It occurs to me that last time, Deneb mentioned Romeo And Juliet. Does Shakespeare exist in Zenobia? How does that even work?
Anyway, as I said before, from now on, the game takes the kiddy gloves off and actually show effort. So with no more delay, we head for the slums of Zenobia.
Scene 7: Days Long Gone
- Music: Wall of Defense
The other big factor is the wall around Zenobia. This wall prevents land units from crossing, in both direction. This means that for the first part of the stage, enemy units will all be Low Sky and High Sky. This means no town is out of reach. Most will make a beeline for our base, but many will try to reach un-garded towns amongst the southern towns on the coast, west of the base. When the wall is destroyed (more on that later) ground units will be added to the air units. It's thus important to destroy ALL air units before taking down the wall so we are not overwhelmed.
But that's not all! No. On top of that, we have other things to worry about. There's not one, but two special characters to recruit in our army.
First order of business is liberating the town southeast of the base. Followed by the towns and hidden temple east. Obviously, flying units go to the hidden temple, to play interception with units attempting to cross the sea.
Post Ina is freed first by my main man Lans, netting us VII: Chariot.
Pruzen is freed and gives us XIX: Sun. Enemy squads being closing in on our base.
The hidden temple nets us V: Hierophant. There a moon meets us.
Destin frees the southern temple, netting us O: Fool and another Sword of Euros. I dunno who this Euros is, but he had alot of sword. Not complaining though!
Alot of units head past the base to Post Ina. And therein lies an opportunity for what I like to call "Douchebag Ping Pong Maneuver". I deploy my vampyre unit and move them directly south of the base, just a bit, after the units have past it. Lans engages them in combat, wins, causing them to be bounced back... next to the vampyre. He further beats them, and the survivors are bounced back... Next to Lans again. You can ping pong a few units this way for quick deaths.
Destin frees Fillia, netting XII: Hanged Man.
Palma Nova is freed by Cube the Samurai, netting me another XII: Hanged Man.
As the number of air units plummet, I use the calm to free more towns. Kal Robst nets me X: Fortune.
Liberating Anberg gets me VI: Lovers, and we meet Lyon.
Elrangen is freed for a XVIII: Moon card.
The last Roshian temple gets us XVII: Star. I send a flying unit to the walled city of By Roit. Better to do this before using the termites. I also move my units around Zenobia, in preparation for the walls falling. There we get another Moon and meet Ashe.
I need to deploy Ashe, but first I need to deal with his unit. He has three knights in the back row, and a golem in the front. Ewww. I move his knights to the front row, scrap the golem, and give him some Dollmaster and Cleric action. Ashe also gets my spare sword of Euros.
Before taking down the wall, I go after the many, many hidden treasures. First is a Peridat Sword, +11 Str, Cold element, Lightning Bow, +7 str, electric element. Another Dragon's claw. A Sigmund sword, +19 str, electric, an orb bolt (+15 shock resist, +7 physical) and lastly an earth charm, +3 to fire/cold/lighting.
I use the termite, the wall goes down... and it's a torrent. A dozen units pop out of Zenobia and begin moving south. Since they move south, and there's no point to kill em all because that would affect my unit's alignment, I move Ash in from the east to cut a line to Debonair. Lans is used to defeat a few units Ashe could encounter, so he's not softened up when he meets Debonair. As it turns out... Debonair and Ashe know each other.
- Ashe: Hello Debonair. It's been a long time. The Highlanders are supposed to be a race of proud warriors, but look at you! You've all become just a bunch of assassins! Where's your pride as a warrior? And why do you think a great general such as yourself has been sent to a place like this? Endora is just trying to keep you out of her hair. Think about it!Debonair: Shut Up! I was sent here to stop you! Sent here to stop the fools who are trying to disturb the peace!Ashe: Disturb the peace? Look at this place! What was once the greatest city in the world is now nothing but a slum! Is this the perfect world you've dreamed of? Is this what Endora wants?Debonair: Stop talking about her Highness that way!Ashe: Very well, we'll just have to show you another way.
I takes 4 rounds, and a fool and hermit cards to finally bring Debonair to his knees.
- Debonair: I can't believe I've lost... Empress Endora HAS changed... She's not like she once was... I am willing to die for the sake of my Empress, but I will NOT die for an Impostor! It seems there was something I should have done before fighting with the Rebels. I am forced by honor to admit defeat for now. We'll meet again gentlemen.
Defeating Debonair nets us 59475 goths.
I'll save on the details of the revisit for next time, when we go to Avalon, and find someone other than king Arthur.