History YMMV / TheTowerOfDruaga

12th Jan '16 10:07:13 PM zaphod77
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** That said, nearly everyone who bought the game in the US at all got a guide with the game. The DS version even shows the guide on the top screen for you.
14th Dec '15 1:22:50 AM Antwan
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* ClothesMakeTheSuperman: In second season, Fatima is seen trying to use her "staff" without her usual adventurer outfit. It looked like a very bad firecracker. At the end of the episode she changed her clothes and got back her magic powers. Is Charisma boost that important for sorceress? * HeyItsThatVoice: Gilgamesh (Gil) is voiced by Creator/TomokazuSeki, who also voiced another [[VisualNovel/FateStayNight Gilgamesh]]. Both are based on the legendary Sumerian King, the latter far more than the former.

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* ClothesMakeTheSuperman: In second season, Fatima is seen trying to use her "staff" without her usual adventurer outfit. It looked like a very bad firecracker. At the end of the episode she changed her clothes and got back her magic powers. Is Charisma boost that important for sorceress? * HeyItsThatVoice: Gilgamesh (Gil) is voiced by Creator/TomokazuSeki, who also voiced another [[VisualNovel/FateStayNight Gilgamesh]]. Both are based on the legendary Sumerian King, the latter far more than the former.
15th Jul '15 1:03:02 AM LucaEarlgrey
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* ScrappyMechanic: How in the '''''hell''''' do you find any of these treasures without consulting a guide?!
25th Mar '15 7:50:28 PM nombretomado
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* HeyItsThatVoice: Gilgamesh (Gil) is voiced by Creator/TomokazuSeki, who also voiced another [[FateStayNight Gilgamesh]]. Both are based on the legendary Sumerian King, the latter far more than the former.
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* HeyItsThatVoice: Gilgamesh (Gil) is voiced by Creator/TomokazuSeki, who also voiced another [[FateStayNight [[VisualNovel/FateStayNight Gilgamesh]]. Both are based on the legendary Sumerian King, the latter far more than the former.
1st Feb '15 2:22:40 AM LucaEarlgrey
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* BrokenBase: Is the game's sheer GuideDangIt nature a clever way to get players to collaborate and help each other out, or is it a steaming pile of FakeDifficulty and deserving of being a [[AmericansHateTingle commercial flop outside of Japan]]?
27th Nov '14 10:28:08 PM LucaEarlgrey
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* ValuesDissonance: Quite possibly why the game is far more successful in Japan than everywhere else. Japanese gaming culture is more communal and more open to players sharing strategies at arcades, which was vital if players wanted to complete the original game, especially before the age of publically-available, fast, and affordable internet coupled with sites like [=StrategyWiki=] and Website/GameFAQs. In the West, the concept of arcades as social environments is generally lost on players, so players weren't as willing to collaborate to figure out how to find the next treaure.
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* ValuesDissonance: Quite possibly why the game is far more successful in Japan than everywhere else. Japanese gaming culture is more communal and more open to players sharing strategies at arcades, which was vital if players wanted to complete the original game, especially before the age of publically-available, fast, and affordable internet coupled with sites like [=StrategyWiki=] and Website/GameFAQs. In the West, the concept of arcades as social environments is generally lost on players, so players weren't as willing to collaborate to figure out how to find the next treaure. This is made worse today with [[StopHavingFunGuy the idea that using guides and asking other players for help makes you an idiot who shouldn't be playing the game]].
23rd Nov '14 9:13:25 AM LucaEarlgrey
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* ValuesDissonance: Quite possibly why the game is far more successful in Japan than everywhere else. Japanese gaming culture is more communal and more open to players sharing strategies at arcades, which was vital if players wanted to complete the original game, especially before the age of publically-available, fast, and affordable internet coupled with sites like [=StrategyWiki=] and Website/GameFAQs. In the West, the concept of arcades as social environments is generally lost on players, and [[StopHavingFunGuys the idea of looking up guides and walkthroughs is considered a sign of weakness]].
to:
* ValuesDissonance: Quite possibly why the game is far more successful in Japan than everywhere else. Japanese gaming culture is more communal and more open to players sharing strategies at arcades, which was vital if players wanted to complete the original game, especially before the age of publically-available, fast, and affordable internet coupled with sites like [=StrategyWiki=] and Website/GameFAQs. In the West, the concept of arcades as social environments is generally lost on players, and [[StopHavingFunGuys so players weren't as willing to collaborate to figure out how to find the idea of looking up guides and walkthroughs is considered a sign of weakness]].next treaure.
23rd Nov '14 9:10:37 AM LucaEarlgrey
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* ValuesDissonance: Quite possibly why the game is far more successful in Japan than everywhere else. Japanese gaming culture is more communal and more open to players sharing strategies at arcades, which was vital if players wanted to complete the original game, especially before the age of publically-available, fast, and affordable internet coupled with sites like [=StrategyWiki=] and Website/GameFAQs. In the West, the concept of arcades as social environments is generally lost on players, and [[StopHavingFunGuys the idea of looking up guides and walkthroughs is considered sinful by many players]].
to:
* ValuesDissonance: Quite possibly why the game is far more successful in Japan than everywhere else. Japanese gaming culture is more communal and more open to players sharing strategies at arcades, which was vital if players wanted to complete the original game, especially before the age of publically-available, fast, and affordable internet coupled with sites like [=StrategyWiki=] and Website/GameFAQs. In the West, the concept of arcades as social environments is generally lost on players, and [[StopHavingFunGuys the idea of looking up guides and walkthroughs is considered sinful by many players]].a sign of weakness]].
23rd Nov '14 9:10:18 AM LucaEarlgrey
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* ValuesDissonance: Quite possibly why the game is far more successful in Japan than everywhere else. Japanese gaming culture is more communal and more open to players sharing strategies at arcades, which was vital if players wanted to complete the original game, especially before the age publically-available, fast, and affordable internet coupled with sites like [=StrategyWiki=] and Website/GameFAQs. In the West, the concept of arcades as social environments is generally lost on players, and [[StopHavingFunGuys the idea of looking up guides and walkthroughs is considered sinful by many players]].
to:
* ValuesDissonance: Quite possibly why the game is far more successful in Japan than everywhere else. Japanese gaming culture is more communal and more open to players sharing strategies at arcades, which was vital if players wanted to complete the original game, especially before the age of publically-available, fast, and affordable internet coupled with sites like [=StrategyWiki=] and Website/GameFAQs. In the West, the concept of arcades as social environments is generally lost on players, and [[StopHavingFunGuys the idea of looking up guides and walkthroughs is considered sinful by many players]].
23rd Nov '14 9:09:54 AM LucaEarlgrey
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* ValuesDissonance: Quite possibly why the game is far more successful in Japan than everywhere else. Japanese gaming culture is more communal and more open to players sharing strategies, which was vital if players wanted to complete the original game. In the West, the concept of arcades as social environments is generally lost on players, and [[StopHavingFunGuys the idea of looking up guides and walkthroughs is considered sinful by many players]].
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* ValuesDissonance: Quite possibly why the game is far more successful in Japan than everywhere else. Japanese gaming culture is more communal and more open to players sharing strategies, strategies at arcades, which was vital if players wanted to complete the original game.game, especially before the age publically-available, fast, and affordable internet coupled with sites like [=StrategyWiki=] and Website/GameFAQs. In the West, the concept of arcades as social environments is generally lost on players, and [[StopHavingFunGuys the idea of looking up guides and walkthroughs is considered sinful by many players]].
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