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** Space Zone. See ''VideoGame/SuperMarioGalaxy''. Its moon level is even more hilarious in light of ''VideoGame/SuperMarioOdyssey'', [[spoiler:which has its final world set on the moon.]]
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** Space Zone. See ''VideoGame/SuperMarioGalaxy''. Its moon level is even more hilarious in light of ''VideoGame/SuperMarioOdyssey'', [[spoiler:which has its final world set on the moon.]]]] As if that's not enough, it is accessed through the Hippo level, not unlike the Wonder Flower effect in ''VideoGame/SuperMarioBrosWonder'''s Cosmic Hoppos.
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* BizarroEpisode: Like ''Super Mario Land'' before it, this game was produced by Gunpei Yokoi instead of Shigeru Miyamoto. As a result, it's completely different from what people are used to seeing in a ''Mario'' game. The usual recurring characters (Luigi, Peach, Bowser, etc.) aren't seen or mentioned, there's no princess to rescue, and it doesn't even take place in the Mushroom Kingdom. Instead, it takes place on an island Mario owns called "Mario Land", where he must deal with his EvilCounterpart, Wario, who brainwashed Mario Land's inhabitants and commandeered Mario's castle (yes, Mario has his own castle in this) [[VideoGame/SuperMarioLand while Mario was dealing with Tatanga in Sarasaland]]. Mario can eat a "Super Carrot" that gives him ''rabbit ears'' that give him the power to float in midair; he gains a feather in his cap when he gets a Fire Flower; the Invincibility theme that plays when you get a Star sounds nothing like the one modern players are used to; and you get extra lives by collecting hearts instead of 1-Up Mushrooms.
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* BizarroEpisode: Like ''Super Mario Land'' before it, this game was produced by Gunpei Yokoi instead of Shigeru Miyamoto. As a result, it's completely different from what people are used to seeing in a ''Mario'' game. The usual recurring characters (Luigi, Peach, Bowser, etc.) aren't seen or mentioned, there's no princess to rescue, and it doesn't even take place in the Mushroom Kingdom. Instead, it takes place on an island Mario owns called "Mario Land", where he must deal with his EvilCounterpart, Wario, who brainwashed Mario Land's inhabitants and commandeered Mario's castle (yes, Mario has his own castle in this) [[VideoGame/SuperMarioLand while Mario was dealing with Tatanga in Sarasaland]]. Mario can eat a "Super Carrot" that gives him ''rabbit ears'' that give him the power to float in midair; he gains a feather in his cap when he gets a Fire Flower; the Invincibility theme that plays when you get a Star sounds nothing like the one modern players are used to; and you get extra lives by collecting hearts instead of 1-Up Mushrooms. It's not until 31 years later when ''VideoGame/SuperMarioBrosWonder'' released, does a mainline game in the franchise have such surreal enough imagery and visuals to surpass it.
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* FridgeBrilliance The Carrot powerup is all about air maneuverability, so of course you can't spin-jump with it: despite being tall, Bunny Mario is too lightweight for it.
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* EvenBetterSequel: While ''VideoGame/SuperMarioLand'' was considered a very solid portable translation of the series, it picked up some criticism for its short length, simplistic graphics, and occasionally finicky controls. This game improves on its predecessor in terms of controls, length, complexity, and graphics, as well as introducing [[BreakoutCharacter Wario]], and is considered by some to be up there with ''VideoGame/SuperMarioBros'', ''VideoGame/SuperMarioBros3'', ''VideoGame/SuperMarioWorld'' and ''VideoGame/NewSuperMarioBros1'' as one of the best pure 2D ''Super Mario'' games.
