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** Harry Tipper's levels in ''Future' Perfect'' being listed as 1969 has led people to falsely believe that it's a prequel to his missions in the previous game (which were listed as 1970 and 1972), despite literally everything besides the dates pointing to it being ''last'' in the timeline, not to mention the [[CreatorsApathy developers themselves admitting]] that the dates were mostly arbitrarily chosen with no consideration for other games or real-life history (unless one really believes that we had cyborgs in 2005, flying cars in 2019, and CasualInterstellarTravel in 2020).

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** Harry Tipper's levels in ''Future' Perfect'' being listed as 1969 has led people to falsely believe that it's a prequel to his missions in the previous game games (which were listed as 1970 and 1972), despite literally everything besides the dates pointing to it being ''last'' in the timeline, not to mention the [[CreatorsApathy developers themselves admitting]] that the dates were mostly arbitrarily chosen with no consideration for other games or real-life history (unless history... unless one really believes that The Colonel deserted the Confederate Army eight years before it was formed, Jo-Beth Casey is still a teen after thirty years, and we had cyborgs in 2005, flying cars in 2019, and CasualInterstellarTravel in 2020).
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Fandomwiki would rather jump through hoops trying to explain why Tipper was a Spy, a cop, and then a Spy again and how we have futuristic technology in the early 20th century instead of submitting to the Occams Razor explanation of "it was a retcon".


** Harry Tipper's levels in ''Future' Perfect'' being listed as 1969 has led people to falsely believe that it's a prequel to his missions in the previous game (which were listed as 1970 and 1972), despite literally everything besides the dates pointing to it being ''last'' in the timeline, not to mention the developers themselves admitting that the dates were arbitrary (unless one really believes that we had cyborgs in 2005, flying cars in 2019, and CausualInterstellarTravel in 2020).

to:

** Harry Tipper's levels in ''Future' Perfect'' being listed as 1969 has led people to falsely believe that it's a prequel to his missions in the previous game (which were listed as 1970 and 1972), despite literally everything besides the dates pointing to it being ''last'' in the timeline, not to mention the [[CreatorsApathy developers themselves admitting admitting]] that the dates were arbitrary mostly arbitrarily chosen with no consideration for other games or real-life history (unless one really believes that we had cyborgs in 2005, flying cars in 2019, and CausualInterstellarTravel CasualInterstellarTravel in 2020).

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* CommonKnowledge: Tom Clarke-Hill's voice as Cortez is so iconic that many people forget he [[ThePeteBest wasn't actually the original voice]] (even IDMB falsely lists him as such). As shown by the names of the soundfiles, Cortez's actor in ''[=TimeSplitters=] 2'' was Everal Walsh. It also doesn't help matters that Clarke-Hill and Walsh's voices sound almost alike.

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* CommonKnowledge: CommonKnowledge:
**
Tom Clarke-Hill's voice as Cortez is so iconic that many people forget he [[ThePeteBest wasn't actually the original voice]] (even IDMB falsely lists him as such). As shown by the names of the soundfiles, Cortez's actor in ''[=TimeSplitters=] 2'' was Everal Walsh. It also doesn't help matters that Clarke-Hill and Walsh's voices sound almost alike.alike and Cortez uses one of Walsh's stock audio lines during the intro to "Scotland the Brave".
** Harry Tipper's levels in ''Future' Perfect'' being listed as 1969 has led people to falsely believe that it's a prequel to his missions in the previous game (which were listed as 1970 and 1972), despite literally everything besides the dates pointing to it being ''last'' in the timeline, not to mention the developers themselves admitting that the dates were arbitrary (unless one really believes that we had cyborgs in 2005, flying cars in 2019, and CausualInterstellarTravel in 2020).
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* CommonKnowledge: Tom Clarke-Hill's voice as Cortez is so iconic that many people forget he [[ThePeteBest wasn't actually the original voice]] (even IDMB falsely lists him as such). As shown by the names of the soundfiles, Cortez's actor in ''[=TimeSplitters=] 2'' was Everal Walsh.

to:

* CommonKnowledge: Tom Clarke-Hill's voice as Cortez is so iconic that many people forget he [[ThePeteBest wasn't actually the original voice]] (even IDMB falsely lists him as such). As shown by the names of the soundfiles, Cortez's actor in ''[=TimeSplitters=] 2'' was Everal Walsh. It also doesn't help matters that Clarke-Hill and Walsh's voices sound almost alike.
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* RetroactiveRecognition: The main antagonist in ''Future Perfect'', Jacob Crow, is voiced by Wayne Foster, who later went on to voice [[VideoGame/XenobladeChronicles1 the legendary heropon, Riki]].

