History YMMV / TimeSplitters

25th Aug '16 9:25:01 AM RainingMetal
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* ContestedSequel: Timesplitters: Future Perfect is often considered inferior to the second game either due to abandoning it's Goldeneye roots and/or being very glitchy. However its usually regarded for more emphasis on the story and some well done humor to make up for it.

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* ContestedSequel: Timesplitters: Future Perfect is often considered inferior to the second game either due to abandoning it's its Goldeneye roots and/or being very glitchy. However its usually regarded for more emphasis on the story and some well done humor to make up for it.it.
* DemonicSpiders: ''[=TimeSplitters=] 2'' has the Sentry Robots in "Robot Factory". They're often armed with plasma rifles or rocket launchers, and they take a ''ton'' of hits to kill.



* ScrappyWeapon: In ''[=TimeSplitters=] 2'', the Sci-Fi pistol is often a bigger threat than the basic mook in Robot Factory. The lasers fired from the pistol always bounce off surfaces if it doesn't hit a target, and is fired in three-shot bursts, often resulting in your own lasers hitting you. Future Perfect allowed the reflection mode to be turned off (and it is by default), [[RescuedFromTheScrappyHeap making this weapon far safer to use]].



* SeinfeldIsUnfunny: The first game isn't regarded well nowadays due to it's barebones presentation and lacking the features introduced in the sequels.

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* SeinfeldIsUnfunny: The first game isn't regarded well nowadays due to it's its barebones presentation and lacking the features introduced in the sequels.
31st Jul '16 6:21:18 PM BJSnipers
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** TS2's [[https://www.youtube.com/watch?v=V70aqXNy0MY Scrapyard]]. If you're not headbanging, you're doing it wrong.

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** TS2's [=TS2's=] [[https://www.youtube.com/watch?v=V70aqXNy0MY Scrapyard]]. If you're not headbanging, you're doing it wrong.


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** The Atom Smasher in Timpslitters 2 is also considered this. First off, you have a TimeLimit. There are five (four in easy) of them, you get time increased every time a bomb is defused, and the the time limit stops if all of them are defused. Sounds easy, right? Wrong! You the player cannot defuse a bomb, so how do you defuse it? Have a nearby scientist NPC do it, and if all the nearby scientists are dead, [[UnwinnableByMistake kiss your win goodbye.]] One of them is a crane game which doesn't require a scientist at all. In hard mode, there are no scientists near the second bomb. Instead there are two of them are on fire on the other room with checkpoint, and they will die if the fire is not put out fast enough.
11th Jul '16 6:31:04 PM RainingMetal
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Added DiffLines:

* BreatherLevel:
** The Wild West level of ''Timesplitters 2'' is a very simple, straightforward shootout level that comes directly after the UnexpectedGameplayChange StealthBasedMission in Neo-Tokyo, often considered the most frustrating level in the game, and is followed by the hair-pulling TimedMission in Atom Smasher, the annoying puzzle-heavy level in Aztec Temple, and finally the Robot Factory, which is considered the hardest level in the game.
** Much of the Honorary League in Arcade League is this, especially after the [[ThatOneLevel Virus series]] and the [[DifficultySpike Men in Grey]] mission, at least until the ''Outnumbered But Never Outpunned'' series, where it becomes difficult again.
** Similarly, in ''Timesplitters: Future Perfect'', the mission ''You Take the High Road'' takes place after [[ThatOneLevel Something to Crow About]], which involved tough robots, ''two'' bosses (and the one at the end is [[ThatOneBoss especially nasty]]), [[DemonicSpiders Rolling Robots]], and many high stakes obstacles. The former involves the same {{Mooks}} from ''Scotland The Brave'' plus more, so the threat is much more sedated.
11th Jul '16 6:09:43 PM RainingMetal
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** "Burns Department" from Timesplitters 2 is probably one of the hardest arcade league missions in the game, despite being in the [[NonIndicativeDifficulty Amateur League]]; the game mode is virus, a variant of tag where you instantly lose if you touch an "infected" player. There are nearly ten AI players ready to catch the plague, and [[ArtificialStupidity absolutely ''no'' effort]] to avoid anyone that's "it". There's no radar, which practically renders everyone invisible, and the map is as claustrophobic as can be. The weapons aren't at all powerful, so camping is a failing strategy. Sadly, a gold medal (which requires the player to last at least ''2 minutes'') is required to unlock a certain character, so you'll have to perfect this mission to get OneHundredPercentCompletion.



