History Awesome / TheStanleyParable

16th Sep '16 10:48:09 PM StongRadd
Is there an issue? Send a Message


* There are still some people who still think there's a way to stop the Countdown Ending. Even though the Narrator clearly says there isn't.

to:

* There are still some people who still think there's keep trying to find a way to stop the Countdown Ending. Even though the Narrator clearly says asserts that there isn't.
10th May '16 4:35:16 AM mysterykcad
Is there an issue? Send a Message


* For most games, once you own the main game, there's no reason to ever play the demo as it's just a small chunk of the whole. Not the case here. The demo for ''The Stanley Parable'' shares no content with the main game outside of a small Easter egg. Despite this, it does a far better job at illustrating what to expect from the main game than most demos could ever hope to do.

to:

* For most games, once you own the main game, there's no reason to ever play the demo as it's just a small chunk of the whole. Not the case here. The demo for ''The Stanley Parable'' shares almost no content with the main game outside of a small Easter egg.game. Despite this, it does a far better job at illustrating what to expect from the main game than most demos could ever hope to do.
10th May '16 4:23:23 AM mysterykcad
Is there an issue? Send a Message


* For most games, once you own the main game, there's no reason to ever play the demo as it's just a small chunk of the whole. Not the case here. The demo for ''The Stanley Parable'' has nothing in common with the main game outside of a small easter egg. Despite this, it does a far better job at illustrating what to expect from the main game than most demos could ever hope to do.

to:

* For most games, once you own the main game, there's no reason to ever play the demo as it's just a small chunk of the whole. Not the case here. The demo for ''The Stanley Parable'' has nothing in common shares no content with the main game outside of a small easter Easter egg. Despite this, it does a far better job at illustrating what to expect from the main game than most demos could ever hope to do.
10th May '16 4:21:41 AM mysterykcad
Is there an issue? Send a Message


* You might consider the Zending to be one if you really don't like the Narrator. Especially if you move back and forth from the Zen room and the Stairs room, toying with his emotions in the process.

to:

* You might consider the Zending to be one if you really don't like the Narrator. Especially if you move back and forth from the Zen room and the Stairs room, toying with his emotions in the process.process.
* For most games, once you own the main game, there's no reason to ever play the demo as it's just a small chunk of the whole. Not the case here. The demo for ''The Stanley Parable'' has nothing in common with the main game outside of a small easter egg. Despite this, it does a far better job at illustrating what to expect from the main game than most demos could ever hope to do.
30th Aug '15 4:31:44 PM AjWargo
Is there an issue? Send a Message


* The "Real Person" ending [[spoiler: while it is a bit of a GuideDangIt, by unplugging the phone which normally leads to the Pawn ending. It completely makes the story go OffTheRails to the point where even resets can't fix the game, and eventually the Narrator decides to prevent you from taking control of Stanley anymore, leaving him to beg a motionless Stanley to make the iconic "two door choice" to no avail, which gives off the impression for as much as the narrator boasts that he is in control, he needs the player in order to make choices to advance the story at all. Roll credits]].

to:

* The "Real Person" ending [[spoiler: while it is a bit of a GuideDangIt, by unplugging the phone which normally leads to the Pawn ending. It completely makes the story go OffTheRails to the point where even resets can't fix the game, and eventually the Narrator decides to prevent you from taking control of Stanley anymore, leaving him to beg a motionless Stanley to make the iconic "two door choice" to no avail, which gives off the impression for as much as the narrator boasts that he is in control, he needs the player in order to make choices to advance the story at all. Roll credits]].credits, and realize that you've kind of beaten the Narrator at his own game]].



* In the basement, according to the narration - Stanley suddenly realized, and proceeded to shout out, "I'M DREAMING!" before becoming lucid and flying through a black field of stars. Bad end, but still - not many stories have captured the excitement of a lucid dream so well.

to:

* In the basement, according to the narration - Stanley suddenly realized, and proceeded to shout out, "I'M DREAMING!" before becoming lucid and flying through a black field of stars. Bad end, but still - not many stories have captured the excitement of a lucid dream so well.well.
* You might consider the Zending to be one if you really don't like the Narrator. Especially if you move back and forth from the Zen room and the Stairs room, toying with his emotions in the process.
26th Aug '15 5:00:04 AM pgj1997
Is there an issue? Send a Message


* In the basement, according to the narration - Stanley suddenly realized, and proceeded to shout out, "I'M DREAMING!" before becoming lucid and flying through a black field of stars. Bad end, but still - not many stories have captured the excitement of a lucid dream so well.



