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Self Insert Fic should only be listed on the pages of the fics, where it would be on the main work page, not the YMMV page
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* SelfInsertFic: The two most popular ships are Jack/Eugene and Sam/Five. Because Runner Five is ''deliberately, explicitly, and canonically'' a self-insert (a FeaturelessProtagonist) Sam/Five fics are inherently this way. It gets weird sometimes: Are you shipping ''you'' with Sam, or ''me'' with Sam?
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** Any moment when a zombie horde occurs (But only when you're using the GPS mode).
to:
** Any moment when a zombie horde occurs (But (but only when you're using the GPS mode).
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* NightmareFuel: Despite its usually lighthearted tone, the game is still set during the ZombieApocalypse and has it's fair share of nightmarish scenes.
** A late season one radio mission features a guest reflecting on how his more technically-minded friends set up a series of automated traps in their base to ward off zombies. The last one on the list was an electric plate that would fry anything that stood on it. He then goes on to describe in great detail the sight and smell of seeing their corpses floating in the building, as the roof leaked the first time it rained and electrocuted them all in their sleep.
** A former designer for a video game talks about how VideoGame/Left4Dead provided his friends with enough knowledge of teamwork to survive the trip to Abel - aside from the friend who injected himself with adrenaline and [[RealityEnsues suffered a heart attack]]. The thought that gameplay cliches could cause unnecessary deaths is a very real and frightening thought.
** UndeadChildren are a common occurrence within the game world. Janine may warn the player of a whole swarm of them during a Tech Supply Run.
** A late season one radio mission features a guest reflecting on how his more technically-minded friends set up a series of automated traps in their base to ward off zombies. The last one on the list was an electric plate that would fry anything that stood on it. He then goes on to describe in great detail the sight and smell of seeing their corpses floating in the building, as the roof leaked the first time it rained and electrocuted them all in their sleep.
** A former designer for a video game talks about how VideoGame/Left4Dead provided his friends with enough knowledge of teamwork to survive the trip to Abel - aside from the friend who injected himself with adrenaline and [[RealityEnsues suffered a heart attack]]. The thought that gameplay cliches could cause unnecessary deaths is a very real and frightening thought.
** UndeadChildren are a common occurrence within the game world. Janine may warn the player of a whole swarm of them during a Tech Supply Run.
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** The fake pop hit "Text Me Up". It's incredibly cheesy and silly, but given that it's only shown via Jodie/Runner 4 and Sam trying to sing it (...badly), it's also a whole lot of fun.
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* DarthWiki/MostAnnoyingSound: Occurs regularly during the entire "Lost Child" mission. Can we ''please'' just leave Molly to be eaten by the zombies? Dear ''God''.
** And it's even worse with Carena in season two. "JAMIEEEEE!!!"
** And it's even worse with Carena in season two. "JAMIEEEEE!!!"
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* MostAnnoyingSound: Occurs regularly during the entire "Lost Child" mission. Can we ''please'' just leave Molly to be eaten by the zombies? Dear ''God''.
to:
* MostAnnoyingSound: DarthWiki/MostAnnoyingSound: Occurs regularly during the entire "Lost Child" mission. Can we ''please'' just leave Molly to be eaten by the zombies? Dear ''God''.
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* HeartwarmingMoments: After Maxine [[spoiler: listens to the CD her girlfriend recorded]], Sam makes up excuses so that she can spend some time calming down. Then [[spoiler: he stays with her when she listens to it again.]]
to:
* HeartwarmingMoments: SugarWiki/HeartwarmingMoments: After Maxine [[spoiler: listens [[spoiler:listens to the CD her girlfriend recorded]], Sam makes up excuses so that she can spend some time calming down. Then [[spoiler: he stays with her when she listens to it again.]]
