is in control, he needs the player in order to make choices to advance the story at all. Roll credits]].

to:

* The "Real Person" ending [[spoiler: while it is a bit of a GuideDangIt, by unplugging the phone which normally leads to the Pawn ending. It completely makes the story go OffTheRails to the point where even resets can't fix the game, and eventually the Narrator decides to prevent you from taking control of Stanley anymore, leaving him to beg a motionless Stanley to make the iconic "two door choice" to no avail, which gives off the impression for as much as the narrator boasts that he is in control, he needs the player in order to make choices to advance the story at all. Roll credits]].credits]].
* The "Confusion" Ending, simply for [[OffTheRails being able to go through]] a bunch of doors that are [[LockedDoor usually locked]]. And of course, THE STANLEY PARABLE ADVENTURE LINE[[TradeSnark ™]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In the basement, according to the narration - Stanley suddenly realized, and proceeded to shout out, "I'M DREAMING!" before becoming lucid and flying through a black field of stars. Bad end, but still - not many stories have captured the excitement of a lucid dream so well.
Is there an issue? Send a MessageReason:
None


* The "Real Person" ending [[spoiler: while it is a bit of a GuideDangIt, by unplugging the phone which normally leads to the Pawn ending. It completely makes the story go OffTheRails to the point where even resets can't fix the game, and eventually the Narrator decides to prevent you from taking control of Stanley anymore, leaving him to beg a motionless Stanley to make the iconic "two door choice" to no avail, which gives off the impression for as much as the narrator boats he is in control, he needs the player in order to make choices to advance the story at all. Roll credits]].

to:

* The "Real Person" ending [[spoiler: while it is a bit of a GuideDangIt, by unplugging the phone which normally leads to the Pawn ending. It completely makes the story go OffTheRails to the point where even resets can't fix the game, and eventually the Narrator decides to prevent you from taking control of Stanley anymore, leaving him to beg a motionless Stanley to make the iconic "two door choice" to no avail, which gives off the impression for as much as the narrator boats boasts that he is in control, he needs the player in order to make choices to advance the story at all. Roll credits]].
Is there an issue? Send a MessageReason:
None


* There are people who fairly beat the Baby minigame. And yes, it really is 4 hours. The Art ending may not be as spectacular as they wanted, but they sure as hell earned it!

to:

* There are people who fairly beat the Baby minigame. And yes, it really is 4 hours. The Art ending may not be as spectacular as they wanted, but they sure as hell earned it!it!
* The "Real Person" ending [[spoiler: while it is a bit of a GuideDangIt, by unplugging the phone which normally leads to the Pawn ending. It completely makes the story go OffTheRails to the point where even resets can't fix the game, and eventually the Narrator decides to prevent you from taking control of Stanley anymore, leaving him to beg a motionless Stanley to make the iconic "two door choice" to no avail, which gives off the impression for as much as the narrator boats he is in control, he needs the player in order to make choices to advance the story at all. Roll credits]].
Is there an issue? Send a MessageReason:
None


* Getting the achievement "Click On Door 430 Five Times". It's an exact opposite of ThatOneAchievement, in that it's actually really fun to get. [[spoiler:When you click on door 430 five times, the narrator asks if the player is just doing this for the achievement. The narrator then says that's not worth the achievement, and has the player running around the office interacting with seemingly random stuff, getting more and more excited as it progresses. The procedure culminates with a BigYes from the narrator once the achievement unlocks. What's more awesome is [[http://cloud-4.steamusercontent.com/ugc/541848736483594645/7E267B6468A3165FE1A0240F087972AA4930C028/ the achievement's badge]].]]

to:

* Getting the achievement "Click On Door 430 Five Times". It's an exact opposite of ThatOneAchievement, in that it's actually really fun to get. [[spoiler:When you click on door 430 five times, the narrator asks if the player is just doing this for the achievement. The narrator then says that's not worth the achievement, and has the player running around the office interacting with seemingly random stuff, getting more and more excited as it progresses. The procedure culminates with a BigYes from the narrator once the achievement unlocks. What's more awesome is [[http://cloud-4.steamusercontent.com/ugc/541848736483594645/7E267B6468A3165FE1A0240F087972AA4930C028/ the achievement's badge]].]]]]
* There are people who fairly beat the Baby minigame. And yes, it really is 4 hours. The Art ending may not be as spectacular as they wanted, but they sure as hell earned it!
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Getting the achievement "Click On Door 430 Five Times". It's an exact opposite of ThatOneAchievement, in that it's actually really fun to get. [[spoiler:When you click on door 430 five times, the narrator asks if the player is just doing this for the achievement. The narrator then says that's not worth the achievement, and has the player running around the office interacting with seemingly random stuff, getting more and more excited as it progresses. The procedure culminates with a BigYes from the narrator once the achievement unlocks. What's more awesome is [[http://cloud-4.steamusercontent.com/ugc/541848736483594645/7E267B6468A3165FE1A0240F087972AA4930C028/ the achievement's badge]].]]

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