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* EvenBetterSequel: While ''VideoGame/SuperMarioLand'' was considered a very solid portable translation of the series, it picked up some criticism for its short length, simplistic graphics, and occasionally finicky controls. This game improves on its predecessor in terms of controls, length, complexity, and graphics, as well as introducing [[BreakoutCharacter Wario]], and is considered by some to be up there with ''VideoGame/SuperMarioBros'', ''VideoGame/SuperMarioBros1'', ''VideoGame/SuperMarioBros3'', ''VideoGame/SuperMarioWorld'' and ''VideoGame/NewSuperMarioBros1'' as one of the best pure 2D ''Super Mario'' games.
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* EvenBetterSequel: While ''VideoGame/SuperMarioLand'' was considered a very solid portable translation of the series, it picked up some criticism for its short length, simplistic graphics, and occasionally finicky controls. This game improves on its predecessor in terms of controls, length, complexity, and graphics, as well as introducing [[BreakoutCharacter Wario]], and is considered by some to be up there with ''VideoGame/SuperMarioBros3'' and ''VideoGame/SuperMarioWorld'' as one of the best pure 2D ''Super Mario'' games.
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* EvenBetterSequel: While ''VideoGame/SuperMarioLand'' was considered a very solid portable translation of the series, it picked up some criticism for its short length, simplistic graphics, and occasionally finicky controls. This game improves on its predecessor in terms of controls, length, complexity, and graphics, as well as introducing [[BreakoutCharacter Wario]], and is considered by some to be up there with ''VideoGame/SuperMarioBros3'' and ''VideoGame/SuperMarioBros'', ''VideoGame/SuperMarioBros3'', ''VideoGame/SuperMarioWorld'' and ''VideoGame/NewSuperMarioBros1'' as one of the best pure 2D ''Super Mario'' games.
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* BetterThanCanon: The enhancements made in the ''DX'' [[GameMod ROM hack]] have made it a considerable improvement in every way over the (already solid) Game Boy original.
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* SugarWiki/VisualEffectsOfAwesome: The game is a ''massive'' step up from its predecessor graphics wise, looking nearly on par with the 16-bit ''VideoGame/SuperMarioWorld'', which is incredibly impressive for an 8-bit UsefulNotes/GameBoy game.
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* SugarWiki/VisualEffectsOfAwesome: The game is a ''massive'' step up from its predecessor graphics wise, looking as it contains very detailed expressive sprites and backgrounds that are nearly on par with the 16-bit ''VideoGame/SuperMarioWorld'', which is an incredibly impressive feat for an 8-bit UsefulNotes/GameBoy game.
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Word Cruft
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* GameBreaker: The Bunny Ears allow Mario to fly over pretty much every hazard.
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* GameBreaker: The Bunny Ears allow Mario to fly over pretty much nearly every hazard.
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* BetterThanCanon: The enhancements made in ''Super Mario Land 2 DX'' have made the game a considerable improvement in every way over the (already solid) Game Boy original.
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* BetterThanCanon: The enhancements made in ''Super Mario Land 2 DX'' the ''DX'' [[GameMod ROM hack]] have made the game it a considerable improvement in every way over the (already solid) Game Boy original.
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* GameBreaker: The Bunny Ears allow Mario to fly over pretty much every hazard.
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* SequelDifficultyDrop: One of the easiest ''Mario'' games out there, thanks to copious power-ups and extra lives, the game-breaking Bunny Hat allowing the player to fly over most hazards, the ability to exit a previously-beaten level at any time (and keep anything you acquired), the non-linear structure leaving the game without any real difficulty curve, and bottomless pits being less common than in most other games in the series.
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* SequelDifficultyDrop: One of the easiest ''Mario'' games out there, thanks to copious power-ups and extra lives, the game-breaking Bunny Hat Ears allowing the player to fly over most hazards, the ability to exit a previously-beaten level at any time (and keep anything you acquired), the non-linear structure leaving the game without any real difficulty curve, and bottomless pits being less common than in most other games in the series.