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* RetroactiveRecognition: The main antagonist in ''Future Perfect'', Jacob Crow, is voiced by Wayne Foster, Forester, who later went on to voice [[VideoGame/XenobladeChronicles1 the legendary heropon, Riki]].
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* MemeticMutation: "The Daily Struggle", a derivative meme image based on the "sweating towel guy" which depicts Hank Nova struggling to decide between a choice of two buttons. [[ParodyDisplacement Many are unaware]] the person in the image is a ''[=TimeSplitters=]'' character.

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* OnceOriginalNowCommon: One of the most widely praised elements of the series is its visual style, which combines realistic models, textures and lighting systems with exaggerated character designs and animations. In some ways, ''[=TimeSplitters=]'' was ahead of its time now that many modern games aim for a similar mix of realistic and cartoonish elements in their visual presentations. ''[=TimeSplitters=]'' thus may come off as significantly less unique today, especially as the ageing graphics take away some of the style's shine.



* SeinfeldIsUnfunny:
** The first game isn't regarded well nowadays due to its bare-bones presentation and lacking the features introduced in the sequels.
** One of the most widely praised elements of the series is its visual style, which combines realistic models, textures and lighting systems with exaggerated character designs and animations. In some ways, ''[=TimeSplitters=]'' was ahead of its time now that many modern games aim for a similar mix of realistic and cartoonish elements in their visual presentations. ''[=TimeSplitters=]'' thus may come off as significantly less unique today, especially as the ageing graphics take away some of the style's shine.



** ''Future Perfect'' introduces the Time Disruptor Grenade, which causes time to slow down for anyone caught in its radius, giving you the chance to shoot them while they're stuck in slow motion. It also emits instant damage upon impact. It's an incredibly creative weapon that also [[SugarWiki/VisualEffectsOfAwesome looks fantastic in motion]], but it is sadly consigned to just two story missions ("Breaking and Entering" and "You Genius, U-Genix") and nowhere else, likely due to troubles implementing slow down in multiplayer.

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** ''Future Perfect'' introduces the Time Disruptor Grenade, which causes time to slow down for anyone caught in its radius, giving you the chance to shoot them while they're stuck in slow motion. It also emits instant damage upon impact. It's an incredibly creative weapon that also [[SugarWiki/VisualEffectsOfAwesome looks fantastic in motion]], but it is sadly consigned to just two story missions ("Breaking and Entering" and "You Genius, U-Genix") and nowhere else, likely due to troubles implementing slow down in multiplayer.multiplayer.
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*** "[[https://www.youtube.com/watch?v=w5ESVLi6_aA Notre Dame"]] combines ForDoomTheBellTolls, OminousLatinChanting, and OminousPipeOrgan on top of referencing some pieces of classical music.

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*** "[[https://www.youtube.com/watch?v=w5ESVLi6_aA "[[https://youtu.be/OOoxl3IMBvg Notre Dame"]] combines ForDoomTheBellTolls, OminousLatinChanting, and OminousPipeOrgan on top of referencing some pieces of classical music.



*** "[[https://www.youtube.com/watch?v=HMKX00bfSJI Wild West"]]. A track that's perfect for cowboy showdowns and shootouts!
*** "[[https://www.youtube.com/watch?v=V70aqXNy0MY Scrapyard"]]. If you're not headbanging, you're doing it wrong.

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*** "[[https://www.youtube.com/watch?v=HMKX00bfSJI "[[https://youtu.be/xWtqc4ERo4A Wild West"]]. A track that's perfect for cowboy showdowns and shootouts!
*** "[[https://www.youtube.com/watch?v=V70aqXNy0MY "[[https://youtu.be/ibnbhp7cTgY Scrapyard"]]. If you're not headbanging, you're doing it wrong.
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* ScrappyMechanic: In all three games, the fact that even in single player the AI enemies can headshot you. That's perhaps understandable, but the AI doesn't deliberately aim for specific body parts; it's pure luck whether a stray bullet will hit you in the head and deal a ton of extra damage or not. This can lead into outright FakeDifficulty if you get unlucky.