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* SelfInsertFic: The two most popular ships are Jack/Eugene and Sam/Five. Because Runner Five is ''deliberately, explicitly, and canonically'' a self-insert (a FeaturelessProtagonist) Sam/Five fics are inherently this way. It gets weird sometimes: Are you shipping ''you'' with Sam, or ''me'' with Sam?
to:
* SelfInsertFic: The two most popular ships are Jack/Eugene and Sam/Five. Because Runner Five is ''deliberately, explicitly, and canonically'' a self-insert (a FeaturelessProtagonist) Sam/Five fics are inherently this way. It gets weird sometimes: Are you shipping ''you'' with Sam, or ''me'' with Sam?Sam?
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* SoBadItsGood: The [[spoiler:Margaret Atwood]] cameo. Oh holy hell. At first, it's just terrible: Stilted, amateurishly delivered dialogue without a hint of emotion. By the end of it, it's practically a parody of bad cameo performances, right down to clearly read off the page for the first time sentences and the writing team furiously trying to save it by sheer quality and a subversion. It's just atrocious.
to:
* SoBadItsGood: The [[spoiler:Margaret Atwood]] cameo. Oh holy hell. At first, it's just terrible: Stilted, amateurishly delivered dialogue without a hint of emotion. By the end of it, it's practically a parody of bad cameo performances, right down to clearly read off the page for the first time sentences and the writing team furiously trying to save it by sheer quality and a subversion. It's just atrocious.atrocious.
* SelfInsertFic: The two most popular ships are Jack/Eugene and Sam/Five. Because Runner Five is ''deliberately, explicitly, and canonically'' a self-insert (a FeaturelessProtagonist) Sam/Five fics are inherently this way. It gets weird sometimes: Are you shipping ''you'' with Sam, or ''me'' with Sam?
* SelfInsertFic: The two most popular ships are Jack/Eugene and Sam/Five. Because Runner Five is ''deliberately, explicitly, and canonically'' a self-insert (a FeaturelessProtagonist) Sam/Five fics are inherently this way. It gets weird sometimes: Are you shipping ''you'' with Sam, or ''me'' with Sam?
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None
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* NightmareFuel: Despite it's usually lighthearted tone, the game is still set during the ZombieApocalypse and has it's fair share of nightmarish scenes.
to:
* NightmareFuel: Despite it's its usually lighthearted tone, the game is still set during the ZombieApocalypse and has it's fair share of nightmarish scenes.
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None
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* MostAnnoyingSound: Occurs regularly during the entire "Lost Child" mission. Can we ''please'' just leave Molly to be eaten by the zombies? Dear ''God''. And it's even worse with Carena in season two. "JAMIEEEEE!!!"
to:
* MostAnnoyingSound: Occurs regularly during the entire "Lost Child" mission. Can we ''please'' just leave Molly to be eaten by the zombies? Dear ''God''.
** And it's even worse with Carena in season two. "JAMIEEEEE!!!"
** And it's even worse with Carena in season two. "JAMIEEEEE!!!"
Is there an issue? Send a MessageReason:
None
Changed line(s) 2 (click to see context) from:
* MostAnnoyingSound: Occurs regularly during the entire "Lost Child" mission. Can we ''please'' just leave Molly to be eaten by the zombies? Dear ''God''.
to:
* MostAnnoyingSound: Occurs regularly during the entire "Lost Child" mission. Can we ''please'' just leave Molly to be eaten by the zombies? Dear ''God''. And it's even worse with Carena in season two. "JAMIEEEEE!!!"
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* NightmareFuel: Despite it's usually lighthearted tone, the game is still set during the ZombieApocalypse and has it's fair share of nightmarish scenes.
** A late season one radio mission features a guest reflecting on how his more technically-minded friends set up a series of automated traps in their base to ward off zombies. The last one on the list was an electric plate that would fry anything that stood on it. He then goes on to describe in great detail the sight and smell of seeing their corpses floating in the building, as the roof leaked the first time it rained and electrocuted them all in their sleep.
** A former designer for a video game talks about how VideoGame/Left4Dead provided his friends with enough knowledge of teamwork to survive the trip to Abel - aside from the friend who injected himself with adrenaline and [[RealityEnsues suffered a heart attack]]. The thought that gameplay cliches could cause unnecessary deaths is a very real and frightening thought.
** UndeadChildren are a common occurrence within the game world. Janine may warn the player of a whole swarm of them during a Tech Supply Run.
