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* TearJerker: Done in episode 7

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%% * TearJerker: Done in episode 7
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* ValuesDissonance: Quite possibly why the game is far more successful in Japan than everywhere else. Japanese gaming culture is more communal and more open to players sharing strategies at arcades, which was vital if players wanted to complete the original game, especially before the age of publically-available, fast, and affordable internet coupled with sites like [=StrategyWiki=] and Website/GameFAQs. In the West, the concept of arcades as social environments is generally lost on players, so players weren't as willing to collaborate to figure out how to find the next treaure. This is made worse today with [[StopHavingFunGuy the idea that using guides and asking other players for help makes you an idiot who shouldn't be playing the game]].

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* ValuesDissonance: Quite possibly why the game is far more successful in Japan than everywhere else. Japanese gaming culture is more communal and more open to players sharing strategies at arcades, which was vital if players wanted to complete the original game, especially before the age of publically-available, fast, and affordable internet coupled with sites like [=StrategyWiki=] and Website/GameFAQs. In the West, the concept of arcades as social environments is generally lost on players, so players weren't as willing to collaborate to figure out how to find the next treaure. This is made worse today with [[StopHavingFunGuy [[StopHavingFunGuys the idea that using guides and asking other players for help makes you an idiot who shouldn't be playing the game]].
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** That said, nearly everyone who bought the game in the US at all got a guide with the game. The DS version even shows the guide on the top screen for you.

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** That said, nearly everyone who bought the game in the US at all got ''Namco Museum Volume 3'' includes a hint booklet providing a general walkthrough, and ''Namco Museum DS'' can also display a hint guide with for the game. The DS version even shows the guide current floor on the top screen for you.opposite of the screen being played on.
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** That said, nearly everyone who bought the game in the US at all got a guide with the game. The DS version even shows the guide on the top screen for you.
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* ClothesMakeTheSuperman: In second season, Fatima is seen trying to use her "staff" without her usual adventurer outfit. It looked like a very bad firecracker. At the end of the episode she changed her clothes and got back her magic powers. Is Charisma boost that important for sorceress?
* HeyItsThatVoice: Gilgamesh (Gil) is voiced by Creator/TomokazuSeki, who also voiced another [[VisualNovel/FateStayNight Gilgamesh]]. Both are based on the legendary Sumerian King, the latter far more than the former.


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* ScrappyMechanic: How in the '''''hell''''' do you find any of these treasures without consulting a guide?!
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* HeyItsThatVoice: Gilgamesh (Gil) is voiced by Creator/TomokazuSeki, who also voiced another [[FateStayNight Gilgamesh]]. Both are based on the legendary Sumerian King, the latter far more than the former.

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* HeyItsThatVoice: Gilgamesh (Gil) is voiced by Creator/TomokazuSeki, who also voiced another [[FateStayNight [[VisualNovel/FateStayNight Gilgamesh]]. Both are based on the legendary Sumerian King, the latter far more than the former.
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* BrokenBase: Is the game's sheer GuideDangIt nature a clever way to get players to collaborate and help each other out, or is it a steaming pile of FakeDifficulty and deserving of being a [[AmericansHateTingle commercial flop outside of Japan]]?
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* ValuesDissonance: Quite possibly why the game is far more successful in Japan than everywhere else. Japanese gaming culture is more communal and more open to players sharing strategies at arcades, which was vital if players wanted to complete the original game, especially before the age of publically-available, fast, and affordable internet coupled with sites like [=StrategyWiki=] and Website/GameFAQs. In the West, the concept of arcades as social environments is generally lost on players, so players weren't as willing to collaborate to figure out how to find the next treaure.

to:

* ValuesDissonance: Quite possibly why the game is far more successful in Japan than everywhere else. Japanese gaming culture is more communal and more open to players sharing strategies at arcades, which was vital if players wanted to complete the original game, especially before the age of publically-available, fast, and affordable internet coupled with sites like [=StrategyWiki=] and Website/GameFAQs. In the West, the concept of arcades as social environments is generally lost on players, so players weren't as willing to collaborate to figure out how to find the next treaure. This is made worse today with [[StopHavingFunGuy the idea that using guides and asking other players for help makes you an idiot who shouldn't be playing the game]].
Is there an issue? Send a MessageReason:
None


