Is there an issue? Send a MessageReason:
None
Added DiffLines:
** [[spoiler: Victoria, however, can actually sadden him with her own contagious negativity if you take her on the EscortMission.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 6 (click to see context) from:
* BrutalBonusLevel: The Nintendo3DS version comes with, not one, but ''eighteen'' full size player-made levels that are more or less harder than the main game.
to:
* BrutalBonusLevel: The v2.0 and Nintendo3DS version comes versions of the game come with, not one, but ''eighteen'' full size player-made levels that are more or less harder than the main game.
Is there an issue? Send a MessageReason:
Deleted line(s) 25 (click to see context) :
*** In fact, most of the crewmate escort counts for this, especially "Do Try To Keep Up".
Is there an issue? Send a MessageReason:
Addition. See Brutal Bonus Level.
Added DiffLines:
* BrutalBonusLevel: The Nintendo3DS version comes with, not one, but ''eighteen'' full size player-made levels that are more or less harder than the main game.
Is there an issue? Send a MessageReason:
It\'s not exclusively Verdegris. It can be one of three others as well.
Changed line(s) 24 (click to see context) from:
*** In fact, most of the Verdigris escort counts for this, especially "Do Try To Keep Up".
to:
*** In fact, most of the Verdigris crewmate escort counts for this, especially "Do Try To Keep Up".
Is there an issue? Send a MessageReason:
Added to That One Level.
Added DiffLines:
*** In fact, most of the Verdigris escort counts for this, especially "Do Try To Keep Up".
Is there an issue? Send a MessageReason:
None
Changed line(s) 13,14 (click to see context) from:
** "[[FusionDance COM]][[AllYourColorsCombined BINE!]]"
*** "Or, you know... we could have just warped back to the ship...."
*** "Or, you know... we could have just warped back to the ship...."
to:
** "[[FusionDance COM]][[AllYourColorsCombined BINE!]]"
***COMBINE!]]"
---> "Or, you know... we could have just warped back to the ship...."
***
---> "Or, you know... we could have just warped back to the ship...."
Is there an issue? Send a MessageReason:
None
Changed line(s) 1 (click to see context) from:
* AndTheFandomRejoiced: Game studio Nicalis is currently developing a Nintendo3DS version of the game. Considering their work on ''CaveStory 3D'', this is fairly promising.
to:
* AndTheFandomRejoiced: Game studio Nicalis is currently developing a Nintendo3DS version of the game. Considering their work on ''CaveStory ''VideoGame/CaveStory 3D'', this is fairly promising.
Is there an issue? Send a MessageReason:
No one else thought the Fusion Dance was funny?
Added DiffLines:
** "[[FusionDance COM]][[AllYourColorsCombined BINE!]]"
*** "Or, you know... we could have just warped back to the ship...."
*** "Or, you know... we could have just warped back to the ship...."
Is there an issue? Send a MessageReason:
Capitalization
Changed line(s) 1 (click to see context) from:
* AndTheFandomRejoiced: game studio Nicalis is currently developing a Nintendo3DS version of the game. Considering their work on ''CaveStory 3D'', this is fairly promising.
to:
* AndTheFandomRejoiced: game Game studio Nicalis is currently developing a Nintendo3DS version of the game. Considering their work on ''CaveStory 3D'', this is fairly promising.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* AndTheFandomRejoiced: game studio Nicalis is currently developing a Nintendo3DS version of the game. Considering their work on ''CaveStory 3D'', this is fairly promising.
Is there an issue? Send a MessageReason:
It\'s actually a bit too \'smooth\' for the modern gamer, expecting some friction in movement. It\'s overresponsive, if anything, and people overrespond.
Deleted line(s) 13 (click to see context) :
* FakeDifficulty: Part of the game's "challenge" is the twitchy control scheme, that as one Kotaku commenter puts it, "unresponsive and oversensitive at the same time"
Is there an issue? Send a MessageReason:
Now limited to in universe. And there is a personal comment.
Deleted line(s) 16 (click to see context) :
* JustOneMoreLevel: Okay, maybe ''this'' time I'll last ten seconds on the Super Gravitron.