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* ScrappyMechanic: In all three games, the fact that even in single player the AI enemies can headshot you. That's perhaps understandable, but the AI doesn't deliberately aim for specific body parts; it's [[MurphysBullet pure luck whether a stray bullet will hit you you]] in the head and deal a ton of extra damage or not. This can lead into outright FakeDifficulty if you get unlucky.
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* CompleteMonster: [[MadScientist Jacob Crow]], from ''Future Perfect'', is a founder of the Brotherhood of Ultra Science and the creator of the titular [=TimeSplitters=]. [[ImmortalityImmorality Desiring to become immortal]], Jacob organized [[PlayingWithSyringes cruel experiments]] on hundreds of people, turning them in to either mindless mutants or zombies. Learning about Time Crystals and their power, Crow uses them to travel in time, acquire large amount of wealth and power to create his own company, which he uses to breed special race of mutants, [=TimeSplitters=], and uses them as genetic material to turn himself into a grotesque, half-robotic creature who doesn't age. When [[PlayerCharacter Sergeant Cortez]] from the year 2401 travels to the past and tells Jacob that his [=TimeSplitters=] drove humanity nearly to extinction, Crow simply laughs it off, saying that [=TimeSplitters=] are genetic superiors to humanity and they should annihilate and replace humanity.

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* CompleteMonster: [[MadScientist Jacob Crow]], from ''Future Perfect'', is a founder of the Brotherhood of Ultra Science and the creator of the titular [=TimeSplitters=]. [[ImmortalityImmorality Desiring to become immortal]], Jacob organized [[PlayingWithSyringes cruel experiments]] on hundreds of people, turning them in to either mindless mutants or zombies. Learning about Time Crystals and their power, Crow uses them to travel in time, acquire large amount of wealth and power to create his own company, which he uses to breed a special race of mutants, the [=TimeSplitters=], and uses them as genetic material to turn himself into a grotesque, half-robotic creature who doesn't age. When [[PlayerCharacter Sergeant Cortez]] from the year 2401 travels to the past and tells Jacob that his [=TimeSplitters=] drove humanity nearly to extinction, Crow simply laughs it off, saying that [=TimeSplitters=] are genetic superiors to humanity and they should annihilate and replace humanity.
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** The cutscene have occasional clipping, such as the rope Viola slides down in her debut passing through her hat and Amy Chen's ponytail impaling her arms when waiting for the elevator.

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** The cutscene cutscenes have occasional clipping, such as the rope Viola slides down in her debut passing through her hat and Amy Chen's ponytail impaling her arms when waiting for the elevator.
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** The cutscene have occasional clipping, such as the rope Viola slides down in her debut passing through her hat and Amy Chen's ponytail impaling her arms when waiting for the elevator.
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Added DiffLines:

* RetroactiveRecognition: The main antagonist in ''Future Perfect'', Jacob Crow, is voiced by Wayne Foster, who later went on to voice [[VideoGame/XenobladeChronicles1 the legendary heropon, Riki]].
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None


* ScrappyMechanic: In all three games, the fact that even in single player the AI enemies can headshot you. It's pure luck whether a stray bullet will hit you in the head and deal a ton of extra damage, which can lead into FakeDifficulty on occasion.

to:

* ScrappyMechanic: In all three games, the fact that even in single player the AI enemies can headshot you. It's That's perhaps understandable, but the AI doesn't deliberately aim for specific body parts; it's pure luck whether a stray bullet will hit you in the head and deal a ton of extra damage, which damage or not. This can lead into outright FakeDifficulty on occasion.if you get unlucky.
Is there an issue? Send a MessageReason:
None


* PortingDisaster: The Xbox One digital download port of ''Timesplitters 2'' used to have massive acceleration in aim mode, causing your crosshair to fly halfway across the screen at the slightest nudge with no way to adjust it in-game. It was since fixed in a patch

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* PortingDisaster: The Xbox One digital download port of ''Timesplitters 2'' used to have massive acceleration in aim mode, causing your crosshair to fly halfway across the screen at the slightest nudge with no way to adjust it in-game. It was since fixed in a patch patch.
Is there an issue? Send a MessageReason:
None


** The Time Assassins in ''Future Perfect'' resemble human versions of the Scourge Splitters from the previous game. It's possible they are sent to kill those who Crow considered threats to him and are rewarded by becoming part of his "superior species". This is backed up by some DummiedOut lines ("Kill him, and we shall live forever!").