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* SequelDifficultyDrop: One of the easiest ''Mario'' games out there, thanks to copious power-ups and extra lives, the game-breaking Bunny Hat flight allowing the player to skip most hazards, the ability to exit a previously-beaten level at any time (and keep anything you acquired), the non-linear structure leaving the game without any real difficulty curve, and bottomless pits being less common than in most other games in the series.
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* SequelDifficultyDrop: One of the easiest ''Mario'' games out there, thanks to copious power-ups and extra lives, the game-breaking Bunny Hat flight allowing the player to skip fly over most hazards, the ability to exit a previously-beaten level at any time (and keep anything you acquired), the non-linear structure leaving the game without any real difficulty curve, and bottomless pits being less common than in most other games in the series.
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* SequelDifficultyDrop: One of the easiest ''Mario'' games out there, thanks to copious power-ups and extra lives, the game-breaking Bunny Hat flight allowing the player to skip most hazards, the ability to exit a previously-beaten level at any time (and keep anything you acquired), the non-linear structure leaving the game without any real difficulty curve, and bottomless pits being less common than in most other games in the series.
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Shoehorn. It's signature scene, not signature level.
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* SignatureScene: Wario Castle. If not for being where Wario makes his first-ever appearance, this level is memorable for the notorious DifficultySpike compared to the rest of the game and even to other ''Mario'' final levels.
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* BetterThanCanon: The enhancements made in the ''DX'' version have made the game a considerable improvement in every way over the Game Boy original.
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* BetterThanCanon: The enhancements made in the ''DX'' version ''Super Mario Land 2 DX'' have made the game a considerable improvement in every way over the (already solid) Game Boy original.
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Changed line(s) 9 (click to see context) from:
* BetterThanCanon: The enhancements made in the ''DX'' version have made the game considerable improvement in everyway over the Game Boy original.
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* BetterThanCanon: The enhancements made in the ''DX'' version have made the game a considerable improvement in everyway every way over the Game Boy original.
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* BetterThanCanon: The enhancements made in the ''DX'' version have made the game considerable improvement in everyway over the Game Boy original.
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Getting Crap Past The Radar has long since been redefined.
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** Level 2 of Mario Zone is likely meant to be in the belly of a giant mechanical Mario, but on the map is set approximately in the crotch area. It's full of... balls. Big, bright balls, spiked balls, bears riding balls. Balls. Makes you wonder just how "accidental" it really is, as oppposed to GettingCrapPastTheRadar.
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** Level 2 of Mario Zone is likely meant to be in the belly of a giant mechanical Mario, but on the map is set approximately in the crotch area. It's full of... balls. Big, bright balls, spiked balls, bears riding balls. Balls. Makes you wonder just how "accidental" it really is, as oppposed opposed to GettingCrapPastTheRadar.a deliberate innuendo.
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** Level 2 of Mario Zone is likely meant to be in the belly of a giant mechanical Mario, but on the map is set approximately in the crotch area. It's full of... balls. Big, bright balls, spiked balls, bears riding balls. Balls.
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** Level 2 of Mario Zone is likely meant to be in the belly of a giant mechanical Mario, but on the map is set approximately in the crotch area. It's full of... balls. Big, bright balls, spiked balls, bears riding balls. Balls. Makes you wonder just how "accidental" it really is, as oppposed to GettingCrapPastTheRadar.
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Changed line(s) 9 (click to see context) from:
* BizarroEpisode: Like ''Super Mario Land'' before it, this game was produced by Gunpei Yokoi instead of Shigeru Miyamoto. As a result, it's completely different from what people are used to seeing in a ''Mario'' game. Once again, there's no Luigi, Princess Peach, Bowser, or Toads, and it doesn't take place in the Mushroom Kingdom. Instead, it takes place on an island Mario owns called "Mario Land", where he must deal with his EvilCounterpart, Wario, who took over his castle [[VideoGame/SuperMarioLand while he was dealing with Tatanga in Sarasaland]].