** A late season one radio mission features a guest reflecting on how his more technically-minded friends set up a series of automated traps in their base to ward off zombies. The last one on the list was an electric plate that would fry anything that stood on it. He then goes on to describe in great detail the sight and smell of seeing their corpses floating in the building, as the roof leaked the first time it rained and electrocuted them all in their sleep.
** A former designer for a video game talks about how VideoGame/Left4Dead provided his friends with enough knowledge of teamwork to survive the trip to Abel - aside from the friend who injected himself with adrenaline and [[RealityEnsues suffered a heart attack]]. The thought that gameplay cliches could cause unnecessary deaths is a very real and frightening thought.
** UndeadChildren are a common occurrence within the game world. Janine may warn the player of a whole swarm of them during a Tech Supply Run.
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* MostAnnoyingSound: The entire "Lost Child" mission is this trope incarnate. Can we ''please'' just leave Molly to be eaten by the zombies? Dear ''God''.
* ParanoiaFuel: Any moment when a zombie horde occurs (But only when you're using the GPS mode). See also the above NothingIsScarier example.
** It's even worse than this. When you're out running, for a split second before the voice kicks in, your music fades out. It's a split second before the voice emerges... and you've no idea if it's going to say "You picked up a thing" or "Zombies! It's Zombies!" To this day, I can't avoid the slight falter in my step whenever I hear it, unsure if I'm about to have to run hard.
* ParanoiaFuel: Any moment when a zombie horde occurs (But only when you're using the GPS mode). See also the above NothingIsScarier example.
** It's even worse than this. When you're out running, for a split second before the voice kicks in, your music fades out. It's a split second before the voice emerges... and you've no idea if it's going to say "You picked up a thing" or "Zombies! It's Zombies!" To this day, I can't avoid the slight falter in my step whenever I hear it, unsure if I'm about to have to run hard.
to:
* MostAnnoyingSound: The Occurs regularly during the entire "Lost Child" mission is this trope incarnate.mission. Can we ''please'' just leave Molly to be eaten by the zombies? Dear ''God''.
*ParanoiaFuel: ParanoiaFuel:
** Any moment when a zombie horde occurs (But only when you're using the GPSmode). See also the above NothingIsScarier example.
** It's even worse than this. When you're out running, for a split second before the voice kicks in, your music fades out. It's a split second before the voice emerges... and you've no idea if it's going to say "You picked up a thing" or "Zombies! It's Zombies!" To this day, I can't avoid the slight falter in my step whenever I hear it, unsure if I'm about to have to run hard.mode).
*
** Any moment when a zombie horde occurs (But only when you're using the GPS
** It's even worse than this. When you're out running, for a split second before the voice kicks in, your music fades out. It's a split second before the voice emerges... and you've no idea if it's going to say "You picked up a thing" or "Zombies! It's Zombies!" To this day, I can't avoid the slight falter in my step whenever I hear it, unsure if I'm about to have to run hard.
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\"Camero\" isn\'t a word.
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* SoBadItsGood: The [[spoiler:Margaret Atwood]] cameo. Oh holy hell. At first, it's just terrible: Stilted, amateurishly delivered dialogue without a hint of emotion. By the end of it, it's practically a parody of bad camero performances, right down to clearly read off the page for the first time sentences and the writing team furiously trying to save it by sheer quality and a subversion. It's just atrocious.
to:
* SoBadItsGood: The [[spoiler:Margaret Atwood]] cameo. Oh holy hell. At first, it's just terrible: Stilted, amateurishly delivered dialogue without a hint of emotion. By the end of it, it's practically a parody of bad camero cameo performances, right down to clearly read off the page for the first time sentences and the writing team furiously trying to save it by sheer quality and a subversion. It's just atrocious.
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None
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MostAnnoyingSound: The entire "Lost Child" mission is this trope incarnate. Can we ''please'' just leave Molly to be eaten by the zombies? Dear ''God''.
to:
* MostAnnoyingSound: The entire "Lost Child" mission is this trope incarnate. Can we ''please'' just leave Molly to be eaten by the zombies? Dear ''God''.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
MostAnnoyingSound: The entire "Lost Child" mission is this trope incarnate. Can we ''please'' just leave Molly to be eaten by the zombies? Dear ''God''.
