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* GoodBadBugs: In the original it was possible to fire a nuclear missile and have it detonate right above your base. The reason? The missile collided with an aircraft. In some cases the aircraft that collided was owned [[EpicFail by the same person]] who launched the nuke! No matter the side you're on either case this doubles as a CrowningMomentOfAwesome and a CrowningMomentOfFunny

to:

* GoodBadBugs: In the original it was possible to fire a nuclear missile and have it detonate right above your base. The reason? The missile collided with an aircraft. In some cases the aircraft that collided was owned [[EpicFail by the same person]] who launched the nuke! No matter the side you're on either case this doubles as a CrowningMomentOfAwesome SugarWiki/MomentOfAwesome and a CrowningMomentOfFunny SugarWiki/{{Funny Moment|s}}

Added: 130

Changed: 1864

Removed: 1432

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A single second-level bullet is always incorrect indentation. Doubly so if there's NOTHING at the first level.


* SugarWiki/AwesomeMusic: Jeremy Soule is awesome: [[http://www.youtube.com/watch?v=CGLphQPp3dc&feature=related Bellum Infinitus]]



* CrowningMusicOfAwesome: Jeremy Soule is awesome: [[http://www.youtube.com/watch?v=CGLphQPp3dc&feature=related Bellum Infinitus]]



*** It's AllThereInTheManual, the Seraphim's first contact with humanity came well before the events of either game, as the humans nuked a peaceful Seraphim colony, making their campaign in ''Forged Alliance'' more of a RoaringRampageOfRevenge.

to:

*** ** It's AllThereInTheManual, the Seraphim's first contact with humanity came well before the events of either game, as the humans nuked a peaceful Seraphim colony, making their campaign in ''Forged Alliance'' more of a RoaringRampageOfRevenge.



* GoodBadBugs:
** In the original it was possible to fire a nuclear missile and have it detonate right above your base. The reason? The missile collided with an aircraft. In some cases the aircraft that collided was owned [[EpicFail by the same person]] who launched the nuke! No matter the side you're on either case this doubles as a CrowningMomentOfAwesome and a CrowningMomentOfFunny

to:

* GoodBadBugs:
**
GoodBadBugs: In the original it was possible to fire a nuclear missile and have it detonate right above your base. The reason? The missile collided with an aircraft. In some cases the aircraft that collided was owned [[EpicFail by the same person]] who launched the nuke! No matter the side you're on either case this doubles as a CrowningMomentOfAwesome and a CrowningMomentOfFunny



* NightmareFuel:
** The scream that the Seraphim T3 bomber yells as it drops its payload can be quite terrifying

to:

* NightmareFuel:
**
NightmareFuel: The scream that the Seraphim T3 bomber yells as it drops its payload can be quite terrifying



* SoCoolItsAwesome: The Experimentals. The sequel nerfs them somewhat, but they're still awesome.
* ThatOneLevel
** Mission 4, Objective 3 of Forged Alliance. You never get a clue or a hint that your base is going to be attacked from all sides until you complete Objective 2 and see that you're surrounded and attacked by endless waves of T2 and T3 Seraphim Units, forcing you to start all over from the beginning if your base construction was very minimal AND you forgot to make a save beforehand.
*** Apparently, there was ONE clue, [[FreezeFrameBonus but so faint many missed it]]: During the opening briefing, there's a map of your LZ (landing zone) showing Dostya's position, yours and several other Seraphim positions surrounding you for several seconds. All in pretty much the EXACT same placement when Objective 3 happens... apparently the other objectives simply misled us.
*** And contrary to every other level in the campaign where a UEF player can just build a Mavor, sit back, and just tell it where to shoot to end the mission, on this level building a Mavor will work against you as the cost will leave you vulnerable, and it cannot do anything to defend you. (Instead, turtle in behind entire ''fields'' of [[MoreDakka Ravager turrets]], capture a Seraphim engineer, and build as many experiemntal bombers as possible.)

to:

* SoCoolItsAwesome: The Experimentals. The sequel nerfs them somewhat, but they're still awesome.
* ThatOneLevel
**
ThatOneLevel: Mission 4, Objective 3 of Forged Alliance. You never get a clue or a hint that your base is going to be attacked from all sides until you complete Objective 2 and see that you're surrounded and attacked by endless waves of T2 and T3 Seraphim Units, forcing you to start all over from the beginning if your base construction was very minimal AND you forgot to make a save beforehand.
*** ** Apparently, there was ONE clue, [[FreezeFrameBonus but so faint many missed it]]: During the opening briefing, there's a map of your LZ (landing zone) showing Dostya's position, yours and several other Seraphim positions surrounding you for several seconds. All in pretty much the EXACT same placement when Objective 3 happens... apparently the other objectives simply misled us.
*** ** And contrary to every other level in the campaign where a UEF player can just build a Mavor, sit back, and just tell it where to shoot to end the mission, on this level building a Mavor will work against you as the cost will leave you vulnerable, and it cannot do anything to defend you. (Instead, turtle in behind entire ''fields'' of [[MoreDakka Ravager turrets]], capture a Seraphim engineer, and build as many experiemntal bombers as possible.)
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None


** The expansion pack Forged Alliance allows players to construct experiments without having to wait until the final missions like the original game did. Very few of the missions have any real impetus to achieve objectives, thus many of the missions can if the player wants to, turtle in their base, constructing reams of tier 3 power generators and mass fabricators, until you have enough power and mass to construct game enders at which point you steam roll all of the map objectives in very quick time. The UEF are the best at this tactic, as they can build a couple of the Mavor artillery pieces within about 2 hours, and they will destroy every enemy building on the map in very short time, while still being able to build constant fatboy experimentals that the enemy have no hope of standing up to. It's so incredibly easy that one can even steamroll all the enemey bases in the 5th mission (which is supposed to be a HoldTheLine mission) before recalling.

to:

** The expansion pack Forged Alliance allows players to construct experiments without having to wait until the final missions like the original game did. Very few of the missions have any real impetus to achieve objectives, thus many of the missions can if the player wants to, turtle in their base, constructing reams of tier 3 power generators and mass fabricators, until you have enough power and mass to construct game enders at which point you steam roll all of the map objectives in very quick time. The UEF are the best at this tactic, as they can build a couple of the Mavor artillery pieces within about 2 hours, and they will destroy every enemy building on the map in very short time, while still being able to build constant fatboy experimentals that the enemy have no hope of standing up to. It's so incredibly easy that one can even steamroll all the enemey bases in the 5th 4th mission (which is supposed to be a HoldTheLine mission) before recalling.



*** And contrary to every other level in the campaign where a UEF player can just build a Mavor, sit back, and just tell it where to shoot to end the mission, on this level building a Mavor will work against you as the cost will leave you vulnerable, and it cannot do anything to defend you.

to:

*** And contrary to every other level in the campaign where a UEF player can just build a Mavor, sit back, and just tell it where to shoot to end the mission, on this level building a Mavor will work against you as the cost will leave you vulnerable, and it cannot do anything to defend you. (Instead, turtle in behind entire ''fields'' of [[MoreDakka Ravager turrets]], capture a Seraphim engineer, and build as many experiemntal bombers as possible.)
Is there an issue? Send a MessageReason:
None


** The expansion pack Forged Alliance allows players to construct experiments without having to wait until the final missions like the original game did. Very few of the missions have any real impetus to achieve objectives, thus many of the missions can if the player wants to, turtle in their base, constructing reams of tier 3 power generators and mass fabricators, until you have enough power and mass to construct game enders at which point you steam roll all of the map objectives in very quick time. The UEF are the best at this tactic, as they can build a couple of the Mavor artillery pieces within about 2 hours, and they will destroy every enemy building on the map in very short time, while still being able to build constant fatboy experimentals that the enemy have no hope of standing up to.

to:

** The expansion pack Forged Alliance allows players to construct experiments without having to wait until the final missions like the original game did. Very few of the missions have any real impetus to achieve objectives, thus many of the missions can if the player wants to, turtle in their base, constructing reams of tier 3 power generators and mass fabricators, until you have enough power and mass to construct game enders at which point you steam roll all of the map objectives in very quick time. The UEF are the best at this tactic, as they can build a couple of the Mavor artillery pieces within about 2 hours, and they will destroy every enemy building on the map in very short time, while still being able to build constant fatboy experimentals that the enemy have no hope of standing up to. It's so incredibly easy that one can even steamroll all the enemey bases in the 5th mission (which is supposed to be a HoldTheLine mission) before recalling.
Is there an issue? Send a MessageReason:
None


*** It's AllThereInTheManual, the Seraphim's first contact with humanity came well before the events of either game, as the humans nuked a peaceful Seraphim colony. This troper would be fairly pissed if it was his colony being nuked.

to:

*** It's AllThereInTheManual, the Seraphim's first contact with humanity came well before the events of either game, as the humans nuked a peaceful Seraphim colony. This troper would be fairly pissed if it was his colony being nuked.colony, making their campaign in ''Forged Alliance'' more of a RoaringRampageOfRevenge.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GoodBadBugs:
** In the original it was possible to fire a nuclear missile and have it detonate right above your base. The reason? The missile collided with an aircraft. In some cases the aircraft that collided was owned [[EpicFail by the same person]] who launched the nuke! No matter the side you're on either case this doubles as a CrowningMomentOfAwesome and a CrowningMomentOfFunny
Is there an issue? Send a MessageReason:
None


*** And contrary to every other level in the campaign where a uef player can almost just build a marvor, sit back, and just tell it where to shoot to end the mission, on this level building a marvor will work against you as the cost will leave you vulnerable, and it cannot do anything to defend you.

to:

*** And contrary to every other level in the campaign where a uef UEF player can almost just build a marvor, Mavor, sit back, and just tell it where to shoot to end the mission, on this level building a marvor Mavor will work against you as the cost will leave you vulnerable, and it cannot do anything to defend you.

Removed: 309

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None


**** If you read the Infinite War series by dotswarlock and take it as canon (its better than GPG's version), then the Seraphim in the quantum realm (long explination) saw the infinite war, discovered it could spill over to them and destroy them. So they decided to take the iniative and blow us all up first.
Is there an issue? Send a MessageReason:
None


** The expansion pack Forged Alliance allows players to construct experiments without having to wait until the final missions like the original game did. Very few of the missions have any real impetus to achieve objectives, thus many of the missions can if the player wants to, turtle in their base, constructing reams of tier 3 power generators and mass fabricators, until you have enough power and mass to construct game enders. The UEF are the best at this tactic, as they can build a couple of the Mavor artillery pieces within about 2 hours, and they will destroy every enemy building on the map in very short time, while still being able to build constant fatboy experimentals that the enemy have no hope of standing up to.

to:

** The expansion pack Forged Alliance allows players to construct experiments without having to wait until the final missions like the original game did. Very few of the missions have any real impetus to achieve objectives, thus many of the missions can if the player wants to, turtle in their base, constructing reams of tier 3 power generators and mass fabricators, until you have enough power and mass to construct game enders.enders at which point you steam roll all of the map objectives in very quick time. The UEF are the best at this tactic, as they can build a couple of the Mavor artillery pieces within about 2 hours, and they will destroy every enemy building on the map in very short time, while still being able to build constant fatboy experimentals that the enemy have no hope of standing up to.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The expansion pack Forged Alliance allows players to construct experiments without having to wait until the final missions like the original game did. Very few of the missions have any real impetus to achieve objectives, thus many of the missions can if the player wants to, turtle in their base, constructing reams of tier 3 power generators and mass fabricators, until you have enough power and mass to construct game enders. The UEF are the best at this tactic, as they can build a couple of the Mavor artillery pieces within about 2 hours, and they will destroy every enemy building on the map in very short time, while still being able to build constant fatboy experimentals that the enemy have no hope of standing up to.