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** The Time Assassins in ''Future Perfect'' resemble human versions of the Scourge Splitters from the previous game. It's possible they are sent to kill those who Crow considered threats to him and are rewarded by becoming part of his "superior species". This is backed up by some DummiedOut lines ("Kill him, and them! And we shall live forever!").

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* EpilepticTrees: Anya looks a ''lot'' like Jo-Beth Casey. Could the teenage girl she constantly rolls her eyes at actually be her 15x-great-grandmother?

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* EpilepticTrees: EpilepticTrees:
**
Anya looks a ''lot'' like Jo-Beth Casey. Could the teenage girl she constantly rolls her eyes at actually be her 15x-great-grandmother?15x-great-grandmother?
** The Time Assassins in ''Future Perfect'' resemble human versions of the Scourge Splitters from the previous game. It's possible they are sent to kill those who Crow considered threats to him and are rewarded by becoming part of his "superior species". This is backed up by some DummiedOut lines ("Kill him, and we shall live forever!").
Is there an issue? Send a MessageReason:
None


* PortingDisaster: The Xbox One digital download port of ''Timesplitters 2'' has massive acceleration in aim mode, causing your crosshair to fly halfway across the screen at the slightest nudge. There's no way to adjust this in-game, either. This can make the game nigh-unplayable.

to:

* PortingDisaster: The Xbox One digital download port of ''Timesplitters 2'' has used to have massive acceleration in aim mode, causing your crosshair to fly halfway across the screen at the slightest nudge. There's nudge with no way to adjust this in-game, either. This can make the game nigh-unplayable.it in-game. It was since fixed in a patch
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PortingDisaster: The Xbox One digital download port of ''Timesplitters 2'' has massive acceleration in aim mode, causing your crosshair to fly halfway across the screen at the slightest nudge. There's no way to adjust this in-game, either. This can make the game nigh-unplayable.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ScrappyMechanic: In all three games, the fact that even in single player the AI enemies can headshot you. It's pure luck whether a stray bullet will hit you in the head and deal a ton of extra damage, which can lead into FakeDifficulty on occasion.

Added: 716

Changed: 290

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* ThatOneBoss: The first battle with [[spoiler:Jacob Crow]] in the tenth level of ''Future Perfect''. The problem mostly comes from getting the three most obvious weapons and then not knowing where the fourth weak point is. They're two side-mounted missile launchers, but they're not immediately visible.

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* ThatOneBoss: ThatOneBoss:
** The most frustrating level in ''[=TimeSplitters=] 2'' also has the most frustrating boss. Khallos comes from behind you once you enter a wide-open room, meaning you have nowhere to take cover. On higher difficulties, an endless wave of Reapers and Scourges (the only level to have both at once) spawn in to assist him. Taking him down isn't enough, as you also have to pull three levers that have rather finicky hitboxes.
**
The first battle with [[spoiler:Jacob Crow]] in the tenth level of ''Future Perfect''. The problem mostly comes from getting the three most obvious weapons and then not knowing where the fourth weak point is. They're two side-mounted missile launchers, but they're not immediately visible.
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None

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* SpecialEffectFailure:
** ''Future Perfect'' uses higher-poly models for between-level cutscenes. For in-level cutscenes, only the characters' faces are high-poly. This is most obvious during the first Time Paradox in "Scotland The Brave", where there's a shot of Cortez's hand holding a key, and his hand is essentially a solid brick.
** When Cortez catches up to Amy in "Breaking and Entering" the gun she threatens him with is not that time period's LX-18 Pistol, but rather the 9MM Pistol native to Harry Tipper's era.
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*** "[[https://www.youtube.com/watch?v=wQ9q8DwBBus Mexican Mission]]". A mix of techno and Wild West music that perfectly fits the map. It's so beloved it was brought back in Future Perfect!
** ''[=TimeSplitters: Future Perfect=]'':

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*** "[[https://www.youtube.com/watch?v=wQ9q8DwBBus Mexican Mission]]". A mix of techno and Wild West music that perfectly fits the map. It's so beloved it was brought back in Future Perfect!
''Future Perfect''!
** ''[=TimeSplitters: ''[=TimeSplitters Future Perfect=]'':



* BestKnownForTheFanservice: Jo-Beth Casey and to a lesser extent Venus Starr, to the extent that some don't know that the former is from the ''Timesplitters'' series.

