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  • Metal Gear Rising: Revengeance has Max0r really step up his editing game just to highlight how awesome the bosses are, ending each summary of the boss fights with a montage timed to their theme music.
  • This trend continues into Elden Ring, with all the Demigod bosses getting their own dedicated title cards and dynamic intros:
    • Part 1 brings us Radahn, as both phases of his fight have absolutely no jokes inserted into his Boss Subtitles and are punctuated by Hikari from Punishing: Gray Raven.
    • Part 2 has several, giving Morgott a respectful showing with both of his titles intact and more Punishing Gray Raven music, specifically Structures and Last Resort. Then Rykard's presentation gets played straight as well, with the God-Devouring Serpent being presented as "Eiglay, Serpent of the First Sin", and Rykard himself is basically presented as an Eldritch Abomination, to the tune of "Operation Pyrite" from Arknights.
    • Part 3 is no slouch, between the marked increase in his editing quality and the scale of it all, though Melatonin's final monologue serves as a dramatic (if hilarious) CMOA and the fight against Maliketh can best be summed up by one sentence when he reveals his true power;
    • While Mohg's introduction is... hilariously fraught, Max0r demonstrates Mohg's full gravitas by having CDawgVA give the Lord of Blood appropriate menace as his booming voice counts down in Latin to his Bloodboon Ritual.
  • ULTRAKILL is a game with comparable speed and spectacle to Max0r's own editing, so of course it'll have several awesome scenarios:
    • The fight with V2 gives the normally silent opposing robot a haughty personality, courtesy of Wes's voice acting. This high-octane fight is made even more manic with Max0r's editing, additional Boss Banter, and the cherry on top is that it's backed by "Second Warning" from Lobotomy Corporation.
    • He gushes about the fact that you can Punch Parry the gigantic fists of King Minos's Corpse, calling it the coolest thing you can do in a video game. For the fight, he uses "Library of Omen" from Blue Archive.
    • In an example of He Really Can Act, Max's acting in the scene at the end depicting the Council punishing Gabriel for his failure, which wasn't voiced in-game. Barring a part of a single line ("losing to a fucking camera", which even then might still actually work for the arrogant and dogmatic Council), the whole scene is good enough to work as the closest thing to a canonical depiction of that scene.
    • The increased intensity of V2's second and final fight is added to by characterizing V2 as having undergone a serious Villainous Breakdown after losing his arm. Wes manages to go from being cocky to being frothing with rage effortlessly. Following from the previous fight, this one is also backed by some truly awesome music, this time being Receive You The Hyperactive from Yakuza: Like a Dragon.
      V2: How's about this for a trade? I beat you to a fucking pulp. And you give me my arm back.
  • Genshin Impact is a Playable Anime has him really pull out his editing chops for the various intermission segments, as he essentially creates short GMVs out of videos and gameplay to represent each nation, and all of them are amazingly blended together and synced to the music.
  • One of the people who's discovered him is hololive's Pebble Princess, Koseki Bijou, who recites the "Vergil hiring Vergil's brother and Vergil's son" meme, showing she watched his Devil May Cry 5 episode after finishing the game, even wanting her senpai Tsunomaki Watame to someday collab with Max0r.

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