Is there an issue? Send a MessageReason:
None
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** People just coughing. After hearing characters turn in game a friend with a cold really does hell on your nerves.
to:
** People just coughing. After hearing characters turn in game a friend with a cold really does hell on your nerves.nerves.
* SoBadItsGood: The [[spoiler:Margaret Atwood]] cameo. Oh holy hell. At first, it's just terrible: Stilted, amateurishly delivered dialogue without a hint of emotion. By the end of it, it's practically a parody of bad camero performances, right down to clearly read off the page for the first time sentences and the writing team furiously trying to save it by sheer quality and a subversion. It's just atrocious.
* SoBadItsGood: The [[spoiler:Margaret Atwood]] cameo. Oh holy hell. At first, it's just terrible: Stilted, amateurishly delivered dialogue without a hint of emotion. By the end of it, it's practically a parody of bad camero performances, right down to clearly read off the page for the first time sentences and the writing team furiously trying to save it by sheer quality and a subversion. It's just atrocious.
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This isn\'t YMMV. Moving.
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* NothingIsScarier: The sense of loneliness during "A Voice In The Dark" really starts to get to you, even with your VoiceWithAnInternetConnection, [[spoiler: who is constantly worried as to whether you've become a zombie or not.]]
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* Ho Yay: Eugene and Jack.
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Changed line(s) 4 (click to see context) from:
** It's even worse than this. When you're out running, for a split second before the voice kicks in, your music fades out. It's a split second before the voice emerges... and you've no idea if it's going to say "You picked up a thing" or "Zombies! It's Zombies!" To this day, I can't avoid the slight falter in my step whenever I hear it, unsure if I'm about to have to run hard.
to:
** It's even worse than this. When you're out running, for a split second before the voice kicks in, your music fades out. It's a split second before the voice emerges... and you've no idea if it's going to say "You picked up a thing" or "Zombies! It's Zombies!" To this day, I can't avoid the slight falter in my step whenever I hear it, unsure if I'm about to have to run hard.hard.
**People just coughing. After hearing characters turn in game a friend with a cold really does hell on your nerves.
**People just coughing. After hearing characters turn in game a friend with a cold really does hell on your nerves.
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None
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* HeartwarmingMoments: After Maxine [[spoiler: listens to the CD her girlfriend recorded]], Sam makes up excuses so that she can spend some time calming down. Then [[spoiler: he stays with her when she listens to it again.]]
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* ParanoiaFuel: Any moment when a zombie horde occurs (But only when you're using the GPS mode). See also the above NothingIsScarier example.
to:
* ParanoiaFuel: Any moment when a zombie horde occurs (But only when you're using the GPS mode). See also the above NothingIsScarier example.example.
** It's even worse than this. When you're out running, for a split second before the voice kicks in, your music fades out. It's a split second before the voice emerges... and you've no idea if it's going to say "You picked up a thing" or "Zombies! It's Zombies!" To this day, I can't avoid the slight falter in my step whenever I hear it, unsure if I'm about to have to run hard.
** It's even worse than this. When you're out running, for a split second before the voice kicks in, your music fades out. It's a split second before the voice emerges... and you've no idea if it's going to say "You picked up a thing" or "Zombies! It's Zombies!" To this day, I can't avoid the slight falter in my step whenever I hear it, unsure if I'm about to have to run hard.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* NothingIsScarier: The sense of loneliness during "A Voice In The Dark" really starts to get to you, even with your VoiceWithAnInternetConnection, [[spoiler: who is constantly worried as to whether you've become a zombie or not.]]
* ParanoiaFuel: Any moment when a zombie horde occurs (But only when you're using the GPS mode). See also the above NothingIsScarier example.
* ParanoiaFuel: Any moment when a zombie horde occurs (But only when you're using the GPS mode). See also the above NothingIsScarier example.