Is there an issue? Send a MessageReason:
None
Changed line(s) 7,9 (click to see context) from:
** No love for [[http://www.youtube.com/watch?v=18pqyuWqtb8 "Positive Force"?]]
** Or [[http://www.youtube.com/watch?v=zfYH6C_jlfA&hd=1 or Potential for Anything?]]
** What about [[http://www.youtube.com/watch?v=BAcSg11JIYE&fmt=18 Popular Potpourri]] the credits theme?
** Or [[http://www.youtube.com/watch?v=zfYH6C_jlfA&hd=1 or Potential for Anything?]]
** What about [[http://www.youtube.com/watch?v=BAcSg11JIYE&fmt=18 Popular Potpourri]] the credits theme?
to:
** No love for Also [[http://www.youtube.com/watch?v=18pqyuWqtb8 "Positive Force"?]]
** OrForce"]], [[http://www.youtube.com/watch?v=zfYH6C_jlfA&hd=1 or Potential "Potential for Anything?]]
** What aboutAnything"]], and [[http://www.youtube.com/watch?v=BAcSg11JIYE&fmt=18 Popular Potpourri]] "Popular Potpourri"]], the credits theme?theme.
** Or
** What about
Is there an issue? Send a MessageReason:
Deleted line(s) 17 (click to see context) :
* ItsHardSoItSucks: Something of an aversion: most reviewers describe the game as very hard, but mostly fair in terms of things like checkpoint placement and saving.
Is there an issue? Send a MessageReason:
None
Changed line(s) 18 (click to see context) from:
* ItsShortSoItSucks: Probably the complaint made most by reviewers about the game, especially given its "high" inital retail price of $15 - depending on skill, a blind run-through takes around two to four hours. Price drops and extra content have nullified this complaint to an extent.
to:
* ItsShortSoItSucks: Probably the complaint made most by reviewers about the game, especially given its "high" inital initial retail price of $15 - depending on skill, a blind run-through takes around two to four hours. Price drops and extra content have nullified this complaint to an extent.
Is there an issue? Send a MessageReason:
None
Changed line(s) 17 (click to see context) from:
* ItsShortSoItSucks: Probably the complaint made most about the game, especially given its "high" inital retail price of $15 - depending on skill, a blind run-through takes around two to four hours. Price drops and extra content have nullified this complaint to an extent.
to:
* ItsHardSoItSucks: Something of an aversion: most reviewers describe the game as very hard, but mostly fair in terms of things like checkpoint placement and saving.
* ItsShortSoItSucks: Probably the complaint made most by reviewers about the game, especially given its "high" inital retail price of $15 - depending on skill, a blind run-through takes around two to four hours. Price drops and extra content have nullified this complaint to an extent.
* ItsShortSoItSucks: Probably the complaint made most by reviewers about the game, especially given its "high" inital retail price of $15 - depending on skill, a blind run-through takes around two to four hours. Price drops and extra content have nullified this complaint to an extent.
Is there an issue? Send a MessageReason:
None
Changed line(s) 17 (click to see context) from:
* [[ptitlebqydd0u1moif It's Short, So It Sucks]] Probably the complaint made most about the game, especially given its "high" inital retail price of $15 - depending on skill, a blind run-through takes around two to four hours. Price drops and extra content have nullified this complaint to an extent.
to:
* [[ptitlebqydd0u1moif It's Short, So It Sucks]] ItsShortSoItSucks: Probably the complaint made most about the game, especially given its "high" inital retail price of $15 - depending on skill, a blind run-through takes around two to four hours. Price drops and extra content have nullified this complaint to an extent.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* [[ptitlebqydd0u1moif It's Short, So It Sucks]] Probably the complaint made most about the game, especially given its "high" inital retail price of $15 - depending on skill, a blind run-through takes around two to four hours. Price drops and extra content have nullified this complaint to an extent.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* HellIsThatNoise: [[http://www.youtube.com/watch?v=rY9-Suw8RG0 "Phear"]], despite being unused.