to:
* BizarroEpisode: Like ''Super Mario Land'' before it, this game was produced by Gunpei Yokoi instead of Shigeru Miyamoto. As a result, it's completely different from what people are used to seeing in a ''Mario'' game. Once again, The usual recurring characters (Luigi, Peach, Bowser, etc.) aren't seen or mentioned, there's no Luigi, Princess Peach, Bowser, or Toads, princess to rescue, and it doesn't even take place in the Mushroom Kingdom. Instead, it takes place on an island Mario owns called "Mario Land", where he must deal with his EvilCounterpart, Wario, who took over his brainwashed Mario Land's inhabitants and commandeered Mario's castle (yes, Mario has his own castle in this) [[VideoGame/SuperMarioLand while he Mario was dealing with Tatanga in Sarasaland]].Sarasaland]]. Mario can eat a "Super Carrot" that gives him ''rabbit ears'' that give him the power to float in midair; he gains a feather in his cap when he gets a Fire Flower; the Invincibility theme that plays when you get a Star sounds nothing like the one modern players are used to; and you get extra lives by collecting hearts instead of 1-Up Mushrooms.
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Changed line(s) 9 (click to see context) from:
* BizarroEpisode: Like ''Super Mario Land'' before it, this game was produced by Gunpei Yokoi instead of Shigeru Miyamoto. As a result, it's completely different from what people are used to seeing in a ''Mario'' game. Once again, there's no Luigi, Princess Peach, Bowser, or Toads, and it doesn't take place in the Mushroom Kingdom. Instead, it takes place on an island Mario owns called "Mario Land", where he must deal with his EvilCounterpart, Wario, who took over his castle [[while he was dealing with Tatanga in Sarasaland VideoGame/SuperMarioLand]].
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* BizarroEpisode: Like ''Super Mario Land'' before it, this game was produced by Gunpei Yokoi instead of Shigeru Miyamoto. As a result, it's completely different from what people are used to seeing in a ''Mario'' game. Once again, there's no Luigi, Princess Peach, Bowser, or Toads, and it doesn't take place in the Mushroom Kingdom. Instead, it takes place on an island Mario owns called "Mario Land", where he must deal with his EvilCounterpart, Wario, who took over his castle [[while [[VideoGame/SuperMarioLand while he was dealing with Tatanga in Sarasaland VideoGame/SuperMarioLand]].Sarasaland]].
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* BizarroEpisode: Like ''Super Mario Land'' before it, this game was produced by Gunpei Yokoi instead of Shigeru Miyamoto. As a result, it's completely different from what people are used to seeing in a ''Mario'' game. Once again, there's no Luigi, Princess Peach, Bowser, or Toads, and it doesn't take place in the Mushroom Kingdom. Instead, it takes place on an island Mario owns called "Mario Land", where he must deal with his EvilCounterpart, Wario, who took over his castle [[while he was dealing with Tatanga in Sarasaland VideoGame/SuperMarioLand]].
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* EvenBetterSequel: While ''VideoGame/SuperMarioLand'' was considered a very solid portable translation of the series, it picked up some criticism for its short length, simplistic graphics, and occasionally finicky controls. This game improves on its predecessor in terms of controls, length, complexity, and graphics, as well as introducing Wario, and is considered by some to be up there with ''VideoGame/SuperMarioBros3'' and ''VideoGame/SuperMarioWorld'' as one of the best pure 2D ''Super Mario'' games.
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* EvenBetterSequel: While ''VideoGame/SuperMarioLand'' was considered a very solid portable translation of the series, it picked up some criticism for its short length, simplistic graphics, and occasionally finicky controls. This game improves on its predecessor in terms of controls, length, complexity, and graphics, as well as introducing Wario, [[BreakoutCharacter Wario]], and is considered by some to be up there with ''VideoGame/SuperMarioBros3'' and ''VideoGame/SuperMarioWorld'' as one of the best pure 2D ''Super Mario'' games.
