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Awesome / The Life and Suffering of Sir Brante

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Childhood

  • You get a small moment of this in the first year of Sir Brante's life. This baby who can't even speak is left in a bush in his garden for a long time, and one of the options is to walk home on his own! While it may not seem like much, from his perspective it's a great adventure and triumph.
  • When Gregor comes to visit, he takes Sir Brante's toy soldiers and throws them into the fireplace. One of the options is to reach in and pull them out, burning his hands in the process.
  • At the end of childhood, when it's time to receive a sacrament, one option is to kiss the sword and try and steal a Nobleman's Lot. Such an act of defiance against the social order is impressive enough as it is, but even more so coming from an eight year old - even Gregor will respect you for it!

Adolescence

  • Defending Thommas from the bully at school by challenging the bully to a fight. Not only do you win, but you beat the bully to submission and he and his friends agree to leave your friend alone. Best of all, the narration states that Sir Brante was taught to fistfight like this from Thommas!
    • Defending Thommas by admonishing the bully's cronies. You remind them that by fighthing and humiliating someone, they dishonor their Lots, and the Twins are watching them. Your argument scares the boys shitless, and they never bully you or Thommas again, afraid to displease the Gods.
  • When Gloria is attacked by thugs, Sir Brante and his elder brother Stephan put aside their differences to protect their sister. Two of the three options to handle this involve Sir Brante fighting off thugs with a brick he found on the ground.
  • Saving Sophia from the riders. As a child Sir Brante can display more bravery than most adults!
    • Saving her from Dorius Ottion later in the story. Whether he stands up to the noble directly or helps Sophia sneak away, he's defying someone he was raised to see as too far above him to ever challenge.
    • Regardless of how the second encounter with Sophia ends, she reveals herself to be a witch. Her eyes glow and her attacker is paralyzed by magic.
  • Saving Lydia from Gregor. At 14 years old Sir Brante saves his mother and siblings from an attempted arson, displaying quick reflexes. In response, Gregor is so enraged that he has a heart attack and dies then and there.

Youth

  • Leading the other noblemen's sons to break through the Archduke's militia to get into the college, then keeping it under siege until the Emperor orders the Archduke to back down. You're defending humanity's right to access the nobility from an Arknian who wants to stand in your way, proving yourself and your classmates worthy of this honor.
  • Siding with Sophia and the Lotless. You help rescue students trapped in the Imperial College, then later on you rescue condemned witches from being burned at the stake.
  • The big finale of the Noble Youth, the fencing tournament. Highlights include:
    • Dedicating your fights to Octavia Milanidas, which is mentioned to be a very risky move (it will bring you great shame if you lose). While you do not win the tournament, you still win three times in a row, and Octavia is clearly impressed by your skill and bravery. Doubly awesome if Octavia was your first love in life.
    • Dedicating your fights to your father Robert, showing gratitude to the man who guided you on the path to nobility. Your childhood lessons in fencing allow you to win the tournament and bring glory to the Brante name.
  • At the end of the Lotless Youth, outwitting Felipe El Ferro. After several weeks of isolation in a prison cell, threatened by execution, Sir Brante can still remain composed enough to talk his way out of it and save his comrades from further persecution.

