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Unmarked spoilers below.


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Mason: Fuck me, that loosened some fillings!

It wouldn't be a Call of Duty game if awesome things weren't happening every other minute.

  • The car chase in Nowhere Left To Run. Mason, Woods and Adler fail to kill Arash with a sniper rifle, and Arash dives into a plane, which immediately starts to take off. Rather than give up and wait for another opportunity to kill him, Mason, Woods and Adler storm across the airport tarmac, gunning down hired goons as they go, then hijack a truck and ''chase after the plane''. It culminates with Mason and Adler deploying a remote-control car bomb, maneuvering it underneath the plane in the middle of a pitched fire fight, and then detonating it, taking out the plane in a spectacular crash. And the best part? None of this is a cutscene. You do it all, and you experience it all.
  • During Fracture Jaw, you get to pilot a helicopter and lay waste to entire platoons of enemy forces, even going toe-to-toe with a Soviet Hind. And before this, the mission starts off with a gorgeous helicopter ride sequence, with Steppenwolf's Magic Carpet Ride blaring in the background, which is an awesome moment all to itself.
  • Brick In The Wall might be a more subdued case, as it's a Stealth-Based Mission in the middle of East Berlin, but it feels good if you take down all your enemies without breaking stealth, and if you do, Bell proves that they're a One-Man Army by literally taking on an entire platoon of Stasi singlehandedly and winning.
  • Redlight, Greenlight is the first major mission since the first one to feature Frank Woods, and he does not disappoint. First, he helps Bell take down several guards at the entrance to an enemy base, and then he gives you cover as you sneak inside. If you fail to notice or pick off certain guards, he'll do it for you.
    • Sneaking through the military base in general is this. There are tanks, helicopters and a number of soldiers walking about, and Bell gets past them all without them noticing. And on the flip-side, slaughtering your way through is equally awesome, because you have to kill about twenty soldiers and then avoid being spotted (and killed) by the air support that gets sent in to hunt you down, and the tanks that shine spotlights around the area in search of you.
    • Bell finally manages to get access to the base...by way of the guard inside the front office hearing them picking the lock and opening it, punching Bell out and dragging them inside. Held at gunpoint and about to be captured, Woods comes to the rescue, barging in, taking down Bell's would-be jailer, giving Bell the time they need to snag the pistol and kill the other guard in the room, complete with One-Liner.
    • And then, of course, the fact that these two people then proceed to take down an entire military base, gunning down hordes of Soviet soldiers, discovering Perseus' big plan, and then escaping by hijacking a tank and smashing through the rest of the facility, with the player personally wiping out three tanks in the chaos. It took about eleven years, but Soap and Roach finally have competition.
  • Echoes Of A Cold War brings back the traditional Woods & Mason duo we all know and love, and the mission itself is pretty awesome. Mason and Woods wipe out a small army of Soviet soldiers by themselves (with a little help from Belikov), enabling the CIA to take possession of Dragovich's computer mainframe.
    • About midway through the mission, Mason loses his weapons when he falls off a zipline and crash lands on a barely-stable balcony. He proceeds to draw a knife and hack through his enemies the good-old-fashioned way, and depending on whether he uses nothing but the knife, or appropriates enemy weapons to replace his lost ones, Woods has a few things to say about it, all of them complimentary (in Woods' own way).
  • Desperate Measures, both sides of the mission. The first half involves Belikov becoming a player character and sneaking around KGB HQ in search of a keycard with General Charkov's credentials. Depending on player choice, Belikov gets his keycard in a number of ways, ranging from taking the Guile Hero route by framing Charkov as the mole and confiscating his keycard in the chaos, forging a keycard with Charkov's credentials, or going the Blood Knight route and bumping Charkov off, ranging from the tried-and-true method of simply sneaking into his office and killing him, manipulating a prisoner into killing him, or poisoning him with Nova-6.
    Woods: Don't let the smell of vodka and cheap caviar fool you, Dimitri's the real deal.
    • The second half involves Bell storming the data vaults beneath KGB HQ with just Adler by their side. An army of enemy soldiers between them and the central computers...and Bell and Adler win. They break in, steal the data they need, and then break out of the building with the aid of heavy weapons and armor, rescuing Belikov along the way. Lazar even gets in on the action, by using Car Fu to take down several soldiers in their path, enabling the team to climb on in and make their getaway.
  • Let's face it, the true revelation of Perseus' plan in End Of The Line is brilliant. The man wants the nuclear weapons of Operation Greenlight, not for the purpose of nuking one City and blaming it on the US as the CIA suspected, but because his plan is to nuke Europe and use the fact that the nukes are of American origin to pin the blame on the United States. It's pretty easy to understand why Perseus is considered to be "the single largest threat to the Free World".
    • At the end of the mission, Bell, Lazar and Park are pinned down and surrounded. An AC-130 comes to the rescue and takes out almost all their attackers.
  • Break On Through is perhaps the single-most weirdest mission in Call of Duty history...and it's awesome. While out of their minds on drugs, Bell storms through the jungles of Vietnam in search of a Soviet bunker, fighting Spesnatz, Viet Cong, Adler himself and zombies the whole time.
  • The entirety of The Final Countdown. The entire team (barring Park or Lazar for some reason) storm Solovetsky with an army at their backs, lay waste to everything in their path, and save Europe from getting nuked with literally seconds to spare.
    • The Image Uploaded to this page is that of an EMP bomb exploding in this mission, which hits Bell and Allies like a small nuke.
  • Ashes to Ashes. It's too short, it's Nightmare Fuel incarnate and it can end poorly if you don't signal the Soviets beforehand, but damn if it doesn't feel good to play the bad guy in a Call of Duty game for once. You can play Traitor!Bell as a Smug Snake to the hilt, taunting Adler and insulting him directly to his face for all the shit he put you through. And when you signal the attack, you take no prisoners.
    • While it is still a bit scary and a bit of a Tear Jerker, the fact Bell can (and we cannot stress this enough) take on Woods and Mason in a straight fight and win is badass. Dragovich couldn't kill them. Kracvchenko barely got close. Menendez would have to rely on a lot of favours and luck to bring even one of the two down. But you? Either you gun them down with a glorious, Sniper Elite style bullet-cam to the dome, or kill them brutally in the same Takedowns you've been using on Mooks the entire game. Reznov ain't here to save you this time, huh Mason?

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