* ValuesDissonance: Quite possibly why the game is far more successful in Japan than everywhere else. Japanese gaming culture is more communal and more open to players sharing strategies at arcades, which was vital if players wanted to complete the original game, especially before the age of publically-available, fast, and affordable internet coupled with sites like [=StrategyWiki=] and Website/GameFAQs. In the West, the concept of arcades as social environments is generally lost on players, and [[StopHavingFunGuys the idea of looking up guides and walkthroughs is considered a sign of weakness]].

to:

* ValuesDissonance: Quite possibly why the game is far more successful in Japan than everywhere else. Japanese gaming culture is more communal and more open to players sharing strategies at arcades, which was vital if players wanted to complete the original game, especially before the age of publically-available, fast, and affordable internet coupled with sites like [=StrategyWiki=] and Website/GameFAQs. In the West, the concept of arcades as social environments is generally lost on players, and [[StopHavingFunGuys so players weren't as willing to collaborate to figure out how to find the idea of looking up guides and walkthroughs is considered a sign of weakness]].next treaure.
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* ValuesDissonance: Quite possibly why the game is far more successful in Japan than everywhere else. Japanese gaming culture is more communal and more open to players sharing strategies at arcades, which was vital if players wanted to complete the original game, especially before the age of publically-available, fast, and affordable internet coupled with sites like [=StrategyWiki=] and Website/GameFAQs. In the West, the concept of arcades as social environments is generally lost on players, and [[StopHavingFunGuys the idea of looking up guides and walkthroughs is considered sinful by many players]].

to:

* ValuesDissonance: Quite possibly why the game is far more successful in Japan than everywhere else. Japanese gaming culture is more communal and more open to players sharing strategies at arcades, which was vital if players wanted to complete the original game, especially before the age of publically-available, fast, and affordable internet coupled with sites like [=StrategyWiki=] and Website/GameFAQs. In the West, the concept of arcades as social environments is generally lost on players, and [[StopHavingFunGuys the idea of looking up guides and walkthroughs is considered sinful by many players]].a sign of weakness]].
Is there an issue? Send a MessageReason:
None


* ValuesDissonance: Quite possibly why the game is far more successful in Japan than everywhere else. Japanese gaming culture is more communal and more open to players sharing strategies at arcades, which was vital if players wanted to complete the original game, especially before the age publically-available, fast, and affordable internet coupled with sites like [=StrategyWiki=] and Website/GameFAQs. In the West, the concept of arcades as social environments is generally lost on players, and [[StopHavingFunGuys the idea of looking up guides and walkthroughs is considered sinful by many players]].

to:

* ValuesDissonance: Quite possibly why the game is far more successful in Japan than everywhere else. Japanese gaming culture is more communal and more open to players sharing strategies at arcades, which was vital if players wanted to complete the original game, especially before the age of publically-available, fast, and affordable internet coupled with sites like [=StrategyWiki=] and Website/GameFAQs. In the West, the concept of arcades as social environments is generally lost on players, and [[StopHavingFunGuys the idea of looking up guides and walkthroughs is considered sinful by many players]].
Is there an issue? Send a MessageReason:
None


* ValuesDissonance: Quite possibly why the game is far more successful in Japan than everywhere else. Japanese gaming culture is more communal and more open to players sharing strategies, which was vital if players wanted to complete the original game. In the West, the concept of arcades as social environments is generally lost on players, and [[StopHavingFunGuys the idea of looking up guides and walkthroughs is considered sinful by many players]].

to:

* ValuesDissonance: Quite possibly why the game is far more successful in Japan than everywhere else. Japanese gaming culture is more communal and more open to players sharing strategies, strategies at arcades, which was vital if players wanted to complete the original game.game, especially before the age publically-available, fast, and affordable internet coupled with sites like [=StrategyWiki=] and Website/GameFAQs. In the West, the concept of arcades as social environments is generally lost on players, and [[StopHavingFunGuys the idea of looking up guides and walkthroughs is considered sinful by many players]].
Is there an issue? Send a MessageReason:
None