Removed: 328

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None


*** This troper has played both, and can attest that if you play the second game before the first, they both seem pretty good, although you will have issues like cursing the lack of unit diversity in 2 that appeared in the first game, or the annoying AI quirks and pathfinding in the first game that the second improved so much.
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This is patently untrue. Keep the RMB pressed for a second or two, and you can switch between formations witl LMB clicks.


* {{Scrappy mechanic}}: or rather the lack of unit formations while the group of units are moving, the various units moving at their own speed and terrible pathing can make for some tedious micromanaging in a large scale battle.
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None


* PortingDisaster: Even though the new control scheme worked well enough, the X-box 360 simply couldn't handle the first game and it turned into a stuttering mess with frequent pauses and the occasional crash. The reduced graphics on the sequel are theoretically supposed to help prevent this, but it hasn't been released yet.

to:

* PortingDisaster: Even though the new control scheme worked well enough, the X-box 360 simply couldn't handle the first game and it turned into a stuttering mess with frequent pauses and the occasional crash. The reduced graphics on the sequel are theoretically supposed to help prevent this, but it hasn't been released yet.this.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

**** If you read the Infinite War series by dotswarlock and take it as canon (its better than GPG's version), then the Seraphim in the quantum realm (long explination) saw the infinite war, discovered it could spill over to them and destroy them. So they decided to take the iniative and blow us all up first.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** This troper has played both, and can attest that if you play the second game before the first, they both seem pretty good, although you will have issues like cursing the lack of unit diversity in 2 that appeared in the first game, or the annoying AI quirks and pathfinding in the first game that the second improved so much.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** Apparently, there was ONE clue, [[FreezeFrameBonus but so faint many missed it]]: During the opening briefing, there's a map of your LZ (landing zone) showing Dostya's position, yours and several other Seraphim positions surrounding you for several seconds. All in pretty much the EXACT same placement when Objective 3 happens... apparently the other objectives simply misled us.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** And contrary to every other level in the campaign where a uef player can almost just build a marvor, sit back, and just tell it where to shoot to end the mission, on this level building a marvor will work against you as the cost will leave you vulnerable, and it cannot do anything to defend you.

Changed: 22

Removed: 169

Is there an issue? Send a MessageReason:
None


* TheyChangedItNowItSucks: The sequel did away with much of the economic complexity, added a research element while greatly reducing unit variety, and has significantly weaker graphics than the original or Forged Alliance.
** Simply put, Supreme Commander 2 is an unfaithful step backwards of the original game and a great disservice to the fans of Total Annihilation and Supreme Commander 1.

to:

* TheyChangedItNowItSucks: The sequel did away with much of the economic complexity, added a research element while greatly reducing unit variety, and has significantly weaker graphics than the original or Forged Alliance.
** Simply put, Supreme Commander 2 is an unfaithful step backwards of the original game and a great disservice to the fans of Total Annihilation and Supreme Commander 1.
Alliance. See BrokenBase above.
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None


*** Yolona Oss: Fires a special Nuke that needs two Anti-Nukes to destroy. The special Nuke takes only one minute to build and is cheaper than a regular nuke.

to:

*** Yolona Oss: Fires a special Nuke that needs two Anti-Nukes to destroy. The Given the fact that the special Nuke takes only one minute to build and is cheaper than a regular nuke.Nuke, the opponent will need eight Anti-Nuke stations just to protect against one Yolona Oss.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Scrappy mechanic}}: or rather the lack of unit formations while the group of units are moving, the various units moving at their own speed and terrible pathing can make for some tedious micromanaging in a large scale battle.
Is there an issue? Send a MessageReason:
None


*** Yolona Oss: Fires a special Nuke that needs two Anti-Nukes to destroy. The special Nuke costs only one minute to build and is cheaper than a regular nuke.

to:

*** Yolona Oss: Fires a special Nuke that needs two Anti-Nukes to destroy. The special Nuke costs takes only one minute to build and is cheaper than a regular nuke.
Is there an issue? Send a MessageReason:
None


*** Yolona Oss: Fires a Nuke that needs two Anti-Nukes to destroy. The Nukes themselves cost only one minute to build.

to:

*** Yolona Oss: Fires a special Nuke that needs two Anti-Nukes to destroy. The Nukes themselves cost special Nuke costs only one minute to build.build and is cheaper than a regular nuke.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Some of the Experimentals fall under this category. Also termed as "Game Enders".
*** Mavor: Can shoot anywhere on the map with extreme damage and exceptional accuracy. The shell can also pass through shields and destroy most buildings in one shot.
*** Scathis: A mobile artillery platform that rapidly fires low-yield nuke shells all over an enemy base. It has the range of Mavor but is terribly inaccurate.
*** Salvation: Rapidly shoots shells that break apart into 36 bomblets, causing widespread damage.
*** Paragon: Free resources out of thin air. Never run out of mass and energy again!
*** Yolona Oss: Fires a Nuke that needs two Anti-Nukes to destroy. The Nukes themselves cost only one minute to build.
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None

Added DiffLines:

** Simply put, Supreme Commander 2 is an unfaithful step backwards of the original game and a great disservice to the fans of Total Annihilation and Supreme Commander 1.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ThatOneLevel
** Mission 4, Objective 3 of Forged Alliance. You never get a clue or a hint that your base is going to be attacked from all sides until you complete Objective 2 and see that you're surrounded and attacked by endless waves of T2 and T3 Seraphim Units, forcing you to start all over from the beginning if your base construction was very minimal AND you forgot to make a save beforehand.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** It's quite simple - ''Supreme Commander 2'' is centred on the tactical scale of combat instead of strategical one, on which were ''Supreme Commander'' and ''Total Annihilation'' centred. So people who played it because they wanted to play the second part of TA's successor were disappointed by the decrease in scale, but overall the game is still very good and thus people who played it without comparing it to its predecessors were satisfied.
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None


* AccidentalNightmareFuel: [[StarfishLanguage (Language not recognised)]]
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None

Added DiffLines:

* NightmareFuel:
** The scream that the Seraphim T3 bomber yells as it drops its payload can be quite terrifying
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FridgeLogic: It's a good thing the enemy commanders you face are all constrained in what units they can build in the same way your superiors limit you. Missions would be over very quickly otherwise. They do like to throw curveballs, though, like the UEF mission which suddenly and with almost no warning pits you against a Cybran Monkeylord while you have nothing on its level. Good times.
** The reason the Seraphim are trying to destroy humanity is because they believe that only one race may achieve perfection through the Way. However, most of the human society rejects the Way and only the Aeon preach and try to spread it. Wouldn't it make more sense to just kill off the Aeon instead of allying with them and trying to kill everyone else?
*** It's AllThereInTheManual, the Seraphim's first contact with humanity came well before the events of either game, as the humans nuked a peaceful Seraphim colony. This troper would be fairly pissed if it was his colony being nuked.

Added: 73

Changed: 390

Removed: 354

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None


* AccidentalNightmareFuel: [[StarfishLanguage (Language not recognised)]]



* MissedMomentOfAwesome: Forged Alliance had the introduction of an hostile alien race. So you'd expect to play missions where all three human factions try and defeat the alien race by themselves, realizing that they have to work together with their enemies, and working together to defeat it, right? Nope, all of that happens in a ''timeline cutscene''.



* NightmareFuel: [[StarfishLanguage (Language not recognised)]]

to:

* NightmareFuel: [[StarfishLanguage (Language not recognised)]]OffscreenMomentOfAwesome: Forged Alliance had the introduction of an hostile alien race. So you'd expect to play missions where all three human factions try and defeat the alien race by themselves, realizing that they have to work together with their enemies, and working together to defeat it, right? Nope, all of that happens in a ''timeline cutscene''.

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