Is there an issue? Send a MessageReason:
None
Changed line(s) 24 (click to see context) from:
** The "A New Dimension" level featured in the 2.0 update has "Remember Me?". It's "Veni, Vidi, Vici", [[BeyondTheImpossible made to be harder.]]
to:
** The "A New Dimension" level featured in the 2.0 update has "Remember Me?". It's "Veni, Vidi, Vici", [[BeyondTheImpossible [[UpToEleven made to be harder.]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** The "A New Dimension" level featured in the 2.0 update has "Remember Me?". It's "Veni, Vidi, Vici", [[BeyondTheImpossible made to be harder.]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** Or [[http://www.youtube.com/watch?v=zfYH6C_jlfA&hd=1 or Potential for Anything?]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
*FakeDifficulty: Part of the game's "challenge" is the twitchy control scheme, that as one Kotaku commenter puts it, "unresponsive and oversensitive at the same time"
Is there an issue? Send a MessageReason:
Changed line(s) 15 (click to see context) from:
* ThatOneLevel: Obtaining one of the trinkets requires you to go through about 6 consecutive screens filled with nothing but spikes, which on its own is extremely difficult. Then the game requires you to ''turn around immediately'' (or get impaled) and complete the same six screens ''in reverse order''. More than one player has missed the (rather easy) landing at the end, after successfully navigating Hell itself...
to:
* ThatOneLevel: ThatOneLevel:
** Obtaining one of the trinkets requires you to go through about 6 consecutive screens filled with nothing but spikes, which on its own is extremely difficult. Then the game requires you to ''turn around immediately'' (or get impaled) and complete the same six screens ''in reverse order''. More than one player has missed the (rather easy) landing at the end, after successfully navigating Hell itself...
** Obtaining one of the trinkets requires you to go through about 6 consecutive screens filled with nothing but spikes, which on its own is extremely difficult. Then the game requires you to ''turn around immediately'' (or get impaled) and complete the same six screens ''in reverse order''. More than one player has missed the (rather easy) landing at the end, after successfully navigating Hell itself...
Is there an issue? Send a MessageReason:
None
Changed line(s) 15 (click to see context) from:
* ThatOneLevel: Several of the trinkets. Veni Vidi Vici is the most infamous, but Prize For the Reckless and Edge Games are also candidates. Thankfully, these are optional.
to:
* ThatOneLevel: Obtaining one of the trinkets requires you to go through about 6 consecutive screens filled with nothing but spikes, which on its own is extremely difficult. Then the game requires you to ''turn around immediately'' (or get impaled) and complete the same six screens ''in reverse order''. More than one player has missed the (rather easy) landing at the end, after successfully navigating Hell itself...
** Lampshaded in that there is a message at the beginning stating ''"Ha! Nobody will ever get this one."''
** Several of the trinkets. Veni Vidi Vici is the most infamous, but Prize For the Reckless and Edge Games are also candidates. Thankfully, these are optional.
** Lampshaded in that there is a message at the beginning stating ''"Ha! Nobody will ever get this one."''
** Several of the trinkets. Veni Vidi Vici is the most infamous, but Prize For the Reckless and Edge Games are also candidates. Thankfully, these are optional.
Added DiffLines:
** The Gravitron is this in No Death Mode, since the checkpoints every 5 seconds are also gone. Normally, being hit also clears the screen of all the obstacles while knocking the timer back to the most recent multiple of 5 seconds, giving you a brief lull during which you have a chance to reposition yourself and prepare for the upcoming wave. But since getting hit once in No Death Mode ends the game...
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** "Not As I Do..." has a trick you need to figure out in order to complete it, but even once you figure out ''how'' to do it, you still have to do it, and the timing and back-and-forth motions required make this level hard enough to...let's just say there's at least one Troper who's still stuck on that level, having never seen the rest of the game due to it.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ThatOneLevel: Several of the trinkets. Veni Vidi Vici is the most infamous, but Prize For the Reckless and Edge Games are also candidates. Thankfully, these are optional.
** Not optional, however, is the Gravitron. 60 seconds of crazy, confusing dodging.
** Not optional, however, is the Gravitron. 60 seconds of crazy, confusing dodging.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** What about [[http://www.youtube.com/watch?v=BAcSg11JIYE&fmt=18 Popular Potpourri]] the credits theme?
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* TheWoobie: Victoria comes off as this, or TheScrappy, depending on how you interpret her actions.