* ValuesDissonance: Quite possibly why the game is far more successful in Japan than everywhere else. Japanese gaming culture is more communal and more open to players sharing strategies, which was vital if players wanted to complete the original game. In the West, the concept of arcades as social environments is generally lost on players, and [[StopHavingFunGuys the idea of looking up guides and walkthroughs is seen as a sin to many players]].

to:

* ValuesDissonance: Quite possibly why the game is far more successful in Japan than everywhere else. Japanese gaming culture is more communal and more open to players sharing strategies, which was vital if players wanted to complete the original game. In the West, the concept of arcades as social environments is generally lost on players, and [[StopHavingFunGuys the idea of looking up guides and walkthroughs is seen as a sin to considered sinful by many players]].
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None


* ThatOneLevel: Level 13. It contains a treasure necessary to beat the game, that can only be obtained by killing all the {{Teleport Spam}}ming enemies on the floor. [[MyFriendsAndZoidberg Also the slimes.]] And this is assuming [[GuideDangIt you even knew what to do]].

to:

* ThatOneLevel: Level 13. It contains a treasure necessary to beat the game, that can only be obtained by killing all the {{Teleport Spam}}ming enemies on the floor. [[MyFriendsAndZoidberg Also the slimes.]] And this is assuming [[GuideDangIt you even knew what to do]].do]].
* ValuesDissonance: Quite possibly why the game is far more successful in Japan than everywhere else. Japanese gaming culture is more communal and more open to players sharing strategies, which was vital if players wanted to complete the original game. In the West, the concept of arcades as social environments is generally lost on players, and [[StopHavingFunGuys the idea of looking up guides and walkthroughs is seen as a sin to many players]].
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Cut for having no context; if anyone wants to re-add, discuss it here first.


* CompleteMonster: Neeba. [[RageAgainstTheHeavens Hating the gods and doing something about it]], fine, [[spoiler:but wanting to destroy everything and kill everyone just because you dislike your brother? That's too much.]]
*** [[spoiler: In one of the episodes, after their father came home from the war (and promptly died), Neeba called him a coward. And he was thrown out of the house. Then he was trained by Gremica, and possibly never came into contact with Jil until the start of the series. And that would explain Neeba's dislike of him in the 1st episode.]]
** [[spoiler:Shadow Gilgamesh]]
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* HeyItsThatVoice: Gilgamesh (Gil) is voiced by Creator/TomokazuSeki, who also voiced another [[FateStayNight Gilgamesh]]. Both are based on the legendary Sumerian King, the latter far more than the former.
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* AdaptationDisplacement: Mostly played straight, except among gaming communities.
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* ClothesMaketheSuperman: In second season, Fatima is seen trying to use her "staff" without her usual adventurer outfit. It looked like a very bad firecracker. At the end of the episode she changed her clothes and got back her magic powers. Is Charisma boost that important for sorceress?

to:

* ClothesMaketheSuperman: ClothesMakeTheSuperman: In second season, Fatima is seen trying to use her "staff" without her usual adventurer outfit. It looked like a very bad firecracker. At the end of the episode she changed her clothes and got back her magic powers. Is Charisma boost that important for sorceress?
Is there an issue? Send a MessageReason:
None


* CompleteMonster - Neeba. [[RageAgainstTheHeavens Hating the gods and doing something about it]], fine, [[spoiler:but wanting to destroy everything and kill everyone just because you dislike your brother? That's too much.]]

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* CompleteMonster - CompleteMonster: Neeba. [[RageAgainstTheHeavens Hating the gods and doing something about it]], fine, [[spoiler:but wanting to destroy everything and kill everyone just because you dislike your brother? That's too much.]]



* MoralEventHorizon - [[spoiler:Neeba, either since his betrayal in season 1, or his killing Henaro at the end of season 2.]]

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* MoralEventHorizon - MoralEventHorizon: [[spoiler:Neeba, either since his betrayal in season 1, or his killing Henaro at the end of season 2.]]



* TearJerker - Done in episode 7

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* TearJerker - TearJerker: Done in episode 7



* AmericansHateTingle - Or more specifically, Americans Hate GuideDangIt Moments.
* ThatOneLevel - Level 13. It contains a treasure necessary to beat the game, that can only be obtained by killing all the {{Teleport Spam}}ming enemies on the floor. [[MyFriendsAndZoidberg Also the slimes.]] And this is assuming [[GuideDangIt you even knew what to do]].