Peacetime

  • In any path, refusing whatever Deal with the Devil comes your way. It always costs you something, and you piss off some powerful and scary people, but damn does it feel good to stay true to your morals and resist temptations. Examples include:
    • (Noble) Denying Remy El Verman his handshake and staying loyal to El Borne, no matter how badly it will affect your career and social standing. Doubly awesome if you manage to get ennobled and build a successful career nonetheless.
    • (Priest) Defying Father Ulrich and his Willist doctrine, proclaiming your loyalty to the Love and the Law of the Twins.
    • (Noble again) Refusing to obey Felipe El Ferro and fabricate cases against potential mutinees, telling the advisor that the law comes first and these people deserve a proper trial.
  • In the Noble Path, judging Dorius Otton in either the court of law or the Court of Honor. Not only do you prove to the haughty Arknian that he's not above the law/tradition, both options feature equally awesome examples of You Are Not Alone.
    • If you summon Otton to the court of law, not only do his own soldiers refuse to attack you out of moral objections, but the common folk you've been protecting all chapter shields you from Otton and defies him, ready to protect one hell of a stubborn judge. "Fear not, judge Brante!"
    • If you summon Otton to the Court of Honor, as you stand alone, a literate Cavalry arrives led by none other but Gaius Tempest. The Overseer of Magra proclaims that he expects Otton in his castle so he can kick Otton's ass in a duel and praises your loyalty for all to hear. "I have no reason to doubt the words of such a distinguished judge".
  • In the Noble Path, giving commoners the right of self-defense. You become a force of change in this unjust society.
    • Banning the Court of Honor in your province. You strike a major blow to noble priviliges, label their "sacred duels" a bunch of barbaric bullcrap and declare that from now on, even nobles are accountable to the secular law.
  • As a noble judge, gaining the Protector of the People trait. Common folk knows you for a just and benevolent judge who will stand by their rights and protect them from harm. Especially awesome if you manage to build a successful career at the same time. "Nobles like you are the future of the Empire", indeed.
  • Standing up to Octavia Milanidas' Sexual Extortion, either by defying her wishes outright or by demanding an equal relationship. You show the Arknian woman that no matter how high above you she stands on a social ladder, you are a man and a human being worthy of respect and dignity. Bonus points if Octavia admits as much, admiring your indomitable spirit and agreeing to love you as an equal.
  • In the Priest Path, bringing down Patriarch Cassius either by the New Faith flock demanding his resignation or by the Inquisition's conclave sentencing him.
  • Also in the Priest's Path, following the Inquisitor Ulrich's Path of Will. Gods kill you for your heresy, but you defy them in the afterlife and persist in the world, separate from the Twins.
    • Also on the Path of Will, defying Ulrich when he commands you to kill Jeanne. He tries to dominate your Will, but at this point, you've learnt too much from him, so you break free from his control and gouge his eyes out with your bare thumbs. And it all starts with one quiet "no".
  • In the Commoner Path, teaming up with Sophia to kill Felipe. This adviser of the Secret Chancellery threatened you and your family and presented himself as an invincible force, but in the end he's outwitted by two commoners.
  • On the flip side, aligning yourself with Felipe and going above and beyond in furthering his schemes can feel awesome in its own, villainous way. See that Revolt chapter that's been looming over your future since the start? That's not for you. Your story is one chapter short, because you won the war without ever needing to take up arms. Felipe gets everything he wants. You eventually rise from a lowly commoner to the very top of the Secret Chancellery. The threat of Rebellion forces the Empire to enact reforms anyway. Your bloodline is immortalised thanks to your loyalty to the Empire. Congratulations, you Magnificent Bastard.
    • The "immortalised bloodline" part needs an elaboration. Remember the Nobility of the Sword, this shining hereditary title your father, grandfather and elder brother have been struggling to earn for years? If you assist Felipe in his scheme, it is given to you as an afterthought, with barely a mention in the epilogue. Doubly awesome (and kinda hilarious) if you bear the Mark of Disgrace by the endgame, usually because you've decided to adopt Gloria into the family. Who cares if nobles hate your guts, you are now part of the true power behind the Empire. Eat your swords, old nobility.
  • On the Commoner Path, getting a Web of Lies achievement. It requires you to succesfully manipulate three opposing parties into allying with you and working for your interests. Even more awesome if you manage to charm FOUR opposing parties, meaning that basically every political player in Anizotte thinks you're working for them. The Chessmaster at its finest.
  • Getting the Family of Means event by maxing out your house's wealth. As Robert counts his vast fortune, he credits you with the family's fortune and lets you choose what to spend it on. You can buy a new leisure wing for the house to make your family happy, a new library wing to improve all your skills, or host a gala in a rented mansion in the countryside to flaunt your wealth to the rest of the nobility and earn some reputation.
  • Getting the Illustrious Bloodline event by maxing out your house's reputation. The event tells you that your ennoblement by the sword is now all but guaranteed and that your family is the toast of Aniozette.
  • Becoming Ennobled by the Sword, guaranteeing that all your descendants will be born to nobility and proving the House of Brante can expect great things.
    • Being Favored by the Overseer, which is Harder than Hard version of the above. As you fullfil all the conditions to be ennobled and become either the most famous or the richest family in Magra, the ruler of the province himself is so pleased that he welcomes Robert and (possibly) Stephan to his court. Your family rises from humble Nobles of the Mantle to close advisors of the most powerful person in your region.
  • Standing up to Stephan and saving Gloria from his plot to marry her off can feel quite cathartic. Your elder brother has been bullying your commoner siblings for all their lives, but now they have a protector.
    • Threatening to expose Stephan's affair with a noble (and married) woman, revealing his dishonor and hypocrisy and forcing him to back off.
  • Challenging Stephan to a duel and besting him in deadly combat. Bonus points if you manage to kill him without resorting to trickery, thus proving yourself a superior warrior and nobleman. Double bonus points if you only do it to save Gloria from the aforementioned arranged marriage.
    • In a villainous way, killing Stephan to replace him as the family heir. It allows you to maintain ties with married Gloria without sacrificing these precious points of Reputation and still pass the conditions to be ennobled (or even get place in the court). Later, your own father bows to you, the true heir of the family, and the future of El Brantes rests in your hands.