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* BestKnownForTheFanservice: Jo-Beth Casey and to a lesser extent Venus Starr, to the extent that some don't know that the former is from the ''Timesplitters'' ''[=TimeSplitters=]'' series.



** The Wild West level of ''Timesplitters 2'' is a very simple, straightforward shootout level that comes directly after the UnexpectedGameplayChange StealthBasedMission in Neo-Tokyo, often considered the most frustrating level in the game, and is followed by the hair-pulling TimedMission in Atom Smasher, the annoying puzzle-heavy level in Aztec Temple, and finally the Robot Factory, which is considered the hardest level in the game.
** Much of the Honorary League in Arcade League in ''Timesplitters 2'' is this, especially after the [[ThatOneLevel Virus series]] and the [[DifficultySpike Men in Grey]] mission, at least until the "Outnumbered But Never Outpunned" series, where it becomes difficult again (the Arcade League in ''Timesplitters: Future Perfect'' is more linear in its difficulty progression, notably the Virus series is located in the Honorary League instead of the Amateur League).
** Similarly, in ''Timesplitters: Future Perfect'', the mission "You Take the High Road" takes place after [[ThatOneLevel Something to Crow About]], which involved tough robots, ''two'' bosses (and the one at the end is [[ThatOneBoss especially nasty]]), [[DemonicSpiders Rolling Robots]], and many high stakes obstacles. The former involves the same {{Mooks}} from "Scotland The Brave" plus more, so the threat is much more sedated.

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** The Wild West level of ''Timesplitters ''[=TimeSplitters=] 2'' is a very simple, straightforward shootout level that comes directly after the UnexpectedGameplayChange StealthBasedMission in Neo-Tokyo, often considered the most frustrating level in the game, and is followed by the hair-pulling TimedMission in Atom Smasher, the annoying puzzle-heavy level in Aztec Temple, and finally the Robot Factory, which is considered the hardest level in the game.
** Much of the Honorary League in Arcade League in ''Timesplitters ''[=TimeSplitters=] 2'' is this, especially after the [[ThatOneLevel Virus series]] and the [[DifficultySpike Men in Grey]] mission, at least until the "Outnumbered But Never Outpunned" series, where it becomes difficult again (the Arcade League in ''Timesplitters: ''[=TimeSplitters=] Future Perfect'' is more linear in its difficulty progression, notably the Virus series is located in the Honorary League instead of the Amateur League).
** Similarly, in ''Timesplitters: ''[=TimeSplitters=] Future Perfect'', the mission "You Take the High Road" takes place after [[ThatOneLevel Something to Crow About]], which involved tough robots, ''two'' bosses (and the one at the end is [[ThatOneBoss especially nasty]]), [[DemonicSpiders Rolling Robots]], and many high stakes obstacles. The former involves the same {{Mooks}} from "Scotland The Brave" plus more, so the threat is much more sedated.



* CommonKnowledge: Tom Clarke-Hill's voice as Cortez is so iconic that many people forget he [[ThePeteBest wasn't actually the original voice]] (even IDMB falsely lists him as such). As shown by the names of the soundfiles, Cortez's actor in ''Timesplitters 2'' was Everal Walsh.

to:

* CommonKnowledge: Tom Clarke-Hill's voice as Cortez is so iconic that many people forget he [[ThePeteBest wasn't actually the original voice]] (even IDMB falsely lists him as such). As shown by the names of the soundfiles, Cortez's actor in ''Timesplitters ''[=TimeSplitters=] 2'' was Everal Walsh.



* ContestedSequel: ''Timesplitters: Future Perfect'' is often considered inferior to the second game either due to abandoning its Goldeneye roots and/or being very glitchy. However it's usually regarded for more emphasis on the story and some well done humor to make up for it, as well as the more modern aiming system being far more user-friendly.

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* ContestedSequel: ''Timesplitters: ''[=TimeSplitters=] Future Perfect'' is often considered inferior to the second game either due to abandoning its Goldeneye ''[=GoldenEye=]'' roots and/or being very glitchy. However it's usually regarded for more emphasis on the story and some well done humor to make up for it, as well as the more modern aiming system being far more user-friendly.