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* DifficultySpike: Wario's Castle is far and away the most difficult level in the game, as well as the longest, and it contains no checkpoints.
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** A secret level in Turtle Zone has blocks and coins arranged to spell out "WARIO LAND 2"[[note]]Although you can break two blocks and make two invisible block appear to change it to “MARIO LAND 2”[[/note]]. Six years after this game, there actually ''was'' a ''[[VideoGame/WarioLandII Wario Land 2]]''.
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** A secret level in Turtle Zone has blocks and coins arranged to spell out "WARIO LAND 2"[[note]]Although you can break two blocks and make two invisible block blocks appear to change it to “MARIO "MARIO LAND 2”[[/note]].2"[[/note]]. Six years after this game, there actually ''was'' a ''[[VideoGame/WarioLandII Wario Land 2]]''.
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** A secret level in Turtle Zone has blocks and coins arranged to spell out "WARIO LAND 2"[[note]]Although you can break two blocks and make two invisible block appear to change it to MARIO LAND 2[[/note]]. Six years after this game, there actually ''was'' a ''[[VideoGame/WarioLandII Wario Land 2]]''.
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** A secret level in Turtle Zone has blocks and coins arranged to spell out "WARIO LAND 2"[[note]]Although you can break two blocks and make two invisible block appear to change it to MARIO “MARIO LAND 2[[/note]].2”[[/note]]. Six years after this game, there actually ''was'' a ''[[VideoGame/WarioLandII Wario Land 2]]''.
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** A secret level in Turtle Zone has blocks and coins arranged to spell out "WARIO LAND 2". Six years after this game, there actually ''was'' a ''[[VideoGame/WarioLandII Wario Land 2]]''.
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** A secret level in Turtle Zone has blocks and coins arranged to spell out "WARIO LAND 2".2"[[note]]Although you can break two blocks and make two invisible block appear to change it to MARIO LAND 2[[/note]]. Six years after this game, there actually ''was'' a ''[[VideoGame/WarioLandII Wario Land 2]]''.
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* SugarWiki/VisualEffectsOfAwesome: The game is a ''massive'' step up from its predecessor graphics wise and is nearly on par with ''VideoGame/SuperMarioWorld'', which is incredibly impressive for an 8-bit UsefulNotes/GameBoy game.
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* SugarWiki/VisualEffectsOfAwesome: The game is a ''massive'' step up from its predecessor graphics wise and is wise, looking nearly on par with the 16-bit ''VideoGame/SuperMarioWorld'', which is incredibly impressive for an 8-bit UsefulNotes/GameBoy game.
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* SugarWiki/VisualEffectsOfAwesome: The game is a massive step up from its predecessor graphics wise and is easily on par with ''VideoGame/SuperMarioWorld'', which is incredibly impressive for an 8-bit UsefulNotes/GameBoy game.
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* SugarWiki/VisualEffectsOfAwesome: The game is a massive ''massive'' step up from its predecessor graphics wise and is easily nearly on par with ''VideoGame/SuperMarioWorld'', which is incredibly impressive for an 8-bit UsefulNotes/GameBoy game.
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* VisualEffectsOfAwesome: The game is a massive step up from its predecessor graphics wise and is easily on par with ''VideoGame/SuperMarioWorld'', which is incredibly impressive for an 8-bit UsefulNotes/GameBoy game.
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* VisualEffectsOfAwesome: SugarWiki/VisualEffectsOfAwesome: The game is a massive step up from its predecessor graphics wise and is easily on par with ''VideoGame/SuperMarioWorld'', which is incredibly impressive for an 8-bit UsefulNotes/GameBoy game.
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Added DiffLines:
* VisualEffectsOfAwesome: The game is a massive step up from its predecessor graphics wise and is easily on par with ''VideoGame/SuperMarioWorld'', which is incredibly impressive for an 8-bit UsefulNotes/GameBoy game.