The YMMVVVVVV page, for VVVVVVery opinionated tropes.

  • Angst? What Angst?: The most Captain Viridian gets sad is when the crew is lost, and that's only for the first five minutes of the game. Later, when the dimension is destabilized, Viridian is momentarily alarmed... but then quickly chippers up and runs through the funky-colored rooms as if nothing happened.
  • Big-Lipped Alligator Moment:
  • Crowning Music of Awesome: The entire soundtrack is available for purchase with a $4 donation (or $10 if you're particularly generous - and hardcore).
    • Special mention should go to "Pushing Onwards", the music for the Space Station levels. "Pressure Cooker" is also pretty Ear Worm-y.
    • Also "Potential for Anything", and "Popular Potpourri", the credits theme.
    • Positive Force, which is hands down THE best theme in the whole game. It's a medley of every other theme in the game, with Pushing Onwards as the main soundfont. And it. Is. AWESOME.
    • Piercing the Sky, from the 2.0 Upgrade.
    • Paced Energy. Also from 2.0.
    • Predestined Fate Remix, a version of Predestined Fate that, in some versions, plays on the final level of the game. For a long time it was only available in the 3DS version (and even then it wouldn't always start properly). Then it was introduced in the iOS version. Finally it was brought to PC in the v2.2 update for VVVVVV on Steam. A variant can also be found in the rhythm game Pulsen with the Souleye pack loaded.
  • Ear Worm: Surprisingly catchy soundtrack.
  • Fridge Brilliance: There's a odd spot in the Super Gravitron room, and when you go to the edge, you become sad- oh, wait, it's the Naughty Corner! It's pretty amusing to think the people who made the dimension made a naughty corner, though.
  • Good Bad Bugs: An exploit was recently found by speedrunners that allows both intermission scenes to be skipped entirely, thus greatly reducing the amount of time required to speedrun the game. Terry Cavanaugh has acknowledged this, saying that "This is the result of a bug that I'm so glad I never fixed."
  • It's Short, So It Sucks: Probably the complaint made most by reviewers about the game, especially given its "high" initial retail price of $15 - depending on skill, a blind run-through takes around two to four hours. Price drops and extra content have nullified this complaint to an extent.
  • Memetic Mutation: Oh shit, I'm sorry.
  • Nightmare Fuel: The polar dimension, along with its music, "Predestined Fate".
  • That One Level:
    • Obtaining one of the trinkets requires you to go through about 6 consecutive screens filled with nothing but spikes, which on its own is extremely difficult. Then the game requires you to turn around immediately (or get impaled) and complete the same six screens in reverse order. More than one player has missed the (rather easy) landing at the end, after successfully navigating Hell itself...
      • Lampshaded in that there is a message at the beginning stating "Ha! Nobody will ever get this one."
    • Several of the trinkets. Veni Vidi Vici is the most infamous, but Prize For the Reckless and Edge Games are also candidates. Thankfully, these are optional.
    • Not optional, however, is the Gravitron. 60 seconds of crazy, confusing dodging that's trying even in normal mode. Even worse in No Death Mode, since the checkpoints every 5 seconds are also gone. Normally, being hit also clears the screen of all the obstacles while knocking the timer back to the most recent multiple of 5 seconds, giving you a brief lull during which you have a chance to reposition yourself and prepare for the upcoming wave. But since getting hit once in No Death Mode ends the game...
    • "...Not As I Do" has a trick you need to figure out in order to complete it, but even once you figure out how to do it, you still have to do it, and the timing and back-and-forth motions required make this level hard enough to...let's just say there's at least one player out there who's still stuck on that level, having never seen the rest of the game due to it.
    • The "A New Dimension" level featured in the 2.0 update has "Remember Me?". It's "Veni, Vidi, Vici", made to be harder... and mandatory. "Weep Like a Widow" from the "Golden Spiral" level is harder still, though like the original it's not mandatory.
    • Souleye's other bonus level, "The Dual Challenge", is no slouch, either. "Cetology Gone Wrong" requires incredibly precise jumps, and before that is a five-room shaft similar to Veni Vidi Vici except (thankfully) only going one way but you have much less room to maneuver. Also, one part of the shaft has a gravity inverter and hitting it pretty much spells death.
  • The Woobie: Victoria comes off as this, or The Scrappy, depending on how you interpret her actions.