** You've definitely played on the Siberia stage in ''FP'' just to block an AI team's base with the jeep.

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** You've definitely played on the Siberia stage in ''FP'' just to block an AI team's base with the jeep.
15th Nov '15 10:18:41 PM erforce
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* ThatOneLevel: Mansion in ''[=TimeSplitters=]''. [[StalkingMission Neo-Tokyo]] in ''[=TimeSplitters=] 2''.

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* ThatOneLevel: ThatOneLevel:
**
Mansion in ''[=TimeSplitters=]''. [[StalkingMission Neo-Tokyo]] It constantly spawns zombies behind you.
** Neo-Tokyo
in ''[=TimeSplitters=] 2''.2'', which opens with a lenghty StalkingMission.
4th Sep '15 7:05:47 PM Gravityman
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** Mansion in ''[=TimeSplitters=]: Future Perfect'' was scrappy for three reasons. One, Jo-Beth Casey, who sometimes attacks you due to a glitch. Second, [[ThatOneBoss Deer Haunter]]. Third, the last boss of the level. You know which trope he goes under.

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** Mansion of Madness in ''[=TimeSplitters=]: Future Perfect'' was scrappy Perfect''. On top of legitimately being pretty creepy, the level's incredibly small weapon selection means you'll be using the slow-loading shotgun for three reasons. One, Jo-Beth Casey, who sometimes attacks almost everything. The fact that the zombies take a ton of damage on every part of their body except the head means you due to a glitch. Second, [[ThatOneBoss Deer Haunter]]. Third, could end up wasting precious ammo on one of them whose head just won't come off. Then there's the last boss climb up to and out of the level. You know which trope he goes under.attic, where the level really throws the zombies equipped with shotguns at you. Because of the shotgun's slow reloading time and small number of shots between reloads, it's very easy to get pinned down and shot while you're reloading.
26th Jul '15 6:36:21 PM EricNeoMatrix
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** [[http://www.youtube.com/watch?v=844y7LN09IU "Spaceport"]] and [[http://www.youtube.com/watch?v=YoOl8LjxMFs&feature=related "Scotland The Brave"]] in Future Perfect, "Notre Dame" in [=TS2=]. Dozens more.

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** [[http://www.youtube.com/watch?v=844y7LN09IU "Spaceport"]] and [[http://www.youtube.com/watch?v=YoOl8LjxMFs&feature=related "Scotland The Brave"]] in Future Perfect, "Notre Dame" in [=TS2=]. Dozens more.


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** TS2's [[https://www.youtube.com/watch?v=V70aqXNy0MY Scrapyard]]. If you're not headbanging, you're doing it wrong.
21st Jun '15 6:05:01 PM Sammettik
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** [[EverythingsBetterWithMonkeys The Monkeys]]. Enough said.
19th Aug '14 3:49:38 PM Retro7
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* ContestedSequel: Timesplitters: Future Perfect is often considered inferior to the second game either due to abandoning it's Goldeneye roots and/or being very glitchy.

to:

* ContestedSequel: Timesplitters: Future Perfect is often considered inferior to the second game either due to abandoning it's Goldeneye roots and/or being very glitchy. However its usually regarded for more emphasis on the story and some well done humor to make up for it.
4th Jan '14 4:17:55 PM PrimeEvil
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* CatharsisFactor: Arcade: Amateur League: Nightstick: Damn Cold Out Here. First, fire your flare gun at a snowman. Then listen to the screaming. Repeat.

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* CatharsisFactor: Arcade: Amateur League: Nightstick: Damn Dam Cold Out Here. First, fire your flare gun at a snowman. Then listen to the screaming. Repeat.
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