The Revolt

  • Killing Dorius Otton in a duel. It's the first time in the Empire's history that a human beat an Arknian in a duel, let alone one famed for his fencing abilities. On a personal level, you get to exact revenge upon a Monster who threatened you and your friends by sending howling to the base of the pillar.
    • Defeating Otton by skill alone. It requires the highest possible Valor stat, and it really hammers home how you've just bested in duel the most terrifying warrior of the realm.
    • Calling upon your Blood Tide for help. At this point, you have exactly one deceased ancestor of Noble Lot who can help you, while Otton dynasty is centuries old. And yet, your honor and respect for your ancestor prevails over Otton's arrogance, giving you supernatural strength to kill the Arknian.
      • Both awesome and kind of heartwarming because said ancestor if none other than Gregor the Jerkass Grandpa. The man may have beaten you to death once and acted like a prick to his own family, but at the end of the day, he is a Brante, you are of his blood, and by the Twins, he will not leave his grandson in the time of need.
  • As a rebel nobleman, convincing noble militia to abandon Otton and then sentencing him to True Death for his crimes against humanity. It is not as spectacular as beating him in a duel, but there is something undeniably awesome in passing judgement on this tyrant and sending him to the gallows like a common criminal.
  • Becoming Patriarch as an Old Faith priest. You prove your righteousness to the whole city, rise to the height of your career, and avert the Bad Future you saw during the standoff at the Imperial College.
  • As a New Faith priest, making Father Lennart the first patriarch to be elected by the whole congregation. You lead a peaceful procession against heavily armed forces of the Old Faith zealots, enter the temple unharmed and make Gods Themselves listen to the will of the people.
  • Sad as this scene is, overthrowing Sophia and taking control of the rebels is supremely satisfying. Not only do you save your beloved city from the clutches of a bitter terrorist, you then rally your forces with one heck of a Rousing Speech and give people of Anizotte a new goal - to fight not for hatred, revenge or destruction, but for the new era of freedom, dignity and equality for every man.
  • Defending your family from crazed looters, fighting alongside Stephan and Robert despite being outnumbered.
    Robert: "I've made a lot of mistakes but I've raised brave sons!"
    • Doubly awesome if you do it as a priest, meaning these cruel, selfish savages just got their asses kicked by a humble servant of the Gods.
    • Alternatively, if Stephan is not at home and you are a Nobleman, you can still fight by your father's side and kill the bloodthirsty leader of the looters. You use fencing lessons your old man has given you back in your childhood to protect your house and prove your worth as a true heir of the Brante family.
    • As an Imperial loyalist, reducing the Revolt rating to 0 by the time of this scene is subtly awesome too - because then, this scene doesn't trigger at all. Over a course of several hours, you've restored order on the streets so swiftly and so effectively that no harm comes to your home, no criminal dares to threaten your family.
  • Winning the final battle at the gatehouse. Whether you side with the rebels or the empire, you'll feel like a brave badass as you face down your enemies and lead your soldiers to victory in a moment that'll decide the fate of the Empire.
    • Winning on behalf of the Empire, saving the city from a bloodbath and proving yourself worthy of the nobility so hard-earned.
    • Winning while leading the revolt, winning Magra's independence from the Empire and guaranteeing the freedom of your people from tyranny. Your actions cause a chain of events that see the Empire collapse into civil war, with the implication that it falls entirely.
    • Achieving a peaceful victory for either side, either making the rebels surrender without a fight or forcing the Overseer to comply with rebels' demands. These endings require you to become an undisputed leader of your whole community, navigate through the chaos of the Revolt with great courage and precision, gain allies in all three estates (including the ones who are initially against you) and muster enough military power to intimitade your enemies. All of that on a single day. By the end of it, you will feel like the greatest leader of your time.
  • In evil playthroughs, siding the revolt under Sophia's leadership and becoming The Dragon to her Big Bad. This fight ends with her sentencing Gaius Tempest to true death and you carrying out the execution - killing the Emperor's brother is an absolute power-trip.
  • Seeing Nathan become a Prophet, heeding your advice and successfully teaching the Twins forgiveness. Your little brother has changed both this world and the next for the better.

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