** The zombies from the original Timesplitters counts as well. They cannot die off until you shoot their heads off, and when coupled with a shotgun and nearly unfair placements, make for some nasty encounters.

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** The zombies from the original Timesplitters counts ''[=TimeSplitters=]'' count as well. They cannot die off until you shoot their heads off, and when coupled with a shotgun and nearly unfair placements, make for some nasty encounters.



* SugarWiki/FunnyMoments: Future Perfect's singleplayer mode is rife with them! [[https://www.youtube.com/watch?v=tekc9dtiCGE&feature=related Here are some highlights of the funnier scenes.]]

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* SugarWiki/FunnyMoments: Future Perfect's ''Future Perfect''[='s=] singleplayer mode is rife with them! [[https://www.youtube.com/watch?v=tekc9dtiCGE&feature=related Here are some highlights of the funnier scenes.]]



* ThatOneBoss: The first battle with [[spoiler: Jacob Crow]] in the tenth level of ''Future Perfect''. The problem mostly comes from getting the three most obvious weapons and then not knowing where the fourth weak point is. They're two side-mounted missile launchers, but they're not immediately visible.

to:

* ThatOneBoss: The first battle with [[spoiler: Jacob [[spoiler:Jacob Crow]] in the tenth level of ''Future Perfect''. The problem mostly comes from getting the three most obvious weapons and then not knowing where the fourth weak point is. They're two side-mounted missile launchers, but they're not immediately visible.



*** "Mansion of Madness" in ''[=TimeSplitters=]: Future Perfect''. On top of legitimately being pretty creepy, the level's incredibly small weapon selection means you'll be using the slow-loading shotgun for almost everything. The fact that the zombies take a ton of damage on every part of their body except the head means you could end up wasting precious ammo on one of them whose head just won't come off. Then there's the climb up to and out of the attic, where the level really throws the zombies equipped with shotguns at you. Because of the shotgun's slow reloading time and small number of shots between reloads, it's very easy to get pinned down and shot while you're reloading.
*** "The Hooded Man" in Future Perfect. You have to protect [[spoiler: your past self from Time Assassins and [=TimeSplitters=] until he gets to the base]] it doesn't get bad until the Splitters show up though.

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*** "Mansion of Madness" in ''[=TimeSplitters=]: ''[=TimeSplitters=] Future Perfect''. On top of legitimately being pretty creepy, the level's incredibly small weapon selection means you'll be using the slow-loading shotgun for almost everything. The fact that the zombies take a ton of damage on every part of their body except the head means you could end up wasting precious ammo on one of them whose head just won't come off. Then there's the climb up to and out of the attic, where the level really throws the zombies equipped with shotguns at you. Because of the shotgun's slow reloading time and small number of shots between reloads, it's very easy to get pinned down and shot while you're reloading.
*** "The Hooded Man" in Future Perfect.''Future Perfect''. You have to protect [[spoiler: your past self from Time Assassins and [=TimeSplitters=] until he gets to the base]] it doesn't get bad until the Splitters show up though.



** "Burns Department" from ''Timesplitters 2'' is probably one of the hardest arcade league missions in the game, despite being in the [[NonIndicativeDifficulty Amateur League]]; the game mode is virus, a variant of tag where you instantly lose if you touch an "infected" player. There are nearly ten AI players ready to catch the plague, and [[ArtificialStupidity absolutely ''no'' effort]] to avoid anyone that's "it". There's no radar, which practically renders everyone invisible, and the map is as claustrophobic as can be. The weapons aren't at all powerful, so camping is a failing strategy. Sadly, a gold medal (which requires the player to last at least ''2 minutes'') is required to unlock a certain character, so you'll have to perfect this mission to get OneHundredPercentCompletion.

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** "Burns Department" from ''Timesplitters ''[=TimeSplitters=] 2'' is probably one of the hardest arcade league missions in the game, despite being in the [[NonIndicativeDifficulty Amateur League]]; the game mode is virus, a variant of tag where you instantly lose if you touch an "infected" player. There are nearly ten AI players ready to catch the plague, and [[ArtificialStupidity absolutely ''no'' effort]] to avoid anyone that's "it". There's no radar, which practically renders everyone invisible, and the map is as claustrophobic as can be. The weapons aren't at all powerful, so camping is a failing strategy. Sadly, a gold medal (which requires the player to last at least ''2 minutes'') is required to unlock a certain character, so you'll have to perfect this mission to get OneHundredPercentCompletion.