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* AmericansHateTingle - AmericansHateTingle: Or more specifically, Americans Hate GuideDangIt Moments.
* ThatOneLevel - ThatOneLevel: Level 13. It contains a treasure necessary to beat the game, that can only be obtained by killing all the {{Teleport Spam}}ming enemies on the floor. [[MyFriendsAndZoidberg Also the slimes.]] And this is assuming [[GuideDangIt you even knew what to do]].
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None


* ClothesMaketheSuperman: In second season, Fatima is seen trying to use her "staff" without her usual adventurer outfit. It looked like a very bad firecracker. At the end of the episode she changed her clothes and got back her magic powers. Is Charisma boost that important for sorceress?



* ClothesMaketheSuperman: In second season, Fatima is seen trying to use her "staff" without her usual adventurer outfit. It looked like a very bad firecracker. At the end of the episode she changed her clothes and got back her magic powers. Is Charisma boost that important for sorceress?
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Crowning Moment of Awesome


* CrowningMomentOfAwesome - Jil's attempting to gain party members in episode 2 of Aegis, he is mocked and assaulted for his ForGreatJustice speech but stands his ground to the point of intimidating his opposition into fleeing the scene. All while thieves fail to steal his BagOfHolding because they can't lift it.
** Gilgamesh's defeat at the hands of [[spoiler: Uragon]].
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* AmericansHateTingle - Or more specifically, Americans Hate GuideDangIt Moments.
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None

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* ClothesMaketheSuperman: In second season, Fatima is seen trying to use her "staff" without her usual adventurer outfit. It looked like a very bad firecracker. At the end of the episode she changed her clothes and got back her magic powers. Is Charisma boost that important for sorceress?

Changed: 1

Removed: 150

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The first episode was a Cliche Storm because it was parody, the series while having cliches normally subverts or even lampshades them.


!The anime
* ClicheStorm - The first episode is largely a collection of all the HeroicFantasy tropes that you can think of, and a few more that you've forgotten.

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!The anime
* ClicheStorm - The first episode is largely a collection of all the HeroicFantasy tropes that you can think of, and a few more that you've forgotten.
anime
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* PuritySue: Both Kaaya and Jil both can be argued as fitting the role, with Kaaya doubling as a RelationshipSue for Jil.

Added: 156

Changed: 211

Removed: 83

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* CrowningMomentOfAwesome - Gilgamesh's defeat at the hands of [[spoiler: Uragon]].



** [[spoiler: In one of the episodes, after their father came home from the war (and promptly died), Neeba called him a coward. And he was thrown out of the house. Then he was trained by Gremica, and possibly never came into contact with Jil until the start of the series. And that would explain Neeba's dislike of him in the 1st episode.]]

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** *** [[spoiler: In one of the episodes, after their father came home from the war (and promptly died), Neeba called him a coward. And he was thrown out of the house. Then he was trained by Gremica, and possibly never came into contact with Jil until the start of the series. And that would explain Neeba's dislike of him in the 1st episode.]]]]
** [[spoiler:Shadow Gilgamesh]]



* MartyStu: Jil in the first episode is a parodically blatant one.
* MoralEventHorizon - [[spoiler:Neeba, either since his betrayal in season 1, or his killing Henaro.]]

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** Gilgamesh's defeat at the hands of [[spoiler: Uragon]].
* MartyStu: Jil in the first episode fantasy is a parodically blatant parody of one.
* MoralEventHorizon - [[spoiler:Neeba, either since his betrayal in season 1, or his killing Henaro.Henaro at the end of season 2.]]
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* TearJerker - Done to hell and back in episode 7

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* TearJerker - Done to hell and back in episode 7
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Alas Poor Villain is being moved back to Main. Examples that don\'t describe the moment or are purely editor opinion are being deleted.


* AlasPoorVillain - Despite what he's done, what's happened to [[spoiler:Gilgamesh]] is sad.
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YMMV sinkhole


* MoralEventHorizon - [[spoiler:Neeba, [[YourMileageMayVary either since his betrayal in season 1, or his killing Henaro.]]]]

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* MoralEventHorizon - [[spoiler:Neeba, [[YourMileageMayVary either since his betrayal in season 1, or his killing Henaro.]]]]]]

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