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** [[spoiler: Victoria, however, can actually sadden him with her own contagious negativity if you take her on the EscortMission.]]
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* BrutalBonusLevel: The Nintendo3DS version comes with, not one, but ''eighteen'' full size player-made levels that are more or less harder than the main game.

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* BrutalBonusLevel: The v2.0 and Nintendo3DS version comes versions of the game come with, not one, but ''eighteen'' full size player-made levels that are more or less harder than the main game.
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*** In fact, most of the crewmate escort counts for this, especially "Do Try To Keep Up".
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Addition. See Brutal Bonus Level.

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* BrutalBonusLevel: The Nintendo3DS version comes with, not one, but ''eighteen'' full size player-made levels that are more or less harder than the main game.
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It\'s not exclusively Verdegris. It can be one of three others as well.


*** In fact, most of the Verdigris escort counts for this, especially "Do Try To Keep Up".

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*** In fact, most of the Verdigris crewmate escort counts for this, especially "Do Try To Keep Up".
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Added to That One Level.

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*** In fact, most of the Verdigris escort counts for this, especially "Do Try To Keep Up".
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** "[[FusionDance COM]][[AllYourColorsCombined BINE!]]"
*** "Or, you know... we could have just warped back to the ship...."

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** "[[FusionDance COM]][[AllYourColorsCombined BINE!]]"
***
COMBINE!]]"
--->
"Or, you know... we could have just warped back to the ship...."
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* AndTheFandomRejoiced: Game studio Nicalis is currently developing a Nintendo3DS version of the game. Considering their work on ''CaveStory 3D'', this is fairly promising.

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* AndTheFandomRejoiced: Game studio Nicalis is currently developing a Nintendo3DS version of the game. Considering their work on ''CaveStory ''VideoGame/CaveStory 3D'', this is fairly promising.
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No one else thought the Fusion Dance was funny?

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** "[[FusionDance COM]][[AllYourColorsCombined BINE!]]"
*** "Or, you know... we could have just warped back to the ship...."
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Capitalization


* AndTheFandomRejoiced: game studio Nicalis is currently developing a Nintendo3DS version of the game. Considering their work on ''CaveStory 3D'', this is fairly promising.

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* AndTheFandomRejoiced: game Game studio Nicalis is currently developing a Nintendo3DS version of the game. Considering their work on ''CaveStory 3D'', this is fairly promising.
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* AndTheFandomRejoiced: game studio Nicalis is currently developing a Nintendo3DS version of the game. Considering their work on ''CaveStory 3D'', this is fairly promising.
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It\'s actually a bit too \'smooth\' for the modern gamer, expecting some friction in movement. It\'s overresponsive, if anything, and people overrespond.


* FakeDifficulty: Part of the game's "challenge" is the twitchy control scheme, that as one Kotaku commenter puts it, "unresponsive and oversensitive at the same time"
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Now limited to in universe. And there is a personal comment.


* JustOneMoreLevel: Okay, maybe ''this'' time I'll last ten seconds on the Super Gravitron.

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** No love for [[http://www.youtube.com/watch?v=18pqyuWqtb8 "Positive Force"?]]
** Or [[http://www.youtube.com/watch?v=zfYH6C_jlfA&hd=1 or Potential for Anything?]]
** What about [[http://www.youtube.com/watch?v=BAcSg11JIYE&fmt=18 Popular Potpourri]] the credits theme?

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** No love for Also [[http://www.youtube.com/watch?v=18pqyuWqtb8 "Positive Force"?]]
** Or
Force"]], [[http://www.youtube.com/watch?v=zfYH6C_jlfA&hd=1 or Potential "Potential for Anything?]]
** What about
Anything"]], and [[http://www.youtube.com/watch?v=BAcSg11JIYE&fmt=18 Popular Potpourri]] "Popular Potpourri"]], the credits theme?theme.
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* ItsHardSoItSucks: Something of an aversion: most reviewers describe the game as very hard, but mostly fair in terms of things like checkpoint placement and saving.
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* ItsShortSoItSucks: Probably the complaint made most by reviewers about the game, especially given its "high" inital retail price of $15 - depending on skill, a blind run-through takes around two to four hours. Price drops and extra content have nullified this complaint to an extent.

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* ItsShortSoItSucks: Probably the complaint made most by reviewers about the game, especially given its "high" inital initial retail price of $15 - depending on skill, a blind run-through takes around two to four hours. Price drops and extra content have nullified this complaint to an extent.

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* ItsShortSoItSucks: Probably the complaint made most about the game, especially given its "high" inital retail price of $15 - depending on skill, a blind run-through takes around two to four hours. Price drops and extra content have nullified this complaint to an extent.