** "Playing with Fire" in ''Timesplitters 2'' is notorious, though less for its difficulty. It's fairly trivial to work your way up to a gold, by optimising your route each playthrough, figuring out the quickest path to grab every banana... But an unfortunate glitch makes it impossible to achieve a platinum rating if a player ever gets a gold, due to an issue with how the game updates your score. The only solution is to restart the console before the game saves.

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** "Playing with Fire" in ''Timesplitters ''[=TimeSplitters=] 2'' is notorious, though less for its difficulty. It's fairly trivial to work your way up to a gold, by optimising your route each playthrough, figuring out the quickest path to grab every banana... But an unfortunate glitch makes it impossible to achieve a platinum rating if a player ever gets a gold, due to an issue with how the game updates your score. The only solution is to restart the console before the game saves.



** The "Ufopia" map in ''Timesplitters 2'' is not used for any Arcade League or Challenge missions, while the "Site" map is only used for one.

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** The "Ufopia" map in ''Timesplitters ''[=TimeSplitters=] 2'' is not used for any Arcade League or Challenge missions, while the "Site" map is only used for one.
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* CommonKnowledge: Tom Clarke-Hill's voice as Cortez is so iconic that many people forget he [[ThePeteBest wasn't actually the original voice]] (even IDMB falsely lists him as such). As shown by the names of the soundfiles, Cortez's actor in ''Timesplitters 2'' was Everal Walsh.
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That wasn't really a bad thing, given how fire was a huge Scrappy Mechanic in 2.


** Fire is temporary rather than permanent unless the victim goes into water or fires the fire extinguisher down low (which is no longer in Future Perfect). Fire also does not spread on contact outside of Virus mode, merely dealing contact damage.
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retroping


** Hearing scary noises, Jo-Beth tells Cortez to go down a ladder first. Cortez looks at her short skirt skeptically before shrugging and doing as she says.

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** Hearing scary noises, Jo-Beth tells Cortez to go down a ladder first. Cortez [[SkirtsAndLadders looks at her short skirt skeptically skeptically]] before shrugging and doing as she says.
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trope def-only


** Hearing scary noises, Jo-Beth tells Cortez to go down a ladder first. Cortez [[PantyShot looks at her short skirt skeptically]] before shrugging and doing as she says.

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** Hearing scary noises, Jo-Beth tells Cortez to go down a ladder first. Cortez [[PantyShot looks at her short skirt skeptically]] skeptically before shrugging and doing as she says.
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** "Nice Threads". Assault match, yes, but this time it's on Scrapyard, so prepare to meet a trio of Sentry Bots and a whole bunch of autoguns both outside and inside.

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** "Nice Threads". Assault match, yes, but this time it's on Scrapyard, so prepare to meet a trio of Sentry Bots and a whole bunch of autoguns both outside and inside. The Scrapyard Assault map itself is full of FakeDifficulty, as two weapon slots are found only at the start of the level, with one of them being designated for the Lasergun in "Nice Threads". You're meant to use its shield function to bypass the turrets and rush your way to the first checkpoint. Getting to the second checkpoint is borderline unfair as a single rocket-launching turret monitors the corner leading into that area, which almost always simply kills you outright.
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No longer a trope


* EnsembleDarkhorse: With LoadsAndLoadsOfCharacters, this was inevitable, especially with how diverse and unique they are.

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* EnsembleDarkhorse: With LoadsAndLoadsOfCharacters, such a big cast of characters, this was inevitable, especially with how diverse and unique they are.
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None


* SequelDifficultyDrop: Pretty much everything is much easier to handle than in ''[=TimeSplitters=] 2''. The infamous Virus Arcade League missions are much easier (and take place in the Honorary League instead of the Amateur League), the aiming system is more precise, the story mode's Hard difficulty isn't as mercilessly difficult as the one in the previous game, ammunition is excessively plentiful, and more characters and features are unlocked at the start.

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* SequelDifficultyDrop: Pretty much everything is much easier to handle in ''Future Perfect'' than in ''[=TimeSplitters=] 2''. The infamous Virus Arcade League missions are much easier (and take place in the Honorary League instead of the Amateur League), the aiming system is more precise, the story mode's Hard difficulty isn't as mercilessly difficult as the one in the previous game, ammunition is excessively plentiful, and more characters and features are unlocked at the start.

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