* There are still some people who still think there's a way to stop the Countdown Ending. Even though the Narrator clearly says there isn't.

to:

* There are still some people who still think there's a way to stop the Countdown Ending. Even though the Narrator clearly says there isn't.isn't.
* In the basement, according to the narration - Stanley suddenly realized, and proceeded to shout out, "I'M DREAMING!" before becoming lucid and flying through a black field of stars. Bad end, but still - not many stories have captured the excitement of a lucid dream so well.
23rd Aug '15 3:39:36 PM AjWargo
Is there an issue? Send a Message


* The "Confusion" Ending, simply for [[OffTheRails being able to go through]] a bunch of doors that are [[LockedDoor usually locked]]. And of course, THE STANLEY PARABLE ADVENTURE LINE[[TradeSnark ]].

to:

* The "Confusion" Ending, simply for [[OffTheRails being able to go through]] a bunch of doors that are [[LockedDoor usually locked]]. And of course, THE STANLEY PARABLE ADVENTURE LINE[[TradeSnark ]].]].
* There are still some people who still think there's a way to stop the Countdown Ending. Even though the Narrator clearly says there isn't.
18th Aug '15 4:12:28 AM V0lk_the_Edge
Is there an issue? Send a Message


* The "Real Person" ending [[spoiler: while it is a bit of a GuideDangIt, by unplugging the phone which normally leads to the Pawn ending. It completely makes the story go OffTheRails to the point where even resets can't fix the game, and eventually the Narrator decides to prevent you from taking control of Stanley anymore, leaving him to beg a motionless Stanley to make the iconic "two door choice" to no avail, which gives off the impression for as much as the narrator boasts that he is in control, he needs the player in order to make choices to advance the story at all. Roll credits]].

to:

* The "Real Person" ending [[spoiler: while it is a bit of a GuideDangIt, by unplugging the phone which normally leads to the Pawn ending. It completely makes the story go OffTheRails to the point where even resets can't fix the game, and eventually the Narrator decides to prevent you from taking control of Stanley anymore, leaving him to beg a motionless Stanley to make the iconic "two door choice" to no avail, which gives off the impression for as much as the narrator boasts that he is in control, he needs the player in order to make choices to advance the story at all. Roll credits]].credits]].
* The "Confusion" Ending, simply for [[OffTheRails being able to go through]] a bunch of doors that are [[LockedDoor usually locked]]. And of course, THE STANLEY PARABLE ADVENTURE LINE[[TradeSnark ]].
18th Aug '15 4:03:55 AM V0lk_the_Edge
Is there an issue? Send a Message

Added DiffLines:

* In the basement, according to the narration - Stanley suddenly realized, and proceeded to shout out, "I'M DREAMING!" before becoming lucid and flying through a black field of stars. Bad end, but still - not many stories have captured the excitement of a lucid dream so well.
20th Jun '15 12:41:27 AM calamity2007
Is there an issue? Send a Message


* The "Real Person" ending [[spoiler: while it is a bit of a GuideDangIt, by unplugging the phone which normally leads to the Pawn ending. It completely makes the story go OffTheRails to the point where even resets can't fix the game, and eventually the Narrator decides to prevent you from taking control of Stanley anymore, leaving him to beg a motionless Stanley to make the iconic "two door choice" to no avail, which gives off the impression for as much as the narrator boats he is in control, he needs the player in order to make choices to advance the story at all. Roll credits]].

to:

* The "Real Person" ending [[spoiler: while it is a bit of a GuideDangIt, by unplugging the phone which normally leads to the Pawn ending. It completely makes the story go OffTheRails to the point where even resets can't fix the game, and eventually the Narrator decides to prevent you from taking control of Stanley anymore, leaving him to beg a motionless Stanley to make the iconic "two door choice" to no avail, which gives off the impression for as much as the narrator boats boasts that he is in control, he needs the player in order to make choices to advance the story at all. Roll credits]].
This list shows the last 10 events of 13. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Awesome.TheStanleyParable