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* ItsHardSoItSucks: Something of an aversion: most reviewers describe the game as very hard, but mostly fair in terms of things like checkpoint placement and saving.
* ItsShortSoItSucks: Probably the complaint made most by reviewers about the game, especially given its "high" inital retail price of $15 - depending on skill, a blind run-through takes around two to four hours. Price drops and extra content have nullified this complaint to an extent.
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* [[ptitlebqydd0u1moif It's Short, So It Sucks]] Probably the complaint made most about the game, especially given its "high" inital retail price of $15 - depending on skill, a blind run-through takes around two to four hours. Price drops and extra content have nullified this complaint to an extent.

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* [[ptitlebqydd0u1moif It's Short, So It Sucks]] ItsShortSoItSucks: Probably the complaint made most about the game, especially given its "high" inital retail price of $15 - depending on skill, a blind run-through takes around two to four hours. Price drops and extra content have nullified this complaint to an extent.
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* [[ptitlebqydd0u1moif It's Short, So It Sucks]] Probably the complaint made most about the game, especially given its "high" inital retail price of $15 - depending on skill, a blind run-through takes around two to four hours. Price drops and extra content have nullified this complaint to an extent.
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* HellIsThatNoise: [[http://www.youtube.com/watch?v=rY9-Suw8RG0 "Phear"]], despite being unused.
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** The "A New Dimension" level featured in the 2.0 update has "Remember Me?". It's "Veni, Vidi, Vici", [[BeyondTheImpossible made to be harder.]]

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** The "A New Dimension" level featured in the 2.0 update has "Remember Me?". It's "Veni, Vidi, Vici", [[BeyondTheImpossible [[UpToEleven made to be harder.]]
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** The "A New Dimension" level featured in the 2.0 update has "Remember Me?". It's "Veni, Vidi, Vici", [[BeyondTheImpossible made to be harder.]]
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** Or [[http://www.youtube.com/watch?v=zfYH6C_jlfA&hd=1 or Potential for Anything?]]
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*FakeDifficulty: Part of the game's "challenge" is the twitchy control scheme, that as one Kotaku commenter puts it, "unresponsive and oversensitive at the same time"

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* ThatOneLevel: Obtaining one of the trinkets requires you to go through about 6 consecutive screens filled with nothing but spikes, which on its own is extremely difficult. Then the game requires you to ''turn around immediately'' (or get impaled) and complete the same six screens ''in reverse order''. More than one player has missed the (rather easy) landing at the end, after successfully navigating Hell itself...

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* ThatOneLevel: ThatOneLevel:
**
Obtaining one of the trinkets requires you to go through about 6 consecutive screens filled with nothing but spikes, which on its own is extremely difficult. Then the game requires you to ''turn around immediately'' (or get impaled) and complete the same six screens ''in reverse order''. More than one player has missed the (rather easy) landing at the end, after successfully navigating Hell itself...

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* ThatOneLevel: Several of the trinkets. Veni Vidi Vici is the most infamous, but Prize For the Reckless and Edge Games are also candidates. Thankfully, these are optional.

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* ThatOneLevel: Obtaining one of the trinkets requires you to go through about 6 consecutive screens filled with nothing but spikes, which on its own is extremely difficult. Then the game requires you to ''turn around immediately'' (or get impaled) and complete the same six screens ''in reverse order''. More than one player has missed the (rather easy) landing at the end, after successfully navigating Hell itself...
** Lampshaded in that there is a message at the beginning stating ''"Ha! Nobody will ever get this one."''
**
Several of the trinkets. Veni Vidi Vici is the most infamous, but Prize For the Reckless and Edge Games are also candidates. Thankfully, these are optional.


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** The Gravitron is this in No Death Mode, since the checkpoints every 5 seconds are also gone. Normally, being hit also clears the screen of all the obstacles while knocking the timer back to the most recent multiple of 5 seconds, giving you a brief lull during which you have a chance to reposition yourself and prepare for the upcoming wave. But since getting hit once in No Death Mode ends the game...
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** "Not As I Do..." has a trick you need to figure out in order to complete it, but even once you figure out ''how'' to do it, you still have to do it, and the timing and back-and-forth motions required make this level hard enough to...let's just say there's at least one Troper who's still stuck on that level, having never seen the rest of the game due to it.
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* ThatOneLevel: Several of the trinkets. Veni Vidi Vici is the most infamous, but Prize For the Reckless and Edge Games are also candidates. Thankfully, these are optional.
** Not optional, however, is the Gravitron. 60 seconds of crazy, confusing dodging.
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** What about [[http://www.youtube.com/watch?v=BAcSg11JIYE&fmt=18 Popular Potpourri]] the credits theme?
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* TheWoobie: Victoria comes off as this, or TheScrappy, depending on how you interpret her actions.

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